sc: imply stimmed variants in hots list, no dedicated rows
authorMischa POSLAWSKY <perl@shiar.org>
Fri, 19 Jun 2015 10:47:47 +0000 (12:47 +0200)
committerMischa POSLAWSKY <perl@shiar.org>
Mon, 22 Jun 2015 13:38:51 +0000 (15:38 +0200)
sc-units-hots.inc.pl

index 5f23a22f5c092b26160d603a298922804e9b1788..c183ef71b3224f22c561626a612aea60b63454d1 100644 (file)
@@ -1145,7 +1145,6 @@ use strict;
                {
                        name => 'Stim Pack',
                        abbr => 'sp',
-                       alt => 'Stimmed Marine',
                        desc => 'increases attack and movement speed by 50% for 15s at the cost of 10 health',
                        speed => 1.125,
                        min => 100,
@@ -1154,6 +1153,7 @@ use strict;
                        attack => [
                                {
                                        anti => 3,
+                                       damage => [6 .. 9],
                                        dps => [10.5, 12.2, 13.9, 15.6],
                                        cooldown => 0.5739,
                                        range => 5,
@@ -1198,7 +1198,6 @@ use strict;
                {
                        name => 'Stim Pack',
                        abbr => 'sp',
-                       alt => 'Stimmed Marauder',
                        desc => 'increases attack and movement speed by 50% for 15s at the cost of 10 health',
                        speed => 1.125,
                        min => 100,
@@ -1206,7 +1205,11 @@ use strict;
                        build => 170,
                        attack => [
                                {
-                                       anti => 3,
+                                       anti => 1,
+                                       damage => [10 .. 13],
+                                       bonus => {
+                                               armored => [10 .. 13],
+                                       },
                                        dps => [10 .. 13],
                                        type => 'projectile',
                                        cooldown => 1.0,