2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 #include <sys/types.h>
27 #include <netinet/in.h>
36 static struct option options[] = {
37 { "ascii", 2, 0, 'a' },
38 { "connect", 1, 0, 'c' },
39 { "port", 1, 0, 'p' },
40 { "level", 1, 0, 'l' },
41 { "nick", 1, 0, 'n' },
42 { "team", 1, 0, 't' },
43 { "dropmode", 2, 0, 'd' },
44 { "color", 2, 0, 'C' },
45 { "slowterm", 2, 0, 'S' },
46 { "keys", 1, 0, 'k' },
47 { "rules", 0, 0, 'R' },
48 { "info", 0, 0, 'H' },
49 { "help", 0, 0, 'h' },
54 KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55 KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
58 static char *keyNames[KT_numKeys+1] = {
59 "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60 "Faster", "Pause", "Redraw", "Say", "Quit", NULL
63 _Sets Sets = {7, 0, 1, 1, 1};
65 static char keyTable[KT_numKeys+1];
71 static char *cmds[] = {
76 static int paused = 0;
80 void MapKeys(char *newKeys)
87 /* XXX assumptions about ASCII encoding here */
88 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
89 if (newKeys[i] == '^' && newKeys[i+1])
90 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
92 keyTable[k] = newKeys[i];
94 memset(used, 0, sizeof(used));
95 for (k = 0; k < KT_numKeys; k++) {
96 ch = (unsigned char) keyTable[k];
98 if (iscntrl(ch) && ch < ' ')
99 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
100 else if (isprint(ch))
101 sprintf(scratch, "\"%c\"", ch);
103 sprintf(scratch, "0x%X", ch);
105 fprintf(stderr, "Duplicate key mappings:\n");
107 fprintf(stderr, " %s mapped to both %s and %s\n",
108 scratch, keyNames[used[ch]-1], keyNames[k]);
120 "Usage: netris <options>\n"
122 " -h, --help\t\tPrint this usage information\n"
123 " -H, --info\t\tShow distribution and warranty information\n"
124 " -R, --rules\t\tShow game rules\n"
126 " -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
127 " -a, --ascii\t\tUse ascii characters\n"
128 " -C, --color=0\t\tDisable color\n"
130 " -c, --connect <host>\tInitiate connection\n"
131 " -p, --port <port>\tSet port number (default is %d)\n"
133 " -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
134 " -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
135 " -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
136 " -d, --dropmode\tDrops go into drop mode\n"
137 " -D, --instadrop\tInstant drop\n"
139 " -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
140 " -F, --fair-robot\tUse fair robot interface\n"
142 DEFAULT_PORT, DEFAULT_KEYS
146 void HandleOption(char tag, char *value)
150 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
151 Sets.drawstyle &= ~Sets.ascii;
154 game = GT_classicTwo;
160 case 'i': //speed (of level 1)
161 Game.initspeed = atof(value) * 1e6;
164 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
167 memcpy(Players[0].name, value, strlen(value) + 1);
170 Players[0].team = atoi(value);
173 Sets.dropmode = value ? atoi(value) : 1;
176 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
179 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
200 void ReadConf(char *filename)
206 char tag[81], value[81];
208 file_in = fopen(filename, "r");
210 while (fgets(buf, 512, file_in) != NULL) {
211 if ((ch = strchr(buf, '#')))
212 *ch = '\0'; // truncate string from # char
213 for (i = strlen(buf) - 1; i >= 0; i--)
214 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
218 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
219 for (i = 0; options[i].name; i++){
220 if (!strcasecmp(options[i].name, tag)) {
221 HandleOption(options[i].val, value);
229 fprintf(stderr, "Unable to open config file %s.\n", filename);
234 int StartNewPiece(int scr, char shape)
236 Players[scr].score.pieces++;
238 Players[scr].curShape = Players[scr].nextShape;
239 Players[scr].nextShape = shape;
241 Players[scr].curY = Players[scr].boardVisible + 4;
242 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
243 while (!ShapeVisible(Players[scr].curShape, scr,
244 Players[scr].curY, Players[scr].curX))
246 if (!ShapeFits(Players[scr].curShape, scr,
247 Players[scr].curY, Players[scr].curX))
249 PlotShape(Players[scr].curShape, scr,
250 Players[scr].curY, Players[scr].curX, scr == me);
254 void checkPaused(void)
255 { //check whether anyone paused the game
258 paused = Game.started < 1;
259 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
260 paused |= Players[i].flags & SCF_paused;
261 if (paused) paused = 1;
270 Game.speed = Game.initspeed;
271 for (i = 1; i < Players[me].score.level; i++)
272 Game.speed /= SPEEDINC;
273 if (Game.speed < SPEEDMINIMUM)
274 Game.speed = SPEEDMINIMUM;
275 ResetBaseTime(); //reset timer
276 SetITimer(Game.speed, Game.speed);
277 Players[me].nextShape = ChooseOption(stdOptions);
278 for (i = 1; i <= maxPlayer; i++) {
279 Players[i].score.score = Players[i].score.lines
280 = Players[i].score.adds = 0;
281 Players[i].score.pieces = -1;
283 } //reset all players
287 void CheckClears(int scr)
288 { //check for full lines
290 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
291 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
292 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
293 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
294 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
296 if ((linesCleared = ClearFullLines(scr)) > 0) {
297 if (game == GT_onePlayer)
298 if ((Players[scr].score.lines / 10) <
299 ((Players[scr].score.lines+linesCleared)/10)) {
300 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
301 Game.speed = SPEEDMINIMUM;
302 SetITimer(Game.speed, SetITimer(0, 0));
303 Players[scr].score.level++;
305 Players[scr].score.score += Game.gravity
306 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
307 Players[scr].score.lines += linesCleared;
308 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
310 if (game == GT_classicTwo) {
311 SendPacket(scr, NP_clear, 0, NULL);
312 if (linesCleared > 1) {
316 junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
318 SendPacket(me, NP_giveJunk, sizeof(data), data);
319 Message("\\%dYou send %d lines",
320 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
321 } //send junk to others
324 Message("\\%dYou cleared %d lines",
325 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
334 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
337 char chatText[MSG_WIDTH] = "\0";
339 void handle_cmd(char cmd, char *arg)
348 Players[me].flags ^= SCF_paused;
349 if (Game.started > 1)
350 Message(Players[me].flags & SCF_paused
351 ? "You paused the game" : "You unpaused the game");
353 Message(Players[me].flags & SCF_paused
354 ? "You are not ready" : "You are ready");
356 if (game == GT_classicTwo)
357 SendPacket(me, NP_pause, 0, NULL);
364 void handle_cmdstr(char *cmd)
366 char tag[17], value[81];
370 if ((cmdend = strchr(cmd, ' '))) {
373 cmdend = cmd + strlen(cmd); // whole string
375 for (i = 0; i < CT_MAX; i++){
376 if (!strcasecmp(cmds[i], cmd)) {
377 return handle_cmd(i, cmdend + 1);
380 Message("Unknown command /%s", cmd);
383 void handle_str(char *str)
385 if (chatText[0] == '/') {
386 if (chatText[1] != '/') {
387 handle_cmdstr(chatText + 1);
390 memmove(chatText, chatText + 1, strlen(chatText));
393 Message("<\\%d%s\\7> %s",
394 Players[me].team > 7 ? 7 : Players[me].team,
395 Players[me].name, chatText);
396 if (game == GT_classicTwo)
397 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
400 void GameKey(char key)
409 handle_str(chatText);
410 memset(chatText, 0, sizeof(chatText));
412 else Messagetype(27, -1, NULL); //escape
415 else if (key == 27) //escape
417 else if (key == 127 && chatText) //backspace
418 chatText[strlen(chatText) - 1] = 0;
419 else if (strlen(chatText) < MSG_WIDTH-1) //text
420 chatText[strlen(chatText)] = key;
421 Messagetype(key, strlen(chatText) - 1, chatText);
425 if (!(p = strchr(keyTable, tolower(key)))) return;
428 // global actions (always possible, even if not playing)
433 // ScheduleFullRedraw();
438 Messagetype(key, strlen(chatText) - 1, chatText);
441 return handle_cmd(CT_quit, NULL);
444 if (Players[me].alive <= 0) return;
445 // actions available while in game
448 return handle_cmd(CT_pause, NULL);
452 // actions only available while actually playing
455 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
458 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
461 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
464 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
467 SetITimer(Game.speed, Game.speed);
468 if (MovePiece(me, -1, 0)) {
469 if (spied) SendPacket(me, NP_down, 0, NULL);
472 gameStatus = 1; //completely dropped
475 SetITimer(Game.speed, Game.speed);
477 if (spied) SendPacket(me, NP_drop, 0, NULL);
478 if (!Sets.dropmode) gameStatus = 1; //instadrop
480 else gameStatus = 1; //dropped
481 dropMode = Sets.dropmode > 1;
484 if (game != GT_onePlayer) break;
485 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
486 Game.speed = SPEEDMINIMUM;
487 SetITimer(Game.speed, SetITimer(0, 0));
488 Players[me].score.level++;
489 ShowScore(me, Players[me].score);
494 if (dropMode && DropPiece(me) > 0) {
495 SetITimer(Game.speed, Game.speed);
496 if (spied) SendPacket(me, NP_drop, 0, NULL);
503 void GameNet(_netEvent net)
508 memcpy(&Players[net.uid].nextShape, net.data,
509 sizeof(Players[0].nextShape));
510 StartNewPiece(net.uid, Players[net.uid].curShape);
514 MovePiece(net.uid, -1, 0);
517 MovePiece(net.uid, 0, -1);
520 MovePiece(net.uid, 0, 1);
523 RotatePiece(net.uid, -1);
526 RotatePiece(net.uid, 1);
532 CheckClears(net.uid);
538 memcpy(data, net.data, sizeof(data));
539 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
541 } //player added junklines
547 if (Players[me].alive <= 0) break;
548 memcpy(data, net.data, sizeof(data[0]));
549 column = Random(0, Players[me].boardWidth);
550 Message("\\%d%s sends %d lines",
551 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
552 Players[net.uid].name, data[0]);
554 InsertJunk(me, Players[net.uid].team, data[0], column);
558 SendPacket(me, NP_insertJunk, sizeof(data), data);
559 } //show changes to others
561 } //receive junklines
564 Message("<\\%d%s\\7> %s",
565 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
566 Players[net.uid].name, net.data, net.type);
575 Message("The game has started");
576 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
582 if (Game.started > 1) {
587 Message("The game has ended");
588 timer = CurTimeval() / 1e6;
590 for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
591 Message("\\%d%10s%6.1fp%5.1fa",
592 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
593 Players[i].score.pieces / timer * 60,
594 Players[i].score.adds / timer * 60);
595 if (Players[i].alive > 0) winner = i;
596 } //show player stats
598 Message("%s won after %0.0f'%02d\"",
599 Players[winner].name, timer / 60, (int)timer % 60);
604 memcpy(&Game.seed, net.data, net.size);
608 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
609 Players[i].alive = 1;
610 Players[i].flags |= SCF_paused;
613 StartGame(); //reset everything
614 ShowTime(); //redraw timer while unpaused
615 checkPaused(); //pause
616 oldPaused = 0; //reset pause
623 char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
624 "Red", "Grey", "White", "*Orange" };
626 if (net.uid>maxPlayer) maxPlayer = net.uid;
627 memcpy(&Players[net.uid], net.data, net.size);
630 if (Players[net.uid].team > 7)
631 Message("%s joined the game", Players[net.uid].name);
633 Message("%s joined %s team", Players[net.uid].name,
634 teams[Players[net.uid].team]);
635 if (Players[net.uid].flags & SCF_paused) {
637 } //player has paused
638 // DrawField(net.uid);
639 // ShowPause(net.uid);
647 Players[net.uid].flags ^= SCF_paused;
648 if (Game.started > 1)
649 strcpy(s, Players[net.uid].flags&SCF_paused
650 ? "paused the game" : "unpaused the game");
652 strcpy(s, Players[net.uid].flags&SCF_paused
653 ? "is not ready" : "is ready");
654 Message("%s %s", Players[net.uid].name, s);
664 Players[net.uid].alive = -1;
665 Message("%s left", Players[net.uid].name);
673 memcpy(&i, net.data, sizeof(i));
674 Players[net.uid].alive = 0;
676 Message("\\%dYou fragged %s",
677 Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
678 else if (i == net.uid)
679 Message("\\%d%s died",
680 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
682 Message("\\%d%s fragged %s",
683 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
684 Players[net.uid].name);
703 if (Players[me].alive > 0) {
704 if (!StartNewPiece(me, ChooseOption(stdOptions))) {
706 Players[me].alive = 0;
707 if (lastadd == me) Message("\\%dYou died",
708 Players[me].team > 7 ? 7 : Players[me].team);
709 else Message("\\%d%s fragged you",
710 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
711 Players[lastadd].name);
712 if (game == GT_classicTwo)
713 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
718 ShowScore(me, Players[me].score);
720 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
724 while (gameStatus == 2) {
725 for (i = 1; i < MAX_SCREENS; i++)
726 if (Players[i].alive > 0 && PlayerDisp[i])
727 changed |= RefreshBoard(i);
729 if (!paused) ShowTime();
734 short playercount = 0;
735 for (i = 1; i < MAX_SCREENS; i++)
736 if (Players[i].alive >= 0) playercount++;
737 if (playercount < 1) gameStatus = 0;
739 switch (WaitMyEvent(&event, EM_any)) {
741 if (!paused && Players[me].alive > 0)
742 if (!MovePiece(me, -1, 0)) //move down
743 gameStatus = 1; //new piece
745 if (spied) SendPacket(me, NP_down, 0, NULL);
748 GameKey(event.u.key);
751 GameNet(event.u.net);
756 if (paused != oldPaused) {
759 pauseTimeLeft = SetITimer(0, 0);
762 SetITimer(Game.speed, pauseTimeLeft);
769 Players[me].score.score++;
776 int main(int argc, char **argv)
783 Game.initspeed = DEFAULT_INTERVAL;
785 MapKeys(DEFAULT_KEYS);
790 for (i = 0; i < MAX_SCREENS; i++) {
791 Players[i].alive = -1;
792 Players[i].score.level = 1;
793 Players[i].boardWidth = 10;
794 Players[i].boardHeight = MAX_BOARD_HEIGHT;
795 Players[i].boardVisible = 20;
796 strcpy(Players[i].name, "???");
799 if (!(userName = getenv("LOGNAME")) || !userName[0])
800 if (!(userName = getenv("USER")) || !userName[0])
801 userName = "Anonymous";
802 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
803 Players[0].name[16] = 0;
804 Players[0].alive = 1;
805 Players[0].dropmode = 0;
808 // if (getopt(argc, argv, "f:") == 'f')
811 ReadConf(CONFIG_FILE);
812 while ((ch = getopt_long(
813 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
815 HandleOption(ch, optarg);
822 InitScreens(); //setup screen
824 if (game == GT_classicTwo) {
826 InitiateConnection(hostStr, port);
836 memcpy(&Players[me], &Players[0], sizeof(_Player));
837 Players[me].team = 7;