SPROG = netrisserver
HEADERS = netris.h
-SRCS = game.c curses.c board.c util.c inet.c
+SRCS = client.c curses.c board.c util.c inet.c
SSRCS = server.c util.c
OBJS = $(SRCS:.c=.o)
of the protocol is in "robot_desc", and a sample robot is in sr.c.
The source code should be viewed with tab stops set every 4 columns,
-eg, "less -x4 game.c".
+eg, "less -x4 client.c".
# vi: tw=70
* time-based singleplayer leveling?
* fix -f (both client+server)
* more server options (field size..)
+ * save hiscores
distant future
EXT GameType game; // => Game.type
-EXT short port; // => just in game.c, parameter to inet connect
+EXT short port; // => just in client.c, parameter to inet connect
#endif //__NETRIS_H