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sc: convert bw attack cooldown to seconds
[sheet.git]
/
sc.plp
diff --git
a/sc.plp
b/sc.plp
index 59ef95cfe84d9d4f4470d0ff9b17b06bc8578e50..840e08208e7dc3e166d5e8ae02c902040ed63209 100644
(file)
--- a/
sc.plp
+++ b/
sc.plp
@@
-144,9
+144,11
@@
sub showval {
$tagbase .= '">';
my $out = showval($row, 'attack', $area, 'damage');
$tagbase .= '">';
my $out = showval($row, 'attack', $area, 'damage');
- $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
+ $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
+ $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
+ ) if $attack->{splash};
$attack->{dps} = $attack->{cooldown} && [
$attack->{dps} = $attack->{cooldown} && [
- map {
24 *
$_ / $attack->{cooldown} * ($attack->{count} // 1) }
+ map { $_ / $attack->{cooldown} * ($attack->{count} // 1) }
map { ref $_ ? @{$_} : $_ }
$attack->{damage}
#TODO: upgrade (zergling)
map { ref $_ ? @{$_} : $_ }
$attack->{damage}
#TODO: upgrade (zergling)
@@
-166,8
+168,11
@@
sub showval {
$_->{desc} ? ": $_->{desc}" : '',
$_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
$_->{range} ? "range $_->{range}" : (),
$_->{desc} ? ": $_->{desc}" : '',
$_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
$_->{range} ? "range $_->{range}" : (),
- $_->{cost} ? sprintf('cost %.0f%%',
- 100 * $_->{cost} / $row->{energy}
+ $_->{cost} ? sprintf('cost %.0f%%%s',
+ 100 * $_->{cost} / $row->{energy},
+ defined $_->{maint} && sprintf('+%.1f%%/s',
+ 100 * $_->{maint} / $row->{energy},
+ ),
) : (),
) : '',
),
) : (),
) : '',
),
@@
-180,7
+185,10
@@
sub showval {
local $_ = $row;
$_->{hp} += $_->{shield} if $_->{shield};
my $suitchar = '';
local $_ = $row;
$_->{hp} += $_->{shield} if $_->{shield};
my $suitchar = '';
- if ($_->{suit}) {
+ if ($_->{attr}->{structure}) {
+ $suitchar = 'b';
+ }
+ elsif ($_->{suit}) {
$suitchar = [qw/? s m l/]->[$_->{suit}];
}
elsif ($_->{cargo} > 0) {
$suitchar = [qw/? s m l/]->[$_->{suit}];
}
elsif ($_->{cargo} > 0) {
@@
-234,7
+242,8
@@
sub showval {
showval($_, 'sight')
),
'<td class="val unit-speed">' . showval($_, 'speed'),
showval($_, 'sight')
),
'<td class="val unit-speed">' . showval($_, 'speed'),
- $_->{attr}->{massive} && '<span class="unit-massive">☇</span>',
+ $_->{attr}->{massive}
+ && '<span class="unit-massive" title="massive">⚓</span>',
'<td class="unit-magic">' . showmagic($_),
"\n"
);
'<td class="unit-magic">' . showmagic($_),
"\n"
);
@@
-337,7
+346,8
@@
if ($scver{major} > 1) {
<dd>damage done per single attack against ground/air units
<dd>2nd column indicates relative amount of damage done in
1 second of fastest game time
<dd>damage done per single attack against ground/air units
<dd>2nd column indicates relative amount of damage done in
1 second of fastest game time
- <dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
+ <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
+ or in a straight line <span class="unit-splash">×</span>.
<dd><span class="hurt unit-l">explosive</span> damage does only
50% damage to small units, 75% to medium, 100% to large
<dd><span class="hurt unit-s">concussive/plasma</span> damage does
<dd><span class="hurt unit-l">explosive</span> damage does only
50% damage to small units, 75% to medium, 100% to large
<dd><span class="hurt unit-s">concussive/plasma</span> damage does