From cba0ecf4d714f5b4d250897781ce818be45ede8b Mon Sep 17 00:00:00 2001 From: Mischa Poslawsky Date: Sun, 25 Mar 2001 14:20:22 +0200 Subject: [PATCH] wormy 0.93.1325: documentation improvements --- wormy.txt | 130 ++++++++++++++++++++++++++++++------------------------ 1 file changed, 72 insertions(+), 58 deletions(-) diff --git a/wormy.txt b/wormy.txt index e57cee4..2913d70 100644 --- a/wormy.txt +++ b/wormy.txt @@ -12,85 +12,99 @@ Other games by author : Nemesis (beta) Additional Credits to : Matthew Shepcar and Jonah Cohen -MAIN MENU =---------------------------------------------------------------- -Alter game settings with the arrow keys (game mode, level, g/o-limit, -and players (+names and controls). Press enter/2nd to start the game. +THE BEGINNING =--------------------------------------------------------------- -GENERAL =------------------------------------------------------------------ -Avoid your worm from crashing by turning it left/right. Default controls -are 1)left/right 2)F1/F2 3)sto/, 4)enter/+ but they can be altered to -anything except EXIT (exits to the stats-screen) and MORE (turns calc off.) +Run wormy by typing Asm(wormy or with a shell (no writeback like AShell.) +Then you just choose your levelfile (internal levels are always present) and +you'll get in the main menu. Here you can alter game settings with the arrow +keys (game mode, level, g/o-limit, and players (+names and controls). When +you're ready, press enter/2nd to start the game. + +DON'T DIE =------------------------------------------------------------------- + +Playing wormy's quite simple actually. Just avoid your worm from crashing +(into walls or yourself) by turning it left/right. Default controls are: +1)left/right 2)F1/F2 3)sto/, 4)enter/+ but they can be altered to anything +except EXIT (which always exits to the stats-screen) and MORE (turns your calc +off.) + +WELL DONE =------------------------------------------------------------------- -STATS-SCREEN =------------------------------------------------------------- At the end of each game, the stats-screen will be displayed. It shows the -score and deaths for each worm, and hiscore for singleplayer games. -Hit enter to return to the main menu. +score and deaths for each worm, and hiscore for singleplayer games. Hit enter +to return to the main menu. + +SINGLEPLAYER =---------------------------------------------------------------- + +In singleplayer games, you're alone. You just move your worm over the "food" +to get to the next level. At the top of the screen you can see in which level +you are, how many peas you still have to eat, your score and your lives left. +You can start in any level you've been before. -SINGLEPLAYER =------------------------------------------------------------- -Move your worm over the "food". When you ate enough food you advance to the -next, more difficult, level. At the top of the screen you can see in which -level you are, how many peas you still have to eat, your score and your -lives left. You can start in any level you've been before. +PEAWORM =--------------------------------------------------------------------- -PEAWORM =------------------------------------------------------------------ -Get as many peas possible in a single level. +The original Wormy by Scabby was called Peaworm, and it was basically Wormy in +it's simplest form. I implemented this game into Wormy too. You just try to +get as many peas possible in a single level. + +TRON =------------------------------------------------------------------------ -TRON =--------------------------------------------------------------------- Like the movie ;) -DEATHMATCH =--------------------------------------------------------------- -A multiplayer game for 2-4 players, where you have to kill the other -worm(s) before they kill you. When you have no lives left, the game ends. -You can set the number of lives at the main menu, and it'll be displayed -during the game at the top of the screen for each player. - -FOODMATCH =---------------------------------------------------------------- -Like deathmatch, with the difference that your objective is to score a -certain amount of points (100 by default.) You'll earn 10 for eating food, -but if you die you'll lose 10. - -//HUNTING =------------------------------------------------------------------ -//In hunting, the hunter (player 1) has to "catch" the prey (2). The hunter -//must hit the prey with his head, killing the prey and scoring 10 points. -//However, the prey gains 5 points for every 250 turns he's alive. The first -//one scoring 100 points wins. - -RACE =--------------------------------------------------------------------- -In this gametype, all worms have to move around like race-cars. For each -lap you complete you'll get 40 points. You lose 10 for dieing, but you -cannot be killed by running into other worms (you will be slowed down -though). - -CTF =---------------------------------------------------------------------- +DEATHMATCH =------------------------------------------------------------------ + +A multiplayer game for 2-4 players, where you have to kill the other worm(s) +before they kill you. When you have no lives left, the game ends. You can set +the number of lives at the main menu, and it'll be displayed during the game +at the top of the screen for each player. Have fun! + +FOODMATCH =------------------------------------------------------------------- + +Like deathmatch, with the difference that your objective is to score a certain +amount of points (100 by default.) You'll earn 10 for eating food, but if you +die you'll lose 10. + +LINKMATCH =------------------------------------------------------------------- + +Still under construction... + +RACE =------------------------------------------------------------------------ + +In this gametype, all worms have to move around like race-cars. For each lap +you complete you'll get 40 points. You lose 10 for dieing, but you cannot be +killed by running into other worms (you will be slowed down though.) + +CTF =------------------------------------------------------------------------- + Each player has to capture the enemy flag, and return it to his own flag. -//DOMINATION =--------------------------------------------------------------- -//There are several control points which you have to control (by running over -//them). Every ten turns each player is given one point for each control -//point he/she controls. The first one scoring 100 points wins. +LEVELS =---------------------------------------------------------------------- + +Wormy comes together with WORMEDIT, the Wormy level editor for DOS I wrote. +Start wormedit.exe and make some kick-ass levels! (Please do.) You may of +course release your own levels freely, but I would appreciate it if you'd send +me a copy of your levels. -LEVELS =------------------------------------------------------------------- -The file WORMLVL.Z80 can be altered to create your own levels. Compile this -file by running WORMLVL.BAT. Levels may be distributed freely, but I would -appreciate it if you send me a copy of your levels. +OF COURSE =------------------------------------------------------------------- -OF COURSE =---------------------------------------------------------------- -I am not responisble for any damage Worm causes. Furthermore, you may not -release an altered version of Worm, distribute it without this readme file +I am not responisble for any damage Wormy causes. Furthermore, you may not +release an altered version of Wormy, distribute it without this readme file included, nor may you charge money for it. -HISTORY =------------------------------------------------------------------ -This is a historical overview of Worm(y) (facts may not match reality) +HISTORY =--------------------------------------------------------------------- + +This is a short historical overview of Worm(y): (facts may not match reality) * End 1998: Matthew Shepcar releases Peaworm, worm in it's simplest form * Scabby didn't release another version with levels and vertical scrolling -* End 1999: I (Shiar) asked him whether I could complete Worm +* End 1999: I (Shiar) asked him whether I could complete his Worm * Jonah Cohen helped me for a while, but soon he either died or got bored * June 2000: Worm just didn't want to work correctly (linkplay problems mostly), so I decided to take a break to continue later.. * Feb 2001: After a huge break I figured it's time to complete WormY. * Summer 2001: Shiar finally completed Wormy and everybody was happy (???) -CREDITS =------------------------------------------------------------------ +CREDITS =--------------------------------------------------------------------- + This game was made by SHIAR. Please contact me at shiar@mailroom.com, or ICQ UIN #43840958. Also visit the home of Wormy at www.shiar.org for the latest news about Wormy and new levels (also has over 150 game reviews so @@ -101,4 +115,4 @@ Jonah Cohen - wrote some parts of Worm Free Bird - calc2calc linkplay testing JQL - betatesting -. =------------------------------------------------------------------------ \ No newline at end of file +. =--------------------------------------------------------------------------- \ No newline at end of file -- 2.30.0