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Mischa Poslawsky [Mon, 17 Apr 2000 17:50:34 +0000 (19:50 +0200)]
worm 0.86.0417: sprites, names, various improvements
- code polish
- abbreviate common 4-character instructions for alignment
- inline (documented) declaration of ti86abs.inc constants
- document memory usage
- plan version roadmap
- worms' names can be altered from main menu
- worm growth can vary per level
- both worms die when they run into each other
- peas can be any sprite upto 8x8, changable per level
- use line routine to draw boxes easily and reliably
Mischa Poslawsky [Tue, 4 Apr 2000 20:12:38 +0000 (22:12 +0200)]
worm 0.84: new version numbering
Decide on a new (incompatible) versioning scheme, making the number a
fraction till completion (1.00, ie 100%) in favour of counting forward
from Peaworm 0.9[0] (likely resulting in lots of 9s eventually).
Mischa Poslawsky [Mon, 27 Mar 2000 21:11:16 +0000 (23:11 +0200)]
worm 0.84.0327: external levels (wormlvl.86s)
Try to read levels from calculator string 'wormlvl'. Its source is
documented and can be modified to customise levels.
Mischa Poslawsky [Sat, 25 Mar 2000 10:58:14 +0000 (11:58 +0100)]
worm 0.84pre.0325: common includes, code cleanup
Mischa Poslawsky [Sun, 22 Feb 2009 12:09:51 +0000 (13:09 +0100)]
track ti86 includes; rename to .z80
Don't know when I started using the .z80 extension, but before around
this time when I reverted to the more common TI includes (included for
convenience).
Mischa Poslawsky [Fri, 17 Mar 2000 14:29:04 +0000 (15:29 +0100)]
worm 0.83.0317: peaworm mode, bouncy balls, hiscore
- peaworm mode like in the original game
- hiscore saved in singleplayer games
- line routine fixed at last
- bouncing balls
Mischa Poslawsky [Sat, 12 Feb 2000 09:42:12 +0000 (10:42 +0100)]
worm 0.80.0212: link improvements
Mischa Poslawsky [Sun, 6 Feb 2000 15:21:50 +0000 (16:21 +0100)]
worm 0.80.0206: partial revert?
Mischa Poslawsky [Fri, 4 Feb 2000 19:17:12 +0000 (20:17 +0100)]
worm 0.80.0204
- screen flashes when somebody dies
- hunting game mode (will be removed again later)
- you loose 10 points for dieing
Mischa Poslawsky [Fri, 28 Jan 2000 13:54:46 +0000 (14:54 +0100)]
worm 0.80.0128
- boxes in levels
- stats-bar (at top) remade, also in multiplayer games
- begin-size of worms is map-dependant
- stats-screen at game over
- race mode
- single file (integrate line.asm include)
Mischa Poslawsky [Fri, 3 Dec 1999 14:27:32 +0000 (15:27 +0100)]
shiar: multiplayer, menu
- multiplayer upto *four* players, deathmatch and foodmatch
- menu before game
- initial work on link play
Jonah Cohen [Tue, 23 Nov 1999 08:31:34 +0000 (09:31 +0100)]
final version by jonah
Jonah Cohen [Sat, 20 Nov 1999 14:04:52 +0000 (15:04 +0100)]
jonah: ambidirectional scrolling, 9 levels
Matthew Shepcar [Wed, 30 Dec 1998 21:49:48 +0000 (22:49 +0100)]
wonderworm (3 levels (lines), greyscale, vertical scrolling)
Matthew Shepcar [Mon, 28 Dec 1998 19:23:34 +0000 (20:23 +0100)]
original peaworm v0.9 release