1 ------------------------------------------------------------------------------
3 Version : 0.96.A31 Beta
5 Filename : nemesis.86p (size 4842)
7 Email Address : shiar@mailroom.com
9 Web Page : http://come.to/shiar
10 Description : cool arcade-shoot-em-up-game
11 Where to get this game : www.ticalc.org
12 Other games by author : N/Y
13 Additional credits to : See bottom
16 >>>>>>> NOTE ON V.96 ---------------------------------------------------------
18 YES! NEMESIS was on the NEWS in TICALC.ORG! With a nice screenshot so you
19 just couldn't ignore it!! And my, I received a lot of messages. Thanks to
20 everybody, I'm very happy!
22 More happiness: a new update featuring alot of bug fixes (Nemesis has now
23 got some good beta-testers!), bosses, weapon-upgrades, LEFT+DOWN-bug fixed
24 (THANKS2 BRIAN KOROPOFF!), teacher key, armor-bar, hiscorenames, external
25 levels, and much more. Again thank you all and keep sending me stuff!
26 I really appreciate it!
29 >>>>>>> INTRO TO NEMESIS -----------------------------------------------------
31 Nemesis is an old arcade-game for many platforms, originally for arcades.
32 I first played Nemesis III for the MSX (1988), but Konami made at least
33 > 41 < Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius)
34 for systems including the Game Boy, (S)NES and Play Station.
37 >>>>>>> CONTROLS -------------------------------------------------------------
39 The universal TI-86 keys:
43 ALPHA : select powerup
46 GRAPH : teacher! (press graph again to resume)
48 In main menu you can press F1 to toggle b<>w (will not be saved... yet).
49 A game can be saved by pressing F1 at the level-screen.
52 >>>>>>> PICKUPS AND SO -------------------------------------------------------
54 Collect the pickups enemies leave after they're destroyed to upgrade your
55 ship. The highlighted icon in the score bar (bottom) can be activated by
56 pressing ALPHA. The number in the first icon shows your shield-points left.
57 This icon can be chosen more than once, to increase your shield-points.
59 Other upgrades: ARMOR/SHIELD | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
62 >>>>>>> BETA STUFF -----------------------------------------------------------
64 There are just seven levels for now, don't try to get to level eight.
67 * compressed level-files
68 * different enemies in one level
69 * save options (like b<>w)
70 * boss key (saves game and quits)
71 * more LEVELS!! more enemies more upgrades more story
74 ? grayscale, sounds, multiplayer-option: probably not
76 Continue to send me any IDEAS and BUGS found!! Or send me you like this
77 program, or even send me something if you don't. Again: shiar@mailroom.com,
78 or ICQ #43840958! PLEASE!
80 Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
81 Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED!
84 >>>>>>> CREDITS --------------------------------------------------------------
86 SHIAR programming and everything else. SHIAR@MAILROOM.COM
87 DAVE betatester (if you need a bug, ask Dave :)
88 BLACKBELT betatester (the one and only..)
89 JONAH COHEN for teaching me z80 and stuff, also kinda betatester
90 FREE BIRD working on the storyline
91 MATTHEW DALE betatester
92 KONAMI for writing the original Nemesises and more great games
93 PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
94 BRIAN KOROPOFF for solving the left+down bug!
96 and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
99 >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
101 * Damage to you, your calc, or anything else was not caused by Nemesis
102 and I am certainly not responsible
103 * One shall NOT release an altered version of Nemesis
104 * This documentation must be included with distribution (except calc2calc)
105 * No money shall be asked for this program
106 * Eat plenty of vegetables every day
109 >>>>>>> HISTORY --------------------------------------------------------------
111 Most significant version changes since version 0.61.
113 Version 0.7 Beta Size:2303 02.IX
115 * contrast is increased at startup
116 * invulerable when entering the game (your ship looks different too)
117 * hitpoints/shield. some enemies leave pickups which increase your shield
118 * fixed the fake bullets-bug
120 Version 0.8 Beta Size:2433 03.IX
122 * enemies move individually, not all at the same time
123 * enemies fire once every x time instead of randomized
124 * changed: enemies removed correctly, screen cleared at quit, enemies don't
125 move off screen (above or below edge), levels rebuild
127 Version 0.9 Beta Size:2693 04.IX (first major release)
129 * multiple pickups can be collected, and activated by pressing F2
130 * two pickups select torpedo, one selects shield increase
131 * you have 4 lives. Dieing will decrease lives and restart in the same level
132 * fixes: pickups no longer fire bullets, randomizer fixed, game over quits
134 Version 0.91Beta Size:2797 05.IX
136 * fourth icon selects laser
137 * fifth icon selects multiples (like the shadow multiples in Nemesis)
138 * most data no longer stored in program, saving a lot of bytes
140 Version 0.92Beta Size:2831 08.IX
142 * Laserbeam lasts for five turns, making it more powerfull
143 * Bullets and enemies are removed at the beginning of a level
144 * Pickups don't appear random anymore, but after destroying x enemies
145 * Bugs fixed: fifth icon select, firing bullets, invulerability
147 Version 0.93Beta Size:3098 11.IX (second major release)
149 * Counts score and saves highest score
150 * Pickups move slower, keys changed to 2nd and Alpha
151 * Multiples move only when you move (like in MSX-Nemesis)
152 * A lot of small fixes and changes (really a lot of them)
154 Version 0.94Beta Size:4456 08.X (yet another release; ticalc news)
156 * Two-layer starfield scrolling in the background
157 * Enemies can move at different speeds or move patterns and can aim bullets
158 * Ground scrolling at bottom and ceiling scrolling @ top (also tunnel-effect)
159 * Main menu, levels changed, bugs fixed, enemy firing rate differs, and more
161 Version 0.95Beta Size:5285 21.X
163 * Boss at the end of a level
164 * Bullet-upgrades (speed/multiple bullets) and 3-bullet limit
165 * Graph cleared, unintended pixels removed, prog reload, major bugfixes
166 * When you got a hiscore, you can enter your name
168 Version 0.96Beta Size:4842 31.X
170 * Armor-bar and enemy-bullets doing 1/4 damage (can vary per level)
171 * External levels (in nemesis0.86p) storing level/enemy-data and story
172 * You move faster, ground at boss, more bugs fixed, code optimized
173 * Game can be saved at start of a level (continue game does work now)
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