sc: option to order by build time
[sheet.git] / sc.plp
1 <(common.inc.plp)><:
2 use List::Util qw(max sum);
3
4 my %scver = (
5         id => 'bw',
6         name => 'Brood War',
7         title => 'starcraft',
8         game => 'StarCraft',
9         major => 1,
10 );
11
12 if ($Request and $Request eq '2') {
13         %scver = (
14                 id => 'hots',
15                 name => 'Heart of the Swarm',
16                 title => 'starcraft2',
17                 game => 'StarCraft II',
18                 major => 2,
19         );
20 }
21 my $datafile = "sc-units-$scver{id}.inc.pl";
22
23 Html({
24         title => "$scver{title} unit cheat sheet",
25         version => '1.1',
26         description => [
27                 "Reference of $scver{game} unit properties,"
28                 . " comparing various statistics of all the units in $scver{name}"
29                 . ' including costs, damage, defense, speed, ranges, and abilities.',
30         ],
31         keywords => [
32                 qw'
33                 starcraft game unit statistics stats comparison table sheet cheat
34                 reference software attributes properties
35                 ',
36                 $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ',
37         ],
38         stylesheet => [qw'light'],
39         raw => '<link rel="stylesheet" type="text/css" media="all" href="/sc.css?1.1" title="light">',
40         data => [$datafile],
41 });
42
43 say "<h1>$scver{game} units</h1>\n";
44
45 my $units = do $datafile;
46 Abort("Cannot open unit data", 501, $_) for $@ || $! || ();
47 my $patch = shift @{$units}
48         or Abort("Cannot open unit data: metadata not found", 501);
49
50 say "<p>Unit properties as seen or measured in $scver{name}\n$patch.";
51 say "Also see the $_ table." for join(', ',
52         (showlink('StarCraft 2: HotS', '/sc/2'))    x ($scver{major} < 2),
53         (showlink('original SC: Brood War', '/sc')) x ($scver{major} > 1),
54 );
55 say "</p>\n";
56
57 sub addupgrade {
58         my ($ref, $increase, $org) = @_;
59         if (ref $increase eq 'HASH') {
60                 addupgrade(\${$ref}->{$_}, $increase->{$_}, $org->{$_}) for keys %{$increase};
61         }
62         elsif (ref $increase eq 'ARRAY') {
63                 addupgrade(\${$ref}->[$_], $increase->[$_], $org->[$_]) for 0 .. $#{$increase};
64         }
65         ${$ref} //= $org;
66         ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
67 }
68
69 for my $unit (@{$units}) {
70         for my $upgrade (@{ $unit->{upgrade} }) {
71                 while (my ($col, $increase) = each %{$upgrade}) {
72                         defined $unit->{$col} or next;
73                         addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col});
74                 }
75         }
76         for my $special (@{ $unit->{special} }) {
77                 for my $upgrade (@{ $special->{upgrade} }) {
78                         while (my ($col, $increase) = each %{$upgrade}) {
79                                 defined $special->{$col} or next;
80                                 addupgrade(\$special->{upgraded}->{$col}, $increase, $special->{$col});
81                         }
82                 }
83         }
84 }
85
86 sub coltoggle {
87         my ($name, $id, $nolink) = @_;
88         return "$name ▼" if defined $get{order} ? $get{order} eq $id : !$id;
89         return $name if $nolink;
90         return showlink($name, '?'.($id && "order=$id"));
91 }
92 :><table class="units">
93 <thead><tr>
94         <th><:= coltoggle(exists $get{order} ? 'race' : 'source' => '') :></th>
95         <th><:= coltoggle(name => 'name') :></th>
96         <th class="val min" title=minerals><:= coltoggle(cost => 'cost') :></th>
97         <th class="val gas">gas</th>
98         <th class="val time"><:= coltoggle(build => 'build') :></th>
99         <th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
100         <th class="unit" colspan="2">attr</th>
101         <th class="val unit-hp"><:= coltoggle(HP => 'hp') :></th>
102         <th class="val unit-shield">shield</th>
103         <th class="val unit-armor" title="armor">⛨</th>
104         <th class="val hurt"><:= coltoggle(attack => 'attack') :></th>
105         <th class="hurt hurtrel">dps</th>
106         <th class="val unit-range" colspan=3>range</th>
107         <th class="val unit-sight">sight</th>
108         <th class="val unit-speed"><:= coltoggle(speed => 'speed') :></th>
109         <th class="unit-magic">specials</th>
110 </tr></thead>
111 <:
112 sub showrange {
113         my ($min, $max) = @_;
114         return '' if not defined $min;
115         return $min || '-' if !$max or $min == $max;
116         return "$min-$max";
117 }
118
119 sub showrangeint {
120         $_ &&= int($_ + .5) for @_;  # round halves up
121         return showrange(@_);
122 }
123
124         sub showcost {
125                 my ($row, $unit) = @_;
126                 return join(' ',
127                         sprintf('cost %s%%', join '-',
128                                 map { $_ && sprintf '%.0f', 100 * $row->{cost} / $_ } grep { defined $_ }
129                                 $unit->{energy},
130                                 $unit->{upgraded}->{energy},
131                                 $unit->{capacity},
132                                 $unit->{upgraded}->{capacity},
133                         ),
134                         !defined $row->{maint} ? () : sprintf('+%s%%/s', join '-',
135                                 map { sprintf '%.1f', 100 * $row->{maint} / $_ } grep $_,
136                                 $unit->{capacity},
137                                 $unit->{upgraded}->{capacity},
138                         ),
139                 );
140         }
141
142         sub showattack {
143                 my ($row, $area) = @_;
144                 my $attack = $row->{attack}->[$area]
145                         or return '<td colspan=5 class="hurt">';
146
147                 my $upattack = $row->{upgraded}->{attack}->[$area];
148                 my $damage = $attack->{damage};
149                 my $maxdamage = $upattack->{damage} // $damage;
150                 $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
151
152                 my $out = '<td class="val hurt">';
153                 $out .= sprintf '<span title="%s">¤</span> ', showcost($attack, $row)
154                         if $attack->{cost};
155                 $out .= sprintf('<small>%s× </small>',
156                         showrangeint($attack->{count}, $upattack->{count}),
157                 ) if $attack->{count} > 1;
158                 $out .= '<span class="unit-l" title="explosive">*</span>'
159                         if $attack->{type} eq 'explosive';
160                 $out .= '<span class="unit-s" title="implosive">~</span>'
161                         if $attack->{type} eq 'implosive';
162         if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) {
163                 $out .= sprintf('<span class="%s" title="%s">&ge;</span>',
164                         (map {
165                                 $_ eq 'light' ? 'unit-s' :
166                                 $_ eq 'armored' ? 'unit-l' :
167                                 $_ eq 'organic' ? 'unit-o' :
168                                 $_ eq 'massive' ? 'unit-h' :
169                                 $_ eq 'shields' ? 'unit-shield' :
170                                 '',
171                         } join '_', @bonus),
172                         join(', ', map {(
173                                 sprintf('+%s vs %s',
174                                         showrangeint(
175                                                 $attack->{bonus}->{$_},
176                                                 $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
177                                         ),
178                                         $_,
179                                 ),
180                         )} @bonus),
181                 );
182         }
183                 $out .= '<span class="unit-pdd" title="projectile">•</span>'
184                         if $attack->{type} eq 'projectile';
185
186                 $out .= sprintf '<span title="%s">', $attack->{name} if $attack->{name};
187                 $out .= showrangeint($damage, $maxdamage);
188                 $out .= '</span>' if $attack->{name};
189                 $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
190                         $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜')
191                 ) if $attack->{splash};
192
193                 $out .= '<td class="val hurt hurtrel">';
194                 if ($attack->{dps}) {
195                         # precalculated dps, do not touch
196                         $out .= showrangeint($attack->{dps}->[0],
197                                 $upattack->{dps}->[-1] // $attack->{dps}->[-1]
198                         );
199                 }
200                 elsif ($attack->{cooldown}) {
201                         if (my $type = $attack->{type}) {
202                                 if ($type eq 'explosive') {
203                                         $damage /= 2;
204                                 }
205                                 elsif ($type eq 'implosive') {
206                                         $damage /= 4;
207                                 }
208                         }
209                         $damage *= ($attack->{count} // 1) / $attack->{cooldown};
210                         if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
211                                 $maxdamage += $_ for max(
212                                         map { $bonus->{$_} + $bonus->{"-$_"} * 3 }
213                                         grep { !/^-/ } keys %{$bonus}
214                                 );
215                         }
216                         $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
217                                     / ($upattack->{cooldown} // $attack->{cooldown});
218                         $out .= showrangeint($damage, $maxdamage);
219                 }
220
221                 $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
222                 $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
223
224                 $out .= '<td class="val unit-range">' .
225                         showrangeint($attack->{range}, $upattack->{range});
226
227                 return $out;
228         }
229
230         sub showmagic {
231                 my ($row) = @_;
232                 my $specials = $row->{special} or return '';
233                 return join ' ', map {
234                         sprintf '<span%s title="%s">%s</span>',
235                                 $_->{duration} < 0 && ' class="magic-perma"',
236                                 join('',
237                                         $_->{name},
238                                         $_->{desc} ? ": $_->{desc}" : '',
239                                         (map { $_ && " ($_)" } join ', ',
240                                                 #TODO: apply upgrades
241                                                 $_->{range} ? "range $_->{range}" : (),
242                                                 $_->{cost} ? showcost($_, $row) :
243                                                 $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
244                                         ),
245                                 ),
246                                 sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
247                 } grep { defined $_->{abbr} } @{$specials};
248         }
249
250         sub showunitcols {
251                 my ($row) = @_;
252                 local $_ = $row;
253                 $_->{hp} += $_->{shield} if $_->{shield};
254
255                 return (
256                         '<td class="val min">' . ($_->{min} // ''),
257                         '<td class="val gas">' . ($_->{gas} || ''),
258                         !defined $_->{build} ? '<td>' : sprintf('<td class="val time">%s%.0f',
259                                 !!$_->{base} && '<span class="unit-composed">+</span>',
260                                 $_->{build} || '0',
261                         ),
262                         sprintf('<td class="unit unit-%s" title="%4$s%3$s">%s',
263                                 $_->            {cargo} < 0 ? ('supply',           T => 'transport') :
264                                 $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') :
265                                 $_->{attr}->{flying}    ? ('air', F => 'flying') :
266                                 $_->{attr}->{structure} ? ('x',   B => 'building') :
267                                 (
268                                         [qw( x s m l l h h h h )]->[ $_->{cargo} ],
269                                         $_->{cargo} || '-',
270                                         $_->{cargo} ? 'transportable' : 'untransportable',
271                                 ),
272                                 defined $_->{size} && sprintf('⌀%.1f ', $_->{size}),
273                         ),
274                         sprintf('<td class="val unit%s">%s',
275                                 defined $_->{pop} && $_->{pop} < 0 && ' unit-supply',
276                                 defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop},
277                         ),
278                         '<td class="unit unit-type">' . join('', grep { $_ }
279                                 (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
280                                         && '<span class="unit-u" title="mechanic">m</span>',
281                                 ($_->{organic} || $_->{attr}->{organic})
282                                         && '<span class="unit-o" title="organic">o</span>',
283                                 $_->{attr}->{psionic}
284                                         && '<span class="unit-p" title="psionic">ψ</span>',
285                         ),
286                         '<td class="unit unit-attr">' . join('', grep { $_ }
287                                 $_->{attr}->{armored}
288                                         && '<span class="unit unit-l" title="armored">A</span>',
289                                 $_->{attr}->{light}
290                                         && '<span class="unit unit-s" title="light">L</span>',
291                                 $_->{suit} && sprintf(
292                                         '<span class="unit unit-%s" title="%3$s">%s</span>',
293                                         map { @{$_} } [
294                                                 [qw( x ? unknown )],
295                                                 [qw( s S small )],
296                                                 [qw( m M medium )],
297                                                 [qw( l L large )],
298                                         ]->[ $_->{suit} ],
299                                 ),
300                                 $_->{attr}->{massive}
301                                         && '<span class="unit-massive" title="massive">⚓</span>',
302                         ),
303                         '<td class="val unit-hp">' . $_->{hp} // '',
304                         $_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
305                                 100 * $_->{shield} / $_->{hp}
306                         ) : '<td colspan=2',
307                         ' class="val unit-armor">' .
308                                 showrangeint($_->{armor}, $_->{upgraded}->{armor}),
309                         showattack($_, 0),
310                         '<td class="val unit-sight">' . sprintf(
311                                 $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
312                                 showrangeint($_->{sight}, $_->{upgraded}->{sight})
313                         ),
314                         sprintf('<td class="val unit-speed"%2$s>%s',
315                                 showrange(
316                                         map { $_ && sprintf '%.1f', $_ }
317                                         $_->{speed}, $_->{upgraded}->{speed}
318                                 ),
319                                 defined $_->{creep} && sprintf(' title="%s on creep"',
320                                         $_->{creep} == 1 ? 'same' : showrange(
321                                                 map { $_ && sprintf '%.1f', $_ }
322                                                 $_->{speed} * $_->{creep},
323                                                 $_->{upgraded}->{speed} && $_->{upgraded}->{speed} *
324                                                         ($_->{upgraded}->{creep} // $_->{creep}),
325                                         ),
326                                 ),
327                         ),
328                         $_->{attr}->{jump}
329                                 && qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
330                         '<td class="unit-magic">' . showmagic($_),
331                         !$_->{attack}->[1] ? () : (
332                                 '<tr><td colspan=12>', showattack($_, 1), '<td colspan=3>'
333                         ),
334                         !$_->{attack}->[2] ? () : (
335                                 '<tr><td colspan=12>', showattack($_, 2), '<td colspan=3>'
336                         ),
337                         "\n"
338                 );
339         }
340
341         my @rows = @{$units};
342         my $grouped = 1;  # race headers
343         if (exists $get{order}) {
344                 $grouped = 0;
345                 $get{order} ||= '';
346                 if ($get{order} eq 'name') {
347                         @rows = sort {$a->{name} cmp $b->{name}} @rows;
348                 }
349                 elsif ($get{order} eq 'hp') {
350                         $_->{order} = (
351                                 $_->{hp}*1.01 + $_->{armor} + $_->{shield} + $_->{size}/1024,
352                         ) for @rows;
353                 }
354                 elsif ($get{order} eq 'cost') {
355                         $_->{order} = (
356                                 $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
357                         ) for @rows;
358                 }
359                 elsif ($get{order} eq 'build') {
360                         my %unittime = map { ($_->{name} => $_->{warp} // $_->{build}) } @rows;
361                         $unittime{Templar} = $unittime{'High Templar'};
362                         $_->{order} = (
363                                 ($_->{warp} // $_->{build})
364                                 + ($_->{gas}*1.5 + $_->{min} + $_->{pop}/8)/1024
365                                 + ($_->{base} ? ($unittime{$_->{base}->[0]} // 100) + 1 : 0)
366                         ) for @rows;
367                 }
368                 elsif ($get{order} eq 'size') {
369                         $_->{order} = (
370                                 $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
371                                 + $_->{hp}/512 + $_->{min}/8192
372                         ) for @rows;
373                 }
374                 elsif ($get{order} eq 'attack') {
375                         $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
376                                 map {
377                                         ($_->{dps} ? $_->{dps}->[-1] :
378                                                 ($_->{damage} + $_->{upgrade} * 3)
379                                                 * ($_->{count} // 1) / ($_->{cooldown} // 1)
380                                         )
381                                         * ($_->{splash} ? 1.01 : 1)
382                                         * ($_->{type} eq 'implosive' ? .96 : 1)
383                                         * ($_->{type} eq 'explosive' ? .98 : 1)
384                                 } @{ $_->{attack} }
385                         ) for @rows;
386                 }
387                 elsif ($get{order} eq 'speed') {
388                         $_->{order} = (
389                                 ($_->{upgraded}->{speed} // $_->{speed}*1.01)
390                                 + $_->{sight}/1024 + $_->{detect}/2048
391                         ) for @rows;
392                 }
393                 @rows = sort {$a->{order} <=> $b->{order}} @rows if exists $rows[0]->{order};
394         }
395
396         my ($race, $cat) = ('', '');
397         for (@rows) {
398                 if ($grouped) {
399                         say sprintf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>',
400                                 $race = $_->{race}, ucfirst $race
401                                         unless $race eq $_->{race};
402                 }
403                 else {
404                         $_->{cat} = $_->{race};
405                 }
406
407                 print(
408                         '<tr>',
409                         '<th class="cat">', $cat ne $_->{cat} && ($cat = $_->{cat}),
410                         '<td>', $_->{name},
411                         showunitcols($_),
412                 );
413
414                 for my $subrow (@{ $_->{special} }) {
415                         $subrow->{alt} or next;
416                         print(
417                                 '<tr class="alt"><th class="cat"><td>', $subrow->{alt},
418                                 showunitcols($subrow),
419                         );
420                 }
421         }
422 :>
423 </table>
424
425 <div class="legend">
426 <h2>Legend</h2>
427
428 <dl>
429 <dt>cost
430         <dd>minerals and gas required to create one unit
431         <dd>includes total expenses if based on existing units
432 <dt>build
433         <dd>relative time needed to create at least one unit
434         <dd>excludes construction of dependencies such as buildings
435                 and <span class="unit-composed">+</span>parent units
436 <dt>size
437         <dd><span class="unit unit-supply">T</span>ransports can fit upto
438                 8 non-<span class="unit unit-air">F</span>lying cargo units
439         <dd>number of command points taken while alive
440         <dd><:
441 if ($scver{major} > 1) {
442                 :>received damage depends on
443                 <span class="unit unit-o">o</span>rganic,
444                 <span class="unit unit-u">m</span>echanic,
445                 <span class="unit unit-p">ψ</span>(ps)ionic,
446                 <span class="unit unit-s">L</span>ight, and
447                 <span class="unit unit-l">A</span>rmored
448                 attributes
449         <dd>massive <span class="unit-massive">⚓</span> units
450                 cannot be lifted or slowed and can break force fields<:
451 } else {
452                 :>abilities may hit only <span class="unit unit-o">o</span>rganic
453                 or <span class="unit unit-u">m</span>echanic targets
454         <dd>affected by <span class="unit unit-s">S</span>mall,
455                 <span class="unit unit-m">M</span>edium, or
456                 <span class="unit unit-l">L</span>arge damage<:
457 } :>
458 <dt>HP
459         <dd>total number of hitpoints (including shields)
460         <dd>everything zerg (except for eggs) regenerates one point every
461                 <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
462 <dt>shield
463         <dd>percentage of HP in shields
464         <dd><:
465 if ($scver{major} > 1) {
466                 :>shields always take full damage, irrelevant of unit size
467         <dd><:
468 }
469                 :>does not take armor bonuses,
470                 but upgrades can decrease damage to any shield hit by upto 3
471         <dd><:
472 if ($scver{major} > 1) {
473                 :>after 10 seconds out of combat, 2 points are recharged per game second<:
474 } else {
475                 :>recharges one point every 2½ seconds<:
476 } :>
477 <dt>armor
478         <dd>base unit armor
479         <dd>can be increased by upto 3 at various facilities
480         <dd>each point decreases damage per hit by one, upto a minimum of ½
481         <dd>reduction applies to initial damage, before size penalties
482                 <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
483 <dt>attack
484         <dd>damage per single hit
485         <dd>some weapons fire multiple × times, multiplying armor penalties
486         <dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
487                 or in a straight line <span class="unit-splash">+</span>.
488         <dd><:
489 if ($scver{major} > 1) {
490                 :>does not include <span>&ge;</span>bonus damage
491                 dealt to susceptible unit types
492         <dd><span class="unit-pdd">•</span>projectile shots are negated by
493                 Point Defense Drones<:
494 } else {
495                 :><span class="unit-l">*</span>explosive damage does only
496                 50% damage to <span class="unit unit-s">S</span>mall units,
497                 75% to <span class="unit unit-m">M</span>edium,
498                 100% to <span class="unit unit-l">L</span>arge
499         <dd><span class="unit-s">~</span>concussive/plasma damage does
500                 25% to <span class="unit unit-l">L</span>arge,
501                 50% <span class="unit unit-m">M</span>edium,
502                 100% to <span class="unit unit-s">S</span>mall units<:
503 } :>
504         <dd><span class="hurtrel">dps</span> indicates relative total amount of damage
505                 done in 1 second of <:= $scver{major} > 1 ? '<em>Normal</em> in-game time' :
506                 'time on <em>Fast</em> game speed' :>
507         <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
508                 and/or  <span class="hurt-a">△</span>&nbsp;air
509 <dt>range
510         <dd>maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
511 <dt>sight
512         <dd>range in which the unit detects other units
513         <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
514 <dt>speed
515         <dd>top movement speed in hex per second
516         <dd>acceleration and deceleration ignored
517 <dt>specials
518         <dd>parentheses () indicate that it needs to be researched first
519         <dd><span class="magic-perma">passive</span> abilities are always enabled
520         <dd>hover for description
521         <dd>range is maximum distance allowed to activate
522         <dd>cost describes energy loss percentage on spawn and when fully charged
523 </dl>
524
525 <p>
526 When two values are given (1-2), the second value indicates the attribute
527 after all possible upgrades.
528 </p>
529
530 </div>
531