2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 #include <sys/types.h>
27 #include <netinet/in.h>
36 static struct option options[] = {
37 { "ascii", 2, 0, 'a' },
38 { "connect", 1, 0, 'c' },
39 { "port", 1, 0, 'p' },
40 { "level", 1, 0, 'l' },
41 { "nick", 1, 0, 'n' },
42 { "team", 1, 0, 't' },
43 { "dropmode", 2, 0, 'd' },
44 { "color", 2, 0, 'C' },
45 { "slowterm", 2, 0, 'S' },
46 { "keys", 1, 0, 'k' },
47 { "rules", 0, 0, 'R' },
48 { "info", 0, 0, 'H' },
49 { "help", 0, 0, 'h' },
54 KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55 KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
58 static char *keyNames[KT_numKeys+1] = {
59 "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60 "Faster", "Pause", "Redraw", "Say", "Quit", NULL
63 _Sets Sets = {7, 0, 1, 1, 1};
65 static char keyTable[KT_numKeys+1];
68 static int paused = 0;
72 void MapKeys(char *newKeys)
79 /* XXX assumptions about ASCII encoding here */
80 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81 if (newKeys[i] == '^' && newKeys[i+1])
82 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
84 keyTable[k] = newKeys[i];
86 memset(used, 0, sizeof(used));
87 for (k = 0; k < KT_numKeys; k++) {
88 ch = (unsigned char) keyTable[k];
90 if (iscntrl(ch) && ch < ' ')
91 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
93 sprintf(scratch, "\"%c\"", ch);
95 sprintf(scratch, "0x%X", ch);
97 fprintf(stderr, "Duplicate key mappings:\n");
99 fprintf(stderr, " %s mapped to both %s and %s\n",
100 scratch, keyNames[used[ch]-1], keyNames[k]);
112 "Usage: netris <options>\n"
114 " -h, --help\t\tPrint this usage information\n"
115 " -H, --info\t\tShow distribution and warranty information\n"
116 " -R, --rules\t\tShow game rules\n"
118 " -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
119 " -a, --ascii\t\tUse ascii characters\n"
120 " -C, --color=0\t\tDisable color\n"
122 " -c, --connect <host>\tInitiate connection\n"
123 " -p, --port <port>\tSet port number (default is %d)\n"
125 " -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
126 " -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
127 " -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
128 " -d, --dropmode\tDrops go into drop mode\n"
129 " -D, --instadrop\tInstant drop\n"
131 " -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
132 " -F, --fair-robot\tUse fair robot interface\n"
134 DEFAULT_PORT, DEFAULT_KEYS
138 void HandleOption(char tag, char *value)
142 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
143 Sets.drawstyle &= ~Sets.ascii;
146 game = GT_classicTwo;
152 case 'i': //speed (of level 1)
153 Game.initspeed = atof(value) * 1e6;
156 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
159 memcpy(Players[0].name, value, strlen(value) + 1);
162 Players[0].team = atoi(value);
165 Sets.dropmode = value ? atoi(value) : 1;
168 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
171 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
192 void ReadConf(char *filename)
198 char tag[81], value[81];
200 file_in = fopen(filename, "r");
202 while (fgets(buf, 512, file_in) != NULL) {
203 if ((ch = strchr(buf, '#')))
204 *ch = '\0'; // truncate string from # char
205 for (i = strlen(buf) - 1; i >= 0; i--)
206 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
210 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
211 for (i = 0; options[i].name; i++){
212 if (!strcasecmp(options[i].name, tag)) {
213 HandleOption(options[i].val, value);
221 fprintf(stderr, "Unable to open config file %s.\n", filename);
226 int StartNewPiece(int scr, char shape)
228 Players[scr].score.pieces++;
230 Players[scr].curShape = Players[scr].nextShape;
231 Players[scr].nextShape = shape;
233 Players[scr].curY = Players[scr].boardVisible + 4;
234 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
235 while (!ShapeVisible(Players[scr].curShape, scr,
236 Players[scr].curY, Players[scr].curX))
238 if (!ShapeFits(Players[scr].curShape, scr,
239 Players[scr].curY, Players[scr].curX))
241 PlotShape(Players[scr].curShape, scr,
242 Players[scr].curY, Players[scr].curX, scr == me);
246 void checkPaused(void)
247 { //check whether anyone paused the game
250 paused = Game.started < 1;
251 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
252 paused |= Players[i].flags & SCF_paused;
253 if (paused) paused = 1;
262 Game.speed = Game.initspeed;
263 for (i = 1; i < Players[me].score.level; i++)
264 Game.speed /= SPEEDINC;
265 if (Game.speed < SPEEDMINIMUM)
266 Game.speed = SPEEDMINIMUM;
267 ResetBaseTime(); //reset timer
268 SetITimer(Game.speed, Game.speed);
269 Players[me].nextShape = ChooseOption(stdOptions);
270 for (i = 1; i <= maxPlayer; i++) {
271 Players[i].score.score = Players[i].score.lines
272 = Players[i].score.adds = 0;
273 Players[i].score.pieces = -1;
275 } //reset all players
279 void CheckClears(int scr)
280 { //check for full lines
282 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
283 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
284 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
285 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
286 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
288 if ((linesCleared = ClearFullLines(scr)) > 0) {
289 if (game == GT_onePlayer)
290 if ((Players[scr].score.lines / 10) <
291 ((Players[scr].score.lines+linesCleared)/10)) {
292 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
293 Game.speed = SPEEDMINIMUM;
294 SetITimer(Game.speed, SetITimer(0, 0));
295 Players[scr].score.level++;
297 Players[scr].score.score += Game.gravity
298 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
299 Players[scr].score.lines += linesCleared;
300 Players[scr].score.adds += linesCleared - (linesCleared < 4);
302 if (game == GT_classicTwo) {
303 SendPacket(scr, NP_clear, 0, NULL);
304 if (linesCleared > 1) {
308 junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
310 SendPacket(me, NP_giveJunk, sizeof(data), data);
311 Message("\\%dYou send %d lines",
312 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
313 } //send junk to others
316 Message("\\%dYou cleared %d lines",
317 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
326 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
329 char chatText[MSG_WIDTH] = "\0";
331 void GameKey(char key)
340 Message("<\\%d%s\\7> %s",
341 Players[me].team > 7 ? 7 : Players[me].team,
342 Players[me].name, chatText);
343 if (game == GT_classicTwo)
344 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
345 memset(chatText, 0, sizeof(chatText));
347 else Messagetype(27, -1, NULL); //escape
350 else if (key == 27) //escape
352 else if (key == 127 && chatText) //backspace
353 chatText[strlen(chatText) - 1] = 0;
354 else if (strlen(chatText) < MSG_WIDTH-1) //text
355 chatText[strlen(chatText)] = key;
356 Messagetype(key, strlen(chatText) - 1, chatText);
360 if (!(p = strchr(keyTable, tolower(key)))) return;
363 // global actions (always possible, even if not playing)
368 // ScheduleFullRedraw();
373 Messagetype(key, strlen(chatText) - 1, chatText);
382 if (Players[me].alive <= 0) return;
383 // actions available while in game
386 Players[me].flags ^= SCF_paused;
387 if (Game.started > 1)
388 Message(Players[me].flags & SCF_paused
389 ? "You paused the game" : "You unpaused the game");
391 Message(Players[me].flags & SCF_paused
392 ? "You are not ready" : "You are ready");
394 if (game == GT_classicTwo)
395 SendPacket(me, NP_pause, 0, NULL);
402 // actions only available while actually playing
405 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
408 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
411 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
414 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
417 SetITimer(Game.speed, Game.speed);
418 if (MovePiece(me, -1, 0)) {
419 if (spied) SendPacket(me, NP_down, 0, NULL);
422 gameStatus = 1; //completely dropped
425 SetITimer(Game.speed, Game.speed);
427 if (spied) SendPacket(me, NP_drop, 0, NULL);
428 if (!Sets.dropmode) gameStatus = 1; //instadrop
430 else gameStatus = 1; //dropped
431 dropMode = Sets.dropmode > 1;
434 if (game != GT_onePlayer) break;
435 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
436 Game.speed = SPEEDMINIMUM;
437 SetITimer(Game.speed, SetITimer(0, 0));
438 Players[me].score.level++;
439 ShowScore(me, Players[me].score);
444 if (dropMode && DropPiece(me) > 0) {
445 SetITimer(Game.speed, Game.speed);
446 if (spied) SendPacket(me, NP_drop, 0, NULL);
453 void GameNet(_netEvent net)
458 memcpy(&Players[net.uid].nextShape, net.data,
459 sizeof(Players[0].nextShape));
460 StartNewPiece(net.uid, Players[net.uid].curShape);
464 MovePiece(net.uid, -1, 0);
467 MovePiece(net.uid, 0, -1);
470 MovePiece(net.uid, 0, 1);
473 RotatePiece(net.uid, -1);
476 RotatePiece(net.uid, 1);
482 CheckClears(net.uid);
488 memcpy(data, net.data, sizeof(data));
489 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
491 } //player added junklines
497 if (Players[me].alive <= 0) break;
498 memcpy(data, net.data, sizeof(data[0]));
499 column = Random(0, Players[me].boardWidth);
500 Message("\\%d%s sends %d lines",
501 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
502 Players[net.uid].name, data[0]);
504 InsertJunk(me, Players[net.uid].team, data[0], column);
508 SendPacket(me, NP_insertJunk, sizeof(data), data);
509 } //show changes to others
511 } //receive junklines
514 Message("<\\%d%s\\7> %s",
515 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
516 Players[net.uid].name, net.data, net.type);
525 Message("The game has started");
526 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
532 if (Game.started > 1) {
537 Message("The game has ended");
538 timer = CurTimeval() / 1e6;
540 for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
541 Message("\\%d%10s%6.1fp%5.1fa",
542 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
543 Players[i].score.pieces / timer * 60,
544 Players[i].score.adds / timer * 60);
545 if (Players[i].alive > 0) winner = i;
546 } //show player stats
548 Message("%s won after %0.0f'%02d\"",
549 Players[winner].name, timer / 60, (int)timer % 60);
554 memcpy(&Game.seed, net.data, net.size);
558 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
559 Players[i].alive = 1;
560 Players[i].flags |= SCF_paused;
563 StartGame(); //reset everything
564 ShowTime(); //redraw timer while unpaused
565 checkPaused(); //pause
566 oldPaused = 0; //reset pause
573 char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
574 "Red", "Grey", "White", "*Orange" };
576 if (net.uid>maxPlayer) maxPlayer = net.uid;
577 memcpy(&Players[net.uid], net.data, net.size);
580 if (Players[net.uid].team > 7)
581 Message("%s joined the game", Players[net.uid].name);
583 Message("%s joined %s team", Players[net.uid].name,
584 teams[Players[net.uid].team]);
585 if (Players[net.uid].flags & SCF_paused) {
587 } //player has paused
588 // DrawField(net.uid);
589 // ShowPause(net.uid);
597 Players[net.uid].flags ^= SCF_paused;
598 if (Game.started > 1)
599 strcpy(s, Players[net.uid].flags&SCF_paused
600 ? "paused the game" : "unpaused the game");
602 strcpy(s, Players[net.uid].flags&SCF_paused
603 ? "is not ready" : "is ready");
604 Message("%s %s", Players[net.uid].name, s);
614 Players[net.uid].alive = -1;
615 Message("%s left", Players[net.uid].name);
623 memcpy(&i, net.data, sizeof(i));
624 Players[net.uid].alive = 0;
626 Message("\\%dYou fragged %s",
627 Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
628 else if (i == net.uid)
629 Message("\\%d%s died",
630 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
632 Message("\\%d%s fragged %s",
633 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
634 Players[net.uid].name);
653 if (Players[me].alive > 0) {
654 if (!StartNewPiece(me, ChooseOption(stdOptions))) {
656 Players[me].alive = 0;
657 if (lastadd == me) Message("\\%dYou died",
658 Players[me].team > 7 ? 7 : Players[me].team);
659 else Message("\\%d%s fragged you",
660 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
661 Players[lastadd].name);
662 if (game == GT_classicTwo)
663 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
668 ShowScore(me, Players[me].score);
670 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
674 while (gameStatus == 2) {
675 for (i = 1; i < MAX_SCREENS; i++)
676 if (Players[i].alive > 0 && PlayerDisp[i])
677 changed |= RefreshBoard(i);
679 if (!paused) ShowTime();
684 short playercount = 0;
685 for (i = 1; i < MAX_SCREENS; i++)
686 if (Players[i].alive >= 0) playercount++;
687 if (playercount < 1) gameStatus = 0;
689 switch (WaitMyEvent(&event, EM_any)) {
691 if (!paused && Players[me].alive > 0)
692 if (!MovePiece(me, -1, 0)) //move down
693 gameStatus = 1; //new piece
695 if (spied) SendPacket(me, NP_down, 0, NULL);
698 GameKey(event.u.key);
701 GameNet(event.u.net);
706 if (paused != oldPaused) {
709 pauseTimeLeft = SetITimer(0, 0);
712 SetITimer(Game.speed, pauseTimeLeft);
719 Players[me].score.score++;
726 int main(int argc, char **argv)
733 Game.initspeed = DEFAULT_INTERVAL;
735 MapKeys(DEFAULT_KEYS);
740 for (i = 0; i < MAX_SCREENS; i++) {
741 Players[i].alive = -1;
742 Players[i].score.level = 1;
743 Players[i].boardWidth = 10;
744 Players[i].boardHeight = MAX_BOARD_HEIGHT;
745 Players[i].boardVisible = 20;
746 strcpy(Players[i].name, "???");
749 if (!(userName = getenv("LOGNAME")) || !userName[0])
750 if (!(userName = getenv("USER")) || !userName[0])
751 userName = "Anonymous";
752 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
753 Players[0].name[16] = 0;
754 Players[0].alive = 1;
755 Players[0].dropmode = 0;
758 // if (getopt(argc, argv, "f:") == 'f')
761 ReadConf(CONFIG_FILE);
762 while ((ch = getopt_long(
763 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
765 HandleOption(ch, optarg);
772 InitScreens(); //setup screen
774 if (game == GT_classicTwo) {
776 InitiateConnection(hostStr, port);
786 memcpy(&Players[me], &Players[0], sizeof(_Player));
787 Players[me].team = 7;