6c45fc3af617b77146c3ebd5e1c3fa896e68ff88
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <stdbool.h>
25 #include <ctype.h>
26 #include <string.h>
27 #include <sys/types.h>
28 #include <netinet/in.h>
29
30 #include "client.h"
31 #include "util.h"
32 #include "board.h"
33 #include "curses.h"
34 #include "inet.h"
35 #include "msg.h"
36
37 static struct option options[] = {
38         { "ascii",              2, 0, 'a' },
39         { "connect",    1, 0, 'c' },
40         { "port",               1, 0, 'p' },
41         { "level",              1, 0, 'l' },
42         { "nick",               1, 0, 'n' },
43         { "team",               1, 0, 't' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
60         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 enum {
68         CT_quit, CT_pause,
69         CT_MAX
70 };
71 static char *cmds[] = {
72         "quit", "pause"
73 };
74
75 static char *hostStr;
76 static int paused = 0;
77 static char lastadd;
78
79
80 void MapKeys(char *newKeys)
81 {
82         int i, k, ch;
83         char used[256];
84         int errs = 0;
85         char scratch[6];
86
87         /* XXX assumptions about ASCII encoding here */
88         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
89                 if (newKeys[i] == '^' && newKeys[i+1])
90                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
91                 else
92                         keyTable[k] = newKeys[i];
93         }
94         memset(used, 0, sizeof(used));
95         for (k = 0; k < KT_numKeys; k++) {
96                 ch = (unsigned char) keyTable[k];
97                 if (used[ch]) {
98                         if (iscntrl(ch) && ch < ' ')
99                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
100                         else if (isprint(ch))
101                                 sprintf(scratch, "\"%c\"", ch);
102                         else
103                                 sprintf(scratch, "0x%X", ch);
104                         if (!errs)
105                                 fprintf(stderr, "Duplicate key mappings:\n");
106                         errs++;
107                         fprintf(stderr, "  %s mapped to both %s and %s\n",
108                                 scratch, keyNames[used[ch]-1], keyNames[k]);
109                 }
110                 used[ch] = k + 1;
111         }
112         if (errs)
113                 exit(1);
114 }
115
116 void Usage(void)
117 {
118         Header();
119         fprintf(stderr,
120                 "Usage: netris <options>\n"
121                 "\n"
122                 "  -h, --help\t\tPrint this usage information\n"
123                 "  -H, --info\t\tShow distribution and warranty information\n"
124                 "  -R, --rules\t\tShow game rules\n"
125                 "\n"
126                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
127                 "  -a, --ascii\t\tUse ascii characters\n"
128                 "  -C, --color=0\t\tDisable color\n"
129                 "\n"
130                 "  -c, --connect <host>\tInitiate connection\n"
131                 "  -p, --port <port>\tSet port number (default is %d)\n"
132                 "\n"
133                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
134                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
135                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
136                 "\n"
137                 "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
138                 "  -F, --fair-robot\tUse fair robot interface\n"
139                 "\n",
140                 DEFAULT_PORT, DEFAULT_KEYS
141         );
142 }
143
144 void HandleOption(char tag, char *value)
145 {
146         switch (tag) {
147         case 'a':       //ascii
148                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
149                 Sets.drawstyle &= ~Sets.ascii;
150                 break;
151         case 'c':       //connect
152                 game = GT_classicTwo;
153                 hostStr = value;
154                 break;
155         case 'p':       //port
156                 port = atoi(value);
157                 break;
158         case 'i':       //speed (of level 1)
159                 Game.initspeed = atof(value) * 1e6;
160                 break;
161         case 'l':       //level
162                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
163                 break;
164         case 'n':       //nick
165                 memcpy(Players[0].name, value, strlen(value) + 1);
166                 break;
167         case 't':       //team
168                 Players[0].team = atoi(value);
169                 break;
170         case 'C':       //color
171                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
172                 break;
173         case 'S':       //slowterm
174                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
175                 break;
176         case 'k':       //keys
177                 MapKeys(value);
178                 break;
179         case 'H':       //info
180                 Header();
181                 DistInfo();
182                 exit(0);
183         case 'R':       //rules
184                 Rules();
185                 exit(0);
186         case 'h':       //help
187                 Usage();
188                 exit(0);
189         default:
190                 Usage();
191                 exit(1);
192         }
193 }
194
195 void ReadConf(char *filename)
196 {
197         FILE *file_in;
198         char buf[513];
199         int i;
200         char *ch;
201         char tag[81], value[81];
202
203         file_in = fopen(filename, "r");
204         if (file_in) {
205                 while (fgets(buf, 512, file_in) != NULL) {
206                         if ((ch = strchr(buf, '#')))
207                                 *ch = '\0'; // truncate string from # char
208                         for (i = strlen(buf) - 1; i >= 0; i--)
209                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
210                                         buf[i] = '\0';
211                                 else break;
212
213                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
214                         for (i = 0; options[i].name; i++){
215                                 if (!strcasecmp(options[i].name, tag)) {
216                                         HandleOption(options[i].val, value);
217                                         break;
218                                 }
219                         }
220                 }
221                 fclose(file_in);
222         } //read file
223         else {
224                 fprintf(stderr, "Unable to open config file %s.\n", filename);
225         } //defaults
226
227 }
228
229 int StartNewPiece(int scr, char shape)
230 {
231         Players[scr].score.pieces++;
232         {
233                 Players[scr].curShape = Players[scr].nextShape;
234                 Players[scr].nextShape = shape;
235         }
236         Players[scr].curY = Players[scr].boardVisible + 4;
237         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
238         while (!ShapeVisible(Players[scr].curShape, scr,
239                              Players[scr].curY, Players[scr].curX))
240                 Players[scr].curY--;
241         if (!ShapeFits(Players[scr].curShape, scr,
242                         Players[scr].curY, Players[scr].curX))
243                 return 0;
244         PlotShape(Players[scr].curShape, scr,
245                 Players[scr].curY, Players[scr].curX, scr == me);
246         return 1;
247 }
248
249 void checkPaused(void)
250 { //check whether anyone paused the game
251         int i;
252
253         paused = Game.started < 1;
254         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
255                 paused |= Players[i].flags & SCF_paused;
256         if (paused) paused = 1;
257 }
258
259 void StartGame(void)
260 { //init new game
261         int i;
262
263         lastadd = me;
264         SRandom(Game.seed);
265         Game.speed = Game.initspeed;
266         for (i = 1; i < Players[me].score.level; i++)
267                 Game.speed /= SPEEDINC;
268         if (Game.speed < SPEEDMINIMUM)
269                 Game.speed = SPEEDMINIMUM;
270         ResetBaseTime();  //reset timer
271         SetITimer(Game.speed, Game.speed);
272         Players[me].nextShape = ChooseOption(stdOptions);
273         for (i = 1; i <= maxPlayer; i++) {
274                 Players[i].score.score = Players[i].score.lines
275                 = Players[i].score.adds = 0;
276                 Players[i].score.pieces = -1;
277                 ClearField(i);
278         } //reset all players
279         InitFields();
280 }
281
282 void CheckClears(int scr)
283 { //check for full lines
284         int linesCleared;
285         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
286 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
287 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
288         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
289                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
290
291         if ((linesCleared = ClearFullLines(scr)) > 0) {
292                 if (game == GT_onePlayer)
293                         if ((Players[scr].score.lines / 10) <
294                                         ((Players[scr].score.lines+linesCleared)/10)) {
295                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
296                                         Game.speed = SPEEDMINIMUM;
297                                 SetITimer(Game.speed, SetITimer(0, 0));
298                                 Players[scr].score.level++;
299                         } //level up
300                 Players[scr].score.score += Game.gravity
301                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
302                 Players[scr].score.lines += linesCleared;
303                 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
304                 if (scr == me) {
305                         if (game == GT_classicTwo) {
306                                 SendPacket(scr, NP_clear, 0, NULL);
307                                 if (linesCleared > 1) {
308                                         short junkLines;
309                                         netint4 data[1];
310
311                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
312                                         data[0] = junkLines;
313                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
314                                         Message("\\%dYou send %d lines",
315                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
316                                 } //send junk to others
317                         } //multiplayer
318                         else {
319                                 Message("\\%dYou cleared %d lines",
320                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
321                         } //singleplayer
322                 } //IT'S YOU
323         } //lines cleared
324 }
325
326 void OneGame(void)
327 {
328         int changed = 0;
329         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
330         int chatMode = 0;
331         char chatText[MSG_WIDTH] = "\0";
332
333         void handle_cmd(char cmd, char *arg)
334         {
335                 switch (cmd) {
336                 case CT_quit:
337                         ShowPause(me);
338                         refresh();
339                         gameStatus = 0;
340                         return;
341                 case CT_pause:
342                         if (Players[me].alive <= 0) return;
343                         Players[me].flags ^= SCF_paused;
344                         if (Game.started > 1)
345                                 Message(Players[me].flags & SCF_paused
346                                         ? "You paused the game" : "You unpaused the game");
347                         else
348                                 Message(Players[me].flags & SCF_paused
349                                         ? "You are not ready" : "You are ready");
350                         checkPaused();
351                         if (game == GT_classicTwo)
352                                 SendPacket(me, NP_pause, 0, NULL);
353                         ShowPause(me);
354                         changed = 1;
355                         return;
356                 }
357         }
358
359         void handle_cmdstr(char *cmd)
360         {
361                 char tag[17], value[81];
362                 char *cmdend;
363                 int i;
364
365                 if ((cmdend = strchr(cmd, ' '))) {
366                         *cmdend = 0;
367                 } else {
368                         cmdend = cmd + strlen(cmd); // whole string
369                 }
370                 for (i = 0; i < CT_MAX; i++){
371                         if (!strcasecmp(cmds[i], cmd)) {
372                                 return handle_cmd(i, cmdend + 1);
373                         }
374                 }
375                 Message("Unknown command /%s", cmd);
376         }
377
378         void handle_str(char *str)
379         {
380                 if (chatText[0] == '/') {
381                         if (chatText[1] != '/') {
382                                 handle_cmdstr(chatText + 1);
383                                 return;
384                         }
385                         memmove(chatText, chatText + 1, strlen(chatText));
386                 }
387
388                 Message("<\\%d%s\\7> %s",
389                         Players[me].team > 7 ? 7 : Players[me].team,
390                         Players[me].name, chatText);
391                 if (game == GT_classicTwo)
392                         SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
393         }
394
395         void GameKey(char key)
396         {
397                 char *p;
398
399                 if (chatMode) {
400                         if (key == 13) {
401                                 // enter text
402                                 chatMode = 0;
403                                 if (chatText[0]) {
404                                         handle_str(chatText);
405                                         memset(chatText, 0, sizeof(chatText));
406                                 } //say it
407                                 else Messagetype(27, -1, NULL); //escape
408                                 return;
409                         }
410                         else if (key == 27) //escape
411                                 chatMode = 0;
412                         else if (key == 127 && chatText) //backspace
413                                 chatText[strlen(chatText) - 1] = 0;
414                         else if (strlen(chatText) < MSG_WIDTH-1) //text
415                                 chatText[strlen(chatText)] = key;
416                         Messagetype(key, strlen(chatText) - 1, chatText);
417                         return;
418                 } //key in chat mode
419
420                 if (!(p = strchr(keyTable, tolower(key)))) return;
421                 key = p - keyTable;
422
423         bool handle_key(char key)
424         {
425                 switch (key) {
426                 case KT_redraw:
427                         clear();
428                         InitFields();
429 //                      ScheduleFullRedraw();
430                         refresh();
431                         return 1;
432                 case KT_say:
433                         chatMode = 1;
434                         Messagetype(key, strlen(chatText) - 1, chatText);
435                         return 1;
436                 case KT_quit:
437                         handle_cmd(CT_quit, NULL);
438                         return 1;
439                 case KT_pause:
440                         handle_cmd(CT_pause, NULL);
441                         return 1;
442                 default:
443                         return 0;
444                 }
445         }
446                 // global actions (always possible, even if not playing)
447                 if (handle_key(key)) return;
448
449                 if (Players[me].alive <= 0 || paused) return;
450                 // actions only available while actually playing
451                 switch (key) {
452                 case KT_left:
453                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
454                         break;
455                 case KT_right:
456                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
457                         break;
458                 case KT_rotleft:
459                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
460                         break;
461                 case KT_rotright:
462                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
463                         break;
464                 case KT_down:
465                         SetITimer(Game.speed, Game.speed);
466                         if (MovePiece(me, -1, 0)) {
467                                 if (spied) SendPacket(me, NP_down, 0, NULL);
468                         } //move one down
469                         else
470                                 gameStatus = 1; //completely dropped
471                         break;
472                 case KT_dropsoft:
473                         SetITimer(Game.speed, Game.speed);
474                         if (DropPiece(me)) {
475                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
476                         }
477                         else gameStatus = 1; //dropped
478                         break;
479                 case KT_drop:
480                         SetITimer(Game.speed, Game.speed);
481                         if (DropPiece(me)) {
482                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
483                         }
484                         gameStatus = 1; // drop
485                         break;
486                 case KT_faster:
487                         if (game != GT_onePlayer) break;
488                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
489                                 Game.speed = SPEEDMINIMUM;
490                         SetITimer(Game.speed, SetITimer(0, 0));
491                         Players[me].score.level++;
492                         ShowScore(me, Players[me].score);
493                         changed = 1;
494                         break;
495                 }
496                 return;
497         } //GameKey
498
499         int oldPaused = 0;
500
501         void GameNet(_netEvent net)
502         {
503                 switch(net.type) {
504                 case NP_newPiece:
505                 {
506                         memcpy(&Players[net.uid].nextShape, net.data,
507                                 sizeof(Players[0].nextShape));
508                         StartNewPiece(net.uid, Players[net.uid].curShape);
509                         break;
510                 }
511                 case NP_down:
512                         MovePiece(net.uid, -1, 0);
513                         break;
514                 case NP_left:
515                         MovePiece(net.uid, 0, -1);
516                         break;
517                 case NP_right:
518                         MovePiece(net.uid, 0, 1);
519                         break;
520                 case NP_rotleft:
521                         RotatePiece(net.uid, -1);
522                         break;
523                 case NP_rotright:
524                         RotatePiece(net.uid, 1);
525                         break;
526                 case NP_drop:
527                         DropPiece(net.uid);
528                         break;
529                 case NP_clear:
530                         CheckClears(net.uid);
531                         break;
532                 case NP_insertJunk:
533                 {
534                         netint4 data[3];
535
536                         memcpy(data, net.data, sizeof(data));
537                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
538                         break;
539                 } //player added junklines
540                 case NP_giveJunk:
541                 {
542                         netint4 data[3];
543                         short column;
544
545                         if (Players[me].alive <= 0) break;
546                         memcpy(data, net.data, sizeof(data[0]));
547                         column = Random(0, Players[me].boardWidth);
548                         Message("\\%d%s sends %d lines",
549                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
550                                 Players[net.uid].name, data[0]);
551                         lastadd = net.uid;
552                         InsertJunk(me, Players[net.uid].team, data[0], column);
553                         if (spied) {
554                                 data[1] = column;
555                                 data[2] = net.uid;
556                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
557                         } //show changes to others
558                         break;
559                 } //receive junklines
560                 case NP_msg:
561                 {
562                         Message("<\\%d%s\\7> %s",
563                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
564                                 Players[net.uid].name, net.data, net.type);
565                         break;
566                 } //chat
567                 case NP_start:
568                 {
569                         int i;
570
571                         Game.started = 2;
572                         paused = 0;
573                         Message("The game has started");
574                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
575                                 ShowPause(i);
576                         break;
577                 } //start game
578                 case NP_stop:
579                 {
580                         if (Game.started > 1) {
581                                 int winner;
582                                 float timer;
583                                 int i;
584
585                                 Message("The game has ended");
586                                 timer = CurTimeval() / 1e6;
587                                 if (timer > 5) {
588                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
589                                                 Message("\\%d%10s%6.1fp%5.1fa",
590                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
591                                                         Players[i].score.pieces / timer * 60,
592                                                         Players[i].score.adds / timer * 60);
593                                                 if (Players[i].alive > 0) winner = i;
594                                         } //show player stats
595                                 if (winner)
596                                         Message("%s won after %0.0f'%02d\"",
597                                                 Players[winner].name, timer / 60, (int)timer % 60);
598                                 } //show game stats
599                                 Message(NULL);
600                         } //game was playing
601                         Game.started = 0;
602                         memcpy(&Game.seed, net.data, net.size);
603                         {
604                                 int i;
605
606                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
607                                         Players[i].alive = 1;
608                                         Players[i].flags |= SCF_paused;
609                                 } //reset players
610                         }
611                         StartGame();   //reset everything
612                         ShowTime();    //redraw timer while unpaused
613                         checkPaused(); //pause
614                         oldPaused = 0; //reset pause
615                         changed = 1;
616                         gameStatus = 1;
617                         break;
618                 } //stop game
619                 case NP_newPlayer:
620                 {
621                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
622                                                                   "Red", "Grey", "White", "*Orange" };
623
624                         if (net.uid>maxPlayer) maxPlayer = net.uid;
625                         memcpy(&Players[net.uid], net.data, net.size);
626                         ClearField(net.uid);
627                         InitFields();
628                         if (Players[net.uid].team > 7)
629                                 Message("%s joined the game", Players[net.uid].name);
630                         else
631                                 Message("%s joined %s team", Players[net.uid].name,
632                                         teams[Players[net.uid].team]);
633                         if (Players[net.uid].flags & SCF_paused) {
634                                 checkPaused();
635                         } //player has paused
636 //                      DrawField(net.uid);
637 //                              ShowPause(net.uid);
638                         changed = 1;
639                         break;
640                 } //player joined
641                 case NP_pause:
642                 {
643                         char s[20];
644
645                         Players[net.uid].flags ^= SCF_paused;
646                         if (Game.started > 1)
647                                 strcpy(s, Players[net.uid].flags&SCF_paused
648                                         ? "paused the game" : "unpaused the game");
649                         else
650                                 strcpy(s, Players[net.uid].flags&SCF_paused
651                                         ? "is not ready" : "is ready");
652                         Message("%s %s", Players[net.uid].name, s);
653                         checkPaused();
654                         ShowPause(net.uid);
655                         changed = 1;
656                         break;
657                 } //(un)pause
658                 case NP_part:
659                         // player left
660                         checkPaused();
661                         oldPaused = 0;
662                         Players[net.uid].alive = -1;
663                         Message("%s left", Players[net.uid].name);
664                         checkPaused();
665                         ShowPause(net.uid);
666                         changed = 1;
667                         break;
668                 case NP_argghhh:
669                 {
670                         char i;
671                         memcpy(&i, net.data, sizeof(i));
672                         Players[net.uid].alive = 0;
673                         if (i == me)
674                                 Message("\\%dYou fragged %s",
675                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
676                         else if (i == net.uid)
677                                 Message("\\%d%s died",
678                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
679                         else
680                                 Message("\\%d%s fragged %s",
681                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
682                                         Players[net.uid].name);
683                         checkPaused();
684                         ShowPause(net.uid);
685                         changed = 1;
686                         break;
687                 } //G/O
688                 default:
689                         break;
690                 } //E_net
691         } //GameNet
692
693         MyEvent event;
694         long pauseTimeLeft;
695         int i;
696
697         StartGame();
698         while (gameStatus) {
699 GameLoop:
700                 gameStatus = 2;
701                 if (Players[me].alive > 0) {
702                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
703                                         netint4 data[4];
704                                 Players[me].alive = 0;
705                                 if (lastadd == me) Message("\\%dYou died",
706                                         Players[me].team > 7 ? 7 : Players[me].team);
707                                 else Message("\\%d%s fragged you",
708                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
709                                         Players[lastadd].name);
710                                 if (game == GT_classicTwo)
711                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
712                                 ShowPause(me);
713                                 changed = 1;
714                         } //die
715                         else {
716                                 ShowScore(me, Players[me].score);
717                                 if (spied) {
718                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
719                                 } //send new piece
720                         }
721                 } //new piece
722                 while (gameStatus == 2) {
723                         for (i = 1; i < MAX_SCREENS; i++)
724                                 if (Players[i].alive > 0 && PlayerDisp[i])
725                                         changed |= RefreshBoard(i);
726                         if (changed) {
727                                 if (!paused) ShowTime();
728                                 refresh();
729                                 changed = 0;
730                         } //screen update
731                         {
732                         short playercount = 0;
733                         for (i = 1; i < MAX_SCREENS; i++)
734                                 if (Players[i].alive >= 0) playercount++;
735                         if (playercount < 1) gameStatus = 0;
736                         }
737                         switch (WaitMyEvent(&event, EM_any)) {
738                         case E_alarm:
739                                 if (!paused && Players[me].alive > 0)
740                                         if (!MovePiece(me, -1, 0)) //move down
741                                                 gameStatus = 1; //new piece
742                                         else
743                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
744                                 break;
745                         case E_key:
746                                 GameKey(event.u.key);
747                                 break;
748                         case E_net:
749                                 GameNet(event.u.net);
750                                 break;
751                         case E_lostConn:
752                                 goto gameOver;
753                         } //handle event
754                         if (paused != oldPaused) {
755                                 if (paused) {
756                                         PauseTime();
757                                         pauseTimeLeft = SetITimer(0, 0);
758                                 }
759                                 else {
760                                         SetITimer(Game.speed, pauseTimeLeft);
761                                         ResumeTime();
762                                 }
763                                 oldPaused = paused;
764                         } //(un)pause
765                 } //game loop
766                 Players[me].score.score++;
767                 CheckClears(me);
768         } //new piece loop
769 gameOver:
770         SetITimer(0, 0);
771 }
772
773 int main(int argc, char **argv)
774 {
775         char ch;
776
777         game = GT_onePlayer;
778         port = DEFAULT_PORT;
779         maxPlayer = 1;
780         Game.initspeed = DEFAULT_INTERVAL;
781         Game.gravity = 0;
782         MapKeys(DEFAULT_KEYS);
783         {
784                 int i;
785                 char *userName;
786
787                 for (i = 0; i < MAX_SCREENS; i++) {
788                         Players[i].alive = -1;
789                         Players[i].score.level = 1;
790                         Players[i].boardWidth = 10;
791                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
792                         Players[i].boardVisible = 20;
793                         strcpy(Players[i].name, "???");
794                         ClearField(i);
795                 }
796                 if (!(userName = getenv("LOGNAME")) || !userName[0])
797                         if (!(userName = getenv("USER")) || !userName[0])
798                                 userName = "Anonymous";
799                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
800                 Players[0].name[16] = 0;
801                 Players[0].alive = 1;
802         } //set defaults
803
804 //      if (getopt(argc, argv, "f:") == 'f')
805 //              ReadConf(optarg);
806 //      else
807         ReadConf(CONFIG_FILE);
808         while ((ch = getopt_long(
809                 argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
810         )) != -1)
811                 HandleOption(ch, optarg);
812         if (optind < argc) {
813                 Usage();
814                 exit(1);
815         }
816 //      WriteConf();
817
818         InitScreens();  //setup screen
819
820         if (game == GT_classicTwo) {
821                 spied = 1;
822                 InitiateConnection(hostStr, port);
823                 HandShake();
824                 maxPlayer = me;
825                 checkPaused();
826                 OneGame();
827         } //client
828         else {
829                 Game.seed = time(0);
830                 Game.started = 2;
831                 me = 1;
832                 memcpy(&Players[me], &Players[0], sizeof(_Player));
833                 Players[me].team = 7;
834                 OneGame();
835         } //singleplay
836         return 0;
837 }
838