declaration cleanup
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <stdbool.h>
25 #include <ctype.h>
26 #include <string.h>
27 #include <sys/types.h>
28 #include <netinet/in.h>
29
30 #include "client.h"
31 #include "util.h"
32 #include "board.h"
33 #include "curses.h"
34 #include "inet.h"
35 #include "msg.h"
36
37 static struct option options[] = {
38         { "ascii",              2, 0, 'a' },
39         { "connect",    1, 0, 'c' },
40         { "port",               1, 0, 'p' },
41         { "level",              1, 0, 'l' },
42         { "nick",               1, 0, 'n' },
43         { "team",               1, 0, 't' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
60         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 enum {
68         CT_quit, CT_pause,
69         CT_MAX
70 };
71 static char *cmds[] = {
72         "quit", "pause"
73 };
74
75 static char *hostStr;
76 static bool paused = 0;
77 static char lastadd;
78
79
80 static void handle_setkeys(char *newKeys)
81 {
82         int i, k, ch;
83         char used[256];
84         int errs = 0;
85         char scratch[6];
86
87         /* XXX assumptions about ASCII encoding here */
88         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
89                 if (newKeys[i] == '^' && newKeys[i+1])
90                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
91                 else
92                         keyTable[k] = newKeys[i];
93         }
94         memset(used, 0, sizeof(used));
95         for (k = 0; k < KT_numKeys; k++) {
96                 ch = (unsigned char) keyTable[k];
97                 if (used[ch]) {
98                         if (iscntrl(ch) && ch < ' ')
99                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
100                         else if (isprint(ch))
101                                 sprintf(scratch, "\"%c\"", ch);
102                         else
103                                 sprintf(scratch, "0x%X", ch);
104                         if (!errs)
105                                 fprintf(stderr, "Duplicate key mappings:\n");
106                         errs++;
107                         fprintf(stderr, "  %s mapped to both %s and %s\n",
108                                 scratch, keyNames[used[ch]-1], keyNames[k]);
109                 }
110                 used[ch] = k + 1;
111         }
112         if (errs)
113                 exit(1);
114 }
115
116 static void Usage(void)
117 {
118         Header();
119         fprintf(stderr,
120                 "Usage: netris <options>\n"
121                 "\n"
122                 "  -h, --help\t\tPrint this usage information\n"
123                 "  -H, --info\t\tShow distribution and warranty information\n"
124                 "  -R, --rules\t\tShow game rules\n"
125                 "\n"
126                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
127                 "  -a, --ascii\t\tUse ascii characters\n"
128                 "  -C, --color=0\t\tDisable color\n"
129                 "\n"
130                 "  -c, --connect <host>\tInitiate connection\n"
131                 "  -p, --port <port>\tSet port number (default is %d)\n"
132                 "\n"
133                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
134                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
135                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
136                 "\n",
137                 DEFAULT_PORT, DEFAULT_KEYS
138         );
139 }
140
141 static void handle_arg(char tag, char *value)
142 {
143         switch (tag) {
144         case 'a':       //ascii
145                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
146                 Sets.drawstyle &= ~Sets.ascii;
147                 break;
148         case 'c':       //connect
149                 Game.type = GT_classicTwo;
150                 hostStr = value;
151                 break;
152         case 'p':       //port
153                 port = atoi(value);
154                 break;
155         case 'i':       //speed (of level 1)
156                 Game.initspeed = atof(value) * 1e6;
157                 break;
158         case 'l':       //level
159                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
160                 break;
161         case 'n':       //nick
162                 memcpy(Players[0].name, value, strlen(value) + 1);
163                 break;
164         case 't':       //team
165                 Players[0].team = atoi(value);
166                 break;
167         case 'C':       //color
168                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
169                 break;
170         case 'S':       //slowterm
171                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
172                 break;
173         case 'k':       //keys
174                 handle_setkeys(value);
175                 break;
176         case 'H':       //info
177                 Header();
178                 DistInfo();
179                 exit(0);
180         case 'R':       //rules
181                 Rules();
182                 exit(0);
183         case 'h':       //help
184                 Usage();
185                 exit(0);
186         default:
187                 Usage();
188                 exit(1);
189         }
190 }
191
192 static void handle_conffile(char *filename)
193 {
194         FILE *file_in;
195         char buf[513];
196         int i;
197         char *ch;
198         char tag[81], value[81];
199
200         file_in = fopen(filename, "r");
201         if (file_in) {
202                 while (fgets(buf, 512, file_in) != NULL) {
203                         if ((ch = strchr(buf, '#')))
204                                 *ch = '\0'; // truncate string from # char
205                         for (i = strlen(buf) - 1; i >= 0; i--)
206                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
207                                         buf[i] = '\0';
208                                 else break;
209
210                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
211                         for (i = 0; options[i].name; i++){
212                                 if (!strcasecmp(options[i].name, tag)) {
213                                         handle_arg(options[i].val, value);
214                                         break;
215                                 }
216                         }
217                 }
218                 fclose(file_in);
219         } //read file
220         else {
221                 fprintf(stderr, "Unable to open config file %s.\n", filename);
222         } //defaults
223 }
224
225 static int game_piece(int scr, char shape)
226 {
227         Players[scr].score.pieces++;
228         {
229                 Players[scr].curShape = Players[scr].nextShape;
230                 Players[scr].nextShape = shape;
231         }
232         Players[scr].curY = Players[scr].boardVisible + 4;
233         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
234         while (!ShapeVisible(Players[scr].curShape, scr,
235                              Players[scr].curY, Players[scr].curX))
236                 Players[scr].curY--;
237         if (!ShapeFits(Players[scr].curShape, scr,
238                         Players[scr].curY, Players[scr].curX))
239                 return 0;
240         PlotShape(Players[scr].curShape, scr,
241                 Players[scr].curY, Players[scr].curX, scr == me);
242         return 1;
243 }
244
245 static void game_setpaused(void)
246 { //check whether anyone paused the game
247         int i;
248
249         paused = Game.started < 1;
250         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
251                 paused |= (Players[i].flags & SCF_paused) != 0;
252 }
253
254 static void game_reset(void)
255 { //init new game
256         int i;
257
258         lastadd = me;
259         SRandom(Game.seed);
260         Game.speed = Game.initspeed;
261         for (i = 1; i < Players[me].score.level; i++)
262                 Game.speed /= SPEEDINC;
263         if (Game.speed < SPEEDMINIMUM)
264                 Game.speed = SPEEDMINIMUM;
265         ResetBaseTime();  //reset timer
266         SetITimer(Game.speed, Game.speed);
267         Players[me].nextShape = ChooseOption(stdOptions);
268         for (i = 1; i <= maxPlayer; i++) {
269                 Players[i].score.score = Players[i].score.lines
270                 = Players[i].score.adds = 0;
271                 Players[i].score.pieces = -1;
272                 ClearField(i);
273         } //reset all players
274         InitFields();
275 }
276
277 static void game_clear(int scr)
278 { //check for full lines
279         int linesCleared;
280         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
281 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
282 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
283         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
284                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
285
286         if ((linesCleared = ClearFullLines(scr)) > 0) {
287                 if (Game.type == GT_onePlayer)
288                         if ((Players[scr].score.lines / 10) <
289                                         ((Players[scr].score.lines+linesCleared)/10)) {
290                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
291                                         Game.speed = SPEEDMINIMUM;
292                                 SetITimer(Game.speed, SetITimer(0, 0));
293                                 Players[scr].score.level++;
294                         } //level up
295                 Players[scr].score.score += Game.gravity
296                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
297                 Players[scr].score.lines += linesCleared;
298                 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
299                 if (scr == me) {
300                         if (Game.type == GT_classicTwo) {
301                                 SendPacket(scr, NP_clear, 0, NULL);
302                                 if (linesCleared > 1) {
303                                         short junkLines;
304                                         netint4 data[1];
305
306                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
307                                         data[0] = junkLines;
308                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
309                                         Message("\\%dYou send %d lines",
310                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
311                                 } //send junk to others
312                         } //multiplayer
313                         else {
314                                 Message("\\%dYou cleared %d lines",
315                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
316                         } //singleplayer
317                 } //IT'S YOU
318         } //lines cleared
319 }
320
321 static void game_loop(void)
322 {
323         bool changed = 0;
324         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
325         bool chatMode = 0;
326         char chatText[MSG_WIDTH] = "\0";
327
328         void handle_cmd(char cmd, char *arg)
329         {
330                 switch (cmd) {
331                 case CT_quit:
332                         ShowPause(me);
333                         refresh();
334                         gameStatus = 0;
335                         return;
336                 case CT_pause:
337                         if (Players[me].alive <= 0) return;
338                         Players[me].flags ^= SCF_paused;
339                         if (Game.started > 1)
340                                 Message(Players[me].flags & SCF_paused
341                                         ? "You paused the game" : "You unpaused the game");
342                         else
343                                 Message(Players[me].flags & SCF_paused
344                                         ? "You are not ready" : "You are ready");
345                         game_setpaused();
346                         if (Game.type == GT_classicTwo)
347                                 SendPacket(me, NP_pause, 0, NULL);
348                         ShowPause(me);
349                         changed = 1;
350                         return;
351                 }
352         }
353
354         void handle_cmdstr(char *cmd)
355         {
356                 char tag[17], value[81];
357                 char *cmdend;
358                 int i;
359
360                 if ((cmdend = strchr(cmd, ' '))) {
361                         *cmdend = 0;
362                 } else {
363                         cmdend = cmd + strlen(cmd); // whole string
364                 }
365                 for (i = 0; i < CT_MAX; i++){
366                         if (!strcasecmp(cmds[i], cmd)) {
367                                 return handle_cmd(i, cmdend + 1);
368                         }
369                 }
370                 Message("Unknown command /%s", cmd);
371         }
372
373         void handle_str(char *str)
374         {
375                 if (chatText[0] == '/') {
376                         if (chatText[1] != '/') {
377                                 handle_cmdstr(chatText + 1);
378                                 return;
379                         }
380                         memmove(chatText, chatText + 1, strlen(chatText));
381                 }
382
383                 Message("<\\%d%s\\7> %s",
384                         Players[me].team > 7 ? 7 : Players[me].team,
385                         Players[me].name, chatText);
386                 if (Game.type == GT_classicTwo)
387                         SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
388         }
389
390         void handle_key(char key)
391         {
392                 char *p;
393
394                 if (chatMode) {
395                         if (key == 13) {
396                                 // enter text
397                                 chatMode = 0;
398                                 if (chatText[0]) {
399                                         handle_str(chatText);
400                                         memset(chatText, 0, sizeof(chatText));
401                                 } //say it
402                                 else Messagetype(27, -1, NULL); //escape
403                                 return;
404                         }
405                         else if (key == 27) //escape
406                                 chatMode = 0;
407                         else if (key == 127 && chatText) //backspace
408                                 chatText[strlen(chatText) - 1] = 0;
409                         else if (strlen(chatText) < MSG_WIDTH-1) //text
410                                 chatText[strlen(chatText)] = key;
411                         Messagetype(key, strlen(chatText) - 1, chatText);
412                         return;
413                 } //key in chat mode
414
415                 if (!(p = strchr(keyTable, tolower(key)))) return;
416                 key = p - keyTable;
417
418         void handle_keycmd(char key)
419         {
420                 switch (key) {
421                 case KT_redraw:
422                         clear();
423                         InitFields();
424 //                      ScheduleFullRedraw();
425                         refresh();
426                         return;
427                 case KT_say:
428                         chatMode = 1;
429                         Messagetype(key, strlen(chatText) - 1, chatText);
430                         return;
431                 case KT_quit:
432                         handle_cmd(CT_quit, NULL);
433                         return;
434                 case KT_pause:
435                         handle_cmd(CT_pause, NULL);
436                         return;
437                 }
438
439                 if (Players[me].alive <= 0 || paused) return;
440                 // actions only available while actually playing
441                 switch (key) {
442                 case KT_left:
443                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
444                         break;
445                 case KT_right:
446                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
447                         break;
448                 case KT_rotleft:
449                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
450                         break;
451                 case KT_rotright:
452                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
453                         break;
454                 case KT_down:
455                         SetITimer(Game.speed, Game.speed);
456                         if (MovePiece(me, -1, 0)) {
457                                 if (spied) SendPacket(me, NP_down, 0, NULL);
458                         } //move one down
459                         else
460                                 gameStatus = 1; //completely dropped
461                         break;
462                 case KT_dropsoft:
463                         SetITimer(Game.speed, Game.speed);
464                         if (DropPiece(me)) {
465                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
466                         }
467                         else gameStatus = 1; //dropped
468                         break;
469                 case KT_drop:
470                         SetITimer(Game.speed, Game.speed);
471                         if (DropPiece(me)) {
472                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
473                         }
474                         gameStatus = 1; // drop
475                         break;
476                 case KT_faster:
477                         if (Game.type != GT_onePlayer) break;
478                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
479                                 Game.speed = SPEEDMINIMUM;
480                         SetITimer(Game.speed, SetITimer(0, 0));
481                         Players[me].score.level++;
482                         ShowScore(me, Players[me].score);
483                         changed = 1;
484                         break;
485                 }
486         }
487                 handle_keycmd(key);
488         }
489
490         int oldPaused = 0;
491
492         void handle_net(_netEvent net)
493         {
494                 switch(net.type) {
495                 case NP_newPiece:
496                 {
497                         memcpy(&Players[net.uid].nextShape, net.data,
498                                 sizeof(Players[0].nextShape));
499                         game_piece(net.uid, Players[net.uid].curShape);
500                         break;
501                 }
502                 case NP_down:
503                         MovePiece(net.uid, -1, 0);
504                         break;
505                 case NP_left:
506                         MovePiece(net.uid, 0, -1);
507                         break;
508                 case NP_right:
509                         MovePiece(net.uid, 0, 1);
510                         break;
511                 case NP_rotleft:
512                         RotatePiece(net.uid, -1);
513                         break;
514                 case NP_rotright:
515                         RotatePiece(net.uid, 1);
516                         break;
517                 case NP_drop:
518                         DropPiece(net.uid);
519                         break;
520                 case NP_clear:
521                         game_clear(net.uid);
522                         break;
523                 case NP_insertJunk:
524                 {
525                         netint4 data[3];
526
527                         memcpy(data, net.data, sizeof(data));
528                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
529                         break;
530                 } //player added junklines
531                 case NP_giveJunk:
532                 {
533                         netint4 data[3];
534                         short column;
535
536                         if (Players[me].alive <= 0) break;
537                         memcpy(data, net.data, sizeof(data[0]));
538                         column = Random(0, Players[me].boardWidth);
539                         Message("\\%d%s sends %d lines",
540                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
541                                 Players[net.uid].name, data[0]);
542                         lastadd = net.uid;
543                         InsertJunk(me, Players[net.uid].team, data[0], column);
544                         if (spied) {
545                                 data[1] = column;
546                                 data[2] = net.uid;
547                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
548                         } //show changes to others
549                         break;
550                 } //receive junklines
551                 case NP_msg:
552                 {
553                         Message("<\\%d%s\\7> %s",
554                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
555                                 Players[net.uid].name, net.data, net.type);
556                         break;
557                 } //chat
558                 case NP_start:
559                 {
560                         int i;
561
562                         Game.started = 2;
563                         paused = 0;
564                         Message("The game has started");
565                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
566                                 ShowPause(i);
567                         break;
568                 } //start game
569                 case NP_stop:
570                 {
571                         if (Game.started > 1) {
572                                 int winner;
573                                 float timer;
574                                 int i;
575
576                                 Message("The game has ended");
577                                 timer = CurTimeval() / 1e6;
578                                 if (timer > 5) {
579                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
580                                                 Message("\\%d%10s%6.1fp%5.1fa",
581                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
582                                                         Players[i].score.pieces / timer * 60,
583                                                         Players[i].score.adds / timer * 60);
584                                                 if (Players[i].alive > 0) winner = i;
585                                         } //show player stats
586                                 if (winner)
587                                         Message("%s won after %0.0f'%02d\"",
588                                                 Players[winner].name, timer / 60, (int)timer % 60);
589                                 } //show game stats
590                                 Message(NULL);
591                         } //game was playing
592                         Game.started = 0;
593                         memcpy(&Game.seed, net.data, net.size);
594                         {
595                                 int i;
596
597                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
598                                         Players[i].alive = 1;
599                                         Players[i].flags |= SCF_paused;
600                                 } //reset players
601                         }
602                         game_reset();  //reset everything
603                         ShowTime();    //redraw timer while unpaused
604                         game_setpaused(); //pause
605                         oldPaused = 0; //reset pause
606                         changed = 1;
607                         gameStatus = 1;
608                         break;
609                 } //stop game
610                 case NP_newPlayer:
611                 {
612                         if (net.uid>maxPlayer) maxPlayer = net.uid;
613                         memcpy(&Players[net.uid], net.data, net.size);
614                         ClearField(net.uid);
615                         InitFields();
616                         if (Players[net.uid].team > 7)
617                                 Message("%s joined the game", Players[net.uid].name);
618                         else
619                                 Message("%s joined %s team", Players[net.uid].name,
620                                         teamname[Players[net.uid].team]);
621                         if (Players[net.uid].flags & SCF_paused) {
622                                 game_setpaused();
623                         } //player has paused
624 //                      DrawField(net.uid);
625 //                              ShowPause(net.uid);
626                         changed = 1;
627                         break;
628                 } //player joined
629                 case NP_pause:
630                 {
631                         char s[20];
632
633                         Players[net.uid].flags ^= SCF_paused;
634                         if (Game.started > 1)
635                                 strcpy(s, Players[net.uid].flags&SCF_paused
636                                         ? "paused the game" : "unpaused the game");
637                         else
638                                 strcpy(s, Players[net.uid].flags&SCF_paused
639                                         ? "is not ready" : "is ready");
640                         Message("%s %s", Players[net.uid].name, s);
641                         game_setpaused();
642                         ShowPause(net.uid);
643                         changed = 1;
644                         break;
645                 } //(un)pause
646                 case NP_part:
647                         // player left
648                         game_setpaused();
649                         oldPaused = 0;
650                         Players[net.uid].alive = -1;
651                         Message("%s left", Players[net.uid].name);
652                         game_setpaused();
653                         ShowPause(net.uid);
654                         changed = 1;
655                         break;
656                 case NP_argghhh:
657                 {
658                         char i;
659                         memcpy(&i, net.data, sizeof(i));
660                         Players[net.uid].alive = 0;
661                         if (i == me)
662                                 Message("\\%dYou fragged %s",
663                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
664                         else if (i == net.uid)
665                                 Message("\\%d%s died",
666                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
667                         else
668                                 Message("\\%d%s fragged %s",
669                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
670                                         Players[net.uid].name);
671                         game_setpaused();
672                         ShowPause(net.uid);
673                         changed = 1;
674                         break;
675                 } //G/O
676                 default:
677                         break;
678                 }
679         }
680
681         MyEvent event;
682         long pauseTimeLeft;
683         int i;
684
685         game_reset();
686         while (gameStatus) {
687                 gameStatus = 2;
688                 if (Players[me].alive > 0) {
689                         if (!game_piece(me, ChooseOption(stdOptions))) {
690                                 netint4 data[4];
691
692                                 Players[me].alive = 0;
693                                 if (lastadd == me) Message("\\%dYou died",
694                                         Players[me].team > 7 ? 7 : Players[me].team);
695                                 else Message("\\%d%s fragged you",
696                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
697                                         Players[lastadd].name);
698                                 if (Game.type == GT_classicTwo)
699                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
700                                 ShowPause(me);
701                                 changed = 1;
702                         } //die
703                         else {
704                                 ShowScore(me, Players[me].score);
705                                 if (spied) {
706                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
707                                 } //send new piece
708                         }
709                 } //new piece
710                 while (gameStatus == 2) {
711                         for (i = 1; i < MAX_SCREENS; i++)
712                                 if (Players[i].alive > 0 && PlayerDisp[i])
713                                         changed |= RefreshBoard(i);
714                         if (changed) {
715                                 if (!paused) ShowTime();
716                                 refresh();
717                                 changed = 0;
718                         } //screen update
719                         {
720                         short playercount = 0;
721                         for (i = 1; i < MAX_SCREENS; i++)
722                                 if (Players[i].alive >= 0) playercount++;
723                         if (playercount < 1) gameStatus = 0;
724                         }
725                         switch (WaitMyEvent(&event, EM_any)) {
726                         case E_alarm:
727                                 if (!paused && Players[me].alive > 0)
728                                         if (!MovePiece(me, -1, 0)) //move down
729                                                 gameStatus = 1; //new piece
730                                         else
731                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
732                                 break;
733                         case E_key:
734                                 handle_key(event.u.key);
735                                 break;
736                         case E_net:
737                                 handle_net(event.u.net);
738                                 break;
739                         case E_lostConn:
740                                 goto gameOver;
741                         } //handle event
742                         if (paused != oldPaused) {
743                                 if (paused) {
744                                         PauseTime();
745                                         pauseTimeLeft = SetITimer(0, 0);
746                                 }
747                                 else {
748                                         SetITimer(Game.speed, pauseTimeLeft);
749                                         ResumeTime();
750                                 }
751                                 oldPaused = paused;
752                         } //(un)pause
753                 } //game loop
754                 Players[me].score.score++;
755                 game_clear(me);
756         } //new piece loop
757 gameOver:
758         SetITimer(0, 0);
759 }
760
761 int main(int argc, char **argv)
762 {
763         char ch;
764
765         Game.type = GT_onePlayer;
766         port = DEFAULT_PORT;
767         maxPlayer = 1;
768         Game.initspeed = DEFAULT_INTERVAL;
769         Game.gravity = 0;
770         handle_setkeys(DEFAULT_KEYS);
771         {
772                 int i;
773                 char *userName;
774
775                 for (i = 0; i < MAX_SCREENS; i++) {
776                         Players[i].alive = -1;
777                         Players[i].score.level = 1;
778                         Players[i].boardWidth = 10;
779                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
780                         Players[i].boardVisible = 20;
781                         strcpy(Players[i].name, "???");
782                         ClearField(i);
783                 }
784                 if (!(userName = getenv("LOGNAME")) || !userName[0])
785                         if (!(userName = getenv("USER")) || !userName[0])
786                                 userName = "Anonymous";
787                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
788                 Players[0].name[16] = 0;
789                 Players[0].alive = 1;
790         } //set defaults
791
792 //      if (getopt(argc, argv, "f:") == 'f')
793 //              handle_conffile(optarg);
794 //      else
795         handle_conffile(CONFIG_FILE);
796         while ((ch = getopt_long(
797                 argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
798         )) != -1)
799                 handle_arg(ch, optarg);
800         if (optind < argc) {
801                 Usage();
802                 exit(1);
803         }
804 //      WriteConf();
805
806         InitScreens();  //setup screen
807
808         if (Game.type == GT_classicTwo) {
809                 spied = 1;
810                 InitiateConnection(hostStr, port);
811                 HandShake();
812                 maxPlayer = me;
813                 game_setpaused();
814                 game_loop();
815         } //client
816         else {
817                 Game.seed = time(0);
818                 Game.started = 2;
819                 me = 1;
820                 memcpy(&Players[me], &Players[0], sizeof(_Player));
821                 Players[me].team = 7;
822                 game_loop();
823         } //singleplay
824         return 0;
825 }
826