3 * fail on insufficient space
8 * only global pause (handled by server in mp)
9 every client still has readiness flag
10 * correct cursorposition at quit
12 * transmit player fields of game in progress to new player
13 * server has to maintain copy of player fields
14 * server also handles endgame stats
15 * completely fix redraw
16 * server should deny duplicate nicks
17 * display total frags for players (by server?)
18 * spacebar toggles readiness as well
19 * seperate set of key bindings during pause?
20 * wrong time after first match at second player
21 * toggleable message window
27 * write options to file
28 * all messages in single include file
31 * multiple players using a single (larger) field
32 * wrap multiline messages at word end
34 * basic irc / tetrinet client: /me, /msg
35 * basic tetrinet client: /move
36 * server info: /who (also in tetrinet), /version, /whois
37 * /nick, /team (requires server passing)
38 * remaining tetrinet: /join, /list, /op, /kick,
39 /winlist, /setwinlist, /start, /stats, /tstats,
40 /rules, /news, /faqs, /features, /motd
41 * observers (join as g/o player)
42 * bot as seperate client
43 * time-based singleplayer leveling?
44 * fix -f (both client+server)
45 * more server options (field size..)
51 * server can rate players (skill ranking)
52 * persistent data (retain info if players quit)
53 * store data when server quits (and prolly at interval)
54 * reliably identify players (login? identd?)
55 * inter-server exchange? (global rank)
56 * different key procedure? (allowing for multiple keys simoultaniously?)
57 * vertical cropping of enemy fields (merging two lines into one!)
58 * server can add lines after specified time
60 * graphics.... (or at least x version for keys)
61 * extra alarm event for effects
62 * line clear animations (flash)
63 * multiple next pieces
70 abcd.fg_i..lmnopqrs__v_x.z
73 * b: remove specials on field
74 * c: clear (bottom) line
75 * g: gravity (move all blocks down)
77 * o: block bomb (3x3 blocks around any bombs on field are cleared)
78 * q: quake (shift lines left or right)
79 * r: remove 10 blocks at random
82 * d (w): donate (next inv block given to other player)
83 * f (u): flip (symetric vertical inversion)
84 * h: hide (replaces inventory blocks by ?)
85 (one block restored per line added?)
86 * l: lower (all specials from field going down (g))
87 * p: purge (half remove special blocks from inventory)
88 * t: take (take 2 specials from target player field)
89 * ?: mystery (block only revealed in inventory)
91 * d: darkness (temporarily blackens your field except
93 * f: confusion (temporarily rearranges controls)
94 * i: attack immunity (invincible to attacks)
95 * m: mutated pieces (gives several difficult pieces)
96 * v: clear column (erases vertical line)
98 * l: left gravity (pulls all blocks to the left)
99 * p: piece change (randomly changes player's currently falling piece)
100 * z: zebra field (clear every second column)
102 * x: seperate blocks (cut all shared pieces in quadra)
104 * tetrinet compatible? (prolly not)
107 * replay ability? (tspec replay and/or quadra rec compatible?)
108 * demo playable as intro
109 * create record spelling out netris logo
110 * completely customizable window layout
111 * adjustable player order (maybe even in config by nick/hostname)
112 * multiple channels per server
115 * multiple level block preview
116 * customizable colors
118 BT_I=BLUE, O=MAGENTA, T=WHITE, L=CYAN, J=YELLOW, S=GREEN, Z=RED
120 BT_I=RED, O=BLUE, T=ORANGE, L=MAGENTA, J=WHITE, S=GREEN, Z=CYAN
122 BT_I=RED, O=YELLOW, T=CYAN, L=ORANGE, J=BLUE, S=MAGENTA, Z=GREEN
124 BT_I=RED, O=BLUE, T=GREEN, L=MAGENTA, J=YELLOW, S=CYAN, Z=ORANGE
126 BT_I=GREEN, O=ORANGE, T=BLUE, L=MAGENTA, J=YELLOW, S=CYAN, Z=RED
128 BT_I=BLUE, O=YELLOW, T=YELLOW, L=MAGENTA, J=GREEN, S=RED, Z=BLUE
130 BT_I=CYAN, O=YELLOW, T=MAGENTA, L=ORANGE, J=BLUE, S=GREEN, Z=RED