{ "color", 2, 0, 'C' },
{ "slowterm", 2, 0, 'S' },
{ "keys", 1, 0, 'k' },
- { "rules", 0, 0, 'R' },
{ "info", 0, 0, 'H' },
{ "help", 0, 0, 'h' },
{ 0, 0, 0, 0 }
};
static char *hostStr;
-static int paused = 0;
+static bool paused = 0;
static char lastadd;
-void handle_setkeys(char *newKeys)
+static void handle_setkeys(char *newKeys)
{
int i, k, ch;
char used[256];
exit(1);
}
-void Usage(void)
+static void Usage(void)
{
Header();
fprintf(stderr,
"\n"
" -h, --help\t\tPrint this usage information\n"
" -H, --info\t\tShow distribution and warranty information\n"
- " -R, --rules\t\tShow game rules\n"
"\n"
" -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
" -a, --ascii\t\tUse ascii characters\n"
" -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
" -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
" -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
- "\n"
- " -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
- " -F, --fair-robot\tUse fair robot interface\n"
"\n",
DEFAULT_PORT, DEFAULT_KEYS
);
}
-void handle_arg(char tag, char *value)
+static void handle_arg(char tag, char *value)
{
switch (tag) {
case 'a': //ascii
Header();
DistInfo();
exit(0);
- case 'R': //rules
- Rules();
- exit(0);
case 'h': //help
Usage();
exit(0);
}
}
-void handle_conffile(char *filename)
+static void handle_conffile(char *filename)
{
FILE *file_in;
char buf[513];
} //defaults
}
-int game_piece(int scr, char shape)
+static int game_piece(int scr, char shape)
{
Players[scr].score.pieces++;
{
return 1;
}
-void game_setpaused(void)
+static void game_setpaused(void)
{ //check whether anyone paused the game
int i;
paused = Game.started < 1;
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
- paused |= Players[i].flags & SCF_paused;
- if (paused) paused = 1;
+ paused |= (Players[i].flags & SCF_paused) != 0;
}
-void game_reset(void)
+static void game_reset(void)
{ //init new game
int i;
InitFields();
}
-void game_clear(int scr)
+static void game_clear(int scr)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
} //lines cleared
}
-void game_loop(void)
+static void game_loop(void)
{
bool changed = 0;
short gameStatus = 2; //2=loop; 1=new piece; 0=quit
} //stop game
case NP_newPlayer:
{
- char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
- "Red", "Grey", "White", "*Orange" };
-
if (net.uid>maxPlayer) maxPlayer = net.uid;
memcpy(&Players[net.uid], net.data, net.size);
ClearField(net.uid);
Message("%s joined the game", Players[net.uid].name);
else
Message("%s joined %s team", Players[net.uid].name,
- teams[Players[net.uid].team]);
+ teamname[Players[net.uid].team]);
if (Players[net.uid].flags & SCF_paused) {
game_setpaused();
} //player has paused
} //new piece
while (gameStatus == 2) {
for (i = 1; i < MAX_SCREENS; i++)
- if (Players[i].alive > 0 && PlayerDisp[i])
+ if (Players[i].alive > 0 && window[i].shown)
changed |= RefreshBoard(i);
if (changed) {
if (!paused) ShowTime();
// else
handle_conffile(CONFIG_FILE);
while ((ch = getopt_long(
- argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
+ argc, argv, "hHk:c:n:oSCap:i:l:t:", options, NULL
)) != -1)
handle_arg(ch, optarg);
if (optind < argc) {