team names defined in global include
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <stdbool.h>
25 #include <ctype.h>
26 #include <string.h>
27 #include <sys/types.h>
28 #include <netinet/in.h>
29
30 #include "client.h"
31 #include "util.h"
32 #include "board.h"
33 #include "curses.h"
34 #include "inet.h"
35 #include "msg.h"
36
37 static struct option options[] = {
38         { "ascii",              2, 0, 'a' },
39         { "connect",    1, 0, 'c' },
40         { "port",               1, 0, 'p' },
41         { "level",              1, 0, 'l' },
42         { "nick",               1, 0, 'n' },
43         { "team",               1, 0, 't' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
60         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 enum {
68         CT_quit, CT_pause,
69         CT_MAX
70 };
71 static char *cmds[] = {
72         "quit", "pause"
73 };
74
75 static char *hostStr;
76 static bool paused = 0;
77 static char lastadd;
78
79
80 void handle_setkeys(char *newKeys)
81 {
82         int i, k, ch;
83         char used[256];
84         int errs = 0;
85         char scratch[6];
86
87         /* XXX assumptions about ASCII encoding here */
88         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
89                 if (newKeys[i] == '^' && newKeys[i+1])
90                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
91                 else
92                         keyTable[k] = newKeys[i];
93         }
94         memset(used, 0, sizeof(used));
95         for (k = 0; k < KT_numKeys; k++) {
96                 ch = (unsigned char) keyTable[k];
97                 if (used[ch]) {
98                         if (iscntrl(ch) && ch < ' ')
99                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
100                         else if (isprint(ch))
101                                 sprintf(scratch, "\"%c\"", ch);
102                         else
103                                 sprintf(scratch, "0x%X", ch);
104                         if (!errs)
105                                 fprintf(stderr, "Duplicate key mappings:\n");
106                         errs++;
107                         fprintf(stderr, "  %s mapped to both %s and %s\n",
108                                 scratch, keyNames[used[ch]-1], keyNames[k]);
109                 }
110                 used[ch] = k + 1;
111         }
112         if (errs)
113                 exit(1);
114 }
115
116 void Usage(void)
117 {
118         Header();
119         fprintf(stderr,
120                 "Usage: netris <options>\n"
121                 "\n"
122                 "  -h, --help\t\tPrint this usage information\n"
123                 "  -H, --info\t\tShow distribution and warranty information\n"
124                 "  -R, --rules\t\tShow game rules\n"
125                 "\n"
126                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
127                 "  -a, --ascii\t\tUse ascii characters\n"
128                 "  -C, --color=0\t\tDisable color\n"
129                 "\n"
130                 "  -c, --connect <host>\tInitiate connection\n"
131                 "  -p, --port <port>\tSet port number (default is %d)\n"
132                 "\n"
133                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
134                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
135                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
136                 "\n"
137                 "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
138                 "  -F, --fair-robot\tUse fair robot interface\n"
139                 "\n",
140                 DEFAULT_PORT, DEFAULT_KEYS
141         );
142 }
143
144 void handle_arg(char tag, char *value)
145 {
146         switch (tag) {
147         case 'a':       //ascii
148                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
149                 Sets.drawstyle &= ~Sets.ascii;
150                 break;
151         case 'c':       //connect
152                 Game.type = GT_classicTwo;
153                 hostStr = value;
154                 break;
155         case 'p':       //port
156                 port = atoi(value);
157                 break;
158         case 'i':       //speed (of level 1)
159                 Game.initspeed = atof(value) * 1e6;
160                 break;
161         case 'l':       //level
162                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
163                 break;
164         case 'n':       //nick
165                 memcpy(Players[0].name, value, strlen(value) + 1);
166                 break;
167         case 't':       //team
168                 Players[0].team = atoi(value);
169                 break;
170         case 'C':       //color
171                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
172                 break;
173         case 'S':       //slowterm
174                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
175                 break;
176         case 'k':       //keys
177                 handle_setkeys(value);
178                 break;
179         case 'H':       //info
180                 Header();
181                 DistInfo();
182                 exit(0);
183         case 'R':       //rules
184                 Rules();
185                 exit(0);
186         case 'h':       //help
187                 Usage();
188                 exit(0);
189         default:
190                 Usage();
191                 exit(1);
192         }
193 }
194
195 void handle_conffile(char *filename)
196 {
197         FILE *file_in;
198         char buf[513];
199         int i;
200         char *ch;
201         char tag[81], value[81];
202
203         file_in = fopen(filename, "r");
204         if (file_in) {
205                 while (fgets(buf, 512, file_in) != NULL) {
206                         if ((ch = strchr(buf, '#')))
207                                 *ch = '\0'; // truncate string from # char
208                         for (i = strlen(buf) - 1; i >= 0; i--)
209                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
210                                         buf[i] = '\0';
211                                 else break;
212
213                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
214                         for (i = 0; options[i].name; i++){
215                                 if (!strcasecmp(options[i].name, tag)) {
216                                         handle_arg(options[i].val, value);
217                                         break;
218                                 }
219                         }
220                 }
221                 fclose(file_in);
222         } //read file
223         else {
224                 fprintf(stderr, "Unable to open config file %s.\n", filename);
225         } //defaults
226 }
227
228 int game_piece(int scr, char shape)
229 {
230         Players[scr].score.pieces++;
231         {
232                 Players[scr].curShape = Players[scr].nextShape;
233                 Players[scr].nextShape = shape;
234         }
235         Players[scr].curY = Players[scr].boardVisible + 4;
236         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
237         while (!ShapeVisible(Players[scr].curShape, scr,
238                              Players[scr].curY, Players[scr].curX))
239                 Players[scr].curY--;
240         if (!ShapeFits(Players[scr].curShape, scr,
241                         Players[scr].curY, Players[scr].curX))
242                 return 0;
243         PlotShape(Players[scr].curShape, scr,
244                 Players[scr].curY, Players[scr].curX, scr == me);
245         return 1;
246 }
247
248 void game_setpaused(void)
249 { //check whether anyone paused the game
250         int i;
251
252         paused = Game.started < 1;
253         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
254                 paused |= (Players[i].flags & SCF_paused) != 0;
255 }
256
257 void game_reset(void)
258 { //init new game
259         int i;
260
261         lastadd = me;
262         SRandom(Game.seed);
263         Game.speed = Game.initspeed;
264         for (i = 1; i < Players[me].score.level; i++)
265                 Game.speed /= SPEEDINC;
266         if (Game.speed < SPEEDMINIMUM)
267                 Game.speed = SPEEDMINIMUM;
268         ResetBaseTime();  //reset timer
269         SetITimer(Game.speed, Game.speed);
270         Players[me].nextShape = ChooseOption(stdOptions);
271         for (i = 1; i <= maxPlayer; i++) {
272                 Players[i].score.score = Players[i].score.lines
273                 = Players[i].score.adds = 0;
274                 Players[i].score.pieces = -1;
275                 ClearField(i);
276         } //reset all players
277         InitFields();
278 }
279
280 void game_clear(int scr)
281 { //check for full lines
282         int linesCleared;
283         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
284 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
285 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
286         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
287                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
288
289         if ((linesCleared = ClearFullLines(scr)) > 0) {
290                 if (Game.type == GT_onePlayer)
291                         if ((Players[scr].score.lines / 10) <
292                                         ((Players[scr].score.lines+linesCleared)/10)) {
293                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
294                                         Game.speed = SPEEDMINIMUM;
295                                 SetITimer(Game.speed, SetITimer(0, 0));
296                                 Players[scr].score.level++;
297                         } //level up
298                 Players[scr].score.score += Game.gravity
299                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
300                 Players[scr].score.lines += linesCleared;
301                 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
302                 if (scr == me) {
303                         if (Game.type == GT_classicTwo) {
304                                 SendPacket(scr, NP_clear, 0, NULL);
305                                 if (linesCleared > 1) {
306                                         short junkLines;
307                                         netint4 data[1];
308
309                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
310                                         data[0] = junkLines;
311                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
312                                         Message("\\%dYou send %d lines",
313                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
314                                 } //send junk to others
315                         } //multiplayer
316                         else {
317                                 Message("\\%dYou cleared %d lines",
318                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
319                         } //singleplayer
320                 } //IT'S YOU
321         } //lines cleared
322 }
323
324 void game_loop(void)
325 {
326         bool changed = 0;
327         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
328         bool chatMode = 0;
329         char chatText[MSG_WIDTH] = "\0";
330
331         void handle_cmd(char cmd, char *arg)
332         {
333                 switch (cmd) {
334                 case CT_quit:
335                         ShowPause(me);
336                         refresh();
337                         gameStatus = 0;
338                         return;
339                 case CT_pause:
340                         if (Players[me].alive <= 0) return;
341                         Players[me].flags ^= SCF_paused;
342                         if (Game.started > 1)
343                                 Message(Players[me].flags & SCF_paused
344                                         ? "You paused the game" : "You unpaused the game");
345                         else
346                                 Message(Players[me].flags & SCF_paused
347                                         ? "You are not ready" : "You are ready");
348                         game_setpaused();
349                         if (Game.type == GT_classicTwo)
350                                 SendPacket(me, NP_pause, 0, NULL);
351                         ShowPause(me);
352                         changed = 1;
353                         return;
354                 }
355         }
356
357         void handle_cmdstr(char *cmd)
358         {
359                 char tag[17], value[81];
360                 char *cmdend;
361                 int i;
362
363                 if ((cmdend = strchr(cmd, ' '))) {
364                         *cmdend = 0;
365                 } else {
366                         cmdend = cmd + strlen(cmd); // whole string
367                 }
368                 for (i = 0; i < CT_MAX; i++){
369                         if (!strcasecmp(cmds[i], cmd)) {
370                                 return handle_cmd(i, cmdend + 1);
371                         }
372                 }
373                 Message("Unknown command /%s", cmd);
374         }
375
376         void handle_str(char *str)
377         {
378                 if (chatText[0] == '/') {
379                         if (chatText[1] != '/') {
380                                 handle_cmdstr(chatText + 1);
381                                 return;
382                         }
383                         memmove(chatText, chatText + 1, strlen(chatText));
384                 }
385
386                 Message("<\\%d%s\\7> %s",
387                         Players[me].team > 7 ? 7 : Players[me].team,
388                         Players[me].name, chatText);
389                 if (Game.type == GT_classicTwo)
390                         SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
391         }
392
393         void handle_key(char key)
394         {
395                 char *p;
396
397                 if (chatMode) {
398                         if (key == 13) {
399                                 // enter text
400                                 chatMode = 0;
401                                 if (chatText[0]) {
402                                         handle_str(chatText);
403                                         memset(chatText, 0, sizeof(chatText));
404                                 } //say it
405                                 else Messagetype(27, -1, NULL); //escape
406                                 return;
407                         }
408                         else if (key == 27) //escape
409                                 chatMode = 0;
410                         else if (key == 127 && chatText) //backspace
411                                 chatText[strlen(chatText) - 1] = 0;
412                         else if (strlen(chatText) < MSG_WIDTH-1) //text
413                                 chatText[strlen(chatText)] = key;
414                         Messagetype(key, strlen(chatText) - 1, chatText);
415                         return;
416                 } //key in chat mode
417
418                 if (!(p = strchr(keyTable, tolower(key)))) return;
419                 key = p - keyTable;
420
421         void handle_keycmd(char key)
422         {
423                 switch (key) {
424                 case KT_redraw:
425                         clear();
426                         InitFields();
427 //                      ScheduleFullRedraw();
428                         refresh();
429                         return;
430                 case KT_say:
431                         chatMode = 1;
432                         Messagetype(key, strlen(chatText) - 1, chatText);
433                         return;
434                 case KT_quit:
435                         handle_cmd(CT_quit, NULL);
436                         return;
437                 case KT_pause:
438                         handle_cmd(CT_pause, NULL);
439                         return;
440                 }
441
442                 if (Players[me].alive <= 0 || paused) return;
443                 // actions only available while actually playing
444                 switch (key) {
445                 case KT_left:
446                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
447                         break;
448                 case KT_right:
449                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
450                         break;
451                 case KT_rotleft:
452                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
453                         break;
454                 case KT_rotright:
455                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
456                         break;
457                 case KT_down:
458                         SetITimer(Game.speed, Game.speed);
459                         if (MovePiece(me, -1, 0)) {
460                                 if (spied) SendPacket(me, NP_down, 0, NULL);
461                         } //move one down
462                         else
463                                 gameStatus = 1; //completely dropped
464                         break;
465                 case KT_dropsoft:
466                         SetITimer(Game.speed, Game.speed);
467                         if (DropPiece(me)) {
468                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
469                         }
470                         else gameStatus = 1; //dropped
471                         break;
472                 case KT_drop:
473                         SetITimer(Game.speed, Game.speed);
474                         if (DropPiece(me)) {
475                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
476                         }
477                         gameStatus = 1; // drop
478                         break;
479                 case KT_faster:
480                         if (Game.type != GT_onePlayer) break;
481                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
482                                 Game.speed = SPEEDMINIMUM;
483                         SetITimer(Game.speed, SetITimer(0, 0));
484                         Players[me].score.level++;
485                         ShowScore(me, Players[me].score);
486                         changed = 1;
487                         break;
488                 }
489         }
490                 handle_keycmd(key);
491         }
492
493         int oldPaused = 0;
494
495         void handle_net(_netEvent net)
496         {
497                 switch(net.type) {
498                 case NP_newPiece:
499                 {
500                         memcpy(&Players[net.uid].nextShape, net.data,
501                                 sizeof(Players[0].nextShape));
502                         game_piece(net.uid, Players[net.uid].curShape);
503                         break;
504                 }
505                 case NP_down:
506                         MovePiece(net.uid, -1, 0);
507                         break;
508                 case NP_left:
509                         MovePiece(net.uid, 0, -1);
510                         break;
511                 case NP_right:
512                         MovePiece(net.uid, 0, 1);
513                         break;
514                 case NP_rotleft:
515                         RotatePiece(net.uid, -1);
516                         break;
517                 case NP_rotright:
518                         RotatePiece(net.uid, 1);
519                         break;
520                 case NP_drop:
521                         DropPiece(net.uid);
522                         break;
523                 case NP_clear:
524                         game_clear(net.uid);
525                         break;
526                 case NP_insertJunk:
527                 {
528                         netint4 data[3];
529
530                         memcpy(data, net.data, sizeof(data));
531                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
532                         break;
533                 } //player added junklines
534                 case NP_giveJunk:
535                 {
536                         netint4 data[3];
537                         short column;
538
539                         if (Players[me].alive <= 0) break;
540                         memcpy(data, net.data, sizeof(data[0]));
541                         column = Random(0, Players[me].boardWidth);
542                         Message("\\%d%s sends %d lines",
543                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
544                                 Players[net.uid].name, data[0]);
545                         lastadd = net.uid;
546                         InsertJunk(me, Players[net.uid].team, data[0], column);
547                         if (spied) {
548                                 data[1] = column;
549                                 data[2] = net.uid;
550                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
551                         } //show changes to others
552                         break;
553                 } //receive junklines
554                 case NP_msg:
555                 {
556                         Message("<\\%d%s\\7> %s",
557                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
558                                 Players[net.uid].name, net.data, net.type);
559                         break;
560                 } //chat
561                 case NP_start:
562                 {
563                         int i;
564
565                         Game.started = 2;
566                         paused = 0;
567                         Message("The game has started");
568                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
569                                 ShowPause(i);
570                         break;
571                 } //start game
572                 case NP_stop:
573                 {
574                         if (Game.started > 1) {
575                                 int winner;
576                                 float timer;
577                                 int i;
578
579                                 Message("The game has ended");
580                                 timer = CurTimeval() / 1e6;
581                                 if (timer > 5) {
582                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
583                                                 Message("\\%d%10s%6.1fp%5.1fa",
584                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
585                                                         Players[i].score.pieces / timer * 60,
586                                                         Players[i].score.adds / timer * 60);
587                                                 if (Players[i].alive > 0) winner = i;
588                                         } //show player stats
589                                 if (winner)
590                                         Message("%s won after %0.0f'%02d\"",
591                                                 Players[winner].name, timer / 60, (int)timer % 60);
592                                 } //show game stats
593                                 Message(NULL);
594                         } //game was playing
595                         Game.started = 0;
596                         memcpy(&Game.seed, net.data, net.size);
597                         {
598                                 int i;
599
600                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
601                                         Players[i].alive = 1;
602                                         Players[i].flags |= SCF_paused;
603                                 } //reset players
604                         }
605                         game_reset();  //reset everything
606                         ShowTime();    //redraw timer while unpaused
607                         game_setpaused(); //pause
608                         oldPaused = 0; //reset pause
609                         changed = 1;
610                         gameStatus = 1;
611                         break;
612                 } //stop game
613                 case NP_newPlayer:
614                 {
615                         if (net.uid>maxPlayer) maxPlayer = net.uid;
616                         memcpy(&Players[net.uid], net.data, net.size);
617                         ClearField(net.uid);
618                         InitFields();
619                         if (Players[net.uid].team > 7)
620                                 Message("%s joined the game", Players[net.uid].name);
621                         else
622                                 Message("%s joined %s team", Players[net.uid].name,
623                                         teamname[Players[net.uid].team]);
624                         if (Players[net.uid].flags & SCF_paused) {
625                                 game_setpaused();
626                         } //player has paused
627 //                      DrawField(net.uid);
628 //                              ShowPause(net.uid);
629                         changed = 1;
630                         break;
631                 } //player joined
632                 case NP_pause:
633                 {
634                         char s[20];
635
636                         Players[net.uid].flags ^= SCF_paused;
637                         if (Game.started > 1)
638                                 strcpy(s, Players[net.uid].flags&SCF_paused
639                                         ? "paused the game" : "unpaused the game");
640                         else
641                                 strcpy(s, Players[net.uid].flags&SCF_paused
642                                         ? "is not ready" : "is ready");
643                         Message("%s %s", Players[net.uid].name, s);
644                         game_setpaused();
645                         ShowPause(net.uid);
646                         changed = 1;
647                         break;
648                 } //(un)pause
649                 case NP_part:
650                         // player left
651                         game_setpaused();
652                         oldPaused = 0;
653                         Players[net.uid].alive = -1;
654                         Message("%s left", Players[net.uid].name);
655                         game_setpaused();
656                         ShowPause(net.uid);
657                         changed = 1;
658                         break;
659                 case NP_argghhh:
660                 {
661                         char i;
662                         memcpy(&i, net.data, sizeof(i));
663                         Players[net.uid].alive = 0;
664                         if (i == me)
665                                 Message("\\%dYou fragged %s",
666                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
667                         else if (i == net.uid)
668                                 Message("\\%d%s died",
669                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
670                         else
671                                 Message("\\%d%s fragged %s",
672                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
673                                         Players[net.uid].name);
674                         game_setpaused();
675                         ShowPause(net.uid);
676                         changed = 1;
677                         break;
678                 } //G/O
679                 default:
680                         break;
681                 }
682         }
683
684         MyEvent event;
685         long pauseTimeLeft;
686         int i;
687
688         game_reset();
689         while (gameStatus) {
690                 gameStatus = 2;
691                 if (Players[me].alive > 0) {
692                         if (!game_piece(me, ChooseOption(stdOptions))) {
693                                 netint4 data[4];
694
695                                 Players[me].alive = 0;
696                                 if (lastadd == me) Message("\\%dYou died",
697                                         Players[me].team > 7 ? 7 : Players[me].team);
698                                 else Message("\\%d%s fragged you",
699                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
700                                         Players[lastadd].name);
701                                 if (Game.type == GT_classicTwo)
702                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
703                                 ShowPause(me);
704                                 changed = 1;
705                         } //die
706                         else {
707                                 ShowScore(me, Players[me].score);
708                                 if (spied) {
709                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
710                                 } //send new piece
711                         }
712                 } //new piece
713                 while (gameStatus == 2) {
714                         for (i = 1; i < MAX_SCREENS; i++)
715                                 if (Players[i].alive > 0 && PlayerDisp[i])
716                                         changed |= RefreshBoard(i);
717                         if (changed) {
718                                 if (!paused) ShowTime();
719                                 refresh();
720                                 changed = 0;
721                         } //screen update
722                         {
723                         short playercount = 0;
724                         for (i = 1; i < MAX_SCREENS; i++)
725                                 if (Players[i].alive >= 0) playercount++;
726                         if (playercount < 1) gameStatus = 0;
727                         }
728                         switch (WaitMyEvent(&event, EM_any)) {
729                         case E_alarm:
730                                 if (!paused && Players[me].alive > 0)
731                                         if (!MovePiece(me, -1, 0)) //move down
732                                                 gameStatus = 1; //new piece
733                                         else
734                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
735                                 break;
736                         case E_key:
737                                 handle_key(event.u.key);
738                                 break;
739                         case E_net:
740                                 handle_net(event.u.net);
741                                 break;
742                         case E_lostConn:
743                                 goto gameOver;
744                         } //handle event
745                         if (paused != oldPaused) {
746                                 if (paused) {
747                                         PauseTime();
748                                         pauseTimeLeft = SetITimer(0, 0);
749                                 }
750                                 else {
751                                         SetITimer(Game.speed, pauseTimeLeft);
752                                         ResumeTime();
753                                 }
754                                 oldPaused = paused;
755                         } //(un)pause
756                 } //game loop
757                 Players[me].score.score++;
758                 game_clear(me);
759         } //new piece loop
760 gameOver:
761         SetITimer(0, 0);
762 }
763
764 int main(int argc, char **argv)
765 {
766         char ch;
767
768         Game.type = GT_onePlayer;
769         port = DEFAULT_PORT;
770         maxPlayer = 1;
771         Game.initspeed = DEFAULT_INTERVAL;
772         Game.gravity = 0;
773         handle_setkeys(DEFAULT_KEYS);
774         {
775                 int i;
776                 char *userName;
777
778                 for (i = 0; i < MAX_SCREENS; i++) {
779                         Players[i].alive = -1;
780                         Players[i].score.level = 1;
781                         Players[i].boardWidth = 10;
782                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
783                         Players[i].boardVisible = 20;
784                         strcpy(Players[i].name, "???");
785                         ClearField(i);
786                 }
787                 if (!(userName = getenv("LOGNAME")) || !userName[0])
788                         if (!(userName = getenv("USER")) || !userName[0])
789                                 userName = "Anonymous";
790                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
791                 Players[0].name[16] = 0;
792                 Players[0].alive = 1;
793         } //set defaults
794
795 //      if (getopt(argc, argv, "f:") == 'f')
796 //              handle_conffile(optarg);
797 //      else
798         handle_conffile(CONFIG_FILE);
799         while ((ch = getopt_long(
800                 argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
801         )) != -1)
802                 handle_arg(ch, optarg);
803         if (optind < argc) {
804                 Usage();
805                 exit(1);
806         }
807 //      WriteConf();
808
809         InitScreens();  //setup screen
810
811         if (Game.type == GT_classicTwo) {
812                 spied = 1;
813                 InitiateConnection(hostStr, port);
814                 HandShake();
815                 maxPlayer = me;
816                 game_setpaused();
817                 game_loop();
818         } //client
819         else {
820                 Game.seed = time(0);
821                 Game.started = 2;
822                 me = 1;
823                 memcpy(&Players[me], &Players[0], sizeof(_Player));
824                 Players[me].team = 7;
825                 game_loop();
826         } //singleplay
827         return 0;
828 }
829