- break;
- } //NP_endConn
- case NP_hello:
- break;
- case NP_newPlayer:
- { //receive player details and return other players
- memcpy(&Players[event.u.net.sender],
- event.u.net.data, event.u.net.size);
- if (!Players[event.u.net.sender].team)
- Players[event.u.net.sender].team = 256 - event.u.net.sender;
- fprintf(stderr, "player %d: %s <%s>\n", event.u.net.sender,
- event.u.net.data, //Players[event.u.net.sender].name
- Players[event.u.net.sender].host);
- SendPacketTo(event.u.net.sender, 0, NP_gamedata,
- sizeof(Game.seed)+sizeof(Game.initspeed), &Game);
- for (i = 1; i <= totalPlayers; i++)
- if (i != event.u.net.sender)
- SendPacketTo(i, event.u.net.sender, event.u.net.type,
- sizeof(Player) - sizeof(Players[0].spy),
- &Players[event.u.net.sender]);
- if (++playersReady >= totalPlayers) {
- fprintf(stderr, "Starting game (%010d)\n", Game.seed);
- for (i = 1; i <= totalPlayers; i++)
- SendPacketTo(i, 0, NP_goAhead, 0, NULL);
- } //give go ahead
- break;
- } //NP_playerdata
- default:
- { //relay data to all players
- // if (event.u.net.type >= NP_pause)
- for (i = 1; i <= totalPlayers; i++)
- if (i != event.u.net.sender)
- if (event.u.net.type != NP_giveJunk
- || Players[i].team != Players[event.u.net.sender].team)
- SendPacketTo(i, event.u.net.sender, event.u.net.type,
- event.u.net.size, event.u.net.data);
- break;
+ SCloseNet(event.u.net.sender);
+ break; //NP_endConn
+ case E_net:
+ if (verbose) fprintf(stderr, ": %d sent %d\n",
+ netGen[event.u.net.sender].fd, event.u.net.type);
+ switch(event.u.net.type) {
+ case NP_hello:
+// if (event.u.net.type != NP_hello) ByeClient(new);
+ {
+ netint4 versiondata[2];
+ char data[255];
+ int major;
+
+ memcpy(versiondata, event.u.net.data,
+ sizeof(versiondata));
+ major = ntoh4(versiondata[0]);
+ protocolVersion = ntoh4(versiondata[1]);
+ if (major != MAJOR_VERSION
+ || protocolVersion != PROTOCOL_VERSION) {
+ snprintf(data, sizeof(data),
+ "Version mismatch: received %d.%d",
+ major, protocolVersion);
+ fprintf(stderr, "= Wrong version player #%d (%s)\n",
+ event.u.net.sender, data);
+ SendPacketTo(event.u.net.sender, 0, NP_error,
+ strlen(data)+1, data);
+ SCloseNet(event.u.net.sender);
+ } //version mismatch
+ fprintf(stderr, "* Accepted player #%d\n",
+ event.u.net.sender);
+ break;
+ } //NP_hello
+ case NP_newPlayer:
+ //receive player details and return other players
+ memcpy(&Players[event.u.net.sender],
+ event.u.net.data, event.u.net.size);
+ if (!Players[event.u.net.sender].team)
+ Players[event.u.net.sender].team =
+ 256 - event.u.net.sender;
+ if (Game.started < 2)
+ Players[event.u.net.sender].flags |= SCF_paused;
+ if (!Game.continuous && Game.started >= 2) {
+ char data[40];
+ strcpy(data,"Can't join: Game has already started");
+ fprintf(stderr, "- Can't join player #%d in "
+ "non-continuous game\n", event.u.net.sender);
+ SendPacketTo(event.u.net.sender, 0, NP_error,
+ strlen(data)+1, data);
+// SCloseNet(event.u.net.sender, 0);
+ break;
+ } //can't join started game
+ {
+ static struct {
+ int playerflags;
+ int maxplayers; //1
+ int started; //2
+ int continuous; //3
+ long seed; //4
+ int initspeed; //5
+ } data;
+
+ memcpy(&data, &Players[event.u.net.sender].flags,
+ sizeof(data.playerflags));
+ memcpy(&data.maxplayers, &Game,
+ sizeof(data) - sizeof(data.playerflags));
+ SendPacketTo(event.u.net.sender, 0, NP_gamedata,
+ sizeof(data), &data);
+ } //send game options
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (netGen[i].fd >= 0 && i != event.u.net.sender) {
+ SendPacketTo(event.u.net.sender, i,
+ NP_newPlayer, sizeof(Player)
+ - sizeof(Players[0].spy)
+ - sizeof(Players[0].small),
+ &Players[i]);
+ SendPacketTo(event.u.net.sender, i,
+ NP_newPiece, sizeof(currentpiece[i]),
+ ¤tpiece[i]);
+ SendPacketTo(i, event.u.net.sender,
+ NP_newPlayer, sizeof(Player)
+ - sizeof(Players[0].spy)
+ - sizeof(Players[0].small),
+ &Players[event.u.net.sender]);
+ } //send (to) players
+ fprintf(stderr, "> Joined player #%d: %s <%s>\n",
+ event.u.net.sender,
+ Players[event.u.net.sender].name,
+ Players[event.u.net.sender].host);
+ if (++playersReady >= minplayers) {
+ if (Game.started)
+ SendPacketTo(event.u.net.sender, 0,
+ NP_start, 0, NULL);
+ else {
+ fprintf(stderr, "* Starting game (%010d)\n",
+ Game.seed);
+ for (i = 1; i < MAX_SCREENS; i++)
+ SendPacketTo(i, 0, NP_start, 0, NULL);
+ Game.started++;
+ } //first goahead (to all)
+ } //give go ahead
+ break; //NP_playerdata
+ case NP_newPiece:
+ memcpy(¤tpiece[event.u.net.sender],
+ event.u.net.data, sizeof(currentpiece[0]));
+ goto sendtoall;
+ case NP_argghhh:
+ Players[event.u.net.sender].alive = 0;
+ fprintf(stderr, "< Player #%d died\n",
+ event.u.net.sender);
+ //check for unpaused game
+ case NP_pause:
+ {
+ int paused;
+ Players[event.u.net.sender].flags ^= SCF_paused;
+ paused = Game.started < 1;
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive)
+ paused |= Players[i].flags & SCF_paused;
+ if (paused) paused = 1;
+ else if (Game.started == 1) Game.started++;
+ goto sendtoall;
+ } //NP_pause
+ default: //relay data to all players
+ sendtoall:
+// if (event.u.net.type >= NP_pause)
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (i != event.u.net.sender)
+ if (event.u.net.type != NP_giveJunk ||
+ Players[i].team != Players[event.u.net.sender].team)
+ SendPacketTo(i, event.u.net.sender,
+ event.u.net.type, event.u.net.size,
+ event.u.net.data);
+ break; //>=NP_paused