missing features (notable on Tetris DS)
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <ctype.h>
25 #include <string.h>
26 #include <sys/types.h>
27 #include <netinet/in.h>
28
29 #include "client.h"
30 #include "util.h"
31 #include "board.h"
32 #include "curses.h"
33 #include "inet.h"
34 #include "msg.h"
35
36 static struct option options[] = {
37         { "ascii",              2, 0, 'a' },
38         { "connect",    1, 0, 'c' },
39         { "port",               1, 0, 'p' },
40         { "level",              1, 0, 'l' },
41         { "nick",               1, 0, 'n' },
42         { "team",               1, 0, 't' },
43         { "dropmode",   2, 0, 'd' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 enum {
68         CT_quit, CT_pause,
69         CT_MAX
70 };
71 static char *cmds[] = {
72         "quit", "pause"
73 };
74
75 static char *hostStr;
76 static int paused = 0;
77 static char lastadd;
78
79
80 void MapKeys(char *newKeys)
81 {
82         int i, k, ch;
83         char used[256];
84         int errs = 0;
85         char scratch[6];
86
87         /* XXX assumptions about ASCII encoding here */
88         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
89                 if (newKeys[i] == '^' && newKeys[i+1])
90                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
91                 else
92                         keyTable[k] = newKeys[i];
93         }
94         memset(used, 0, sizeof(used));
95         for (k = 0; k < KT_numKeys; k++) {
96                 ch = (unsigned char) keyTable[k];
97                 if (used[ch]) {
98                         if (iscntrl(ch) && ch < ' ')
99                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
100                         else if (isprint(ch))
101                                 sprintf(scratch, "\"%c\"", ch);
102                         else
103                                 sprintf(scratch, "0x%X", ch);
104                         if (!errs)
105                                 fprintf(stderr, "Duplicate key mappings:\n");
106                         errs++;
107                         fprintf(stderr, "  %s mapped to both %s and %s\n",
108                                 scratch, keyNames[used[ch]-1], keyNames[k]);
109                 }
110                 used[ch] = k + 1;
111         }
112         if (errs)
113                 exit(1);
114 }
115
116 void Usage(void)
117 {
118         Header();
119         fprintf(stderr,
120                 "Usage: netris <options>\n"
121                 "\n"
122                 "  -h, --help\t\tPrint this usage information\n"
123                 "  -H, --info\t\tShow distribution and warranty information\n"
124                 "  -R, --rules\t\tShow game rules\n"
125                 "\n"
126                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
127                 "  -a, --ascii\t\tUse ascii characters\n"
128                 "  -C, --color=0\t\tDisable color\n"
129                 "\n"
130                 "  -c, --connect <host>\tInitiate connection\n"
131                 "  -p, --port <port>\tSet port number (default is %d)\n"
132                 "\n"
133                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
134                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
135                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
136                 "  -d, --dropmode\tDrops go into drop mode\n"
137                 "  -D, --instadrop\tInstant drop\n"
138                 "\n"
139                 "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
140                 "  -F, --fair-robot\tUse fair robot interface\n"
141                 "\n",
142                 DEFAULT_PORT, DEFAULT_KEYS
143         );
144 }
145
146 void HandleOption(char tag, char *value)
147 {
148         switch (tag) {
149         case 'a':       //ascii
150                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
151                 Sets.drawstyle &= ~Sets.ascii;
152                 break;
153         case 'c':       //connect
154                 game = GT_classicTwo;
155                 hostStr = value;
156                 break;
157         case 'p':       //port
158                 port = atoi(value);
159                 break;
160         case 'i':       //speed (of level 1)
161                 Game.initspeed = atof(value) * 1e6;
162                 break;
163         case 'l':       //level
164                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
165                 break;
166         case 'n':       //nick
167                 memcpy(Players[0].name, value, strlen(value) + 1);
168                 break;
169         case 't':       //team
170                 Players[0].team = atoi(value);
171                 break;
172         case 'd':       //dropmode
173                 Sets.dropmode = value ? atoi(value) : 1;
174                 break;
175         case 'C':       //color
176                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
177                 break;
178         case 'S':       //slowterm
179                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
180                 break;
181         case 'k':       //keys
182                 MapKeys(value);
183                 break;
184         case 'H':       //info
185                 Header();
186                 DistInfo();
187                 exit(0);
188         case 'R':       //rules
189                 Rules();
190                 exit(0);
191         case 'h':       //help
192                 Usage();
193                 exit(0);
194         default:
195                 Usage();
196                 exit(1);
197         }
198 }
199
200 void ReadConf(char *filename)
201 {
202         FILE *file_in;
203         char buf[513];
204         int i;
205         char *ch;
206         char tag[81], value[81];
207
208         file_in = fopen(filename, "r");
209         if (file_in) {
210                 while (fgets(buf, 512, file_in) != NULL) {
211                         if ((ch = strchr(buf, '#')))
212                                 *ch = '\0'; // truncate string from # char
213                         for (i = strlen(buf) - 1; i >= 0; i--)
214                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
215                                         buf[i] = '\0';
216                                 else break;
217
218                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
219                         for (i = 0; options[i].name; i++){
220                                 if (!strcasecmp(options[i].name, tag)) {
221                                         HandleOption(options[i].val, value);
222                                         break;
223                                 }
224                         }
225                 }
226                 fclose(file_in);
227         } //read file
228         else {
229                 fprintf(stderr, "Unable to open config file %s.\n", filename);
230         } //defaults
231
232 }
233
234 int StartNewPiece(int scr, char shape)
235 {
236         Players[scr].score.pieces++;
237         {
238                 Players[scr].curShape = Players[scr].nextShape;
239                 Players[scr].nextShape = shape;
240         }
241         Players[scr].curY = Players[scr].boardVisible + 4;
242         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
243         while (!ShapeVisible(Players[scr].curShape, scr,
244                              Players[scr].curY, Players[scr].curX))
245                 Players[scr].curY--;
246         if (!ShapeFits(Players[scr].curShape, scr,
247                         Players[scr].curY, Players[scr].curX))
248                 return 0;
249         PlotShape(Players[scr].curShape, scr,
250                 Players[scr].curY, Players[scr].curX, scr == me);
251         return 1;
252 }
253
254 void checkPaused(void)
255 { //check whether anyone paused the game
256         int i;
257
258         paused = Game.started < 1;
259         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
260                 paused |= Players[i].flags & SCF_paused;
261         if (paused) paused = 1;
262 }
263
264 void StartGame(void)
265 { //init new game
266         int i;
267
268         lastadd = me;
269         SRandom(Game.seed);
270         Game.speed = Game.initspeed;
271         for (i = 1; i < Players[me].score.level; i++)
272                 Game.speed /= SPEEDINC;
273         if (Game.speed < SPEEDMINIMUM)
274                 Game.speed = SPEEDMINIMUM;
275         ResetBaseTime();  //reset timer
276         SetITimer(Game.speed, Game.speed);
277         Players[me].nextShape = ChooseOption(stdOptions);
278         for (i = 1; i <= maxPlayer; i++) {
279                 Players[i].score.score = Players[i].score.lines
280                 = Players[i].score.adds = 0;
281                 Players[i].score.pieces = -1;
282                 ClearField(i);
283         } //reset all players
284         InitFields();
285 }
286
287 void CheckClears(int scr)
288 { //check for full lines
289         int linesCleared;
290         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
291 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
292 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
293         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
294                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
295
296         if ((linesCleared = ClearFullLines(scr)) > 0) {
297                 if (game == GT_onePlayer)
298                         if ((Players[scr].score.lines / 10) <
299                                         ((Players[scr].score.lines+linesCleared)/10)) {
300                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
301                                         Game.speed = SPEEDMINIMUM;
302                                 SetITimer(Game.speed, SetITimer(0, 0));
303                                 Players[scr].score.level++;
304                         } //level up
305                 Players[scr].score.score += Game.gravity
306                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
307                 Players[scr].score.lines += linesCleared;
308                 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
309                 if (scr == me) {
310                         if (game == GT_classicTwo) {
311                                 SendPacket(scr, NP_clear, 0, NULL);
312                                 if (linesCleared > 1) {
313                                         short junkLines;
314                                         netint4 data[1];
315
316                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
317                                         data[0] = junkLines;
318                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
319                                         Message("\\%dYou send %d lines",
320                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
321                                 } //send junk to others
322                         } //multiplayer
323                         else {
324                                 Message("\\%dYou cleared %d lines",
325                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
326                         } //singleplayer
327                 } //IT'S YOU
328         } //lines cleared
329 }
330
331 void OneGame(void)
332 {
333         int changed = 0;
334         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
335         int dropMode = 0;
336         int chatMode = 0;
337         char chatText[MSG_WIDTH] = "\0";
338
339         void handle_cmd(char cmd, char *arg)
340         {
341                 switch (cmd) {
342                 case CT_quit:
343                         ShowPause(me);
344                         refresh();
345                         gameStatus = 0;
346                         return;
347                 case CT_pause:
348                         Players[me].flags ^= SCF_paused;
349                         if (Game.started > 1)
350                                 Message(Players[me].flags & SCF_paused
351                                         ? "You paused the game" : "You unpaused the game");
352                         else
353                                 Message(Players[me].flags & SCF_paused
354                                         ? "You are not ready" : "You are ready");
355                         checkPaused();
356                         if (game == GT_classicTwo)
357                                 SendPacket(me, NP_pause, 0, NULL);
358                         ShowPause(me);
359                         changed = 1;
360                         return;
361                 }
362         }
363
364         void handle_cmdstr(char *cmd)
365         {
366                 char tag[17], value[81];
367                 char *cmdend;
368                 int i;
369
370                 if ((cmdend = strchr(cmd, ' '))) {
371                         *cmdend = 0;
372                 } else {
373                         cmdend = cmd + strlen(cmd); // whole string
374                 }
375                 for (i = 0; i < CT_MAX; i++){
376                         if (!strcasecmp(cmds[i], cmd)) {
377                                 return handle_cmd(i, cmdend + 1);
378                         }
379                 }
380                 Message("Unknown command /%s", cmd);
381         }
382
383         void handle_str(char *str)
384         {
385                 if (chatText[0] == '/') {
386                         if (chatText[1] != '/') {
387                                 handle_cmdstr(chatText + 1);
388                                 return;
389                         }
390                         memmove(chatText, chatText + 1, strlen(chatText));
391                 }
392
393                 Message("<\\%d%s\\7> %s",
394                         Players[me].team > 7 ? 7 : Players[me].team,
395                         Players[me].name, chatText);
396                 if (game == GT_classicTwo)
397                         SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
398         }
399
400         void GameKey(char key)
401         {
402                 char *p;
403
404                 if (chatMode) {
405                         if (key == 13) {
406                                 // enter text
407                                 chatMode = 0;
408                                 if (chatText[0]) {
409                                         handle_str(chatText);
410                                         memset(chatText, 0, sizeof(chatText));
411                                 } //say it
412                                 else Messagetype(27, -1, NULL); //escape
413                                 return;
414                         }
415                         else if (key == 27) //escape
416                                 chatMode = 0;
417                         else if (key == 127 && chatText) //backspace
418                                 chatText[strlen(chatText) - 1] = 0;
419                         else if (strlen(chatText) < MSG_WIDTH-1) //text
420                                 chatText[strlen(chatText)] = key;
421                         Messagetype(key, strlen(chatText) - 1, chatText);
422                         return;
423                 } //key in chat mode
424
425                 if (!(p = strchr(keyTable, tolower(key)))) return;
426                 key = p - keyTable;
427
428                 // global actions (always possible, even if not playing)
429                 switch (key) {
430                 case KT_redraw:
431                         clear();
432                         InitFields();
433 //                      ScheduleFullRedraw();
434                         refresh();
435                         return;
436                 case KT_say:
437                         chatMode = 1;
438                         Messagetype(key, strlen(chatText) - 1, chatText);
439                         return;
440                 case KT_quit:
441                         return handle_cmd(CT_quit, NULL);
442                 }
443
444                 if (Players[me].alive <= 0) return;
445                 // actions available while in game
446                 switch (key) {
447                 case KT_pause:
448                         return handle_cmd(CT_pause, NULL);
449                 }
450
451                 if (paused) return;
452                 // actions only available while actually playing
453                 switch (key) {
454                 case KT_left:
455                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
456                         break;
457                 case KT_right:
458                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
459                         break;
460                 case KT_rotleft:
461                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
462                         break;
463                 case KT_rotright:
464                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
465                         break;
466                 case KT_down:
467                         SetITimer(Game.speed, Game.speed);
468                         if (MovePiece(me, -1, 0)) {
469                                 if (spied) SendPacket(me, NP_down, 0, NULL);
470                         } //move one down
471                         else
472                                 gameStatus = 1; //completely dropped
473                         break;
474                 case KT_drop:
475                         SetITimer(Game.speed, Game.speed);
476                         if (DropPiece(me)) {
477                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
478                                 if (!Sets.dropmode) gameStatus = 1; //instadrop
479                         }
480                         else gameStatus = 1; //dropped
481                         dropMode = Sets.dropmode > 1;
482                         break;
483                 case KT_faster:
484                         if (game != GT_onePlayer) break;
485                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
486                                 Game.speed = SPEEDMINIMUM;
487                         SetITimer(Game.speed, SetITimer(0, 0));
488                         Players[me].score.level++;
489                         ShowScore(me, Players[me].score);
490                         changed = 1;
491                         break;
492                 }
493
494                 if (dropMode && DropPiece(me) > 0) {
495                         SetITimer(Game.speed, Game.speed);
496                         if (spied) SendPacket(me, NP_drop, 0, NULL);
497                 }
498                 return;
499         } //GameKey
500
501         int oldPaused = 0;
502
503         void GameNet(_netEvent net)
504         {
505                 switch(net.type) {
506                 case NP_newPiece:
507                 {
508                         memcpy(&Players[net.uid].nextShape, net.data,
509                                 sizeof(Players[0].nextShape));
510                         StartNewPiece(net.uid, Players[net.uid].curShape);
511                         break;
512                 }
513                 case NP_down:
514                         MovePiece(net.uid, -1, 0);
515                         break;
516                 case NP_left:
517                         MovePiece(net.uid, 0, -1);
518                         break;
519                 case NP_right:
520                         MovePiece(net.uid, 0, 1);
521                         break;
522                 case NP_rotleft:
523                         RotatePiece(net.uid, -1);
524                         break;
525                 case NP_rotright:
526                         RotatePiece(net.uid, 1);
527                         break;
528                 case NP_drop:
529                         DropPiece(net.uid);
530                         break;
531                 case NP_clear:
532                         CheckClears(net.uid);
533                         break;
534                 case NP_insertJunk:
535                 {
536                         netint4 data[3];
537
538                         memcpy(data, net.data, sizeof(data));
539                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
540                         break;
541                 } //player added junklines
542                 case NP_giveJunk:
543                 {
544                         netint4 data[3];
545                         short column;
546
547                         if (Players[me].alive <= 0) break;
548                         memcpy(data, net.data, sizeof(data[0]));
549                         column = Random(0, Players[me].boardWidth);
550                         Message("\\%d%s sends %d lines",
551                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
552                                 Players[net.uid].name, data[0]);
553                         lastadd = net.uid;
554                         InsertJunk(me, Players[net.uid].team, data[0], column);
555                         if (spied) {
556                                 data[1] = column;
557                                 data[2] = net.uid;
558                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
559                         } //show changes to others
560                         break;
561                 } //receive junklines
562                 case NP_msg:
563                 {
564                         Message("<\\%d%s\\7> %s",
565                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
566                                 Players[net.uid].name, net.data, net.type);
567                         break;
568                 } //chat
569                 case NP_start:
570                 {
571                         int i;
572
573                         Game.started = 2;
574                         paused = 0;
575                         Message("The game has started");
576                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
577                                 ShowPause(i);
578                         break;
579                 } //start game
580                 case NP_stop:
581                 {
582                         if (Game.started > 1) {
583                                 int winner;
584                                 float timer;
585                                 int i;
586
587                                 Message("The game has ended");
588                                 timer = CurTimeval() / 1e6;
589                                 if (timer > 5) {
590                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
591                                                 Message("\\%d%10s%6.1fp%5.1fa",
592                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
593                                                         Players[i].score.pieces / timer * 60,
594                                                         Players[i].score.adds / timer * 60);
595                                                 if (Players[i].alive > 0) winner = i;
596                                         } //show player stats
597                                 if (winner)
598                                         Message("%s won after %0.0f'%02d\"",
599                                                 Players[winner].name, timer / 60, (int)timer % 60);
600                                 } //show game stats
601                                 Message(NULL);
602                         } //game was playing
603                         Game.started = 0;
604                         memcpy(&Game.seed, net.data, net.size);
605                         {
606                                 int i;
607
608                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
609                                         Players[i].alive = 1;
610                                         Players[i].flags |= SCF_paused;
611                                 } //reset players
612                         }
613                         StartGame();   //reset everything
614                         ShowTime();    //redraw timer while unpaused
615                         checkPaused(); //pause
616                         oldPaused = 0; //reset pause
617                         changed = 1;
618                         gameStatus = 1;
619                         break;
620                 } //stop game
621                 case NP_newPlayer:
622                 {
623                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
624                                                                   "Red", "Grey", "White", "*Orange" };
625
626                         if (net.uid>maxPlayer) maxPlayer = net.uid;
627                         memcpy(&Players[net.uid], net.data, net.size);
628                         ClearField(net.uid);
629                         InitFields();
630                         if (Players[net.uid].team > 7)
631                                 Message("%s joined the game", Players[net.uid].name);
632                         else
633                                 Message("%s joined %s team", Players[net.uid].name,
634                                         teams[Players[net.uid].team]);
635                         if (Players[net.uid].flags & SCF_paused) {
636                                 checkPaused();
637                         } //player has paused
638 //                      DrawField(net.uid);
639 //                              ShowPause(net.uid);
640                         changed = 1;
641                         break;
642                 } //player joined
643                 case NP_pause:
644                 {
645                         char s[20];
646
647                         Players[net.uid].flags ^= SCF_paused;
648                         if (Game.started > 1)
649                                 strcpy(s, Players[net.uid].flags&SCF_paused
650                                         ? "paused the game" : "unpaused the game");
651                         else
652                                 strcpy(s, Players[net.uid].flags&SCF_paused
653                                         ? "is not ready" : "is ready");
654                         Message("%s %s", Players[net.uid].name, s);
655                         checkPaused();
656                         ShowPause(net.uid);
657                         changed = 1;
658                         break;
659                 } //(un)pause
660                 case NP_part:
661                         // player left
662                         checkPaused();
663                         oldPaused = 0;
664                         Players[net.uid].alive = -1;
665                         Message("%s left", Players[net.uid].name);
666                         checkPaused();
667                         ShowPause(net.uid);
668                         changed = 1;
669                         break;
670                 case NP_argghhh:
671                 {
672                         char i;
673                         memcpy(&i, net.data, sizeof(i));
674                         Players[net.uid].alive = 0;
675                         if (i == me)
676                                 Message("\\%dYou fragged %s",
677                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
678                         else if (i == net.uid)
679                                 Message("\\%d%s died",
680                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
681                         else
682                                 Message("\\%d%s fragged %s",
683                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
684                                         Players[net.uid].name);
685                         checkPaused();
686                         ShowPause(net.uid);
687                         changed = 1;
688                         break;
689                 } //G/O
690                 default:
691                         break;
692                 } //E_net
693         } //GameNet
694
695         MyEvent event;
696         long pauseTimeLeft;
697         int i;
698
699         StartGame();
700         while (gameStatus) {
701 GameLoop:
702                 gameStatus = 2;
703                 if (Players[me].alive > 0) {
704                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
705                                         netint4 data[4];
706                                 Players[me].alive = 0;
707                                 if (lastadd == me) Message("\\%dYou died",
708                                         Players[me].team > 7 ? 7 : Players[me].team);
709                                 else Message("\\%d%s fragged you",
710                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
711                                         Players[lastadd].name);
712                                 if (game == GT_classicTwo)
713                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
714                                 ShowPause(me);
715                                 changed = 1;
716                         } //die
717                         else {
718                                 ShowScore(me, Players[me].score);
719                                 if (spied) {
720                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
721                                 } //send new piece
722                         }
723                 } //new piece
724                 while (gameStatus == 2) {
725                         for (i = 1; i < MAX_SCREENS; i++)
726                                 if (Players[i].alive > 0 && PlayerDisp[i])
727                                         changed |= RefreshBoard(i);
728                         if (changed) {
729                                 if (!paused) ShowTime();
730                                 refresh();
731                                 changed = 0;
732                         } //screen update
733                         {
734                         short playercount = 0;
735                         for (i = 1; i < MAX_SCREENS; i++)
736                                 if (Players[i].alive >= 0) playercount++;
737                         if (playercount < 1) gameStatus = 0;
738                         }
739                         switch (WaitMyEvent(&event, EM_any)) {
740                         case E_alarm:
741                                 if (!paused && Players[me].alive > 0)
742                                         if (!MovePiece(me, -1, 0)) //move down
743                                                 gameStatus = 1; //new piece
744                                         else
745                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
746                                 break;
747                         case E_key:
748                                 GameKey(event.u.key);
749                                 break;
750                         case E_net:
751                                 GameNet(event.u.net);
752                                 break;
753                         case E_lostConn:
754                                 goto gameOver;
755                         } //handle event
756                         if (paused != oldPaused) {
757                                 if (paused) {
758                                         PauseTime();
759                                         pauseTimeLeft = SetITimer(0, 0);
760                                 }
761                                 else {
762                                         SetITimer(Game.speed, pauseTimeLeft);
763                                         ResumeTime();
764                                 }
765                                 oldPaused = paused;
766                         } //(un)pause
767                 } //game loop
768                 dropMode = 0;
769                 Players[me].score.score++;
770                 CheckClears(me);
771         } //new piece loop
772 gameOver:
773         SetITimer(0, 0);
774 }
775
776 int main(int argc, char **argv)
777 {
778         char ch;
779
780         game = GT_onePlayer;
781         port = DEFAULT_PORT;
782         maxPlayer = 1;
783         Game.initspeed = DEFAULT_INTERVAL;
784         Game.gravity = 0;
785         MapKeys(DEFAULT_KEYS);
786         {
787                 int i;
788                 char *userName;
789
790                 for (i = 0; i < MAX_SCREENS; i++) {
791                         Players[i].alive = -1;
792                         Players[i].score.level = 1;
793                         Players[i].boardWidth = 10;
794                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
795                         Players[i].boardVisible = 20;
796                         strcpy(Players[i].name, "???");
797                         ClearField(i);
798                 }
799                 if (!(userName = getenv("LOGNAME")) || !userName[0])
800                         if (!(userName = getenv("USER")) || !userName[0])
801                                 userName = "Anonymous";
802                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
803                 Players[0].name[16] = 0;
804                 Players[0].alive = 1;
805                 Players[0].dropmode = 0;
806         } //set defaults
807
808 //      if (getopt(argc, argv, "f:") == 'f')
809 //              ReadConf(optarg);
810 //      else
811         ReadConf(CONFIG_FILE);
812         while ((ch = getopt_long(
813                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
814         )) != -1)
815                 HandleOption(ch, optarg);
816         if (optind < argc) {
817                 Usage();
818                 exit(1);
819         }
820 //      WriteConf();
821
822         InitScreens();  //setup screen
823
824         if (game == GT_classicTwo) {
825                 spied = 1;
826                 InitiateConnection(hostStr, port);
827                 HandShake();
828                 maxPlayer = me;
829                 checkPaused();
830                 OneGame();
831         } //client
832         else {
833                 Game.seed = time(0);
834                 Game.started = 2;
835                 me = 1;
836                 memcpy(&Players[me], &Players[0], sizeof(_Player));
837                 Players[me].team = 7;
838                 OneGame();
839         } //singleplay
840         return 0;
841 }
842