1 [][] [] [][][] [][][][] [][][] [][] [] [][][]
2 [][] [] [] [] [] [] [][] [][] []
4 [] [][] [] [][][][] [][] [] [] [][][][]
6 [] [][] [] [][] [] [][] [] [] [][]
7 [] [][] [][][] [] [] [] [] [][][] []
9 ---- done: -------------------------------------------------------------------
11 -- v0.6 ---------- 31.VII.02
13 * -D enables instant-drop (classic drop), original -D is now -d
14 * addition key for rotating pieces counterclockwise
15 * displays number of pieces dropped and lines made
20 * displays elapsed time instead of clock
21 * shows ppm, apm and yield
22 * uses arrow keys by default (linux workaround, doesn't work on all systems)
26 * counts score (as in gameboy version)
27 * reads default parameters from netris.conf (or other file specified with -f)
31 * conffile can have comments (#) and tabs instead of spaces
32 * level up every 10 lines (speed x1.2)
36 * same handler for configfile/parameters
37 * linedraw characters unless --ascii specified
38 * levelup handeled correctly
39 * handicap with --level (affects yourself only, unlike --speed)
40 * some variables moved and altered
41 * displays name+host above opponent field
45 * titlebar somewhat improved
47 * junklines doesn't move pieces up (unless inside ground)
48 * improved (insta)drop handling
49 * drop/down at bottom forces drop
50 * updated help messages (-[hH])
58 * multiplay can handle over 2 players!
62 * player 1 always leftmost
63 * server seperate program
67 * server receive fixed (checked nonexisting sock)
68 * host generates and distributes player's host string
69 * handle sigint correctly (not just exit(0))
70 * fix multiplay g/o (close connection at g/o or server signal)
71 * spy=n0 in configfile disables spying for player n
75 * seed and initspeed given by server
76 * exits when only 1 player left (or 0 in singleplayer)
77 * version_string in netris.h
78 * fixed pause for multiple players
79 * paused message displayed over pausing player's field
80 * all players start paused in multiplayer
81 * your own hostname isn't displayed
83 -- v0.7 ---------- 10.VIII.02
85 * display game over over dead player's field
86 * number of connections can be set with server -c
87 * exiting client automatically goes game over
88 * dead players can't pause the game
89 * -t sets team. players in same team don't get junklines from each other
90 * client no longer displays seed
91 * doesn't display fields which don't fit on screen automatically
92 * quit key (q by default)
95 ---- near-future: ------------------------------------------------------------
98 ---- asap: -------------------------------------------------------------------
102 * server continuously acceping new connections, and immediate handshake
103 * midgame join option
104 * optional smaller enemy fields
108 ---- distant future: ---------------------------------------------------------
111 * tetrinet compatible?
112 * remove bot delay (make it humanplayer-like)
116 ------------------------------------------------------------------------------