X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/cba0ecf4d714f5b4d250897781ce818be45ede8b..61a9cc74b83fcbc7593fe8b89d27a6daa42c1c6a:/wormy.txt diff --git a/wormy.txt b/wormy.txt index 2913d70..35f5029 100644 --- a/wormy.txt +++ b/wormy.txt @@ -1,118 +1,144 @@ - Title : W O R M Y - --------- - Version : 0.93.34 - Author : SHIAR - File(s) : wormy.86p (6kb) + wormy.86s + wormy.txt - Release Date : summer 2001 - Email Address : shiar@mailroom.com - ICQ UIN : #43840958 - Web Page : www.shiar.org - Description : Nibbles-like game, 1-4 players. - Where to get this game : www.shiar.org (home of Worm) or ticalc.org - Other games by author : Nemesis (beta) - Additional Credits to : Matthew Shepcar and Jonah Cohen - -THE BEGINNING =--------------------------------------------------------------- - -Run wormy by typing Asm(wormy or with a shell (no writeback like AShell.) -Then you just choose your levelfile (internal levels are always present) and -you'll get in the main menu. Here you can alter game settings with the arrow -keys (game mode, level, g/o-limit, and players (+names and controls). When -you're ready, press enter/2nd to start the game. - -DON'T DIE =------------------------------------------------------------------- - -Playing wormy's quite simple actually. Just avoid your worm from crashing -(into walls or yourself) by turning it left/right. Default controls are: -1)left/right 2)F1/F2 3)sto/, 4)enter/+ but they can be altered to anything -except EXIT (which always exits to the stats-screen) and MORE (turns your calc -off.) - -WELL DONE =------------------------------------------------------------------- - -At the end of each game, the stats-screen will be displayed. It shows the -score and deaths for each worm, and hiscore for singleplayer games. Hit enter -to return to the main menu. - -SINGLEPLAYER =---------------------------------------------------------------- - -In singleplayer games, you're alone. You just move your worm over the "food" -to get to the next level. At the top of the screen you can see in which level -you are, how many peas you still have to eat, your score and your lives left. -You can start in any level you've been before. - -PEAWORM =--------------------------------------------------------------------- - -The original Wormy by Scabby was called Peaworm, and it was basically Wormy in -it's simplest form. I implemented this game into Wormy too. You just try to -get as many peas possible in a single level. - -TRON =------------------------------------------------------------------------ - -Like the movie ;) - -DEATHMATCH =------------------------------------------------------------------ - -A multiplayer game for 2-4 players, where you have to kill the other worm(s) -before they kill you. When you have no lives left, the game ends. You can set -the number of lives at the main menu, and it'll be displayed during the game -at the top of the screen for each player. Have fun! - -FOODMATCH =------------------------------------------------------------------- - -Like deathmatch, with the difference that your objective is to score a certain -amount of points (100 by default.) You'll earn 10 for eating food, but if you -die you'll lose 10. - -LINKMATCH =------------------------------------------------------------------- - -Still under construction... - -RACE =------------------------------------------------------------------------ - -In this gametype, all worms have to move around like race-cars. For each lap -you complete you'll get 40 points. You lose 10 for dieing, but you cannot be -killed by running into other worms (you will be slowed down though.) - -CTF =------------------------------------------------------------------------- - -Each player has to capture the enemy flag, and return it to his own flag. - -LEVELS =---------------------------------------------------------------------- - -Wormy comes together with WORMEDIT, the Wormy level editor for DOS I wrote. -Start wormedit.exe and make some kick-ass levels! (Please do.) You may of -course release your own levels freely, but I would appreciate it if you'd send -me a copy of your levels. - -OF COURSE =------------------------------------------------------------------- - -I am not responisble for any damage Wormy causes. Furthermore, you may not -release an altered version of Wormy, distribute it without this readme file -included, nor may you charge money for it. - -HISTORY =--------------------------------------------------------------------- - -This is a short historical overview of Worm(y): (facts may not match reality) -* End 1998: Matthew Shepcar releases Peaworm, worm in it's simplest form -* Scabby didn't release another version with levels and vertical scrolling -* End 1999: I (Shiar) asked him whether I could complete his Worm -* Jonah Cohen helped me for a while, but soon he either died or got bored -* June 2000: Worm just didn't want to work correctly (linkplay problems - mostly), so I decided to take a break to continue later.. -* Feb 2001: After a huge break I figured it's time to complete WormY. -* Summer 2001: Shiar finally completed Wormy and everybody was happy (???) - -CREDITS =--------------------------------------------------------------------- - -This game was made by SHIAR. Please contact me at shiar@mailroom.com, or -ICQ UIN #43840958. Also visit the home of Wormy at www.shiar.org for the -latest news about Wormy and new levels (also has over 150 game reviews so -be sure to visit.) - -Matthew Shepcar - for writing the original Peaworm and Wonderworm -Jonah Cohen - wrote some parts of Worm -Free Bird - calc2calc linkplay testing -JQL - betatesting - -. =--------------------------------------------------------------------------- \ No newline at end of file + ÜÛÛÝ ÜÜÜÜ + ÛÛÛß ÛÛÛÛÝ + ÛÛÛ ßÛÛÛ ÞÛÛÜ +ÞÛÛ ÜÛÛÛÜ ÜÜÛÛÛÛÜÜ ÜÛÛÛÛ ÜÛÛÜ ÜÛÛÜ ÞÛÛ ÛÛÛÛÛ +ÛÛÝ ÛÛÛÛÛÛÛ ÜÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÜ ÛÛ ÛÛÛ ÛÛÛ +ÛÛ ÛÛß ßÛÛ ÞÛÛßß ßÛÛÛ ÛÛÛß ÛÛÝ ÛÛß ÛÛÛÛ ßÛÛ ÛÛÝ ÞÛÛÝ ÞÛÛ +ÛÛ ÛÛ ÛÛ ÛÛ Ü ÛÛÝ ÞÛÛÝ ÞÛÛ ÛÛÛÛÛÛ ÛÛÝ ÛÛÛ ÛÛÛ ÛÛ +ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÛ ÛÛÝ ÛÛÛß ÞÛÛ ßÛÛ ÛÛÛ ÞÛÛÛ ÛÛ +ÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛÝ ÛÛÝÞÛÛÝ ÛÛÝ ÛÛ ÛÛÛÛÛÛß ÛÛ +ÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÝ ÛÛÝ ßÛÛÛß ÞÛÛ +ÛÛÝ ÛÛÜ ÜÛÛ ÛÛÝ ÛÛ ÛÛ ÛÛÝ ÛÛ ÞÛÛÝ ÞÛÛÝ ÛÛÝ ÛÛÝ +ÞÛÛ ÛÛÛÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛ ßÛÛÜÜÛÛß ÛÛÛ ÞÛÛ + ÛÛÛ ÛÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛÛ ÛÛÝ ßÛÛÛÛß ÞÛÛ ÛÛÛ + ÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛ ÛÛÝ ÛÛÛ ÞÛÛÝ ÛÛÝ ÛÛÛÜÜ ÜÛÛÛ + ÛÛÛÛÛÛÛß ßÛÛÛÛÛÛÛ ÞÛÛÜÜÛÛÛÝ ÛÛÛ ÞÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ + ßÛÛÛß ÛÛÛÛÝ ßÛÛÛÛÛß ÛÛ ÛÛÝ ßÛÛÛÛÛÛÛÛÛß + +Version: 0.96.C24 (released end 2001) + Author: SHIAR (wormy@shiar.org - www.shiar.org) + File(s): wormy.86p (main program, 6kB) + wormy001.86s (levels, 1kB) + wormy.txt (readme); wormedit.exe (level editor) + Description: Free-movement Nibbles game, 1-4 players. + Where to get this game: shiar.org, the official home of Wormy + Additional Credits to: Matthew Shepcar and Jonah Cohen + + -= [THE BEGINNING] =- + + First you'll want to upload wormy.86p to your calculator (or emu), + together with a levelfile like wormy001.86s. Then you simply run + Wormy by typing Asm(wormy or using a shell (except for AShell.) + When multiple levelfiles are present, you have to choose one + first. You'll get in the main menu. Here you can alter + game settings with the arrow keys (game mode, level, + linkplay, and players (+names and controls). + Select (enter/2nd) the level to customize + multiplayer games (lives, score- + limit, game speed, rotation + speed and auto-growth). + When you're ready, press + enter/2nd to start the game. + +-= [DON'T DIE] =- + + Playing wormy is quite simple actually. Just avoid + your worm from crashing (into walls or yourself) + by turning it left/right. Default controls are: + [1] left/right [2] F1/F2 [3] sto/, [4] enter/+ + but they can be altered to anything except EXIT + (which always exits to the stats-screen) and MORE + (which pauses and allows you to change contrast.) + + -= [WELL DONE] =- + + At the end of each game, the stats-screen will + be displayed. It shows the score and deaths for + each worm, and hiscore for singleplayer games. + The winner(s) of multiplayer games will + be denoted with an *. Hit enter + to return to the main menu. + + -= [GAME MODES] =- + + SINGLEPLAYER + Get all the food + to proceed to the next + PEAWORM level. You can start in + Like Scabby's any level you have been before. + TRON original Peaworm; + DEATH- Your just get as many + FOODMATCH MATCH tail peas as you can + Deathmatch Multiplay- doesn't in a single level. + with food. er game in go away. + The one who which u try Try to sur- + reaches the to kill the vive as long + score-limit other worm(s) as possible. + first, wins. before they kill + you. There's no food, + TIMEMATCH but by defauly worms slowly + Try to stay get larger over time. + alive longer RACE + than the other All worms + players. If the have to move + growth is set to 1 aound like race-cars. + you will get a nice For each completed lap + multiplayer Tron-game. you'll get 20 points. + CTF + BTW Get the + Unless enemy flag + specified and return it + otherwise, to your own flag. + you'll loose You won't loose points + 10 points for for dieing, and players 1+3 + dieing, but earn and 2+4 are teamed together. + 10 for eating a pea. + + -=[LEVELS]=- + + Wormy comes together with WORMEDIT, + the Wormy level editor for DOS I wrote. + Start wormedit.exe and make some kick-ass + levels! (Please do.) Also send me your levels + so I can put them on my page. More info at shiar.org. + + -=[OF COURSE]=- + + Argh, a disclaimer :( Just note Wormy was a non-profit project + which took a lot of my (spare) time, so please don't go demand + stuff (fixes, features..) or sue me (f)or anything. By default + I am not responsible for any damage Wormy causes. Furthermore, + you may not: release an altered version of Wormy (the source + has been included for learning practises ONLY), distribute + it w/o this readme file included (plz leave the zipfile + intact), nor may you charge money for it. Thanks. + + -=[HISTORY]=- + + This is a short historical overview of Worm(y): + (facts may not match reality) + * End 1998: Matthew Shepcar releases Peaworm, worm in it's simplest form + * Scabby didnt release another version with levels and vertical scrolling + * End 1999: I (Shiar) got his permission to entirely screw up his Worm >:) + * Jonah Cohen helped me for a while, but soon he either died or got bored + * June 2000: Worm just didn't want to work correctly (linkplay problems + mostly), so I decided to take a break to continue later.. + * Feb 2001: After a huge break I figured it's time to complete WormY +* End 2001: Completed at last, and everyone lived happily ever after + +-=[CREDITS]=- + + EMAiL wormy@shiar.org Please send me comments, fanmail and your levels! + WWWW http://shiar.org Be sure to visit :) Lotsa stuff for your ticalc + iRC shiar @ #ti [efnet] Idling here. + + Matthew Shepcar - for writing the original Peaworm and Wonderworm + Jonah Cohen - wrote some parts of Worm (like scrolling) + Free Bird - (forced) calc2calc linkplay testing + Willyslice - some excellent betatesting + John Nesler - more betatesting + Many More - betatesters + too much.. - to list + Aaron Curtis - doesn't fit in layout yet :( +______________________________________________________________________________ +=----------------------------------------------------------------------------= \ No newline at end of file