From: Mischa Poslawsky Date: Wed, 6 Mar 2002 19:52:54 +0000 (+0100) Subject: wormy 1.00 stable! X-Git-Url: http://git.shiar.nl/wormy.git/commitdiff_plain/460b8f4f4ead334c14068a3a917337576f00d8a8 wormy 1.00 stable! --- diff --git a/wormy.z80 b/wormy.z80 index 899e22e..45b6986 100644 --- a/wormy.z80 +++ b/wormy.z80 @@ -16,8 +16,8 @@ ; ßÛÛÛß ßÛÛßß ßÛÛÛÛÛß ÛÛ ÛÛÝ ßÛÛÛÛÛÛÛÛÛß ;_______________________________________________________________________________ ; -; Version : 99% (0.99.34) -; Release Date : 2002 March 4 +; Version : 100% (1.00.36) +; Release Date : 2002 March 6 ; Author(s) : Shiar ; Email Address : wormy@shiar.org ; Web Page : www.shiar.org @@ -27,9 +27,9 @@ ; Other games by author(s) : Nemesis beta ; Additional Credits to : Matthew Shepcar : wrote original Peaworm, end'98 ; Jonah Cohen : helped writing worm -; Files : wormy.txt (9283) : 12345678901234567890123456789012 -; wormy.z80 (100k) : 515ad14b922572bdc8a96e780b8b24ca -; wormy.86g (8867) : efef32a8c541b4585087f55deb31f51d +; Files : wormy.txt (9283) : ed15e942a99b40e5a584c597cb13df46 +; wormy.z80 (100k) : 977109a7d25f3227fe817edbcc36ad9a +; wormy.86g (8914) : fbff7c36687c1e7e3113c29069021718 ;_______________________________________________________________________________ ;--- notes --------------------------------------------------------------------- @@ -83,38 +83,19 @@ ; | |_____| ____ |_____/ |_____| ;_______________________________________________________________________________ -; 98% = PREVIOUS -; X [119] ED: new 53 file format with support for 128 objects instead of 32 -; X [119] LVL: episode #4: 10 hard sp levels (ordered XO-XO-XO-X) -; X [120] fixed greymask (and it now ands instead of ors) -; X [120] fixed growth set after death -; X [121] fixed linkplay (couldn't turn it on anymore..) -; X [121] LVL: Wormage + Wormage ][ (2x 10 sp levels) -; X [121] pea randomizer doesn't give x>128 -; X [121] mixed single-/multipea singleplayer levels (re)set correctly -; X [126] circles left|above 0,0 drawn correctly now! -; X [126] fixed multiple pages of levelfiles -; X [29] optimized a few more bytes (less empty bytes so prettier binary ;) -; X [225] ED: ctf/race level copy/move fix -; X [225] LVL: episode #1: 5 ctf+5 race; episode #3 removed (all in #1 now) -; X [225] add v2 id (yas2) -; X [227] redundant calls removed or moved -; X [227] fixed: ctf score increased by taking _any_ pea -; X [227] no more points in race for dieing on the second half -; X [227] no score decrease for dieing in race (no longer needed, see above) -; 99% = CURRENT -; X [34] two more jp to jr +; 99% = PREVIOUS ; X [34] freeze when no space left to place pea (break after 10k tries) ; X [34] wow another bit of code 'reniced' (easter egg or something :) -; X [34] highly improved randomizer (now _really_ with values >127) -; * replace 'left' at the change-control prompt (maybe!!!) -; 1% * LINK: >Somehow do a lot of testing with 2 calcs< *sigh* -; * LVL: episode #5: 10 easy sp levels (do i _have_ to?) -; * LVL: Eric's Yumworms (ep#5?) -; * LVL: Free Bird -; * LVL: Jonah? -; * scorebar last digit (at 128-3) not displayed by _vputs -; 1% * fix any bugs that come up +; X [34] two more jp to jr +; X [34] highly improved randomizer (values >127 were rare) +; X [36] replace 'left' at the change-control prompt +; X [36] ED: fixed immediate exit at level preview when using enter key +; X [36] bouncies drawn after placing peas (causing overwrites) +; X [36] FIX: skip string length bytes when running from yas +; X [36] ED: pointer to ending message realigned +; X [36] LVL: end messages fixed in affected episodes +;100% = CURRENT +; * scorebar last digit (at 128-3) not displayed by _vputs :( ;--- future features ----------------------------------------------------------- @@ -122,7 +103,7 @@ ; ; * correct team winners ; * level compression -; * ubersized bouncies ;) +; * ubersized bouncies (sprites) ; * arrow to offscreen peas ; * w00t AI ; * sound @@ -184,7 +165,7 @@ _OP1TOOP6 = $4263 #define spprotect ;options not changable for singleplayer modes ;#define intlevels ;-internal levels ;-to become invincible, define the magic word :D -#define w00t + levelhead = 'w' levelhead2 = 97 ;wormy levels header = "0" @@ -297,7 +278,7 @@ start: ;turn back NOW! .db %1010010 jr nz,$+47 dec l - .db " 99% .34",0 + .db " v1.00.36",0 WormIcon: .db 8,2 .db %00000000,%00111100 @@ -327,11 +308,12 @@ yasexec: rst 10h ex de,hl ld a,b + cal _AHL_PLUS_2_PG3 ;skip past length bytes cal skiptitle ;title (plus size+header <- all non-0) ; cal skiptitle ;description jp leveldataAHL-3 yasdetect: - cal _AHL_PLUS_2_PG3 ;skip past length bytes + cal _AHL_PLUS_2_PG3 ;skip past length bytes cal _Get_Word_ahl ld hl,levelhead+(levelhead2*256) call _cphlde @@ -878,30 +860,30 @@ notoselect jr nz,optionMenu seloright: - dec a + dec a ;Lives jr z,changelives - dec a + dec a ;Limit jr z,changelimit - dec a + dec a ;Speed jr z,changespeed - dec a + dec a ;Rotation jr z,changeturn - dec a + dec a ;Growth jr z,changegrowth - + ;Back seloleft: ld a,b - dec a + dec a ;Lives jr z,bchangelives - dec a + dec a ;Limit jr z,bchangelimit - dec a + dec a ;Speed jr z,bchangespeed - dec a + dec a ;Rotation jr z,bchangeturn - dec a + dec a ;Growth jr z,bchangegrowth -_optionMenu: +_optionMenu: ;Back jr optionMenu changelives: @@ -1043,15 +1025,15 @@ notselect jr nz,mainMenu selright: - or a + or a ;Mode jr z,changegame - dec a + dec a ;Level jr z,changelevel - dec a + dec a ;Link jr z,changelink - dec a + dec a ;Worms jr z,changenrworms -; dec a +; dec a ;worm# ; jr z,changecurworm changecurworm: @@ -1064,15 +1046,15 @@ changecurworm: selleft: ld a,b - or a + or a ;Mode jr z,bchangegame - dec a + dec a ;Level jr z,bchangelevel - dec a + dec a ;Link jr z,bchangelink - dec a + dec a ;Worms jr z,bchangenrworms -; dec a +; dec a ;worm# ; jr z,bchangecurworm bchangecurworm: @@ -1172,9 +1154,9 @@ waitcustomkey: or a jr z,waitcustomkey cp K_EXIT - ret z + ret z ;cancel cp K_MORE - jr z,waitcustomkey + jr z,waitcustomkey ;ignore ld (ix),a ret @@ -1182,6 +1164,8 @@ changekeys: cal getwormname ld hl,txtKleft cal getcustomkey ;left + ld a,93 + ld (_penCol),a cal getcustomkey ;right ; jr dispmenusets @@ -1391,15 +1375,15 @@ continue: cal releasekeys jr enternameloop -chartable: ;("!@#$%,0" also used in _D_HL_DECI) - .db ".<>!" ;down|L|R|up|-|-|-|- +chartable: + .db ".<>!" ;down|L|R|up|-|-|-|-|[enter] .db "w00t!" ;(makes code look way better) - .db "XTOJE0",-2 ;enter|+|-|*|/|^|clear|- - .db " WSNID9",-3 ;(-)|3|6|9|)|tan|custom|- - .db "ZVRMHC8",-4 ;.|2|5|8|(|cos|prgm|del - .db "YUQLGB7#" ;0|1|4|7|ee|sin|table|xvar - .db $D9,"-PKFA6'" ;on|sto|,|x2|ln|log|graph|alpha - .db "54321*",-5,$D0 ;F5|F4|F3|F2|F1|2nd|exit|more + .db "XTOJE0",'w' ;+|-|*|/|^|clear|- w + .db " WSNID9",$F8 ;(-)|3|6|9|)|tan|custom|- o + .db "ZVRMHC8",$A7 ;.|2|5|8|(|cos|prgm|[del] o + .db "YUQLGB7#",$C2 ;0|1|4|7|ee|sin|table|xvar|[on] t + .db "-PKFA6'" ;sto|,|x2|ln|log|graph|alpha + .db "54321*",$AE,$D0 ;F5|F4|F3|F2|F1|2nd|[exit]|more nameentered: ;d=0 pop ix ;stringbegin @@ -1973,6 +1957,7 @@ levelhasbeensetup: leveldone: psh hl ; >> levelp new cal forceshowstats + cal handlethoseneatlittleballs ld a,(gamecar) rla ;and _dataPmult @@ -2095,11 +2080,7 @@ nodispupdate: cal tryDrawPea ;pea#2 noctfpeas2draw: - - ld a,0 -nrballs =$-1 - or a - cal nz,handlethoseneatlittleballs + cal handlethoseneatlittleballs ld ix,worm1 ld a,1 @@ -2494,7 +2475,7 @@ hiscrposhl =$-2 hiscrposa =$+1 adc a,0 ;ahl=saveloc ret -savestr: ;hiscore (00AAA) _D_HL_DECI (00000) +savestr: ;hiscore (01ABC) _D_HL_DECI (01234) .db $BB,"w00t",0 iswinner: @@ -2815,8 +2796,12 @@ ResPixel: ;_______________________________________________________________________________ handlethoseneatlittleballs: + ld a,0 +nrballs =$-1 + or a + ret z ;no bouncies to handle + ld b,a ;(nrballs) ld hl,balls - ld b,a ;a=(nrballs) handleballs psh bc psh hl @@ -4431,7 +4416,7 @@ txtDef: .db "Default",0 txtYes: .db "Yes",0 txtNo: .db "No",0 txtKleft: .db ":left",0 -txtKright: .db "/right",0 +txtKright: .db "right",0 posLevsel = $0320 txtLevsel: .db $CF," SELECT LEVELS ",5,0 txtWaitn: .db "Waiting";"...",0