3 * check out quadra gravity: single block over multiplayer junkhole
5 * fail on insufficient space
10 * only global pause (handled by server in mp)
11 every client still has readiness flag
12 * piece seperation when middle cleared away? (check quadra -> piece split)
13 * correct cursorposition at quit
15 * transmit player fields of game in progress to new player
16 * server has to maintain copy of player fields
17 * server also handles endgame stats
18 * completely fix redraw
19 * server should deny duplicate nicks
20 * display total frags for players (by server?)
21 * spacebar toggles readiness as well
22 * seperate set of key bindings during pause?
23 * wrong time after first match at second player
24 * toggleable message window
30 * write options to file
31 * all messages in single include file
34 * multiple players using a single (larger) field
35 * wrap multiline messages at word end
37 * observers (join as g/o player)
38 * bot as seperate client
39 * time-based singleplayer leveling?
40 * fix -f (both client+server)
41 * more server options (field size..)
47 * server can rate players (skill ranking)
48 * persistent data (retain info if players quit)
49 * store data when server quits (and prolly at interval)
50 * reliably identify players (login? identd?)
51 * inter-server exchange? (global rank)
52 * different key procedure? (allowing for multiple keys simoultaniously?)
53 * vertical cropping of enemy fields (merging two lines into one!)
54 * server can add lines after specified time
56 * graphics.... (or at least x version for keys)
57 * extra alarm event for effects
58 * line clear animations (flash)
59 * multiple next pieces
66 abcd.fgHi..LmnoPqrsTUvWx..
69 * b: remove specials on field
70 * c: clear (bottom) line
71 * g: gravity (move all blocks down)
73 * o: block bomb (blocks around any bombs on field are moved)
74 * q: quake (shift lines left or right)
75 * r: remove 10 blocks at random
78 * d (w): donate (next inv block given to other player)
79 * f (u): flip (symetric vertical inversion)
80 * h: hide (replaces inventory blocks by ?)
81 (one block restored per line added?)
82 * l: lower (all specials from field going down (g))
83 * p: purge (half remove special blocks from inventory)
84 * t: take (take 2 specials from target player field)
85 * ?: mystery (block only revealed in inventory)
87 * d: darkness (temporarily blackens your field except
89 * f: confusion (temporarily rearranges controls)
90 * i: attack immunity (invincible to attacks)
91 * m: mutated pieces (gives several difficult pieces)
92 * v: clear column (erases vertical line)
94 * x: seperate blocks (cut all shared pieces in quadra)
96 * tetrinet compatible? (prolly not)
99 * replay ability? (tspec replay and/or quadra rec compatible?)
100 * demo playable as intro
101 * create record spelling out netris logo
102 * completely customizable window layout
103 * adjustable player order (maybe even in config by nick/hostname)