X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/b262dccc8af53cee36ce4ea836a5a9d9ecc91e10..ce8523d87fee545d546465ed795c2dd6f5dc63c2:/wormy.z80 diff --git a/wormy.z80 b/wormy.z80 index edb7056..8af33c2 100644 --- a/wormy.z80 +++ b/wormy.z80 @@ -1,6 +1,6 @@ ; Title : Wormy -; Version : 95% -; Release Date : summer 2001 +; Version : 95% (0.95.B09) +; Release Date : OOHHhhh... soon?!? ; Filename : wormy.86p (5kb) ; Author(s) : Shiar ; Email Address : wormy@shiar.org @@ -22,18 +22,22 @@ ; [ * enough hiscore saves! ] ; [* complete readme ] ; 1% * misc (pollish, bugs, &&&) +; 1% * long length save (level#6) +; * mem at worm #4 ; * LINK -; * fix first packet loss ; 1% * transmit game/level data -; 1% * 1/3 worms over link -;;;1% * get g/o signal (l&l) working -;;;1% * send new peas' positions +; Xfirst packet loss?? or vti onlyXXXXX +; X1/3 worms over linkXXXX +; Xsend new peas' positionsXXXXX ;100% = bugs fixed + levels done +; MAYBE: sound +; NO: coop + ;----------------------------- ;----------------------------- -;--------- W O R M --------- +;------- W O R M Y --------- ;----------------------------- ;----------------------------- @@ -116,6 +120,7 @@ peaspos = $AE02 ;-AE05 (4) (peas) ;--- temporary namelength = $BC00 ;(1) @menu +datalink = $BC00 ;(8) @init #ifdef buffer DispBuffer = $BC00 ;(10x57d) @game #else @@ -128,12 +133,12 @@ DispBuffer = $FC70 .org _asm_exec_ram -wormVhost = 093 -wormVclient = 193 +wormVhost = 095 +wormVclient = 195 start: nop - jp Start + jp Start .db 1 nop .dw WormTxt @@ -156,13 +161,13 @@ levelhead = 'w' levelhead2 = 95 ;wormy levels header = "95" int_handler: - ex af,af' - in a,($03) + ex af,af' + in a,($03) bit 3,a - jp z,$0039 + jp z,$0039 res 0,a out ($03),a - jp $0039 + jp $0039 int_end: Start: @@ -1150,7 +1155,9 @@ nameentered: ld (ix+8),0 ;end mark jp DisplayMenu -;--proc +;----------------------------- +;------- procs-n-stuff ------- +;----------------------------- ubergetkey: halt ;woo hoo @@ -1246,9 +1253,9 @@ skipflags: noflagstoskip: skipobjects: - ld a,(hl) - inc hl - or a + xor a + or (hl) + inc hl ;nf ret z ;0=end inc hl inc hl @@ -1288,34 +1295,15 @@ LetsGetThisPartyOn: cal loadgamecar psh hl - ld (wormbeglives),a - inc hl ;nrworms - ld a,(hl) - ld (nrworms),a - inc hl ;level - inc hl - ld a,(hl) - ld (customspeed),a - inc hl - ld a,(hl) - ld (growspeed),a - inc hl - ld a,(hl) - ld (turnleft),a - ld (turnright),a ;more efficient - inc hl - ld l,(hl) - ld h,0 - cal _HLTIMES10 ;hl=10*(hl) - ld (scorelimit),hl - - pop hl ;loadgamecar cal hlatlevel - - psh hl ;1st level - ld a,(gameCar) + ex (sp),hl ;pop \ psh leveldata + psh hl ;psh loadgamecar + ld a,0 +gameCar =$-1 rra ;and _datalink - jr nc,GameOver + jp nc,StartLevel ;&&&jr + +;--------- link ------------ linkmatch: cal _clrWindow @@ -1335,22 +1323,120 @@ linkmatch: host: ld c,wormVclient cal Qsend - ld a,$18 - jr multiplayer + jr sethost client: ld hl,txtReceive cal _puts - ld a,$E6 -multiplayer: - ld (SwapPos),a -; ld a,2 -; ld (nrworms),a +setclient: + ;name/keys: wormy#1 = link = 0 + link (name1) + ; 2 = worm #1 = #1 + local(name1) + ; 3 = link = 0 + link (name2) + ; 4 = worm #2 = #2 + local(name2) + ld de,worm2+left + ld hl,worm1+left + ldi ;keys worm#2 = worm#1 + ldi ;+right + ld de,worm4+left + ldi ;keys worm#4 = worm#2 + ldi + xor a + ld (worm1+left),a ;worm 1... + ld (worm3+left),a ;and worm 3 via link + ld hl,worm1+name + ld b,9 + cal recvstuff + ld hl,worm2+name + ld b,9 + cal sendstuff + pop hl + pop de + psh de + psh hl + ld b,168 + cal sendstuff + ex de,hl + ld b,8 + cal sendstuff + jr StartLevel +sendstuff: + psh de +sendstuffloop: + psh bc + ld c,(hl) + inc hl + cal Qsend + pop bc + dnz sendstuffloop + pop de + ret +recvstuff: + psh de +recvstuffloop: + psh bc + cal Qrecv + ld (hl),c + inc hl + pop bc + dnz recvstuffloop + pop de + ret +sethost: + ;name/keys: wormy#1 = worm #1 = ok + ; 2 = link = 0 + link (name1) + ; 3 = worm #2 = #2 + local(name2) + ; 4 = link = 0 + link (name2) + ld de,worm3+left + ld hl,worm2+left + ldi ;keys worm#3 = worm#2 + ldi ;+right + xor a + ld (worm2+left),a ;worm 2+4.. + ld (worm4+left),a ;..over link + ld hl,worm1+name + ld b,9 + cal sendstuff + ld hl,worm2+name + ld b,9 + cal recvstuff + pop hl + pop de + ld hl,templevels + ld de,datalink + psh de + psh hl + ld b,168 + cal recvstuff + ex de,hl + ld b,8 + cal recvstuff -;----------------------------- -;--------- game over --------- -;----------------------------- +;-------- load level --------- + +StartLevel: + pop hl ;loadgamecar + ld a,(hl) + ld (wormbeglives),a + inc hl ;nrworms + ld a,(hl) + ld (nrworms),a + inc hl ;level + inc hl + ld a,(hl) + ld (customspeed),a + inc hl + ld a,(hl) + ld (growspeed),a + inc hl + ld a,(hl) + ld (turnleft),a + ld (turnright),a ;more efficient + inc hl + ld l,(hl) + ld h,0 + cal _HLTIMES10 ;hl=10*(hl) + ld (scorelimit),hl -GameOver: +setupworms: ld hl,worm1set ld de,worm1 ld a,4 ;4x (all worms) @@ -1376,12 +1462,12 @@ wormbeglives =$-1 dec a ;loop jr nz,createwormsloop -StartLevel: +Nextlevel: cal _clrWindow pop hl ;begin of current level ld a,(hl) inc a ;=255? - jp nz,nextlevel + jp nz,donextlevel psh hl ld hl,Level @@ -1393,7 +1479,7 @@ StartLevel: psh bc ;where to go afterwards inc hl ;location of ending-code jp (hl) ;go there ("call") -nextlevel: +donextlevel: ld a,(Gametype) or a ;gamesingle psh af @@ -1491,6 +1577,7 @@ worminit: ;-------- draw level --------- +initlevel: ld a,(de) inc de sub 128 @@ -1586,8 +1673,9 @@ levelhasbeensetup: cal drawstuff -;----------------------------- +;--------- prepare ----------- +leveldone: psh hl ; >> levelp new cal forceshowstats @@ -1609,7 +1697,6 @@ maskline: dec c jr nz,maskloop #endif - #ifdef readytext ld hl,$FDE0 ld de,$FDE1 @@ -1624,54 +1711,6 @@ maskline: res 3,(iy+5) #endif - ld a,0 -gameCar =$-1 - rra ;and _datalink - jr nc,initfinished ;no link - xor a -SwapPos: ;$18 xx -> $E6 xx - ; jr xx -> and xx - jr sethost -setclient: - ld (worm1+left),a ;worm 1... - ld (worm3+left),a ;and worm 3 via link - ld hl,worm1+name - ld b,9 - cal recvstuff - ld hl,worm2+name - ld b,9 - cal sendstuff - jr initfinished -sendstuff: - psh bc - ld c,(hl) - inc hl - psh hl - cal Qsend - pop hl - pop bc - dnz sendstuff - ret -recvstuff: - psh bc - psh hl - cal Qrecv - pop hl - ld (hl),c - inc hl - pop bc - dnz recvstuff - ret -sethost: - ld (worm2+left),a ;worm 2+4.. - ld (worm4+left),a ;..over link - ld hl,worm1+name - ld b,9 - cal sendstuff - ld hl,worm2+name - ld b,9 - cal recvstuff -initfinished: ld a,(gameCar) and _datafood jr z,nofood @@ -2164,7 +2203,7 @@ respawncheck: jr nz,unnamedlabel cal saverespawncounter removeworm: - ld h,(ix+tail+1) + ld h,(ix+tail+1) ;& ld l,(ix+tail) ld d,(ix+head+1) ld e,(ix+head) @@ -2267,7 +2306,9 @@ inlink: ld l,c ret +;----------------------------- ;------- handle worm --------- +;----------------------------- HandleWorm: xor a @@ -2426,7 +2467,7 @@ peagrowth =$-1 pop hl ; << call pop hl ; << call ld (ix+delay),2 - jp StartLevel + jp Nextlevel chkpeahit: ;bc=ownpos;hl=peapos (destr:ad) ld a,(sprsize) @@ -2869,7 +2910,8 @@ nextbitok: ;----------- score ----------- -timematchscore: ;piece of crap checking whether you've already won in timematch +timematchscore: + ;piece of crap checking whether you've already won in timematch ld a,(nrworms) ld b,a ;# of worms dec a @@ -3621,24 +3663,35 @@ line4sm: dnz LineLoopSteep jr DoneLine +;..and last but not least..: ;----------------------------- ;----------- link ------------ ;----------------------------- +timeout = $8000 +lossout = 20 + linkok: ld a,D0HD1H - out (7),a ;raise both wires = link ok + out (7),a ;raise both wires = link ok ret -timeout = $8000 -lossout = 20 - checklink: ;load wires in A and check for timeout dec de ;decrease timer ld a,d or e - jr nz,linkfine ;ok if de>0 -;de==0 = timeout + jr z,linktimeout ;timeout if de==0 +linktest: + ld a,$BF + out (1),a ;select keys + in a,(1) ;input + bit 6,a ;exit key + jp z,Exit ;break! +linkfine: + in a,(7) + and %11 + ret +linktimeout: ;de==0 cal linkok ld a,0 ;losses so far linklosses =$-1 @@ -3649,27 +3702,13 @@ linklosses =$-1 ret c ;otherwise just continue linkerr: jp Exit -linkfine: - in a,(7) - and %11 - ret ;---- SEND ---- -Csend: - ld b,32 -csendwait: - nop - dnz csendwait - cal Qsend - jr c,Csend - ret - -Qsend: ;try to send 8 bits in C; CF=error --- destr:abcde +Qsend: ;--- try to send 8 bits in C; CF=error --- destr:abcde --- nop \ nop - in a,(7) - and %11 ;both wires low = exit signal - jr z,linkerr ;error otherwise + cal linkfine + jr z,linkerr ;both wires low = exit signal ld b,8 ;bits to send sendloop: ld de,timeout @@ -3695,22 +3734,22 @@ sendfinish: ;---- RECV ---- -Crecv: ;--- receive 8 bits into A/C --- destr:abcdehl --- +Crecv: ;--- receive 8 bits into A/C --- destr:abCde --- cal Qrecv ret nc ;return if all went ok jr Crecv ;and try again -Qrecv: ;--- receive 8 bits into A/C; CF=error --- destr:abcde --- - in a,(7) - and %11 +Qrecv: ;--- receive 8 bits into A/C; CF=error --- destr:abCde --- + cal linkfine jr z,linkerr ;both low = error, quit ld b,8 ;bits to receive recvloop: - ld de,timeout +; ld de,timeout recvwait: - cal checklink + cal linktest ;checklink cp %11 jr z,recvwait ;both high = nothing sent (yet) + ld de,timeout rra ;received bit in cf ld a,D0LD1H jr c,received ;lower white wire as well @@ -3733,6 +3772,7 @@ recvfinish: ;---------- levels ----------- ;----------------------------- +;&&&&& 99% LevelDef: .db 5,4,15,15,0,0 ;peas,speed,growth,begin_size,sprite,balls .db 0,2,63 ;start d, y, x @@ -3793,7 +3833,7 @@ LevelDefC: ;ctf ;---------- data ------------- ;----------------------------- -wtPicture: +wtPicture: ;title .db %00011110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11000000,%00000000,%00000000,%00000001,%10000000,%00000000,%00001111,%10000000 .db %00111110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11100000,%00000000,%00000011,%11000010,%01000011,%10011100,%00110000,%01100000 .db %01110000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01110000,%00111000,%00001100,%00110001,%00110100,%01100011,%01000000,%00010000 @@ -3811,7 +3851,7 @@ wtPicture: .db %00011111,%11101111,%11110000,%00111111,%10000111,%00000001,%10000000,%00000011,%11111111,%11110000,%00111110,%00011110,%00010111,%01011101,%10010101,%01100101 .db %00001111,%10000011,%11100000,%00011111,%00000011,%00000001,%10000000,%00000000,%11111111,%11100000,%00000000,%00000000,%11100101,%01010101,%01000110,%01010011 -wtWormy: +wtWormy: ;g/o .db %00000110,%00111000,%00000000,%00111100,%00001111,%10001110,%00111100,%01111000,%00001100,%11011000,%11100011,%10000000,%00000000,%11111100,%00111000,%00000000 .db %00011001,%01000110,%11100000,%11000010,%00011100,%11011111,%01111110,%11111000,%00011110,%11011101,%11110111,%11000000,%00111111,%00000011,%01000110,%11100000 .db %00100000,%10000011,%00010001,%00110010,%00011000,%00010011,%01101010,%11000000,%00111011,%01001101,%10000110,%01000000,%11000000,%00000000,%10000001,%00010000 @@ -3897,7 +3937,7 @@ datalevels: .dw LevelDef, LevelDefM .dw LevelDefT,LevelDefM .dw LevelDefM,LevelDefM .dw LevelDefR,LevelDefC -nrlevels: .db 1,3,1,3,3,3,3,1 ;=defaults +nrlevels: .db 0,3,1,3,3,3,3,1 ;=defaults _datalink = %0000001 ;linkplay _datafoodl = %0000010 ;left=0 limit @@ -3971,7 +4011,7 @@ head = 13 ;4B (head=tail) tail = 15 ;also@next level storepos = 17 reserv = 18 ;loop (race:lap|ctf:pea) -input = 19 +input = 19 ;---currently unused afaik--- left = 20 right = 21 name = 22 @@ -3981,6 +4021,7 @@ startdelay = 30 respawndelay = 30 maxnamelength = 8+1 +;bla space (reserved for internal levels) .db "WWW.SHIAR.ORG WWW.SHIAR.ORG " .db "WWW.SHIAR.ORG WWW.SHIAR.ORG " .db "WWW.SHIAR.ORG WWW.SHIAR.ORG "