Falling pieces do not require freezing anymore, which will stay like
this most likely.
return linescleared;
}
-void FreezePiece(int scr)
-{
- // remove me! :)
-}
-
void InsertJunk(int scr, int color, int count, int column)
{ //add <count> junklines with hole at <column> to <scr> by team <color>
int y, x;
switch(net.type) {
case NP_newPiece:
{
- FreezePiece(net.uid);
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
StartNewPiece(net.uid, Players[net.uid].curShape);