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logical function names
author
Mischa POSLAWSKY
<netris@shiar.org>
Mon, 5 Mar 2007 09:12:29 +0000
(10:12 +0100)
committer
Mischa POSLAWSKY
<netris@shiar.org>
Mon, 5 Mar 2007 09:12:29 +0000
(10:12 +0100)
client.c
patch
|
blob
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history
diff --git
a/client.c
b/client.c
index 98b9542719c67ccc89796eec14e62935ffc7fac3..b8b7eed3b47c735656f06f88d6fa65d4961e950c 100644
(file)
--- a/
client.c
+++ b/
client.c
@@
-77,7
+77,7
@@
static int paused = 0;
static char lastadd;
static char lastadd;
-void
MapK
eys(char *newKeys)
+void
handle_setk
eys(char *newKeys)
{
int i, k, ch;
char used[256];
{
int i, k, ch;
char used[256];
@@
-141,7
+141,7
@@
void Usage(void)
);
}
);
}
-void
HandleOption
(char tag, char *value)
+void
handle_arg
(char tag, char *value)
{
switch (tag) {
case 'a': //ascii
{
switch (tag) {
case 'a': //ascii
@@
-174,7
+174,7
@@
void HandleOption(char tag, char *value)
Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
break;
case 'k': //keys
Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
break;
case 'k': //keys
-
MapK
eys(value);
+
handle_setk
eys(value);
break;
case 'H': //info
Header();
break;
case 'H': //info
Header();
@@
-192,7
+192,7
@@
void HandleOption(char tag, char *value)
}
}
}
}
-void
ReadConf
(char *filename)
+void
handle_conffile
(char *filename)
{
FILE *file_in;
char buf[513];
{
FILE *file_in;
char buf[513];
@@
-213,7
+213,7
@@
void ReadConf(char *filename)
sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
for (i = 0; options[i].name; i++){
if (!strcasecmp(options[i].name, tag)) {
sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
for (i = 0; options[i].name; i++){
if (!strcasecmp(options[i].name, tag)) {
-
HandleOption
(options[i].val, value);
+
handle_arg
(options[i].val, value);
break;
}
}
break;
}
}
@@
-223,10
+223,9
@@
void ReadConf(char *filename)
else {
fprintf(stderr, "Unable to open config file %s.\n", filename);
} //defaults
else {
fprintf(stderr, "Unable to open config file %s.\n", filename);
} //defaults
-
}
}
-int
StartNewP
iece(int scr, char shape)
+int
game_p
iece(int scr, char shape)
{
Players[scr].score.pieces++;
{
{
Players[scr].score.pieces++;
{
@@
-246,7
+245,7
@@
int StartNewPiece(int scr, char shape)
return 1;
}
return 1;
}
-void
checkP
aused(void)
+void
game_setp
aused(void)
{ //check whether anyone paused the game
int i;
{ //check whether anyone paused the game
int i;
@@
-256,7
+255,7
@@
void checkPaused(void)
if (paused) paused = 1;
}
if (paused) paused = 1;
}
-void
StartGame
(void)
+void
game_reset
(void)
{ //init new game
int i;
{ //init new game
int i;
@@
-279,7
+278,7
@@
void StartGame(void)
InitFields();
}
InitFields();
}
-void
CheckClears
(int scr)
+void
game_clear
(int scr)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
@@
-323,7
+322,7
@@
void CheckClears(int scr)
} //lines cleared
}
} //lines cleared
}
-void
OneGame
(void)
+void
game_loop
(void)
{
bool changed = 0;
short gameStatus = 2; //2=loop; 1=new piece; 0=quit
{
bool changed = 0;
short gameStatus = 2; //2=loop; 1=new piece; 0=quit
@@
-347,7
+346,7
@@
void OneGame(void)
else
Message(Players[me].flags & SCF_paused
? "You are not ready" : "You are ready");
else
Message(Players[me].flags & SCF_paused
? "You are not ready" : "You are ready");
-
checkP
aused();
+
game_setp
aused();
if (game == GT_classicTwo)
SendPacket(me, NP_pause, 0, NULL);
ShowPause(me);
if (game == GT_classicTwo)
SendPacket(me, NP_pause, 0, NULL);
ShowPause(me);
@@
-392,7
+391,7
@@
void OneGame(void)
SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
}
SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
}
- void
GameK
ey(char key)
+ void
handle_k
ey(char key)
{
char *p;
{
char *p;
@@
-490,18
+489,18
@@
void OneGame(void)
}
}
handle_keycmd(key);
}
}
handle_keycmd(key);
- }
//GameKey
+ }
int oldPaused = 0;
int oldPaused = 0;
- void
GameN
et(_netEvent net)
+ void
handle_n
et(_netEvent net)
{
switch(net.type) {
case NP_newPiece:
{
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
{
switch(net.type) {
case NP_newPiece:
{
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
-
StartNewP
iece(net.uid, Players[net.uid].curShape);
+
game_p
iece(net.uid, Players[net.uid].curShape);
break;
}
case NP_down:
break;
}
case NP_down:
@@
-523,7
+522,7
@@
void OneGame(void)
DropPiece(net.uid);
break;
case NP_clear:
DropPiece(net.uid);
break;
case NP_clear:
-
CheckClears
(net.uid);
+
game_clear
(net.uid);
break;
case NP_insertJunk:
{
break;
case NP_insertJunk:
{
@@
-604,9
+603,9
@@
void OneGame(void)
Players[i].flags |= SCF_paused;
} //reset players
}
Players[i].flags |= SCF_paused;
} //reset players
}
-
StartGame();
//reset everything
+
game_reset();
//reset everything
ShowTime(); //redraw timer while unpaused
ShowTime(); //redraw timer while unpaused
-
checkP
aused(); //pause
+
game_setp
aused(); //pause
oldPaused = 0; //reset pause
changed = 1;
gameStatus = 1;
oldPaused = 0; //reset pause
changed = 1;
gameStatus = 1;
@@
-627,7
+626,7
@@
void OneGame(void)
Message("%s joined %s team", Players[net.uid].name,
teams[Players[net.uid].team]);
if (Players[net.uid].flags & SCF_paused) {
Message("%s joined %s team", Players[net.uid].name,
teams[Players[net.uid].team]);
if (Players[net.uid].flags & SCF_paused) {
-
checkP
aused();
+
game_setp
aused();
} //player has paused
// DrawField(net.uid);
// ShowPause(net.uid);
} //player has paused
// DrawField(net.uid);
// ShowPause(net.uid);
@@
-646,18
+645,18
@@
void OneGame(void)
strcpy(s, Players[net.uid].flags&SCF_paused
? "is not ready" : "is ready");
Message("%s %s", Players[net.uid].name, s);
strcpy(s, Players[net.uid].flags&SCF_paused
? "is not ready" : "is ready");
Message("%s %s", Players[net.uid].name, s);
-
checkP
aused();
+
game_setp
aused();
ShowPause(net.uid);
changed = 1;
break;
} //(un)pause
case NP_part:
// player left
ShowPause(net.uid);
changed = 1;
break;
} //(un)pause
case NP_part:
// player left
-
checkP
aused();
+
game_setp
aused();
oldPaused = 0;
Players[net.uid].alive = -1;
Message("%s left", Players[net.uid].name);
oldPaused = 0;
Players[net.uid].alive = -1;
Message("%s left", Players[net.uid].name);
-
checkP
aused();
+
game_setp
aused();
ShowPause(net.uid);
changed = 1;
break;
ShowPause(net.uid);
changed = 1;
break;
@@
-676,27
+675,27
@@
void OneGame(void)
Message("\\%d%s fragged %s",
Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[net.uid].name);
Message("\\%d%s fragged %s",
Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[net.uid].name);
-
checkP
aused();
+
game_setp
aused();
ShowPause(net.uid);
changed = 1;
break;
} //G/O
default:
break;
ShowPause(net.uid);
changed = 1;
break;
} //G/O
default:
break;
- }
//E_net
- }
//GameNet
+ }
+ }
MyEvent event;
long pauseTimeLeft;
int i;
MyEvent event;
long pauseTimeLeft;
int i;
-
StartGame
();
+
game_reset
();
while (gameStatus) {
while (gameStatus) {
-GameLoop:
gameStatus = 2;
if (Players[me].alive > 0) {
gameStatus = 2;
if (Players[me].alive > 0) {
- if (!StartNewPiece(me, ChooseOption(stdOptions))) {
- netint4 data[4];
+ if (!game_piece(me, ChooseOption(stdOptions))) {
+ netint4 data[4];
+
Players[me].alive = 0;
if (lastadd == me) Message("\\%dYou died",
Players[me].team > 7 ? 7 : Players[me].team);
Players[me].alive = 0;
if (lastadd == me) Message("\\%dYou died",
Players[me].team > 7 ? 7 : Players[me].team);
@@
-739,10
+738,10
@@
GameLoop:
if (spied) SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
if (spied) SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
-
GameK
ey(event.u.key);
+
handle_k
ey(event.u.key);
break;
case E_net:
break;
case E_net:
-
GameN
et(event.u.net);
+
handle_n
et(event.u.net);
break;
case E_lostConn:
goto gameOver;
break;
case E_lostConn:
goto gameOver;
@@
-760,7
+759,7
@@
GameLoop:
} //(un)pause
} //game loop
Players[me].score.score++;
} //(un)pause
} //game loop
Players[me].score.score++;
-
CheckClears
(me);
+
game_clear
(me);
} //new piece loop
gameOver:
SetITimer(0, 0);
} //new piece loop
gameOver:
SetITimer(0, 0);
@@
-775,7
+774,7
@@
int main(int argc, char **argv)
maxPlayer = 1;
Game.initspeed = DEFAULT_INTERVAL;
Game.gravity = 0;
maxPlayer = 1;
Game.initspeed = DEFAULT_INTERVAL;
Game.gravity = 0;
-
MapK
eys(DEFAULT_KEYS);
+
handle_setk
eys(DEFAULT_KEYS);
{
int i;
char *userName;
{
int i;
char *userName;
@@
-798,13
+797,13
@@
int main(int argc, char **argv)
} //set defaults
// if (getopt(argc, argv, "f:") == 'f')
} //set defaults
// if (getopt(argc, argv, "f:") == 'f')
-//
ReadConf
(optarg);
+//
handle_conffile
(optarg);
// else
// else
-
ReadConf
(CONFIG_FILE);
+
handle_conffile
(CONFIG_FILE);
while ((ch = getopt_long(
argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
)) != -1)
while ((ch = getopt_long(
argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
)) != -1)
-
HandleOption
(ch, optarg);
+
handle_arg
(ch, optarg);
if (optind < argc) {
Usage();
exit(1);
if (optind < argc) {
Usage();
exit(1);
@@
-818,8
+817,8
@@
int main(int argc, char **argv)
InitiateConnection(hostStr, port);
HandShake();
maxPlayer = me;
InitiateConnection(hostStr, port);
HandShake();
maxPlayer = me;
-
checkP
aused();
-
OneGame
();
+
game_setp
aused();
+
game_loop
();
} //client
else {
Game.seed = time(0);
} //client
else {
Game.seed = time(0);
@@
-827,7
+826,7
@@
int main(int argc, char **argv)
me = 1;
memcpy(&Players[me], &Players[0], sizeof(_Player));
Players[me].team = 7;
me = 1;
memcpy(&Players[me], &Players[0], sizeof(_Player));
Players[me].team = 7;
-
OneGame
();
+
game_loop
();
} //singleplay
return 0;
}
} //singleplay
return 0;
}