5e3f689a5b64cfaf62a4074804dac04c399bc41a
[netris.git] / game.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <ctype.h>
25 #include <string.h>
26 #include <sys/types.h>
27 #include <netinet/in.h>
28
29 #include "client.h"
30 #include "util.h"
31 #include "board.h"
32 #include "curses.h"
33 #include "inet.h"
34 #include "msg.en.h"
35
36 static struct option options[] = {
37         { "ascii",              2, 0, 'a' },
38         { "connect",    1, 0, 'c' },
39         { "port",               1, 0, 'p' },
40         { "level",              1, 0, 'l' },
41         { "nick",               1, 0, 'n' },
42         { "team",               1, 0, 't' },
43         { "dropmode",   2, 0, 'd' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 static char *hostStr;
68 static int paused = 0;
69 static char lastadd;
70
71
72 void MapKeys(char *newKeys)
73 {
74         int i, k, ch;
75         char used[256];
76         int errs = 0;
77         char scratch[6];
78
79         /* XXX assumptions about ASCII encoding here */
80         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81                 if (newKeys[i] == '^' && newKeys[i+1])
82                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
83                 else
84                         keyTable[k] = newKeys[i];
85         }
86         memset(used, 0, sizeof(used));
87         for (k = 0; k < KT_numKeys; k++) {
88                 ch = (unsigned char) keyTable[k];
89                 if (used[ch]) {
90                         if (iscntrl(ch) && ch < ' ')
91                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
92                         else if (isprint(ch))
93                                 sprintf(scratch, "\"%c\"", ch);
94                         else
95                                 sprintf(scratch, "0x%X", ch);
96                         if (!errs)
97                                 fprintf(stderr, "Duplicate key mappings:\n");
98                         errs++;
99                         fprintf(stderr, "  %s mapped to both %s and %s\n",
100                                 scratch, keyNames[used[ch]-1], keyNames[k]);
101                 }
102                 used[ch] = k + 1;
103         }
104         if (errs)
105                 exit(1);
106 }
107
108 void WriteConf(void)
109 {
110         FILE *file_out;
111
112         file_out = fopen(CONFIG_FILE, "w");
113         if (file_out == NULL)
114                 die("Error writing config file");
115
116         fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
117
118         fclose(file_out);
119         fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
120 }
121
122 void HandleOption(char tag, char *value)
123 {
124         switch (tag) {
125         case 'a':       //ascii
126                 if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
127                 else Sets.ascii = 1;
128                 Sets.drawstyle &= ~Sets.ascii;
129                 break;
130         case 'c':       //connect
131                 game = GT_classicTwo;
132                 hostStr = value;
133                 break;
134         case 'p':       //port
135                 port = atoi(value);
136                 break;
137         case 'i':       //speed (of level 1)
138                 Game.initspeed = atof(value) * 1e6;
139                 break;
140         case 'l':       //level
141                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
142                 break;
143         case 'n':       //nick
144                 memcpy(Players[0].name, value, strlen(value) + 1);
145                 break;
146         case 't':       //team
147                 Players[0].team = atoi(value);
148                 break;
149         case 'd':       //dropmode
150                 Sets.dropmode = atoi(value);
151                 break;
152         case 'C':       //color
153                 if (value && !strcasecmp(value, "1")) Sets.color = 1;
154                 else Sets.color = 0;
155                 break;
156         case 'S':       //slowterm
157                 if (value && !strcasecmp(value, "1")) Sets.standout = 1;
158                 else Sets.standout = 0;
159                 break;
160         case 'k':       //keys
161                 MapKeys(value);
162                 break;
163         case 'H':       //info
164                 Header();
165                 DistInfo();
166                 exit(0);
167         case 'R':       //rules
168                 Rules();
169                 exit(0);
170         case 'h':       //help
171                 Usage();
172                 exit(0);
173         default:
174                 Usage();
175                 exit(1);
176         }
177 }
178
179 void ReadConf(char *filename)
180 {
181         FILE *file_in;
182         char buf[513];
183         int i;
184         char *ch;
185         char tag[81], value[81];
186
187         file_in = fopen(filename, "r");
188         if (file_in) {
189                 while (fgets(buf, 512, file_in) != NULL) {
190                         if ((ch = strchr(buf, '#')))
191                                 *ch = '\0'; // truncate string from # char
192                         for (i = strlen(buf) - 1; i >= 0; i--)
193                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
194                                         buf[i] = '\0';
195                                 else break;
196
197                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
198                         for (i = 0; options[i].name; i++){
199                                 if (!strcasecmp(options[i].name, tag)) {
200                                         HandleOption(options[i].val, value);
201                                         break;
202                                 }
203                         }
204                 }
205                 fclose(file_in);
206         } //read file
207         else {
208                 fprintf(stderr, "Unable to open config file %s.\n", filename);
209         } //defaults
210
211 }
212
213 int StartNewPiece(int scr, char shape)
214 {
215         Players[scr].score.pieces++;
216         {
217                 Players[scr].curShape = Players[scr].nextShape;
218                 Players[scr].nextShape = shape;
219         }
220         Players[scr].curY = Players[scr].boardVisible + 4;
221         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
222         while (!ShapeVisible(Players[scr].curShape, scr,
223                              Players[scr].curY, Players[scr].curX))
224                 Players[scr].curY--;
225         if (!ShapeFits(Players[scr].curShape, scr,
226                         Players[scr].curY, Players[scr].curX))
227                 return 0;
228         PlotShape(Players[scr].curShape, scr,
229                 Players[scr].curY, Players[scr].curX, scr == me);
230         return 1;
231 }
232
233 void checkPaused(void)
234 { //check whether anyone paused the game
235         int i;
236
237         paused = Game.started < 1;
238         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
239                 paused |= Players[i].flags & SCF_paused;
240         if (paused) paused = 1;
241 }
242
243 void StartGame(void)
244 { //init new game
245         int i;
246
247         lastadd = me;
248         SRandom(Game.seed);
249         Game.speed = Game.initspeed;
250         for (i = 1; i < Players[me].score.level; i++)
251                 Game.speed /= SPEEDINC;
252         if (Game.speed < SPEEDMINIMUM)
253                 Game.speed = SPEEDMINIMUM;
254         ResetBaseTime();  //reset timer
255         SetITimer(Game.speed, Game.speed);
256         Players[me].nextShape = ChooseOption(stdOptions);
257         for (i = 1; i <= maxPlayer; i++) {
258                 Players[i].score.score = Players[i].score.lines
259                 = Players[i].score.adds = 0;
260                 Players[i].score.pieces = -1;
261                 ClearField(i);
262         } //reset all players
263         InitFields();
264 }
265
266 void CheckClears(int scr)
267 { //check for full lines
268         int linesCleared;
269         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
270 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
271 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
272         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
273                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
274
275         if ((linesCleared = ClearFullLines(scr)) > 0) {
276                 if (game == GT_onePlayer)
277                         if ((Players[scr].score.lines / 10) <
278                                         ((Players[scr].score.lines+linesCleared)/10)) {
279                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
280                                         Game.speed = SPEEDMINIMUM;
281                                 SetITimer(Game.speed, SetITimer(0, 0));
282                                 Players[scr].score.level++;
283                         } //level up
284                 Players[scr].score.score += Game.gravity
285                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
286                 Players[scr].score.lines += linesCleared;
287                 Players[scr].score.adds += linesCleared - (linesCleared < 4);
288                 if (scr == me) {
289                         if (game == GT_classicTwo) {
290                                 SendPacket(scr, NP_clear, 0, NULL);
291                                 if (linesCleared > 1) {
292                                         short junkLines;
293                                         netint4 data[1];
294
295                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
296                                         data[0] = junkLines;
297                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
298                                         Message("\\%dYou send %d lines",
299                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
300                                 } //send junk to others
301                         } //multiplayer
302                         else {
303                                 Message("\\%dYou cleared %d lines",
304                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
305                         } //singleplayer
306                 } //IT'S YOU
307         } //lines cleared
308 }
309
310 void OneGame(void)
311 {
312         int changed = 0;
313         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
314         int dropMode = 0;
315         int chatMode = 0;
316         char chatText[MSG_WIDTH] = "\0";
317
318         void GameKey(char key)
319         {
320                 char *p;
321
322                 if (key == 13) {
323                         if (!(chatMode = !chatMode)) {
324                                 if (chatText[0]) {
325                                         Message("<\\%d%s\\7> %s",
326                                                 Players[me].team > 7 ? 7 : Players[me].team,
327                                                 Players[me].name, chatText);
328                                         if (game == GT_classicTwo)
329                                                 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
330                                         memset(chatText, 0, sizeof(chatText));
331                                 } //say it
332                                 else Messagetype(27, -1, NULL); //escape
333                                 return;
334                         } //leave chat mode
335                 } //enter pressed (start/stop chat mode)
336
337                 if (chatMode) {
338                         if (key == 27) //escape
339                                 chatMode = 0;
340                         else if (key == 127 && chatText) //backspace
341                                 chatText[strlen(chatText) - 1] = 0;
342                         else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
343                                 chatText[strlen(chatText)] = key;
344                         Messagetype(key, strlen(chatText) - 1, chatText);
345                         return;
346                 } //key in chat mode
347
348                 if (!(p = strchr(keyTable, tolower(key)))) return;
349                 key = p - keyTable;
350                 if (Players[me].alive <= 0 && key != KT_quit) return;
351                 if (paused && key < KT_pause) return;
352                 switch (key) {
353                 case KT_left:
354                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
355                         break;
356                 case KT_right:
357                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
358                         break;
359                 case KT_rotleft:
360                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
361                         break;
362                 case KT_rotright:
363                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
364                         break;
365                 case KT_down:
366                         SetITimer(Game.speed, Game.speed);
367                         if (MovePiece(me, -1, 0)) {
368                                 if (spied) SendPacket(me, NP_down, 0, NULL);
369                         } //move one down
370                         else
371                                 gameStatus = 1; //completely dropped
372                         break;
373                 case KT_drop:
374                         SetITimer(Game.speed, Game.speed);
375                         if (DropPiece(me)) {
376                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
377                                 if (!Sets.dropmode) gameStatus = 1; //instadrop
378                         }
379                         else gameStatus = 1; //dropped
380                         dropMode = Sets.dropmode > 1;
381                         break;
382                 case KT_faster:
383                         if (game != GT_onePlayer) break;
384                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
385                                 Game.speed = SPEEDMINIMUM;
386                         SetITimer(Game.speed, SetITimer(0, 0));
387                         Players[me].score.level++;
388                         ShowScore(me, Players[me].score);
389                         changed = 1;
390                         break;
391                 case KT_pause:
392                         Players[me].flags ^= SCF_paused;
393                         if (Game.started > 1)
394                                 Message(Players[me].flags & SCF_paused
395                                         ? "You paused the game" : "You unpaused the game");
396                         else
397                                 Message(Players[me].flags & SCF_paused
398                                         ? "You are not ready" : "You are ready");
399                         checkPaused();
400                         if (game == GT_classicTwo)
401                                 SendPacket(me, NP_pause, 0, NULL);
402                         ShowPause(me);
403                         changed = 1;
404                         break;
405                 case KT_redraw:
406                         clear();
407                         InitFields();
408 //                      ScheduleFullRedraw();
409                         refresh();
410                         break;
411                 case KT_quit:
412                         ShowPause(me);
413                         refresh();
414                         gameStatus = 0;
415                         break;
416                 } //E_key
417                 if (dropMode && DropPiece(me) > 0) {
418                         SetITimer(Game.speed, Game.speed);
419                         if (spied) SendPacket(me, NP_drop, 0, NULL);
420                 }
421                 return;
422         } //GameKey
423
424         int oldPaused = 0;
425
426         void GameNet(_netEvent net)
427         {
428                 switch(net.type) {
429                 case NP_newPiece:
430                 {
431                         memcpy(&Players[net.uid].nextShape, net.data,
432                                 sizeof(Players[0].nextShape));
433                         StartNewPiece(net.uid, Players[net.uid].curShape);
434                         break;
435                 }
436                 case NP_down:
437                         MovePiece(net.uid, -1, 0);
438                         break;
439                 case NP_left:
440                         MovePiece(net.uid, 0, -1);
441                         break;
442                 case NP_right:
443                         MovePiece(net.uid, 0, 1);
444                         break;
445                 case NP_rotleft:
446                         RotatePiece(net.uid, -1);
447                         break;
448                 case NP_rotright:
449                         RotatePiece(net.uid, 1);
450                         break;
451                 case NP_drop:
452                         DropPiece(net.uid);
453                         break;
454                 case NP_clear:
455                         CheckClears(net.uid);
456                         break;
457                 case NP_insertJunk:
458                 {
459                         netint4 data[3];
460
461                         memcpy(data, net.data, sizeof(data));
462                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
463                         break;
464                 } //player added junklines
465                 case NP_giveJunk:
466                 {
467                         netint4 data[3];
468                         short column;
469
470                         if (Players[me].alive <= 0) break;
471                         memcpy(data, net.data, sizeof(data[0]));
472                         column = Random(0, Players[me].boardWidth);
473                         Message("\\%d%s sends %d lines",
474                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
475                                 Players[net.uid].name, data[0]);
476                         lastadd = net.uid;
477                         InsertJunk(me, Players[net.uid].team, data[0], column);
478                         if (spied) {
479                                 data[1] = column;
480                                 data[2] = net.uid;
481                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
482                         } //show changes to others
483                         break;
484                 } //receive junklines
485                 case NP_msg:
486                 {
487                         Message("<\\%d%s\\7> %s",
488                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
489                                 Players[net.uid].name, net.data, net.type);
490                         break;
491                 } //chat
492                 case NP_start:
493                 {
494                         int i;
495
496                         Game.started = 2;
497                         paused = 0;
498                         Message("The game has started");
499                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
500                                 ShowPause(i);
501                         break;
502                 } //start game
503                 case NP_stop:
504                 {
505                         if (Game.started > 1) {
506                                 int winner;
507                                 float timer;
508                                 int i;
509
510                                 Message("The game has ended");
511                                 timer = CurTimeval() / 1e6;
512                                 if (timer > 5) {
513                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
514                                                 Message("\\%d%10s%6.1fp%5.1fa",
515                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
516                                                         Players[i].score.pieces / timer * 60,
517                                                         Players[i].score.adds / timer * 60);
518                                                 if (Players[i].alive > 0) winner = i;
519                                         } //show player stats
520                                 if (winner)
521                                         Message("%s won after %0.0f'%02d\"",
522                                                 Players[winner].name, timer / 60, (int)timer % 60);
523                                 } //show game stats
524                                 Message(NULL);
525                         } //game was playing
526                         Game.started = 0;
527                         memcpy(&Game.seed, net.data, net.size);
528                         {
529                                 int i;
530
531                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
532                                         Players[i].alive = 1;
533                                         Players[i].flags |= SCF_paused;
534                                 } //reset players
535                         }
536                         StartGame();   //reset everything
537                         ShowTime();    //redraw timer while unpaused
538                         checkPaused(); //pause
539                         oldPaused = 0; //reset pause
540                         changed = 1;
541                         gameStatus = 1;
542                         break;
543                 } //stop game
544                 case NP_newPlayer:
545                 {
546                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
547                                                                   "Red", "Grey", "White", "*Orange" };
548
549                         if (net.uid>maxPlayer) maxPlayer = net.uid;
550                         memcpy(&Players[net.uid], net.data, net.size);
551                         ClearField(net.uid);
552                         InitFields();
553                         if (Players[net.uid].team > 7)
554                                 Message("%s joined the game", Players[net.uid].name);
555                         else
556                                 Message("%s joined %s team", Players[net.uid].name,
557                                         teams[Players[net.uid].team]);
558                         if (Players[net.uid].flags & SCF_paused) {
559                                 checkPaused();
560                         } //player has paused
561 //                      DrawField(net.uid);
562 //                              ShowPause(net.uid);
563                         changed = 1;
564                         break;
565                 } //player joined
566                 case NP_pause:
567                 {
568                         char s[20];
569
570                         Players[net.uid].flags ^= SCF_paused;
571                         if (Game.started > 1)
572                                 strcpy(s, Players[net.uid].flags&SCF_paused
573                                         ? "paused the game" : "unpaused the game");
574                         else
575                                 strcpy(s, Players[net.uid].flags&SCF_paused
576                                         ? "is not ready" : "is ready");
577                         Message("%s %s", Players[net.uid].name, s);
578                         checkPaused();
579                         ShowPause(net.uid);
580                         changed = 1;
581                         break;
582                 } //(un)pause
583                 case NP_part:
584                         // player left
585                         checkPaused();
586                         oldPaused = 0;
587                         Players[net.uid].alive = -1;
588                         Message("%s left", Players[net.uid].name);
589                         checkPaused();
590                         ShowPause(net.uid);
591                         changed = 1;
592                         break;
593                 case NP_argghhh:
594                 {
595                         char i;
596                         memcpy(&i, net.data, sizeof(i));
597                         Players[net.uid].alive = 0;
598                         if (i == me)
599                                 Message("\\%dYou fragged %s",
600                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
601                         else if (i == net.uid)
602                                 Message("\\%d%s died",
603                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
604                         else
605                                 Message("\\%d%s fragged %s",
606                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
607                                         Players[net.uid].name);
608                         checkPaused();
609                         ShowPause(net.uid);
610                         changed = 1;
611                         break;
612                 } //G/O
613                 default:
614                         break;
615                 } //E_net
616         } //GameNet
617
618         MyEvent event;
619         long pauseTimeLeft;
620         int i;
621
622         StartGame();
623         while (gameStatus) {
624 GameLoop:
625                 gameStatus = 2;
626                 if (Players[me].alive > 0) {
627                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
628                                         netint4 data[4];
629                                 Players[me].alive = 0;
630                                 if (lastadd == me) Message("\\%dYou died",
631                                         Players[me].team > 7 ? 7 : Players[me].team);
632                                 else Message("\\%d%s fragged you",
633                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
634                                         Players[lastadd].name);
635                                 if (game == GT_classicTwo)
636                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
637                                 ShowPause(me);
638                                 changed = 1;
639                         } //die
640                         else {
641                                 ShowScore(me, Players[me].score);
642                                 if (spied) {
643                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
644                                 } //send new piece
645                         }
646                 } //new piece
647                 while (gameStatus == 2) {
648                         for (i = 1; i < MAX_SCREENS; i++)
649                                 if (Players[i].alive > 0 && PlayerDisp[i])
650                                         changed |= RefreshBoard(i);
651                         if (changed) {
652                                 if (!paused) ShowTime();
653                                 refresh();
654                                 changed = 0;
655                         } //screen update
656                         {
657                         short playercount = 0;
658                         for (i = 1; i < MAX_SCREENS; i++)
659                                 if (Players[i].alive >= 0) playercount++;
660                         if (playercount < 1) gameStatus = 0;
661                         }
662                         switch (WaitMyEvent(&event, EM_any)) {
663                         case E_alarm:
664                                 if (!paused && Players[me].alive > 0)
665                                         if (!MovePiece(me, -1, 0)) //move down
666                                                 gameStatus = 1; //new piece
667                                         else
668                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
669                                 break;
670                         case E_key:
671                                 GameKey(event.u.key);
672                                 break;
673                         case E_net:
674                                 GameNet(event.u.net);
675                                 break;
676                         case E_lostConn:
677                                 goto gameOver;
678                         } //handle event
679                         if (paused != oldPaused) {
680                                 if (paused) {
681                                         PauseTime();
682                                         pauseTimeLeft = SetITimer(0, 0);
683                                 }
684                                 else {
685                                         SetITimer(Game.speed, pauseTimeLeft);
686                                         ResumeTime();
687                                 }
688                                 oldPaused = paused;
689                         } //(un)pause
690                 } //game loop
691                 dropMode = 0;
692                 Players[me].score.score++;
693                 CheckClears(me);
694         } //new piece loop
695 gameOver:
696         SetITimer(0, 0);
697 }
698
699 int main(int argc, char **argv)
700 {
701         char ch;
702
703         game = GT_onePlayer;
704         port = DEFAULT_PORT;
705         maxPlayer = 1;
706         Game.initspeed = DEFAULT_INTERVAL;
707         Game.gravity = 0;
708         MapKeys(DEFAULT_KEYS);
709         {
710                 int i;
711                 char *userName;
712
713                 for (i = 0; i < MAX_SCREENS; i++) {
714                         Players[i].alive = -1;
715                         Players[i].score.level = 1;
716                         Players[i].boardWidth = 10;
717                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
718                         Players[i].boardVisible = 20;
719                         strcpy(Players[i].name, "???");
720                         ClearField(i);
721                 }
722                 if (!(userName = getenv("LOGNAME")) || !userName[0])
723                         if (!(userName = getenv("USER")) || !userName[0])
724                                 userName = "Anonymous";
725                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
726                 Players[0].name[16] = 0;
727                 Players[0].alive = 1;
728                 Players[0].dropmode = 0;
729         } //set defaults
730
731 //      if (getopt(argc, argv, "f:") == 'f')
732 //              ReadConf(optarg);
733 //      else
734         ReadConf(CONFIG_FILE);
735         while ((ch = getopt_long(
736                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
737         )) != -1)
738                 HandleOption(ch, optarg);
739         if (optind < argc) {
740                 Usage();
741                 exit(1);
742         }
743 //      WriteConf();
744
745         InitScreens();  //setup screen
746
747         if (game == GT_classicTwo) {
748                 spied = 1;
749                 InitiateConnection(hostStr, port);
750                 HandShake();
751                 maxPlayer = me;
752                 checkPaused();
753                 OneGame();
754         } //client
755         else {
756                 Game.seed = time(0);
757                 Game.started = 2;
758                 me = 1;
759                 memcpy(&Players[me], &Players[0], sizeof(_Player));
760                 Players[me].team = 7;
761                 OneGame();
762         } //singleplay
763         return 0;
764 }
765