2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 #include <sys/types.h>
27 #include <netinet/in.h>
36 static struct option options[] = {
37 { "ascii", 2, 0, 'a' },
38 { "connect", 1, 0, 'c' },
39 { "port", 1, 0, 'p' },
40 { "level", 1, 0, 'l' },
41 { "nick", 1, 0, 'n' },
42 { "team", 1, 0, 't' },
43 { "dropmode", 2, 0, 'd' },
44 { "color", 2, 0, 'C' },
45 { "slowterm", 2, 0, 'S' },
46 { "keys", 1, 0, 'k' },
47 { "rules", 0, 0, 'R' },
48 { "info", 0, 0, 'H' },
49 { "help", 0, 0, 'h' },
54 KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55 KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
58 static char *keyNames[KT_numKeys+1] = {
59 "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60 "Faster", "Pause", "Redraw", "Quit", NULL
63 _Sets Sets = {7, 0, 1, 1, 1};
65 static char keyTable[KT_numKeys+1];
68 static int paused = 0;
72 void MapKeys(char *newKeys)
79 /* XXX assumptions about ASCII encoding here */
80 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81 if (newKeys[i] == '^' && newKeys[i+1])
82 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
84 keyTable[k] = newKeys[i];
86 memset(used, 0, sizeof(used));
87 for (k = 0; k < KT_numKeys; k++) {
88 ch = (unsigned char) keyTable[k];
90 if (iscntrl(ch) && ch < ' ')
91 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
93 sprintf(scratch, "\"%c\"", ch);
95 sprintf(scratch, "0x%X", ch);
97 fprintf(stderr, "Duplicate key mappings:\n");
99 fprintf(stderr, " %s mapped to both %s and %s\n",
100 scratch, keyNames[used[ch]-1], keyNames[k]);
112 file_out = fopen(CONFIG_FILE, "w");
113 if (file_out == NULL)
114 die("Error writing config file");
116 fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
119 fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
122 void HandleOption(char tag, char *value)
126 if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
128 Sets.drawstyle &= ~Sets.ascii;
131 game = GT_classicTwo;
137 case 'i': //speed (of level 1)
138 Game.initspeed = atof(value) * 1e6;
141 if ((Players[0].score.level = atof(value)) < 1)
142 Players[0].score.level = 1;
143 if (Players[0].score.level > 15)
144 Players[0].score.level = 15;
147 memcpy(Players[0].name, value, strlen(value) + 1);
150 Players[0].team = atoi(value);
153 Sets.dropmode = atoi(value);
156 if (value && !strcasecmp(value, "1")) Sets.color = 1;
160 if (value && !strcasecmp(value, "1")) Sets.standout = 1;
161 else Sets.standout = 0;
182 void ReadConf(char *filename)
188 char tag[81], value[81];
190 file_in = fopen(filename, "r");
192 while (fgets(buf, 512, file_in) != NULL) {
193 if ((ch = strchr(buf, '#')))
194 *ch = '\0'; // truncate string from # char
195 for (i = strlen(buf) - 1; i >= 0; i--)
196 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
200 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
201 for (i = 0; options[i].name; i++){
202 if (!strcasecmp(options[i].name, tag)) {
203 HandleOption(options[i].val, value);
211 fprintf(stderr, "Unable to open config file %s.\n", filename);
216 int StartNewPiece(int scr, char shape)
218 Players[scr].score.pieces++;
220 Players[scr].curShape = Players[scr].nextShape;
221 Players[scr].nextShape = shape;
223 Players[scr].curY = Players[scr].boardVisible + 4;
224 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
225 while (!ShapeVisible(Players[scr].curShape, scr,
226 Players[scr].curY, Players[scr].curX))
228 if (!ShapeFits(Players[scr].curShape, scr,
229 Players[scr].curY, Players[scr].curX))
231 PlotShape(Players[scr].curShape, scr,
232 Players[scr].curY, Players[scr].curX, scr == me);
236 void checkPaused(void)
237 { //check whether anyone paused the game
240 paused = Game.started < 1;
241 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
242 paused |= Players[i].flags & SCF_paused;
243 if (paused) paused = 1;
252 Game.speed = Game.initspeed;
253 for (i = 1; i < Players[me].score.level; i++)
254 Game.speed /= SPEEDINC;
255 if (Game.speed < SPEEDMINIMUM)
256 Game.speed = SPEEDMINIMUM;
257 ResetBaseTime(); //reset timer
258 SetITimer(Game.speed, Game.speed);
259 Players[me].nextShape = ChooseOption(stdOptions);
260 for (i = 1; i <= maxPlayer; i++) {
261 Players[i].score.score = Players[i].score.lines
262 = Players[i].score.adds = 0;
263 Players[i].score.pieces = -1;
265 } //reset all players
269 void CheckClears(int scr)
270 { //check for full lines
272 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
273 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
274 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
275 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
276 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
278 if ((linesCleared = ClearFullLines(scr)) > 0) {
279 if (game == GT_onePlayer)
280 if ((Players[scr].score.lines / 10) <
281 ((Players[scr].score.lines+linesCleared)/10)) {
282 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
283 Game.speed = SPEEDMINIMUM;
284 SetITimer(Game.speed, SetITimer(0, 0));
285 Players[scr].score.level++;
287 Players[scr].score.score += Game.gravity
288 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
289 Players[scr].score.lines += linesCleared;
290 Players[scr].score.adds += linesCleared - (linesCleared < 4);
292 if (game == GT_classicTwo) {
293 SendPacket(scr, NP_clear, 0, NULL);
294 if (linesCleared > 1) {
298 if (Game.gravity) junkLines = linesCleared - 1;
299 else junkLines = linesCleared - (linesCleared < 4);
301 SendPacket(me, NP_giveJunk, sizeof(data), data);
302 Message("\\%dYou send %d lines",
303 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
304 } //send junk to others
307 Message("\\%dYou cleared %d lines",
308 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
317 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
320 char chatText[MSG_WIDTH] = "\0";
322 void GameKey(char key)
327 if (!(chatMode = !chatMode)) {
329 Message("<\\%d%s\\7> %s",
330 Players[me].team > 7 ? 7 : Players[me].team,
331 Players[me].name, chatText);
332 if (game==GT_classicTwo)
333 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
334 memset(chatText, 0, sizeof(chatText));
336 else Messagetype(27, -1, NULL); //escape
339 } //enter pressed (start/stop chat mode)
341 if (key == 27) //escape
343 else if (key == 127 && chatText) //backspace
344 chatText[strlen(chatText) - 1] = 0;
345 else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
346 chatText[strlen(chatText)] = key;
347 Messagetype(key, strlen(chatText) - 1, chatText);
350 if (!(p = strchr(keyTable, tolower(key)))) return;
352 if (Players[me].alive <= 0 && key != KT_quit) return;
353 if (paused && key < KT_pause) return;
356 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
359 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
362 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
365 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
368 SetITimer(Game.speed, Game.speed);
369 if (MovePiece(me, -1, 0)) {
370 if (spied) SendPacket(me, NP_down, 0, NULL);
373 gameStatus = 1; //completely dropped
376 SetITimer(Game.speed, Game.speed);
378 if (spied) SendPacket(me, NP_drop, 0, NULL);
379 if (!Sets.dropmode) gameStatus = 1; //instadrop
381 else gameStatus = 1; //dropped
382 dropMode = Sets.dropmode > 1;
385 if (game != GT_onePlayer) break;
386 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
387 Game.speed = SPEEDMINIMUM;
388 SetITimer(Game.speed, SetITimer(0, 0));
389 Players[me].score.level++;
390 ShowScore(me, Players[me].score);
394 Players[me].flags ^= SCF_paused;
395 if (Game.started > 1)
396 Message(Players[me].flags & SCF_paused
397 ? "You paused the game" : "You unpaused the game");
399 Message(Players[me].flags & SCF_paused
400 ? "You are not ready" : "You are ready");
402 if (game == GT_classicTwo)
403 SendPacket(me, NP_pause, 0, NULL);
410 // ScheduleFullRedraw();
419 if (dropMode && DropPiece(me) > 0) {
420 SetITimer(Game.speed, Game.speed);
421 if (spied) SendPacket(me, NP_drop, 0, NULL);
428 void GameNet(_netEvent net)
433 FreezePiece(net.uid);
434 memcpy(&Players[net.uid].nextShape, net.data,
435 sizeof(Players[0].nextShape));
436 StartNewPiece(net.uid, Players[net.uid].curShape);
440 MovePiece(net.uid, -1, 0);
443 MovePiece(net.uid, 0, -1);
446 MovePiece(net.uid, 0, 1);
449 RotatePiece(net.uid, -1);
452 RotatePiece(net.uid, 1);
458 CheckClears(net.uid);
464 memcpy(data, net.data, sizeof(data));
465 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
467 } //player added junklines
473 if (Players[me].alive <= 0) break;
474 memcpy(data, net.data, sizeof(data[0]));
475 column = Random(0, Players[me].boardWidth);
476 Message("\\%d%s sends %d lines",
477 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
478 Players[net.uid].name, data[0]);
480 InsertJunk(me, Players[net.uid].team, data[0], column);
484 SendPacket(me, NP_insertJunk, sizeof(data), data);
485 } //show changes to others
487 } //receive junklines
490 Message("<\\%d%s\\7> %s",
491 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
492 Players[net.uid].name, net.data, net.type);
501 Message("The game has started");
502 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
508 if (Game.started > 1) {
513 Message("The game has ended");
514 timer = CurTimeval() / 1e6;
516 for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
517 Message("\\%d%10s%6.1fp%5.1fa",
518 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
519 Players[i].score.pieces / timer * 60,
520 Players[i].score.adds / timer * 60);
521 if (Players[i].alive > 0) winner = i;
522 } //show player stats
524 Message("%s won after %0.0f'%02d\"",
525 Players[winner].name, timer / 60, (int)timer % 60);
530 memcpy(&Game.seed, net.data, net.size);
534 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
535 Players[i].alive = 1;
536 Players[i].flags |= SCF_paused;
539 StartGame(); //reset everything
540 ShowTime(); //redraw timer while unpaused
541 checkPaused(); //pause
542 oldPaused = 0; //reset pause
549 char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
550 "Red", "Grey", "White", "*Orange" };
552 if (net.uid>maxPlayer) maxPlayer = net.uid;
553 memcpy(&Players[net.uid], net.data, net.size);
556 if (Players[net.uid].team > 7)
557 Message("%s joined the game", Players[net.uid].name);
559 Message("%s joined %s team", Players[net.uid].name,
560 teams[Players[net.uid].team]);
561 if (Players[net.uid].flags & SCF_paused) {
563 } //player has paused
564 // DrawField(net.uid);
565 // ShowPause(net.uid);
573 Players[net.uid].flags ^= SCF_paused;
574 if (Game.started > 1)
575 strcpy(s, Players[net.uid].flags&SCF_paused
576 ? "paused the game" : "unpaused the game");
578 strcpy(s, Players[net.uid].flags&SCF_paused
579 ? "is not ready" : "is ready");
580 Message("%s %s", Players[net.uid].name, s);
590 Players[net.uid].alive = -1;
591 Message("%s left", Players[net.uid].name);
600 memcpy(&i, net.data, sizeof(i));
601 Players[net.uid].alive = 0;
602 if (i == me) Message("\\%dYou fragged %s",
603 Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
605 Message("\\%d%s died",
606 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
608 Message("\\%d%s fragged %s",
609 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
610 Players[net.uid].name);
629 if (Players[me].alive > 0) {
630 if (!StartNewPiece(me, ChooseOption(stdOptions))) {
632 Players[me].alive = 0;
633 if (lastadd == me) Message("\\%dYou died",
634 Players[me].team > 7 ? 7 : Players[me].team);
635 else Message("\\%d%s fragged you",
636 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
637 Players[lastadd].name);
638 if (game == GT_classicTwo)
639 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
644 ShowScore(me, Players[me].score);
646 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
650 while (gameStatus == 2) {
651 for (i = 1; i < MAX_SCREENS; i++)
652 if (Players[i].alive > 0 && PlayerDisp[i])
653 changed |= RefreshBoard(i);
655 if (!paused) ShowTime();
660 short playercount = 0;
661 for (i = 1; i < MAX_SCREENS; i++)
662 if (Players[i].alive >= 0) playercount++;
663 if (playercount < 1) gameStatus = 0;
665 switch (WaitMyEvent(&event, EM_any)) {
667 if (!paused && Players[me].alive > 0)
668 if (!MovePiece(me, -1, 0)) //move down
669 gameStatus = 1; //new piece
671 if (spied) SendPacket(me, NP_down, 0, NULL);
674 GameKey(event.u.key);
677 GameNet(event.u.net);
682 if (paused != oldPaused) {
685 pauseTimeLeft = SetITimer(0, 0);
688 SetITimer(Game.speed, pauseTimeLeft);
695 Players[me].score.score++;
702 int main(int argc, char **argv)
709 Game.initspeed = DEFAULT_INTERVAL;
711 MapKeys(DEFAULT_KEYS);
716 for (i = 0; i < MAX_SCREENS; i++) {
717 Players[i].alive = -1;
718 Players[i].score.level = 1;
719 Players[i].boardWidth = 10;
720 Players[i].boardHeight = MAX_BOARD_HEIGHT;
721 Players[i].boardVisible = 20;
722 strcpy(Players[i].name, "???");
725 if (!(userName = getenv("LOGNAME")) || !userName[0])
726 if (!(userName = getenv("USER")) || !userName[0])
727 userName = "Anonymous";
728 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
729 Players[0].name[16] = 0;
730 Players[0].alive = 1;
731 Players[0].dropmode = 0;
734 // if (getopt(argc, argv, "f:") == 'f')
737 ReadConf(CONFIG_FILE);
738 while ((ch = getopt_long(
739 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
741 HandleOption(ch, optarg);
748 InitScreens(); //setup screen
750 if (game == GT_classicTwo) {
752 InitiateConnection(hostStr, port);
762 memcpy(&Players[me], &Players[0], sizeof(_Player));
763 Players[me].team = 7;