code cosmetics from alternate branch
[netris.git] / game.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  *
19  * $Id: game.c,v 1.39 1999/05/16 06:56:27 mhw Exp $
20  */
21
22 #define NOEXT
23 #include "netris.h"
24
25 #include <stdlib.h>
26 #include <ctype.h>
27 #include <string.h>
28 #include <sys/types.h>
29 #include <netinet/in.h>
30
31 #include "client.h"
32 #include "util.h"
33 #include "board.h"
34 #include "curses.h"
35 #include "inet.h"
36 #include "msg.en.h"
37
38 static struct option options[] = {
39         { "ascii",              2, 0, 'a' },
40         { "connect",    1, 0, 'c' },
41         { "port",               1, 0, 'p' },
42         { "level",              1, 0, 'l' },
43         { "nick",               1, 0, 'n' },
44         { "team",               1, 0, 't' },
45         { "dropmode",   2, 0, 'd' },
46         { "color",              2, 0, 'C' },
47         { "slowterm",   2, 0, 'S' },
48         { "keys",               1, 0, 'k' },
49         { "rules",              0, 0, 'R' },
50         { "info",               0, 0, 'H' },
51         { "help",               0, 0, 'h' },
52         { 0,                    0, 0,  0 }
53 };
54
55 enum { KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
56                 KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Quit", NULL };
61
62 _Sets Sets = {7, 0, 1, 1, 1}; //Sets
63
64 static char keyTable[KT_numKeys+1];
65
66 static char *hostStr;
67 static int paused = 0;
68 static char lastadd;
69
70
71 void MapKeys(char *newKeys)
72 {
73         int i, k, ch;
74         char used[256];
75         int errs = 0;
76         char scratch[6];
77
78         /* XXX assumptions about ASCII encoding here */
79         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
80                 if (newKeys[i] == '^' && newKeys[i+1])
81                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
82                 else
83                         keyTable[k] = newKeys[i];
84         }
85         memset(used, 0, sizeof(used));
86         for (k = 0; k < KT_numKeys; k++) {
87                 ch = (unsigned char) keyTable[k];
88                 if (used[ch]) {
89                         if (iscntrl(ch) && ch < ' ')
90                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
91                         else if (isprint(ch))
92                                 sprintf(scratch, "\"%c\"", ch);
93                         else
94                                 sprintf(scratch, "0x%X", ch);
95                         if (!errs)
96                                 fprintf(stderr, "Duplicate key mappings:\n");
97                         errs++;
98                         fprintf(stderr, "  %s mapped to both %s and %s\n",
99                                 scratch, keyNames[used[ch]-1], keyNames[k]);
100                 }
101                 used[ch] = k + 1;
102         }
103         if (errs)
104                 exit(1);
105 }
106
107 void WriteConf(void)
108 {
109         FILE *file_out;
110
111         file_out = fopen(CONFIG_FILE, "w");
112         if (file_out == NULL)
113                 die("Error writing config file");
114
115         fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
116
117         fclose(file_out);
118         fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
119 }
120
121 void HandleOption(char tag, char *value)
122 {
123         switch (tag) {
124                 case 'a':       //ascii
125                         if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
126                         else Sets.ascii = 1;
127                         break;
128                 case 'c':       //connect
129                         game = GT_classicTwo;
130                         hostStr = value;
131                         break;
132                 case 'p':       //port
133                         port = atoi(value);
134                         break;
135                 case 'i':       //speed (of level 1)
136                         Game.initspeed = atof(value) * 1e6;
137                         break;
138                 case 'l':       //level
139                         if ((Players[0].score.level = atof(value)) < 1)
140                                 Players[0].score.level = 1;
141                         if (Players[0].score.level > 15)
142                                 Players[0].score.level = 15;
143                         break;
144                 case 'n':       //nick
145                         memcpy(Players[0].name, value, strlen(value) + 1);
146                         break;
147                 case 't':       //team
148                         Players[0].team = atoi(value);
149                         break;
150                 case 'd':       //dropmode
151                         Sets.dropmode = atoi(value);
152                         break;
153                 case 'C':       //color
154                         if (value && !strcasecmp(value, "1")) Sets.color = 1;
155                         else Sets.color = 0;
156                         break;
157                 case 'S':       //slowterm
158                         if (value && !strcasecmp(value, "1")) Sets.standout = 1;
159                         else Sets.standout = 0;
160                         break;
161                 case 'k':       //keys
162                         MapKeys(value); break;
163                 case 'H':       //info
164                         Header();
165                         DistInfo(); exit(0);
166                 case 'R':       //rules
167                         Rules(); exit(0);
168                 case 'h':       //help
169                         Usage(); exit(0);
170                 default:
171                         Usage(); exit(1);
172         }
173 }
174
175 void ReadConf(char *filename)
176 {
177         FILE *file_in;
178         char buf[513];
179         int i;
180         char *ch;
181         char tag[81], value[81];
182
183         file_in = fopen(filename, "r");
184         if (file_in) {
185                 while (fgets(buf, 512, file_in) != NULL) {
186                         if ((ch = strchr(buf, '#')))
187                                 *ch = '\0'; // truncate string from # char
188                         for (i = strlen(buf)-1; i >= 0; i--)
189                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
190                                         buf[i] = '\0';
191                                 else break;
192
193                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
194                         for (i = 0; options[i].name; i++){
195                                 if (!strcasecmp(options[i].name, tag)) {
196                                         HandleOption(options[i].val, value);
197                                         break;
198                                 }
199                         }
200                 }
201                 fclose(file_in);
202         } //read file
203         else {
204                 fprintf(stderr, "Unable to open config file %s.\n", filename);
205         } //defaults
206
207 }
208
209 int StartNewPiece(int scr, char shape)
210 {
211         Players[scr].score.pieces++;
212         {
213                 Players[scr].curShape = Players[scr].nextShape;
214                 Players[scr].nextShape = shape;
215         }
216         Players[scr].curY = Players[scr].boardVisible + 4;
217         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
218         while (!ShapeVisible(Players[scr].curShape, scr,
219                              Players[scr].curY, Players[scr].curX))
220                 Players[scr].curY--;
221         if (!ShapeFits(Players[scr].curShape, scr,
222                         Players[scr].curY, Players[scr].curX))
223                 return 0;
224         PlotShape(Players[scr].curShape, scr,
225                 Players[scr].curY, Players[scr].curX, scr == me);
226         return 1;
227 }
228
229 void checkPaused(void)
230 { //check whether anyone paused the game
231         int i;
232
233         paused = Game.started < 1;
234         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
235                 paused |= Players[i].flags & SCF_paused;
236         if (paused) paused = 1;
237 }
238
239 void StartGame(void)
240 { //init new game
241         int i;
242
243         lastadd = me;
244         SRandom(Game.seed);
245         Game.speed = Game.initspeed;
246         for (i = 1; i < Players[me].score.level; i++)
247                 Game.speed /= SPEEDINC;
248         if (Game.speed < SPEEDMINIMUM)
249                 Game.speed = SPEEDMINIMUM;
250         ResetBaseTime();  //reset timer
251         SetITimer(Game.speed, Game.speed);
252         Players[me].nextShape = ChooseOption(stdOptions);
253         for (i = 1; i <= maxPlayer; i++) {
254                 Players[i].score.score = Players[i].score.lines
255                 = Players[i].score.adds = 0;
256                 Players[i].score.pieces = -1;
257                 ClearField(i);
258         } //reset all players
259         InitFields();
260 }
261
262 void CheckClears(int scr)
263 { //check for full lines
264         int linesCleared;
265         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
266 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
267 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
268         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
269                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
270
271         if ((linesCleared = ClearFullLines(scr)) > 0) {
272                 if (game == GT_onePlayer)
273                         if ((Players[scr].score.lines / 10) <
274                                         ((Players[scr].score.lines+linesCleared)/10)) {
275                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
276                                         Game.speed = SPEEDMINIMUM;
277                                 SetITimer(Game.speed, SetITimer(0, 0));
278                                 Players[scr].score.level++;
279                         } //level up
280                 Players[scr].score.score += Game.gravity
281                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
282                 Players[scr].score.lines += linesCleared;
283                 Players[scr].score.adds += linesCleared - (linesCleared < 4);
284                 if (scr == me) {
285                         if (game == GT_classicTwo) {
286                                 SendPacket(scr, NP_clear, 0, NULL);
287                                 if (linesCleared > 1) {
288                                         short junkLines;
289                                         netint4 data[1];
290
291                                         if (Game.gravity) junkLines = linesCleared - 1;
292                                         else junkLines = linesCleared - (linesCleared < 4);
293                                         data[0] = junkLines;
294                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
295                                         Message("\\%dYou send %d lines",
296                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
297                                 } //send junk to others
298                         } //multiplayer
299                         else {
300                                 Message("\\%dYou cleared %d lines",
301                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
302                         } //singleplayer
303                 } //IT'S YOU
304         } //lines cleared
305 }
306
307 void OneGame(void)
308 {
309         int changed = 0;
310         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
311         int dropMode = 0;
312         int chatMode = 0;
313         char chatText[MSG_WIDTH] = "\0";
314
315         void GameKey(char key)
316         {
317                 char *p;
318
319                 if (key == 13) {
320                         if (!(chatMode = !chatMode)) {
321                                 if (chatText[0]) {
322                                         Message("<\\%d%s\\7> %s",
323                                                 Players[me].team > 7 ? 7 : Players[me].team,
324                                                 Players[me].name, chatText);
325                                         if (game==GT_classicTwo)
326                                                 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
327                                         memset(chatText, 0, sizeof(chatText));
328                                 } //say it
329                                 else Messagetype(27, -1, NULL); //escape
330                                 return;
331                         } //leave chat mode
332                 } //enter pressed (start/stop chat mode)
333                 if (chatMode) {
334                         if (key == 27) //escape
335                                 chatMode = 0;
336                         else if (key == 127 && chatText) //backspace
337                                 chatText[strlen(chatText) - 1] = 0;
338                         else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
339                                 chatText[strlen(chatText)] = key;
340                         Messagetype(key, strlen(chatText) - 1, chatText);
341                         return;
342                 } //key in chat mode
343                 if (!(p = strchr(keyTable, tolower(key)))) return;
344                 key = p - keyTable;
345                 if (Players[me].alive <= 0 && key != KT_quit) return;
346                 if (paused && key < KT_pause) return;
347                 switch (key) {
348                         case KT_left:
349                                 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
350                                 break;
351                         case KT_right:
352                                 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
353                                 break;
354                         case KT_rotleft:
355                                 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
356                                 break;
357                         case KT_rotright:
358                                 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
359                                 break;
360                         case KT_down:
361                                 SetITimer(Game.speed, Game.speed);
362                                 if (MovePiece(me, -1, 0)) {
363                                         if (spied) SendPacket(me, NP_down, 0, NULL);
364                                 } //move one down
365                                 else
366                                         gameStatus = 1; //completely dropped
367                                 break;
368                         case KT_drop:
369                                 SetITimer(Game.speed, Game.speed);
370                                 if (DropPiece(me)) {
371                                         if (spied) SendPacket(me, NP_drop, 0, NULL);
372                                         if (!Sets.dropmode) gameStatus = 1; //instadrop
373                                 }
374                                 else gameStatus = 1; //dropped
375                                 dropMode = Sets.dropmode>1;
376                                 break;
377                         case KT_faster:
378                                 if (game != GT_onePlayer) break;
379                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
380                                         Game.speed = SPEEDMINIMUM;
381                                 SetITimer(Game.speed, SetITimer(0, 0));
382                                 Players[me].score.level++;
383                                 ShowScore(me, Players[me].score);
384                                 changed = 1;
385                                 break;
386                         case KT_pause:
387                                 Players[me].flags ^= SCF_paused;
388                                 if (Game.started > 1)
389                                         Message(Players[me].flags & SCF_paused
390                                                 ? "You paused the game" : "You unpaused the game");
391                                 else
392                                         Message(Players[me].flags & SCF_paused
393                                                 ? "You are not ready" : "You are ready");
394                                 checkPaused();
395                                 if (game == GT_classicTwo)
396                                         SendPacket(me, NP_pause, 0, NULL);
397                                 ShowPause(me);
398                                 changed = 1;
399                                 break;
400                         case KT_redraw:
401                                 clear();
402                                 InitFields();
403 //                              ScheduleFullRedraw();
404                                 refresh();
405                                 break;
406                         case KT_quit:
407                                 ShowPause(me);
408                                 refresh();
409                                 gameStatus = 0;
410                                 break;
411                 } //E_key
412                 if (dropMode && DropPiece(me) > 0) {
413                         SetITimer(Game.speed, Game.speed);
414                         if (spied) SendPacket(me, NP_drop, 0, NULL);
415                 }
416                 return;
417         } //GameKey
418
419         int oldPaused = 0;
420
421         void GameNet(_netEvent net)
422         {
423                 switch(net.type) {
424                 case NP_newPiece:
425                 {
426                         FreezePiece(net.uid);
427                         memcpy(&Players[net.uid].nextShape, net.data,
428                                 sizeof(Players[0].nextShape));
429                         StartNewPiece(net.uid, Players[net.uid].curShape);
430                         break;
431                 }
432                 case NP_down:
433                         MovePiece(net.uid, -1, 0);
434                         break;
435                 case NP_left:
436                         MovePiece(net.uid, 0, -1);
437                         break;
438                 case NP_right:
439                         MovePiece(net.uid, 0, 1);
440                         break;
441                 case NP_rotleft:
442                         RotatePiece(net.uid, -1);
443                         break;
444                 case NP_rotright:
445                         RotatePiece(net.uid, 1);
446                         break;
447                 case NP_drop:
448                         DropPiece(net.uid);
449                         break;
450                 case NP_clear:
451                         CheckClears(net.uid);
452                         break;
453                 case NP_insertJunk:
454                 {
455                         netint4 data[3];
456
457                         memcpy(data, net.data, sizeof(data));
458                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
459                         break;
460                 } //player added junklines
461                 case NP_giveJunk:
462                 {
463                         netint4 data[3];
464                         short column;
465
466                         if (Players[me].alive<=0) break;
467                         memcpy(data, net.data, sizeof(data[0]));
468                         column = Random(0, Players[me].boardWidth);
469                         Message("\\%d%s sends %d lines",
470                                 Players[net.uid].team>7 ? 7 : Players[net.uid].team,
471                                 Players[net.uid].name, data[0]);
472                         lastadd = net.uid;
473                         InsertJunk(me, Players[net.uid].team, data[0], column);
474                         if (spied) {
475                                 data[1] = column;
476                                 data[2] = net.uid;
477                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
478                         } //show changes to others
479                         break;
480                 } //receive junklines
481                 case NP_msg:
482                 {
483                         Message("<\\%d%s\\7> %s",
484                                 Players[net.uid].team>7 ? 7 : Players[net.uid].team,
485                                 Players[net.uid].name, net.data, net.type);
486                         break;
487                 } //chat
488                 case NP_start:
489                 {
490                         int i;
491
492                         Game.started = 2;
493                         paused = 0;
494                         Message("The game has started");
495                         for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>0)
496                                 ShowPause(i);
497                         break;
498                 } //start game
499                 case NP_stop:
500                 {
501                         if (Game.started>1) {
502                                 int winner;
503                                 float timer;
504                                 int i;
505
506                                 Message("The game has ended");
507                                 timer = CurTimeval()/1e6;
508                                 if (timer>5) {
509                                         for (i = MAX_SCREENS-1; i>0; i--) if (Players[i].alive>=0) {
510                                                 Message("\\%d%10s%6.1fp%5.1fa",
511                                                         Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
512                                                         Players[i].score.pieces/timer*60,
513                                                         Players[i].score.adds/timer*60);
514                                                 if (Players[i].alive>0) winner = i;
515                                         } //show player stats
516                                 if (winner)
517                                         Message("%s won after %0.0f'%02d\"",
518                                                 Players[winner].name, timer/60, (int)timer%60);
519                                 } //show game stats
520                                 Message(NULL);
521                         } //game was playing
522                         Game.started = 0;
523                         memcpy(&Game.seed, net.data, net.size);
524                         {
525                                 int i;
526
527                                 for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>=0) {
528                                         Players[i].alive = 1;
529                                         Players[i].flags |= SCF_paused;
530                                 } //reset players
531                         }
532                         StartGame();   //reset everything
533                         ShowTime();    //redraw timer while unpaused
534                         checkPaused(); //pause
535                         oldPaused = 0; //reset pause
536                         changed = 1;
537                         gameStatus = 1;
538                         break;
539                 } //stop game
540                 case NP_newPlayer:
541                 {
542                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
543                                                                   "Red", "Grey", "White", "*Orange" };
544
545                         if (net.uid>maxPlayer) maxPlayer = net.uid;
546                         memcpy(&Players[net.uid], net.data, net.size);
547                         ClearField(net.uid);
548                         InitFields();
549                         if (Players[net.uid].team>7)
550                                 Message("%s joined the game", Players[net.uid].name);
551                         else
552                                 Message("%s joined %s team", Players[net.uid].name,
553                                         teams[Players[net.uid].team]);
554                         if (Players[net.uid].flags&SCF_paused) {
555                                 checkPaused();
556                         } //player has paused
557 //                      DrawField(net.uid);
558 //                              ShowPause(net.uid);
559                         changed = 1;
560                         break;
561                 } //player joined
562                 case NP_pause:
563                 {
564                         char s[20];
565
566                         Players[net.uid].flags ^= SCF_paused;
567                         if (Game.started>1)
568                                 strcpy(s, Players[net.uid].flags&SCF_paused
569                                         ? "paused the game" : "unpaused the game");
570                         else
571                                 strcpy(s, Players[net.uid].flags&SCF_paused
572                                         ? "is not ready" : "is ready");
573                         Message("%s %s", Players[net.uid].name, s);
574                         checkPaused();
575                         ShowPause(net.uid);
576                         changed = 1;
577                         break;
578                 } //(un)pause
579                 case NP_part:
580                         checkPaused();
581                         oldPaused = 0;
582                 {
583                         Players[net.uid].alive = -1;
584                         Message("%s left", Players[net.uid].name);
585                         checkPaused();
586                         ShowPause(net.uid);
587                         changed = 1;
588                         break;
589                 } //player left
590                 case NP_argghhh:
591                 {
592                         char i;
593                         memcpy(&i, net.data, sizeof(i));
594                         Players[net.uid].alive = 0;
595                         if (i == me) Message("\\%dYou fragged %s",
596                                         Players[me].team>7 ? 7 : Players[me].team, Players[net.uid].name);
597                         else if (i==net.uid)
598                                 Message("\\%d%s died",
599                                         Players[i].team>7 ? 7 : Players[i].team, Players[i].name);
600                         else
601                                 Message("\\%d%s fragged %s",
602                                         Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
603                                         Players[net.uid].name);
604                         checkPaused();
605                         ShowPause(net.uid);
606                         changed = 1;
607                         break;
608                 } //G/O
609                 default:
610                         break;
611                 } //E_net
612         } //GameNet
613
614         MyEvent event;
615         long pauseTimeLeft;
616         int i;
617
618         StartGame();
619         while (gameStatus) {
620 GameLoop:
621                 gameStatus = 2;
622                 if (Players[me].alive > 0) {
623                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
624                                         netint4 data[4];
625                                 Players[me].alive = 0;
626                                 if (lastadd == me) Message("\\%dYou died",
627                                         Players[me].team > 7 ? 7 : Players[me].team);
628                                 else Message("\\%d%s fragged you",
629                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
630                                         Players[lastadd].name);
631                                 if (game == GT_classicTwo)
632                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
633                                 ShowPause(me);
634                                 changed = 1;
635                         } //die
636                         else {
637                                 ShowScore(me, Players[me].score);
638                                 if (spied) {
639                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
640                                 } //send new piece
641                         }
642                 } //new piece
643                 while (gameStatus == 2) {
644                         for (i = 1; i < MAX_SCREENS; i++)
645                                 if (Players[i].alive > 0 && PlayerDisp[i])
646                                         changed |= RefreshBoard(i);
647                         if (changed) {
648                                 if (!paused) ShowTime();
649                                 refresh();
650                                 changed = 0;
651                         } //screen update
652                         {
653                         short playercount = 0;
654                         for (i = 1; i < MAX_SCREENS; i++)
655                                 if (Players[i].alive >= 0) playercount++;
656                         if (playercount < 1) gameStatus = 0;
657                         }
658                         switch (WaitMyEvent(&event, EM_any)) {
659                                 case E_alarm:
660                                         if (!paused && Players[me].alive > 0)
661                                                 if (!MovePiece(me, -1, 0)) //move down
662                                                         gameStatus = 1; //new piece
663                                                 else
664                                                         if (spied) SendPacket(me, NP_down, 0, NULL);
665                                         break;
666                                 case E_key:
667                                         GameKey(event.u.key);
668                                         break;
669                                 case E_net:
670                                         GameNet(event.u.net);
671                                         break;
672                                 case E_lostConn:
673                                         goto gameOver;
674                         } //handle event
675                         if (paused != oldPaused) {
676                                 if (paused) {
677                                         PauseTime();
678                                         pauseTimeLeft = SetITimer(0, 0);
679                                 }
680                                 else {
681                                         SetITimer(Game.speed, pauseTimeLeft);
682                                         ResumeTime();
683                                 }
684                                 oldPaused = paused;
685                         } //(un)pause
686                 } //game loop
687                 dropMode = 0;
688                 Players[me].score.score++;
689                 CheckClears(me);
690         } //new piece loop
691 gameOver:
692         SetITimer(0, 0);
693 }
694
695 int main(int argc, char **argv)
696 {
697         char ch;
698
699         game = GT_onePlayer;
700         port = DEFAULT_PORT;
701         maxPlayer = 1;
702         Game.initspeed = DEFAULT_INTERVAL;
703         Game.gravity = 0;
704         MapKeys(DEFAULT_KEYS);
705         {
706                 int i;
707                 char *userName;
708
709                 for (i = 0; i < MAX_SCREENS; i++) {
710                         Players[i].alive = -1;
711                         Players[i].score.level = 1;
712                         Players[i].boardWidth = 10;
713                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
714                         Players[i].boardVisible = 20;
715                         strcpy(Players[i].name, "???");
716                         ClearField(i);
717                 }
718                 if (!(userName = getenv("LOGNAME")) || !userName[0])
719                         if (!(userName = getenv("USER")) || !userName[0])
720                                 userName = "Anonymous";
721                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
722                 Players[0].name[16] = 0;
723                 Players[0].alive = 1;
724                 Players[0].dropmode = 0;
725         } //set defaults
726
727 //      if (getopt(argc, argv, "f:") == 'f')
728 //              ReadConf(optarg);
729 //      else
730         ReadConf(CONFIG_FILE);
731         while ((ch = getopt_long(
732                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
733         )) != -1)
734                 HandleOption(ch, optarg);
735         if (optind < argc) {
736                 Usage();
737                 exit(1);
738         }
739 //      WriteConf();
740
741         InitScreens();  //setup screen
742
743         if (game == GT_classicTwo) {
744                 spied = 1;
745                 InitiateConnection(hostStr, port);
746                 HandShake();
747                 maxPlayer = me;
748                 checkPaused();
749                 OneGame();
750         } //client
751         else {
752                 Game.seed = time(0);
753                 Game.started = 2;
754                 me = 1;
755                 memcpy(&Players[me], &Players[0], sizeof(_Player));
756                 Players[me].team = 7;
757                 OneGame();
758         } //singleplay
759         return 0;
760 }
761
762 /*
763  * vi: ts=4 ai
764  * vim: noai si
765  */