move game type to Game struct
[netris.git] / client.c
1 /*
2  * Netris -- A free networked version of T*tris
3  * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
4  * 
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  * 
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * 
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
18  */
19
20 #define NOEXT
21 #include "netris.h"
22
23 #include <stdlib.h>
24 #include <stdbool.h>
25 #include <ctype.h>
26 #include <string.h>
27 #include <sys/types.h>
28 #include <netinet/in.h>
29
30 #include "client.h"
31 #include "util.h"
32 #include "board.h"
33 #include "curses.h"
34 #include "inet.h"
35 #include "msg.h"
36
37 static struct option options[] = {
38         { "ascii",              2, 0, 'a' },
39         { "connect",    1, 0, 'c' },
40         { "port",               1, 0, 'p' },
41         { "level",              1, 0, 'l' },
42         { "nick",               1, 0, 'n' },
43         { "team",               1, 0, 't' },
44         { "color",              2, 0, 'C' },
45         { "slowterm",   2, 0, 'S' },
46         { "keys",               1, 0, 'k' },
47         { "rules",              0, 0, 'R' },
48         { "info",               0, 0, 'H' },
49         { "help",               0, 0, 'h' },
50         { 0,                    0, 0,  0 }
51 };
52
53 enum {
54         KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
55         KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
56 };
57
58 static char *keyNames[KT_numKeys+1] = {
59         "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
60         "Faster", "Pause", "Redraw", "Say", "Quit", NULL
61 };
62
63 _Sets Sets = {7, 0, 1, 1, 1};
64
65 static char keyTable[KT_numKeys+1];
66
67 enum {
68         CT_quit, CT_pause,
69         CT_MAX
70 };
71 static char *cmds[] = {
72         "quit", "pause"
73 };
74
75 static char *hostStr;
76 static int paused = 0;
77 static char lastadd;
78
79
80 void handle_setkeys(char *newKeys)
81 {
82         int i, k, ch;
83         char used[256];
84         int errs = 0;
85         char scratch[6];
86
87         /* XXX assumptions about ASCII encoding here */
88         for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
89                 if (newKeys[i] == '^' && newKeys[i+1])
90                         keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
91                 else
92                         keyTable[k] = newKeys[i];
93         }
94         memset(used, 0, sizeof(used));
95         for (k = 0; k < KT_numKeys; k++) {
96                 ch = (unsigned char) keyTable[k];
97                 if (used[ch]) {
98                         if (iscntrl(ch) && ch < ' ')
99                                 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
100                         else if (isprint(ch))
101                                 sprintf(scratch, "\"%c\"", ch);
102                         else
103                                 sprintf(scratch, "0x%X", ch);
104                         if (!errs)
105                                 fprintf(stderr, "Duplicate key mappings:\n");
106                         errs++;
107                         fprintf(stderr, "  %s mapped to both %s and %s\n",
108                                 scratch, keyNames[used[ch]-1], keyNames[k]);
109                 }
110                 used[ch] = k + 1;
111         }
112         if (errs)
113                 exit(1);
114 }
115
116 void Usage(void)
117 {
118         Header();
119         fprintf(stderr,
120                 "Usage: netris <options>\n"
121                 "\n"
122                 "  -h, --help\t\tPrint this usage information\n"
123                 "  -H, --info\t\tShow distribution and warranty information\n"
124                 "  -R, --rules\t\tShow game rules\n"
125                 "\n"
126                 "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
127                 "  -a, --ascii\t\tUse ascii characters\n"
128                 "  -C, --color=0\t\tDisable color\n"
129                 "\n"
130                 "  -c, --connect <host>\tInitiate connection\n"
131                 "  -p, --port <port>\tSet port number (default is %d)\n"
132                 "\n"
133                 "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
134                 "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
135                 "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
136                 "\n"
137                 "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
138                 "  -F, --fair-robot\tUse fair robot interface\n"
139                 "\n",
140                 DEFAULT_PORT, DEFAULT_KEYS
141         );
142 }
143
144 void handle_arg(char tag, char *value)
145 {
146         switch (tag) {
147         case 'a':       //ascii
148                 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
149                 Sets.drawstyle &= ~Sets.ascii;
150                 break;
151         case 'c':       //connect
152                 Game.type = GT_classicTwo;
153                 hostStr = value;
154                 break;
155         case 'p':       //port
156                 port = atoi(value);
157                 break;
158         case 'i':       //speed (of level 1)
159                 Game.initspeed = atof(value) * 1e6;
160                 break;
161         case 'l':       //level
162                 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
163                 break;
164         case 'n':       //nick
165                 memcpy(Players[0].name, value, strlen(value) + 1);
166                 break;
167         case 't':       //team
168                 Players[0].team = atoi(value);
169                 break;
170         case 'C':       //color
171                 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
172                 break;
173         case 'S':       //slowterm
174                 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
175                 break;
176         case 'k':       //keys
177                 handle_setkeys(value);
178                 break;
179         case 'H':       //info
180                 Header();
181                 DistInfo();
182                 exit(0);
183         case 'R':       //rules
184                 Rules();
185                 exit(0);
186         case 'h':       //help
187                 Usage();
188                 exit(0);
189         default:
190                 Usage();
191                 exit(1);
192         }
193 }
194
195 void handle_conffile(char *filename)
196 {
197         FILE *file_in;
198         char buf[513];
199         int i;
200         char *ch;
201         char tag[81], value[81];
202
203         file_in = fopen(filename, "r");
204         if (file_in) {
205                 while (fgets(buf, 512, file_in) != NULL) {
206                         if ((ch = strchr(buf, '#')))
207                                 *ch = '\0'; // truncate string from # char
208                         for (i = strlen(buf) - 1; i >= 0; i--)
209                                 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
210                                         buf[i] = '\0';
211                                 else break;
212
213                         sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
214                         for (i = 0; options[i].name; i++){
215                                 if (!strcasecmp(options[i].name, tag)) {
216                                         handle_arg(options[i].val, value);
217                                         break;
218                                 }
219                         }
220                 }
221                 fclose(file_in);
222         } //read file
223         else {
224                 fprintf(stderr, "Unable to open config file %s.\n", filename);
225         } //defaults
226 }
227
228 int game_piece(int scr, char shape)
229 {
230         Players[scr].score.pieces++;
231         {
232                 Players[scr].curShape = Players[scr].nextShape;
233                 Players[scr].nextShape = shape;
234         }
235         Players[scr].curY = Players[scr].boardVisible + 4;
236         Players[scr].curX = Players[scr].boardWidth / 2 - 2;
237         while (!ShapeVisible(Players[scr].curShape, scr,
238                              Players[scr].curY, Players[scr].curX))
239                 Players[scr].curY--;
240         if (!ShapeFits(Players[scr].curShape, scr,
241                         Players[scr].curY, Players[scr].curX))
242                 return 0;
243         PlotShape(Players[scr].curShape, scr,
244                 Players[scr].curY, Players[scr].curX, scr == me);
245         return 1;
246 }
247
248 void game_setpaused(void)
249 { //check whether anyone paused the game
250         int i;
251
252         paused = Game.started < 1;
253         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
254                 paused |= Players[i].flags & SCF_paused;
255         if (paused) paused = 1;
256 }
257
258 void game_reset(void)
259 { //init new game
260         int i;
261
262         lastadd = me;
263         SRandom(Game.seed);
264         Game.speed = Game.initspeed;
265         for (i = 1; i < Players[me].score.level; i++)
266                 Game.speed /= SPEEDINC;
267         if (Game.speed < SPEEDMINIMUM)
268                 Game.speed = SPEEDMINIMUM;
269         ResetBaseTime();  //reset timer
270         SetITimer(Game.speed, Game.speed);
271         Players[me].nextShape = ChooseOption(stdOptions);
272         for (i = 1; i <= maxPlayer; i++) {
273                 Players[i].score.score = Players[i].score.lines
274                 = Players[i].score.adds = 0;
275                 Players[i].score.pieces = -1;
276                 ClearField(i);
277         } //reset all players
278         InitFields();
279 }
280
281 void game_clear(int scr)
282 { //check for full lines
283         int linesCleared;
284         int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
285 //      int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
286 //                            2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
287         int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
288                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
289
290         if ((linesCleared = ClearFullLines(scr)) > 0) {
291                 if (Game.type == GT_onePlayer)
292                         if ((Players[scr].score.lines / 10) <
293                                         ((Players[scr].score.lines+linesCleared)/10)) {
294                                 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
295                                         Game.speed = SPEEDMINIMUM;
296                                 SetITimer(Game.speed, SetITimer(0, 0));
297                                 Players[scr].score.level++;
298                         } //level up
299                 Players[scr].score.score += Game.gravity
300                         ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
301                 Players[scr].score.lines += linesCleared;
302                 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
303                 if (scr == me) {
304                         if (Game.type == GT_classicTwo) {
305                                 SendPacket(scr, NP_clear, 0, NULL);
306                                 if (linesCleared > 1) {
307                                         short junkLines;
308                                         netint4 data[1];
309
310                                         junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
311                                         data[0] = junkLines;
312                                         SendPacket(me, NP_giveJunk, sizeof(data), data);
313                                         Message("\\%dYou send %d lines",
314                                                 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
315                                 } //send junk to others
316                         } //multiplayer
317                         else {
318                                 Message("\\%dYou cleared %d lines",
319                                         Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
320                         } //singleplayer
321                 } //IT'S YOU
322         } //lines cleared
323 }
324
325 void game_loop(void)
326 {
327         bool changed = 0;
328         short gameStatus = 2; //2=loop; 1=new piece; 0=quit
329         bool chatMode = 0;
330         char chatText[MSG_WIDTH] = "\0";
331
332         void handle_cmd(char cmd, char *arg)
333         {
334                 switch (cmd) {
335                 case CT_quit:
336                         ShowPause(me);
337                         refresh();
338                         gameStatus = 0;
339                         return;
340                 case CT_pause:
341                         if (Players[me].alive <= 0) return;
342                         Players[me].flags ^= SCF_paused;
343                         if (Game.started > 1)
344                                 Message(Players[me].flags & SCF_paused
345                                         ? "You paused the game" : "You unpaused the game");
346                         else
347                                 Message(Players[me].flags & SCF_paused
348                                         ? "You are not ready" : "You are ready");
349                         game_setpaused();
350                         if (Game.type == GT_classicTwo)
351                                 SendPacket(me, NP_pause, 0, NULL);
352                         ShowPause(me);
353                         changed = 1;
354                         return;
355                 }
356         }
357
358         void handle_cmdstr(char *cmd)
359         {
360                 char tag[17], value[81];
361                 char *cmdend;
362                 int i;
363
364                 if ((cmdend = strchr(cmd, ' '))) {
365                         *cmdend = 0;
366                 } else {
367                         cmdend = cmd + strlen(cmd); // whole string
368                 }
369                 for (i = 0; i < CT_MAX; i++){
370                         if (!strcasecmp(cmds[i], cmd)) {
371                                 return handle_cmd(i, cmdend + 1);
372                         }
373                 }
374                 Message("Unknown command /%s", cmd);
375         }
376
377         void handle_str(char *str)
378         {
379                 if (chatText[0] == '/') {
380                         if (chatText[1] != '/') {
381                                 handle_cmdstr(chatText + 1);
382                                 return;
383                         }
384                         memmove(chatText, chatText + 1, strlen(chatText));
385                 }
386
387                 Message("<\\%d%s\\7> %s",
388                         Players[me].team > 7 ? 7 : Players[me].team,
389                         Players[me].name, chatText);
390                 if (Game.type == GT_classicTwo)
391                         SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
392         }
393
394         void handle_key(char key)
395         {
396                 char *p;
397
398                 if (chatMode) {
399                         if (key == 13) {
400                                 // enter text
401                                 chatMode = 0;
402                                 if (chatText[0]) {
403                                         handle_str(chatText);
404                                         memset(chatText, 0, sizeof(chatText));
405                                 } //say it
406                                 else Messagetype(27, -1, NULL); //escape
407                                 return;
408                         }
409                         else if (key == 27) //escape
410                                 chatMode = 0;
411                         else if (key == 127 && chatText) //backspace
412                                 chatText[strlen(chatText) - 1] = 0;
413                         else if (strlen(chatText) < MSG_WIDTH-1) //text
414                                 chatText[strlen(chatText)] = key;
415                         Messagetype(key, strlen(chatText) - 1, chatText);
416                         return;
417                 } //key in chat mode
418
419                 if (!(p = strchr(keyTable, tolower(key)))) return;
420                 key = p - keyTable;
421
422         void handle_keycmd(char key)
423         {
424                 switch (key) {
425                 case KT_redraw:
426                         clear();
427                         InitFields();
428 //                      ScheduleFullRedraw();
429                         refresh();
430                         return;
431                 case KT_say:
432                         chatMode = 1;
433                         Messagetype(key, strlen(chatText) - 1, chatText);
434                         return;
435                 case KT_quit:
436                         handle_cmd(CT_quit, NULL);
437                         return;
438                 case KT_pause:
439                         handle_cmd(CT_pause, NULL);
440                         return;
441                 }
442
443                 if (Players[me].alive <= 0 || paused) return;
444                 // actions only available while actually playing
445                 switch (key) {
446                 case KT_left:
447                         if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
448                         break;
449                 case KT_right:
450                         if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
451                         break;
452                 case KT_rotleft:
453                         if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
454                         break;
455                 case KT_rotright:
456                         if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
457                         break;
458                 case KT_down:
459                         SetITimer(Game.speed, Game.speed);
460                         if (MovePiece(me, -1, 0)) {
461                                 if (spied) SendPacket(me, NP_down, 0, NULL);
462                         } //move one down
463                         else
464                                 gameStatus = 1; //completely dropped
465                         break;
466                 case KT_dropsoft:
467                         SetITimer(Game.speed, Game.speed);
468                         if (DropPiece(me)) {
469                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
470                         }
471                         else gameStatus = 1; //dropped
472                         break;
473                 case KT_drop:
474                         SetITimer(Game.speed, Game.speed);
475                         if (DropPiece(me)) {
476                                 if (spied) SendPacket(me, NP_drop, 0, NULL);
477                         }
478                         gameStatus = 1; // drop
479                         break;
480                 case KT_faster:
481                         if (Game.type != GT_onePlayer) break;
482                         if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
483                                 Game.speed = SPEEDMINIMUM;
484                         SetITimer(Game.speed, SetITimer(0, 0));
485                         Players[me].score.level++;
486                         ShowScore(me, Players[me].score);
487                         changed = 1;
488                         break;
489                 }
490         }
491                 handle_keycmd(key);
492         }
493
494         int oldPaused = 0;
495
496         void handle_net(_netEvent net)
497         {
498                 switch(net.type) {
499                 case NP_newPiece:
500                 {
501                         memcpy(&Players[net.uid].nextShape, net.data,
502                                 sizeof(Players[0].nextShape));
503                         game_piece(net.uid, Players[net.uid].curShape);
504                         break;
505                 }
506                 case NP_down:
507                         MovePiece(net.uid, -1, 0);
508                         break;
509                 case NP_left:
510                         MovePiece(net.uid, 0, -1);
511                         break;
512                 case NP_right:
513                         MovePiece(net.uid, 0, 1);
514                         break;
515                 case NP_rotleft:
516                         RotatePiece(net.uid, -1);
517                         break;
518                 case NP_rotright:
519                         RotatePiece(net.uid, 1);
520                         break;
521                 case NP_drop:
522                         DropPiece(net.uid);
523                         break;
524                 case NP_clear:
525                         game_clear(net.uid);
526                         break;
527                 case NP_insertJunk:
528                 {
529                         netint4 data[3];
530
531                         memcpy(data, net.data, sizeof(data));
532                         InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
533                         break;
534                 } //player added junklines
535                 case NP_giveJunk:
536                 {
537                         netint4 data[3];
538                         short column;
539
540                         if (Players[me].alive <= 0) break;
541                         memcpy(data, net.data, sizeof(data[0]));
542                         column = Random(0, Players[me].boardWidth);
543                         Message("\\%d%s sends %d lines",
544                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
545                                 Players[net.uid].name, data[0]);
546                         lastadd = net.uid;
547                         InsertJunk(me, Players[net.uid].team, data[0], column);
548                         if (spied) {
549                                 data[1] = column;
550                                 data[2] = net.uid;
551                                 SendPacket(me, NP_insertJunk, sizeof(data), data);
552                         } //show changes to others
553                         break;
554                 } //receive junklines
555                 case NP_msg:
556                 {
557                         Message("<\\%d%s\\7> %s",
558                                 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
559                                 Players[net.uid].name, net.data, net.type);
560                         break;
561                 } //chat
562                 case NP_start:
563                 {
564                         int i;
565
566                         Game.started = 2;
567                         paused = 0;
568                         Message("The game has started");
569                         for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
570                                 ShowPause(i);
571                         break;
572                 } //start game
573                 case NP_stop:
574                 {
575                         if (Game.started > 1) {
576                                 int winner;
577                                 float timer;
578                                 int i;
579
580                                 Message("The game has ended");
581                                 timer = CurTimeval() / 1e6;
582                                 if (timer > 5) {
583                                         for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
584                                                 Message("\\%d%10s%6.1fp%5.1fa",
585                                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
586                                                         Players[i].score.pieces / timer * 60,
587                                                         Players[i].score.adds / timer * 60);
588                                                 if (Players[i].alive > 0) winner = i;
589                                         } //show player stats
590                                 if (winner)
591                                         Message("%s won after %0.0f'%02d\"",
592                                                 Players[winner].name, timer / 60, (int)timer % 60);
593                                 } //show game stats
594                                 Message(NULL);
595                         } //game was playing
596                         Game.started = 0;
597                         memcpy(&Game.seed, net.data, net.size);
598                         {
599                                 int i;
600
601                                 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
602                                         Players[i].alive = 1;
603                                         Players[i].flags |= SCF_paused;
604                                 } //reset players
605                         }
606                         game_reset();  //reset everything
607                         ShowTime();    //redraw timer while unpaused
608                         game_setpaused(); //pause
609                         oldPaused = 0; //reset pause
610                         changed = 1;
611                         gameStatus = 1;
612                         break;
613                 } //stop game
614                 case NP_newPlayer:
615                 {
616                         char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
617                                                                   "Red", "Grey", "White", "*Orange" };
618
619                         if (net.uid>maxPlayer) maxPlayer = net.uid;
620                         memcpy(&Players[net.uid], net.data, net.size);
621                         ClearField(net.uid);
622                         InitFields();
623                         if (Players[net.uid].team > 7)
624                                 Message("%s joined the game", Players[net.uid].name);
625                         else
626                                 Message("%s joined %s team", Players[net.uid].name,
627                                         teams[Players[net.uid].team]);
628                         if (Players[net.uid].flags & SCF_paused) {
629                                 game_setpaused();
630                         } //player has paused
631 //                      DrawField(net.uid);
632 //                              ShowPause(net.uid);
633                         changed = 1;
634                         break;
635                 } //player joined
636                 case NP_pause:
637                 {
638                         char s[20];
639
640                         Players[net.uid].flags ^= SCF_paused;
641                         if (Game.started > 1)
642                                 strcpy(s, Players[net.uid].flags&SCF_paused
643                                         ? "paused the game" : "unpaused the game");
644                         else
645                                 strcpy(s, Players[net.uid].flags&SCF_paused
646                                         ? "is not ready" : "is ready");
647                         Message("%s %s", Players[net.uid].name, s);
648                         game_setpaused();
649                         ShowPause(net.uid);
650                         changed = 1;
651                         break;
652                 } //(un)pause
653                 case NP_part:
654                         // player left
655                         game_setpaused();
656                         oldPaused = 0;
657                         Players[net.uid].alive = -1;
658                         Message("%s left", Players[net.uid].name);
659                         game_setpaused();
660                         ShowPause(net.uid);
661                         changed = 1;
662                         break;
663                 case NP_argghhh:
664                 {
665                         char i;
666                         memcpy(&i, net.data, sizeof(i));
667                         Players[net.uid].alive = 0;
668                         if (i == me)
669                                 Message("\\%dYou fragged %s",
670                                         Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
671                         else if (i == net.uid)
672                                 Message("\\%d%s died",
673                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
674                         else
675                                 Message("\\%d%s fragged %s",
676                                         Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
677                                         Players[net.uid].name);
678                         game_setpaused();
679                         ShowPause(net.uid);
680                         changed = 1;
681                         break;
682                 } //G/O
683                 default:
684                         break;
685                 }
686         }
687
688         MyEvent event;
689         long pauseTimeLeft;
690         int i;
691
692         game_reset();
693         while (gameStatus) {
694                 gameStatus = 2;
695                 if (Players[me].alive > 0) {
696                         if (!game_piece(me, ChooseOption(stdOptions))) {
697                                 netint4 data[4];
698
699                                 Players[me].alive = 0;
700                                 if (lastadd == me) Message("\\%dYou died",
701                                         Players[me].team > 7 ? 7 : Players[me].team);
702                                 else Message("\\%d%s fragged you",
703                                         Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
704                                         Players[lastadd].name);
705                                 if (Game.type == GT_classicTwo)
706                                         SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
707                                 ShowPause(me);
708                                 changed = 1;
709                         } //die
710                         else {
711                                 ShowScore(me, Players[me].score);
712                                 if (spied) {
713                                         SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
714                                 } //send new piece
715                         }
716                 } //new piece
717                 while (gameStatus == 2) {
718                         for (i = 1; i < MAX_SCREENS; i++)
719                                 if (Players[i].alive > 0 && PlayerDisp[i])
720                                         changed |= RefreshBoard(i);
721                         if (changed) {
722                                 if (!paused) ShowTime();
723                                 refresh();
724                                 changed = 0;
725                         } //screen update
726                         {
727                         short playercount = 0;
728                         for (i = 1; i < MAX_SCREENS; i++)
729                                 if (Players[i].alive >= 0) playercount++;
730                         if (playercount < 1) gameStatus = 0;
731                         }
732                         switch (WaitMyEvent(&event, EM_any)) {
733                         case E_alarm:
734                                 if (!paused && Players[me].alive > 0)
735                                         if (!MovePiece(me, -1, 0)) //move down
736                                                 gameStatus = 1; //new piece
737                                         else
738                                                 if (spied) SendPacket(me, NP_down, 0, NULL);
739                                 break;
740                         case E_key:
741                                 handle_key(event.u.key);
742                                 break;
743                         case E_net:
744                                 handle_net(event.u.net);
745                                 break;
746                         case E_lostConn:
747                                 goto gameOver;
748                         } //handle event
749                         if (paused != oldPaused) {
750                                 if (paused) {
751                                         PauseTime();
752                                         pauseTimeLeft = SetITimer(0, 0);
753                                 }
754                                 else {
755                                         SetITimer(Game.speed, pauseTimeLeft);
756                                         ResumeTime();
757                                 }
758                                 oldPaused = paused;
759                         } //(un)pause
760                 } //game loop
761                 Players[me].score.score++;
762                 game_clear(me);
763         } //new piece loop
764 gameOver:
765         SetITimer(0, 0);
766 }
767
768 int main(int argc, char **argv)
769 {
770         char ch;
771
772         Game.type = GT_onePlayer;
773         port = DEFAULT_PORT;
774         maxPlayer = 1;
775         Game.initspeed = DEFAULT_INTERVAL;
776         Game.gravity = 0;
777         handle_setkeys(DEFAULT_KEYS);
778         {
779                 int i;
780                 char *userName;
781
782                 for (i = 0; i < MAX_SCREENS; i++) {
783                         Players[i].alive = -1;
784                         Players[i].score.level = 1;
785                         Players[i].boardWidth = 10;
786                         Players[i].boardHeight = MAX_BOARD_HEIGHT;
787                         Players[i].boardVisible = 20;
788                         strcpy(Players[i].name, "???");
789                         ClearField(i);
790                 }
791                 if (!(userName = getenv("LOGNAME")) || !userName[0])
792                         if (!(userName = getenv("USER")) || !userName[0])
793                                 userName = "Anonymous";
794                 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
795                 Players[0].name[16] = 0;
796                 Players[0].alive = 1;
797         } //set defaults
798
799 //      if (getopt(argc, argv, "f:") == 'f')
800 //              handle_conffile(optarg);
801 //      else
802         handle_conffile(CONFIG_FILE);
803         while ((ch = getopt_long(
804                 argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
805         )) != -1)
806                 handle_arg(ch, optarg);
807         if (optind < argc) {
808                 Usage();
809                 exit(1);
810         }
811 //      WriteConf();
812
813         InitScreens();  //setup screen
814
815         if (Game.type == GT_classicTwo) {
816                 spied = 1;
817                 InitiateConnection(hostStr, port);
818                 HandShake();
819                 maxPlayer = me;
820                 game_setpaused();
821                 game_loop();
822         } //client
823         else {
824                 Game.seed = time(0);
825                 Game.started = 2;
826                 me = 1;
827                 memcpy(&Players[me], &Players[0], sizeof(_Player));
828                 Players[me].team = 7;
829                 game_loop();
830         } //singleplay
831         return 0;
832 }
833