# define HAVE_NCURSES
#endif
+window_t window[MAX_SCREENS];
+
static MyEventType KeyGenFunc(EventGenRec *gen, MyEvent *event);
static EventGenRec keyGen = {
NULL, 0, FT_read, STDIN_FILENO, KeyGenFunc, EM_key
};
-static int boardYPos[MAX_SCREENS], boardXPos[MAX_SCREENS];
-static int boardSize[MAX_SCREENS];
-//^^^struct
static int statusYPos, statusXPos;
static int messageYPos, messageXPos, messageHeight, messageWidth;
WINDOW *msgwin;
static int haveColor;
-int PlayerDisp[MAX_SCREENS];
#define MSG_HEIGHT 64 //max history
static char *message[MSG_HEIGHT];
void DrawField(int scr)
{ //draw field for player scr
- if (!PlayerDisp[scr]) return;
- DrawBox(boardXPos[scr] - 1, boardYPos[scr] - Players[scr].boardVisible,
- boardXPos[scr] + boardSize[scr] * Players[scr].boardWidth, boardYPos[scr] + 1);
+ if (!window[scr].shown) return;
+ DrawBox(window[scr].posx - 1, window[scr].posy - Players[scr].boardVisible,
+ window[scr].posx + window[scr].size * Players[scr].boardWidth, window[scr].posy + 1);
{
- char s[boardSize[scr]*Players[scr].boardWidth+1];
+ char s[window[scr].size * Players[scr].boardWidth + 1];
if (Players[scr].host && Players[scr].host[0])
snprintf(s, sizeof(s), " %s <%s> ",
s[sizeof(s)] = 0;
if (haveColor && Players[scr].team > 0 && Players[scr].team <= 7)
attrset(A_REVERSE | COLOR_PAIR(Players[scr].team + 1));
- mvaddstr(1, boardXPos[scr], s);
+ mvaddstr(1, window[scr].posx, s);
if (haveColor) standend();
} //display playername/host
clear();
DrawTitle();
getmaxyx(stdscr, y, x);
- boardSize[me] = 2;
- boardXPos[me] = 1;
- boardYPos[me] = 21;
- PlayerDisp[me] = 1;
- statusXPos = boardSize[me] * Players[me].boardWidth + 3;
+ window[me].size = 2;
+ window[me].posx = 1;
+ window[me].posy = 21;
+ window[me].shown = 1;
+ statusXPos = window[me].size * Players[me].boardWidth + 3;
statusYPos = 21;
ShowScore(me, Players[me].score);
spaceavail -= Players[scr].boardWidth+2;
prevscr = me;
for (scr = 1; scr < MAX_SCREENS; scr++) if (scr != me) {
- boardYPos[scr] = 21;
- boardXPos[scr] =
- boardXPos[prevscr] + 2 + boardSize[prevscr] * Players[prevscr].boardWidth;
+ window[scr].posy = 21;
+ window[scr].posx =
+ window[prevscr].posx + 2 + window[prevscr].size * Players[prevscr].boardWidth;
if (prevscr == me) {
- boardXPos[scr] += 15; //scorebar
+ window[scr].posx += 15; //scorebar
if (messageYPos < 24)
- boardXPos[scr] += messageWidth + 4; //messagebox
- spaceavail -= boardXPos[scr] - 3;
+ window[scr].posx += messageWidth + 4; //messagebox
+ spaceavail -= window[scr].posx - 3;
} //stuff before second player
if (spaceavail >= 0) {
- boardSize[scr] = 2;
+ window[scr].size = 2;
spaceavail -= Players[scr].boardWidth;
} //not enough space, half width
else
- boardSize[scr] = 1;
- if (x < boardXPos[scr] + 1 + boardSize[scr] * Players[scr].boardWidth)
- PlayerDisp[scr] = 0; //field doesn't fit on screen
+ window[scr].size = 1;
+ if (x < window[scr].posx + 1 + window[scr].size * Players[scr].boardWidth)
+ window[scr].shown = 0; //field doesn't fit on screen
else
- PlayerDisp[scr] = 1;
+ window[scr].shown = 1;
prevscr = scr;
}
for (scr = 1; scr <= maxPlayer; scr++)
{
if (y >= 0 && y < Players[scr].boardVisible
&& x >= 0 && x < Players[scr].boardWidth) {
- if (boardSize[scr] > 1)
- PlotBlock1(boardYPos[scr] - y, boardXPos[scr] + 2*x, type);
+ if (window[scr].size > 1)
+ PlotBlock1(window[scr].posy - y, window[scr].posx + 2*x, type);
else
- PlotBlock1S(boardYPos[scr] - y, boardXPos[scr] + x, type);
+ PlotBlock1S(window[scr].posy - y, window[scr].posx + x, type);
} //on screen
}
void PlotBlockXY(int y, int x, unsigned char type)
void FieldMessage(int playa, char *message)
{ //put a message over playa's field
- if (!PlayerDisp[playa]) return;
+ if (!window[playa].shown) return;
if (message) {
char s[MAX_BOARD_WIDTH+1];
memset(s, ' ', MAX_BOARD_WIDTH);
- memcpy(&s[(boardSize[playa] * Players[playa].boardWidth / 2) - (strlen(message) / 2)],
+ memcpy(&s[(window[playa].size * Players[playa].boardWidth / 2) - (strlen(message) / 2)],
message, strlen(message));
- s[boardSize[playa] * Players[playa].boardWidth] = 0;
+ s[window[playa].size * Players[playa].boardWidth] = 0;
#ifdef HAVE_NCURSES
attrset(A_REVERSE);
#else
standout();
#endif
- mvprintw(boardYPos[playa] - Players[playa].boardVisible / 2,
- boardXPos[playa], "%s", s);
+ mvprintw(window[playa].posy - Players[playa].boardVisible / 2,
+ window[playa].posx, "%s", s);
standend();
} //display
else {
if (Players[playa].alive > 0)
if (Players[playa].flags & SCF_paused)
if (Game.started > 1)
- FieldMessage(playa, boardSize[playa] > 1 ? "P A U S E D" : "PAUSED");
+ FieldMessage(playa, window[playa].size > 1 ? "P A U S E D" : "PAUSED");
else
FieldMessage(playa,
- boardSize[playa] > 1 ? "N O T R E A D Y" : "NOT READY");
+ window[playa].size > 1 ? "N O T R E A D Y" : "NOT READY");
else
if (Game.started > 1)
FieldMessage(playa, NULL);
else
- FieldMessage(playa, boardSize[playa] > 1 ? "R E A D Y" : "READY");
+ FieldMessage(playa, window[playa].size > 1 ? "R E A D Y" : "READY");
else if (!Players[playa].alive)
FieldMessage(playa,
- boardSize[playa] > 1 ? "G A M E O V E R" : "GAME OVER");
+ window[playa].size > 1 ? "G A M E O V E R" : "GAME OVER");
else
- FieldMessage(playa, boardSize[playa] > 1 ? "E M P T Y" : "EMPTY");
+ FieldMessage(playa, window[playa].size > 1 ? "E M P T Y" : "EMPTY");
}