; ����� ����� ������� �� ��� �����������
;_______________________________________________________________________________
;
-; Version : 98% (0.98.118)
-; Release Date : 2002 January 18
+; Version : 98% (0.98.226)
+; Release Date : 2002 February 26
; Author(s) : Shiar
; Email Address : wormy@shiar.org
; Web Page : www.shiar.org
-; Description : perfect Nibbles game with free movement, nine
-; game modes, for 1-4 players
-; Where to get this game : www.shiar.org
+; Description : perfect Nibbles game with free movement, nine game
+; modes, for 1-4 players, many levels and editor
+; Where to get this game : wormy.shiar.org
; Other games by author(s) : Nemesis beta
; Additional Credits to : Matthew Shepcar : wrote original Peaworm, end'98
; Jonah Cohen : helped writing worm
; * Game README is wormy.txt
; * Use for LEARNING practises ONLY!
; * Don't _ever_ release altered code w/o permission!
-; * Give me credits when you use stuff inhere
+; * Give me credits when you use any of this stuff
; * I'm not responsible for any damage this might cause, yada yada...
; * Although I've commented & labeled quite some stuff, due to
; crazy optimizations and weird coding, it may be harder to
; | |_____| ____ |_____/ |_____|
;_______________________________________________________________________________
-; 97% = PREVIOUS
-; X [15] lives >9 dispay
-; X [15] sp modes not configurable
-; X [16] LVL: episode #2: 10 sp levels
-; X [17] lives stats for every liveslimited game (also !dm)
-; X [18] LINK: fix transmit game/level data
-; X [19] datalevels+nrlevels not in program if !intlevels
-; X [19] mem at worm #4 (still 12 bytes or so.. or more? or less?)
-; X [19] alter level editor to use new address and set level id #97
-; X [19A] team score!
-; X [19A] autogrowth doesn't always work -> init (turn)
-; X [111] ED: disabled objects counted causing CRASH when writing hiscore!
-; X [111] LINK: init+multiple pea transmit seems to work..
-; X [111] LINK: host/client swapped (host now sends level config)
-; X [111] LINK: optimize transmit (most initcode same for client+host)
-; X [113] menu limit in multifm not x10
-; X [113] wormhit procedure seperate (called now)
-; X [114] LINK: peas sent again :P
-; X [114] internal level check and sprite storage removed
-; X [115] layout data stuff at bottom
-; X [115] ED: init place bar fixed
-; X [115] ED: keys also usable together with mouse
-; X [115] ED: improved version handling
-; X [115] LINK: receive message not needed anymore afaik
-; X [115A] $D8 used for spacing at g/o screen. i rule B)
-; X [115A] exit at g/o goes back to menu
-; X [115A] more in menu lets you reselect the levelfile
-; X [115A] LINK: fixed waiting mode (minor display problem)
-; X [116] incs at skiplevels effectively replaced by add (-4 bytes)
-; X [116] another 2 bytes shaved off
-; X [116] LINK: received gamemode now displayed correctly at g/o
-; X [116] gamecar right after gametype saves about 20 bytes
-; X [116] LINK: minimize sent data
-; X [116] remove +input in worm storage
-; X [116] head position init uses same data as tail (-4 bytes)
-; X [116] fix bug at no levels (115A intro)
-; X [117] saved 6 bytes by hardcoding some empty bytes in title graphics
-; X [117] two pieces of duplicate code removed
-; X [117] combined temporary storage for _D_HL_DECI and temp hiscore
-; X [117] more repetitious code shortened
-; X [117] wrong stack handling in checkpea, and unnecessary bloat
-; X [117] stopworm after eating pea (pea|wall overwrite fixed!)
-; X [117] old code removed from hitworm
-; X [117] replace jps by jrs (moved code around a bit)
-; X [117] scorebar doesn't diplay 1st wormname char anymore
-; X [117] scorebar can display both lives and score when appropriate
-; X [118] look at init-z in line routine again -> fixed steepline init-z
-; X [118] snake86 findpixel (saves 1 byte)
-; X [118] removed flash at new level start
-; X [118] begin growth set in normal worm init loop
-; X [118] bad code and potentially bad code reviewed and optimized
-; X [118] final sourcecode layout ((sub)captions, index, indents, etc)
; 98% = CURRENT
; X [119] ED: new 53 file format with support for 128 objects instead of 32
; X [119] LVL: episode #4: 10 hard sp levels (ordered XO-XO-XO-X)
+; X [120] fixed greymask (and it now ands instead of ors)
+; X [120] fixed growth set after death
+; X [121] fixed linkplay (couldn't turn it on anymore..)
+; X [121] LVL: Wormage + Wormage ][ (2x 10 sp levels)
+; X [121] pea randomizer doesn't give x>128
+; X [121] mixed single-/multipea singleplayer levels (re)set correctly
+; X [126] circles left|above 0,0 drawn correctly now!
+; X [126] fixed multiple pages of levelfiles
+; X [29] optimized a few more bytes (less empty bytes so prettier binary ;)
+; X [225] ED: ctf/race level copy/move fix
+; X [225] LVL: episode #1: 5 ctf+5 race; episode #3 removed (all in #1 now)
+; X [225] add v2 id (yas2)
; 1% * LINK: >Somehow do a lot of testing with 2 calcs< *sigh*
-; * LVL: episode #1: add 2-3 circle- and line levels.
-; * LVL: episode #3: 6x5 multiplayer levels
; * LVL: episode #5: 10 easy sp levels (do i _have_ to?)
-; * LVL: Eric? (ep#5?)
-; * LVL: Wormage
+; * LVL: Eric's Yumworms (ep#5?)
; * LVL: Free Bird
; * LVL: Jonah?
+; * scorebar last digit (at 128-3) not displayed by _vputs
; 1% * fix any bugs that come up
;--- future features -----------------------------------------------------------
_MOV5B = $4297 ;5x ld (de),(hl)
_mov9b = $4283 ;9x ld (de),(hl)
_ldHLind = $4010 ;ld hl,(hl)
-_swapt_ = $45F3 ;ex_ahl_bde
+_swapt_ = $45F3 ;ex ahl,bde (doesn't work?)
_Get_Word_ahl = $521D ;ld de,(ahl)
_Set_Word_ahl = $5221 ;ld (ahl),de
-_INC_PTR_AHL = $4637 ;ahl=ahl+1
-_AHL_PLUS_2_PG3 = $4C3F ;ahl=ahl+2
+_INC_PTR_AHL = $4637 ;inc ahl
+_AHL_PLUS_2_PG3 = $4C3F ;add ahl,2
_SET_ABS_SRC_ADDR = $4647 ;set source for mm.ldir =ahl
_LOAD_ABS_SRC_ADDR = $5209 ;ahl = mm.ldir source
_SET_ABS_DEST_ADDR = $5285 ;set destination for mm.ldir = ahl
_jforce = $409C ;TI-OS stack restored
_EXLP = $4493 ;swap (hl),(de) b times
_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl
+_OP1TOOP6 = $4263
#define buffer ;use display buffer (otherwise write directly to screen)
#define readymask ;"greys" out the field before starting a level
#define spprotect ;options not changable for singleplayer modes
;#define intlevels ;-internal levels
;#define readytext ;-displays "prepare" before level starts
-;#define invincible ;-worms cannot die =)
+ #define id2 ;yas2 level identifier (adds 65 bytes)
+ ;-to become invincible, define the magic word :D
+
+levelhead = 'w'
+levelhead2 = 97 ;wormy levels header = "0"
;_______________________________________________________________________________
; _______ _______ _____ ______ _______ ______ _______
worm4 = $AD5B ;-AD78 (1E)
balls = $AD79 ;-AE00 (<=3x2D) (bb<=45)
turn10 = $AE01 ;-AE01 (1) (counter)
-peaspos = $AE02 ;-AF05 (4-260) (peas)
+peaspos = $AE02 ;-AF05 (4-104) (peas)
;free = $AF06 ;-AFFF (F9)
worm1p = $B000 ;-B7FF (800) %1011O000
worm3p = $B800 ;-BBFF (400) %10111O00
start: ;turn back NOW!
nop ;and so it begins...
jp Start
+#ifdef id2
+ ld (bc),a
+ nop
+ ld d,h
+ rst 10h
+ .dw WormIcon
+ .dw WormData
+#else
ld bc,$5242
rst 10h
.dw WormIcon
+#endif
ld d,a
ld c,a
ld d,d
.db %1010010
jr nz,$+47
dec l
- .db " 98% .118",0
+ .db " 98% .225",0
WormIcon:
.db 8,2
.db %00000000,%00111100
.db %10011001,%00011001
.db %01000010,%11000001
.db %00111100,%00111110
-
-levelhead = 'w'
-levelhead2 = 97 ;wormy levels header = "97"
+#ifdef id2
+WormData:
+ .db 1
+ .dw wormlevel
+wormlevel:
+ .db 4 ;priority
+ .db 12 ;string
+ .db "wor" ;description
+ .dw yasexec ;execution routine
+ .dw yascomment-yasdetect
+ .dw yasdetect-$-1 ;detection routine
+ .dw yasicon-yascomment
+ .dw yascomment-$-1 ;comment routine
+ .dw yasdataend-yasicon
+ .dw yasicon-$-1 ;icon routine
+yasexec:
+ rst 10h
+ ex de,hl
+ ld a,b
+ cal skiptitle ;title (plus size+header <- all non-0)
+; cal skiptitle ;description
+ jp leveldataAHL-3
+yasdetect:
+ cal _AHL_PLUS_2_PG3 ;skip past length bytes
+ cal _Get_Word_ahl
+ ld hl,levelhead+(levelhead2*256)
+ call _cphlde
+ ret z
+ scf
+ ret
+yascomment:
+ inc hl
+ inc hl ;skip header
+ ret
+yasicon:
+ ld hl,$F400+levelicon-yasicon
+ ld bc,6+(256*1)
+ or a
+ ret
+levelicon:
+ .db %00011100 ;..XXX... ...XXX..
+ .db %00011110 ;.X...X.. ...XXXX.
+ .db %00000011 ;.X..X... ......XX
+ .db %10000001 ;X..X..XX X......X
+ .db %01011011 ;X..X..XX .X.XX.XX
+ .db %01101110 ;X...XXX. .XX.XXX.
+yasdataend:
+#endif
int_handler:
ex af,af'
jp $0039
int_end:
-Start:
- ld (SpSave),sp
- cal _runindicoff
- cal _flushallmenus
-
- im 1
- ld a,$D4
- ld h,a
- ld l,0 ;ld hl,$D400
- ld d,a
- ld e,1 ;ld de,$D401
- ld b,e
- ld c,l ;ld bc,$0100
- dec a ;ld a,$D3
- ld (hl),a
- ldir
- ld hl,int_handler
- ld d,a
- ld e,a ;ld de,$D3D3
- ld bc,int_end-int_handler
- ldir
- inc a ;ld a,$D4
- ld i,a
- im 2 ;...it *does* work ;)
-
;--- search levels -------------------------------------------------------------
-restart:
+Start:
cal _RAM_PAGE_7
ld hl,$BFFF ;VAT start
ld ix,templevels
cp e
jr nz,_searchnext ;not worm
ld a,levelhead2
- cp d
+ cp d ;=0
jr nz,_searchnext
- inc ix ;save level's ahl
- ld a,h
- ld (ix),a
- inc ix
- ld a,l
- ld (ix),a
- inc ix
+ ld (ix+1),h ;save level's ahl
+ ld (ix+2),l
+ ld de,3 ;&&&d=0
+ add ix,de
_searchnext:
cal _RAM_PAGE_7
jr searchnext
cal menuinvloop
ld hl,$FC00+$380 ;(*,56)
cal hr
- ld hl,$0601 ;x=1
+ ld hl,$0C01 ;x=1
ld (_penCol),hl
dispnextlevel:
ld de,3
- add ix,de
+ add ix,de ;goto next
ld a,(ix)
- ld b,a
+ ld h,(ix+1)
+ ld l,(ix+2)
+ cal _load_ram_ahl ;hl=ahl
+ cal _vputs
+ ld hl,availevels
+ inc (hl)
+ ld a,(ix+3) ;next
inc a ;cp 255
jr z,__levselect
-displevel:
ld hl,_penCol
ld (hl),$01 ;x=1
inc hl
ld (hl),a ;y+6
cp 49 ;bottom of screen
jr nc,_levselect
- ld hl,availevels
- inc (hl)
- ld a,b ;(ix+0)
- ld h,(ix+1)
- ld l,(ix+2) ;ahl=(ix)
- cal _load_ram_ahl ;hl=ahl
- cal _vputs
jr dispnextlevel
loadlevel1:
cp d ;de>$FFFF (offscreen)
jr nz,levdescclearloop
cal _vputs
- jr levselectmenu+1
+ jr levselectmenuloop+1
__levselect:
#ifdef intlevels
ld ix,templevels-6 ;reset 2 1st page
_levselect:
ld b,-2 ;level selected
jr levselect
-levselectmenu:
+levselectmenuloop:
psh hl
psh bc
cal ubergetkey
sub K_EXIT-K_RIGHT
jp z,ExitNoStats
inc a ;cp K_SECOND
- jr nz,levselectmenu
+ jr nz,levselectmenuloop
; jr z,loadlevel
loadlevel:
jr z,levelloaded
#endif
cal skiptitle ;skip description
-
+leveldataAHL:
cal _Get_Word_ahl
ld (leveldataSize),de
levelloaded:
cal _RAM_PAGE_1
+;_______________________________________________________________________________
+; _______ _____ ______ _______ _____ __ _ _____ _______
+; | | | | | |_____/ |______ | | \ | | |
+; | | | |_____| | \_ |______ _____ __|__ | \_| __|__ |
+;_______________________________________________________________________________
+
+ ld (SpSave),sp
+ cal _runindicoff
+ cal _flushallmenus
+
+ im 1
+ ld a,$D4
+ ld h,a
+ ld l,0 ;ld hl,$D400
+ ld d,a
+ ld e,1 ;ld de,$D401
+ ld b,e
+ ld c,l ;ld bc,$0100
+ dec a ;ld a,$D3
+ ld (hl),a
+ ldir
+ ld hl,int_handler
+ ld d,a
+ ld e,a ;ld de,$D3D3
+ ld bc,int_end-int_handler
+ ldir
+ inc a ;ld a,$D4
+ ld i,a
+ im 2 ;...it *does* work ;)
+
res 2,(iy+13) ;appAutoScroll
ld a,r
ld (Seed),a
add hl,de ;next
dnz setdeflevels
-;_______________________________________________________________________________
-; _______ _____ ______ _______ _____ __ _ _____ _______
-; | | | | | |_____/ |______ | | \ | | |
-; | | | |_____| | \_ |______ _____ __|__ | \_| __|__ |
-;_______________________________________________________________________________
-
;--- trig tables ---------------------------------------------------------------
ld hl,trigtable ;I believe this
dispomenusets:
#ifdef spprotect
ld a,(gamecar)
- rra ;and _datasingl
- jp nc,LetsGetThisPartyOn ;SP -> start game
+ and _datasingl
+ jp nz,LetsGetThisPartyOn ;SP -> start game
#endif
cal clrold
cp K_EXIT
jp z,ExitNoStats
cp K_MORE
- jp z,restart
+ jp z,Start
psh af
cal menupos
cal loadgamecar
ld (_penCol),hl
pop hl
psh hl
- ld (ix),0
+ ld (ix),a ;clroldcustom -> a=0
cal __vputs
- ld (ix),' '
ld a,'_'
cal __vputmap
nokeypressed:
dec ix
jr enternameloop
continue:
+ ld d,0
cp K_ENTER
jr z,nameentered
cp K_EXIT
dec (hl) ;(namelength)
jr z,nameentered
ld hl,chartable-1
- ld e,a
- ld d,0
+ ld e,a ;d=0
add hl,de
ld a,(hl)
or a
.db $D9,"-PKFA6'" ;on|sto|,|x2|ln|log|graph|alpha
.db "54321*",-5,$D0 ;F5|F4|F3|F2|F1|2nd|exit|more
-nameentered:
+nameentered: ;d=0
pop ix ;stringbegin
- ld (ix+8),0 ;end mark
+ ld (ix+8),d ;end mark
jp DisplayMenu
;_______________________________________________________________________________
ex (sp),hl ;pop \ psh leveldata
psh hl ;psh loadgamecar
ld a,(gamecar)
- and _datalink
- jr z,_StartLevel
+ rra ;and _datalink
+ jr nc,_StartLevel
;--- link ----------------------------------------------------------------------
ld l,(hl)
ld h,0
ld a,(gamecar)
- rla
+ rla ;and _dataPmult
ld a,h ;(Left)=256
jr nc,setscorelimit
ld a,l
inc hl ;location of ending-code
jp (hl) ;go there ("call")
donextlevel:
- ld bc,gametype
- ld a,(bc)
+ ld de,gametype
+ ld a,(de)
or a ;gamesingle
psh af
- cal nz,skiplvltitle
+ jr nz,customnrpeas
+;--sp--
+ inc de
+ ld a,(de) ;gamecar
+ rla ;prepare a
+ rlc (hl) ;bit 7 of (hl)...
+ rra ;...to bit 7 of (gamecar)
+ rrc (hl) ;restore (hl)
+ ld (de),a
ld a,(hl)
- and 127
- jr nz,setleft
-customleft =$+1
+ and 127 ;actual #peas
+ jr setnrpeas
+;--!sp--
+customnrpeas:
+ cal skiplvltitle
ld a,0
-setleft:
+customleft =$-1
+
+setnrpeas:
ld (Left),a
inc a
ld (lefttotal),a
- dec a
- xor (hl) ;bit (hl),7
- inc bc ;gamecar
- ld a,(bc)
- jr z,leftloaded
- or 128+32
-leftloaded:
- ld (bc),a
- inc de
inc hl
ld de,Speed
ld a,0
psh hl ; >> levelp new
cal forceshowstats
+ ld a,(gamecar)
+ rla ;and _dataPmult
+ cal c,multnewpea ;a=0
+ rla ;and _datafood
+ cal nc,NewPea
+nofood:
+ ld bc,(worm1+pos)
+ cal DisplayField
+
#ifdef readymask
ld hl,$FC70
- ld d,%10101010
- ld c,56
+ ld de,57*256+%10101010
maskloop:
- ld a,d
- xor %11111111
- ld d,a
+ ld a,e
+ cpl
+ ld e,a
ld b,$10
maskline:
ld a,(hl)
- or d
+ and e
ld (hl),a
inc hl
dnz maskline
- dec c
+ dec d
jr nz,maskloop
#endif
#ifdef readytext
res 3,(iy+5)
#endif
- ld a,(gamecar)
- rla ;bit __bitPmult,a
- cal c,multnewpea ;a=0
- rla ;bit __bitfood,a
- cal nc,NewPea
-nofood:
- ld bc,(worm1+pos)
- cal DisplayField
-
ld b,startdelay
ReadyDelay:
halt
inc de
ld a,(de) ;gamecar
- rra ;and _datasingl
- jr c,hiscorecheckdone ;no SP
+ and _datasingl
+ jr z,hiscorecheckdone ;no SP
checkhiscore:
cal loadhiscoreposinahl ;cf=0 (and)
cal _SET_ABS_SRC_ADDR ;from ahl (lvlfile)
jr nz,removewormloop ;head=tail/size=0
ld a,(gamecar)
- rra ;and _datasingl
- jr nc,savetailpos
+ and _datasingl
+ jr nz,savetailpos
ld (ix+grow+1),a ;=0
ld a,0
growsize =$-1
jr z,inlink ;input by link
cal inkeys ;input by keys
ld a,(gamecar)
- and _datalink
- ret z ;no link
+ rra ;and _datalink
+ ret nc ;no link
ld c,l ;send our keys
jp Qsend
inlink:
Seed =$+1
add a,0
ld (Seed),a
- and %01111110
cp b
jr nc,Random
add a,2
wormdead:
pop hl ;<<call
WormDead:
-#ifdef invincible
- jp stopworm
-#endif
ld a,2
ld (flashtime),a
+#ifdef w00t
+ ld h,201
+ .org $-2
+ nop
+ .org $+1
+#endif
ld (ix+delay),rspawndelay
thislevel =$+1
ld b,a
ld ix,worm1
ld a,(gamecar)
- rra ;and _datasingl
- jr nc,showstatsS
+ and _datasingl
+ jr nz,showstatsS
showstatloop:
#ifdef gamenames
#ifdef longnames
psh hl
ld a,h ;hl=x,y
sub b ;bc=xx,yy
+ jr nc,$+3 ;x<xx
+ xor a ;left of screen -> x=0
ld d,a ;d=x-xx
add hl,bc ;h=x+xx; l=y+yy
ld e,l ;e=y+yy
ld a,l
sub c ;a=y again
sub c
+ jr nc,$+3 ;y<yy
+ xor a ;above screen -> y=0
ld l,a ;l=y-yy
ld e,l ;e=l=y-yy
cal drawline ;(h-b,l-c)-(h+b,l-c)
ret
sendnewpeaoverlink:
ld a,(gamecar)
- and _datalink
- ret z ;no link
+ rra ;and _datalink
+ ret nc ;no link
ld a,(worm1+left)
or a
jr z,receivenewpeaoverlink
.db %11111101,0,K_PLUS,K_ENTER
worm4name: .db "JIM ",0
-_datasingl = %00000001 ;singleplayer=0 (=hiscore+keep_length+nextlevel)
+_datalink = %00000001 ;linkplay (1!)
_datafoodl = %00000010 ;left=0 limit
-_datalink = %00000100 ;linkplay (1!)
+_datasingl = %00000100 ;singleplayer=1 (=hiscore+keep_length+nextlevel)
_dataPctf = %00001000 ;ctf peas=1
__bitPctf = 3
_datatime = %00010000 ;time incs score (timematch)
; | | | | | | �turn speed (8=def)
; | | | | | | | �score limit (0=none)
gamesingle = 0 ; | | | | | | | |
-datasingle:.db %00000010,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives)
+datasingle:.db %00000110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives)
gamepeas = 1
-datapeas: .db %00000000,1,1,1,-1,126,8, 0 ;Peaworm (SP; 1 live, 127 growth)
+datapeas: .db %00000100,1,1,1,-1,126,8, 0 ;Peaworm (SP; 1 live, 127 growth)
gametron = 2
-datatron: .db %01010000,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth)
+datatron: .db %01010100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth)
gamedeathm = 3
-datadeathm:.db %01000001,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth)
+datadeathm:.db %01000000,3,2,1,-1,42, 8, 0 ;Deathmatch (3 lives, 50 growth)
gamefoodm = 4
-datafoodm: .db %00000001,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score)
+datafoodm: .db %00000000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score)
gamemfoodm = 5
-datamfoodm:.db %11000011,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas)
+datamfoodm:.db %11000010,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas)
gametimem = 6
-datatimem: .db %01010001,1,2,1,-1, 0, 8, 0 ;Timematch (1 live, cont.growth)
+datatimem: .db %01010000,1,2,1,-1, 0, 8, 0 ;Timematch (1 live, cont.growth)
gamerace = 7
-datarace: .db %01000001,0,2,1,-1,-1, 8,10 ;Race (100 score)
+datarace: .db %01000000,0,2,1,-1,-1, 8,10 ;Race (100 score)
gamectf = 8
-datactf: .db %01001001,0,6,1,-1,-1, 8,10 ;CTF (100 score)
+datactf: .db %01001000,0,6,1,-1,-1, 8,10 ;CTF (100 score)
gametype: .db 0 ;last gamemode
gamecar: ;made before needed (not saved)
saveend:;---
-startdelay = 17
+startdelay = 42
rspawndelay = 31
maxnamesize = 8+1