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f8a5ad3)
Falling pieces do not require freezing anymore, which will stay like
this most likely.
-void FreezePiece(int scr)
-{
- // remove me! :)
-}
-
void InsertJunk(int scr, int color, int count, int column)
{ //add <count> junklines with hole at <column> to <scr> by team <color>
int y, x;
void InsertJunk(int scr, int color, int count, int column)
{ //add <count> junklines with hole at <column> to <scr> by team <color>
int y, x;
switch(net.type) {
case NP_newPiece:
{
switch(net.type) {
case NP_newPiece:
{
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
StartNewPiece(net.uid, Players[net.uid].curShape);
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
StartNewPiece(net.uid, Players[net.uid].curShape);