1 ;header:----------------------------------------------------------------------
3 .db $c9,0 ;ret \ nop = nemesis-header
4 .dw lend-lstart ;levelsdata-size = 134h = 308d < 505d
6 ;XLlevelsdata:----------------------------------------------------------------
8 ;format:[enemy nr] [enemy frequency] [next lvl] [level_info] [level_move]
9 ; [level_fire] [tunnel size] [groundtype] [16_ground] [16_ceiling]
14 .db $21,$1d,"Cosmic year 6716" ,0,0,$1d,$06
15 .db $1b,$1d,"storyline coming soon..." ,0,0,$1d,$06
16 .db $09,$19,"the Nemesis saga continues",0,1
17 .db $2e,$21,"with NEMESIS 86" ,0,1
18 .db $52,$36,"by Shiar" ,0,0,$19,$23
21 .db $15,$07,$08 ;fireFreq; moveType; enemyType
22 level01: ;efrequency must be odd if halfluring!
23 .db $01,$1b,$2f,%00010001,0,255,0,0 ;0f>>2f ; 7
24 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ;16
25 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ;16
30 .db $01,01,"And the storyline conti",
32 .db $01,09,"You decide to fly close",
34 .db $01,15,"surface of a nearby pl",
35 .db "anet =)",0,0,1,20
40 .db $02,$13,$4b,%00100101,0,064,0,0
41 .db 1,2,3,4,5,6,6,5,4,3,4,5,4,3,2,1
42 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
47 .db $01,01,"Blablabla...",0,1
48 .db $01,34,"this storyline sux",0,0,1,39
53 .db $03,$2d,$3f,%00000110,0,255,-9,1
54 .db 3,2,4,3,2,2,1,1,1,1 ,1,1,21,17,18,20
55 .db 1,1,1,1,1,1,1,3,6,12,9,1,21,19,18,18
60 .db $04,$11,$41,%00000001,0,057,0,0
61 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
62 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
66 .db $05,$11,$45,%00000101,%10,031,-7,1
67 .db 14,12,11,9,10,7,7,5,4,3,4,4,2,3,1,2
68 .db 1, 1, 1, 1,1, 1,1,1,1,1,1,1,1,1,1,1
72 .db $06,$19,$3a,%00000111,0,255,-4,1
73 .db 20,22,18,15,9,1,1,1,1,1,1,1,1,1,1,1
74 .db 20,22,18,15,9,1,1,1,1,1,1,1,1,1,1,1
79 .db $07,$09,$ff,%00000001,0,043,0,0
80 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
81 .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
85 ;XLweapondata:----------------------------------------------------------------
87 ;format:[unused] [ybuls(max.bullets)] [0000:direction 0000:speed] [offset]
89 .db 0,3,%00000010,2,%00000000,0,%00000000,0 ;single fire
90 .db 0,3,%00000011,2,%00000000,0,%00000000,0 ;fast single fire
91 .db 0,6,%00000010,0,%00000010,5,%00000000,0 ;double fire
92 .db 0,9,%00010010,2,%00110010,2,%01000010,2 ;triple fire
93 .db 0,10,%00010011,2,%00110011,2,%01000011,2 ;triple fire
94 .db 0,10,%00010011,2,%00110011,2,%01000100,2 ;triple fire
95 .db 0,10,%00010100,2,%00110100,2,%01000101,2 ;triple fire
96 .db 0,10,%00010100,2,%00110100,2,%01000101,2 ;triple fire
98 ;XLenemytable:----------------------------------------------------------------
101 .db (spr_enemy01-spr_enemy00)/2 ;01
102 .db (spr_enemy02-spr_enemy00)/2 ;02
103 .db (spr_enemy03-spr_enemy00)/2 ;03
104 .db (spr_enemy04-spr_enemy00)/2 ;04
105 .db (spr_enemy05-spr_enemy00)/2 ;05
106 .db (spr_enemy06-spr_enemy00)/2 ;06
107 .db (spr_enemy07-spr_enemy00)/2 ;07
108 .db (spr_boss01 -spr_enemy00)/2 ;08
109 .db (spr_boss02 -spr_enemy00)/2 ;09
110 .db (spr_enemy08-spr_enemy00)/2 ;0A
111 .db (spr_enemy00-spr_enemy00)/2 ;0B
112 .db (spr_enemy00-spr_enemy00)/2 ;0C
113 .db (spr_enemy00-spr_enemy00)/2 ;0D
114 .db (spr_enemy00-spr_enemy00)/2 ;0E
115 .db (spr_enemy00-spr_enemy00)/2 ;0F
117 ;XLenemyinfos:----------------------------------------------------------------
119 ;format: [000000:HP 00:occ] [type] [appearance(ypos)] [unused]
121 .db %00000010,1,1,0 ;#1 HP:1 app:random
122 .db %00000010,2,3,0 ;#2 HP:1 app:halflure
123 .db %00001111,3,2,0 ;#3 HP:1 app:lure
125 .db %00000110,4,2,0 ;#4 HP:2 app:lure
126 .db %00000111,5,3,0 ;#5 HP:2 app:random moving
127 .db %00001011,6,2,0 ;#6 HP:3 app:lure moving
129 .db %00011011,7,3,0 ;#7 HP:7 app:halflure moving
131 .db %00110011,8,1,0 ;boss1
132 .db %00111011,9,3,0 ;boss2
142 ;XLsprenemies:----------------------------------------------------------------
149 .db %11111111 ; ████████
150 .db %11111111 ; ████████
156 .db 6,6 ;enemy type one
164 .db 8,6 ;enemy type two
165 .db %00111111 ; █████
167 .db %11111100 ; ██████
168 .db %11111100 ; ██████
170 .db %00111111 ; █████
172 .db 6,6 ;enemy type three
173 .db %01111100 ; █████
175 .db %11111000 ; █████
176 .db %11111000 ; █████
178 .db %01111100 ; █████
180 .db 6,6 ;enemy type four
182 .db %01111100 ; █████
183 .db %11111000 ; █████
184 .db %11111000 ; █████
185 .db %01111100 ; █████
188 .db 7,6 ;enemy type five
190 .db %01111110 ; ██████
191 .db %11111100 ; ██████
192 .db %11111100 ; ██████
193 .db %01111110 ; ██████
196 .db 7,6 ;enemy type six
198 .db %01111110 ; ██████
199 .db %10111000 ; █ ███
200 .db %10111000 ; █ ███
201 .db %01111110 ; ██████
204 .db 8,6 ;enemy type seven
206 .db %01111111 ; ███████
207 .db %10011100 ; █ ███
208 .db %10011100 ; █ ███
209 .db %01111111 ; ███████
213 .db 16,10 ;boss type one
214 .db %00000001,%11111111 ; █████████
215 .db %00001111,%11111110 ; ███████████
216 .db %00111111,%11110000 ; ██████████
217 .db %01011111,%10000000 ; █ ██████
218 .db %10011111,%01000000 ; █ █████ █
219 .db %10011111,%01000000 ; █ █████ █
220 .db %01011111,%10000000 ; █ ██████
221 .db %00111111,%11110000 ; ██████████
222 .db %00001111,%11111110 ; ███████████
223 .db %00000001,%11111111 ; █████████
225 .db 16,10 ;boss type:one :
226 .db %11111110,%00000000 ; ███████
227 .db %00001111,%10001111 ; █████ ████
228 .db %00111111,%11100011 ; █████████ ██
229 .db %01001111,%11111110 ; █ ███████████
230 .db %10001101,%01111100 ; █ ██ █ █████
231 .db %10001101,%01111100 ; █ ██ █ █████
232 .db %01001111,%11111110 ; █ ███████████
233 .db %00111111,%11100011 ; █████████ ██
234 .db %00001111,%10001111 ; █████ ████
235 .db %11111110,%00000000 ; ███████
239 .db 8,6 ;enemy type eight
241 .db %01111111 ; ███████
242 .db %10011100 ; █ ███
243 .db %10011100 ; █ ███
244 .db %01111111 ; ███████
247 ;-----------------------------------------------------------------------------