From ffc09c3d6a3bbfa0ab06d1d0223762a8b7165d5d Mon Sep 17 00:00:00 2001 From: Mischa Poslawsky Date: Wed, 27 Feb 2002 21:49:50 +0100 Subject: [PATCH] wormy 0.98.227 --- wormy.txt | 204 +++++++++++++++++++++++++++++------------------------- wormy.z80 | 131 +++++++++++++++++++---------------- 2 files changed, 180 insertions(+), 155 deletions(-) diff --git a/wormy.txt b/wormy.txt index 35f5029..1a23640 100644 --- a/wormy.txt +++ b/wormy.txt @@ -1,65 +1,73 @@ - ÜÛÛÝ ÜÜÜÜ + __ÜÛÛÛ________________________________________________________ÜÜÜÜ___________ ÛÛÛß ÛÛÛÛÝ ÛÛÛ ßÛÛÛ ÞÛÛÜ -ÞÛÛ ÜÛÛÛÜ ÜÜÛÛÛÛÜÜ ÜÛÛÛÛ ÜÛÛÜ ÜÛÛÜ ÞÛÛ ÛÛÛÛÛ -ÛÛÝ ÛÛÛÛÛÛÛ ÜÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÜ ÛÛ ÛÛÛ ÛÛÛ -ÛÛ ÛÛß ßÛÛ ÞÛÛßß ßÛÛÛ ÛÛÛß ÛÛÝ ÛÛß ÛÛÛÛ ßÛÛ ÛÛÝ ÞÛÛÝ ÞÛÛ -ÛÛ ÛÛ ÛÛ ÛÛ Ü ÛÛÝ ÞÛÛÝ ÞÛÛ ÛÛÛÛÛÛ ÛÛÝ ÛÛÛ ÛÛÛ ÛÛ -ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÛ ÛÛÝ ÛÛÛß ÞÛÛ ßÛÛ ÛÛÛ ÞÛÛÛ ÛÛ -ÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛÝ ÛÛÝÞÛÛÝ ÛÛÝ ÛÛ ÛÛÛÛÛÛß ÛÛ -ÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÝ ÛÛÝ ßÛÛÛß ÞÛÛ -ÛÛÝ ÛÛÜ ÜÛÛ ÛÛÝ ÛÛ ÛÛ ÛÛÝ ÛÛ ÞÛÛÝ ÞÛÛÝ ÛÛÝ ÛÛÝ -ÞÛÛ ÛÛÛÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛ ßÛÛÜÜÛÛß ÛÛÛ ÞÛÛ - ÛÛÛ ÛÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛÛ ÛÛÝ ßÛÛÛÛß ÞÛÛ ÛÛÛ - ÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛ ÛÛÝ ÛÛÛ ÞÛÛÝ ÛÛÝ ÛÛÛÜÜ ÜÛÛÛ - ÛÛÛÛÛÛÛß ßÛÛÛÛÛÛÛ ÞÛÛÜÜÛÛÛÝ ÛÛÛ ÞÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ - ßÛÛÛß ÛÛÛÛÝ ßÛÛÛÛÛß ÛÛ ÛÛÝ ßÛÛÛÛÛÛÛÛÛß - -Version: 0.96.C24 (released end 2001) - Author: SHIAR (wormy@shiar.org - www.shiar.org) - File(s): wormy.86p (main program, 6kB) - wormy001.86s (levels, 1kB) +ÞÛÛ ÜÛÛÛÜ ÜÜÛÛÛÛÜÜ ÜÛÛÛÛ ÜÛÛÜ ÜÛÛÜ ÞÛÛ ÛÛÛÛÛ +ÛÛÝ ÛÛÛÛÛÛÛ ÜÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÜ ÛÛ ÛÛÛ ÛÛÛ +ÛÛ ÛÛß ßÛÛ ÞÛÛßß ßÛÛÛ ÛÛÛß ÛÛÝÛÛß ÛÛÛÛ ßÛÛ ÛÛÝ ÞÛÛÝ ÞÛÛ +ÛÛ ÛÛ ÛÛ ÛÛ Ü ÛÛÝ ÞÛÛÝ ÞÛÛ ÛÛÛÛÛÛ ÛÛÝ ÛÛÛ ÛÛÛ ÛÛ +ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÛ ÛÛÝ ÛÛÛß ÞÛÛ ßÛÛ ÛÛÛ ÞÛÛÛ ÛÛ +ÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛÝ ÛÛÝÞÛÛÝ ÛÛÝ ÛÛ ÛÛÛÛÛÛß ÛÛ +ÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÝ ÛÛÝ ßÛÛÛß ÞÛÛ +ÛÛÝ ÛÛÜ ÜÛÛ ÛÛÝ ÛÛ ÛÛ ÛÛÝ ÛÛ ÞÛÛÝ ÞÛÛÝ ÛÛÝ ÛÛÝ +ÞÛÛ ÛÛÛÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛ ßÛÛÜÜÛÛß ÛÛÛ ÞÛÛ + ÛÛÛ ÛÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛÛ ÛÛÝ ßÛÛÛÛß ÞÛÛ ÛÛÛ + ÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛ ÛÛÝ ÛÛÛ ÞÛÛÝ ÛÛÝ ÛÛÛÜÜ ÜÛÛÛ + ÛÛÛÛÛÛÛß ßÛÛÛÛÛÛÛ ÞÛÛÜÜÛÛÛÝ ÛÛÛ ÞÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ + ßÛÛÛß ßÛÛßß ßÛÛÛÛÛß ÛÛ ÛÛÝ ßÛÛÛÛÛÛÛÛÛß + _____________________________________________________________________________ + + Version: 0.98.226 (released february 2002) + Author: SHIAR (wormy@shiar.org - www.shiar.org) + File(s): wormy.86g (main program 6kB, levels 4x1kB) wormy.txt (readme); wormedit.exe (level editor) - Description: Free-movement Nibbles game, 1-4 players. - Where to get this game: shiar.org, the official home of Wormy - Additional Credits to: Matthew Shepcar and Jonah Cohen - - -= [THE BEGINNING] =- - - First you'll want to upload wormy.86p to your calculator (or emu), - together with a levelfile like wormy001.86s. Then you simply run - Wormy by typing Asm(wormy or using a shell (except for AShell.) - When multiple levelfiles are present, you have to choose one - first. You'll get in the main menu. Here you can alter - game settings with the arrow keys (game mode, level, - linkplay, and players (+names and controls). - Select (enter/2nd) the level to customize - multiplayer games (lives, score- - limit, game speed, rotation - speed and auto-growth). - When you're ready, press - enter/2nd to start the game. - --= [DON'T DIE] =- - - Playing wormy is quite simple actually. Just avoid - your worm from crashing (into walls or yourself) - by turning it left/right. Default controls are: - [1] left/right [2] F1/F2 [3] sto/, [4] enter/+ - but they can be altered to anything except EXIT - (which always exits to the stats-screen) and MORE - (which pauses and allows you to change contrast.) - - -= [WELL DONE] =- - - At the end of each game, the stats-screen will - be displayed. It shows the score and deaths for - each worm, and hiscore for singleplayer games. - The winner(s) of multiplayer games will - be denoted with an *. Hit enter - to return to the main menu. - - -= [GAME MODES] =- + bla + Description: perfect Nibbles game with free movement, 9 game + modes, for 1-4 players, many levels and editor + Where to get this game: shiar.org, the official home of Wormy + Additional Credits to: Matthew Shepcar and Jonah Cohen + + ___ _ _ ___ ______ ______ ______ _____ __ _ __ _ _____ __ _ ______ + | |__| |__ |_____]|_____ | ____ | | \ | | \ | | | \ || ____ + | | | |__ |_____]|______|_____| __|__ | \_| | \_| __|__ | \_||_____| + + To get started, simply upload the file wormy.86g to your calculator/emu. + This file contains Wormy as well as a few levels. Then you simply run + Wormy by typing asm(wormy or by using some shell (just no AShell.) + When multiple levelfiles are present, you have to choose one first. + Next, you'll get in the main menu. Use up and down to choose an + option, left and right to alter it, and 2nd or enter to select. + + - Mode - change gamemode (further details below). Select it to start. + - Level - select the (starting) level. Selecting it allows you to + customize some stuff for multiplayer levels. + - Link - toggle linkplay. Remember to activate it on _both_ calcs. + - Worms - set the number of players (upto 4) and teams (1 or 2). + - worm - select it to alter the selected player's name. + - controls - select and press your buttons for left and right. + + ______ _____ __ _ . _______ ______ _____ _______ + | \ | | | \ | ' | | \ | |______ + |_____/ |_____| | \_| | |_____/ __|__ |______ + + That's really all you have to do. Avoid your worm from crashing into anything + (walls, bouncies, and worms; including yourself) by turning it left/right. + Default controls are: [1] left/right [2] F1/F2 [3] sto/, [4] enter/+ + but they can be altered to anything except these two keys: + [EXIT] - this will always exit to the game-over screen. + [MORE] - will pause and allow you to change contrast 'n stuff. + + _ _ _ _______ ______ _____ __ _ _______ + | | | |______ | | | \ | | | \ | |______ + |__|__| |______ |_____ |_____ |_____/ |_____| | \_| |______ + + At the end of each game, the stats-screen will be displayed. It shows the + score and deaths for each worm, and hiscore for singleplayer games. + The winner(s) of multiplayer games will be denoted with an *. + Hit enter to return to the main menu. + + ______ _______ _______ _______ _______ _____ ______ _______ _______ + | ____ |_____| | | | |______ | | | | | | \ |______ |______ + |_____| | | | | | |______ | | | |_____| |_____/ |______ ______| SINGLEPLAYER Get all the food @@ -69,14 +77,14 @@ Version: 0.96.C24 (released end 2001) TRON original Peaworm; DEATH- Your just get as many FOODMATCH MATCH tail peas as you can - Deathmatch Multiplay- doesn't in a single level. + Deathmatch Multiplay- doesnt in a single level. with food. er game in go away. - The one who which u try Try to sur- - reaches the to kill the vive as long + The one who which u try Try to sur- + reaches the to kill the vive as long score-limit other worm(s) as possible. first, wins. before they kill you. There's no food, - TIMEMATCH but by defauly worms slowly + TIMEMATCH but by default worms slowly Try to stay get larger over time. alive longer RACE than the other All worms @@ -94,43 +102,49 @@ Version: 0.96.C24 (released end 2001) dieing, but earn and 2+4 are teamed together. 10 for eating a pea. - -=[LEVELS]=- + _______ _ _ _______ _______ + | |______ \ / |______ | |______ + |_____ |______ \/ |______ |_____ ______| - Wormy comes together with WORMEDIT, - the Wormy level editor for DOS I wrote. - Start wormedit.exe and make some kick-ass - levels! (Please do.) Also send me your levels - so I can put them on my page. More info at shiar.org. + Wormy comes together with WORMEDIT, the Wormy level editor for DOS + I wrote. Start wormedit.exe and make some kick-ass levels! (Please do!!) + Also send me your levels so I can put them on my page. More info at shiar.org. - -=[OF COURSE]=- + _____ _______ _______ _____ _ _ ______ _______ _______ + | | |______ | | | | | |_____/ |______ |______ + |_____| | |_____ |_____| |_____| | \_ ______| |______ - Argh, a disclaimer :( Just note Wormy was a non-profit project - which took a lot of my (spare) time, so please don't go demand - stuff (fixes, features..) or sue me (f)or anything. By default - I am not responsible for any damage Wormy causes. Furthermore, - you may not: release an altered version of Wormy (the source - has been included for learning practises ONLY), distribute - it w/o this readme file included (plz leave the zipfile - intact), nor may you charge money for it. Thanks. + Argh, a disclaimer :( Just note Wormy was a non-profit project + which took a lot of my (spare) time, so please don't go demand + stuff (fixes, features..) or sue me (f)or anything. By default + I am not responsible for any damage Wormy causes. Furthermore, + you may not: release an altered version of Wormy (the source + has been included for learning practises ONLY), distribute + it w/o this readme file included (plz leave the zipfile + intact). Any questions and stuff, just _ask_ me! - -=[HISTORY]=- + _ _ _____ _______ _______ _____ ______ __ __ + |_____| | |______ | | | |_____/ \_/ + | | __|__ ______| | |_____| | \_ | This is a short historical overview of Worm(y): (facts may not match reality) - * End 1998: Matthew Shepcar releases Peaworm, worm in it's simplest form - * Scabby didnt release another version with levels and vertical scrolling - * End 1999: I (Shiar) got his permission to entirely screw up his Worm >:) - * Jonah Cohen helped me for a while, but soon he either died or got bored - * June 2000: Worm just didn't want to work correctly (linkplay problems - mostly), so I decided to take a break to continue later.. - * Feb 2001: After a huge break I figured it's time to complete WormY -* End 2001: Completed at last, and everyone lived happily ever after - --=[CREDITS]=- - - EMAiL wormy@shiar.org Please send me comments, fanmail and your levels! - WWWW http://shiar.org Be sure to visit :) Lotsa stuff for your ticalc - iRC shiar @ #ti [efnet] Idling here. + - End 1998 - Matthew Shepcar releases Peaworm, worm in its simplest form + - Scabby didnt release another version with levels and vertical scrolling + - End 1999 - I (Shiar) got his permission to entirely screw up his Worm >:) + - Jonah Cohen helped me for a while, but soon he either died or got bored + - June 2000 - Worm just didn't want to work correctly (linkplay problems + mostly), so I decided to take a break to continue later.. + - Feb 2001 - After a huge break I figured it's time to complete Worm(y) +- March 2002 - Completed at last, and everyone lived happily ever after + + _______ ______ _______ ______ _____ _______ _______ + | |_____/ |______ | \ | | |______ + |_____ | \_ |______ |_____/ __|__ | ______| + + EMAiL wormy@shiar.org Please send me comments, fanmail and your levels! + WWWW http://shiar.org Be sure to visit :) Lotsa stuff for your ticalc + iRC shiar @ #ti [efnet] Idling here. Matthew Shepcar - for writing the original Peaworm and Wonderworm Jonah Cohen - wrote some parts of Worm (like scrolling) @@ -140,5 +154,5 @@ Version: 0.96.C24 (released end 2001) Many More - betatesters too much.. - to list Aaron Curtis - doesn't fit in layout yet :( -______________________________________________________________________________ -=----------------------------------------------------------------------------= \ No newline at end of file + + _____________________________________________________________________________ \ No newline at end of file diff --git a/wormy.z80 b/wormy.z80 index 7e13673..0aba3e5 100644 --- a/wormy.z80 +++ b/wormy.z80 @@ -16,8 +16,8 @@ ; ßÛÛÛß ßÛÛßß ßÛÛÛÛÛß ÛÛ ÛÛÝ ßÛÛÛÛÛÛÛÛÛß ;_______________________________________________________________________________ ; -; Version : 98% (0.98.226) -; Release Date : 2002 February 26 +; Version : 98% (0.98.227) +; Release Date : 2002 February 27 ; Author(s) : Shiar ; Email Address : wormy@shiar.org ; Web Page : www.shiar.org @@ -141,6 +141,10 @@ ; X [225] ED: ctf/race level copy/move fix ; X [225] LVL: episode #1: 5 ctf+5 race; episode #3 removed (all in #1 now) ; X [225] add v2 id (yas2) +; X [227] redundant calls removed or moved +; X [227] fixed: ctf score increased by taking _any_ pea +; X [227] no more points in race for dieing on the second half +; X [227] no score decrease for dieing in race (no longer needed, see above) ; 1% * LINK: >Somehow do a lot of testing with 2 calcs< *sigh* ; * LVL: episode #5: 10 easy sp levels (do i _have_ to?) ; * LVL: Eric's Yumworms (ep#5?) @@ -155,11 +159,13 @@ ; ; * correct team winners ; * level compression -; * arrow to offscreen peas -; * sound -; * startpos -; * pause in linkplay -; * coop (DON'T COUNT ON IT) +; * ubersized bouncies ;) +; * arrow to offscreen peas +; * w00t AI +; * sound +; * startpos +; * pause in linkplay +; * coop (DON'T COUNT ON IT) ;_______________________________________________________________________________ ; _/_/_____ __ _ _______ _ _ ______ _______ @@ -207,17 +213,17 @@ _EXLP = $4493 ;swap (hl),(de) b times _GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl _OP1TOOP6 = $4263 - #define buffer ;use display buffer (otherwise write directly to screen) - #define readymask ;"greys" out the field before starting a level - #define coolzgfx ;nice graphics for game over screen + #define id2 ;yas2 level identifier - this'll add (65) bytes + #define buffer ;use display buffer, otherwise write directly to screen (11) + #define readymask ;"greys" out the field before starting a level (20) +;#define readytext ;-displays "prepare" before level starts (42) + #define coolzgfx ;nice graphics for game over screen (98) #define spprotect ;options not changable for singleplayer modes ;#define intlevels ;-internal levels -;#define readytext ;-displays "prepare" before level starts - #define id2 ;yas2 level identifier (adds 65 bytes) ;-to become invincible, define the magic word :D -levelhead = 'w' -levelhead2 = 97 ;wormy levels header = "0" +levelhead = 'w' +levelhead2 = 97 ;wormy levels header = "0" ;_______________________________________________________________________________ ; _______ _______ _____ ______ _______ ______ _______ @@ -272,7 +278,7 @@ drawctfpea2 = peaspos+6 ;--- layout -------------------------------------------------------------------- -;(wormN) set: +;(wormN) offs: set: heading = 0 ;level* pos = 2 ;level* pos2 = 4 ;level @@ -303,17 +309,17 @@ wormsize = 30 ;^mark^ start: ;turn back NOW! nop ;and so it begins... jp Start -#ifdef id2 +#ifndef id2 + ld bc,$5242 + rst 10h + .dw WormIcon +#else ld (bc),a nop ld d,h rst 10h .dw WormIcon .dw WormData -#else - ld bc,$5242 - rst 10h - .dw WormIcon #endif ld d,a ld c,a @@ -328,7 +334,7 @@ start: ;turn back NOW! .db %1010010 jr nz,$+47 dec l - .db " 98% .225",0 + .db " 98% .227",0 WormIcon: .db 8,2 .db %00000000,%00111100 @@ -2159,7 +2165,7 @@ CheckExit: rla ;=$17 (c=EXIT-key) ;or$A7 (c=0) jp c,GameLoop - jp Exit ;jr? + jr Exit ;--- pause menu ---------------------------------------------------------------- @@ -2781,7 +2787,10 @@ drawworm: inc hl ld (hl),b inc hl - cal resbit + ;(resbit) + ld a,h + and (ix+storepos) + ld h,a ld (ix+head),l ld (ix+head+1),h @@ -2810,7 +2819,10 @@ removetailbit: inc hl ld b,(hl) inc hl - cal resbit + ;(resbit) + ld a,h + and (ix+storepos) + ld h,a psh hl cal res4pixels ;rm last bit pop hl @@ -2976,12 +2988,11 @@ sel_otherpea: jr c,hitflag ;no peas hit: ld a,e ;peek a (that's x86asm for pop\push ;) - bit 1,a ;%10 = carrying flag? + bit 1,a ;%1O = carrying flag? jr z,_wormdead ;if not just die - xor %11 ;drop flag - ld (ix+reserv),a + and %1 ;which flag? ld hl,drawctfpea1 ;restore #1 - jr z,nottheotherflag ;which flag? (=and %1) + jr nz,nottheotherflag inc hl ;ld hl,drawctfpea2 inc hl ;restore #2 nottheotherflag: @@ -2994,14 +3005,16 @@ hitflag: ;correct pea hit xor %11 ;invert flag taken + ownflag ld (ix+reserv),a and %10 ;just returned? - psh af ;safe z-flag psh bc ;safe position + psh af ;safe z-flag cal DrawPea ;remove - ld e,20 ;flag captured+returned - cal z,IncScore - pop bc pop af + pop bc ret nz ;flag taken: continue game ;drawworm + ld e,20 ;flag captured+returned + psh bc + cal IncScore + pop bc ld a,3 ;draw delay ld (drawctfpea1),a ;redraw.. ld (drawctfpea2),a ;..both flags @@ -3024,7 +3037,7 @@ hitworm: PeaY =$-2 PeaX =$-1 cal chkpeahit - jr nc,_wormdead + jp nc,wormdead ;--- take pea ------------------------------------------------------------------ @@ -3088,12 +3101,12 @@ chkpeahit: ;bc=ownpos;hl=peapos (destr:ad) ;--- misc ---------------------------------------------------------------------- checkhitlapline: - ld a,(peaspos) ;63 + ld a,(peaspos) ;63 usually sub b ;x==63 jr z,nextlaphalf - inc a - ret nz -nextlaphalf: + inc a ;(more checkin' since wormies just have those _huge_ heads ;) + ret nz ;x!=62 +nextlaphalf: ;x==62|63; a=0 ld a,(peaspos+1) ;yline cp c ;ypos ld a,1 @@ -3120,21 +3133,15 @@ checklap: ; | | \_ |_____| |_____ ______| ;_______________________________________________________________________________ -releasekeys: - halt +releasekeys: ;---------->promise me you'll never let go... + halt ;-------------------->i won't let go.... ld a,%10000000 ;all key-masks out (1),a - in a,(1) + in a,(1) ;--------------->i'll never let go..... inc a ;cp %11111111 (no keys pressed) jr nz,releasekeys ;keep waitin cal GET_KEY ;clear buffer - ret - -resbit: - ld a,h - and (ix+storepos) - ld h,a - ret + ret ;--------------------->*die* (we are VICTORIOUS! muha) randompos: ld b,a @@ -3195,11 +3202,16 @@ handledworm =$-2 ld (ix+pos2),a ;y2 ld (ix+pos2+1),a ;x2 + ld a,(handledworm) ;who are we? (1-4) + cpl ;invert (just bit 0 actually) + and 1 ;group 1 (1,3) or 0 (2,4) + ld (ix+reserv),a ;reset halflap|flags to starting settings + inc (ix+died) dec (ix+lives) psh af - ld a,(gametype) - cp gamectf ;ctf no death penalty + ld a,(gamecar) + and _datadecs ;ctf and race no death penalty cal nz,DecScore10 pop af ret nz ;HandleWorm done @@ -4375,6 +4387,7 @@ wtPicture: ;title .db %00011111,%11101111,%11110000,%00111111,%10000111,%00000001,%10000000,%00000011,%11111111,%11110000,%00111110,%00011110,%00010111,%01011101,%10010101,%01100101 .db %00001111,%10000011,%11100000,%00011111,%00000011,%00000001,%10000000,%00000000,%11111111,%11100000,%00000000,%00000000,%11100101,%01010101,%01000110,%01010011 +#ifdef coolzgfx wtWormy: ;g/o .db %00000110,%00111000,%00000000,%00111100,%00001111,%10001110,%00111100,%01111000,%00001100,%11011000,%11100011,%10000000,%00000000,%11111100,%00111000,%00000000 .db %00011001,%01000110,%11100000,%11000010,%00011100,%11011111,%01111110,%11111000,%00011110,%11011101,%11110111,%11000000,%00111111,%00000011,%01000110,%11100000 @@ -4383,10 +4396,8 @@ wtWormy: ;g/o .db %01001100,%00011000,%00000000,%00000100,%00011000,%11011111,%01100010,%11001100,%00110011,%01101101,%10000111,%11000001,%00011100,%00111000,%00011000,%10000010 .db %01010010,%00100100,%01100000,%00011000,%00011111,%11011011,%11101110,%11111100,%00011111,%01111000,%11110110,%11100000,%11000000,%11000110,%00101001,%10000010 .db %01100001,%11000011,%10011111,%11100000,%00001111,%10001001,%11001100,%01111000,%00001110,%00110000,%01100110,%01100000,%00111111,%00000001,%11000110,%01111100 - ;.db %00000000,%00000001,%10000000,%00000000,%00001111,%10000000 - -#ifndef coolzgfx +#else txtGO: .db 5,5,5,5,5," GAME OVER ",$CF,$CF,$CF,$CF,$CF,0 #endif @@ -4504,7 +4515,7 @@ _datasingl = %00000100 ;singleplayer=1 (=hiscore+keep_length+nextlevel) _dataPctf = %00001000 ;ctf peas=1 __bitPctf = 3 _datatime = %00010000 ;time incs score (timematch) -;reserved %00100000 ;for future use +_datadecs = %00100000 ;decrease score on death=1 _datafood = %01000000 ;food present=0 (6!) _dataPmult = %10000000 ;multiple peas=1 (no _datafood) (7!) @@ -4517,19 +4528,19 @@ _dataPmult = %10000000 ;multiple peas=1 (no _datafood) (7!) ; | | | | | | Úturn speed (8=def) ; | | | | | | | Úscore limit (0=none) gamesingle = 0 ; | | | | | | | | -datasingle:.db %00000110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives) +datasingle:.db %00100110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives) gamepeas = 1 -datapeas: .db %00000100,1,1,1,-1,126,8, 0 ;Peaworm (SP; 1 live, 127 growth) +datapeas: .db %00100100,1,1,1,-1,126,8, 0 ;Peaworm (SP; 1 live, 127 growth) gametron = 2 -datatron: .db %01010100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth) +datatron: .db %01110100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth) gamedeathm = 3 -datadeathm:.db %01000000,3,2,1,-1,42, 8, 0 ;Deathmatch (3 lives, 50 growth) +datadeathm:.db %01100000,3,2,1,-1,42, 8, 0 ;Deathmatch (3 lives, 50 growth) gamefoodm = 4 -datafoodm: .db %00000000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score) +datafoodm: .db %00100000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score) gamemfoodm = 5 -datamfoodm:.db %11000010,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas) +datamfoodm:.db %11100010,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas) gametimem = 6 -datatimem: .db %01010000,1,2,1,-1, 0, 8, 0 ;Timematch (1 live, cont.growth) +datatimem: .db %01110000,1,2,1,-1, 0, 8, 0 ;Timematch (1 live, cont.growth) gamerace = 7 datarace: .db %01000000,0,2,1,-1,-1, 8,10 ;Race (100 score) gamectf = 8 -- 2.30.0