bd12f8ec913146649ee64d42efe6ff65f0d05e10
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <ctype.h>
25 #include <string.h>
26 #include <sys/types.h>
27 #include <netinet/in.h>
28
29 #include "client.h"
30 #include "util.h"
31 #include "board.h"
32 #include "curses.h"
33 #include "inet.h"
34 #include "msg.h"
35
36 static struct option options[] = {
37         { "ascii",              2, 0, 'a' },
38         { "connect",    1, 0, 'c' },
39         { "port",               1, 0, 'p' },
40         { "level",              1, 0, 'l' },
41         { "nick",               1, 0, 'n' },
42         { "team",               1, 0, 't' },
43         { "dropmode",   2, 0, 'd' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 static char *hostStr;
68 static int paused = 0;
69 static char lastadd;
70
71
72 void MapKeys(char *newKeys)
73 {
74         int i, k, ch;
75         char used[256];
76         int errs = 0;
77         char scratch[6];
78
79         /* XXX assumptions about ASCII encoding here */
80         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81                 if (newKeys[i] == '^' && newKeys[i+1])
82                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
83                 else
84                         keyTable[k] = newKeys[i];
85         }
86         memset(used, 0, sizeof(used));
87         for (k = 0; k < KT_numKeys; k++) {
88                 ch = (unsigned char) keyTable[k];
89                 if (used[ch]) {
90                         if (iscntrl(ch) && ch < ' ')
91                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
92                         else if (isprint(ch))
93                                 sprintf(scratch, "\"%c\"", ch);
94                         else
95                                 sprintf(scratch, "0x%X", ch);
96                         if (!errs)
97                                 fprintf(stderr, "Duplicate key mappings:\n");
98                         errs++;
99                         fprintf(stderr, "  %s mapped to both %s and %s\n",
100                                 scratch, keyNames[used[ch]-1], keyNames[k]);
101                 }
102                 used[ch] = k + 1;
103         }
104         if (errs)
105                 exit(1);
106 }
107
108 void WriteConf(void)
109 {
110         FILE *file_out;
111
112         file_out = fopen(CONFIG_FILE, "w");
113         if (file_out == NULL)
114                 die("Error writing config file");
115
116         fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
117
118         fclose(file_out);
119         fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
120 }
121
122 void Usage(void)
123 {
124         Header();
125         fprintf(stderr,
126                 "Usage: netris <options>\n"
127                 "\n"
128                 "  -h, --help\t\tPrint this usage information\n"
129                 "  -H, --info\t\tShow distribution and warranty information\n"
130                 "  -R, --rules\t\tShow game rules\n"
131                 "\n"
132                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
133                 "  -a, --ascii\t\tUse ascii characters\n"
134                 "  -C, --color=0\t\tDisable color\n"
135                 "\n"
136                 "  -c, --connect <host>\tInitiate connection\n"
137                 "  -p, --port <port>\tSet port number (default is %d)\n"
138                 "\n"
139                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
140                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
141                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
142                 "  -d, --dropmode\tDrops go into drop mode\n"
143                 "  -D, --instadrop\tInstant drop\n"
144                 "\n"
145                 "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
146                 "  -F, --fair-robot\tUse fair robot interface\n"
147                 "\n",
148                 DEFAULT_PORT, DEFAULT_KEYS
149         );
150 }
151
152 void HandleOption(char tag, char *value)
153 {
154         switch (tag) {
155         case 'a':       //ascii
156                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
157                 Sets.drawstyle &= ~Sets.ascii;
158                 break;
159         case 'c':       //connect
160                 game = GT_classicTwo;
161                 hostStr = value;
162                 break;
163         case 'p':       //port
164                 port = atoi(value);
165                 break;
166         case 'i':       //speed (of level 1)
167                 Game.initspeed = atof(value) * 1e6;
168                 break;
169         case 'l':       //level
170                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
171                 break;
172         case 'n':       //nick
173                 memcpy(Players[0].name, value, strlen(value) + 1);
174                 break;
175         case 't':       //team
176                 Players[0].team = atoi(value);
177                 break;
178         case 'd':       //dropmode
179                 Sets.dropmode = value ? atoi(value) : 1;
180                 break;
181         case 'C':       //color
182                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
183                 break;
184         case 'S':       //slowterm
185                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
186                 break;
187         case 'k':       //keys
188                 MapKeys(value);
189                 break;
190         case 'H':       //info
191                 Header();
192                 DistInfo();
193                 exit(0);
194         case 'R':       //rules
195                 Rules();
196                 exit(0);
197         case 'h':       //help
198                 Usage();
199                 exit(0);
200         default:
201                 Usage();
202                 exit(1);
203         }
204 }
205
206 void ReadConf(char *filename)
207 {
208         FILE *file_in;
209         char buf[513];
210         int i;
211         char *ch;
212         char tag[81], value[81];
213
214         file_in = fopen(filename, "r");
215         if (file_in) {
216                 while (fgets(buf, 512, file_in) != NULL) {
217                         if ((ch = strchr(buf, '#')))
218                                 *ch = '\0'; // truncate string from # char
219                         for (i = strlen(buf) - 1; i >= 0; i--)
220                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
221                                         buf[i] = '\0';
222                                 else break;
223
224                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
225                         for (i = 0; options[i].name; i++){
226                                 if (!strcasecmp(options[i].name, tag)) {
227                                         HandleOption(options[i].val, value);
228                                         break;
229                                 }
230                         }
231                 }
232                 fclose(file_in);
233         } //read file
234         else {
235                 fprintf(stderr, "Unable to open config file %s.\n", filename);
236         } //defaults
237
238 }
239
240 int StartNewPiece(int scr, char shape)
241 {
242         Players[scr].score.pieces++;
243         {
244                 Players[scr].curShape = Players[scr].nextShape;
245                 Players[scr].nextShape = shape;
246         }
247         Players[scr].curY = Players[scr].boardVisible + 4;
248         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
249         while (!ShapeVisible(Players[scr].curShape, scr,
250                              Players[scr].curY, Players[scr].curX))
251                 Players[scr].curY--;
252         if (!ShapeFits(Players[scr].curShape, scr,
253                         Players[scr].curY, Players[scr].curX))
254                 return 0;
255         PlotShape(Players[scr].curShape, scr,
256                 Players[scr].curY, Players[scr].curX, scr == me);
257         return 1;
258 }
259
260 void checkPaused(void)
261 { //check whether anyone paused the game
262         int i;
263
264         paused = Game.started < 1;
265         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
266                 paused |= Players[i].flags & SCF_paused;
267         if (paused) paused = 1;
268 }
269
270 void StartGame(void)
271 { //init new game
272         int i;
273
274         lastadd = me;
275         SRandom(Game.seed);
276         Game.speed = Game.initspeed;
277         for (i = 1; i < Players[me].score.level; i++)
278                 Game.speed /= SPEEDINC;
279         if (Game.speed < SPEEDMINIMUM)
280                 Game.speed = SPEEDMINIMUM;
281         ResetBaseTime();  //reset timer
282         SetITimer(Game.speed, Game.speed);
283         Players[me].nextShape = ChooseOption(stdOptions);
284         for (i = 1; i <= maxPlayer; i++) {
285                 Players[i].score.score = Players[i].score.lines
286                 = Players[i].score.adds = 0;
287                 Players[i].score.pieces = -1;
288                 ClearField(i);
289         } //reset all players
290         InitFields();
291 }
292
293 void CheckClears(int scr)
294 { //check for full lines
295         int linesCleared;
296         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
297 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
298 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
299         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
300                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
301
302         if ((linesCleared = ClearFullLines(scr)) > 0) {
303                 if (game == GT_onePlayer)
304                         if ((Players[scr].score.lines / 10) <
305                                         ((Players[scr].score.lines+linesCleared)/10)) {
306                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
307                                         Game.speed = SPEEDMINIMUM;
308                                 SetITimer(Game.speed, SetITimer(0, 0));
309                                 Players[scr].score.level++;
310                         } //level up
311                 Players[scr].score.score += Game.gravity
312                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
313                 Players[scr].score.lines += linesCleared;
314                 Players[scr].score.adds += linesCleared - (linesCleared < 4);
315                 if (scr == me) {
316                         if (game == GT_classicTwo) {
317                                 SendPacket(scr, NP_clear, 0, NULL);
318                                 if (linesCleared > 1) {
319                                         short junkLines;
320                                         netint4 data[1];
321
322                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
323                                         data[0] = junkLines;
324                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
325                                         Message("\\%dYou send %d lines",
326                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
327                                 } //send junk to others
328                         } //multiplayer
329                         else {
330                                 Message("\\%dYou cleared %d lines",
331                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
332                         } //singleplayer
333                 } //IT'S YOU
334         } //lines cleared
335 }
336
337 void OneGame(void)
338 {
339         int changed = 0;
340         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
341         int dropMode = 0;
342         int chatMode = 0;
343         char chatText[MSG_WIDTH] = "\0";
344
345         void GameKey(char key)
346         {
347                 char *p;
348
349                 if (chatMode) {
350                         if (key == 13) {
351                                 // enter text
352                                 chatMode = 0;
353                                 if (chatText[0]) {
354                                         Message("<\\%d%s\\7> %s",
355                                                 Players[me].team > 7 ? 7 : Players[me].team,
356                                                 Players[me].name, chatText);
357                                         if (game == GT_classicTwo)
358                                                 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
359                                         memset(chatText, 0, sizeof(chatText));
360                                 } //say it
361                                 else Messagetype(27, -1, NULL); //escape
362                                 return;
363                         }
364                         else if (key == 27) //escape
365                                 chatMode = 0;
366                         else if (key == 127 && chatText) //backspace
367                                 chatText[strlen(chatText) - 1] = 0;
368                         else if (strlen(chatText) < MSG_WIDTH-1) //text
369                                 chatText[strlen(chatText)] = key;
370                         Messagetype(key, strlen(chatText) - 1, chatText);
371                         return;
372                 } //key in chat mode
373
374                 if (!(p = strchr(keyTable, tolower(key)))) return;
375                 key = p - keyTable;
376
377                 // global actions (always possible, even if not playing)
378                 switch (key) {
379                 case KT_redraw:
380                         clear();
381                         InitFields();
382 //                      ScheduleFullRedraw();
383                         refresh();
384                         return;
385                 case KT_say:
386                         chatMode = 1;
387                         Messagetype(key, strlen(chatText) - 1, chatText);
388                         return;
389                 case KT_quit:
390                         ShowPause(me);
391                         refresh();
392                         gameStatus = 0;
393                         return;
394                 }
395
396                 if (Players[me].alive <= 0) return;
397                 // actions available while in game
398                 switch (key) {
399                 case KT_pause:
400                         Players[me].flags ^= SCF_paused;
401                         if (Game.started > 1)
402                                 Message(Players[me].flags & SCF_paused
403                                         ? "You paused the game" : "You unpaused the game");
404                         else
405                                 Message(Players[me].flags & SCF_paused
406                                         ? "You are not ready" : "You are ready");
407                         checkPaused();
408                         if (game == GT_classicTwo)
409                                 SendPacket(me, NP_pause, 0, NULL);
410                         ShowPause(me);
411                         changed = 1;
412                         return;
413                 }
414
415                 if (paused) return;
416                 // actions only available while actually playing
417                 switch (key) {
418                 case KT_left:
419                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
420                         break;
421                 case KT_right:
422                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
423                         break;
424                 case KT_rotleft:
425                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
426                         break;
427                 case KT_rotright:
428                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
429                         break;
430                 case KT_down:
431                         SetITimer(Game.speed, Game.speed);
432                         if (MovePiece(me, -1, 0)) {
433                                 if (spied) SendPacket(me, NP_down, 0, NULL);
434                         } //move one down
435                         else
436                                 gameStatus = 1; //completely dropped
437                         break;
438                 case KT_drop:
439                         SetITimer(Game.speed, Game.speed);
440                         if (DropPiece(me)) {
441                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
442                                 if (!Sets.dropmode) gameStatus = 1; //instadrop
443                         }
444                         else gameStatus = 1; //dropped
445                         dropMode = Sets.dropmode > 1;
446                         break;
447                 case KT_faster:
448                         if (game != GT_onePlayer) break;
449                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
450                                 Game.speed = SPEEDMINIMUM;
451                         SetITimer(Game.speed, SetITimer(0, 0));
452                         Players[me].score.level++;
453                         ShowScore(me, Players[me].score);
454                         changed = 1;
455                         break;
456                 }
457
458                 if (dropMode && DropPiece(me) > 0) {
459                         SetITimer(Game.speed, Game.speed);
460                         if (spied) SendPacket(me, NP_drop, 0, NULL);
461                 }
462                 return;
463         } //GameKey
464
465         int oldPaused = 0;
466
467         void GameNet(_netEvent net)
468         {
469                 switch(net.type) {
470                 case NP_newPiece:
471                 {
472                         memcpy(&Players[net.uid].nextShape, net.data,
473                                 sizeof(Players[0].nextShape));
474                         StartNewPiece(net.uid, Players[net.uid].curShape);
475                         break;
476                 }
477                 case NP_down:
478                         MovePiece(net.uid, -1, 0);
479                         break;
480                 case NP_left:
481                         MovePiece(net.uid, 0, -1);
482                         break;
483                 case NP_right:
484                         MovePiece(net.uid, 0, 1);
485                         break;
486                 case NP_rotleft:
487                         RotatePiece(net.uid, -1);
488                         break;
489                 case NP_rotright:
490                         RotatePiece(net.uid, 1);
491                         break;
492                 case NP_drop:
493                         DropPiece(net.uid);
494                         break;
495                 case NP_clear:
496                         CheckClears(net.uid);
497                         break;
498                 case NP_insertJunk:
499                 {
500                         netint4 data[3];
501
502                         memcpy(data, net.data, sizeof(data));
503                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
504                         break;
505                 } //player added junklines
506                 case NP_giveJunk:
507                 {
508                         netint4 data[3];
509                         short column;
510
511                         if (Players[me].alive <= 0) break;
512                         memcpy(data, net.data, sizeof(data[0]));
513                         column = Random(0, Players[me].boardWidth);
514                         Message("\\%d%s sends %d lines",
515                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
516                                 Players[net.uid].name, data[0]);
517                         lastadd = net.uid;
518                         InsertJunk(me, Players[net.uid].team, data[0], column);
519                         if (spied) {
520                                 data[1] = column;
521                                 data[2] = net.uid;
522                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
523                         } //show changes to others
524                         break;
525                 } //receive junklines
526                 case NP_msg:
527                 {
528                         Message("<\\%d%s\\7> %s",
529                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
530                                 Players[net.uid].name, net.data, net.type);
531                         break;
532                 } //chat
533                 case NP_start:
534                 {
535                         int i;
536
537                         Game.started = 2;
538                         paused = 0;
539                         Message("The game has started");
540                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
541                                 ShowPause(i);
542                         break;
543                 } //start game
544                 case NP_stop:
545                 {
546                         if (Game.started > 1) {
547                                 int winner;
548                                 float timer;
549                                 int i;
550
551                                 Message("The game has ended");
552                                 timer = CurTimeval() / 1e6;
553                                 if (timer > 5) {
554                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
555                                                 Message("\\%d%10s%6.1fp%5.1fa",
556                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
557                                                         Players[i].score.pieces / timer * 60,
558                                                         Players[i].score.adds / timer * 60);
559                                                 if (Players[i].alive > 0) winner = i;
560                                         } //show player stats
561                                 if (winner)
562                                         Message("%s won after %0.0f'%02d\"",
563                                                 Players[winner].name, timer / 60, (int)timer % 60);
564                                 } //show game stats
565                                 Message(NULL);
566                         } //game was playing
567                         Game.started = 0;
568                         memcpy(&Game.seed, net.data, net.size);
569                         {
570                                 int i;
571
572                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
573                                         Players[i].alive = 1;
574                                         Players[i].flags |= SCF_paused;
575                                 } //reset players
576                         }
577                         StartGame();   //reset everything
578                         ShowTime();    //redraw timer while unpaused
579                         checkPaused(); //pause
580                         oldPaused = 0; //reset pause
581                         changed = 1;
582                         gameStatus = 1;
583                         break;
584                 } //stop game
585                 case NP_newPlayer:
586                 {
587                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
588                                                                   "Red", "Grey", "White", "*Orange" };
589
590                         if (net.uid>maxPlayer) maxPlayer = net.uid;
591                         memcpy(&Players[net.uid], net.data, net.size);
592                         ClearField(net.uid);
593                         InitFields();
594                         if (Players[net.uid].team > 7)
595                                 Message("%s joined the game", Players[net.uid].name);
596                         else
597                                 Message("%s joined %s team", Players[net.uid].name,
598                                         teams[Players[net.uid].team]);
599                         if (Players[net.uid].flags & SCF_paused) {
600                                 checkPaused();
601                         } //player has paused
602 //                      DrawField(net.uid);
603 //                              ShowPause(net.uid);
604                         changed = 1;
605                         break;
606                 } //player joined
607                 case NP_pause:
608                 {
609                         char s[20];
610
611                         Players[net.uid].flags ^= SCF_paused;
612                         if (Game.started > 1)
613                                 strcpy(s, Players[net.uid].flags&SCF_paused
614                                         ? "paused the game" : "unpaused the game");
615                         else
616                                 strcpy(s, Players[net.uid].flags&SCF_paused
617                                         ? "is not ready" : "is ready");
618                         Message("%s %s", Players[net.uid].name, s);
619                         checkPaused();
620                         ShowPause(net.uid);
621                         changed = 1;
622                         break;
623                 } //(un)pause
624                 case NP_part:
625                         // player left
626                         checkPaused();
627                         oldPaused = 0;
628                         Players[net.uid].alive = -1;
629                         Message("%s left", Players[net.uid].name);
630                         checkPaused();
631                         ShowPause(net.uid);
632                         changed = 1;
633                         break;
634                 case NP_argghhh:
635                 {
636                         char i;
637                         memcpy(&i, net.data, sizeof(i));
638                         Players[net.uid].alive = 0;
639                         if (i == me)
640                                 Message("\\%dYou fragged %s",
641                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
642                         else if (i == net.uid)
643                                 Message("\\%d%s died",
644                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
645                         else
646                                 Message("\\%d%s fragged %s",
647                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
648                                         Players[net.uid].name);
649                         checkPaused();
650                         ShowPause(net.uid);
651                         changed = 1;
652                         break;
653                 } //G/O
654                 default:
655                         break;
656                 } //E_net
657         } //GameNet
658
659         MyEvent event;
660         long pauseTimeLeft;
661         int i;
662
663         StartGame();
664         while (gameStatus) {
665 GameLoop:
666                 gameStatus = 2;
667                 if (Players[me].alive > 0) {
668                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
669                                         netint4 data[4];
670                                 Players[me].alive = 0;
671                                 if (lastadd == me) Message("\\%dYou died",
672                                         Players[me].team > 7 ? 7 : Players[me].team);
673                                 else Message("\\%d%s fragged you",
674                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
675                                         Players[lastadd].name);
676                                 if (game == GT_classicTwo)
677                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
678                                 ShowPause(me);
679                                 changed = 1;
680                         } //die
681                         else {
682                                 ShowScore(me, Players[me].score);
683                                 if (spied) {
684                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
685                                 } //send new piece
686                         }
687                 } //new piece
688                 while (gameStatus == 2) {
689                         for (i = 1; i < MAX_SCREENS; i++)
690                                 if (Players[i].alive > 0 && PlayerDisp[i])
691                                         changed |= RefreshBoard(i);
692                         if (changed) {
693                                 if (!paused) ShowTime();
694                                 refresh();
695                                 changed = 0;
696                         } //screen update
697                         {
698                         short playercount = 0;
699                         for (i = 1; i < MAX_SCREENS; i++)
700                                 if (Players[i].alive >= 0) playercount++;
701                         if (playercount < 1) gameStatus = 0;
702                         }
703                         switch (WaitMyEvent(&event, EM_any)) {
704                         case E_alarm:
705                                 if (!paused && Players[me].alive > 0)
706                                         if (!MovePiece(me, -1, 0)) //move down
707                                                 gameStatus = 1; //new piece
708                                         else
709                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
710                                 break;
711                         case E_key:
712                                 GameKey(event.u.key);
713                                 break;
714                         case E_net:
715                                 GameNet(event.u.net);
716                                 break;
717                         case E_lostConn:
718                                 goto gameOver;
719                         } //handle event
720                         if (paused != oldPaused) {
721                                 if (paused) {
722                                         PauseTime();
723                                         pauseTimeLeft = SetITimer(0, 0);
724                                 }
725                                 else {
726                                         SetITimer(Game.speed, pauseTimeLeft);
727                                         ResumeTime();
728                                 }
729                                 oldPaused = paused;
730                         } //(un)pause
731                 } //game loop
732                 dropMode = 0;
733                 Players[me].score.score++;
734                 CheckClears(me);
735         } //new piece loop
736 gameOver:
737         SetITimer(0, 0);
738 }
739
740 int main(int argc, char **argv)
741 {
742         char ch;
743
744         game = GT_onePlayer;
745         port = DEFAULT_PORT;
746         maxPlayer = 1;
747         Game.initspeed = DEFAULT_INTERVAL;
748         Game.gravity = 0;
749         MapKeys(DEFAULT_KEYS);
750         {
751                 int i;
752                 char *userName;
753
754                 for (i = 0; i < MAX_SCREENS; i++) {
755                         Players[i].alive = -1;
756                         Players[i].score.level = 1;
757                         Players[i].boardWidth = 10;
758                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
759                         Players[i].boardVisible = 20;
760                         strcpy(Players[i].name, "???");
761                         ClearField(i);
762                 }
763                 if (!(userName = getenv("LOGNAME")) || !userName[0])
764                         if (!(userName = getenv("USER")) || !userName[0])
765                                 userName = "Anonymous";
766                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
767                 Players[0].name[16] = 0;
768                 Players[0].alive = 1;
769                 Players[0].dropmode = 0;
770         } //set defaults
771
772 //      if (getopt(argc, argv, "f:") == 'f')
773 //              ReadConf(optarg);
774 //      else
775         ReadConf(CONFIG_FILE);
776         while ((ch = getopt_long(
777                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
778         )) != -1)
779                 HandleOption(ch, optarg);
780         if (optind < argc) {
781                 Usage();
782                 exit(1);
783         }
784 //      WriteConf();
785
786         InitScreens();  //setup screen
787
788         if (game == GT_classicTwo) {
789                 spied = 1;
790                 InitiateConnection(hostStr, port);
791                 HandShake();
792                 maxPlayer = me;
793                 checkPaused();
794                 OneGame();
795         } //client
796         else {
797                 Game.seed = time(0);
798                 Game.started = 2;
799                 me = 1;
800                 memcpy(&Players[me], &Players[0], sizeof(_Player));
801                 Players[me].team = 7;
802                 OneGame();
803         } //singleplay
804         return 0;
805 }
806