sc: convert bw attack cooldown to seconds
[sheet.git] / sc.plp
diff --git a/sc.plp b/sc.plp
index 59ef95cfe84d9d4f4470d0ff9b17b06bc8578e50..840e08208e7dc3e166d5e8ae02c902040ed63209 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -144,9 +144,11 @@ sub showval {
                $tagbase .= '">';
 
                my $out = showval($row, 'attack', $area, 'damage');
-               $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
+               $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
+                       $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
+               ) if $attack->{splash};
                $attack->{dps} = $attack->{cooldown} && [
-                       map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
+                       map { $_ / $attack->{cooldown} * ($attack->{count} // 1) }
                        map { ref $_ ? @{$_} : $_ }
                        $attack->{damage}
                        #TODO: upgrade (zergling)
@@ -166,8 +168,11 @@ sub showval {
                                        $_->{desc} ? ": $_->{desc}" : '',
                                        $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
                                                $_->{range} ? "range $_->{range}" : (),
-                                               $_->{cost} ? sprintf('cost %.0f%%',
-                                                       100 * $_->{cost} / $row->{energy}
+                                               $_->{cost} ? sprintf('cost %.0f%%%s',
+                                                       100 * $_->{cost} / $row->{energy},
+                                                       defined $_->{maint} && sprintf('+%.1f%%/s',
+                                                               100 * $_->{maint} / $row->{energy},
+                                                       ),
                                                ) : (),
                                        ) : '',
                                ),
@@ -180,7 +185,10 @@ sub showval {
                local $_ = $row;
                $_->{hp} += $_->{shield} if $_->{shield};
                my $suitchar = '';
-               if ($_->{suit}) {
+               if ($_->{attr}->{structure}) {
+                       $suitchar = 'b';
+               }
+               elsif ($_->{suit}) {
                        $suitchar = [qw/? s m l/]->[$_->{suit}];
                }
                elsif ($_->{cargo} > 0) {
@@ -234,7 +242,8 @@ sub showval {
                                showval($_, 'sight')
                        ),
                        '<td class="val unit-speed">' . showval($_, 'speed'),
-                       $_->{attr}->{massive} && '<span class="unit-massive">☇</span>',
+                       $_->{attr}->{massive}
+                               && '<span class="unit-massive" title="massive">⚓</span>',
                        '<td class="unit-magic">' . showmagic($_),
                        "\n"
                );
@@ -337,7 +346,8 @@ if ($scver{major} > 1) {
        <dd>damage done per single attack against ground/air units
        <dd>2nd column indicates relative amount of damage done in
                1 second of fastest game time
-       <dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
+       <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
+               or in a straight line <span class="unit-splash">×</span>.
        <dd><span class="hurt unit-l">explosive</span> damage does only
                50% damage to small units, 75% to medium, 100% to large
        <dd><span class="hurt unit-s">concussive/plasma</span> damage does