d7214dc9eaa921c1ad883a678be6289c17d21a75
[netris.git] / game.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  *
19  * $Id: game.c,v 1.39 1999/05/16 06:56:27 mhw Exp $
20  */
21
22 #define NOEXT
23 #include "netris.h"
24
25 #include <stdlib.h>
26 #include <ctype.h>
27 #include <string.h>
28 #include <sys/types.h>
29 #include <netinet/in.h>
30
31 #include "client.h"
32 #include "util.h"
33 #include "board.h"
34 #include "curses.h"
35 #include "inet.h"
36 #include "msg.en.h"
37
38 static struct option options[] = {
39         { "ascii",              2, 0, 'a' },
40         { "connect",    1, 0, 'c' },
41         { "port",               1, 0, 'p' },
42         { "level",              1, 0, 'l' },
43         { "nick",               1, 0, 'n' },
44         { "team",               1, 0, 't' },
45         { "dropmode",   2, 0, 'd' },
46         { "color",              2, 0, 'C' },
47         { "slowterm",   2, 0, 'S' },
48         { "keys",               1, 0, 'k' },
49         { "rules",              0, 0, 'R' },
50         { "info",               0, 0, 'H' },
51         { "help",               0, 0, 'h' },
52         { 0,                    0, 0,  0 }
53 };
54
55 enum {
56         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
57         KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
58 };
59
60 static char *keyNames[KT_numKeys+1] = {
61         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
62         "Faster", "Pause", "Redraw", "Quit", NULL
63 };
64
65 _Sets Sets = {7, 0, 1, 1, 1};
66
67 static char keyTable[KT_numKeys+1];
68
69 static char *hostStr;
70 static int paused = 0;
71 static char lastadd;
72
73
74 void MapKeys(char *newKeys)
75 {
76         int i, k, ch;
77         char used[256];
78         int errs = 0;
79         char scratch[6];
80
81         /* XXX assumptions about ASCII encoding here */
82         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
83                 if (newKeys[i] == '^' && newKeys[i+1])
84                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
85                 else
86                         keyTable[k] = newKeys[i];
87         }
88         memset(used, 0, sizeof(used));
89         for (k = 0; k < KT_numKeys; k++) {
90                 ch = (unsigned char) keyTable[k];
91                 if (used[ch]) {
92                         if (iscntrl(ch) && ch < ' ')
93                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
94                         else if (isprint(ch))
95                                 sprintf(scratch, "\"%c\"", ch);
96                         else
97                                 sprintf(scratch, "0x%X", ch);
98                         if (!errs)
99                                 fprintf(stderr, "Duplicate key mappings:\n");
100                         errs++;
101                         fprintf(stderr, "  %s mapped to both %s and %s\n",
102                                 scratch, keyNames[used[ch]-1], keyNames[k]);
103                 }
104                 used[ch] = k + 1;
105         }
106         if (errs)
107                 exit(1);
108 }
109
110 void WriteConf(void)
111 {
112         FILE *file_out;
113
114         file_out = fopen(CONFIG_FILE, "w");
115         if (file_out == NULL)
116                 die("Error writing config file");
117
118         fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
119
120         fclose(file_out);
121         fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
122 }
123
124 void HandleOption(char tag, char *value)
125 {
126         switch (tag) {
127                 case 'a':       //ascii
128                         if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
129                         else Sets.ascii = 1;
130                         break;
131                 case 'c':       //connect
132                         game = GT_classicTwo;
133                         hostStr = value;
134                         break;
135                 case 'p':       //port
136                         port = atoi(value);
137                         break;
138                 case 'i':       //speed (of level 1)
139                         Game.initspeed = atof(value) * 1e6;
140                         break;
141                 case 'l':       //level
142                         if ((Players[0].score.level = atof(value)) < 1)
143                                 Players[0].score.level = 1;
144                         if (Players[0].score.level > 15)
145                                 Players[0].score.level = 15;
146                         break;
147                 case 'n':       //nick
148                         memcpy(Players[0].name, value, strlen(value) + 1);
149                         break;
150                 case 't':       //team
151                         Players[0].team = atoi(value);
152                         break;
153                 case 'd':       //dropmode
154                         Sets.dropmode = atoi(value);
155                         break;
156                 case 'C':       //color
157                         if (value && !strcasecmp(value, "1")) Sets.color = 1;
158                         else Sets.color = 0;
159                         break;
160                 case 'S':       //slowterm
161                         if (value && !strcasecmp(value, "1")) Sets.standout = 1;
162                         else Sets.standout = 0;
163                         break;
164                 case 'k':       //keys
165                         MapKeys(value);
166                         break;
167                 case 'H':       //info
168                         Header();
169                         DistInfo();
170                         exit(0);
171                 case 'R':       //rules
172                         Rules();
173                         exit(0);
174                 case 'h':       //help
175                         Usage();
176                         exit(0);
177                 default:
178                         Usage();
179                         exit(1);
180         }
181 }
182
183 void ReadConf(char *filename)
184 {
185         FILE *file_in;
186         char buf[513];
187         int i;
188         char *ch;
189         char tag[81], value[81];
190
191         file_in = fopen(filename, "r");
192         if (file_in) {
193                 while (fgets(buf, 512, file_in) != NULL) {
194                         if ((ch = strchr(buf, '#')))
195                                 *ch = '\0'; // truncate string from # char
196                         for (i = strlen(buf) - 1; i >= 0; i--)
197                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
198                                         buf[i] = '\0';
199                                 else break;
200
201                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
202                         for (i = 0; options[i].name; i++){
203                                 if (!strcasecmp(options[i].name, tag)) {
204                                         HandleOption(options[i].val, value);
205                                         break;
206                                 }
207                         }
208                 }
209                 fclose(file_in);
210         } //read file
211         else {
212                 fprintf(stderr, "Unable to open config file %s.\n", filename);
213         } //defaults
214
215 }
216
217 int StartNewPiece(int scr, char shape)
218 {
219         Players[scr].score.pieces++;
220         {
221                 Players[scr].curShape = Players[scr].nextShape;
222                 Players[scr].nextShape = shape;
223         }
224         Players[scr].curY = Players[scr].boardVisible + 4;
225         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
226         while (!ShapeVisible(Players[scr].curShape, scr,
227                              Players[scr].curY, Players[scr].curX))
228                 Players[scr].curY--;
229         if (!ShapeFits(Players[scr].curShape, scr,
230                         Players[scr].curY, Players[scr].curX))
231                 return 0;
232         PlotShape(Players[scr].curShape, scr,
233                 Players[scr].curY, Players[scr].curX, scr == me);
234         return 1;
235 }
236
237 void checkPaused(void)
238 { //check whether anyone paused the game
239         int i;
240
241         paused = Game.started < 1;
242         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
243                 paused |= Players[i].flags & SCF_paused;
244         if (paused) paused = 1;
245 }
246
247 void StartGame(void)
248 { //init new game
249         int i;
250
251         lastadd = me;
252         SRandom(Game.seed);
253         Game.speed = Game.initspeed;
254         for (i = 1; i < Players[me].score.level; i++)
255                 Game.speed /= SPEEDINC;
256         if (Game.speed < SPEEDMINIMUM)
257                 Game.speed = SPEEDMINIMUM;
258         ResetBaseTime();  //reset timer
259         SetITimer(Game.speed, Game.speed);
260         Players[me].nextShape = ChooseOption(stdOptions);
261         for (i = 1; i <= maxPlayer; i++) {
262                 Players[i].score.score = Players[i].score.lines
263                 = Players[i].score.adds = 0;
264                 Players[i].score.pieces = -1;
265                 ClearField(i);
266         } //reset all players
267         InitFields();
268 }
269
270 void CheckClears(int scr)
271 { //check for full lines
272         int linesCleared;
273         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
274 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
275 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
276         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
277                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
278
279         if ((linesCleared = ClearFullLines(scr)) > 0) {
280                 if (game == GT_onePlayer)
281                         if ((Players[scr].score.lines / 10) <
282                                         ((Players[scr].score.lines+linesCleared)/10)) {
283                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
284                                         Game.speed = SPEEDMINIMUM;
285                                 SetITimer(Game.speed, SetITimer(0, 0));
286                                 Players[scr].score.level++;
287                         } //level up
288                 Players[scr].score.score += Game.gravity
289                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
290                 Players[scr].score.lines += linesCleared;
291                 Players[scr].score.adds += linesCleared - (linesCleared < 4);
292                 if (scr == me) {
293                         if (game == GT_classicTwo) {
294                                 SendPacket(scr, NP_clear, 0, NULL);
295                                 if (linesCleared > 1) {
296                                         short junkLines;
297                                         netint4 data[1];
298
299                                         if (Game.gravity) junkLines = linesCleared - 1;
300                                         else junkLines = linesCleared - (linesCleared < 4);
301                                         data[0] = junkLines;
302                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
303                                         Message("\\%dYou send %d lines",
304                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
305                                 } //send junk to others
306                         } //multiplayer
307                         else {
308                                 Message("\\%dYou cleared %d lines",
309                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
310                         } //singleplayer
311                 } //IT'S YOU
312         } //lines cleared
313 }
314
315 void OneGame(void)
316 {
317         int changed = 0;
318         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
319         int dropMode = 0;
320         int chatMode = 0;
321         char chatText[MSG_WIDTH] = "\0";
322
323         void GameKey(char key)
324         {
325                 char *p;
326
327                 if (key == 13) {
328                         if (!(chatMode = !chatMode)) {
329                                 if (chatText[0]) {
330                                         Message("<\\%d%s\\7> %s",
331                                                 Players[me].team > 7 ? 7 : Players[me].team,
332                                                 Players[me].name, chatText);
333                                         if (game==GT_classicTwo)
334                                                 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
335                                         memset(chatText, 0, sizeof(chatText));
336                                 } //say it
337                                 else Messagetype(27, -1, NULL); //escape
338                                 return;
339                         } //leave chat mode
340                 } //enter pressed (start/stop chat mode)
341                 if (chatMode) {
342                         if (key == 27) //escape
343                                 chatMode = 0;
344                         else if (key == 127 && chatText) //backspace
345                                 chatText[strlen(chatText) - 1] = 0;
346                         else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
347                                 chatText[strlen(chatText)] = key;
348                         Messagetype(key, strlen(chatText) - 1, chatText);
349                         return;
350                 } //key in chat mode
351                 if (!(p = strchr(keyTable, tolower(key)))) return;
352                 key = p - keyTable;
353                 if (Players[me].alive <= 0 && key != KT_quit) return;
354                 if (paused && key < KT_pause) return;
355                 switch (key) {
356                         case KT_left:
357                                 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
358                                 break;
359                         case KT_right:
360                                 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
361                                 break;
362                         case KT_rotleft:
363                                 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
364                                 break;
365                         case KT_rotright:
366                                 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
367                                 break;
368                         case KT_down:
369                                 SetITimer(Game.speed, Game.speed);
370                                 if (MovePiece(me, -1, 0)) {
371                                         if (spied) SendPacket(me, NP_down, 0, NULL);
372                                 } //move one down
373                                 else
374                                         gameStatus = 1; //completely dropped
375                                 break;
376                         case KT_drop:
377                                 SetITimer(Game.speed, Game.speed);
378                                 if (DropPiece(me)) {
379                                         if (spied) SendPacket(me, NP_drop, 0, NULL);
380                                         if (!Sets.dropmode) gameStatus = 1; //instadrop
381                                 }
382                                 else gameStatus = 1; //dropped
383                                 dropMode = Sets.dropmode > 1;
384                                 break;
385                         case KT_faster:
386                                 if (game != GT_onePlayer) break;
387                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
388                                         Game.speed = SPEEDMINIMUM;
389                                 SetITimer(Game.speed, SetITimer(0, 0));
390                                 Players[me].score.level++;
391                                 ShowScore(me, Players[me].score);
392                                 changed = 1;
393                                 break;
394                         case KT_pause:
395                                 Players[me].flags ^= SCF_paused;
396                                 if (Game.started > 1)
397                                         Message(Players[me].flags & SCF_paused
398                                                 ? "You paused the game" : "You unpaused the game");
399                                 else
400                                         Message(Players[me].flags & SCF_paused
401                                                 ? "You are not ready" : "You are ready");
402                                 checkPaused();
403                                 if (game == GT_classicTwo)
404                                         SendPacket(me, NP_pause, 0, NULL);
405                                 ShowPause(me);
406                                 changed = 1;
407                                 break;
408                         case KT_redraw:
409                                 clear();
410                                 InitFields();
411 //                              ScheduleFullRedraw();
412                                 refresh();
413                                 break;
414                         case KT_quit:
415                                 ShowPause(me);
416                                 refresh();
417                                 gameStatus = 0;
418                                 break;
419                 } //E_key
420                 if (dropMode && DropPiece(me) > 0) {
421                         SetITimer(Game.speed, Game.speed);
422                         if (spied) SendPacket(me, NP_drop, 0, NULL);
423                 }
424                 return;
425         } //GameKey
426
427         int oldPaused = 0;
428
429         void GameNet(_netEvent net)
430         {
431                 switch(net.type) {
432                 case NP_newPiece:
433                 {
434                         FreezePiece(net.uid);
435                         memcpy(&Players[net.uid].nextShape, net.data,
436                                 sizeof(Players[0].nextShape));
437                         StartNewPiece(net.uid, Players[net.uid].curShape);
438                         break;
439                 }
440                 case NP_down:
441                         MovePiece(net.uid, -1, 0);
442                         break;
443                 case NP_left:
444                         MovePiece(net.uid, 0, -1);
445                         break;
446                 case NP_right:
447                         MovePiece(net.uid, 0, 1);
448                         break;
449                 case NP_rotleft:
450                         RotatePiece(net.uid, -1);
451                         break;
452                 case NP_rotright:
453                         RotatePiece(net.uid, 1);
454                         break;
455                 case NP_drop:
456                         DropPiece(net.uid);
457                         break;
458                 case NP_clear:
459                         CheckClears(net.uid);
460                         break;
461                 case NP_insertJunk:
462                 {
463                         netint4 data[3];
464
465                         memcpy(data, net.data, sizeof(data));
466                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
467                         break;
468                 } //player added junklines
469                 case NP_giveJunk:
470                 {
471                         netint4 data[3];
472                         short column;
473
474                         if (Players[me].alive <= 0) break;
475                         memcpy(data, net.data, sizeof(data[0]));
476                         column = Random(0, Players[me].boardWidth);
477                         Message("\\%d%s sends %d lines",
478                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
479                                 Players[net.uid].name, data[0]);
480                         lastadd = net.uid;
481                         InsertJunk(me, Players[net.uid].team, data[0], column);
482                         if (spied) {
483                                 data[1] = column;
484                                 data[2] = net.uid;
485                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
486                         } //show changes to others
487                         break;
488                 } //receive junklines
489                 case NP_msg:
490                 {
491                         Message("<\\%d%s\\7> %s",
492                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
493                                 Players[net.uid].name, net.data, net.type);
494                         break;
495                 } //chat
496                 case NP_start:
497                 {
498                         int i;
499
500                         Game.started = 2;
501                         paused = 0;
502                         Message("The game has started");
503                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
504                                 ShowPause(i);
505                         break;
506                 } //start game
507                 case NP_stop:
508                 {
509                         if (Game.started > 1) {
510                                 int winner;
511                                 float timer;
512                                 int i;
513
514                                 Message("The game has ended");
515                                 timer = CurTimeval() / 1e6;
516                                 if (timer > 5) {
517                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
518                                                 Message("\\%d%10s%6.1fp%5.1fa",
519                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
520                                                         Players[i].score.pieces / timer * 60,
521                                                         Players[i].score.adds / timer * 60);
522                                                 if (Players[i].alive > 0) winner = i;
523                                         } //show player stats
524                                 if (winner)
525                                         Message("%s won after %0.0f'%02d\"",
526                                                 Players[winner].name, timer / 60, (int)timer % 60);
527                                 } //show game stats
528                                 Message(NULL);
529                         } //game was playing
530                         Game.started = 0;
531                         memcpy(&Game.seed, net.data, net.size);
532                         {
533                                 int i;
534
535                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
536                                         Players[i].alive = 1;
537                                         Players[i].flags |= SCF_paused;
538                                 } //reset players
539                         }
540                         StartGame();   //reset everything
541                         ShowTime();    //redraw timer while unpaused
542                         checkPaused(); //pause
543                         oldPaused = 0; //reset pause
544                         changed = 1;
545                         gameStatus = 1;
546                         break;
547                 } //stop game
548                 case NP_newPlayer:
549                 {
550                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
551                                                                   "Red", "Grey", "White", "*Orange" };
552
553                         if (net.uid>maxPlayer) maxPlayer = net.uid;
554                         memcpy(&Players[net.uid], net.data, net.size);
555                         ClearField(net.uid);
556                         InitFields();
557                         if (Players[net.uid].team > 7)
558                                 Message("%s joined the game", Players[net.uid].name);
559                         else
560                                 Message("%s joined %s team", Players[net.uid].name,
561                                         teams[Players[net.uid].team]);
562                         if (Players[net.uid].flags & SCF_paused) {
563                                 checkPaused();
564                         } //player has paused
565 //                      DrawField(net.uid);
566 //                              ShowPause(net.uid);
567                         changed = 1;
568                         break;
569                 } //player joined
570                 case NP_pause:
571                 {
572                         char s[20];
573
574                         Players[net.uid].flags ^= SCF_paused;
575                         if (Game.started > 1)
576                                 strcpy(s, Players[net.uid].flags&SCF_paused
577                                         ? "paused the game" : "unpaused the game");
578                         else
579                                 strcpy(s, Players[net.uid].flags&SCF_paused
580                                         ? "is not ready" : "is ready");
581                         Message("%s %s", Players[net.uid].name, s);
582                         checkPaused();
583                         ShowPause(net.uid);
584                         changed = 1;
585                         break;
586                 } //(un)pause
587                 case NP_part:
588                         checkPaused();
589                         oldPaused = 0;
590                 {
591                         Players[net.uid].alive = -1;
592                         Message("%s left", Players[net.uid].name);
593                         checkPaused();
594                         ShowPause(net.uid);
595                         changed = 1;
596                         break;
597                 } //player left
598                 case NP_argghhh:
599                 {
600                         char i;
601                         memcpy(&i, net.data, sizeof(i));
602                         Players[net.uid].alive = 0;
603                         if (i == me) Message("\\%dYou fragged %s",
604                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
605                         else if (i==net.uid)
606                                 Message("\\%d%s died",
607                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
608                         else
609                                 Message("\\%d%s fragged %s",
610                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
611                                         Players[net.uid].name);
612                         checkPaused();
613                         ShowPause(net.uid);
614                         changed = 1;
615                         break;
616                 } //G/O
617                 default:
618                         break;
619                 } //E_net
620         } //GameNet
621
622         MyEvent event;
623         long pauseTimeLeft;
624         int i;
625
626         StartGame();
627         while (gameStatus) {
628 GameLoop:
629                 gameStatus = 2;
630                 if (Players[me].alive > 0) {
631                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
632                                         netint4 data[4];
633                                 Players[me].alive = 0;
634                                 if (lastadd == me) Message("\\%dYou died",
635                                         Players[me].team > 7 ? 7 : Players[me].team);
636                                 else Message("\\%d%s fragged you",
637                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
638                                         Players[lastadd].name);
639                                 if (game == GT_classicTwo)
640                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
641                                 ShowPause(me);
642                                 changed = 1;
643                         } //die
644                         else {
645                                 ShowScore(me, Players[me].score);
646                                 if (spied) {
647                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
648                                 } //send new piece
649                         }
650                 } //new piece
651                 while (gameStatus == 2) {
652                         for (i = 1; i < MAX_SCREENS; i++)
653                                 if (Players[i].alive > 0 && PlayerDisp[i])
654                                         changed |= RefreshBoard(i);
655                         if (changed) {
656                                 if (!paused) ShowTime();
657                                 refresh();
658                                 changed = 0;
659                         } //screen update
660                         {
661                         short playercount = 0;
662                         for (i = 1; i < MAX_SCREENS; i++)
663                                 if (Players[i].alive >= 0) playercount++;
664                         if (playercount < 1) gameStatus = 0;
665                         }
666                         switch (WaitMyEvent(&event, EM_any)) {
667                                 case E_alarm:
668                                         if (!paused && Players[me].alive > 0)
669                                                 if (!MovePiece(me, -1, 0)) //move down
670                                                         gameStatus = 1; //new piece
671                                                 else
672                                                         if (spied) SendPacket(me, NP_down, 0, NULL);
673                                         break;
674                                 case E_key:
675                                         GameKey(event.u.key);
676                                         break;
677                                 case E_net:
678                                         GameNet(event.u.net);
679                                         break;
680                                 case E_lostConn:
681                                         goto gameOver;
682                         } //handle event
683                         if (paused != oldPaused) {
684                                 if (paused) {
685                                         PauseTime();
686                                         pauseTimeLeft = SetITimer(0, 0);
687                                 }
688                                 else {
689                                         SetITimer(Game.speed, pauseTimeLeft);
690                                         ResumeTime();
691                                 }
692                                 oldPaused = paused;
693                         } //(un)pause
694                 } //game loop
695                 dropMode = 0;
696                 Players[me].score.score++;
697                 CheckClears(me);
698         } //new piece loop
699 gameOver:
700         SetITimer(0, 0);
701 }
702
703 int main(int argc, char **argv)
704 {
705         char ch;
706
707         game = GT_onePlayer;
708         port = DEFAULT_PORT;
709         maxPlayer = 1;
710         Game.initspeed = DEFAULT_INTERVAL;
711         Game.gravity = 0;
712         MapKeys(DEFAULT_KEYS);
713         {
714                 int i;
715                 char *userName;
716
717                 for (i = 0; i < MAX_SCREENS; i++) {
718                         Players[i].alive = -1;
719                         Players[i].score.level = 1;
720                         Players[i].boardWidth = 10;
721                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
722                         Players[i].boardVisible = 20;
723                         strcpy(Players[i].name, "???");
724                         ClearField(i);
725                 }
726                 if (!(userName = getenv("LOGNAME")) || !userName[0])
727                         if (!(userName = getenv("USER")) || !userName[0])
728                                 userName = "Anonymous";
729                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
730                 Players[0].name[16] = 0;
731                 Players[0].alive = 1;
732                 Players[0].dropmode = 0;
733         } //set defaults
734
735 //      if (getopt(argc, argv, "f:") == 'f')
736 //              ReadConf(optarg);
737 //      else
738         ReadConf(CONFIG_FILE);
739         while ((ch = getopt_long(
740                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
741         )) != -1)
742                 HandleOption(ch, optarg);
743         if (optind < argc) {
744                 Usage();
745                 exit(1);
746         }
747 //      WriteConf();
748
749         InitScreens();  //setup screen
750
751         if (game == GT_classicTwo) {
752                 spied = 1;
753                 InitiateConnection(hostStr, port);
754                 HandShake();
755                 maxPlayer = me;
756                 checkPaused();
757                 OneGame();
758         } //client
759         else {
760                 Game.seed = time(0);
761                 Game.started = 2;
762                 me = 1;
763                 memcpy(&Players[me], &Players[0], sizeof(_Player));
764                 Players[me].team = 7;
765                 OneGame();
766         } //singleplay
767         return 0;
768 }
769