seperate code for entering chat mode
[netris.git] / game.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <ctype.h>
25 #include <string.h>
26 #include <sys/types.h>
27 #include <netinet/in.h>
28
29 #include "client.h"
30 #include "util.h"
31 #include "board.h"
32 #include "curses.h"
33 #include "inet.h"
34 #include "msg.en.h"
35
36 static struct option options[] = {
37         { "ascii",              2, 0, 'a' },
38         { "connect",    1, 0, 'c' },
39         { "port",               1, 0, 'p' },
40         { "level",              1, 0, 'l' },
41         { "nick",               1, 0, 'n' },
42         { "team",               1, 0, 't' },
43         { "dropmode",   2, 0, 'd' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60         "Faster", "Pause", "Redraw", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 static char *hostStr;
68 static int paused = 0;
69 static char lastadd;
70
71
72 void MapKeys(char *newKeys)
73 {
74         int i, k, ch;
75         char used[256];
76         int errs = 0;
77         char scratch[6];
78
79         /* XXX assumptions about ASCII encoding here */
80         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81                 if (newKeys[i] == '^' && newKeys[i+1])
82                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
83                 else
84                         keyTable[k] = newKeys[i];
85         }
86         memset(used, 0, sizeof(used));
87         for (k = 0; k < KT_numKeys; k++) {
88                 ch = (unsigned char) keyTable[k];
89                 if (used[ch]) {
90                         if (iscntrl(ch) && ch < ' ')
91                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
92                         else if (isprint(ch))
93                                 sprintf(scratch, "\"%c\"", ch);
94                         else
95                                 sprintf(scratch, "0x%X", ch);
96                         if (!errs)
97                                 fprintf(stderr, "Duplicate key mappings:\n");
98                         errs++;
99                         fprintf(stderr, "  %s mapped to both %s and %s\n",
100                                 scratch, keyNames[used[ch]-1], keyNames[k]);
101                 }
102                 used[ch] = k + 1;
103         }
104         if (errs)
105                 exit(1);
106 }
107
108 void WriteConf(void)
109 {
110         FILE *file_out;
111
112         file_out = fopen(CONFIG_FILE, "w");
113         if (file_out == NULL)
114                 die("Error writing config file");
115
116         fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
117
118         fclose(file_out);
119         fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
120 }
121
122 void HandleOption(char tag, char *value)
123 {
124         switch (tag) {
125         case 'a':       //ascii
126                 if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
127                 else Sets.ascii = 1;
128                 Sets.drawstyle &= ~Sets.ascii;
129                 break;
130         case 'c':       //connect
131                 game = GT_classicTwo;
132                 hostStr = value;
133                 break;
134         case 'p':       //port
135                 port = atoi(value);
136                 break;
137         case 'i':       //speed (of level 1)
138                 Game.initspeed = atof(value) * 1e6;
139                 break;
140         case 'l':       //level
141                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
142                 break;
143         case 'n':       //nick
144                 memcpy(Players[0].name, value, strlen(value) + 1);
145                 break;
146         case 't':       //team
147                 Players[0].team = atoi(value);
148                 break;
149         case 'd':       //dropmode
150                 Sets.dropmode = atoi(value);
151                 break;
152         case 'C':       //color
153                 if (value && !strcasecmp(value, "1")) Sets.color = 1;
154                 else Sets.color = 0;
155                 break;
156         case 'S':       //slowterm
157                 if (value && !strcasecmp(value, "1")) Sets.standout = 1;
158                 else Sets.standout = 0;
159                 break;
160         case 'k':       //keys
161                 MapKeys(value);
162                 break;
163         case 'H':       //info
164                 Header();
165                 DistInfo();
166                 exit(0);
167         case 'R':       //rules
168                 Rules();
169                 exit(0);
170         case 'h':       //help
171                 Usage();
172                 exit(0);
173         default:
174                 Usage();
175                 exit(1);
176         }
177 }
178
179 void ReadConf(char *filename)
180 {
181         FILE *file_in;
182         char buf[513];
183         int i;
184         char *ch;
185         char tag[81], value[81];
186
187         file_in = fopen(filename, "r");
188         if (file_in) {
189                 while (fgets(buf, 512, file_in) != NULL) {
190                         if ((ch = strchr(buf, '#')))
191                                 *ch = '\0'; // truncate string from # char
192                         for (i = strlen(buf) - 1; i >= 0; i--)
193                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
194                                         buf[i] = '\0';
195                                 else break;
196
197                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
198                         for (i = 0; options[i].name; i++){
199                                 if (!strcasecmp(options[i].name, tag)) {
200                                         HandleOption(options[i].val, value);
201                                         break;
202                                 }
203                         }
204                 }
205                 fclose(file_in);
206         } //read file
207         else {
208                 fprintf(stderr, "Unable to open config file %s.\n", filename);
209         } //defaults
210
211 }
212
213 int StartNewPiece(int scr, char shape)
214 {
215         Players[scr].score.pieces++;
216         {
217                 Players[scr].curShape = Players[scr].nextShape;
218                 Players[scr].nextShape = shape;
219         }
220         Players[scr].curY = Players[scr].boardVisible + 4;
221         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
222         while (!ShapeVisible(Players[scr].curShape, scr,
223                              Players[scr].curY, Players[scr].curX))
224                 Players[scr].curY--;
225         if (!ShapeFits(Players[scr].curShape, scr,
226                         Players[scr].curY, Players[scr].curX))
227                 return 0;
228         PlotShape(Players[scr].curShape, scr,
229                 Players[scr].curY, Players[scr].curX, scr == me);
230         return 1;
231 }
232
233 void checkPaused(void)
234 { //check whether anyone paused the game
235         int i;
236
237         paused = Game.started < 1;
238         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
239                 paused |= Players[i].flags & SCF_paused;
240         if (paused) paused = 1;
241 }
242
243 void StartGame(void)
244 { //init new game
245         int i;
246
247         lastadd = me;
248         SRandom(Game.seed);
249         Game.speed = Game.initspeed;
250         for (i = 1; i < Players[me].score.level; i++)
251                 Game.speed /= SPEEDINC;
252         if (Game.speed < SPEEDMINIMUM)
253                 Game.speed = SPEEDMINIMUM;
254         ResetBaseTime();  //reset timer
255         SetITimer(Game.speed, Game.speed);
256         Players[me].nextShape = ChooseOption(stdOptions);
257         for (i = 1; i <= maxPlayer; i++) {
258                 Players[i].score.score = Players[i].score.lines
259                 = Players[i].score.adds = 0;
260                 Players[i].score.pieces = -1;
261                 ClearField(i);
262         } //reset all players
263         InitFields();
264 }
265
266 void CheckClears(int scr)
267 { //check for full lines
268         int linesCleared;
269         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
270 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
271 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
272         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
273                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
274
275         if ((linesCleared = ClearFullLines(scr)) > 0) {
276                 if (game == GT_onePlayer)
277                         if ((Players[scr].score.lines / 10) <
278                                         ((Players[scr].score.lines+linesCleared)/10)) {
279                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
280                                         Game.speed = SPEEDMINIMUM;
281                                 SetITimer(Game.speed, SetITimer(0, 0));
282                                 Players[scr].score.level++;
283                         } //level up
284                 Players[scr].score.score += Game.gravity
285                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
286                 Players[scr].score.lines += linesCleared;
287                 Players[scr].score.adds += linesCleared - (linesCleared < 4);
288                 if (scr == me) {
289                         if (game == GT_classicTwo) {
290                                 SendPacket(scr, NP_clear, 0, NULL);
291                                 if (linesCleared > 1) {
292                                         short junkLines;
293                                         netint4 data[1];
294
295                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
296                                         data[0] = junkLines;
297                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
298                                         Message("\\%dYou send %d lines",
299                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
300                                 } //send junk to others
301                         } //multiplayer
302                         else {
303                                 Message("\\%dYou cleared %d lines",
304                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
305                         } //singleplayer
306                 } //IT'S YOU
307         } //lines cleared
308 }
309
310 void OneGame(void)
311 {
312         int changed = 0;
313         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
314         int dropMode = 0;
315         int chatMode = 0;
316         char chatText[MSG_WIDTH] = "\0";
317
318         void GameKey(char key)
319         {
320                 char *p;
321
322                 if (chatMode) {
323                         if (key == 13) {
324                                 // enter text
325                                 chatMode = 0;
326                                 if (chatText[0]) {
327                                         Message("<\\%d%s\\7> %s",
328                                                 Players[me].team > 7 ? 7 : Players[me].team,
329                                                 Players[me].name, chatText);
330                                         if (game == GT_classicTwo)
331                                                 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
332                                         memset(chatText, 0, sizeof(chatText));
333                                 } //say it
334                                 else Messagetype(27, -1, NULL); //escape
335                                 return;
336                         }
337                         else if (key == 27) //escape
338                                 chatMode = 0;
339                         else if (key == 127 && chatText) //backspace
340                                 chatText[strlen(chatText) - 1] = 0;
341                         else if (strlen(chatText) < MSG_WIDTH-1) //text
342                                 chatText[strlen(chatText)] = key;
343                         Messagetype(key, strlen(chatText) - 1, chatText);
344                         return;
345                 } //key in chat mode
346
347                 if (key == 13) {
348                         chatMode = 1;
349                         Messagetype(key, strlen(chatText) - 1, chatText);
350                 }
351
352                 if (!(p = strchr(keyTable, tolower(key)))) return;
353                 key = p - keyTable;
354                 if (Players[me].alive <= 0 && key != KT_quit) return;
355                 if (paused && key < KT_pause) return;
356                 switch (key) {
357                 case KT_left:
358                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
359                         break;
360                 case KT_right:
361                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
362                         break;
363                 case KT_rotleft:
364                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
365                         break;
366                 case KT_rotright:
367                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
368                         break;
369                 case KT_down:
370                         SetITimer(Game.speed, Game.speed);
371                         if (MovePiece(me, -1, 0)) {
372                                 if (spied) SendPacket(me, NP_down, 0, NULL);
373                         } //move one down
374                         else
375                                 gameStatus = 1; //completely dropped
376                         break;
377                 case KT_drop:
378                         SetITimer(Game.speed, Game.speed);
379                         if (DropPiece(me)) {
380                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
381                                 if (!Sets.dropmode) gameStatus = 1; //instadrop
382                         }
383                         else gameStatus = 1; //dropped
384                         dropMode = Sets.dropmode > 1;
385                         break;
386                 case KT_faster:
387                         if (game != GT_onePlayer) break;
388                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
389                                 Game.speed = SPEEDMINIMUM;
390                         SetITimer(Game.speed, SetITimer(0, 0));
391                         Players[me].score.level++;
392                         ShowScore(me, Players[me].score);
393                         changed = 1;
394                         break;
395                 case KT_pause:
396                         Players[me].flags ^= SCF_paused;
397                         if (Game.started > 1)
398                                 Message(Players[me].flags & SCF_paused
399                                         ? "You paused the game" : "You unpaused the game");
400                         else
401                                 Message(Players[me].flags & SCF_paused
402                                         ? "You are not ready" : "You are ready");
403                         checkPaused();
404                         if (game == GT_classicTwo)
405                                 SendPacket(me, NP_pause, 0, NULL);
406                         ShowPause(me);
407                         changed = 1;
408                         break;
409                 case KT_redraw:
410                         clear();
411                         InitFields();
412 //                      ScheduleFullRedraw();
413                         refresh();
414                         break;
415                 case KT_quit:
416                         ShowPause(me);
417                         refresh();
418                         gameStatus = 0;
419                         break;
420                 } //E_key
421                 if (dropMode && DropPiece(me) > 0) {
422                         SetITimer(Game.speed, Game.speed);
423                         if (spied) SendPacket(me, NP_drop, 0, NULL);
424                 }
425                 return;
426         } //GameKey
427
428         int oldPaused = 0;
429
430         void GameNet(_netEvent net)
431         {
432                 switch(net.type) {
433                 case NP_newPiece:
434                 {
435                         memcpy(&Players[net.uid].nextShape, net.data,
436                                 sizeof(Players[0].nextShape));
437                         StartNewPiece(net.uid, Players[net.uid].curShape);
438                         break;
439                 }
440                 case NP_down:
441                         MovePiece(net.uid, -1, 0);
442                         break;
443                 case NP_left:
444                         MovePiece(net.uid, 0, -1);
445                         break;
446                 case NP_right:
447                         MovePiece(net.uid, 0, 1);
448                         break;
449                 case NP_rotleft:
450                         RotatePiece(net.uid, -1);
451                         break;
452                 case NP_rotright:
453                         RotatePiece(net.uid, 1);
454                         break;
455                 case NP_drop:
456                         DropPiece(net.uid);
457                         break;
458                 case NP_clear:
459                         CheckClears(net.uid);
460                         break;
461                 case NP_insertJunk:
462                 {
463                         netint4 data[3];
464
465                         memcpy(data, net.data, sizeof(data));
466                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
467                         break;
468                 } //player added junklines
469                 case NP_giveJunk:
470                 {
471                         netint4 data[3];
472                         short column;
473
474                         if (Players[me].alive <= 0) break;
475                         memcpy(data, net.data, sizeof(data[0]));
476                         column = Random(0, Players[me].boardWidth);
477                         Message("\\%d%s sends %d lines",
478                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
479                                 Players[net.uid].name, data[0]);
480                         lastadd = net.uid;
481                         InsertJunk(me, Players[net.uid].team, data[0], column);
482                         if (spied) {
483                                 data[1] = column;
484                                 data[2] = net.uid;
485                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
486                         } //show changes to others
487                         break;
488                 } //receive junklines
489                 case NP_msg:
490                 {
491                         Message("<\\%d%s\\7> %s",
492                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
493                                 Players[net.uid].name, net.data, net.type);
494                         break;
495                 } //chat
496                 case NP_start:
497                 {
498                         int i;
499
500                         Game.started = 2;
501                         paused = 0;
502                         Message("The game has started");
503                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
504                                 ShowPause(i);
505                         break;
506                 } //start game
507                 case NP_stop:
508                 {
509                         if (Game.started > 1) {
510                                 int winner;
511                                 float timer;
512                                 int i;
513
514                                 Message("The game has ended");
515                                 timer = CurTimeval() / 1e6;
516                                 if (timer > 5) {
517                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
518                                                 Message("\\%d%10s%6.1fp%5.1fa",
519                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
520                                                         Players[i].score.pieces / timer * 60,
521                                                         Players[i].score.adds / timer * 60);
522                                                 if (Players[i].alive > 0) winner = i;
523                                         } //show player stats
524                                 if (winner)
525                                         Message("%s won after %0.0f'%02d\"",
526                                                 Players[winner].name, timer / 60, (int)timer % 60);
527                                 } //show game stats
528                                 Message(NULL);
529                         } //game was playing
530                         Game.started = 0;
531                         memcpy(&Game.seed, net.data, net.size);
532                         {
533                                 int i;
534
535                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
536                                         Players[i].alive = 1;
537                                         Players[i].flags |= SCF_paused;
538                                 } //reset players
539                         }
540                         StartGame();   //reset everything
541                         ShowTime();    //redraw timer while unpaused
542                         checkPaused(); //pause
543                         oldPaused = 0; //reset pause
544                         changed = 1;
545                         gameStatus = 1;
546                         break;
547                 } //stop game
548                 case NP_newPlayer:
549                 {
550                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
551                                                                   "Red", "Grey", "White", "*Orange" };
552
553                         if (net.uid>maxPlayer) maxPlayer = net.uid;
554                         memcpy(&Players[net.uid], net.data, net.size);
555                         ClearField(net.uid);
556                         InitFields();
557                         if (Players[net.uid].team > 7)
558                                 Message("%s joined the game", Players[net.uid].name);
559                         else
560                                 Message("%s joined %s team", Players[net.uid].name,
561                                         teams[Players[net.uid].team]);
562                         if (Players[net.uid].flags & SCF_paused) {
563                                 checkPaused();
564                         } //player has paused
565 //                      DrawField(net.uid);
566 //                              ShowPause(net.uid);
567                         changed = 1;
568                         break;
569                 } //player joined
570                 case NP_pause:
571                 {
572                         char s[20];
573
574                         Players[net.uid].flags ^= SCF_paused;
575                         if (Game.started > 1)
576                                 strcpy(s, Players[net.uid].flags&SCF_paused
577                                         ? "paused the game" : "unpaused the game");
578                         else
579                                 strcpy(s, Players[net.uid].flags&SCF_paused
580                                         ? "is not ready" : "is ready");
581                         Message("%s %s", Players[net.uid].name, s);
582                         checkPaused();
583                         ShowPause(net.uid);
584                         changed = 1;
585                         break;
586                 } //(un)pause
587                 case NP_part:
588                         // player left
589                         checkPaused();
590                         oldPaused = 0;
591                         Players[net.uid].alive = -1;
592                         Message("%s left", Players[net.uid].name);
593                         checkPaused();
594                         ShowPause(net.uid);
595                         changed = 1;
596                         break;
597                 case NP_argghhh:
598                 {
599                         char i;
600                         memcpy(&i, net.data, sizeof(i));
601                         Players[net.uid].alive = 0;
602                         if (i == me)
603                                 Message("\\%dYou fragged %s",
604                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
605                         else if (i == net.uid)
606                                 Message("\\%d%s died",
607                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
608                         else
609                                 Message("\\%d%s fragged %s",
610                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
611                                         Players[net.uid].name);
612                         checkPaused();
613                         ShowPause(net.uid);
614                         changed = 1;
615                         break;
616                 } //G/O
617                 default:
618                         break;
619                 } //E_net
620         } //GameNet
621
622         MyEvent event;
623         long pauseTimeLeft;
624         int i;
625
626         StartGame();
627         while (gameStatus) {
628 GameLoop:
629                 gameStatus = 2;
630                 if (Players[me].alive > 0) {
631                         if (!StartNewPiece(me, ChooseOption(stdOptions))) {
632                                         netint4 data[4];
633                                 Players[me].alive = 0;
634                                 if (lastadd == me) Message("\\%dYou died",
635                                         Players[me].team > 7 ? 7 : Players[me].team);
636                                 else Message("\\%d%s fragged you",
637                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
638                                         Players[lastadd].name);
639                                 if (game == GT_classicTwo)
640                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
641                                 ShowPause(me);
642                                 changed = 1;
643                         } //die
644                         else {
645                                 ShowScore(me, Players[me].score);
646                                 if (spied) {
647                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
648                                 } //send new piece
649                         }
650                 } //new piece
651                 while (gameStatus == 2) {
652                         for (i = 1; i < MAX_SCREENS; i++)
653                                 if (Players[i].alive > 0 && PlayerDisp[i])
654                                         changed |= RefreshBoard(i);
655                         if (changed) {
656                                 if (!paused) ShowTime();
657                                 refresh();
658                                 changed = 0;
659                         } //screen update
660                         {
661                         short playercount = 0;
662                         for (i = 1; i < MAX_SCREENS; i++)
663                                 if (Players[i].alive >= 0) playercount++;
664                         if (playercount < 1) gameStatus = 0;
665                         }
666                         switch (WaitMyEvent(&event, EM_any)) {
667                         case E_alarm:
668                                 if (!paused && Players[me].alive > 0)
669                                         if (!MovePiece(me, -1, 0)) //move down
670                                                 gameStatus = 1; //new piece
671                                         else
672                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
673                                 break;
674                         case E_key:
675                                 GameKey(event.u.key);
676                                 break;
677                         case E_net:
678                                 GameNet(event.u.net);
679                                 break;
680                         case E_lostConn:
681                                 goto gameOver;
682                         } //handle event
683                         if (paused != oldPaused) {
684                                 if (paused) {
685                                         PauseTime();
686                                         pauseTimeLeft = SetITimer(0, 0);
687                                 }
688                                 else {
689                                         SetITimer(Game.speed, pauseTimeLeft);
690                                         ResumeTime();
691                                 }
692                                 oldPaused = paused;
693                         } //(un)pause
694                 } //game loop
695                 dropMode = 0;
696                 Players[me].score.score++;
697                 CheckClears(me);
698         } //new piece loop
699 gameOver:
700         SetITimer(0, 0);
701 }
702
703 int main(int argc, char **argv)
704 {
705         char ch;
706
707         game = GT_onePlayer;
708         port = DEFAULT_PORT;
709         maxPlayer = 1;
710         Game.initspeed = DEFAULT_INTERVAL;
711         Game.gravity = 0;
712         MapKeys(DEFAULT_KEYS);
713         {
714                 int i;
715                 char *userName;
716
717                 for (i = 0; i < MAX_SCREENS; i++) {
718                         Players[i].alive = -1;
719                         Players[i].score.level = 1;
720                         Players[i].boardWidth = 10;
721                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
722                         Players[i].boardVisible = 20;
723                         strcpy(Players[i].name, "???");
724                         ClearField(i);
725                 }
726                 if (!(userName = getenv("LOGNAME")) || !userName[0])
727                         if (!(userName = getenv("USER")) || !userName[0])
728                                 userName = "Anonymous";
729                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
730                 Players[0].name[16] = 0;
731                 Players[0].alive = 1;
732                 Players[0].dropmode = 0;
733         } //set defaults
734
735 //      if (getopt(argc, argv, "f:") == 'f')
736 //              ReadConf(optarg);
737 //      else
738         ReadConf(CONFIG_FILE);
739         while ((ch = getopt_long(
740                 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
741         )) != -1)
742                 HandleOption(ch, optarg);
743         if (optind < argc) {
744                 Usage();
745                 exit(1);
746         }
747 //      WriteConf();
748
749         InitScreens();  //setup screen
750
751         if (game == GT_classicTwo) {
752                 spied = 1;
753                 InitiateConnection(hostStr, port);
754                 HandShake();
755                 maxPlayer = me;
756                 checkPaused();
757                 OneGame();
758         } //client
759         else {
760                 Game.seed = time(0);
761                 Game.started = 2;
762                 me = 1;
763                 memcpy(&Players[me], &Players[0], sizeof(_Player));
764                 Players[me].team = 7;
765                 OneGame();
766         } //singleplay
767         return 0;
768 }
769