1 [][] [] [][][] [][][][] [][][] [][] [] [][][]
2 [][] [] [] [] [] [] [][] [][] []
4 [] [][] [] [][][][] [][] [] [] [][][][]
6 [] [][] [] [][] [] [][] [] [] [][]
7 [] [][] [][][] [] [] [] [] [][][] []
9 ---- done: -------------------------------------------------------------------
11 -- v0.6 ---------- 31.VII.02
13 * -D enables instant-drop (classic drop), original -D is now -d
14 * addition key for rotating pieces counterclockwise
15 * displays number of pieces dropped and lines made
20 * displays elapsed time instead of clock
21 * shows ppm, apm and yield
22 * uses arrow keys by default (linux workaround, doesn't work on all systems)
26 * counts score (as in gameboy version)
27 * reads default parameters from netris.conf (or other file specified with -f)
31 * conffile can have comments (#) and tabs instead of spaces
32 * level up every 10 lines (speed x1.2)
36 * same handler for configfile/parameters
37 * linedraw characters unless --ascii specified
38 * levelup handeled correctly
39 * handicap with --level (affects yourself only, unlike --speed)
40 * some variables moved and altered
41 * displays name+host above opponent field
45 * titlebar somewhat improved
47 * junklines doesn't move pieces up (unless inside ground)
48 * improved (insta)drop handling
49 * drop/down at bottom forces drop
50 * updated help messages (-[hH])
58 * multiplay can handle over 2 players!
62 * player 1 always leftmost
63 * server seperate program
67 * server receive fixed (checked nonexisting sock)
68 * host generates and distributes player's host string
69 * handle sigint correctly (not just exit(0))
70 * fix multiplay g/o (close connection at g/o or server signal)
71 * spy=n0 in configfile disables spying for player n
75 * seed and initspeed given by server
76 * exits when only 1 player left (or 0 in singleplayer)
77 * version_string in netris.h
78 * fixed pause for multiple players
79 * paused message displayed over pausing player's field
80 * all players start paused in multiplayer
81 * your own hostname isn't displayed
83 -- v0.7 ---------- 10.VIII.02
85 * display game over over dead player's field
86 * number of connections can be set with server -c
87 * exiting client automatically goes game over
88 * dead players can't pause the game
89 * -t sets team. players in same team don't get junklines from each other
90 * client no longer displays seed
91 * doesn't display fields which don't fit on screen automatically
92 * quit key (q by default)
97 * scorebar less wide (now 3 fields take 82 chars)
101 * blocks are normal text in !curses (not bold or anything)
102 * server handles incoming connections as events too (continuously)
106 * show (paused) game right after receiving game data, before receiving players
107 * server starts game after receiving minimum number of players (--min-players)
108 * client altered to receive players during game loop
109 * server has --max-players option for player limit (default is 8)
110 * (empty) fields are drawn for maximum number of players
111 * server quits correctly, client quits only when no players are left
112 * players join paused when game hasn't started yet
113 * player's pause state is transmitted by server
114 * server does not keep repeating goahead on every join
115 * ^l (by default) redraws screen (doesn't work correctly on all terms yet)
116 * before game has started, '(not) ready' is displayed instead of 'pause'
117 * 'empty' message over empty fields, 'game over' over dead players
118 * player rejoin fixed
122 * server started w/o --continuous exits when just 1 player or team left
123 * players can't join a started non-continuous game
124 * game starts if non-ready player leaves and everybody else is ready
125 * message when you or enemies add junklines
129 * went g/o when one player of a team went g/o instead of all of 'em
130 * improved handling of closing connections in server
131 * naw player's name refreshed on join
132 * clients don't receive death signal from rejected player anymore
136 * shadow piece (preview current piece dropped down)
137 * new players' fields are cleared at start
138 * players are now 'fragged' by the player last adding them lines
139 * ^ when that last player was himself(m/f) (s)he just 'died'
140 * 'Close connection' message no longer displayed
141 * players in teams are displayed in their teamcolor
145 * server doesn't quit, but just stops game when 1 player/team left
146 * when a game stops, all players are paused and their fields reset
147 * server handles disconnecting clients correctly again
148 * 'player quit' displayed when a client disconnects from server
149 * game ended messages not displayed when a game was ready but not yet started
150 * server sends new game seed at game stop
151 * players' scores and (next) pieces and stuff are reset at new game
152 * scores are erased instead of not drawn (apm/ppm remained at new game)
156 * colorcoding altered a bit (server messages white, player stuff colored)
157 * when no team specified, server assigns a team and sends it to player
158 * client displays teamname of joining players
159 * client disconnects also transmitted to g/o players
160 * lag could delay changes to another game, desyncing clients
161 now game info is not transmitted when game has stopped
163 ------------------------------------------------------------------------------