X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/9c15dcbc79a8671b0e7cae2db0761afba1ea9ce5..7ad6d272ed2820c7e2c8c884d1184072168d80d0:/wormy.z80 diff --git a/wormy.z80 b/wormy.z80 index 34e5d0b..ab13324 100644 --- a/wormy.z80 +++ b/wormy.z80 @@ -1,58 +1,99 @@ -; Title : Wormy -; Version : 95% -; Release Date : summer 2001 -; Filename : wormy.86p (5kb) -; Author(s) : Shiar -; Email Address : shiar0@hotmail.com -; ICQ UIN : #43840958 -; Web Page : www.shiar.org -; Description : ruling Nibbles-like game 1-4 players -; Where to get this game : www.shiar.org (home of Wormy) -; Other games by author(s) : Nemesis beta -; Additional Credits to : Matthew Shepcar (wrote original Peaworm, end'98) -; Jonah Cohen (helped writing worm) - -;----------------------------- -;----------- TO-DO ----------- -;----------------------------- - -; 95% = DONE - -; [* internal levels ] -; [ * check levels/gametype ] -; [ * enough hiscore saves! ] -; [* complete readme ] -; 1% * misc (pollish, bugs, &&&) -; * LINK -; * fix first packet loss -; 1% * transmit game/level data -;;;1% * get g/o signal (l&l) working -; 2% * send new peas' positions +;___ÜÛÛÛ________________________________________________________ÜÜÜÜ____________ +; ÛÛÛß ÛÛÛÛÝ +; ÛÛÛ ßÛÛÛ ÞÛÛÜ +;ÞÛÛ ÜÛÛÛÜ ÜÜÛÛÛÛÜÜ ÜÛÛÛÛ ÜÛÛÜ ÜÛÛÜ ÞÛÛ ÛÛÛÛÛ +;ÛÛÝ ÛÛÛÛÛÛÛ ÜÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÜ ÛÛ ÛÛÛ ÛÛÛ +;ÛÛ ÛÛß ßÛÛ ÞÛÛßß ßÛÛÛ ÛÛÛß ÛÛÝ ÛÛß ÛÛÛÛ ßÛÛ ÛÛÝ ÞÛÛÝ ÞÛÛ +;ÛÛ ÛÛ ÛÛ ÛÛ Ü ÛÛÝ ÞÛÛÝ ÞÛÛ ÛÛÛÛÛÛ ÛÛÝ ÛÛÛ ÛÛÛ ÛÛ +;ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÛ ÛÛÝ ÛÛÛß ÞÛÛ ßÛÛ ÛÛÛ ÞÛÛÛ ÛÛ +;ÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛÝ ÛÛÝÞÛÛÝ ÛÛÝ ÛÛ ÛÛÛÛÛÛß ÛÛ +;ÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÝ ÛÛÝ ßÛÛÛß ÞÛÛ +;ÛÛÝ ÛÛÜ ÜÛÛ ÛÛÝ ÛÛ ÛÛ ÛÛÝ ÛÛ ÞÛÛÝ ÞÛÛÝ ÛÛÝ ÛÛÝ +;ÞÛÛ ÛÛÛÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛ ßÛÛÜÜÛÛß ÛÛÛ ÞÛÛ +; ÛÛÛ ÛÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛÛ ÛÛÝ ßÛÛÛÛß ÞÛÛ ÛÛÛ +; ÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛ ÛÛÝ ÛÛÛ ÞÛÛÝ ÛÛÝ ÛÛÛÜÜ ÜÛÛÛ +; ÛÛÛÛÛÛÛß ßÛÛÛÛÛÛÛ ÞÛÛÜÜÛÛÛÝ ÛÛÛ ÞÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ +; ßÛÛÛß ßÛÛßß ßÛÛÛÛÛß ÛÛ ÛÛÝ ßÛÛÛÛÛÛÛÛÛß +;_______________________________________________________________________________ +; +; Version : 97% (0.97.19) +; Release Date : 2002 January 9 +; Author(s) : Shiar +; Email Address : wormy@shiar.org +; Web Page : www.shiar.org +; Description : ruling Nibbles-like game 1-4 players +; Where to get this game : www.shiar.org (home of Wormy) +; Other games by author(s) : Nemesis beta +; Additional Credits to : Matthew Shepcar : wrote original Peaworm, end'98 +; Jonah Cohen : helped writing worm +; Files : wormy.z80 (89kB) : 515ad14b922572bdc8a96e780b8b24ca +; wormy.86p (6532) : efef32a8c541b4585087f55deb31f51d +;_______________________________________________________________________________ + +;NOTES: +;* Use for LEARNING practises ONLY! +; Don't _ever_ release altered code w/o permission! +;* Code was originally by Scabby (Matthew Shepcar), +; a few lines by Jonah Cohen, +; and everything else by me - Shiar (Mischa Poslawsky). +;* Although I've commented & labeled quite some stuff, I can't guarantee +; everybody will understand it. This is probably not the best source +; to learn z80 from. w00t the Shyer Way (tm). +;* Also read wormy.txt please, thank you +;* Don't scroll down if you get scared easily. + +;_______________________________________________________________________________ +; _______ _____ ______ _____ +; | | | | \ | | +; | |_____| _____ |_____/ |_____| +;_______________________________________________________________________________ + +; 97% = DONE +; X [15] lives >9 dispay +; X [15] sp modes not configurable +; X [16] LVL: episode #2: 10 sp levels +; X [17] lives stats for every liveslimited game (also !dm) +; X [18] LINK: fix transmit game/level data +; X [19] datalevels+nrlevels not in program if !intlevels +; X [19] mem at worm #4 (still 12 bytes or so.. or more? or less?) +; X [19] alter level editor to use new address and set level id #97 +; 1% * misc (bugs, &&&, pollish, &&, &) +; * menu s/limit/peas in multifm +; * autogrowth doesn't always work +; * look at init-z in line routine again +; * team score! +; * random pixel still occurs +; * LINK: optimize transmit +; 1% * LINK: >Somehow do a lot of testing with 2 calcs< *sigh* +; * LINK: called "Linkmatch" at g/o +; * LVL: episode #3: at least 5 lvls for each mp mode +; * LVL: episode #4: 10 sp levels, including multipeas +; 1% * LVL: episode #5: ... +; * LVL: Wormage +; * LVL: Free Bird +; * LVL: Jonah? ;100% = bugs fixed + levels done - -;----------------------------- -;----------------------------- -;--------- W O R M --------- -;----------------------------- -;----------------------------- - -#define buffer ;use display buffer (otherwise write directly to screen) -#define readymask ;"greys" out the field before starting a level -#define coolzgfx ;nice graphics for game over screen - -;#define readytext ;displays "prepare" before level starts -;#define invincible ;worms cannot die =) -;#define optdie ;in race games worms don't die when they run into each other - -#define cal call -#define psh push -#define dnz djnz -;#define halt nop +;> * switchable scoredecrease on death? +; * wall at pickup position fix +; * arrow to offscreen peas +;110% * sound +; * startpos +;120% * coop (DON'T COUNT ON IT) + +;_______________________________________________________________________________ +; _/_/_____ __ _ _______ _ _ ______ _______ +; _/_/ | | \ | | | | | | \ |______ +; / / __|__ | \_| |_____ |_____ |_____| |_____/ |______ +;_______________________________________________________________________________ #include "asm86.h" #include "ti86asm.inc" + #define cal call + #define psh push + #define dnz djnz + _SHRACC = $4383 ;4x srl a _SHLACC = $438B ;4x sll a _divHLby10 = $4044 ;hl=hl/10 @@ -83,86 +124,117 @@ _load_ram_ahl = $462F ;ahl->page+hl _writeb_inc_ahl = $5567 ;ld (ahl++),c _jforce = $409C ;TI-OS stack restored _EXLP = $4493 ;swap (hl),(de) b times -_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl - -;----------------------------- -;------- data storage ------- -;----------------------------- - -;--- permanent - -ScrBuffer = $8820 ;-A7FF (20*FF=1FE0) +_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl + + #define buffer ;use display buffer (otherwise write directly to screen) + #define readymask ;"greys" out the field before starting a level + #define coolzgfx ;nice graphics for game over screen + #define spprotect ;options not changable for singleplayer modes +;#define intlevels ;-internal levels +;#define readytext ;-displays "prepare" before level starts +;#define invincible ;-worms cannot die =) +;#define optdie ;-in race games worms dont die when they run into each other + +;_______________________________________________________________________________ +; _______ _______ _____ ______ _______ ______ _______ +; |______ | | | |_____/ |_____| | ____ |______ +; ______| | |_____| | \_ | | |_____| |______ +;_______________________________________________________________________________ + +;--- permanent --- + +ScrBuffer = $8420 ;-A3FF (20*FF=1FE0) +worm4p = $A400 ;-A5FF (200) %101001O0 +;free = $A600 ;-A7FF (200) worm2p = $A800 ;-ABFF (400) %10101O00 -worm1 = $AC00 ;-AC1D (31d) -worm2 = $AC1F ;-AC3B (1F) -worm3 = $AC3E ;-AC59 (1F) -worm4 = $AC5D ;-AC77 (1F) -balls = $AC7C ;-ACFF (3x43d) -SinCosTable = $AD00 ;-AE00 (4*40) - ;free $AE01 ;-AFFF (1FF) +SinCosTable = $AC00 ;-AD00 (4*40) +worm1 = $AD01 ;-AD1F (1F) +worm2 = $AD20 ;-AD3E (1F) +worm3 = $AD3F ;-AD5D (1F) +worm4 = $AD5E ;-AD7C (1F) +balls = $AD7D ;-AE00 (<=3x44d) +turn10 = $AE01 ;-AE01 (1) (counter) +peaspos = $AE02 ;-AF05 (4-260) (peas) +;free = $AF06 ;-AFFF (F9) worm1p = $B000 ;-B7FF (800) %1011O000 worm3p = $B800 ;-BBFF (400) %10111O00 - ;free $BF91 ;-BFFF (6F) - ;program $D748 ;-EFFF (186D+4A) -worm4p = $F000 ;-F3FF (400) %11110O00 -leveldata = $F400 ;-FA70 (<=671) - -turn10 = $AE01 ; (1) (counter) -peaspos = $AE02 ;-AE05 (4) (peas) +;buffer = $BC00 ;-BF90 (390) +;free = $BF91 ;-BFFF (6F) +;program = $D748 ;-EFFF (186D+4A) ;6327 +leveldata = $F080 ;-F9FF (<=97F) +#ifndef intlevels +datalevels = $FA00 ;-FA11 (12) (>=$C000) +nrlevels = $FA12 ;-FA1B (A) (<$FA70) +#endif -;MEM|8---9---A---B---C---D---E---F---| -; |..[------]||[]|......[-----]|[].| -; | SCREEN 2* 13 PRGM 4LV | +;MEM|8---9---A---B---C---D---E---F---| ;there's something wrong +; |..[------]||[]|......[-----]|[].| ;if you still understand < OUTDATED < +; | SCREEN 2* 13 PRGM 4LV | ;after looking at this -;--- temporary +;--- temporary --- namelength = $BC00 ;(1) @menu +datalink = $BC00 ;(8) @init #ifdef buffer DispBuffer = $BC00 ;(10x57d) @game #else DispBuffer = $FC70 #endif - -;----------------------------- -;------- program start ------- -;----------------------------- - -.org _asm_exec_ram - -wormVhost = 093 -wormVclient = 193 - -start: - nop - jp Start - .dw 1 - .dw WormTxt - .dw WormIcon - -WormTxt: - .db "WORMY by SHIAR -- beta 95%",0 +linklevel = $AECC ;(<=134) @game+init +lefttotalb = $BF91 ;(1) @game +drawctfpea1 = peaspos+4 +drawctfpea2 = peaspos+6 + +;_______________________________________________________________________________ +; _____ ______ _____ ______ _______ _______ _______ ______ _______ +; |_____] |_____/ | | | ____ |______ | |_____| |_____/ | +; | | \_ |_____| |_____| _____ ______| | | | | \_ | +;_______________________________________________________________________________ + + .org %1101011101001000 + +start: ;turn back NOW! + nop ;and so it begins... + jp Start + ld bc,$5242 + rst 10h + .dw WormIcon + ld d,a + ld c,a + ld d,d + ld c,l + ld e,c + jr nz,$+100 + ld a,c + jr nz,$+$55 + ld c,b + .dw 16713 + .db %1010010 + jr nz,$+47 + dec l + .db " 97% .19",0 WormIcon: - .db 8,2 - .db %00000000,%00111100 - .db %00000000,%01010010 - .db %00000000,%01100001 - .db %01100011,%10011001 - .db %10010100,%01101001 - .db %10011001,%00011001 - .db %01000010,%11000001 - .db %00111100,%00111110 + .db 8,2 + .db %00000000,%00111100 + .db %00000000,%01010010 + .db %00000000,%01100001 + .db %01100011,%10011001 + .db %10010100,%01101001 + .db %10011001,%00011001 + .db %01000010,%11000001 + .db %00111100,%00111110 levelhead = 'w' -levelhead2 = 95 ;wormy levels header = "95" +levelhead2 = 97 ;wormy levels header = "97" int_handler: - ex af,af' - in a,($03) + ex af,af' + in a,($03) bit 3,a - jp z,$0039 + jp z,$0039 res 0,a out ($03),a - jp $0039 + jp $0039 int_end: Start: @@ -188,7 +260,7 @@ Start: ldir inc a ;ld a,$D4 ld i,a - im 2 + im 2 ;...it *does* work ;) cal _RAM_PAGE_7 ld hl,$BFFF ;VAT start @@ -243,7 +315,7 @@ stringfound: inc ix _searchnext: cal _RAM_PAGE_7 - jr searchnext + jr searchnext loadgametype: psh de @@ -257,16 +329,30 @@ loadgametype: inc bc pop af pop de ;counter - dec d ;8x + dec d ;9x jr nz,loadgametype ret +;_______________________________________________________________________________ +; _______ _ _ _______ _______ _______ _______ _______ +; | |______ \ / |______ |______ | |______ | | +; |_____ |______ \/ _____ ______| |______ |_____ |______ |_____ | +;_______________________________________________________________________________ + searchcomplete: ld a,255 ld (ix),a ;end mark +#ifdef intlevels ld ix,templevels-6 -levelselectmenu: +#else + ld ix,templevels-3 +#endif + cp (ix+3) ;1st=255 + jp z,ExitNoStats ;->no lvls + cp (ix+6) ;2nd=255 + jr z,loadlevel1 ;->1 lvl +levelselectmenu: ;load next page psh ix ;offset ld a,-2 ld (availevels),a @@ -276,15 +362,16 @@ levelselectmenu: ld hl,txtLevsel cal _vputs ;"< SELECT LEVELS >" ld hl,$FC00+(2*16) - cal hr - ld hl,$FC00+(10*16) - cal hr + ld b,16*9 + cal menuinvloop ld hl,$FC00+(56*16) cal hr ld hl,$0601 ;x=1 ld (_penCol),hl dispnextlevel: - ld a,(ix+3) + ld de,3 + add ix,de + ld a,(ix) ld b,a inc a ;cp 255 jr z,__levselect @@ -297,8 +384,6 @@ displevel: ld (hl),a ;y+6 cp 49 ;bottom of screen jr nc,_levselect - ld de,3 - add ix,de ld hl,availevels inc (hl) ld a,b ;(ix+0) @@ -308,8 +393,14 @@ displevel: cal _vputs jr dispnextlevel +loadlevel1: + psh ix + pop hl + ld b,-2 + jr loadlevel + readylevelfile: ;selected level at ahl -; ld hl,templevels-3 +; ld hl,templevels-3/0 ld a,b add a,3 ;sellev+3 (#0==-3) ld e,a @@ -371,7 +462,11 @@ levdescclearloop: cal _vputs jr levselectmenu+1 __levselect: +#ifdef intlevels ld ix,templevels-6 ;reset 2 1st page +#else + ld ix,templevels-3 +#endif _levselect: ld b,-2 ;level selected jr levselect @@ -380,18 +475,18 @@ levselectmenu: psh bc cal ubergetkey pop bc ;GET_KEY destr. b - cp K_UP - jr z,levup - dec a ;K_DOWN + dec a ;cp K_DOWN jr z,levdown - cp K_SECOND-1 - jr z,loadlevel + sub K_UP-1 + jr z,levup pop hl - cp K_RIGHT-1 + inc a ;cp K_RIGHT jp z,levelselectmenu - cp K_EXIT-1 + cp K_ENTER-K_RIGHT + jr z,loadlevel + sub K_EXIT-K_RIGHT jp z,ExitNoStats - cp K_ENTER-1 + inc a ;cp K_SECOND jr nz,levselectmenu ; jr z,loadlevel @@ -404,12 +499,12 @@ loadlevel: cal _Get_Word_ahl ld (leveldataSize),de - ld d,8 ;counter + ld d,9 ;counter ld bc,datalevels cal loadgametype ld (hilvlposa),a ;singleplayer levels ld (hilvlposhl),hl - ld d,4 + ld d,5 cal loadgametype cal _SET_ABS_SRC_ADDR ;levelsstart @@ -444,15 +539,19 @@ setdeflevels: add hl,de ;next dnz setdeflevels -;----------------------------- -;----- build trig tables ----- -;----------------------------- +;_______________________________________________________________________________ +; _______ _____ ______ _______ _____ __ _ _____ _______ +; | | | | | |_____/ |______ | | \ | | | +; | | | |_____| | \_ |______ _____ __|__ | \_| __|__ | +;_______________________________________________________________________________ - ld hl,TrigPrecalc - ld de,SinCosTable - psh de - ld bc,65 - ldir +;--- trig tables --- + + ld hl,TrigPrecalc ;I believe this + ld de,SinCosTable ;is one of the few + psh de ;pieces of original + ld bc,65 ;Peaworm code still + ldir ;left intact.. dec hl ld b,63 MirrorSineWave: @@ -471,11 +570,15 @@ NegativeSineWave: inc de dnz NegativeSineWave -;----------------------------- -;---------- menu ------------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _______ _____ __ _ _______ _______ __ _ _ _ +; | | | |_____| | | \ | | | | |______ | \ | | | +; | | | | | __|__ | \_| _____ | | | |______ | \_| |_____| +;_______________________________________________________________________________ -DisplayMenu: ;---draw menu--- +;---draw menu--- + +DisplayMenu: cal linkok cal _clrWindow ld de,$FC40 ;(0,4) @@ -489,11 +592,9 @@ DisplayMenu: ;---draw menu--- ld hl,$FC00+$3E0 ;(*,62) cal hr dispmainmenu: - ld hl,Gametype - ld a,(hl) + ld a,(Gametype) dec a ;will be inced @changegame - and 7 - ld (hl),a + cal changedgame ld hl,changegame ;dispmenusets ;mainMenu psh hl ;jump here after ret ld hl,txtMenu @@ -501,9 +602,10 @@ dispmainmenu: ;Mode|Level|Limit|Worms|worm #|controls ; jr dispmenucommon ;cal +dispmenucommon_: + ld b,36*16/4 dispmenucommon: ld de,$FD80 ;begin pos - ld b,36*16/3 xor a clroldmenuloop: ld (de),a @@ -512,13 +614,15 @@ clroldmenuloop: inc de ld (de),a inc de + ld (de),a + inc de dnz clroldmenuloop - ld b,6 + ld b,(ix) dispmenuloop: - ld d,(ix) + ld d,(ix+1) inc ix - ld e,(ix) + ld e,(ix+1) inc ix ld (_penCol),de cal _vputs @@ -528,24 +632,34 @@ dispmenuloop: hr: ;draw horizontal line at hl ld b,16 - jp menuinvloop +; jp menuinvloop ;shorter but not good for pausescreen +hrloop: + ld (hl),-1 + inc hl + dnz hrloop + ret -;--- menu loop --- +;--- options menu --- dispoptionmenu: ld hl,txtoMenu ld ix,posoMenu ;Back|Lives|Limit|Speed|Rotation|Growth - cal dispmenucommon + cal dispmenucommon_ dispomenusets: +#ifdef spprotect + ld a,(gameCar) + and _datasingl + jp nz,LetsGetThisPartyOn +#endif cal clrold ld hl,$1E3E ld (_penCol),hl cal loadgamecar psh hl - cal cshowA0 ;lives + cal cshowA ;lives ld hl,$2A3E ld (_penCol),hl @@ -559,7 +673,7 @@ dispomenusets: cal _vputs jr dispspeeddone dispspeed: - cal cshowA0 + cal cshowA dispspeeddone: ld hl,$363E @@ -569,7 +683,7 @@ dispspeeddone: psh hl ld a,(hl) ;(growth) inc a ;-1=None; 0..98->1..99 - cal cshowA0 + cal cshowA ld hl,$303E ld (_penCol),hl @@ -583,7 +697,7 @@ dispspeeddone: cal _vputs jr dispturndone dispturn: - cal cshowA0 ;turn speed + cal cshowA ;turn speed dispturndone: ld hl,$243E @@ -593,7 +707,7 @@ dispturndone: ld a,(hl) ;(scorelimit) or a psh af - cal cshowA0 ;limit + cal cshowA ;limit pop af ;a==0? jr z,optionMenu ;do not display 0 behind 'None' ld a,'0' @@ -745,7 +859,7 @@ bchangegrowth: jr z,__optionMenu ;<-1 jr changedgrowth -;--- +;--- main menu --- mainMenu: cal menupos @@ -761,6 +875,17 @@ select: ;2nd/enter dec a ;6th: controls jp z,changekeys jp LetsGetThisPartyOn ;otherwise + +changenrworms: + cal change4spOnly + ld a,(hl) ;hl=nrworms + inc a + cp 5 + jr nc,mainMenu ;may not be >4 +changednrworms: + ld (hl),a + jr _dispmenusets ;mainMenu + notselect cp K_EXIT jp z,ExitNoStats @@ -816,15 +941,6 @@ bchangecurworm: jr nz,changedcurworm ;save >0 jr mainMenu -changenrworms: - cal change4spOnly - ld a,(hl) ;hl=nrworms - inc a - cp 5 - jr nc,mainMenu ;may not be >4 -changednrworms: - ld (hl),a - jr _dispmenusets ;mainMenu changenrwormsInit: ld a,(Gametype) cp 3 @@ -864,7 +980,12 @@ changegame: jr z,changegame jr dispmenusets ;mainMenu changedgame: - and 7 ;mod 8 + cp 9 + jr c,changedgameok + sub 255-8 ;-1 -> 8 + jr nc,changedgameok + xor a ;9 -> 0 +changedgameok: ld (Gametype),a cal getnrlevels xor a @@ -927,7 +1048,7 @@ changekeys: cal getcustomkey ;right ; jr dispmenusets -;---display current settings--- +;--- display current settings --- dispmenusets: cal clrold @@ -973,7 +1094,7 @@ displink: or a ;gamesingle jr nz,displvlname ld a,(Level) - cal cshowA0 + cal cshowA00 jr lvldisped displvlname: cal _vputs @@ -1151,7 +1272,11 @@ nameentered: ld (ix+8),0 ;end mark jp DisplayMenu -;--proc +;_______________________________________________________________________________ +; _______ _____ _______ _______ _____ ______ _____ _______ _______ +; | | | | |______ | |_____] |_____/ | | | |______ +; | | | __|__ ______| |_____ _____ | | \_ |_____| |_____ ______| +;_______________________________________________________________________________ ubergetkey: halt ;woo hoo @@ -1178,13 +1303,10 @@ clroldsetsloop: hlatlevel: ;d must be 0 psh hl ;loadgamecar ld a,(Gametype) ;8bytes -> 7bytes - ld e,a - add a,a ;nc - add a,e - add a,a ;8->2bytes - add a,24+1 ;go to datalevels + add a,a ld e,a ;=de - sbc hl,de ;datalevels + ld hl,datalevels + add hl,de cal _ldHLind ;ld hl,(hl) pop de ;de=loadgamecar inc de \ inc de @@ -1238,18 +1360,21 @@ skipballs: skipflags: ld a,(Gametype) + cp gamerace + jr z,skiplaps cp gamectf jr nz,noflagstoskip inc hl inc hl +skiplaps: inc hl inc hl noflagstoskip: skipobjects: - ld a,(hl) - inc hl - or a + xor a + or (hl) + inc hl ;nf ret z ;0=end inc hl inc hl @@ -1279,44 +1404,57 @@ loadgamecar: ld (wormbeglives),a ret -;----------------------------- -;-------- start game --------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _______ _______ ______ _______ ______ _______ _______ _______ +; |______ | |_____| |_____/ | | ____ |_____| | | | |______ +; ______| | | | | \_ | _____ |_____| | | | | | |______ +;_______________________________________________________________________________ LetsGetThisPartyOn: ld a,$17 ;no exit ld (CheckExit),a ;set exit state - cal loadgamecar - psh hl - ld (wormbeglives),a - inc hl ;nrworms - ld a,(hl) - ld (nrworms),a - inc hl ;level +setupworms: + ld hl,worm1set + ld de,worm1 + ld a,4 ;4x (all worms) +createwormsloop: + ex de,hl + ld bc,died ;0008 + add hl,bc +; ld b,0 + ld (hl),b ;died=0 inc hl - ld a,(hl) - ld (customspeed),a + ld (hl),b ;score=0 inc hl - ld a,(hl) - ld (growspeed),a + ld (hl),b ;score+1=0 inc hl - ld a,(hl) - ld (turnleft),a - ld (turnright),a ;more efficient + ld (hl),2 ;delay=2 inc hl - ld l,(hl) - ld h,0 - cal _HLTIMES10 ;hl=10*(hl) - ld (scorelimit),hl + ld (hl),3 ;lives=x +wormbeglives =$-1 + inc hl + ex de,hl ;de=wormX+head + ld bc,18 + ldir ;copy 18 bytes + dec a ;loop + jr nz,createwormsloop - pop hl ;loadgamecar +OhMyGodItsALabel: ;pj34r my coding skillz + cal loadgamecar + psh hl ;datatype cal hlatlevel - - psh hl ;1st level - ld a,(gameCar) + ex (sp),hl ;pop \ psh leveldata + psh hl ;psh loadgamecar + ld a,0 +gameCar =$-1 rra ;and _datalink - jr nc,GameOver + jr nc,_StartLevel + +;--- link --- + +wormVhost = 095 +wormVclient = 195 linkmatch: cal _clrWindow @@ -1336,53 +1474,146 @@ linkmatch: host: ld c,wormVclient cal Qsend - ld a,$18 - jr multiplayer + jr sethost client: ld hl,txtReceive cal _puts - ld a,$E6 -multiplayer: - ld (SwapPos),a -; ld a,2 -; ld (nrworms),a - -;----------------------------- -;--------- game over --------- -;----------------------------- - -GameOver: - ld hl,worm1set - ld de,worm1 - ld a,4 ;4x (all worms) -createwormsloop: +setclient: + ;name/keys: wormy#1 = link = 0 + link (name1) + ; 2 = worm #1 = #1 + local(name1) + ; 3 = link = 0 + link (name2) + ; 4 = worm #2 = #2 + local(name2) + ld de,worm2+left + ld hl,worm1+left + ldi ;keys worm#2 = worm#1 + ldi ;+right + ld de,worm4+left + ldi ;keys worm#4 = worm#2 + ldi + xor a + ld (worm1+left),a ;worm 1... + ld (worm3+left),a ;and worm 3 via link + ld hl,worm1+name + ld b,9 + cal recvstuff + ld hl,worm2+name + ld b,9 + cal sendstuff + pop hl ;loadgamecar + pop de ;leveldata + psh de + psh hl ;loadgamecar + ld b,8 + cal sendstuff + ld hl,gameCar + ld b,1 + cal sendstuff + ld hl,Gametype + ld b,1 + cal sendstuff ex de,hl - ld bc,died ;8 - add hl,bc -; ld b,0 - ld (hl),b ;died=0 + ld b,168 + cal sendstuff +_StartLevel: + jr StartLevel +sendstuff: + psh de +sendstuffloop: + psh bc + ld c,(hl) inc hl - ld (hl),b ;score=0 + cal Qsend + pop bc + dnz sendstuffloop + pop de + ret +recvstuff: + psh de +recvstuffloop: + psh bc + cal Qrecv + ld (hl),c inc hl - ld (hl),b ;score+1=0 + pop bc + dnz recvstuffloop + pop de + ret +sethost: + ;name/keys: wormy#1 = worm #1 = ok + ; 2 = link = 0 + link (name1) + ; 3 = worm #2 = #2 + local(name2) + ; 4 = link = 0 + link (name2) + ld de,worm3+left + ld hl,worm2+left + ldi ;keys worm#3 = worm#2 + ldi ;+right + xor a + ld (worm2+left),a ;worm 2+4.. + ld (worm4+left),a ;..over link + ld hl,worm1+name + ld b,9 + cal sendstuff + ld hl,worm2+name + ld b,9 + cal recvstuff + pop hl ;loadgamecar + pop de ;leveldata + ld de,linklevel ;&&&&&&& + ld hl,datalink + psh de + psh hl ;loadgamecar + ld b,8 + cal recvstuff + ld hl,gameCar + ld b,1 + cal recvstuff + ld hl,Gametype + ld b,1 + cal recvstuff + ex de,hl + ld b,168 + cal recvstuff + +;--- load level --- + +StartLevel: + pop hl ;loadgamecar + ld a,(hl) + ld (wormbeglives),a + inc hl ;nrworms + ld a,(hl) + ld (nrworms),a + inc hl ;level inc hl - ld (hl),2 ;delay=2 + ld a,(hl) + ld (customspeed),a inc hl - ld (hl),3 ;lives=x -wormbeglives =$-1 + ld a,(hl) + ld (growspeed),a inc hl - ex de,hl ;de=wormX+head - ld bc,18 - ldir ;copy 18 bytes - dec a ;loop - jr nz,createwormsloop + ld a,(hl) + ld (turnleft),a + ld (turnright),a ;more efficient + inc hl + ld l,(hl) + ld h,0 + ld a,(gameCar) + rla + ld a,h ;(Left)=256 + jr nc,setscorelimit + ld a,l + ld l,h +setscorelimit: + ld (customleft),a + cal _HLTIMES10 ;hl=10*(hl) + ld (scorelimit),hl -StartLevel: +Nextlevel: cal _clrWindow pop hl ;begin of current level ld a,(hl) inc a ;=255? - jp nz,nextlevel + jp nz,donextlevel psh hl ld hl,Level @@ -1394,13 +1625,30 @@ StartLevel: psh bc ;where to go afterwards inc hl ;location of ending-code jp (hl) ;go there ("call") -nextlevel: +donextlevel: ld a,(Gametype) or a ;gamesingle psh af cal nz,skiplvltitle - ld de,Left - ldi + ld a,(hl) + and 127 + jr nz,setleft +customleft =$+1 + ld a,0 +setleft: + ld (Left),a + inc a + ld (lefttotal),a + dec a + xor (hl) ;bit (hl),7 + ld bc,gameCar + ld a,(bc) + jr z,leftloaded + or 128+32 +leftloaded: + ld (bc),a + inc de + inc hl ld de,Speed ld a,0 customspeed =$-1 @@ -1415,7 +1663,7 @@ setspeed: ld de,peagrowth ldi ld a,(hl) - ld (worm1+grow),a + ld (worm1+grow),a ;&&sh ld (worm2+grow),a ld (worm3+grow),a ld (worm4+grow),a @@ -1479,8 +1727,11 @@ worminit: ld (hl),a ;y2 inc hl ld (hl),a ;x2 + inc hl + inc hl + ld (hl),a ;growH=0 - ld bc,(worm2-worm1)-5 + ld bc,(worm2-worm1)-7 add hl,bc pop bc ;<0 dnz worminit @@ -1490,8 +1741,9 @@ worminit: inc a ;ld a,2 ld (flashtime),a -;-------- draw level --------- +;--- draw level --- +initlevel: ld a,(de) inc de sub 128 @@ -1587,8 +1839,9 @@ levelhasbeensetup: cal drawstuff -;----------------------------- +;--- prepare --- +leveldone: psh hl ; >> levelp new cal forceshowstats @@ -1610,7 +1863,6 @@ maskline: dec c jr nz,maskloop #endif - #ifdef readytext ld hl,$FDE0 ld de,$FDE1 @@ -1625,59 +1877,11 @@ maskline: res 3,(iy+5) #endif - ld a,0 -gameCar =$-1 - rra ;and _datalink - jr nc,initfinished ;no link - xor a -SwapPos: ;$18 xx -> $E6 xx - ; jr xx -> and xx - jr sethost -setclient: - ld (worm1+left),a ;worm 1... - ld (worm3+left),a ;and worm 3 via link - ld hl,worm1+name - ld b,9 - cal recvstuff - ld hl,worm2+name - ld b,9 - cal sendstuff - jr initfinished -sendstuff: - psh bc - ld c,(hl) - inc hl - psh hl - cal Qsend - pop hl - pop bc - dnz sendstuff - ret -recvstuff: - psh bc - psh hl - cal Qrecv - pop hl - ld (hl),c - inc hl - pop bc - dnz recvstuff - ret -sethost: - ld (worm2+left),a ;worm 2+4.. - ld (worm4+left),a ;..over link - ld hl,worm1+name - ld b,9 - cal sendstuff - ld hl,worm2+name - ld b,9 - cal recvstuff -initfinished: ld a,(gameCar) - and _datafood - jr z,nofood - ld ix,worm1 - cal NewPea + rla ;bit _bitmultpeas,a + cal c,multnewpea ;a=0 + rla ;bit _bitfood,a + cal nc,NewPea nofood: ld bc,(worm1+pos) cal DisplayField @@ -1688,9 +1892,11 @@ ReadyDelay: dnz ReadyDelay cal releasekeys -;----------------------------- -;----------- LOOP ------------ -;----------------------------- +;_______________________________________________________________________________ +; ______ _______ _______ _______ _____ _____ _____ +; | ____ |_____| | | | |______ | | | | | |_____] +; |_____| | | | | | |______ _____ |_____ |_____| |_____| | +;_______________________________________________________________________________ GameLoop: ld bc,(worm1+pos) ;camera worm #1 @@ -1781,85 +1987,110 @@ handleworms: inc (hl) ;0..nrworms-1 dnz handleworms -;----------------------------- -;---------- keys ------------- -;----------------------------- +;_______________________________________________________________________________ +; _ _ _______ __ __ _______ +; |____/ |______ \_/ |______ +; | \_ |______ | ______| +;_______________________________________________________________________________ HandleKeys: ld a,%10111111 out (1),a in a,(1) rla ;MORE? - jr c,CheckExit - ld bc,$0103 - out (c),b - halt ;pause/off - ld b,11 - out (c),b - + jr nc,disppausemenu CheckExit: rla ;=$17 (c=EXIT-key) ;or$A7 (c=0) jp c,GameLoop - jr Exit + jp Exit ;jr? -WormDead: -#ifdef invincible - jp stopworm -#else - ld a,2 - ld (flashtime),a - ld (ix+delay),respawndelay +;--- pause menu --- -thislevel =$+1 - ld hl,0 - ld de,0 -handledworm =$-2 - add hl,de - add hl,de - add hl,de - ld a,(hl) - inc hl - ld (ix+heading),a - ld a,(hl) - ld (ix+pos),a ;y - inc hl - ld a,(hl) - ld (ix+pos+1),a ;x - xor a - ld (ix+pos2),a ;y2 - ld (ix+pos2+1),a ;x2 +disppausemenu: + ld hl,txtpMenu + ld ix,pospMenu +;Resume|Turn Off|Contrast|Exit|| + ld b,25*16/4 + cal dispmenucommon + ld hl,$FC00+$170 ;(*,23) + cal hr + ld hl,$FC00+$310 ;(*,49) + cal hr + cal menupos - inc (ix+died) - dec (ix+lives) +pauseMenu: + psh bc +pmenuwaitkey: + cal ubergetkey + or a + jr z,pmenuwaitkey + pop bc ;GET_KEY + ld d,b ;c=new b + cp K_UP + jr nz,pmenunotup + dec d +pmenunotup: + cp K_DOWN + jr nz,pmenunotdown + inc d +pmenunotdown: psh af - ld de,10 - ld a,(Gametype) - cp gamectf ;ctf no death penalty - cal nz,DecScore + cal menupos + ld a,d ;new pos + and 3 ;0-3 + ld b,a + cal menupos pop af - ret nz ;HandleWorm done - ld a,(wormbeglives) - or a ;0=no live limit - ret z ;don't end game - ld a,(gameCar) - and _datatime - jr z,anyworm ;quit at any worm's death - ld a,(nrworms) ;timematch: all worms must've died - ld b,a ;# of worms - ld hl,worm1+lives-(worm2-worm1) - ld de,worm2-worm1 - xor a ;check for 0 lives -checklives: - add hl,de ;next worm - cp (hl) ;lives==0? - ret nz ;any >0: don't exit - dnz checklives -anyworm: - ld a,$A7 ;exit@end of turn - ld (CheckExit),a ;set exit state - ret ;finish turn -#endif + cp K_ENTER + jr z,pselect + cp K_SECOND + jr nz,notpselect +pselect: + ld a,b + or a ;1: continue + jr z,donepausing + dec a ;2: off + jr z,turnoff + dec a ;3: contrast + jr z,pauseMenu + jr Exit ;4: exit +notpselect + cp K_EXIT + jr z,donepausing + ld hl,CONTRAST + sub K_LEFT + jr z,contrastdown + dec a ;K_RIGHT + jr nz,pauseMenu +contrastup: + inc (hl) + jr setcontrast +contrastdown: + dec (hl) +setcontrast: + ld a,(hl) + out (2),a + jr pauseMenu + +turnoff: + ld bc,$0103 + out (c),b + halt ;pause/off + ld b,11 + out (c),b + ld b,1 + jr pauseMenu + +donepausing: + cal releasekeys + jp GameLoop + +;_______________________________________________________________________________ +; ______ _______ _______ _______ _____ _ _ _______ ______ +; | ____ |_____| | | | |______ | | \ / |______ |_____/ +; |_____| | | | | | |______ _____ |_____| \/ |______ | \_ +;_______________________________________________________________________________ Exit: cal releasekeys @@ -1950,7 +2181,7 @@ nonewdmwinner: dnz finddmwinner ld (dmwinner),a -;---display worms--- +;--- display worms --- ld a,(nrworms) ld b,a @@ -2007,7 +2238,8 @@ notwinner: psh hl inc hl ;worm+score cal _ldHLind - cal showHL + cal _D_HL_DECI + cal _puts ;showHL pop hl ld bc,worm2-worm1 @@ -2078,7 +2310,8 @@ NotNewHigh: ld hl,highsave+2 cal _puts ld hl,(highsave) - cal showHL + cal _D_HL_DECI + cal _puts ;showHL hiscorecheckdone: waitkey: @@ -2156,16 +2389,18 @@ iswinner: ld a,'*' jp _putc ;..then put * -;----------------------------- -;----------- worm ------------ -;----------------------------- +;_______________________________________________________________________________ +; _ _ _ _____ ______ _______ _______ _______ _ _ _______ _______ +; | | | | | |_____/ | | | |______ | | | |______ |______ +; |__|__| |_____| | \_ | | | _____ ______| | |_____| | | +;_______________________________________________________________________________ respawncheck: cp respawndelay-1 jr nz,unnamedlabel cal saverespawncounter removeworm: - ld h,(ix+tail+1) + ld h,(ix+tail+1) ;& ld l,(ix+tail) ld d,(ix+head+1) ld e,(ix+head) @@ -2180,6 +2415,8 @@ removewormloop: cal res4pixels pop hl inc (ix+grow) + jr nz,DoesWormTailEqualsWormHead + inc (ix+grow+1) ;+256 DoesWormTailEqualsWormHead: cal _cphlde jr nz,removewormloop @@ -2190,6 +2427,7 @@ DoesWormTailEqualsWormHead: ld a,0 beginsize =$-1 ld (ix+grow),a + ld (ix+grow+1),0 ;high safewormsizedone: ;de=ix+head @@ -2268,7 +2506,11 @@ inlink: ld l,c ret -;------- handle worm --------- +;_______________________________________________________________________________ +; _ _ _ _____ ______ _______ _______ _____ _ _ _______ +; | | | | | |_____/ | | | |_____| | | \ / |______ +; |__|__| |_____| | \_ | | | _____ | | |_____ __|__ \/ |______ +;_______________________________________________________________________________ HandleWorm: xor a @@ -2307,6 +2549,7 @@ donediddelydone: ld e,(ix+pos2) ld d,(ix+pos2+1) +#ifdef optdie psh hl ld hl,previouspos ld (hl),c @@ -2318,8 +2561,9 @@ donediddelydone: inc hl ld (hl),d pop hl +#endif -;-------- move worm ---------- +;--- move worm --- Wormmove: psh bc ; >> pos @@ -2372,43 +2616,46 @@ GotFour: rl d jp nc,Drawworm -;--------- worm hit ---------- +;--- worm hit --- Hitworm: ld a,(gameCar) - ld h,a #ifdef optdie - and _datadie - cal z,checkhitotherworm +; if race - originally + ld h,a + cal checkhitotherworm ld a,h #endif - and _datamultpeas ;&&bit + bit _bitctfpeas,a jr nz,chkctfpeas - ld a,h - and _datafood - jp z,WormDead ;no food + rla ;and _datamultpeas + jp c,chkmultpeas + rla ;and _datafood + jp c,WormDead ;no food ld hl,0 PeaY =$-2 PeaX =$-1 cal chkpeahit jp nc,WormDead +pickpea: cal DrawPea ;remove pea + cal NewPea +pickpea_: ld a,(ix+grow) add a,15 peagrowth =$-1 ld (ix+grow),a - cal NewPea + jr nc,wormset2grow + inc (ix+grow+1) +wormset2grow: ld hl,Left - dec (hl) + dec (hl) ;dec left before display psh af ld e,10 cal IncScore pop af jp nz,Drawworm ;continue - ld a,(gameCar) - and _datafoodl - jp z,Drawworm ld a,(Gametype) or a jp nz,Exit ;stack restored @@ -2427,7 +2674,7 @@ peagrowth =$-1 pop hl ; << call pop hl ; << call ld (ix+delay),2 - jp StartLevel + jp Nextlevel chkpeahit: ;bc=ownpos;hl=peapos (destr:ad) ld a,(sprsize) @@ -2465,14 +2712,12 @@ sel_otherpea: pop af ;which flag? (=and %1) ld hl,drawctfpea1 ;restore #1 jr z,nottheotherflag - ld hl,drawctfpea2 ;restore #2 + inc hl ;ld hl,drawctfpea2 + inc hl ;restore #2 nottheotherflag: ld (hl),3 ;draw delay 3 turns ret -drawctfpea1: .db 0 -drawctfpea2: .db 0 - hitflag: ;correct pea hit ld a,e ;pop a xor %11 ;invert flag taken + ownflag @@ -2491,8 +2736,37 @@ hitflag: ;correct pea hit ld (drawctfpea2),a ;..both flags jr Drawworm -;----------------------------- +chkmultpeas: + ld de,peaspos-1 + ld hl,lefttotalb +lefttotal =$+1 + ld (hl),0 +chkmultpealoop: + ex de,hl + inc hl + ld e,(hl) + inc hl + ld d,(hl) + ex de,hl + psh de + cal chkpeahit + pop de + jr c,pickmultpea + ld hl,lefttotalb + dec (hl) + jr nz,chkmultpealoop + jp WormDead +pickmultpea: + ld a,247 + ld (de),a + dec de + ld (de),a + cal DrawPea + jp pickpea_ + +;--- misc --- +#ifdef optdie nextotherwormbit: ld a,c sub (hl) @@ -2512,6 +2786,7 @@ ChkWorm: cal _cphlde jr nz,nextotherwormbit ret ;z +#endif checkhitlapline: ld a,(peaspos) ;63 @@ -2540,38 +2815,7 @@ checklap: pop bc ret -#ifdef optdie -checkhitotherworm: - .db $dd,$7d ;ld a,lx - cp worm2&255 - psh ix - jr nz,chkworm2 ; ret nz - ld ix,worm1 - jr chkworm -chkworm2: - ld ix,worm2 - -chkworm: - ld h,(ix+tail+1) - ld l,(ix+tail) - ld e,(ix+head) - ld d,(ix+head+1) - cal ChkWorm - pop ix - ret z ;not hit - pop bc ;call -#endif -stopworm: - ld bc,0 -previouspos =$-2 - ld de,0 - ld (ix+pos),c - ld (ix+pos+1),b - ld (ix+pos2),e - ld (ix+pos2+1),d - ret - -;-------- draw worm ---------- +;--- draw worm --- Drawworm: ld c,(ix+pos) @@ -2597,10 +2841,14 @@ Drawworm: ld (ix+head),l ld (ix+head+1),h - ld a,(ix+grow) - dec a + ld l,(ix+grow) + ld h,(ix+grow+1) + dec hl + ld a,h + or l jr z,removetail - ld (ix+grow),a + ld (ix+grow),l + ld (ix+grow+1),h ret removetail: @@ -2613,6 +2861,13 @@ removetail: cal resbit ld (ix+tail),l ld (ix+tail+1),h + psh hl + cal res4pixels + pop hl + ld c,(hl) + inc hl + ld b,(hl) + jr set4pixels res4pixels: cal ResPixel @@ -2628,9 +2883,11 @@ ResPixel: ld (hl),a ret -;----------------------------- -;---------- ball ------------- -;----------------------------- +;_______________________________________________________________________________ +; ______ _____ _ _ __ _ _______ __ __ ______ _______ +; |_____] | | | | | \ | | \_/ |_____] |_____| | | +; |_____] |_____| |_____| | \_| |_____ | |_____] | | |_____ |_____ +;_______________________________________________________________________________ handlethoseneatlittleballs: ld hl,balls @@ -2723,9 +2980,11 @@ checkballhit: pop de ret -;----------------------------- -;----------- procs ----------- -;----------------------------- +;_______________________________________________________________________________ +; _____ ______ _____ _______ _______ +; |_____] |_____/ | | | |______ +; | | \_ |_____| |_____ ______| +;_______________________________________________________________________________ releasekeys: halt @@ -2756,6 +3015,92 @@ Seed =$+1 add a,2 ret +WormDead: +#ifdef invincible + jp stopworm +#endif + ld a,2 + ld (flashtime),a + ld (ix+delay),respawndelay + +thislevel =$+1 + ld hl,0 + ld de,0 +handledworm =$-2 + add hl,de + add hl,de + add hl,de + ld a,(hl) + inc hl + ld (ix+heading),a + ld a,(hl) + ld (ix+pos),a ;y + inc hl + ld a,(hl) + ld (ix+pos+1),a ;x + xor a + ld (ix+pos2),a ;y2 + ld (ix+pos2+1),a ;x2 + + inc (ix+died) + dec (ix+lives) + psh af + ld a,(Gametype) + cp gamectf ;ctf no death penalty + cal nz,DecScore10 + pop af + ret nz ;HandleWorm done + ld a,(wormbeglives) + or a ;0=no live limit + ret z ;don't end game + ld a,(gameCar) + and _datatime + jr z,anyworm ;quit at any worm's death + ld a,(nrworms) ;timematch: all worms must've died + ld b,a ;# of worms + ld hl,worm1+lives-(worm2-worm1) + ld de,worm2-worm1 + xor a ;check for 0 lives +checklives: + add hl,de ;next worm + cp (hl) ;lives==0? + ret nz ;any >0: don't exit + dnz checklives +anyworm: + ld a,$A7 ;exit@end of turn + ld (CheckExit),a ;set exit state + ret ;finish turn + +#ifdef optdie +checkhitotherworm: + .db $dd,$7d ;ld a,lx + cp worm2&255 + psh ix + jr nz,chkworm2 ;ret nz + ld ix,worm1 + jr chkworm +chkworm2: + ld ix,worm2 +chkworm: + ld h,(ix+tail+1) + ld l,(ix+tail) + ld e,(ix+head) + ld d,(ix+head+1) + cal ChkWorm + pop ix + ret z ;not hit + pop bc ;call +stopworm: + ld bc,0 +previouspos =$-2 + ld de,0 + ld (ix+pos),c + ld (ix+pos+1),b + ld (ix+pos2),e + ld (ix+pos2+1),d + ret +#endif + CheckPea: ;@hl; destr:abcde ld c,l ld a,(sprsize) @@ -2792,22 +3137,21 @@ tryDrawPea: ;hl=peapos;bc=dopea jr z,DrawPea ret -sendnewpeaoverlink: - ld a,(gameCar) - rra ;and _datalink - ret nc ;no link - ld a,(ix+left) - or a - jr z,receivenewpeaoverlink - ld c,l ;send pea's pos - cal Qsend - ld c,h - jp Qsend ;&&&possible jr -receivenewpeaoverlink: - cal Qrecv ;Crecv - ld l,c - cal Qrecv ;Crecv - ld h,c +multnewpea: + ld de,peaspos + ld a,(Left) + ld b,a +multpealoop: + psh bc + psh de + cal NewPea + pop de + ld hl,PeaY + ldi + ldi + pop bc + dnz multpealoop + ld a,-1 ret NewPea: @@ -2868,11 +3212,18 @@ nextbitok: dnz sprloopy ret -;----------- score ----------- +;_______________________________________________________________________________ +; _______ _______ _____ ______ _______ +; |______ | | | |_____/ |______ +; ______| |_____ |_____| | \_ |______ +;_______________________________________________________________________________ -timematchscore: ;piece of crap checking whether you've already won in timematch +timematchscore: + ;piece of crap checking whether you've already won in timematch ld a,(nrworms) ld b,a ;# of worms + dec a + ret z ;singleplayer ld hl,worm1+lives ld de,worm2-worm1 ld a,(handledworm) @@ -2883,7 +3234,7 @@ chktimematchover: jr z,nneexxtt ;yourself cp (hl) ret nz ;someone else still alive - dec hl ;+delay + dec hl ;+del0ay dec hl ;+score+1 ld a,(hl) cp (ix+score+1) @@ -2923,19 +3274,17 @@ extralives: inc (ix+lives) jr scorecommon -DecScore: ;&&& - ld h,(ix+score+1) - ld l,(ix+score) - or a - sbc hl,de - jr c,showstats ;<0=0 +DecScore10: + cal ldscoreinhl + ld de,-10 + add hl,de + jr nc,showstats ;<0=0 jr scorecommon IncScore: ;inc score by e ld d,0 _IncScore ; inc by de - ld h,(ix+score+1) - ld l,(ix+score) + cal ldscoreinhl ld a,(Gametype) or a ;if singleplayer... jr z,extralives @@ -2958,7 +3307,8 @@ showstats: ld hl,$FC00 ;&&&only necessary in deathmatch ld b,6*16-1 clearstats: - ld (hl),a ;=0 + ; ld (hl),a ;=0 + ;&&&&&& inc hl dnz clearstats forceshowstats: @@ -3007,19 +3357,23 @@ nameshown: ret showstat: ;(multiplayer) - ld a,(Gametype) - cp gamedeathm - jr z,showlives + ld a,(wormbeglives) + or a + jr nz,showlives showscore: - ld h,(ix+score+1) - ld l,(ix+score) + cal ldscoreinhl cal _D_HL_DECI jr __vputs showlives: ld a,(ix+lives) -showA: ;small w/o leading 0 (&&&combine w/ cshowA0??) - cp 10 - jr c,showleastsign + jr cshowA00 + +cshowA: ;small w/ leading 0 + or a + jr nz,cshowA00 + ld hl,txtNone + jp _vputs +cshowA00: ld l,a ld h,0 cal _divHLby10 @@ -3028,7 +3382,7 @@ showA: ;small w/o leading 0 (&&&combine w/ cshowA0??) add a,'0' cal __vputmap pop af -showleastsign: +cshowA0: add a,'0' __vputmap: psh ix @@ -3041,24 +3395,29 @@ showstatsS: ;(singleplayer) cal __vputs ld a,0 Level =$-1 - cal showA + cp 10 + psh af + cal c,cshowA0 + pop af + cal nc,cshowA00 - ld a,98 + ld a,97 ld (_penCol),a cal showscore ld a,123 ld (_penCol),a - cal showlives + ld a,(ix+lives) + cal cshowA0 ;showlives ld a,(gameCar) and _datafoodl pop ix ret z showleft: - ld a,31 + ld a,33 ld (_penCol),a ld a,0 Left =$-1 - cal cshowA0 + cal cshowA ld hl,txtLeft __vputs: @@ -3083,27 +3442,6 @@ showA0: ;big w/ leading 0 add a,'0' jp _putc -cshowA0: ;small w/ leading 0 - or a - jr nz,cshowavalue - ld hl,txtNone - jp _vputs -cshowavalue: - ld l,a - ld h,0 - cal _divHLby10 - psh af - ld a,l - add a,'0' - cal __vputmap - pop af - add a,'0' - jp __vputmap - -showHL: - cal _D_HL_DECI - jp _puts - _D_HL_DECI: ld de,savestr+4 ld b,5 @@ -3118,11 +3456,20 @@ ldhld: savestr: .db "00000",0 -;----------------------------- +ldscoreinhl: + ld h,(ix+score+1) + ld l,(ix+score) + ret -DisplayField: - ld a,c - sub 29 +;_______________________________________________________________________________ +; ______ _____ _______ _____ _______ __ __ +; | \ | |______ |_____] | |_____| \_/ +; |_____/ __|__ ______| | |_____ | | | +;_______________________________________________________________________________ + +DisplayField: ;all done by Jonah Cohen iirc. (-scrolling is scary-) + ld a,c ;not the fastest routine outthere, but it does get the job done. + sub 29 ;if something doesn't work, I probably _did_ alter it ;) jr nc,NotMinYScroll xor a NotMinYScroll: @@ -3342,7 +3689,11 @@ ChunkRow: ld c,$37 ;scf ret -;----------- draw ------------ +;_______________________________________________________________________________ +; ______ ______ _______ _ _ _ +; | \ |_____/ |_____| | | | +; |_____/ | \_ | | |__|__| +;_______________________________________________________________________________ ;--- pixel --- @@ -3391,7 +3742,7 @@ FindPixel: ;(b,c) to hl:a FP_Bit =$+1 set 0,a - psh de ;&&& + psh de ;&&& C`MON! THIS IS UGLY! *hit myself* ld de,ScrBuffer add hl,de pop de @@ -3429,6 +3780,14 @@ drawsmtn: ; dec a ;4 = circle ; jp z,drawcircle +;--- circle --- + +;IMHO, one weery nice routine. Oh lemme be proud just *once*. +;Not perfect since it uses a screwy lineroutine to draw stuff +;but, just _look_ at it. Ain't it grand? Z80 at its best. +;Nice comments, also. So here we go: Shiar's Circle Routine: +;(using the Bresenham method) + drawcircle: ;(d,e),h ;de=x,y; h=z ld c,h ;c=yy=z ld a,h @@ -3492,7 +3851,9 @@ circledraw: ;destr:de ld b,c ld c,a ;ex b,c pop hl - ret + ret ;thats it + +;--- box --- drawbox: ;(d,e)-(h,l) ld b,l ;Delta-y @@ -3504,6 +3865,8 @@ boxloop: dnz boxloop ret +;--- fatline --- + drawfatline: cal drawline inc d @@ -3516,159 +3879,145 @@ drawfatline: dec h ; jp drawline -;LINE (d,e)-(h,l) -;destroyes a +;--- line --- + +;A lot like Scabby's line routine in Wonderworm (dunno whether he wrote it +;himself tho.) I did make a few optimizations and commented the thing. +;A nice routine (also Bresenham), but for Wormy not perfect since really +;large lines (>128 pixels in length or something) won't be flawless. drawline: ;(d,e)-(h,l) psh bc ;destr: a psh hl psh de - ld a,d - cp h - jr c,lineOrdered - ex de,hl -lineOrdered: + ld a,d ;a=d=x + cp h ;h=xx + jr c,lineXincs ;if x>xx + ex de,hl ;make x + ld c,a ;c=mask (always) + ld a,h ;a=xx + sub b ;xx-x + ld b,a ;b=deltax (always>0) + ld a,l ;a=yy + jr nz,lineexists ;deltax!=0 + cp e ;yy==y + jr nz,lineexists ;deltay!=0 + pop hl ; :0 -;de==0 = timeout - cal linkok - ld a,0 ;losses so far -linklosses =$-1 - inc a ;and this is another one - ld (linklosses),a - pop de ;return from link - cp lossout ;quit if too many errors - ret c ;otherwise just continue -linkerr: - jp Exit -linkfine: - in a,(7) - and %11 - ret - -;---- SEND ---- - -Csend: - ld b,32 -csendwait: - nop - dnz csendwait - cal Qsend - jr c,Csend - ret +;--- send --- -Qsend: ;try to send 8 bits in C; CF=error --- destr:abcde +Qsend: ;--- try to send 8 bits in C; CF=error --- destr:abcde --- nop \ nop - in a,(7) - and %11 ;both wires low = exit signal - jr z,linkerr ;error otherwise + cal linkfine + jr z,linkerr ;both wires low = exit signal ld b,8 ;bits to send sendloop: ld de,timeout @@ -3692,24 +4041,24 @@ sendfinish: ld (linklosses),a ;reset number of losses ret ;=ok -;---- RECV ---- +;--- recv --- -Crecv: ;--- receive 8 bits into A/C --- destr:abcdehl --- +Crecv: ;--- receive 8 bits into A/C --- destr:abCde --- cal Qrecv ret nc ;return if all went ok jr Crecv ;and try again -Qrecv: ;--- receive 8 bits into A/C; CF=error --- destr:abcde --- - in a,(7) - and %11 +Qrecv: ;--- receive 8 bits into A/C; CF=error --- destr:abCde --- + cal linkfine jr z,linkerr ;both low = error, quit ld b,8 ;bits to receive recvloop: - ld de,timeout +; ld de,timeout recvwait: - cal checklink + cal linktest ;checklink cp %11 jr z,recvwait ;both high = nothing sent (yet) + ld de,timeout rra ;received bit in cf ld a,D0LD1H jr c,received ;lower white wire as well @@ -3727,10 +4076,46 @@ recvfinish: ld (linklosses),a ;reset number of losses ret +;--- common --- + +linkok: + ld a,D0HD1H + out (7),a ;raise both wires = link ok + ret + +checklink: ;load wires in A and check for timeout + dec de ;decrease timer + ld a,d + or e + jr z,linktimeout ;timeout if de==0 +linktest: + ld a,$BF + out (1),a ;select keys + in a,(1) ;input + bit 6,a ;exit key + jp z,Exit ;break! +linkfine: + in a,(7) + and %11 + ret +linktimeout: ;de==0 + cal linkok + ld a,0 ;losses so far +linklosses =$-1 + inc a ;and this is another one + ld (linklosses),a + pop de ;return from link + cp lossout ;quit if too many errors + ret c ;otherwise just continue +linkerr: + jp Exit -;----------------------------- -;---------- levels ----------- -;----------------------------- +#ifdef intlevels +;_______________________________________________________________________________ +; _____ __ _ _______ _______ _ _ _______ _______ +; | | \ | | | |______ \ / |______ | |______ +; __|__ | \_| | _____ |_____ |______ \/ |______ |_____ ______| +;_______________________________________________________________________________ LevelDef: .db 5,4,15,15,0,0 ;peas,speed,growth,begin_size,sprite,balls @@ -3743,13 +4128,13 @@ LevelDef: LevelDefM: .db "Empty Arena",0 - .db 8,4,15,15,0,0 + .db 5,4,15,15,0,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 128,57 .db 0 .db "Fast Fun :))",0 - .db 8,0,18,12,5 + .db 8+128,0,18,12,5 .db %1110000,%10001000,%10001000,%10001000,%1110000,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 128,57 @@ -3788,11 +4173,15 @@ LevelDefC: ;ctf .db 27,8,27,116 .db 0 -;----------------------------- -;---------- data ------------- -;----------------------------- +#endif + +;_______________________________________________________________________________ +; ______ _______ _______ _______ +; | \ |_____| | |_____| +; |_____/ | | | | | +;_______________________________________________________________________________ -wtPicture: +wtPicture: ;title .db %00011110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11000000,%00000000,%00000000,%00000001,%10000000,%00000000,%00001111,%10000000 .db %00111110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11100000,%00000000,%00000011,%11000010,%01000011,%10011100,%00110000,%01100000 .db %01110000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01110000,%00111000,%00001100,%00110001,%00110100,%01100011,%01000000,%00010000 @@ -3810,7 +4199,7 @@ wtPicture: .db %00011111,%11101111,%11110000,%00111111,%10000111,%00000001,%10000000,%00000011,%11111111,%11110000,%00111110,%00011110,%00010111,%01011101,%10010101,%01100101 .db %00001111,%10000011,%11100000,%00011111,%00000011,%00000001,%10000000,%00000000,%11111111,%11100000,%00000000,%00000000,%11100101,%01010101,%01000110,%01010011 -wtWormy: +wtWormy: ;g/o .db %00000110,%00111000,%00000000,%00111100,%00001111,%10001110,%00111100,%01111000,%00001100,%11011000,%11100011,%10000000,%00000000,%11111100,%00111000,%00000000 .db %00011001,%01000110,%11100000,%11000010,%00011100,%11011111,%01111110,%11111000,%00011110,%11011101,%11110111,%11000000,%00111111,%00000011,%01000110,%11100000 .db %00100000,%10000011,%00010001,%00110010,%00011000,%00010011,%01101010,%11000000,%00111011,%01001101,%10000110,%01000000,%11000000,%00000000,%10000001,%00010000 @@ -3826,8 +4215,8 @@ txtMenu: .db "Mode",0 ;1st menu item .db "Link",0 ;... .db "Worms",0 .db "worm #",0 - .db 0 -posMenu: .dw $2418,$231E,$2824,$1F2A,$1730,$1936 +posMenu: .db 5 + .dw $2418,$231E,$2824,$1F2A,$1730 txtMenuR: .db "controls",0 txtoMenu: .db "Back",0 ;1st menu item .db "Lives",0 ;2nd @@ -3835,15 +4224,23 @@ txtoMenu: .db "Back",0 ;1st menu item .db "Speed",0 .db "Rotation",0 .db "Growth",0 -posoMenu: .dw $2618,$251E,$2524,$222A,$1A30,$1C36 +posoMenu: .db 6 + .dw $2618,$251E,$2524,$222A,$1A30,$1C36 +txtpMenu: .db "Resume",0 ;1st menu item + .db "Turn Off",0 ;2nd + .db "Contrast",$CF,5,0 ;... + .db "Exit",0 +pospMenu: .db 4 + .dw $3418,$331E,$2F24,$3A2A txtGame: .db "Singleplayer",0 txtGame1: .db "Peaworm",0 txtGame2: .db "Tron",0 txtGame3: .db "Deathmatch",0 txtGame4: .db "Foodmatch",0 -txtGame5: .db "Timematch",0 -txtGame6: .db "Race",0 -txtGame7: .db "CTF" ;,0 +txtGame5: .db "Multifoodmatch",0 +txtGame6: .db "Timematch",0 +txtGame7: .db "Race",0 +txtGame8: .db "CTF" ;,0 posGame: .db 0 .db txtGame1-txtGame @@ -3853,6 +4250,7 @@ posGame: .db 0 .db txtGame5-txtGame .db txtGame6-txtGame .db txtGame7-txtGame + .db txtGame8-txtGame txtNone: .db "None",0 txtDef: .db "Default",0 @@ -3892,45 +4290,51 @@ txtposReady = 7 txtGO: .db 5,5,5,5,5," GAME OVER ",$CF,$CF,$CF,$CF,$CF,0 #endif -datalevels: .dw LevelDef, LevelDefM - .dw LevelDefT,LevelDefM - .dw LevelDefM,LevelDefM +#ifdef intlevels +datalevels: .dw LevelDef, LevelDefM,LevelDefT + .dw LevelDefM,LevelDefM,LevelDefM,LevelDefM .dw LevelDefR,LevelDefC -nrlevels: .db 1,3,1,3,3,3,3,1 ;=defaults - -_datalink = %0000001 ;linkplay -_datafoodl = %0000010 ;left=0 limit -_datasingl = %0000100 ;singleplayer=1 (=hiscore+keep_length+nextlevel) -_datamultpeas = %0001000 ;multiple peas=1 -_datatime = %0010000 ;time incs score (timematch) -_datafood = %0100000 ;food present -_datadie = %1000000 ;worm dies on impact -;reserved %10000000 ;for future use - -savestart: ; Úgame info (see above) - ; | Úlives (0=unlimited) - ; | | Únrworms (can be altered by user) - ; | | | Úlevel (reset to 1 at startup) - ; | | | | Úspeed/delay (-1=def) - ; | | | | | Úgrow speed (-1=none; 0=continuous) - ; | | | | | | Úturn speed (8=def) - ; | | | | | | | Úscore limit (0=none) -gamesingle = 0 ;used | | | | | | | | -datasingle: .db %1100110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives) +nrlevels: .db 2,3,1,3,3,3,3,3,1,0 ;=defaults +#endif + +_datalink = %00000001 ;linkplay +_datafoodl = %00000010 ;left=0 limit +_datasingl = %00000100 ;singleplayer=1 (=hiscore+keep_length+nextlevel) +_datactfpeas = %00001000 ;ctf peas=1 +_bitctfpeas = 3 +_datatime = %00010000 ;time incs score (timematch) +_datafood = %01000000 ;food present=0 +_bitfood = 6 +_datamultpeas = %10000000 ;multiple peas=1 (no _datafood) +_bitmultpeas = 7 +;reserved %00100000 ;for future use + +savestart: ; Úgame info (see above) + ; | Úlives (0=unlimited) + ; | | Únrworms (can be altered by user) + ; | | | Úlevel (reset to 1 at startup) + ; | | | | Úspeed/delay (-1=def) + ; | | | | | Úgrow speed (-1=none; 0=continuous) + ; | | | | | | Úturn speed (8=def) + ; | | | | | | | Úscore limit (0=none) +gamesingle = 0 ; | | | | | | | | +datasingle: .db %00000110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives) gamepeas = 1 -datapeas: .db %1100100,1,1,1,-1,-1, 8, 0 ;Peaworm (SP; 1 live) +datapeas: .db %00000100,1,1,1,-1,-1, 8, 0 ;Peaworm (SP; 1 live) gametron = 2 -datatron: .db %1010100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth) -gamedeathm = 3 ;used -datadeathm: .db %1000000,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth) +datatron: .db %01010100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth) +gamedeathm = 3 +datadeathm: .db %01000000,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth) gamefoodm = 4 -datafoodm: .db %1100000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score) -gametimem = 5 -datatimem: .db %1010000,1,2,1,-1, 0, 8, 0 ;Timematch (tron, 100 score) -gamerace = 6 ;used -datarace: .db %0000000,0,2,1,-1,-1, 8,10 ;Race (100 score, no collision) -gamectf = 7 ;used -datactf: .db %1001000,0,4,1,-1,-1, 8,10 ;CTF (100 score) +datafoodm: .db %00000000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score) +gamemfoodm = 5 +datamfoodm: .db %11000010,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas)) +gametimem = 6 +datatimem: .db %01010000,1,2,1,-1, 0, 8, 0 ;Timematch (tron, 100 score) +gamerace = 7 +datarace: .db %01000000,0,2,1,-1,-1, 8,10 ;Race (100 score) +gamectf = 8 +datactf: .db %01001000,0,4,1,-1,-1, 8,10 ;CTF (100 score) worm1set: .dw worm1p,worm1p .db %11110111,1,-01,K_RIGHT,K_LEFT @@ -3942,15 +4346,17 @@ worm3set: .dw worm3p,worm3p .db %11111011,1,-01,K_COMMA,K_STO worm3name: .db "NIBBLER ",0 worm4set: .dw worm4p,worm4p - .db %11111011,0,-01,K_PLUS,K_ENTER + .db %11111101,0,-01,K_PLUS,K_ENTER worm4name: .db "JIM ",0 defhiscrpos: +#ifdef intlevels .db 0,0,"SHI" .db 0,0,"SHI" .db 0,0,"SHI" .db 0,0,"SHI" .db 0,0,"SHI" +#endif Gametype: .db 0 ;last gamemode @@ -3970,7 +4376,7 @@ head = 13 ;4B (head=tail) tail = 15 ;also@next level storepos = 17 reserv = 18 ;loop (race:lap|ctf:pea) -input = 19 +input = 19 ;---currently unused afaik--- left = 20 right = 21 name = 22 @@ -3980,54 +4386,26 @@ startdelay = 30 respawndelay = 30 maxnamelength = 8+1 -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db " wormy@shiar.org",0 - defspritesz = 4 defspriteimg: .db %01100000 .db %11110000 .db %11110000 .db %01100000 +#ifdef intlevels deflevels: .db "Internal Levels",0 - .db "by SHIAR -- still t" - .db "o be added...." ;,0 + .db "by Shiar" ;,0 .db 0,deflevels/256,deflevels&255 +#endif templevels: -;----------------------------- -;----------- end ------------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _ _ _______ _______ . _______ _______ +; | |_____| |_____| | ' |______ |_____| | | +; | | | | | | ______| _____ | | |_____ |_____ +;_______________________________________________________________________________ .end