2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 #include <sys/types.h>
27 #include <netinet/in.h>
36 static struct option options[] = {
37 { "ascii", 2, 0, 'a' },
38 { "connect", 1, 0, 'c' },
39 { "port", 1, 0, 'p' },
40 { "level", 1, 0, 'l' },
41 { "nick", 1, 0, 'n' },
42 { "team", 1, 0, 't' },
43 { "dropmode", 2, 0, 'd' },
44 { "color", 2, 0, 'C' },
45 { "slowterm", 2, 0, 'S' },
46 { "keys", 1, 0, 'k' },
47 { "rules", 0, 0, 'R' },
48 { "info", 0, 0, 'H' },
49 { "help", 0, 0, 'h' },
54 KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55 KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
58 static char *keyNames[KT_numKeys+1] = {
59 "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60 "Faster", "Pause", "Redraw", "Say", "Quit", NULL
63 _Sets Sets = {7, 0, 1, 1, 1};
65 static char keyTable[KT_numKeys+1];
68 static int paused = 0;
72 void MapKeys(char *newKeys)
79 /* XXX assumptions about ASCII encoding here */
80 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
81 if (newKeys[i] == '^' && newKeys[i+1])
82 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
84 keyTable[k] = newKeys[i];
86 memset(used, 0, sizeof(used));
87 for (k = 0; k < KT_numKeys; k++) {
88 ch = (unsigned char) keyTable[k];
90 if (iscntrl(ch) && ch < ' ')
91 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
93 sprintf(scratch, "\"%c\"", ch);
95 sprintf(scratch, "0x%X", ch);
97 fprintf(stderr, "Duplicate key mappings:\n");
99 fprintf(stderr, " %s mapped to both %s and %s\n",
100 scratch, keyNames[used[ch]-1], keyNames[k]);
112 file_out = fopen(CONFIG_FILE, "w");
113 if (file_out == NULL)
114 die("Error writing config file");
116 fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
119 fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
122 void HandleOption(char tag, char *value)
126 if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
128 Sets.drawstyle &= ~Sets.ascii;
131 game = GT_classicTwo;
137 case 'i': //speed (of level 1)
138 Game.initspeed = atof(value) * 1e6;
141 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
144 memcpy(Players[0].name, value, strlen(value) + 1);
147 Players[0].team = atoi(value);
150 Sets.dropmode = atoi(value);
153 if (value && !strcasecmp(value, "1")) Sets.color = 1;
157 if (value && !strcasecmp(value, "1")) Sets.standout = 1;
158 else Sets.standout = 0;
179 void ReadConf(char *filename)
185 char tag[81], value[81];
187 file_in = fopen(filename, "r");
189 while (fgets(buf, 512, file_in) != NULL) {
190 if ((ch = strchr(buf, '#')))
191 *ch = '\0'; // truncate string from # char
192 for (i = strlen(buf) - 1; i >= 0; i--)
193 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
197 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
198 for (i = 0; options[i].name; i++){
199 if (!strcasecmp(options[i].name, tag)) {
200 HandleOption(options[i].val, value);
208 fprintf(stderr, "Unable to open config file %s.\n", filename);
213 int StartNewPiece(int scr, char shape)
215 Players[scr].score.pieces++;
217 Players[scr].curShape = Players[scr].nextShape;
218 Players[scr].nextShape = shape;
220 Players[scr].curY = Players[scr].boardVisible + 4;
221 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
222 while (!ShapeVisible(Players[scr].curShape, scr,
223 Players[scr].curY, Players[scr].curX))
225 if (!ShapeFits(Players[scr].curShape, scr,
226 Players[scr].curY, Players[scr].curX))
228 PlotShape(Players[scr].curShape, scr,
229 Players[scr].curY, Players[scr].curX, scr == me);
233 void checkPaused(void)
234 { //check whether anyone paused the game
237 paused = Game.started < 1;
238 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
239 paused |= Players[i].flags & SCF_paused;
240 if (paused) paused = 1;
249 Game.speed = Game.initspeed;
250 for (i = 1; i < Players[me].score.level; i++)
251 Game.speed /= SPEEDINC;
252 if (Game.speed < SPEEDMINIMUM)
253 Game.speed = SPEEDMINIMUM;
254 ResetBaseTime(); //reset timer
255 SetITimer(Game.speed, Game.speed);
256 Players[me].nextShape = ChooseOption(stdOptions);
257 for (i = 1; i <= maxPlayer; i++) {
258 Players[i].score.score = Players[i].score.lines
259 = Players[i].score.adds = 0;
260 Players[i].score.pieces = -1;
262 } //reset all players
266 void CheckClears(int scr)
267 { //check for full lines
269 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
270 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
271 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
272 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
273 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
275 if ((linesCleared = ClearFullLines(scr)) > 0) {
276 if (game == GT_onePlayer)
277 if ((Players[scr].score.lines / 10) <
278 ((Players[scr].score.lines+linesCleared)/10)) {
279 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
280 Game.speed = SPEEDMINIMUM;
281 SetITimer(Game.speed, SetITimer(0, 0));
282 Players[scr].score.level++;
284 Players[scr].score.score += Game.gravity
285 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
286 Players[scr].score.lines += linesCleared;
287 Players[scr].score.adds += linesCleared - (linesCleared < 4);
289 if (game == GT_classicTwo) {
290 SendPacket(scr, NP_clear, 0, NULL);
291 if (linesCleared > 1) {
295 junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
297 SendPacket(me, NP_giveJunk, sizeof(data), data);
298 Message("\\%dYou send %d lines",
299 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
300 } //send junk to others
303 Message("\\%dYou cleared %d lines",
304 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
313 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
316 char chatText[MSG_WIDTH] = "\0";
318 void GameKey(char key)
327 Message("<\\%d%s\\7> %s",
328 Players[me].team > 7 ? 7 : Players[me].team,
329 Players[me].name, chatText);
330 if (game == GT_classicTwo)
331 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
332 memset(chatText, 0, sizeof(chatText));
334 else Messagetype(27, -1, NULL); //escape
337 else if (key == 27) //escape
339 else if (key == 127 && chatText) //backspace
340 chatText[strlen(chatText) - 1] = 0;
341 else if (strlen(chatText) < MSG_WIDTH-1) //text
342 chatText[strlen(chatText)] = key;
343 Messagetype(key, strlen(chatText) - 1, chatText);
347 if (!(p = strchr(keyTable, tolower(key)))) return;
350 // global actions (always possible, even if not playing)
354 Messagetype(key, strlen(chatText) - 1, chatText);
358 if (Players[me].alive <= 0 && key != KT_quit) return;
359 if (paused && key < KT_pause) return;
362 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
365 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
368 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
371 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
374 SetITimer(Game.speed, Game.speed);
375 if (MovePiece(me, -1, 0)) {
376 if (spied) SendPacket(me, NP_down, 0, NULL);
379 gameStatus = 1; //completely dropped
382 SetITimer(Game.speed, Game.speed);
384 if (spied) SendPacket(me, NP_drop, 0, NULL);
385 if (!Sets.dropmode) gameStatus = 1; //instadrop
387 else gameStatus = 1; //dropped
388 dropMode = Sets.dropmode > 1;
391 if (game != GT_onePlayer) break;
392 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
393 Game.speed = SPEEDMINIMUM;
394 SetITimer(Game.speed, SetITimer(0, 0));
395 Players[me].score.level++;
396 ShowScore(me, Players[me].score);
400 Players[me].flags ^= SCF_paused;
401 if (Game.started > 1)
402 Message(Players[me].flags & SCF_paused
403 ? "You paused the game" : "You unpaused the game");
405 Message(Players[me].flags & SCF_paused
406 ? "You are not ready" : "You are ready");
408 if (game == GT_classicTwo)
409 SendPacket(me, NP_pause, 0, NULL);
416 // ScheduleFullRedraw();
425 if (dropMode && DropPiece(me) > 0) {
426 SetITimer(Game.speed, Game.speed);
427 if (spied) SendPacket(me, NP_drop, 0, NULL);
434 void GameNet(_netEvent net)
439 memcpy(&Players[net.uid].nextShape, net.data,
440 sizeof(Players[0].nextShape));
441 StartNewPiece(net.uid, Players[net.uid].curShape);
445 MovePiece(net.uid, -1, 0);
448 MovePiece(net.uid, 0, -1);
451 MovePiece(net.uid, 0, 1);
454 RotatePiece(net.uid, -1);
457 RotatePiece(net.uid, 1);
463 CheckClears(net.uid);
469 memcpy(data, net.data, sizeof(data));
470 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
472 } //player added junklines
478 if (Players[me].alive <= 0) break;
479 memcpy(data, net.data, sizeof(data[0]));
480 column = Random(0, Players[me].boardWidth);
481 Message("\\%d%s sends %d lines",
482 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
483 Players[net.uid].name, data[0]);
485 InsertJunk(me, Players[net.uid].team, data[0], column);
489 SendPacket(me, NP_insertJunk, sizeof(data), data);
490 } //show changes to others
492 } //receive junklines
495 Message("<\\%d%s\\7> %s",
496 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
497 Players[net.uid].name, net.data, net.type);
506 Message("The game has started");
507 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
513 if (Game.started > 1) {
518 Message("The game has ended");
519 timer = CurTimeval() / 1e6;
521 for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
522 Message("\\%d%10s%6.1fp%5.1fa",
523 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
524 Players[i].score.pieces / timer * 60,
525 Players[i].score.adds / timer * 60);
526 if (Players[i].alive > 0) winner = i;
527 } //show player stats
529 Message("%s won after %0.0f'%02d\"",
530 Players[winner].name, timer / 60, (int)timer % 60);
535 memcpy(&Game.seed, net.data, net.size);
539 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
540 Players[i].alive = 1;
541 Players[i].flags |= SCF_paused;
544 StartGame(); //reset everything
545 ShowTime(); //redraw timer while unpaused
546 checkPaused(); //pause
547 oldPaused = 0; //reset pause
554 char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
555 "Red", "Grey", "White", "*Orange" };
557 if (net.uid>maxPlayer) maxPlayer = net.uid;
558 memcpy(&Players[net.uid], net.data, net.size);
561 if (Players[net.uid].team > 7)
562 Message("%s joined the game", Players[net.uid].name);
564 Message("%s joined %s team", Players[net.uid].name,
565 teams[Players[net.uid].team]);
566 if (Players[net.uid].flags & SCF_paused) {
568 } //player has paused
569 // DrawField(net.uid);
570 // ShowPause(net.uid);
578 Players[net.uid].flags ^= SCF_paused;
579 if (Game.started > 1)
580 strcpy(s, Players[net.uid].flags&SCF_paused
581 ? "paused the game" : "unpaused the game");
583 strcpy(s, Players[net.uid].flags&SCF_paused
584 ? "is not ready" : "is ready");
585 Message("%s %s", Players[net.uid].name, s);
595 Players[net.uid].alive = -1;
596 Message("%s left", Players[net.uid].name);
604 memcpy(&i, net.data, sizeof(i));
605 Players[net.uid].alive = 0;
607 Message("\\%dYou fragged %s",
608 Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
609 else if (i == net.uid)
610 Message("\\%d%s died",
611 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
613 Message("\\%d%s fragged %s",
614 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
615 Players[net.uid].name);
634 if (Players[me].alive > 0) {
635 if (!StartNewPiece(me, ChooseOption(stdOptions))) {
637 Players[me].alive = 0;
638 if (lastadd == me) Message("\\%dYou died",
639 Players[me].team > 7 ? 7 : Players[me].team);
640 else Message("\\%d%s fragged you",
641 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
642 Players[lastadd].name);
643 if (game == GT_classicTwo)
644 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
649 ShowScore(me, Players[me].score);
651 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
655 while (gameStatus == 2) {
656 for (i = 1; i < MAX_SCREENS; i++)
657 if (Players[i].alive > 0 && PlayerDisp[i])
658 changed |= RefreshBoard(i);
660 if (!paused) ShowTime();
665 short playercount = 0;
666 for (i = 1; i < MAX_SCREENS; i++)
667 if (Players[i].alive >= 0) playercount++;
668 if (playercount < 1) gameStatus = 0;
670 switch (WaitMyEvent(&event, EM_any)) {
672 if (!paused && Players[me].alive > 0)
673 if (!MovePiece(me, -1, 0)) //move down
674 gameStatus = 1; //new piece
676 if (spied) SendPacket(me, NP_down, 0, NULL);
679 GameKey(event.u.key);
682 GameNet(event.u.net);
687 if (paused != oldPaused) {
690 pauseTimeLeft = SetITimer(0, 0);
693 SetITimer(Game.speed, pauseTimeLeft);
700 Players[me].score.score++;
707 int main(int argc, char **argv)
714 Game.initspeed = DEFAULT_INTERVAL;
716 MapKeys(DEFAULT_KEYS);
721 for (i = 0; i < MAX_SCREENS; i++) {
722 Players[i].alive = -1;
723 Players[i].score.level = 1;
724 Players[i].boardWidth = 10;
725 Players[i].boardHeight = MAX_BOARD_HEIGHT;
726 Players[i].boardVisible = 20;
727 strcpy(Players[i].name, "???");
730 if (!(userName = getenv("LOGNAME")) || !userName[0])
731 if (!(userName = getenv("USER")) || !userName[0])
732 userName = "Anonymous";
733 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
734 Players[0].name[16] = 0;
735 Players[0].alive = 1;
736 Players[0].dropmode = 0;
739 // if (getopt(argc, argv, "f:") == 'f')
742 ReadConf(CONFIG_FILE);
743 while ((ch = getopt_long(
744 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
746 HandleOption(ch, optarg);
753 InitScreens(); //setup screen
755 if (game == GT_classicTwo) {
757 InitiateConnection(hostStr, port);
767 memcpy(&Players[me], &Players[0], sizeof(_Player));
768 Players[me].team = 7;