X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/bcb78186b07d00970fecbffb7986670a5f2b2a2b..d209012f643ad31673d8141aafa471077bacd119:/worm.asm diff --git a/worm.asm b/worm.asm index 33c8038..383bab2 100644 --- a/worm.asm +++ b/worm.asm @@ -1,162 +1,498 @@ -; -WonderWorm--v0.9- -; by Matthew Shepcar -; 30th December 1998 - -; modified by Jonah Cohen 11-19-99 +; Title : Worm +; Version : 0.92 +; Release Date : soon (I hope) +; Filename : worm.86p (3404) +; Author(s) : Shiar +; Email Address : shiar@mailroom.com +; ICQ UIN : #43840958 +; Web Page : www.games3.net/shiar +; Description : ruling multiplayer game for 86 (most like Nibbles) +; Where to get this game : games3.net/shiar (home of Worm) +; Other games by author(s) : Shiar: Nemesis beta +; Additional Credits to : Matthew Shepcar (wrote original Peaworm, end'98) +; Jonah Cohen (wrote some parts of worm) + +;----------------------------- +;----------- TO-DO ----------- +;----------------------------- + +; Shiar 4.II.00 + +;Feel like doing something? (name indicates who's working on it) +; * linkplay TESTING! (+faster) +; * singleplay ending +; * titlescreen +; * make linkplay available for all gametypes (not just deathmatch) +; * two worms collide with heads -> both should die +; * bouncing balls :) +; * game types: +;1) * ctf: take enemy flag (right-bottom) and return to your flag (left-top) +;1) * domination?: take control points by running over them and hold them +; * AI worms? +;1)* sprites for picks instead of blocks +; * fix linedraw procedure +; * save hiscore + +;1) Working on a new pickup-system allowing more than one "food" and different pickup-handling #include "TI86.inc" -.org _asm_exec_ram +;----------------------------- +;------- program start ------- +;----------------------------- +.org _asm_exec_ram +start: nop jp Start - .dw 0,WormMsg + .dw 1 + .dw WormMsg + .dw WormIcon + +WormIcon: + .db 9,2 + .db %10010111,%01101111 + .db %10110101,%01001011 + .db %11110111,%01001001 + .db %00000011,%10000000 + .db %00000001,%11100000 + .db %00111000,%11111000 + .db %01111110,%00111111 + .db %11101111,%00001111 + .db %11000011,%10000000 + Start: - ld (SpSave),sp + ld (SpSave),sp call _runIndicOff call _flushAllMenus call _clrLCD + res 2,(iy+13) ;appAutoScroll -;build trig tables - ld hl,TrigPrecalc - ld de,SinCosTable - push de - ld bc,65 + ld a,r + ld (Seed),a + +;----------------------------- +;----- build trig tables ----- +;----------------------------- + + ld hl,TrigPrecalc + ld de,SinCosTable + push de ; >> 1 + ld bc,65 ldir dec hl - ld b,63 + ld b,63 MirrorSineWave: dec hl - ld a,(hl) - ld (de),a + ld a,(hl) + ld (de),a inc de djnz MirrorSineWave - pop hl - ld b,128+64 + pop hl ; << 0k + ld b,128+64 NegativeSineWave: xor a sub (hl) - ld (de),a + ld (de),a inc hl inc de djnz NegativeSineWave - ld a,r - ld (Seed),a +;----------------------------- +;---------- menu ------------- +;----------------------------- - ld hl,0 - ld (Score),hl - ld a,1 - ld (Level),a - ld a,3 - ld (Lives),a - ld hl,Levels +DisplayMenu: + ld a,2 + ld (nrworms),a +gomainMenu: + call _clrWindow + ld hl,txtWelcome + call _puts + ld de,$0205 + ld (_curRow),de + call _puts ;txtOptions + dec e ;$0204 + ld (_curRow),de + ld hl,(CURtxtGame) + call _puts + + xor a +mainMenu: + call menucall + jr nz,notselect +select: + ld a,b + or a + jr nz,gooptionsMenu + jp LetsGetThisPartyOn +notselect + cp K_EXIT + jp z,ExitNoStats + cp K_RIGHT + ld a,b + jr nz,mainMenu + or a + jr z,Variation + +gooptionsMenu: + call _clrWindow + ld hl,txtWelcome + call _puts + ld hl,txtLevel + ld de,$0205 + ld (_curRow),de + call _puts ;txtLevel + dec e ;$0204 + ld (_curRow),de + call _puts ;txtWorms + ld a,(nrworms) + add a,'0' + call _putc + xor a +optionsMenu: + call menucall + jr nz,notopselect +opselect: + ld a,b + or a + jr nz,changelevel +changeworms: + ld hl,nrworms + inc (hl) + ld a,4 + cp (hl) + jr nc,gooptionsMenu + ld (hl),2 + jr gooptionsMenu +changelevel: + jr optionsMenu + +notopselect: + cp K_EXIT + jr z,gomainMenu + ld a,b + jr optionsMenu + +Variation: + ld a,0 +Gametype =$-1 + ld hl,txtGame2 +NEXTtxtGame =$-2 + inc a + and 7 ;mod 8 + jr nz,okilydokily + ld hl,txtGame +okilydokily: + ld (Gametype),a + ld de,$0204 + ld (_curRow),de + ld (CURtxtGame),hl + call _puts + ld (NEXTtxtGame),hl + ld a,b + jp mainMenu + +menucall: + push af + ld hl,$0004 + ld (_curRow),hl + ld a,' ' + call _putc + ld hl,$0005 + ld (_curRow),hl + call _putc + pop af + push af + ld h,0 + add a,4 + ld l,a + ld (_curRow),hl + ld a,'*' + call _putc + pop af + ld b,a +menukeys: + halt \ halt + call _getcsc + or a + jr z,menukeys + cp K_UP + jr nz,notup +updown: + ld a,b + xor 1 + ld b,a + inc a ;nz + ret +notup: + cp K_DOWN + jr z,updown + cp K_ENTER + ret z + cp K_SECOND + ret ;z=select + +;----------------------------- +;-------- start game --------- +;----------------------------- + +LetsGetThisPartyOn: + ld hl,Gametype + ld a,(hl) + add a,a + add a,(hl) + ld e,a + ld d,0 + ld hl,gamesdata + add hl,de + + or a + jr nz,notsingle + inc a + ld (nrworms),a +notsingle: + ld a,(hl) + ld (gameCar),a + push af + + and _datascore + ld de,$FF64 ;virt.infinate + jr z,setscorelimit + ld d,0 ;de=100 +setscorelimit: + ld (scorelimit),de -StartLevel: - ld a,(hl) - ld (Left),a - inc hl - ld a,(hl) - ld (Speed),a inc hl - ld a,25 -NextLife: - ld (GrowAmt),a + call _ldHLind + pop af push hl - ld d,(hl) + and _datalink + jr z,GameOver + +linkmatch: + call _clrWindow + ld a,WormVersion + call SendByte + jr c,host + +client: + ld hl,txtReceive + call _puts + call receive + cp WormVersion + ret nz + jr multiplayer + +host: + ld hl,txtWaiting + call _puts + call receive + cp WormVersion + ret nz + call send + ld hl,SwapPos + ld (hl),$f6 + +multiplayer: + ld a,2 + ld (nrworms),a + ld de,LevelsDM + +;----------------------------- +;--------- game over --------- +;----------------------------- + +GameOver: + call _clrLCD + ld hl,0 + ld (worm1+died),hl +;+died=0 \ +score1=0 + ld (worm2+died),hl + ld (worm3+died),hl + ld (worm4+died),hl + inc h + ld (worm1+score+1),hl +;+score2=0 \ +delay=1 + ld (worm2+score+1),hl + ld (worm3+score+1),hl + ld (worm4+score+1),hl + ld a,l + ld (Level),a + ld hl,worm1set+4 + ld de,worm1+lives + call _MOV5B ;9xld(de),(hl) + call _mov9b + ld hl,worm2set+4 + ld de,worm2+lives + call _MOV5B + call _mov9b + ld hl,worm3set+4 + ld de,worm3+lives + call _MOV5B + call _mov9b + ld hl,worm4set+4 + ld de,worm4+lives + call _MOV5B + call _mov9b + pop de + +StartLevel: + ld a,(de) + ld (Left),a + inc de + ld a,(de) + ld (Speed),a + inc de + ld a,(de) + ld (worm1+grow),a + ld (worm2+grow),a + ld (worm3+grow),a + ld (worm4+grow),a + inc de + + ld a,(gameCar) + and _datahunt + jr z,nohunter + ld a,huntersize + ld (worm2+grow),a +nohunter: + + ld (thislevel),de + push de + ld hl,worm1set + ld de,worm1+head + call _MOV4B + ld hl,worm2set + ld de,worm2+head + call _MOV4B + ld hl,worm3set + ld de,worm3+head + call _MOV4B + ld hl,worm4set + ld de,worm4+head + call _MOV4B + pop de + + ld hl,worm1 + ld a,(gameCar) + and _datanextl + ld b,1 + jr nz,worminit + ld b,4 +worminit: + push bc ; >> 1 + ld a,(de) + ld (hl),a ;d + inc de inc hl - ld e,(hl) + ld a,SinCosTable/256 + ld (hl),a inc hl - ld a,(hl) + + ld a,(de) + ld (hl),a ;y + inc de inc hl - ld (Heading),a - push de - ld a,(hl) + ld a,(de) + ld (hl),a ;x + inc de inc hl - sub 128 - ld (FieldWidth),a - ld a,(hl) + + xor a + ld (hl),a ;y2 inc hl + ld (hl),a ;x2 + + ld bc,(worm2-worm1)-5 + add hl,bc + pop bc ; << 0k + djnz worminit + +;-------- draw level --------- + + ld a,(de) + inc de + sub 128 + ld (FieldWidth),a + ld a,(de) + inc de sub 57 - ld (FieldHeight),a + ld (FieldHeight),a add a,57-5 - push hl - ld l,a - ld h,0 + push de ; >> levelp + ld l,a + ld h,0 add hl,hl add hl,hl add hl,hl add hl,hl add hl,hl - ex de,hl - - ld hl,ScrBuffer - push hl - push de - ld de,ScrBuffer+1 - ld bc,63 - ld (hl),%11111111 + ex de,hl + + ld hl,ScrBuffer + push hl ; >> 1 + push de ; >> 2 + ld de,ScrBuffer+1 + ld bc,63 + ld (hl),%11111111 ldir inc hl - ld (hl),%11000000 + ld (hl),%11000000 inc hl - ld b,31 + ld b,31 ClearLine: - ld (hl),c + ld (hl),c inc hl djnz ClearLine - push hl + push hl ; >> 3 - ld a,(FieldWidth) + ld a,(FieldWidth) add a,126 - push af + push af ; >> 4 and %11111000 rra rra rra - ld l,a - ld h,0 + ld l,a + ld h,0 add hl,de - pop af + pop af ; << 3 and %00000111 - ld b,a - ld c,0 - ld a,%11000000 - jr z,NoVertShift + ld b,a + ld c,0 + ld a,%11000000 + jr z,NoVertShift VertShift: rra - rr c + rr c djnz VertShift NoVertShift: - ld (hl),a + ld (hl),a inc hl - ld (hl),c + ld (hl),c - ex de,hl - pop de - pop bc + ex de,hl + pop de ; << 2 + pop bc ; << 1 ldir - pop hl - ld c,64 + pop hl ; << 0k + ld c,64 ldir - pop hl +;-draw lines- - ld a,(hl) + pop hl ; << levelp + ld a,(hl) inc hl - or a - jr z,NoLines + or a + jr z,NoLines DrawLines: - push af - ld d,(hl) - inc hl - ld e,(hl) - inc hl - ld a,(hl) - inc hl - push hl - ld l,(hl) - ld h,a + push af ; >> 1 + call loaddrawdata + push hl ; >> 2 + ld l,(hl) + ld h,a call Line inc d inc h @@ -167,171 +503,446 @@ DrawLines: dec d dec h call Line - pop hl + pop hl ; << 1 inc hl - pop af + pop af ; << 0k dec a - jr nz,DrawLines + jr nz,DrawLines NoLines: - push hl - - ld hl,0 - ld (_penCol),hl - ld hl,LivesMsg - call _vputs - ld a,(Lives) - add a,'0' - call _vputmap - ld a,40 - ld (_penCol),a - call _vputs ;scoremsg - ld a,100 - ld (_penCol),a - call _vputs - ld a,(Left) - call PutNum + ld a,(hl) + inc hl + or a + jr z,noboxes +drawboxes: + push af + call loaddrawdata + push hl + ld l,(hl) + ld h,a + call drawbox + pop hl + inc hl + pop af + dec a + jr nz,drawboxes +noboxes: - call PutScore +;----------------------------- + push hl ; >> levelp new + call showstats + ld a,(gameCar) + and _datafood + jr z,nofood call NewPea - - pop hl - pop bc - push bc - push hl + call DrawPea +nofood: + ld bc,(worm1+pos) call DisplayField - ld hl,LevelMsg - ld a,7 - push hl - ld h,a - ld l,4 - ld (_curRow),hl - ld hl,0FDE0h - ld de,0FDE1h - ld (hl),-1 - ld bc,0BFh + ld hl,$FDE0 + ld de,$FDE1 + ld (hl),%11111111 + ld bc,$BF ldir - pop hl + ld hl,4+(txtposReady*256) + ld (_curRow),hl set 3,(iy+5) + ld hl,txtReady call _puts - ld a,(Level) - cp 10 - jr c,LevelBelowTen - ld l,a - ld h,0 - call _divHLby10 - push af - ld a,l - add a,'0' - call _putc - pop af -LevelBelowTen: - add a,'0' - call _putc res 3,(iy+5) + ld a,0 +gameCar =$-1 + and _datalink + jr z,SwapPos ;no link xor a + ld (worm2+input),a + ld (worm2+left),a + ld (Speed),a + +SwapPos: ;$18 xx -> $F6 xx + jr initfinished + inc a + ld (worm2+left),a + ld hl,(worm1+pos) + ld de,(worm2+pos) + ld (worm2+pos),hl + ld (worm1+pos),de + ld a,(worm1+heading) + ld b,a + ld a,(worm2+heading) + ld (worm1+heading),a + ld a,b + ld (worm2+heading),a +initfinished: + + ld b,0 ReadyDelay: halt - dec a - jr nz,ReadyDelay + djnz ReadyDelay - ld hl,(HeadPos) ;<====NEW - ld (TailPos),hl - pop hl - pop bc - push hl - ld de,0 +;----------------------------- +;----------- LOOP ------------ +;----------------------------- GameLoop: + ld bc,(worm1+pos) call DisplayField - ld a,2 + ld a,1 +flashtime =$-1 + dec a + jr z,noflash + ld (flashtime),a + ld hl,$fc00+(16*7) +screeninvertloop: + ld a,(hl) + cpl + ld (hl),a + inc hl + xor a + cp h + jr nz,screeninvertloop +noflash: + + ld a,0 Speed =$-1 - or a - jr z,HeadPos-1 + or a + jr z,NoDelay Delay: halt dec a - jr nz,Delay + jr nz,Delay +NoDelay: - ld hl,WormPos -HeadPos =$-2 - ld (hl),c - inc hl - ld (hl),b - inc hl - res 2,h ;<====NEW - ld (HeadPos),hl + ld ix,worm1 + ld a,(nrworms) + ld b,a +handleworms: + push bc + call HandleWorm + ld bc,worm2-worm1 + add ix,bc + pop bc + djnz handleworms - ld hl,SinCosTable -Heading =$-2 +;----------------------------- +;---------- keys ------------- +;----------------------------- - ld a,0FEh +HandleKeys: + ld a,%10111111 out (1),a - in a,(1) - rra - rra - jr c,NotRight - push af - ld a,l - add a,8 - ld l,a - pop af -NotRight: + in a,(1) + rla + jr c,NotPaused + ld bc,$0103 + out (c),b + halt + ld b,11 + out (c),b + +NotPaused: + rla + jp c,GameLoop + jr Exit ;&& + +WormDead: + ld a,2 + ld (flashtime),a + + ld h,(ix+tail+1) + ld l,(ix+tail) + push hl +removewormloop: + ld c,(hl) + inc hl + ld b,(hl) + inc hl + res resbit,h + push hl + call res4pixels + pop hl + ld a,(ix+head) + cp l + jr nz,removewormloop + ld a,(ix+head+1) + cp h + jr nz,removewormloop + + ;hl=ix+head + pop de ;ix+tail + or a + sbc hl,de + ld a,l + rr h rra - jr c,NotLeft - ld a,l - sub 8 - ld l,a -NotLeft: + inc a + ld (ix+grow),a + + ld de,10 + call DecScore + ld h,(ix+head+1) + ld l,(ix+head) + ld (ix+tail+1),h + ld (ix+tail),l + ld a,50 + ld (ix+delay),a + +thislevel =$+1 + ld de,0 + ld a,(de) + inc de + ld (ix+heading),a + ld a,(de) + ld (ix+pos),a + inc de + ld a,(de) + ld (ix+pos+1),a + + inc (ix+died) + dec (ix+lives) + ret nz ;HandleWorm done + ld a,(gameCar) + and _datalivel + ret z - ld (Heading),hl +Exit: + ld sp,0 ;pop all +SpSave = $-2 + call _clrWindow + ld hl,txtGO + call _puts + ld hl,txtGame +CURtxtGame =$-2 + call _puts + ld de,0002 + ld (_curRow),de + call showLevel + ld de,$0B03 + ld (_curRow),de + ld hl,txtDied + call _puts + call _puts ;txtScore + xor a + ld (_curCol),a + ld b,2 +nrworms =$-1 + ld hl,worm1+died +displayWormStats: push bc - ld a,(hl) + push hl + + ld bc,input-died + add hl,bc ;+input + xor a + cp (hl) + jr nz,NoLinkIndic + ld b,7 + inc hl ;+left + cp (hl) + jr z,hostLinkIndic + dec b +hostLinkIndic: + ld a,8 + ld (_curCol),a + ld a,b + call _putc + xor a + ld (_curCol),a + dec hl +NoLinkIndic: + inc hl + inc hl + inc hl ;+name + call _puts + + pop hl + push hl + ld a,13 + ld (_curCol),a + ld a,(hl) ;worm+died + push hl + call showA + pop hl + + ld a,16 + ld (_curCol),a + inc hl ;worm+score + call _ldHLind ;ld hl,(hl) + call showHL ;worm+score + + pop hl + ld bc,worm2-worm1 + add hl,bc + pop bc + djnz displayWormStats + +waitkey: + halt + halt + call _getcsc + cp K_ENTER + jp z,DisplayMenu +; cp K_EXIT + jr nz,waitkey + +;x123456789012345678901 +;1----- GAME OVER ----- +;2Multiplayer +;3Level 01 +;4 Died Score: +;5NameName 03 00070 +;6Worm#02 @ 05 00120 +;7Worm#03 15 00030 +;8Snaky @ 00 04820 + +ExitNoStats: +; ld a,(Eaten) + xor a + ld hl,HiScore + cp (hl) + jr c,NotNewHigh + ld (hl),a +NotNewHigh: + + ld hl,_asapvar + rst 20h ;_ABS_MOV10TOOP1 + rst 10h ;_FINDSYM + call _swapt_ ;_ex_ahl_bde + ld de,4 + add hl,de + adc a,0 + call _SET_ABS_DEST_ADDR + + xor a + ld hl,start + call _SET_ABS_SRC_ADDR + ld hl,end-start + call _SET_MM_NUM_BYTES + call _MM_LDIR + +; xor a +; ld (_asapvar+1),a + res 4,(iy+9) + set 2,(iy+13) + jp _clrWindow + +;----------------------------- +;----------- worm ------------ +;----------------------------- + +inlink: + ld a,0 +sendbyte =$-1 + ld b,(ix+left) + dec b + jr z,receivefirst + call send + call receive + ld l,a + ret +receivefirst: + push af + call receive + ld l,a + pop af + push hl + call send + pop hl + ret + +inkeys: ;use jp not call! + out (1),a + in a,(1) + ld b,a + and (ix+right) + jr z,notright + ld a,l + add a,8 + ld l,a +notright: + ld a,b + and (ix+left) + jr z,donediddelydone + ld a,l + sub 8 + ld l,a + jr donediddelydone + +;------- handle worm --------- + +HandleWorm: + dec (ix+delay) + ret nz + inc (ix+delay) + ld l,(ix+heading) + ld a,(ix+input) + or a + jr nz,inkeys + call inlink +donediddelydone: + ld a,l + ld (sendbyte),a + ld (ix+heading),l + ld h,(ix+heading+1) + + ld c,(ix+pos) + ld b,(ix+pos+1) + ld e,(ix+pos2) + ld d,(ix+pos2+1) + +;-------- move worm ---------- + +Wormmove: + push bc ; >> pos + ld a,(hl) add a,a add a,d - ld d,a + ld d,a bit 7,(hl) - jr z,NotNegX + jr z,notnegX dec b -NotNegX: - jr nc,NotMoveX +notnegX: + jr nc,notmoveX inc b -NotMoveX: - ld a,l - add a,40h - ld l,a - ld a,(hl) +notmoveX: + ld a,l + add a,$40 + ld l,a + ld a,(hl) add a,a add a,e - ld e,a + ld e,a bit 7,(hl) - jr z,NotNegY + jr z,notnegY dec c -NotNegY: - jr nc,NotMoveY +notnegY: + jr nc,notmoveY inc c -NotMoveY: - - pop hl - push de - ld a,h +notmoveY: ;bc=newpos + ld (ix+pos2),e + ld (ix+pos2+1),d + ld (ix+pos),c + ld (ix+pos+1),b + +;-check- + pop hl ; << pos (old) + ld a,h sub b and 1 - ld h,a - ld a,l + ld h,a + ld a,l sub c and 1 add a,h - ld d,4 - jr z,GotFour + ld d,4 + jr z,GotFour xor 3 - ld d,a + ld d,a GotFour: - call CheckPixel inc b call CheckPixel @@ -340,55 +951,144 @@ GotFour: dec b call CheckPixel dec c - rl d - jr nc,WormNotCrashed - ld hl,0 + rl d + jp nc,Drawworm + +;--------- worm hit ---------- + +Hitworm: + ld a,(gameCar) + ld h,a + and _datafood + jp z,WormDead + ld a,h + and _datahunt + call nz,checkhitotherworm + + ld hl,0 PeaY =$-2 PeaX =$-1 - ld a,b + ld a,b sub h inc a - cp 4 - jp nc,WormDead - ld a,c + cp 4 + jp nc,WormDead + ld a,c sub l inc a - cp 4 - jp nc,WormDead - push bc + cp 4 + jp nc,WormDead call DrawPea - ld a,0 -GrowAmt =$-1 + ld a,(ix+grow) add a,15 - ld (GrowAmt),a + ld (ix+grow),a call NewPea - ld de,10 - call IncScore - ld a,119 - ld (_penCol),a - ld hl,Left + ld hl,Left dec (hl) - jr nz,NotNextLevel - ld hl,Level - ld a,(hl) + push af + ld de,10 + call IncScore + pop af + jr nz,still_alive_not_dead + ld a,(gameCar) + and _datafoodl + jr z,still_alive_not_dead + ld hl,Level + ld a,(hl) inc (hl) + pop hl ; << call + pop hl ; << call + pop de ; << levelp new + cp NUM_LEVELS + jp z,Exit + ld a,(gameCar) + and _datanextl + jp nz,StartLevel + jp Exit + +;----------------------------- + +checkhitotherworm: + .db $dd,$7d ;ld a,lx + cp worm2&255 + ret nz +ThisIsJustASillyUselessLabel: + ld hl,(worm1+tail) + ld de,(worm1+head) +nextotherwormbit: + ld a,c + sub (hl) + inc hl + inc a + cp 4 + jr nc,nothit1 ;no + ld a,b + sub (hl) + inc a + cp 4 + jr c,otherwormHIT ;yes +nothit1: + inc hl + res resbit,h + call _cphlde + jr nz,nextotherwormbit + ret + +checkhitlapline: + ld a,63 + sub b + jr z,nextlaphalf + inc a + ret nz +nextlaphalf: + ld a,c + and 32 ;y>=32? + jr nz,nolap + cp (ix+reserv) + jr z,nolap + push bc + ld de,20 + call IncScore pop bc - pop de - pop hl - pop de - cp NUM_LEVELS - jp nz,StartLevel - jr Exit + xor a +nolap: + ld (ix+reserv),a + ret -NotNextLevel: - ld a,(hl) - call PutNum +otherwormHIT: + push ix + ld de,10 + call IncScore + ld ix,worm1 + call WormDead + pop ix pop bc -WormNotCrashed: +still_alive_not_dead: + +;-------- draw worm ---------- + +Drawworm: + ld a,(gameCar) + and _datahunt + call nz,HuntingTimeScore + + ld c,(ix+pos) + ld b,(ix+pos+1) + + ld a,(gameCar) + and _datalaps + call nz,checkhitlapline + + ld l,(ix+head) + ld h,(ix+head+1) + ld (hl),c + inc hl + ld (hl),b + inc hl + res resbit,h + ld (ix+head),l + ld (ix+head+1),h - push bc - ld a,3 -WormCol =$-1 call SetPixel inc b call SetPixel @@ -397,88 +1097,37 @@ WormCol =$-1 dec b call SetPixel -; xor 2 -; ld (WormCol),a + ld a,(ix+grow) + dec a + jr z,removetail + ld (ix+grow),a + ret - ld hl,GrowAmt - dec (hl) - jr nz,GrowWorm - inc (hl) - ld hl,$b000 -TailPos =$-2 - ld c,(hl) +removetail: + ld l,(ix+tail) + ld h,(ix+tail+1) + ld c,(hl) inc hl - ld b,(hl) + ld b,(hl) inc hl - res 2,h ;<====NEW - ld (TailPos),hl + res resbit,h + ld (ix+tail),l + ld (ix+tail+1),h +res4pixels: call ResPixel inc b call ResPixel inc c call ResPixel dec b - call ResPixel - -GrowWorm: - - ld a,0BFh - out (1),a - in a,(1) - rla - jr c,NotPaused - ld bc,$0103 - out (c),b - halt - ld b,11 - out (c),b -NotPaused: - pop bc - pop de - rla - jp c,GameLoop - jr Exit -; push hl -WormDead: - pop de - pop hl - ld hl,(HeadPos) - ld de,(TailPos) - sbc hl,de - ld a,l - rr h - rra - ld hl,Lives - dec (hl) - pop hl - jp nz,NextLife -Exit: + jp ResPixel -#if 0 - ld a,(Eaten) - ld hl,HiScore - cp (hl) - jr c,NotNewHigh - ld (hl),a - ld hl,_asapvar - rst 20h - rst 10h - call 460Bh - ld de,HiScore-_asm_exec_ram+2 - add hl,de - adc a,0 - call _load_ram_ahl - ld a,(HiScore) - ld (hl),a -NotNewHigh: -#endif - res 4,(iy+9) - ld sp,0 -SpSave = $-2 - jp _clrWindow +;----------------------------- +;----------- procs ----------- +;----------------------------- -NewPea: ;------------------------------procs ;<====NEW +NewPea: ;random routine ld hl,0 ld de,12345 @@ -488,37 +1137,39 @@ Seed =$-2 domult16: add hl,hl rla - rl c - jr nc,noadd16 + rl c + jr nc,noadd16 add hl,de noadd16: djnz domult16 inc hl - ld (Seed),hl ;seed=(seed*7921+1) MOD 65536 - ld a,(FieldWidth) + ld (Seed),hl ;seed=(seed*7921+1) MOD 65536 + + ld a,(FieldWidth) add a,123 - cp h + cp h jr c,NewPea inc h inc h ld a,(FieldHeight) add a,51 - cp l - jr c,NewPea + cp l + jr c,NewPea inc l inc l - ld (PeaY),hl - ld d,2 + ld (PeaY),hl + ld d,2 ;don't draw push hl call CheckPea pop hl dec d - jr z,NewPea -DrawPea: - ld d,0 + jr z,NewPea + +DrawPea: ;hl=(PeaY) + ld d,0 ;draw CheckPea: - ld b,h - ld c,l + ld b,h + ld c,l call PeaPixel inc c call PeaPixel @@ -529,21 +1180,21 @@ PeaPixel: push de call FindPixel pop de - ld e,a - ld a,d - or a - ld a,e - jr z,DrawPeaPixel - and (hl) + ld e,a ;>> + ld a,d + or a + ld a,e ;<< + jr z,DrawPeaPixel ;d=0:draw + and (hl) ;pixel? ret z - ld d,1 + ld d,1 ;d=1:yes 2:no ret DrawPeaPixel: - xor (hl) - ld (hl),a + xor (hl) ;change pixel + ld (hl),a ret -;no random routine here ;<====NEW +;-------- pixelprocs --------- ResPixel: ;at bc call FindPixel @@ -559,103 +1210,226 @@ SetPixel: ;at bc ret CheckPixel: ;at bc in d - push de call FindPixel and (hl) - pop de ret z dec d ret -FindPixel: ;bc to ahl + de gone ;<====NEW +FindPixel: ;bc to ahl + de gone + push de push bc - ld a,b + ld a,b and 7 add a,offsets_table & 255 - ld e,a - ld d,offsets_table/256 - ld h,0 - ld l,c + ld e,a + ld d,offsets_table/256 + ld h,0 + ld l,c add hl,hl add hl,hl add hl,hl add hl,hl add hl,hl - ld a,b + ld a,b and %11111000 rra rra rra - or l - ld l,a - ld a,(de) - ld de,ScrBuffer + or l + ld l,a + ld a,(de) + ld de,ScrBuffer add hl,de pop bc + pop de ret +;----------- score ----------- + +HuntingTimeScore: + .db $dd,$7d ;ld a,lx + cp worm2&255 + ret z ;=worm#2 + dec (ix+reserv) + ret nz + ld de,10 + IncScore: - ld hl,(Score) + ld h,(ix+score+1) + ld l,(ix+score) add hl,de - ld (Score),hl -PutScore: - ld de,_penCol - ld a,79 - ld (de),a - ld b,5 -DoPutScore: + jr scorecommon +DecScore: ;&&& + ld h,(ix+score+1) + ld l,(ix+score) + or a + sbc hl,de + ret c +scorecommon: + ld (ix+score+1),h + ld (ix+score),l + ld de,0 +scorelimit =$-2 + call _cphlde + jp nc,Exit + +showstats: + push ix + ld h,0 + ld l,h + ld (_penCol),hl + ld a,(nrworms) + ld b,a + ld ix,worm1 + ld a,(gameCar) + and _datanextl + jr nz,showstatsS +showstatloop: push bc - push de - call _divHLby10 - call PutDigit - pop de - ld a,(de) - sub 8 - ld (de),a +; push ix + call showstat +; pop ix + ld de,worm2-worm1 + add ix,de + ld hl,_penCol + ld a,(hl) + add a,10 + ld (hl),a pop bc - djnz DoPutScore + djnz showstatloop + pop ix + ret + +showstat: + ld a,(gameCar) + and _datalivel + jr nz,showlives +showscore: + ld h,(ix+score+1) + ld l,(ix+score) + call _D_HL_DECI + jr __vputs +showlives: + ld a,(ix+lives) + add a,'0' +__vputmap: + push ix + call _vputmap + pop ix + ret + +showstatsS: + ld hl,txtLevel + call __vputs + ld a,(Level) + cp 10 + jr c,tilllevel9 + ld l,a + ld h,0 + call _divHLby10 + push af + ld a,l + add a,'0' + call __vputmap + pop af +tilllevel9: + add a,'0' + call __vputmap + + ld a,98 + ld (_penCol),a + call showscore + ld a,123 + ld (_penCol),a + call showlives +showleft: + ld a,31 + ld (_penCol),a + ld a,0 +Left =$-1 + push af + call _divAby10 + add a,'0' + call __vputmap + pop af + add a,'0' + call __vputmap + ld hl,txtLeft + pop ix +__vputs: + push ix + call _vputs + pop ix ret -PutNum: - ld l,a - ld h,0 +showLevel: + ld hl,txtLevel + call _puts + ld a,(Level) +showA: + cp 10 + jr c,LevelBelowTen + ld l,a + ld h,0 call _divHLby10 push af - ld a,l - call PutDigit + ld a,l + add a,'0' + call _putc pop af -PutDigit: +LevelBelowTen: add a,'0' - jp _vputmap + jp _putc + +showHL: + call _D_HL_DECI + jp _puts + +_D_HL_DECI: + ld de,savestr+4 + ld b,5 +ldhld: + call _divHLby10 + add a,'0' + ld (de),a + dec de + djnz ldhld + ld hl,savestr + ret +savestr: + .db "00000",0 + +;----------------------------- offsets_table: .db 128,64,32,16,8,4,2,1 -DisplayField: ;<====NEW - ld a,c +DisplayField: + ld a,c sub 29 - jr nc,NotMinYScroll + jr nc,NotMinYScroll xor a NotMinYScroll: - cp 43 + cp 43 FieldHeight =$-1 - jr c,NotMaxYScroll - ld a,(FieldHeight) + jr c,NotMaxYScroll + ld a,(FieldHeight) NotMaxYScroll: - ld l,a - ld h,0 + ld l,a + ld h,0 add hl,hl add hl,hl add hl,hl add hl,hl add hl,hl - push bc - push de - ld de,ScrBuffer + push bc ; >> 1 + push de ; >> 2 + ld de,ScrBuffer add hl,de - ld a,b + ld a,b sub 64 - jr nc,NotMinXScroll + jr nc,NotMinXScroll xor a NotMinXScroll: cp 128 @@ -663,38 +1437,38 @@ FieldWidth = $-1 jr c,NotMaxXScroll ld a,(FieldWidth) NotMaxXScroll: - push af + push af ; >> 3 and %11111000 rra rra rra - ld c,a - ld b,0 - ld de,DispBuffer - pop af + ld c,a + ld b,0 + ld de,DispBuffer + pop af ; << 2 and %00000111 - push af - cp 6 - jr c,CopyScreen + push af ; >> 3 + cp 6 + jr c,CopyScreen inc c CopyScreen: add hl,bc ld b,57 CopyScreenLoop: - push bc + push bc ; >> 4 ld bc,16 ldir ld c,16 add hl,bc - pop bc + pop bc ; << 3 djnz CopyScreenLoop - pop af - ld c,$b7 ;or a + pop af ; << 2 + ld c,$b7 ;or a Bit0: - jr nz,Bit1 + jr nz,Bit1 halt halt - jr AfterShiftDelay + jr AfterShiftDelay Bit1: dec a jr nz,Bit2 @@ -738,11 +1512,11 @@ AfterShift: ld de,$fc00+$70 ld bc,1024-$70 ldir - pop de - pop bc + pop de ; << 1 + pop bc ; << 0k ret -ShiftRight1: ;<====NEW +ShiftRight1: ld a,1 ShiftRight: ld (ShiftRightCounter),a @@ -780,7 +1554,7 @@ ShiftRowLeft: djnz ShiftRightLoop ret -ShiftLeft1: ;<====NEW +ShiftLeft1: ld a,1 ShiftLeft: ld (ShiftLeftCounter),a @@ -793,10 +1567,11 @@ ShiftLeftSameByte: ex de,hl ld bc,-16 add hl,bc +NewSprite: ex de,hl ld b,57 ShiftLeftLoop: - push bc + push bc ; >> 1 ld bc,-32 add hl,bc ex de,hl @@ -807,88 +1582,407 @@ ShiftLeftChunk: ld c,0 ShiftLeftCounter = $-1 ShiftRowsRight: - push hl + push hl ; >> 2 rra ld b,16 ShiftRowRight: rr (hl) inc hl djnz ShiftRowRight - pop hl + pop hl ; << 1 dec c jr nz,ShiftRowsRight ld bc,-16 add hl,bc ex de,hl - pop bc + pop bc ; << 0k djnz ShiftLeftLoop ret -Chunk: ;<====NEW - push hl - push de - ld c,16 +Chunk: + push hl ; >> 1 + push de ; >> 2 + ld c,16 add hl,bc - ld b,57 + ld b,57 ChunkScreen: - push bc - ld bc,-32 + push bc ; >> 3 + ld bc,-32 add hl,bc - ex de,hl - ld a,(de) + ex de,hl + ld a,(de) call _SHRACC - ld b,16 + ld b,16 ChunkRow: dec hl rld djnz ChunkRow - ex de,hl - pop bc + ex de,hl + pop bc ; << 2 djnz ChunkScreen + pop de ; << 1 + pop hl ; << 0k + ld c,$37 ;scf + ret + +;----------- draw ------------ + +loaddrawdata: + ld d,(hl) + inc hl + ld e,(hl) + inc hl + ld a,(hl) + inc hl + ret + +Line: ;draw line from de to hl (doptions) + .db "Hunting ",0 ;4 + .db "Race ",0 ;5 + .db "CTF ",0 ;6 + .db "Domination",0 ;7 +txtWaiting: .db "Waiting...",0 +txtReceive: .db "Receiving...",0 + +WormVersion = 092 +WormMsg: .db "WORM by SHIAR -- test version",0 +txtLevel: .db "Level ",0 +txtWorms: .db "Worms: 0",0 ;follows txtLevel +txtDied: .db "Died ",0 +txtScore: .db "Score",0 ;follows txtDied +txtLeft: .db " left",0 ;follows txtScore +txtReady: .db "Prepare!",0 +txtposReady = 7 +txtGO: .db "----- GAME OVER -----",0 +HiScore: .db 0 + +gamesdata: + +_datalink = %00000001 +_datalivel = %00000010 ;ix+lives=0 limit +_datafoodl = %00000100 ;left=0 limit +_datanextl = %00001000 ;next level if left=0 +_datafood = %00010000 ;food present +_datahunt = %00100000 +_datalaps = %01000000 ;give lap score +_datascore = %10000000 ;score>=100 limit + +datasingle: .db %00011110 + .dw LevelsS +datadeathm: .db %00000010 + .dw LevelsDM2 +datafoodm: .db %10010000 + .dw LevelsDM +datalinkm: .db %00000011 + .dw LevelsDM +datahuntin: .db %00110100 + .dw LevelsH +datarace: .db %11000000 + .dw LevelsR +datactf: .db %00000000 + .dw LevelsDM +datadomin: .db %00000000 + .dw LevelsDM + + +setdata = 18 +resbit = 2 ;and%11111011 +worm1set: .dw $B000,$B000 ;%10110000 + .db 3,0,%01111110,%10,%100 ;< > + .db "Worm #1",0 +worm2set: .dw $B800,$B800 ;%10111000 + .db 3,0,%00111111,%10000,%1000 ;f1 f2 + .db "Worm #2",0 +worm3set: .dw $E800,$E800 ;%11101000 ;$D748+$1000+ + .db 3,0,%01011111,%10,%100 ;sto , + .db "Worm #3",0 +worm4set: .dw $F000,$F000 ;%11110000 + .db 3,0,%01111101,%10,%1 ;enter + + .db "Worm #4",0 +worm1 = $B400 +worm2 = $B430 +worm3 = $B460 +worm4 = $B490 +end: + ;set: +heading = 0 ;level* +pos = 2 ;level* +pos2 = 4 ;level +grow = 6 ;level +died = 8 ;game +score = 9 ;game +delay = 11 ;game + +head = 12 ;level +tail = 14 ;level +lives = 16 ;game +reserv = 17 ;loop + ;race:lap + ;hunt:time +input = 18 ;& +left = 19 ;& +right = 20 ;& +name = 21 ;game + +Level =$+1 +DispBuffer =$+2 ;912 bytes + +ScrBuffer = $8200 ;-$A1FF (32x256) +SinCosTable = $A200 ;-$A300 (4x64) + +;----------------------------- +;----------- end ------------- +;----------------------------- + +.end \ No newline at end of file