X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/c19230bff97b89344d6e9fcec28a5a1df95a2bea..9c15dcbc79a8671b0e7cae2db0761afba1ea9ce5:/wormy.z80 diff --git a/wormy.z80 b/wormy.z80 index d6b21fb..34e5d0b 100644 --- a/wormy.z80 +++ b/wormy.z80 @@ -1,5 +1,5 @@ ; Title : Wormy -; Version : 93% +; Version : 95% ; Release Date : summer 2001 ; Filename : wormy.86p (5kb) ; Author(s) : Shiar @@ -16,20 +16,18 @@ ;----------- TO-DO ----------- ;----------------------------- -; 93% = DONE +; 95% = DONE -; * internal levels -; * check levels/gametype -; * enough hiscore saves! -; * complete readme +; [* internal levels ] +; [ * check levels/gametype ] +; [ * enough hiscore saves! ] +; [* complete readme ] ; 1% * misc (pollish, bugs, &&&) ; * LINK -; 2% * fix deaths linkplay and transmit game/level data -; 2% * make linkplay available for all gametypes (not just deathmatch) -; * CTF -; 1% * fix pea XOR problem in ctf (+dom?) -; * fix wormstop -; 1% * domination?: take control points by running over them and hold them +; * fix first packet loss +; 1% * transmit game/level data +;;;1% * get g/o signal (l&l) working +; 2% * send new peas' positions ;100% = bugs fixed + levels done @@ -41,15 +39,16 @@ #define buffer ;use display buffer (otherwise write directly to screen) #define readymask ;"greys" out the field before starting a level -;#define hlines ;horizontal-line routine for more speed drawing boxes - ;(doesn't work properly) +#define coolzgfx ;nice graphics for game over screen ;#define readytext ;displays "prepare" before level starts ;#define invincible ;worms cannot die =) +;#define optdie ;in race games worms don't die when they run into each other #define cal call #define psh push #define dnz djnz +;#define halt nop #include "asm86.h" #include "ti86asm.inc" @@ -76,11 +75,12 @@ _LOAD_ABS_SRC_ADDR = $5209 ;ahl = mm.ldir source _SET_ABS_DEST_ADDR = $5285 ;set destination for mm.ldir = ahl _SET_MM_NUM_BYTES = $464F ;number of bytes for mm.ldir = ahl _mm_ldir = $52ED ;24bit ldir +_MM_LDIR_SET_SIZE = $524D ;_SET_MM_NUM_BYTES + _mm_ldir _RAM_PAGE_1 = $47E3 ;set $8000+ to page 1 _RAM_PAGE_7 = $47F3 ;"""" 7 _PTEMP_END = $D29A ;end of VAT _load_ram_ahl = $462F ;ahl->page+hl -_writeb_inc_ahl = $5567 ;ld (ahl),c +_writeb_inc_ahl = $5567 ;ld (ahl++),c _jforce = $409C ;TI-OS stack restored _EXLP = $4493 ;swap (hl),(de) b times _GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl @@ -98,19 +98,21 @@ worm2 = $AC1F ;-AC3B (1F) worm3 = $AC3E ;-AC59 (1F) worm4 = $AC5D ;-AC77 (1F) balls = $AC7C ;-ACFF (3x43d) -SinCosTable = $AD00 ;-AE00 (4x40) +SinCosTable = $AD00 ;-AE00 (4*40) ;free $AE01 ;-AFFF (1FF) worm1p = $B000 ;-B7FF (800) %1011O000 worm3p = $B800 ;-BBFF (400) %10111O00 ;free $BF91 ;-BFFF (6F) - - ;program $D748 ;-E7FF (106D+4A) - ;free $E800 ;-EFFF (800) + ;program $D748 ;-EFFF (186D+4A) worm4p = $F000 ;-F3FF (400) %11110O00 leveldata = $F400 ;-FA70 (<=671) -turn10 = $AE01 -peaspos = $AE02 +turn10 = $AE01 ; (1) (counter) +peaspos = $AE02 ;-AE05 (4) (peas) + +;MEM|8---9---A---B---C---D---E---F---| +; |..[------]||[]|......[-----]|[].| +; | SCREEN 2* 13 PRGM 4LV | ;--- temporary @@ -138,21 +140,20 @@ start: .dw WormIcon WormTxt: - .db "WORMY by SHIAR -- beta 93%",0 + .db "WORMY by SHIAR -- beta 95%",0 WormIcon: - .db 9,2 - .db %10010110,%01101111 - .db %10110101,%01001011 - .db %01110011,%01001001 - .db %00000011,%10000000 - .db %00000001,%11100000 - .db %00111000,%11111000 - .db %01111110,%00111111 - .db %11101111,%00001111 - .db %11000011,%10000000 + .db 8,2 + .db %00000000,%00111100 + .db %00000000,%01010010 + .db %00000000,%01100001 + .db %01100011,%10011001 + .db %10010100,%01101001 + .db %10011001,%00011001 + .db %01000010,%11000001 + .db %00111100,%00111110 levelhead = 'w' -levelhead2 = 93 ;wormy levels header = "93" +levelhead2 = 95 ;wormy levels header = "95" int_handler: ex af,af' @@ -172,20 +173,20 @@ Start: im 1 ld a,$D4 ld h,a - ld l,0 ;ld hl,$D400 + ld l,0 ;ld hl,$D400 ld d,a - ld e,1 ;ld de,$D401 + ld e,1 ;ld de,$D401 ld b,e - ld c,l ;ld bc,$0100 - dec a ;ld a,$D3 + ld c,l ;ld bc,$0100 + dec a ;ld a,$D3 ld (hl),a ldir ld hl,int_handler ld d,a - ld e,a ;ld de,$D3D3 + ld e,a ;ld de,$D3D3 ld bc,int_end-int_handler ldir - inc a ;ld a,$D4 + inc a ;ld a,$D4 ld i,a im 2 @@ -246,20 +247,14 @@ _searchnext: loadgametype: psh de - inc bc - inc bc cal _Get_Word_ahl ;ld de,(ahl++) psh af - ld a,d - or e - jr z,defaultlevels ld a,e ;set new level ld (bc),a inc bc ld a,d ld (bc),a - dec bc -defaultlevels: + inc bc pop af pop de ;counter dec d ;8x @@ -270,119 +265,149 @@ searchcomplete: ld a,255 ld (ix),a ;end mark + ld ix,templevels-6 +levelselectmenu: + psh ix ;offset + ld a,-2 + ld (availevels),a cal _clrWindow - ld hl,templevels-3 - psh hl - ld hl,$0020 + ld hl,$0320 ld (_penCol),hl ld hl,txtLevsel - cal _vputs ;"< Select levels: >" + cal _vputs ;"< SELECT LEVELS >" + ld hl,$FC00+(2*16) + cal hr + ld hl,$FC00+(10*16) + cal hr + ld hl,$FC00+(56*16) + cal hr ld hl,$0601 ;x=1 ld (_penCol),hl - pop hl dispnextlevel: - ld a,(hl) + ld a,(ix+3) + ld b,a inc a ;cp 255 - jr z,_levselect - ld a,(hl) ;ade=(hl) + jr z,__levselect displevel: - inc hl - ld d,(hl) - inc hl - ld e,(hl) - inc hl - psh hl - ex de,hl ;ahl=ade=(hl) - cal _load_ram_ahl ;hl=ahl - ld b,(hl) ;b=title size - cal _vputs ld hl,_penCol ld (hl),$01 ;x=1 inc hl ld a,(hl) add a,6 ld (hl),a ;y+6 + cp 49 ;bottom of screen + jr nc,_levselect + ld de,3 + add ix,de ld hl,availevels inc (hl) - pop hl + ld a,b ;(ix+0) + ld h,(ix+1) + ld l,(ix+2) ;ahl=(ix) + cal _load_ram_ahl ;hl=ahl + cal _vputs jr dispnextlevel +readylevelfile: ;selected level at ahl +; ld hl,templevels-3 + ld a,b + add a,3 ;sellev+3 (#0==-3) + ld e,a + add a,a ;*2 + add a,e ;*3 + ld e,a + ld d,0 ;de=sellev*3 + add hl,de + ld a,(hl) ;ade=(hl) + inc hl + ld d,(hl) + inc hl + ld e,(hl) + ex de,hl ;ahl=ade +skiptitle: + ld d,a ;psh ahl + psh hl + cal _GETB_AHL ;ld a,(ahl) + pop hl + or a + ld a,d ;pop ahl + psh af + cal _INC_PTR_AHL ;ahl++ + pop af ;cp 0 + jr nz,skiptitle ;goto #0-terminator + ret + levup: cal menupos dec b ;up ld a,b - cp -4 - jr nz,levselected + cp -3 + jr nz,levselect inc b ;undo - jr levselected + jr levselect levdown: cal menupos inc b ;down ld a,b - cp -3 + cp -2 availevels =$-1 - jr nz,levselected + jr nz,levselect dec b ;back up -levselected: - jp menupos - -_levselect: - ld b,-3 ;level selected - cal menupos levselect: - halt \ halt + cal menupos + ld hl,$3900 + ld (_penCol),hl + pop hl + psh hl + cal readylevelfile + cal _load_ram_ahl ;hl=ahl + ld de,$FFA0 ;desc.text + xor a +levdescclearloop: + ld (de),a ;empty + inc de + cp d ;de>$FFFF (offscreen) + jr nz,levdescclearloop + cal _vputs + jr levselectmenu+1 +__levselect: + ld ix,templevels-6 ;reset 2 1st page +_levselect: + ld b,-2 ;level selected + jr levselect +levselectmenu: + psh hl psh bc - cal GET_KEY + cal ubergetkey pop bc ;GET_KEY destr. b cp K_UP - cal z,levup + jr z,levup dec a ;K_DOWN - cal z,levdown + jr z,levdown cp K_SECOND-1 jr z,loadlevel + pop hl + cp K_RIGHT-1 + jp z,levelselectmenu cp K_EXIT-1 - ret z + jp z,ExitNoStats cp K_ENTER-1 - jr nz,levselect + jr nz,levselectmenu ; jr z,loadlevel loadlevel: - ld a,b - add a,3 ;sellev+3 (#0==-3) - ld e,a - add a,a ;*2 - add a,e ;*3 - ld e,a - ld d,0 ;de=sellev*3 - ld hl,templevels-3 - add hl,de - ld a,(hl) ;ade=(hl) + cal readylevelfile or a ;levelfile on page 0 (=internal) jr z,levelloaded - - inc hl - ld d,(hl) - inc hl - ld e,(hl) - ex de,hl ;ahl=ade -skiptitle: - ld b,a ;psh ahl - psh hl - cal _GETB_AHL ;ld a,(ahl) - pop hl - or a - ld a,b ;pop ahl - psh af - cal _INC_PTR_AHL ;ahl++ - pop af ;cp 0 - jr nz,skiptitle ;goto #0-terminator + cal skiptitle ;skip description cal _Get_Word_ahl ld (leveldataSize),de + ld d,8 ;counter - ld bc,datalevels-2 + ld bc,datalevels cal loadgametype - ld (hilvlposa),a + ld (hilvlposa),a ;singleplayer levels ld (hilvlposhl),hl ld d,4 cal loadgametype @@ -393,8 +418,7 @@ skiptitle: cal _SET_ABS_DEST_ADDR ;store in mem. ld hl,0 leveldataSize =$-2 - cal _SET_MM_NUM_BYTES - cal _mm_ldir + cal _MM_LDIR_SET_SIZE cal _LOAD_ABS_SRC_ADDR ;->ahl ld (hiscrposa),a @@ -426,7 +450,7 @@ setdeflevels: ld hl,TrigPrecalc ld de,SinCosTable - psh de ; >> 1 + psh de ld bc,65 ldir dec hl @@ -437,7 +461,7 @@ MirrorSineWave: ld (de),a inc de dnz MirrorSineWave - pop hl ; << 0k + pop hl ;SinCosTable ld b,128+64 NegativeSineWave: xor a @@ -458,12 +482,19 @@ DisplayMenu: ;---draw menu--- ld hl,wtPicture ld bc,16*16 ldir - ld hl,$FC00+$160 + ld hl,$FC00+$010 ;(*,01) cal hr - ld hl,$FC00+$3E0 + ld hl,$FC00+$160 ;(*,22) + cal hr + ld hl,$FC00+$3E0 ;(*,62) cal hr dispmainmenu: - ld hl,dispmenusets ;mainMenu + ld hl,Gametype + ld a,(hl) + dec a ;will be inced @changegame + and 7 + ld (hl),a + ld hl,changegame ;dispmenusets ;mainMenu psh hl ;jump here after ret ld hl,txtMenu ld ix,posMenu @@ -514,7 +545,7 @@ dispomenusets: ld (_penCol),hl cal loadgamecar psh hl - cal cshowA ;lives + cal cshowA0 ;lives ld hl,$2A3E ld (_penCol),hl @@ -528,7 +559,7 @@ dispomenusets: cal _vputs jr dispspeeddone dispspeed: - cal cshowA + cal cshowA0 dispspeeddone: ld hl,$363E @@ -538,7 +569,7 @@ dispspeeddone: psh hl ld a,(hl) ;(growth) inc a ;-1=None; 0..98->1..99 - cal cshowA + cal cshowA0 ld hl,$303E ld (_penCol),hl @@ -552,7 +583,7 @@ dispspeeddone: cal _vputs jr dispturndone dispturn: - cal cshowA ;turn speed + cal cshowA0 ;turn speed dispturndone: ld hl,$243E @@ -562,7 +593,7 @@ dispturndone: ld a,(hl) ;(scorelimit) or a psh af - cal cshowA ;limit + cal cshowA0 ;limit pop af ;a==0? jr z,optionMenu ;do not display 0 behind 'None' ld a,'0' @@ -586,9 +617,9 @@ notoselect cal loadgamecar inc hl pop af - cp K_LEFT + sub K_LEFT jr z,seloleft - cp K_RIGHT + dec a ;K_RIGHT ld a,b jr nz,optionMenu @@ -657,7 +688,7 @@ changelimitInit: changespeed: cal changespeedInit inc a - cp 99 + cp 20 jr nc,_optionMenu ;>98 changedspeed: dec hl ;(Speed) @@ -738,9 +769,9 @@ notselect cal loadgamecar inc hl pop af - cp K_LEFT + sub K_LEFT jr z,selleft - cp K_RIGHT + dec a ;K_RIGHT ld a,b jr nz,mainMenu @@ -793,8 +824,7 @@ changenrworms: jr nc,mainMenu ;may not be >4 changednrworms: ld (hl),a -_dispmenusets: - jr dispmenusets ;mainMenu + jr _dispmenusets ;mainMenu changenrwormsInit: ld a,(Gametype) cp 3 @@ -824,30 +854,34 @@ bchangelink: ld a,1 ;change LS-bit (=link) xor (hl) ;0=1; 1=0 ld (hl),a +_dispmenusets: jr dispmenusets ;mainMenu changegame: - ld a,0 -Gametype =$-1 + ld a,(Gametype) inc a + cal changedgame + jr z,changegame + jr dispmenusets ;mainMenu changedgame: and 7 ;mod 8 ld (Gametype),a - jr dispmenusets ;mainMenu + cal getnrlevels + xor a + cp (hl) + ret bchangegame: ld a,(Gametype) dec a - jr changedgame + cal changedgame + jr z,bchangegame + jr dispmenusets ;mainMenu changelevel: inc hl ;hl=loadgamecar+2 psh hl ld a,(hl) ;(curlevel) - ld hl,Gametype - ld d,0 - ld e,(hl) - ld hl,nrlevels - add hl,de + cal getnrlevels cp (hl) ;max level for sel.game pop hl jr z,_mainMenu @@ -862,13 +896,20 @@ bchangelevel: jr nz,changedlevel jr _mainMenu +getnrlevels: ;for current gametype at hl + ld hl,Gametype + ld d,0 + ld e,(hl) + ld hl,nrlevels + add hl,de + ret + getcustomkey: cal _vputs dec ix waitcustomkey: - halt \ halt psh hl - cal GET_KEY + cal ubergetkey pop hl or a jr z,waitcustomkey @@ -907,8 +948,8 @@ dispmenusets: ld hl,$2A3E ;worms ld (_penCol),hl cal loadgamecar - inc hl psh hl + inc hl ld a,(hl) add a,'0' cal _vputmap @@ -924,10 +965,20 @@ displink: ld hl,$1E3E ;level ld (_penCol),hl - pop hl ;loadgamecar; hl++ - inc hl - ld a,(hl) ;(curlevel) - cal cshowA + pop hl ;loadgamecar + psh bc + ld d,0 + cal hlatlevel + ld a,(Gametype) + or a ;gamesingle + jr nz,displvlname + ld a,(Level) + cal cshowA0 + jr lvldisped +displvlname: + cal _vputs +lvldisped: + pop bc ld hl,$3032 ld (_penCol),hl @@ -938,8 +989,8 @@ curworm =$-1 ld hl,$303E ld (_penCol),hl cal getwormname - ld hl,worm1name-18 - add hl,de + psh ix ;wormNname + pop hl ;ld hl,ix cal _vputs ld hl,$363E ;controls ld (_penCol),hl @@ -952,8 +1003,7 @@ curworm =$-1 menucall: psh bc menuwaitkey: - halt \ halt - cal GET_KEY + cal ubergetkey or a jr z,menuwaitkey pop bc ;GET_KEY destr. b @@ -1028,62 +1078,53 @@ getwormname: ;of (curworm) ret changeworms: - cal _clrWindow - ld hl,txtEName - cal _puts ;"Enter name player " - ld a,(curworm) - add a,'0' - cal _putc - cal getwormname + psh ix + pop hl ;ld hl,ix + psh hl + ld b,8 +emptyname: + ld (hl),' ' + inc hl + dnz emptyname ld a,maxnamelength - cal entername - ld (ix),0 ;end mark - jp DisplayMenu - -entername: - ld h,1 - ld l,h ;) - ld (_curRow),hl ld (namelength),a enternameloop: + ld hl,$FF07 ;begin pos + ld a,6 ;nr of lines + cal clroldcustom + ld hl,$303E + ld (_penCol),hl + pop hl + psh hl + ld (ix),0 + cal __vputs + ld (ix),' ' ld a,'_' - cal _putc - ld hl,_curCol - dec (hl) + cal __vputmap nokeypressed: - halt - cal GET_KEY + cal ubergetkey or a jr z,nokeypressed + ld hl,namelength cp K_DEL jr nz,continue backspace: - ld hl,namelength ld a,(hl) cp maxnamelength jr nc,nokeypressed inc (hl) - dec ix - ld a,' ' - ld (ix),a - cal _putc - ld hl,_curCol - dec (hl) - dec (hl) jr enternameloop continue: cp K_ENTER - ret z + jr z,nameentered cp K_EXIT - ret z - - ld hl,namelength - dec (hl) - ret z + jr z,nameentered + dec (hl) ;(namelength) + jr z,nameentered ld hl,chartable ld e,a ld d,0 @@ -1091,14 +1132,11 @@ continue: ld a,(hl) or a jr z,nokeypressed - ld (ix),a - cal _putc inc ix cal releasekeys jr enternameloop - chartable: .db 0,".<>!",0,0,0,0 ;down,L,R,up .db 0,"XTOJE0",0 ;enter..clear @@ -1108,12 +1146,23 @@ chartable: .db $D9,"-PKFA6'" ;on..alpha .db "54321*",0,$D0 ;F5..more +nameentered: + pop ix ;stringbegin + ld (ix+8),0 ;end mark + jp DisplayMenu + ;--proc +ubergetkey: + halt ;woo hoo + halt ;save them batteries! yeah! + jp GET_KEY + clrold: ld hl,$FD97 ;begin pos - ld de,7 ;bytes to add ld a,35 ;nr of lines +clroldcustom: + ld de,7 ;bytes to add clroldsettings: ld c,9 ;bytes to clear clroldsetsloop: @@ -1126,7 +1175,41 @@ clroldsetsloop: jr nz,clroldsettings ret +hlatlevel: ;d must be 0 + psh hl ;loadgamecar + ld a,(Gametype) ;8bytes -> 7bytes + ld e,a + add a,a ;nc + add a,e + add a,a ;8->2bytes + add a,24+1 ;go to datalevels + ld e,a ;=de + sbc hl,de ;datalevels + cal _ldHLind ;ld hl,(hl) + pop de ;de=loadgamecar + inc de \ inc de + ld a,(de) ;(curlevel) + ld (Level),a + ld d,a ;begin level +skiplevelloop: + dec d ;levels to skip + ret z + cal skiplevel + jr skiplevelloop + ret ;hl=begin of correct level + +skiplvltitle: ;zf=singleplayer + ld a,(hl) + or a ;null-terminator + inc hl + jr nz,skiplvltitle + ret + skiplevel: ;@hl - destr:ab - alter:hl + ld a,(Gametype) + or a ;gamesingle + psh af + cal nz,skiplvltitle inc hl inc hl inc hl @@ -1139,8 +1222,7 @@ skipsprite: ld b,(hl) ;balls inc b inc b ;skip 6 - ld a,c - cp _datasingle + pop af ;cp (Gametype),0 jr z,skipworms inc b ;multiplayer lvl inc b @@ -1229,28 +1311,7 @@ LetsGetThisPartyOn: ld (scorelimit),hl pop hl ;loadgamecar - psh hl - ld a,(Gametype) ;8bytes -> 7bytes - ld e,a - add a,a ;nc - add a,e - add a,a ;8->2bytes - add a,24+1 ;go to datalevels - ld e,a ;=de - sbc hl,de ;datalevels - - cal _ldHLind ;ld hl,(hl) - pop de ;de=loadgamecar - inc de \ inc de - ld a,(de) ;(curlevel) - ld (Level),a - ld d,a ;begin level -skiplevelloop: - dec d ;levels to skip - jr z,levelsskipped - cal skiplevel - jr skiplevelloop -levelsskipped: + cal hlatlevel psh hl ;1st level ld a,(gameCar) @@ -1282,27 +1343,23 @@ client: cal _puts ld a,$E6 multiplayer: -; cal linkok -; ld a,D0LD1L -; out (7),a ld (SwapPos),a - ld a,2 - ld (nrworms),a +; ld a,2 +; ld (nrworms),a ;----------------------------- ;--------- game over --------- ;----------------------------- GameOver: - cal _clrLCD ld hl,worm1set ld de,worm1 ld a,4 ;4x (all worms) createwormsloop: ex de,hl - ld bc,died + ld bc,died ;8 add hl,bc - ld b,0 +; ld b,0 ld (hl),b ;died=0 inc hl ld (hl),b ;score=0 @@ -1320,9 +1377,9 @@ wormbeglives =$-1 dec a ;loop jr nz,createwormsloop - pop hl ;begin of current level StartLevel: - ld de,Left + cal _clrWindow + pop hl ;begin of current level ld a,(hl) inc a ;=255? jp nz,nextlevel @@ -1331,7 +1388,6 @@ StartLevel: ld hl,Level dec (hl) ;curlevel-- (not beyond last lvl) cal releasekeys - cal _clrWindow pop hl ;show end msg or smtn ld bc,Exit @@ -1339,16 +1395,23 @@ StartLevel: inc hl ;location of ending-code jp (hl) ;go there ("call") nextlevel: + ld a,(Gametype) + or a ;gamesingle + psh af + cal nz,skiplvltitle + ld de,Left ldi + ld de,Speed ld a,0 customspeed =$-1 inc a ;$FF=def - jr z,defspeed + jr nz,setspeed + ld a,(hl) ;speed from level + inc a +setspeed: dec a - ld (hl),a ;store new speed -defspeed: - ld de,Speed - ldi + ld (de),a ;custom speed + inc hl ld de,peagrowth ldi ld a,(hl) @@ -1398,8 +1461,7 @@ toobad_noballs: #endif ld hl,worm1 - ld a,(Gametype) - cp gamesingle + pop af ;cp (Gametype),0 ld b,1 jr z,worminit ld b,4 @@ -1425,7 +1487,7 @@ worminit: inc a ;ld a,1 ld (turn10),a - ld a,2 + inc a ;ld a,2 ld (flashtime),a ;-------- draw level --------- @@ -1461,16 +1523,16 @@ setfieldy: psh hl ; >> 1 psh de ; >> 2 ld de,ScrBuffer+1 - ld bc,63 + ld bc,63 ;first 2 rows ld (hl),%11111111 - ldir + ldir ;draw upper border inc hl - ld (hl),%11000000 + ld (hl),%11000000 ;first left border inc hl ld b,31 ClearLine: - ld (hl),c - inc hl + ld (hl),c ;=0 + inc hl ;clear rest of line dnz ClearLine psh hl ; >> 3 @@ -1482,12 +1544,12 @@ ClearLine: rra rra ld l,a - ld h,0 + ld h,c ;0 add hl,de pop af ; << 3 and %00000111 ld b,a - ld c,0 +; ld c,0 ld a,%11000000 jr z,NoVertShift VertShift: @@ -1510,15 +1572,18 @@ NoVertShift: pop hl ; << levelp ld a,(Gametype) - cp gamectf - jr nz,noctf + cp gamerace ;or gamectf + jr c,levelhasbeensetup ld de,peaspos - ld bc,4 + ld c,2 ;ld bc,2 (2 bytes) + jr z,loadextralevelstuff ;cp gamerace + ld c,4 ;ld bc,4 (2nd flag in ctf) +loadextralevelstuff: ldir - psh hl - cal DrawAllPeas - pop hl -noctf: + ld a,1 ;draw delay + ld (drawctfpea1),a + ld (drawctfpea2),a +levelhasbeensetup: cal drawstuff @@ -1526,13 +1591,6 @@ noctf: psh hl ; >> levelp new cal forceshowstats - ld a,(gameCar) - and _datafood - jr z,nofood - cal NewPea -nofood: - ld bc,(worm1+pos) - cal DisplayField #ifdef readymask ld hl,$FC70 @@ -1578,36 +1636,51 @@ SwapPos: ;$18 xx -> $E6 xx setclient: ld (worm1+left),a ;worm 1... ld (worm3+left),a ;and worm 3 via link - cal Qrecv - ld a,c - ld (worm2+name+0),a - cal Qrecv - ld a,c - ld (worm2+name+1),a - cal Qrecv - ld a,c - ld (worm2+name+2),a - cal Qrecv - ld a,c - ld (worm2+name+3),a - cal Qrecv - ld a,c - ld (worm2+name+4),a + ld hl,worm1+name + ld b,9 + cal recvstuff + ld hl,worm2+name + ld b,9 + cal sendstuff jr initfinished +sendstuff: + psh bc + ld c,(hl) + inc hl + psh hl + cal Qsend + pop hl + pop bc + dnz sendstuff + ret +recvstuff: + psh bc + psh hl + cal Qrecv + pop hl + ld (hl),c + inc hl + pop bc + dnz recvstuff + ret sethost: ld (worm2+left),a ;worm 2+4.. ld (worm4+left),a ;..over link - ld c,'T' - cal Qsend - ld c,'e' - cal Qsend - ld c,'s' - cal Qsend - ld c,'t' - cal Qsend - ld c,0 - cal Qsend + ld hl,worm1+name + ld b,9 + cal sendstuff + ld hl,worm2+name + ld b,9 + cal recvstuff initfinished: + ld a,(gameCar) + and _datafood + jr z,nofood + ld ix,worm1 + cal NewPea +nofood: + ld bc,(worm1+pos) + cal DisplayField ld b,startdelay ReadyDelay: @@ -1677,6 +1750,17 @@ nextturnok: cal forceshowstats ;update score nodispupdate: + ld a,(Gametype) + cp gamectf + jr nz,noctfpeas2draw + ld de,drawctfpea1 + ld hl,(peaspos) + cal tryDrawPea ;pea#1 + ld de,drawctfpea2 + ld hl,(peaspos+2) + cal tryDrawPea ;pea#2 +noctfpeas2draw: + ld a,0 nrballs =$-1 @@ -1694,7 +1778,7 @@ handleworms: add ix,bc pop bc ld hl,handledworm - inc (hl) ;1..nrworms + inc (hl) ;0..nrworms-1 dnz handleworms ;----------------------------- @@ -1750,7 +1834,9 @@ handledworm =$-2 dec (ix+lives) psh af ld de,10 - cal DecScore + ld a,(Gametype) + cp gamectf ;ctf no death penalty + cal nz,DecScore pop af ret nz ;HandleWorm done ld a,(wormbeglives) @@ -1759,7 +1845,7 @@ handledworm =$-2 ld a,(gameCar) and _datatime jr z,anyworm ;quit at any worm's death - ld a,(nrworms) ;livematch: all worms must've died + ld a,(nrworms) ;timematch: all worms must've died ld b,a ;# of worms ld hl,worm1+lives-(worm2-worm1) ld de,worm2-worm1 @@ -1782,6 +1868,21 @@ SpSave = $-2 ld a,D0LD1L out (7),a ;both wires low = game over signal cal _clrWindow +#ifdef coolzgfx + ld de,$FC30 ;(0,1) + ld hl,wtWormy + ld bc,16*7 + ldir + ld hl,$FC10 + ld b,16*11 + cal menuinvloop ;invert + ld hl,$FD80 + cal hr ;menuinvloop w/ b=16 + ld hl,$FCE0 + cal hr + ld hl,_curRow + ld (hl),2 +#else ld hl,txtGO cal _puts ld hl,$FC00 @@ -1791,11 +1892,9 @@ SpSave = $-2 cal hr ;menuinvloop w/ b=16 ld hl,$FCE0 cal hr -; ld l,$74 -; ld b,8 -; cal menuinvloop ld hl,_curRow inc (hl) +#endif ld hl,txtGame CURtxtGame =$-2 cal _puts @@ -1881,20 +1980,18 @@ NoLinkIndic: ld a,13 ld (_curCol),a ld a,(hl) ;worm+died - cal showA + cal showA0 pop hl psh hl - ld a,10 - ld (_curCol),a ld a,(Gametype) cp gamedeathm jr nz,nodmwinner ;deathmatch? ld a,0 ;winner's deaths dmwinner =$-1 cp (hl) ;equals this worm? - jr nz,notwinner - jr iswinner + scf ;jr nz,notwinner + cal z,iswinner nodmwinner: jr c,notwinner ;no singleplayer winners inc hl ;worm+score @@ -1902,10 +1999,7 @@ nodmwinner: ld de,0 winnerscore =$-2 cal _cphlde ;==highest score.. - jr nz,notwinner -iswinner: - ld a,'*' - cal _putc ;..then put * + cal z,iswinner notwinner: ld a,16 ld (_curCol),a @@ -1943,40 +2037,52 @@ hilevelcheckdone: jr z,hiscorecheckdone ;no SP checkhiscore: cal loadhiscoreposinahl - cal _Get_Word_ahl ;de=old_hi - psh de - cal _RAM_PAGE_1 ;&& - pop de - ld hl,(worm1+score) - - ld a,h ;New - cp d ;Old - jr c,NotNewHigh ;NewOld - - ld a,e ;old - cp l ;new - jr nc,NotNewHigh ;new=Old - ex de,hl + ld de,(highsave) ;de=prev. hiscore + ld hl,(worm1+score) ;hl=worm1's score + cal _cphlde ;sub hl,de + jr c,NotNewHigh ;newOld + ld (highsave),hl ;store new hiscore + ld de,highsave+2 ;to + ld hl,worm1+name ;from + ld bc,3 ;3 chars + ldir ;store new hiname cal loadhiscoreposinahl - cal _Set_Word_ahl ;de->(ahl) - cal _RAM_PAGE_1 + cal _SET_ABS_DEST_ADDR ;to ahl + xor a + ld hl,highsave + cal _SET_ABS_SRC_ADDR ;from local + ld hl,5 + cal _MM_LDIR_SET_SIZE ;save new + cal _RAM_PAGE_1 + ld hl,_curRow + dec (hl) + cal iswinner -NotNewHigh: ;de=current hiscore - ld hl,$0807 - ld (_curRow),hl +NotNewHigh: + ld hl,$3149 + ld (_penCol),hl ld hl,txthiscore + cal _vputs + ld hl,$0C07 + ld (_curRow),hl + ld hl,highsave+2 cal _puts - ex de,hl ;pop + ld hl,(highsave) cal showHL hiscorecheckdone: waitkey: - halt - halt - cal GET_KEY + cal ubergetkey cp K_ENTER jp z,DisplayMenu cp K_SECOND @@ -2009,8 +2115,7 @@ ExitNoStats: ld hl,savestart cal _SET_ABS_SRC_ADDR ld hl,saveend-savestart - cal _SET_MM_NUM_BYTES - cal _mm_ldir + cal _MM_LDIR_SET_SIZE cal releasekeys res 4,(iy+9) @@ -2019,24 +2124,22 @@ ExitNoStats: jp _clrWindow loadhiscoreposinahl: - ld h,0 + ld hl,0 ;for peaworm and singleplayer ld a,(Gametype) - cp 2 - ld l,h ;hl=0 for peaworm and singleplayer - jr nz,hi_ - ld a,(nrlevels+1) - ld l,a ;skip peaworm slots for tron mode -hi_: or a ;Singleplayer? - ld b,0 ;offset 0 for SP jr z,hi__ - ld a,(Level) + dec a ;peaworm? + jr z,hi_ + ld a,(nrlevels+1) ;skip peaworm slots if tron mode +hi_: + ld bc,(Level) + add a,c ld b,a ;levels to skip (including 1 for singleplayer) + ld de,5 ;to add per level addlevelposition: - inc hl ;add one word per level + add hl,de ;one word+3 bytes for name dnz addlevelposition hi__: - add hl,hl ;one WORD per hiscore xor a ;ahl=0(+hl) ld bc,defhiscrpos hiscrposhl =$-2 @@ -2044,6 +2147,14 @@ hiscrposhl =$-2 hiscrposa =$+1 adc a,0 ;ahl=saveloc ret +highsave: + .db 0,0,"WOR ",0 + +iswinner: + ld a,10 + ld (_curCol),a + ld a,'*' + jp _putc ;..then put * ;----------------------------- ;----------- worm ------------ @@ -2181,7 +2292,7 @@ nogrow: ld a,(gameCar) and _datatime jr z,notimescore - ld de,1 + ld e,1 cal IncScore notimescore: @@ -2266,11 +2377,13 @@ GotFour: Hitworm: ld a,(gameCar) ld h,a +#ifdef optdie and _datadie cal z,checkhitotherworm ld a,h +#endif and _datamultpeas ;&&bit - jr nz,multiple_peas + jr nz,chkctfpeas ld a,h and _datafood jp z,WormDead ;no food @@ -2289,7 +2402,7 @@ peagrowth =$-1 ld hl,Left dec (hl) psh af - ld de,10 + ld e,10 cal IncScore pop af jp nz,Drawworm ;continue @@ -2309,15 +2422,14 @@ peagrowth =$-1 add hl,hl cal _HLTIMES10 ex de,hl - cal IncScore ;score+(40*level) + cal _IncScore ;score+(40*level) cal removeworm pop hl ; << call pop hl ; << call - pop hl ; << levelp new ld (ix+delay),2 jp StartLevel -chkpeahit: ;hl=peapos +chkpeahit: ;bc=ownpos;hl=peapos (destr:ad) ld a,(sprsize) inc a ld d,a @@ -2332,70 +2444,52 @@ chkpeahit: ;hl=peapos cp d ret ;c=pea -flagcaptured: - psh hl - ld de,30 - cal IncScore - pop hl -sillylabel: - cal WormDead -DrawAllPeas: - ld hl,(peaspos) - cal DrawPea - ld hl,(peaspos+2) - jp DrawPea - -multiple_peas: +chkctfpeas: ld hl,(peaspos) ;1st pea - psh hl ld a,(ix+reserv) ld e,a ;push a - and %01 - jr nz,sel_ownpea - ld hl,(peaspos+2) ;2nd pea -sel_ownpea: - cal chkpeahit - pop hl ;(peapos) 1st pea - jp c,WormDead ;stopworm ;own pea hit - - ld a,e ;peek a (that's x86 asm for pop\push ;) - and %01 + and %01 ;ourpea (0|1) jr z,sel_otherpea - ld hl,(peaspos+2) ;2nd pea + ld hl,(peaspos+2) ;2nd pea ;&&&ex de,hl? sel_otherpea: cal chkpeahit - jp c,hitflag - -;no peas hit - ld a,e - cal flagtoken - jp z,WormDead - ld b,a ;%10 - srl b ;%01 - add a,b ;%11 + jr c,hitflag +;no peas hit: + ld a,e ;peek a (that's x86asm for pop\push ;) + bit 1,a ;%10 = carrying flag? + jp z,WormDead ;if not just die + xor %11 ;drop flag ld (ix+reserv),a - cal DrawPea ;restore own flag - jr sillylabel ;inv both\die + psh af + cal WormDead + pop af ;which flag? (=and %1) + ld hl,drawctfpea1 ;restore #1 + jr z,nottheotherflag + ld hl,drawctfpea2 ;restore #2 +nottheotherflag: + ld (hl),3 ;draw delay 3 turns + ret + +drawctfpea1: .db 0 +drawctfpea2: .db 0 hitflag: ;correct pea hit ld a,e ;pop a - xor %01 ;0=1;1=0 + xor %11 ;invert flag taken + ownflag ld (ix+reserv),a - cal flagtoken + and %10 ;just returned? psh af ;safe z-flag cal DrawPea ;remove pop af - jr z,flagcaptured - jr stopworm - -flagtoken: - and %01 ;current - add a,a ;<< for cp - ld b,a ;in b - ld a,e - and %10 ;own - cp b ;same? - ret ;Z=yes: no flag taken + jr nz,Drawworm ;flag taken, continue game + psh hl + ld e,20 ;flag captured+returned + cal IncScore + pop hl + ld a,3 ;draw delay + ld (drawctfpea1),a ;redraw.. + ld (drawctfpea2),a ;..both flags + jr Drawworm ;----------------------------- @@ -2420,26 +2514,33 @@ ChkWorm: ret ;z checkhitlapline: - ld a,63 - sub b + ld a,(peaspos) ;63 + sub b ;x==63 jr z,nextlaphalf inc a ret nz nextlaphalf: - ld a,c - and 32 ;y>=32? - jr nz,nolap + ld a,(peaspos+1) ;yline + cp c ;ypos + ld a,1 + jr nc,checklap ;y>yline -> a=1 + xor a ;y a=0 +checklap: cp (ix+reserv) - jr z,nolap + ret z ;same as before + ld (ix+reserv),a ;1st time + ld e,a + ld a,(handledworm) + and 1 ;group 0 (1,3) or 1 (2,4) + xor e + ret z ;(group 0 and yyline) psh bc - ld de,20 - cal IncScore + ld e,20 + cal IncScore ;lap! pop bc - xor a -nolap: - ld (ix+reserv),a ret +#ifdef optdie checkhitotherworm: .db $dd,$7d ;ld a,lx cp worm2&255 @@ -2459,6 +2560,7 @@ chkworm: pop ix ret z ;not hit pop bc ;call +#endif stopworm: ld bc,0 previouspos =$-2 @@ -2654,18 +2756,7 @@ Seed =$+1 add a,2 ret -NewPea: - ld a,(FieldWidth) - add a,127-4 - cal randompos - ld h,a - ld a,(FieldHeight) - add a,56-4 - cal randompos - ld l,a - ld (PeaY),hl - -CheckPea: +CheckPea: ;@hl; destr:abcde ld c,l ld a,(sprsize) ld e,a @@ -2678,24 +2769,140 @@ chkloopx: cal FindPixel and (hl) pop hl - jr nz,NewPea ;pixel found + ret nz ;nz=pixel found inc b dec d jr nz,chkloopx inc c dec e jr nz,chkloopy -;all ok; empty space + ret ;z=empty space +tryDrawPea: ;hl=peapos;bc=dopea + ld a,(de) + or a ;0=drawn + ret z + psh de + cal CheckPea + pop de + ret nz ;unsuccesful + ex de,hl + dec (hl) ;hl=appeartime + ex de,hl ;hl=peaspos + jr z,DrawPea + ret + +sendnewpeaoverlink: + ld a,(gameCar) + rra ;and _datalink + ret nc ;no link + ld a,(ix+left) + or a + jr z,receivenewpeaoverlink + ld c,l ;send pea's pos + cal Qsend + ld c,h + jp Qsend ;&&&possible jr +receivenewpeaoverlink: + cal Qrecv ;Crecv + ld l,c + cal Qrecv ;Crecv + ld h,c + ret + +NewPea: + ld a,(FieldWidth) + add a,127-4 + cal randompos + ld h,a + ld a,(FieldHeight) + add a,56-4 + cal randompos + ld l,a + cal CheckPea + jr nz,NewPea + cal sendnewpeaoverlink + ld (PeaY),hl DrawPea: ;hl=(PeaY) ld b,h ld c,l ld de,0 spritepos =$-2 - jp PutSprite ;||-ed +; jp PutSprite + +PutSprite: ;||@(b,c) + ;by SHIAR only ix saved + cal FindPixel + ld (beginbit),a + ld a,0 +sprsize =$-1 + ld b,a ;rows +sprloopy: + psh bc ;rows + psh hl + ld a,(de) + ld c,a + inc de + ld a,(sprsize) + ld b,a ;width +beginbit =$+1 + ld a,1 +sprloopx: + sla c ;draw? + jr nc,sprnodraw + psh af + xor (hl) + ld (hl),a + pop af +sprnodraw: + rrca ;next bit + jp nc,nextbitok + inc hl ;next byte +nextbitok: + dnz sprloopx + + pop hl + ld bc,32 ;next line + add hl,bc + pop bc + dnz sprloopy + ret ;----------- score ----------- +timematchscore: ;piece of crap checking whether you've already won in timematch + ld a,(nrworms) + ld b,a ;# of worms + ld hl,worm1+lives + ld de,worm2-worm1 + ld a,(handledworm) + ld c,a ;wormcounter +chktimematchover: + xor a + cp c + jr z,nneexxtt ;yourself + cp (hl) + ret nz ;someone else still alive + dec hl ;+delay + dec hl ;+score+1 + ld a,(hl) + cp (ix+score+1) + jr c,nneexxtt_ ;you>him + ret nz ;not highest + dec hl ;+score + ld a,(hl) + cp (ix+score) + ret nc ;you<=him + inc hl +nneexxtt_: + inc hl + inc hl +nneexxtt: + dec c + add hl,de + dnz chktimematchover + jp anyworm ;g/o + _divHLby1000: psh hl ld b,3 @@ -2706,26 +2913,36 @@ divideagain: ;3x pop hl ret -IncScore: - ld h,(ix+score+1) - ld l,(ix+score) +extralives: cal _divHLby1000 ld c,a - add hl,de + add hl,de ;increase score cal _divHLby1000 cp c jr z,scorecommon ;hl/1000 not increased inc (ix+lives) jr scorecommon + DecScore: ;&&& ld h,(ix+score+1) ld l,(ix+score) or a sbc hl,de jr c,showstats ;<0=0 + jr scorecommon + +IncScore: ;inc score by e + ld d,0 +_IncScore ; inc by de + ld h,(ix+score+1) + ld l,(ix+score) + ld a,(Gametype) + or a ;if singleplayer... + jr z,extralives + add hl,de ;score+=de scorecommon: ld (ix+score+1),h - ld (ix+score),l + ld (ix+score),l ;save ld de,0 scorelimit =$-2 ld a,d @@ -2737,7 +2954,13 @@ scorelimit =$-2 showstats: ld a,(gameCar) and _datatime - ret nz ;no disp for timematches + jr nz,timematchscore ;no disp for timematches + ld hl,$FC00 ;&&&only necessary in deathmatch + ld b,6*16-1 +clearstats: + ld (hl),a ;=0 + inc hl + dnz clearstats forceshowstats: psh ix ld h,0 @@ -2794,6 +3017,18 @@ showscore: jr __vputs showlives: ld a,(ix+lives) +showA: ;small w/o leading 0 (&&&combine w/ cshowA0??) + cp 10 + jr c,showleastsign + ld l,a + ld h,0 + cal _divHLby10 + psh af + ld a,l + add a,'0' + cal __vputmap + pop af +showleastsign: add a,'0' __vputmap: psh ix @@ -2806,19 +3041,7 @@ showstatsS: ;(singleplayer) cal __vputs ld a,0 Level =$-1 - cp 10 - jr c,tilllevel9 - ld l,a - ld h,0 - cal _divHLby10 - psh af - ld a,l - add a,'0' - cal __vputmap - pop af -tilllevel9: - add a,'0' - cal __vputmap + cal showA ld a,98 ld (_penCol),a @@ -2835,7 +3058,7 @@ showleft: ld (_penCol),a ld a,0 Left =$-1 - cal cshowA + cal cshowA0 ld hl,txtLeft __vputs: @@ -2848,7 +3071,7 @@ showLevel: ld hl,txtLevel cal _puts ld a,(Level) -showA: +showA0: ;big w/ leading 0 ld l,a ld h,0 cal _divHLby10 @@ -2860,7 +3083,7 @@ showA: add a,'0' jp _putc -cshowA: +cshowA0: ;small w/ leading 0 or a jr nz,cshowavalue ld hl,txtNone @@ -3174,47 +3397,6 @@ FP_Bit =$+1 pop de ret -;--- sprite --- - -PutSprite: ;||@(b,c) - ;by SHIAR only ix saved - cal FindPixel -putspr: - ld (beginbit),a - ld a,0 -sprsize =$-1 - ld b,a ;rows -sprloopy: - psh bc ;rows - psh hl - ld a,(de) - ld c,a - inc de - ld a,(sprsize) - ld b,a ;width -beginbit =$+1 - ld a,1 -sprloopx: - sla c ;draw? - jr nc,sprnodraw - psh af - xor (hl) - ld (hl),a - pop af -sprnodraw: - rrca ;next bit - jp nc,nextbitok - inc hl ;next byte -nextbitok: - dnz sprloopx - - pop hl - ld bc,32 ;next line - add hl,bc - pop bc - dnz sprloopy - ret - ;--- objects --- drawstuff: @@ -3232,58 +3414,88 @@ drawstuff: psh hl ld l,(hl) ld h,b + cal drawsmtn + pop hl + inc hl + jr drawstuff +drawsmtn: dec a ;1 = line - cal z,drawline + jr z,drawline dec a ;2 = fatline - cal z,drawfatline + jr z,drawfatline dec a ;3 = box - cal z,drawbox - dec a ;4 = circle - cal z,drawcircle - dec a ;5 = hline -#ifdef hlines - cal z,drawhline -#else - cal z,drawline -#endif + jr z,drawbox +; dec a ;4 = circle +; jp z,drawcircle - pop hl - inc hl - jr drawstuff +drawcircle: ;(d,e),h ;de=x,y; h=z + ld c,h ;c=yy=z + ld a,h + neg + ld l,a ;l=-z + xor a + ld b,a ;b=xx=0 + dec a ;-$00** + ld h,a ;hl=zz=-z +circloop: + psh de ;x,y + ex (sp),hl ;push zz \ pop x,y + cal circledraw ;(x-xx,y+yy)-(x+xx,y+yy) + ;(x-xx,y-yy)-(x+xx,y-yy) + cal circledraw ;(x-yy,y+xx)-(x+yy,y+xx) + ;(x-yy,y-xx)-(x+yy,y-xx) -drawbox: ;(d,e)-(h,l) - ld b,l ;Delta-y -#ifdef hlines -boxloop: - cal drawhline - inc e - dnz boxloop - ret -drawhline: ;(d,e)-(h,e) - psh bc - ld b,d - ld c,e + ex (sp),hl ;push x,y \ pop zz + xor a + ld d,a ;d=0 + dec a ;-256=yy + inc b ;xx++ + jr circloop + +circledraw: ;destr:de psh hl - cal FindPixel - ld c,a ;starting mask - ld a,h - sub b - ld b,a - inc b ;1+x2-x1 -hlineloop: - ld a,(hl) - or c - ld (hl),a - rrc c ;mask >> - jr nc,hlinenext - inc hl ;next byte -hlinenext: - dnz hlineloop + ld a,h ;hl=x,y + sub b ;bc=xx,yy + ld d,a ;d=x-xx + add hl,bc ;h=x+xx; l=y+yy + ld e,l ;e=y+yy + cal drawline ;(h-b,l+c)-(h+b,l+c) + ld a,l + sub c ;a=y again + sub c + ld l,a ;l=y-yy + ld e,l ;e=l=y-yy + cal drawline ;(h-b,l-c)-(h+b,l-c) + ld a,b ;swap xx and yy + ld b,c + ld c,a ;ex b,c pop hl - pop bc ret -#else + +drawbox: ;(d,e)-(h,l) + ld b,l ;Delta-y ld l,e boxloop: cal drawline @@ -3291,7 +3503,6 @@ boxloop: inc e dnz boxloop ret -#endif drawfatline: cal drawline @@ -3303,7 +3514,7 @@ drawfatline: cal drawline dec d dec h - jp drawline +; jp drawline ;LINE (d,e)-(h,l) ;destroyes a @@ -3409,78 +3620,6 @@ line4sm: dnz LineLoopSteep jr DoneLine -drawcircle: ;(d,e),h ;de=x,y; h=z - ld c,h ;c=yy=z - ld a,h - neg - ld l,a ;l=-z - xor a - ld b,a ;b=xx=0 - dec a ;-$00** - ld h,a ;hl=zz=-z -circloop: - psh de ;x,y - ex (sp),hl ;push zz \ pop x,y - cal circledraw ;(x-xx,y+yy)-(x+xx,y+yy) - ;(x-xx,y-yy)-(x+xx,y-yy) - cal circledraw ;(x-yy,y+xx)-(x+yy,y+xx) - ;(x-yy,y-xx)-(x+yy,y-xx) - - ex (sp),hl ;push x,y \ pop zz - xor a - ld d,a ;d=0 - dec a ;-256=yy - inc b ;xx++ - jr circloop - -circledraw: ;destr:de - psh hl - ld a,h ;hl=x,y - sub b ;bc=xx,yy - ld d,a ;d=x-xx - add hl,bc ;h=x+xx; l=y+yy - ld e,l ;e=y+yy - cal drawline ;(h-b,l+c)-(h+b,l+c) - ld a,l - sub c ;a=y again - sub c - ld l,a ;l=y-yy - ld e,l ;e=l=y-yy - cal drawline ;(h-b,l-c)-(h+b,l-c) - ld a,b ;swap xx and yy - ld b,c - ld c,a ;ex b,c - pop hl - ret - - - - - - - - ;----------------------------- ;----------- link ------------ ;----------------------------- @@ -3514,9 +3653,7 @@ linkfine: and %11 ret -;-------------- ;---- SEND ---- -;-------------- Csend: ld b,32 @@ -3544,8 +3681,7 @@ sendbit: sendwaitack: cal checklink ;other calc must lower other wire jr nz,sendwaitack - ld a,D0HD1H ;raise one, ok to raise other - out (7),a + cal linkok ;raise one, ok to raise other (out (7),D0HD1H) sendfinish: cal checklink cp %11 ;both raised (by other calc) @@ -3556,9 +3692,7 @@ sendfinish: ld (linklosses),a ;reset number of losses ret ;=ok -;-------------- ;---- RECV ---- -;-------------- Crecv: ;--- receive 8 bits into A/C --- destr:abcdehl --- cal Qrecv @@ -3586,8 +3720,7 @@ received: recvwaitack: cal checklink jr z,recvwaitack ;same wire will be raised again by other calc - ld a,D0HD1H - out (7),a ;raise both + cal linkok ;raise both recvfinish: dnz recvloop ;repeat for all bits xor a ;nc=no error @@ -3604,64 +3737,89 @@ LevelDef: .db 0,2,63 ;start d, y, x .db 128,57 ;field width (128-255), height (57-255) .db 0 ;no additional lines, boxes - .db 255 - ret + + .db 255 ;last level + ret ;ending code LevelDefM: + .db "Empty Arena",0 .db 8,4,15,15,0,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 128,57 .db 0 + .db "Fast Fun :))",0 .db 8,0,18,12,5 .db %1110000,%10001000,%10001000,%10001000,%1110000,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 128,57 .db 0 + .db "Two Circles",0 .db 8,5,18,12,0,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 128,57 - .db 4,40,26,20,0 - .db 4,90,40,11,0,0 + .db 4,40,26,20,0 + .db 4,90,40,11,0,0 LevelDefT: ;tron=no delay + .db "Empty Tron Level",0 .db 8,4,18,12,5 .db %1110000,%10001000,%10001000,%10001000,%1110000,0 .db $40,30,64,$C0,30,64, $00,30,64,$80,30,64 .db 128,57 .db 0 +LevelDefR: ;race + .db "Round and Round",0 + .db 8,4,18,12,5 + .db %1110000,%10001000,%10001000,%10001000,%1110000,0 + .db $40,23,2,$C0,23,125, $40,35,2,$C0,35,125 + .db 128,57 + .db 63,27 + .db 4,63,27,10,0,0 + LevelDefC: ;ctf + .db "Default CTF",0 .db 8,4,18,12,5 .db %1110000,%10001000,%10001000,%10001000,%1110000,0 - .db $40,30,64,$C0,30,64, $00,30,64,$80,30,64 + .db $40,23,2,$C0,23,125, $40,35,2,$C0,35,125 .db 128,57 - .db 10,10,50,50 + .db 27,8,27,116 .db 0 ;----------------------------- ;---------- data ------------- ;----------------------------- -wdPicture = 16 wtPicture: -.db %00000000,%00000000,%00000111,%10000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01110000,%00000000,%00000000,%00000000,%00000000,%00000000 -.db %00000000,%00000000,%00001111,%10000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01111000,%00000000,%00000000,%00000110,%01111011,%00100000 -.db %00000000,%00000000,%00011100,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00011100,%00001110,%00000000,%00001001,%00010011,%01000000 -.db %00000000,%00000000,%00011000,%00011111,%00000000,%01111111,%11000000,%00111100,%00011110,%01111000,%00001100,%00011111,%00000000,%10100111,%00110000,%10000000 -.db %00000000,%00000000,%00111000,%00111111,%10000000,%11111111,%11100000,%11111110,%00111111,%11111100,%00001100,%00111011,%00000000,%10100001,%00001001,%01100000 -.db %00000000,%00000000,%00110000,%01110001,%11000001,%11000000,%01110001,%11100110,%01110011,%11001110,%00001100,%00110001,%10000000,%01001110,%01110010,%01100000 -.db %00000000,%00000000,%00110000,%01100000,%11000001,%10000000,%00111001,%10000000,%01100111,%11100110,%00001110,%01110001,%10000000,%00000000,%00000000,%00000000 -.db %00000000,%00000000,%00110000,%01100000,%11000001,%10110000,%00011011,%10000000,%11101110,%01110111,%00001110,%01110001,%10000000,%00000000,%00000000,%00000000 -.db %00000000,%00000000,%00110000,%01110001,%11000001,%10110000,%00011011,%00000000,%11001100,%00110011,%00000111,%11100001,%10000000,%00000000,%00000000,%00000000 -.db %00000000,%00000000,%00110000,%00110001,%10000001,%10110000,%00011011,%00000000,%11001100,%00110011,%00000011,%11000011,%10000000,%00000000,%00000000,%00000000 -.db %00000000,%00000000,%00111000,%00111011,%10000011,%10110000,%00011011,%00000000,%11001110,%01110011,%00000000,%00000011,%00110101,%01001001,%10000000,%00000000 -.db %00000000,%00000000,%00011000,%00011111,%00000011,%00110000,%00011011,%00000000,%11000111,%11100011,%10000000,%00000011,%01000101,%00010101,%01000011,%01100011 -.db %00000000,%00000000,%00011100,%00001110,%00000111,%00111000,%00111011,%10000000,%11000011,%11000001,%10000000,%00000111,%01100101,%01010101,%01000101,%01010100 -.db %00000000,%00000000,%00001110,%00111111,%10001110,%00011100,%01110001,%10000000,%11100000,%00000001,%11100000,%00001110,%00110111,%01011101,%10010101,%01100101 -.db %00000000,%00000000,%00000111,%11111011,%11111100,%00001111,%11100001,%11000000,%01100000,%00000000,%11111111,%11111100,%00010101,%01010101,%01000101,%01010101 -.db %00000000,%00000000,%00000011,%11100000,%11111000,%00000111,%11000000,%11000000,%01100000,%00000000,%00111111,%11111000,%01100101,%01010101,%01000110,%01010011 +.db %00011110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11000000,%00000000,%00000000,%00000001,%10000000,%00000000,%00001111,%10000000 +.db %00111110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11100000,%00000000,%00000011,%11000010,%01000011,%10011100,%00110000,%01100000 +.db %01110000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01110000,%00111000,%00001100,%00110001,%00110100,%01100011,%01000000,%00010000 +.db %01100000,%01111100,%00000001,%11111111,%00000000,%11110000,%01111001,%11100000,%00110000,%01111100,%00010001,%11001001,%00001000,%00100000,%10000010,%00010000 +.db %11100000,%11111110,%00000011,%11111111,%10000011,%11111000,%11111111,%11110000,%00110000,%11101100,%00010001,%11000100,%10000001,%00000100,%10001110,%00001000 +.db %11000001,%11000111,%00000111,%00000001,%11000111,%10011001,%11001111,%00111000,%00110000,%11000110,%00001100,%00000010,%01100010,%10011100,%00010001,%00001000 +.db %11000001,%10000011,%00000110,%00000000,%11100110,%00000001,%10011111,%10011000,%00111001,%11000110,%00000011,%11000010,%00011100,%01100010,%00100001,%01101000 +.db %11000001,%10000011,%00000110,%11000000,%01101110,%00000011,%10111001,%11011100,%00111001,%11000110,%01111000,%00100001,%00000000,%00000001,%11000001,%01101000 +.db %11000001,%11000111,%00000110,%11000000,%01101100,%00000011,%00110000,%11001100,%00011111,%10000110,%10000101,%11100001,%00000000,%00000000,%00000001,%00010000 +.db %11000000,%11000110,%00000110,%11000000,%01101100,%00000011,%00110000,%11001100,%00001111,%00001110,%10010110,%00010001,%00000000,%00000000,%00000000,%11100000 +.db %11100000,%11101110,%00001110,%11000000,%01101100,%00000011,%00111001,%11001100,%00000000,%00001100,%01100100,%00001001,%00111111,%11111111,%11000000,%00000000 +.db %01100000,%01111100,%00001100,%11000000,%01101100,%00000011,%00011111,%10001110,%00000000,%00001100,%01000000,%10000001,%01000000,%00000000,%00000000,%00000000 +.db %01110000,%00111000,%00011100,%11100000,%11101110,%00000011,%00001111,%00000110,%00000000,%00011100,%01000000,%11000001,%01100101,%01001001,%10000011,%01100011 +.db %00111000,%11111110,%00111000,%01110001,%11000110,%00000011,%10000000,%00000111,%10000000,%00111000,%01000001,%00100001,%00110101,%00010101,%01000101,%01010100 +.db %00011111,%11101111,%11110000,%00111111,%10000111,%00000001,%10000000,%00000011,%11111111,%11110000,%00111110,%00011110,%00010111,%01011101,%10010101,%01100101 +.db %00001111,%10000011,%11100000,%00011111,%00000011,%00000001,%10000000,%00000000,%11111111,%11100000,%00000000,%00000000,%11100101,%01010101,%01000110,%01010011 + +wtWormy: +.db %00000110,%00111000,%00000000,%00111100,%00001111,%10001110,%00111100,%01111000,%00001100,%11011000,%11100011,%10000000,%00000000,%11111100,%00111000,%00000000 +.db %00011001,%01000110,%11100000,%11000010,%00011100,%11011111,%01111110,%11111000,%00011110,%11011101,%11110111,%11000000,%00111111,%00000011,%01000110,%11100000 +.db %00100000,%10000011,%00010001,%00110010,%00011000,%00010011,%01101010,%11000000,%00111011,%01001101,%10000110,%01000000,%11000000,%00000000,%10000001,%00010000 +.db %00100000,%00000000,%00001110,%00110010,%00011001,%10011011,%01101010,%11100000,%00110011,%01101101,%11000111,%10000001,%00011100,%00000000,%00000000,%00001100 +.db %01001100,%00011000,%00000000,%00000100,%00011000,%11011111,%01100010,%11001100,%00110011,%01101101,%10000111,%11000001,%00011100,%00111000,%00011000,%10000010 +.db %01010010,%00100100,%01100000,%00011000,%00011111,%11011011,%11101110,%11111100,%00011111,%01111000,%11110110,%11100000,%11000000,%11000110,%00101001,%10000010 +.db %01100001,%11000011,%10011111,%11100000,%00001111,%10001001,%11001100,%01111000,%00001110,%00110000,%01100110,%01100000,%00111111,%00000001,%11000110,%01111100 + +;.db %00000000,%00000001,%10000000,%00000000,%00001111,%10000000 txtMenu: .db "Mode",0 ;1st menu item .db "Level",0 ;2nd @@ -3687,7 +3845,8 @@ txtGame5: .db "Timematch",0 txtGame6: .db "Race",0 txtGame7: .db "CTF" ;,0 -posGame: .db 0,txtGame1-txtGame +posGame: .db 0 + .db txtGame1-txtGame .db txtGame2-txtGame .db txtGame3-txtGame .db txtGame4-txtGame @@ -3701,8 +3860,8 @@ txtYes: .db "Yes",0 txtNo: .db "No",0 txtKeyleft: .db ":left",0 txtKeyright:.db "/right",0 -txtLevsel: .db $CF," Select levels ",5,0 -txtEName: .db "Enter name player ",0 +posLevsel = $0320 +txtLevsel: .db $CF," SELECT LEVELS ",5,0 txtWaiting: .db "Waiting...",0 txtReceive: .db "Receiving..." ;,0 @@ -3725,14 +3884,18 @@ txtDied: .db "Died " ;follows txtWinner txtScore: .db "Score",0 ;follows txtDied txtLeft: .db " left",0 ;follows txtScore txthiscore:.db "HiScore:",0 +#ifdef readytext txtReady: .db "Prepare!",0 txtposReady = 7 +#endif +#ifndef coolzgfx txtGO: .db 5,5,5,5,5," GAME OVER ",$CF,$CF,$CF,$CF,$CF,0 +#endif datalevels: .dw LevelDef, LevelDefM .dw LevelDefT,LevelDefM .dw LevelDefM,LevelDefM - .dw LevelDefM,LevelDefC + .dw LevelDefR,LevelDefC nrlevels: .db 1,3,1,3,3,3,3,1 ;=defaults _datalink = %0000001 ;linkplay @@ -3759,7 +3922,7 @@ datapeas: .db %1100100,1,1,1,-1,-1, 8, 0 ;Peaworm (SP; 1 live) gametron = 2 datatron: .db %1010100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth) gamedeathm = 3 ;used -datadeathm: .db %1000001,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth) +datadeathm: .db %1000000,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth) gamefoodm = 4 datafoodm: .db %1100000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score) gametimem = 5 @@ -3767,24 +3930,29 @@ datatimem: .db %1010000,1,2,1,-1, 0, 8, 0 ;Timematch (tron, 100 score) gamerace = 6 ;used datarace: .db %0000000,0,2,1,-1,-1, 8,10 ;Race (100 score, no collision) gamectf = 7 ;used -datactf: .db %1001000,0,4,1,-1,-1, 8, 9 ;CTF (90 score) -_datasingle = %1100110 ;(datasingle) usable like gamesingle +datactf: .db %1001000,0,4,1,-1,-1, 8,10 ;CTF (100 score) worm1set: .dw worm1p,worm1p - .db %11110111,%00,-01,K_RIGHT,K_LEFT -worm1name: .db "Wormy ",0 + .db %11110111,1,-01,K_RIGHT,K_LEFT +worm1name: .db "WORMY ",0 worm2set: .dw worm2p,worm2p - .db %11111011,%11,-01,K_F2,K_F1 -worm2name: .db "Viper ",0 + .db %11111011,0,-01,K_F2,K_F1 +worm2name: .db "VIPER ",0 worm3set: .dw worm3p,worm3p - .db %11111011,%00,-01,K_COMMA,K_STO -worm3name: .db "Nibbler ",0 + .db %11111011,1,-01,K_COMMA,K_STO +worm3name: .db "NIBBLER ",0 worm4set: .dw worm4p,worm4p - .db %11111011,%00,-01,K_PLUS,K_ENTER -worm4name: .db "Jim ",0 + .db %11111011,0,-01,K_PLUS,K_ENTER +worm4name: .db "JIM ",0 defhiscrpos: - .dw 0,0,0,0,0,0 + .db 0,0,"SHI" + .db 0,0,"SHI" + .db 0,0,"SHI" + .db 0,0,"SHI" + .db 0,0,"SHI" + +Gametype: .db 0 ;last gamemode saveend: @@ -3821,7 +3989,27 @@ maxnamelength = 8+1 .db "WWW.SHIAR.ORG WWW.SHIAR.ORG " .db "WWW.SHIAR.ORG WWW.SHIAR.ORG " .db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db " shiar0@hotmail.com",0 +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db " wormy@shiar.org",0 defspritesz = 4 defspriteimg: .db %01100000 @@ -3830,7 +4018,9 @@ defspriteimg: .db %01100000 .db %01100000 deflevels: - .db "Internal Levels" ;,0 + .db "Internal Levels",0 + .db "by SHIAR -- still t" + .db "o be added...." ;,0 .db 0,deflevels/256,deflevels&255 templevels: