X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/8dcbed707c51a18497a464a3a383b82263c76f71..18959d722238409d68bd3a979624cc80c7d5b3d9:/worm.z80 diff --git a/worm.z80 b/worm.z80 index fef817c..af6b84a 100644 --- a/worm.z80 +++ b/worm.z80 @@ -1,36 +1,36 @@ ; Title : Worm -; Version : 0.986 -; Release Date : april 2000??? -; Filename : worm.86p (4kb) +; Version : 92% +; Release Date : june 2000 +; Filename : worm.86p (5kb) ; Author(s) : Shiar -; Email Address : shiar@mailroom.com +; Email Address : shiar0@hotmail.com ; ICQ UIN : #43840958 -; Web Page : www.games3.net/shiar -; Description : ruling multiplayer game for 86 (most like Nibbles) -; Where to get this game : games3.net/shiar (home of Worm) -; Other games by author(s) : Shiar: Nemesis beta +; Web Page : www.shiar.org +; Description : ruling Nibbles-like game 1-4 players +; Where to get this game : www.shiar.org (home of Worm) +; Other games by author(s) : Nemesis beta ; Additional Credits to : Matthew Shepcar (wrote original Peaworm, end'98) -; Jonah Cohen (wrote some parts of worm) +; Jonah Cohen (helped writing worm) ;----------------------------- ;----------- TO-DO ----------- ;----------------------------- -; 86% = DONE +; 92% = DONE -; 1% * levelfile select -; 3% * linkplay -; 1% * titlescreen +; * customizable keys +; * internal levels +; * check levels/gametype +; * enough hiscore saves! +; * complete readme +; 2% * misc (pollish, bugs, &&&) +; * LINK +; 2% * fix deaths linkplay and transmit game/level data ; 2% * make linkplay available for all gametypes (not just deathmatch) -; 1% * two worms collide with heads -> both should die -; * game types: -; 1% * ctf: take enemy flag (right-bottom) and return to your flag (left-top) -; 1% * domination?: take control points by running over them and hold them -; 1% * name change + other options -; * complete readme (+custom level info) -; 2% * ... (pollish, &&&) - -; 99% = beta release +; * CTF +; 1% * fix pea XOR problem in ctf (+dom?) +; * fix wormstop +; 1% * domination?: take control points by running over them and hold them ;100% = bugs fixed + levels done @@ -40,6 +40,12 @@ ;----------------------------- ;----------------------------- +#define buffer ;use display buffer (otherwise write directly to screen) +#define readymask ;"grays" out the field before starting a level + +;#define readytext ;displays "prepare" before level starts +;#define invincible ;worms cannot die =) + #define cal call #define psh push #define dnz djnz @@ -49,8 +55,9 @@ _SHRACC = $4383 _SHLACC = $438B -_divHLby10 = $4044 -_divAby10 = $4DAF +_divHLby10 = $4044 ;hl=hl/10 +_divAby10 = $4DAF ;a=a/10 +_HLTIMES10 = $41BF ;hl=hl*10 _cphlde = $403C _clrWindow = $4A86 ;clear screen _asapvar = $D6FC ;own name (worm) @@ -61,6 +68,7 @@ _ldHLind = $4010 ;ld hl,(hl) _swapt_ = $45F3 ;ex_ahl_bde _Get_Word_ahl = $521D ;ld de,(ahl) _Set_Word_ahl = $5221 ;ld (ahl),de +_INC_PTR_AHL = $4637 ;ahl=ahl+1 _AHL_PLUS_2_PG3 = $4C3F ;ahl=ahl+2 _SET_ABS_SRC_ADDR = $4647 ;set source for mm.ldir =ahl _LOAD_ABS_SRC_ADDR = $5209 ;ahl = mm.ldir source @@ -68,29 +76,47 @@ _SET_ABS_DEST_ADDR = $5285 ;set destination for mm.ldir = ahl _SET_MM_NUM_BYTES = $464F ;number of bytes for mm.ldir = ahl _mm_ldir = $52ED ;24bit ldir _RAM_PAGE_1 = $47E3 ;set $8000+ to page 1 +_RAM_PAGE_7 = $47F3 +_PTEMP_END = $D29A ;end of VAT +_load_ram_ahl = $462F ;ahl->page+hl +_writeb_inc_ahl = $5567 ;ld (ahl),c +_jforce = $409C ;TI-OS stack restored +_EXLP = $4493 ;swap (hl),(de) b times ;----------------------------- ;------- data storage ------- ;----------------------------- -leveldata = $EA00 ;size< $400 -ScrBuffer = $8100 ;size=$2000 (32x256) - ;->mod$800 -DispBuffer = $BC00 ;size= $390 (16x57) -SinCosTable = $B500 ;size= $100 (4x64) - -worm1 = $B400 -worm2 = $B42A -worm3 = $B454 -worm4 = $B47E ;-B4A8 - -resbit = 2 ;and%11111011 -worm1p = $B000 ;%10110000 -$B3FF -worm2p = $B800 ;%10111000 -$BBFF -worm3p = $F000 ;%11110000 -$F3FF -worm4p = $A800 ;$E800=%11101000 ;$D748+$1000+ - -WormVersion = 086 +;--- permanent + +ScrBuffer = $8820 ;-A7FF (20*FF=1FE0) +worm2p = $A800 ;-ABFF (400) %10101O00 +worm1 = $AC00 ;-AC1D (31d) +worm2 = $AC1F ;-AC3B (1F) +worm3 = $AC3E ;-AC59 (1F) +worm4 = $AC5D ;-AC77 (1F) +balls = $AC7C ;-ACFF (3x43d) +SinCosTable = $AD00 ;-AE00 (4x40) + ;free $AE01 ;-AFFF (1FF) +worm1p = $B000 ;-B7FF (800) %1011O000 +worm3p = $B800 ;-BBFF (400) %10111O00 + ;free $BF91 ;-BFFF (6F) + + ;program $D748 ;-E7FF (106D+4A) + ;free $E800 ;-EFFF (800) +worm4p = $F000 ;-F3FF (400) %11110O00 +leveldata = $F400 ;-FA70 (<=671) + +peaspos = $AE01 + +;--- temporary + +namelength = $BC00 ;(1) @menu +#ifdef buffer +DispBuffer = $BC00 ;(10x57d) @game +#else +DispBuffer = $FC70 +#endif ;----------------------------- ;------- program start ------- @@ -98,6 +124,9 @@ WormVersion = 086 .org _asm_exec_ram +wormVhost = 092 +wormVclient = 192 + start: nop jp Start @@ -106,7 +135,7 @@ start: .dw WormIcon WormMsg: - .db "WORM by SHIAR -- pre-beta 86%",0 + .db "WORM by SHIAR -- alpha 92%",0 WormIcon: .db 9,2 .db %10010110,%01101111 @@ -119,35 +148,102 @@ WormIcon: .db %11101111,%00001111 .db %11000011,%10000000 -levelfile: - .db 7,"wormlvl" -levelhead = 'T' +levelhead = 'w' +levelhead2 = 92 ;worm levels header = "92" + +int_handler: + ex af,af' + in a,($03) + bit 3,a + jp z,$0039 + res 0,a + out ($03),a + jp $0039 +int_end: Start: ld (SpSave),sp cal _runindicoff cal _flushallmenus - cal _clrLCD - ld hl,levelfile-1 - rst 20h ;_ABS_MOV10TOOP1 - rst 10h ;_FINDSYM - ret c ;not found - ex de,hl - ld a,b ;cal _ex_ahl_bde - cal _AHL_PLUS_2_PG3 + im 1 + ld a,$D4 + ld h,a + ld l,0 ;ld hl,$D400 + ld d,a + ld e,1 ;ld de,$D401 + ld b,e + ld c,l ;ld bc,$0100 + dec a ;ld a,$D3 + ld (hl),a + ldir + ld hl,int_handler + ld d,a + ld e,a ;ld de,$D3D3 + ld bc,int_end-int_handler + ldir + inc a ;ld a,$D4 + ld i,a + im 2 + + cal _RAM_PAGE_7 + ld hl,$BFFF ;VAT start + ld bc,templevels +searchloop: + ld de,(_PTEMP_END+1) ;VAT end + or a ;nc + sbc hl,de ;hl" + ld hl,$0004 + ld (_curRow),hl + pop hl + ld a,(hl) + cp 255 ;&& + jr nz,displevel + ld hl,templevels-3 + ld a,(hl) +displevel: + inc hl + ld d,(hl) + inc hl + ld e,(hl) + inc hl ;ade=(hl) + psh hl ;HL + ld c,a + ld h,d + ld l,e ;cde=ahl=(hl) + cal _load_ram_ahl ;hl=ahl + ld b,(hl) ;b=title size + psh bc + cal _putps ;destr=abchl + pop bc ;cde=hl + pop hl ;HL +levselect: + halt + psh hl + psh de + psh bc + cal GET_KEY + pop bc + pop de + pop hl + cp K_RIGHT + jr z,dispnextlevel + sub K_SECOND + jr z,loadlevel + dec a ;K_EXIT + ret z + cp K_ENTER-K_EXIT+256 + jr nz,levselect + +loadlevel: + ld a,c + or a ;levelfile on page 0 (=internal) + jr z,levelloaded + + ex de,hl ;ahl=cde + inc b ;b=titlesize+1 +skiptitle: + cal _INC_PTR_AHL + dnz skiptitle + + cal _Get_Word_ahl + ld (leveldataSize),de + ld d,8 ;counter + ld bc,datalevels-2 + cal loadgametype + ld (hilvlposa),a + ld (hilvlposhl),hl + ld d,4 + cal loadgametype + + cal _SET_ABS_SRC_ADDR ;levelsstart xor a ld hl,leveldata - cal _SET_ABS_DEST_ADDR - xor a + cal _SET_ABS_DEST_ADDR ;store in mem. ld hl,0 leveldataSize =$-2 cal _SET_MM_NUM_BYTES cal _mm_ldir cal _LOAD_ABS_SRC_ADDR ;->ahl - ld (hisaveposa),a - ld (hisaveposhl),hl - cal _RAM_PAGE_1 ;&&& + ld (hiscrposa),a + ld (hiscrposhl),hl + cal _RAM_PAGE_1 + + ld hl,leveldata + ld de,defsprsize + ldi ;(de),(hl)\inc hl + ld (defsprite),hl +levelloaded: + cal _RAM_PAGE_1 res 2,(iy+13) ;appAutoScroll ld a,r @@ -219,78 +398,115 @@ NegativeSineWave: ;---------- menu ------------- ;----------------------------- + ld a,1 + ld (curlevel),a + +;--- draw menu --- + DisplayMenu: - ld a,2 - ld (nrworms),a -gomainMenu: cal _clrWindow - ld hl,txtWelcome - cal _puts - ld de,$0205 + ld de,$FC42 ;(10,2) + ld hl,wtPicture + ld a,16 ;height +disptitleloop: + ld bc,8 ;width + ldir + ex de,hl + ld bc,8 ;next line + add hl,bc + ex de,hl + dec a + jr nz,disptitleloop + ld hl,txtMenu + ld de,$0D5A + ld (_penCol),de + cal _vputs ;by Shiar + + ld de,$0207 ld (_curRow),de - cal _puts ;txtOptions + cal _puts ;Level <00> + dec e ;$0206 + ld (_curRow),de + cal _puts ;Limit <00> + dec e ;$0205 + ld (_curRow),de + cal _puts ;Worms <2> dec e ;$0204 ld (_curRow),de ld hl,(CURtxtGame) - cal _puts + cal _puts ;Singleplayer xor a + cal menudraw + jr howmanyworms + +;--- menu loop --- + mainMenu: cal menucall jr nz,notselect -select: +select: ;2nd/enter ld a,b - or a - jr nz,gooptionsMenu - jp LetsGetThisPartyOn + dec a ;2nd item + jp z,changeworms + jp LetsGetThisPartyOn ;1/3/4 notselect cp K_EXIT jp z,ExitNoStats + cp K_LEFT + jr z,selleft cp K_RIGHT ld a,b jr nz,mainMenu - or a - jr z,Variation -gooptionsMenu: - cal _clrWindow - ld hl,txtWelcome - cal _puts - ld hl,txtLevel - ld de,$0205 - ld (_curRow),de - cal _puts ;txtLevel - dec e ;$0204 - ld (_curRow),de - cal _puts ;txtWorms - ld a,(nrworms) - add a,'0' - cal _putc - xor a -optionsMenu: - cal menucall - jr nz,notopselect -opselect: - ld a,b +selright: or a - jr nz,changelevel -changeworms: - ld hl,nrworms - inc (hl) - ld a,4 - cp (hl) - jr nc,gooptionsMenu - ld (hl),2 - jr gooptionsMenu + jr z,changegame + dec a + jr z,changenrworms + dec a + jp z,changelives + changelevel: - jr optionsMenu -notopselect: - cp K_EXIT - jr z,gomainMenu + ld hl,Gametype + ld d,0 + ld e,(hl) + ld hl,nrlevels + add hl,de + ld d,(hl) ;max level for sel.game +curlevel =$+1 + ld a,1 + inc a + cp d + jr c,changedlevel + ld a,d +changedlevel: + ld (curlevel),a +_dispcurlevel: + ld hl,$0807 + ld (_curRow),hl + cal showA + jp displives ;mainMenu + +selleft: ld a,b - jr optionsMenu + dec a + jr z,bchangenrworms + dec a + jp z,bchangelives + dec a + jr nz,mainMenu -Variation: +bchangelevel: + ld a,(curlevel) + dec a + jr nz,changedlevel +_mainMenu: + jr mainMenu + +changegame: + ld a,1 + ld (curlevel),a ld a,0 Gametype =$-1 ld hl,txtGame2 @@ -306,111 +522,380 @@ okilydokily: ld (CURtxtGame),hl cal _puts ld (NEXTtxtGame),hl - ld a,b - jp mainMenu +howmanyworms: + ld hl,nrworms + ld a,(Gametype) + cp 2 + ld (hl),1 + jr c,dispnrworms + inc (hl) ;2 + jr dispnrworms ;mainMenu -menucall: - psh af - ld hl,$0004 +changenrworms: + ld a,(Gametype) + cp 2 ;&& + jr c,_mainMenu ;type 0/1 + + ld hl,nrworms + ld a,(hl) + inc a + cp 5 + jr nc,dispcurlevel +changednrworms: + ld (hl),a +dispnrworms: + ld a,(hl) ;hl=nrworms + ld hl,$0805 ld (_curRow),hl - ld a,' ' + add a,'0' cal _putc - ld hl,$0005 +dispcurlevel: + ld a,(curlevel) + jr _dispcurlevel ;mainMenu + +bchangenrworms: + ld hl,nrworms + ld a,(hl) + dec a ;1-3 + jr nz,changednrworms + jr dispcurlevel + + +changelives: + cal changelivesInit + inc a + cp 100 + jr nc,displives +changedlives: + ld (hl),a +displives: + cal loadgamecar + ld hl,$0806 ld (_curRow),hl - cal _putc - pop af - psh af - ld h,0 - add a,4 + cal showA ;liveslimit + sub '0' ;original A ld l,a - ld (_curRow),hl - ld a,'*' - cal _putc -menukeys: + ld a,c + and _datascore + ld a,' ' + jr z,limitok + ld a,'0' +limitok: + cal _putc ;x10 + jp mainMenu +bchangelives: + cal changelivesInit + dec a + jr z,displives + jr changedlives + +changelivesInit: + cal loadgamecar ;c=(gameCar) +;a=(hl)=(Gametype+1)=(wormbeglives) + ld a,(Gametype) ;&&& + cp 3 + ld a,(hl) + ret nc ;change lives + pop hl ;restore stack + jr displives + +;--- handle menukeys --- + +menucall: + psh bc +menuwaitkey: halt \ halt cal GET_KEY or a - jr z,menukeys + jr z,menuwaitkey pop bc ;pop a as b cp K_UP - jr nz,notup -updown: + cal z,menuup + cp K_DOWN + cal z,menudown + cp K_ENTER + ret z + cp K_SECOND + ret ;z=select +menupos: + ld a,b + add a,4 + ld h,0 + ld l,a + ld (_curRow),hl + ret +menuclr: + cal menupos + ld a,' ' + jp _putc +menudown: + cal menuclr + inc b + jr menuupdown +menuup: + cal menuclr + dec b +menuupdown: ld a,b - xor 1 + and %11 ;4=0;-1=3 +menudraw: ld b,a - inc a ;nz + cal menupos + ld a,'*' + jp _putc ;a=K_STO + +;--- change name --- +; of worm#(nrworms) +;or #1 if Gametype<2 + +changeworms: + cal _clrWindow + ld hl,txtName + cal _puts ;"Enter name player " + ld a,(Gametype) + cp 2 + ld a,1 + jr c,wormnrname +nrworms =$+1 + ld a,1 +wormnrname: + add a,'0' + cal _putc + sub '0' + + ld d,a ;1x + add a,a ;2x + ld e,a + add a,a ;4x + add a,a ;8x + add a,a ;16x + add a,e ;18x + add a,d ;19x + ld e,a + ld d,0 ;de=a + + ld ix,worm1name-19 + add ix,de + ld a,maxnamelength + cal entername + ld (ix),0 + jp DisplayMenu + +entername: + ld h,1 + ld l,h ;) + ld (_curRow),hl + ld (namelength),a +enternameloop: + ld a,'_' + cal _putc + ld hl,_curCol + dec (hl) +nokeypressed: + halt + cal GET_KEY + or a + jr z,nokeypressed + + cp K_DEL + jr nz,continue +backspace: + ld hl,namelength + ld a,(hl) + cp maxnamelength + jr nc,nokeypressed + inc (hl) + + dec ix + ld a,' ' + ld (ix),a + cal _putc + ld hl,_curCol + dec (hl) + dec (hl) + jr enternameloop +continue: + cp K_ENTER + ret z + cp K_EXIT + ret z + + ld hl,namelength + dec (hl) + ret z + + ld hl,chartable + ld e,a + ld d,0 + add hl,de + ld a,(hl) + or a + jr z,nokeypressed + + ld (ix),a + cal _putc + inc ix + cal releasekeys + jr enternameloop + + +chartable: + .db 0,".<>!",0,0,0,0 ;down,L,R,up + .db 0,"XTOJE0",0 ;enter..clear + .db " WSNID9",0 ;(-)..custom + .db "ZVRMHC8",0 ;dot..del + .db "YUQLGB7#" ;0..xvar + .db $D9,"-PKFA6'" ;on..alpha + .db "54321*",0,$D0 ;F5..more + +;--proc + +skiplevel: ;@hl - destr:ab - alter:hl + inc hl + inc hl + inc hl + inc hl ;skip 4 + ld b,(hl) ;spritesize + inc b +skipsprite: + inc hl + dnz skipsprite + ld b,(hl) ;balls + inc b + inc b ;skip 6 + ld a,c + cp _datasp + jr z,skipworms + inc b ;multiplayer lvl + inc b + inc b ;skip other 3 worms (9 bytes) +skipworms: + ld a,b + add a,a + add a,b + ld b,a ;3x(balls+2) +skipballs: + inc hl + dnz skipballs + +skipflags: + ld a,(Gametype) + cp gamectf + jr nz,noflagstoskip + inc hl + inc hl + inc hl + inc hl +noflagstoskip: + +skipobjects: + ld a,(hl) + inc hl + or a + ret z ;0=end + inc hl + inc hl + inc hl + inc hl + jr skipobjects + +loadgamecar: +;in: (Gametype) +;out: Gametype+1=hl +;build: c=(gameCar)=(hl-1) +; a=(wormbeglives)=(hl) +;destr: acdehl + ld hl,datasingle + ld a,(Gametype) + add a,a + ld e,a + ld d,0 + add hl,de + ld a,(hl) + ld (gameCar),a + ld c,a + inc hl + ld a,(hl) + ld (wormbeglives),a ret -notup: - cp K_DOWN - jr z,updown - cp K_ENTER - ret z - cp K_SECOND - ret ;z=select ;----------------------------- ;-------- start game --------- ;----------------------------- LetsGetThisPartyOn: - ld hl,gamesdata - ld a,(Gametype) - ld e,a - ld d,0 - add hl,de - ld a,(hl) - ld (gameCar),a + ld a,$17 ;no exit + ld (CheckExit),a ;set exit state - add hl,de - ld e,8 ;=de - add hl,de + cal loadgamecar + ld l,a + ld h,0 ;hl=a + cal _HLTIMES10 ;hl=10*(hl) + ld (scorelimit),hl ;set limit - ld b,a ;psh af + cal loadgamecar ;nc + ld e,24+1 ;=de + sbc hl,de ;datalevels + + ld a,c ;(gameCar) and _datasingl jr z,notsingle ld a,1 ld (nrworms),a notsingle: - ld a,b ;pop af \push + ld a,c and _datascore - ld de,$FF64 ;virt.infinate - jr z,setscorelimit - ld d,0 ;de=100 -setscorelimit: - ld (scorelimit),de + jr nz,scorelimitset + dec a ;ld a,$FF ;=no_limit + ld (scorelimit),a +scorelimitset: cal _ldHLind ;ld hl,(hl) - psh hl - ld a,b ;pop af + ld a,(curlevel) + ld (Level),a + ld d,a ;begin level +skiplevelloop: + dec d ;levels to skip + jr z,levelsskipped + cal skiplevel + jr skiplevelloop +levelsskipped: + + psh hl ;1st level + ld a,c and _datalink jr z,GameOver linkmatch: cal _clrWindow - ld a,WormVersion - cal send - jr c,client ;2nd - -host: + ld c,wormVhost + cal Qsend ld hl,txtWaiting cal _puts - cal receive - cp WormVersion - jp nz,LinkBreak - cal send + cal Crecv +; ld a,c + cp wormVclient + jr z,client + cp wormVhost + jr nz,linkiniterror - ld hl,SwapPos - ld (hl),$f6 +host: + ld c,wormVclient + cal Qsend + ld a,$18 jr multiplayer +linkiniterror: + pop hl + jp DisplayMenu + client: ld hl,txtReceive cal _puts - cal receive - cp WormVersion - jp nz,LinkBreak + ld a,$f6 multiplayer: + ld (SwapPos),a ld a,2 ld (nrworms),a @@ -420,44 +905,31 @@ multiplayer: GameOver: cal _clrLCD - ld hl,0 - ld (worm1+died),hl -;+died=0 \ +score1=0 - ld (worm2+died),hl - ld (worm3+died),hl - ld (worm4+died),hl - inc h - ld (worm1+score+1),hl -;+score2=0 \ +delay=1 - ld (worm2+score+1),hl - ld (worm3+score+1),hl - ld (worm4+score+1),hl - ld a,l - ld (Level),a - ld hl,worm1set+4 - ld de,worm1+lives -;&&&>* - cal _MOV5B ;9xld(de),(hl) - cal _mov9b - ld hl,worm2set+4 - ld de,worm2+lives - cal _MOV5B - cal _mov9b - ld hl,worm3set+4 - ld de,worm3+lives - cal _MOV5B - cal _mov9b - ld hl,worm4set+4 - ld de,worm4+lives - cal _MOV5B - cal _mov9b + ld hl,worm1set + ld de,worm1 + ld a,4 ;4x (all worms) +createwormsloop: + ex de,hl + ld bc,died + add hl,bc + ld (hl),0 ;died=0 + inc hl + ld (hl),0 ;score=0 + inc hl + ld (hl),0 ;score+1=0 + inc hl + ld (hl),2 ;delay=2 + inc hl + ld (hl),3 ;lives=x +wormbeglives =$-1 + inc hl + ex de,hl ;de=wormX+head + ld bc,18 + ldir ;copy 18 bytes + dec a ;loop + jr nz,createwormsloop - ld a,(Gametype) - cp 1 ;=peaworm - jr nz,worminitdone - ld (worm1+lives),a ;&&&<* -worminitdone: - pop hl + pop hl ;begin of current level StartLevel: ld de,Left @@ -466,16 +938,13 @@ StartLevel: jp nz,nextlevel psh hl - ld b,150 -waitsomemore: - halt - dnz waitsomemore + cal releasekeys cal _clrWindow pop hl ;show end msg or smtn ld bc,Exit - psh bc ;where to go afterwards - inc hl ;location of ending-code + psh bc ;where to go afterwards + inc hl ;location of ending-code jp (hl) ;go there ("call") nextlevel: ldi @@ -495,7 +964,6 @@ nextlevel: inc hl or a jr z,defaultsprite - ld (sprsize),a ld d,h ld e,l ;ld de,hl ld c,a @@ -503,8 +971,12 @@ nextlevel: add hl,bc ;hl=behind sprite jr setsprite defaultsprite: - ld de,peasprite -setsprite: + ld a,defspritesz +defsprsize =$-1 +defsprite =$+1 + ld de,defspriteimg +setsprite: ;de=@sprite ;a=sprsize + ld (sprsize),a ld (spritepos),de ld a,(hl) @@ -512,42 +984,25 @@ setsprite: ld (nrballs),a or a jr z,toobad_noballs - ld de,ballpos - ldi - ldi + ld c,a + add a,a + add a,c + ld c,a + ld b,0 + ld de,balls + ldir toobad_noballs: -#ifdef 0 - ld a,(gameCar) - and _datahunt - jr z,nohunter - ld a,huntersize - ld (worm2+grow),a -nohunter: -#endif - ex de,hl +#ifndef invincible ld (thislevel),de - psh de - ld hl,worm1set - ld de,worm1+head - cal _MOV4B - ld hl,worm2set - ld de,worm2+head - cal _MOV4B - ld hl,worm3set - ld de,worm3+head - cal _MOV4B - ld hl,worm4set - ld de,worm4+head - cal _MOV4B - pop de +#endif ld hl,worm1 ld a,(gameCar) - and _datanextl + cp _datasp ld b,1 - jr nz,worminit + jr z,worminit ld b,4 worminit: psh bc ; >> 1 @@ -641,53 +1096,20 @@ NoVertShift: ld c,64 ldir -;-draw lines- pop hl ; << levelp - ld a,(hl) - inc hl - or a - jr z,NoLines -DrawLines: - psh af ; >> 1 - cal loaddrawdata - psh hl ; >> 2 - ld l,(hl) - ld h,a - cal Line - inc d - inc h - cal Line - inc e - inc l - cal Line - dec d - dec h - cal Line - pop hl ; << 1 - inc hl - pop af ; << 0k - dec a - jr nz,DrawLines -NoLines: - - ld a,(hl) - inc hl - or a - jr z,noboxes -drawboxes: - psh af - cal loaddrawdata + ld a,(Gametype) + cp gamectf + jr nz,noctf + ld de,peaspos + ld bc,4 + ldir psh hl - ld l,(hl) - ld h,a - cal drawbox + cal DrawAllPeas pop hl - inc hl - pop af - dec a - jr nz,drawboxes -noboxes: +noctf: + + cal drawstuff ;----------------------------- @@ -700,6 +1122,27 @@ noboxes: nofood: ld bc,(worm1+pos) cal DisplayField + +#ifdef readymask + ld hl,$FC70 + ld d,%10101010 + ld c,56 +maskloop: + ld a,d + xor %11111111 + ld d,a + ld b,$10 +maskline: + ld a,(hl) + or d + ld (hl),a + inc hl + dnz maskline + dec c + jr nz,maskloop +#endif + +#ifdef readytext ld hl,$FDE0 ld de,$FDE1 ld (hl),%11111111 @@ -711,36 +1154,38 @@ nofood: ld hl,txtReady cal _puts res 3,(iy+5) +#endif ld a,0 gameCar =$-1 and _datalink - jr z,SwapPos ;no link + jr z,initfinished ;no link + xor a - ld (worm2+input),a + ld (worm2+input),a ;worm 2 via link ld (worm2+left),a - ld (Speed),a - + ld (Speed),a ;max.speed SwapPos: ;$18 xx -> $F6 xx + ; jr xx -> or xx jr initfinished inc a - ld (worm2+left),a - ld hl,(worm1+pos) - ld de,(worm2+pos) - ld (worm2+pos),hl - ld (worm1+pos),de - ld a,(worm1+heading) - ld b,a - ld a,(worm2+heading) - ld (worm1+heading),a - ld a,b - ld (worm2+heading),a + ld (worm2+left),a ;1 + ld hl,worm1 + ld de,worm2 + ld b,4 ;+heading +pos + cal _EXLP ;swap positions +;&&& over link + ld hl,worm1+name + ld de,worm2+name + ld b,maxnamelength + cal _EXLP ;swap positions initfinished: - ld b,0 + ld b,startdelay ReadyDelay: halt dnz ReadyDelay + cal releasekeys ;----------------------------- ;----------- LOOP ------------ @@ -776,7 +1221,10 @@ Delay: jr nz,Delay NoDelay: - cal handlethatneatlittleball + ld a,0 +nrballs =$-1 + or a + cal nz,handlethoseneatlittleballs ld ix,worm1 ld a,(nrworms) @@ -797,55 +1245,27 @@ HandleKeys: ld a,%10111111 out (1),a in a,(1) - rla ;[MORE]? - jr c,NotPaused + rla ;MORE? + jr c,CheckExit ld bc,$0103 out (c),b halt ;pause/off ld b,11 out (c),b -NotPaused: - rla ;[EXIT]? +CheckExit: + rla ;=$17 (c=EXIT-key) + ;or$A7 (c=0) jp c,GameLoop jr Exit WormDead: +#ifdef invincible + jp stopworm +#else ld a,2 ld (flashtime),a - - ld h,(ix+tail+1) - ld l,(ix+tail) - ld d,(ix+head+1) - ld e,(ix+head) - jr DoesWormTailEqualsWormHead ;chk4 size=0 -removewormloop: - ld c,(hl) - inc hl - ld b,(hl) - inc hl - res resbit,h - psh hl - cal res4pixels - pop hl - inc (ix+grow) -DoesWormTailEqualsWormHead: - cal _cphlde - jr nz,removewormloop - - ld a,(gameCar) - and _datasingl - jr nz,safewormsizedone - ld a,0 -beginsize =$-1 - ld (ix+grow),a -safewormsizedone: - - ;de=ix+head - ld (ix+tail+1),d - ld (ix+tail),e - ld a,50 - ld (ix+delay),a + ld (ix+delay),respawndelay thislevel =$+1 ld de,0 @@ -868,10 +1288,16 @@ thislevel =$+1 ld a,(gameCar) and _datalivel ret z + ld a,$A7 ;exit@end of turn + ld (CheckExit),a ;set exit state + ret ;finish turn +#endif Exit: ld sp,0 ;pop all SpSave = $-2 + ld a,D0HD1H + out (7),a cal _clrWindow ld hl,txtGO cal _puts @@ -889,8 +1315,8 @@ CURtxtGame =$-2 xor a ld (_curCol),a - ld b,2 -nrworms =$-1 + ld a,(nrworms) + ld b,a ld hl,worm1+died displayWormStats: psh bc @@ -899,13 +1325,13 @@ displayWormStats: ld bc,input-died add hl,bc ;+input xor a - cp (hl) + cp (hl) ;input=0 = link jr nz,NoLinkIndic - ld b,7 + ld b,7 ;{DOWN} inc hl ;+left cp (hl) jr z,hostLinkIndic - dec b + dec b ;{UP} hostLinkIndic: ld a,8 ld (_curCol),a @@ -925,9 +1351,9 @@ NoLinkIndic: ld a,13 ld (_curCol),a ld a,(hl) ;worm+died - psh hl cal showA pop hl + psh hl ld a,16 ld (_curCol),a @@ -941,8 +1367,26 @@ NoLinkIndic: pop bc dnz displayWormStats + ld a,(Gametype) + or a ;singleplayer (0) only + jr nz,hilevelcheckdone +checkhilevel: + ld hl,nrlevels + ld a,(Level) + cp (hl) + jr c,hilevelcheckdone + ld (hl),a ;save local + ld c,a + ld a,0 +hilvlposa =$-1 + ld hl,nrlevels +hilvlposhl =$-2 ;save external + cal _writeb_inc_ahl ;ld (ahl),c +hilevelcheckdone: + ld a,(gameCar) and _datasingl + jr z,hiscorecheckdone checkhiscore: cal loadhiscoreposinahl @@ -976,13 +1420,16 @@ NotNewHigh: ;de=current hiscore cal showHL hiscorecheckdone: + cal releasekeys waitkey: halt halt cal GET_KEY cp K_ENTER jp z,DisplayMenu -; cp K_EXIT + cp K_SECOND + jp z,DisplayMenu + cp K_EXIT jr nz,waitkey ;x123456789012345678901 @@ -999,60 +1446,119 @@ ExitNoStats: ld hl,_asapvar rst 20h ;_ABS_MOV10TOOP1 rst 10h ;_FINDSYM - ld hl,4 + ld hl,savestart-_asm_exec_ram+4 xor a add hl,de adc a,b ;ahl=bde+4 cal _SET_ABS_DEST_ADDR xor a - ld hl,_asm_exec_ram + ld hl,savestart cal _SET_ABS_SRC_ADDR - ld hl,end-_asm_exec_ram + ld hl,saveend-savestart cal _SET_MM_NUM_BYTES cal _mm_ldir + cal releasekeys res 4,(iy+9) set 2,(iy+13) + im 1 ;remove keyfix jp _clrWindow loadhiscoreposinahl: + ld a,(Level) + ld b,a + + ld h,0 ;hl= + ld a,(nrlevels+1) ;# peaworm lvls + add a,a + ld l,a + ld a,(Gametype) dec a - jr nz,externalhiscoresavepos - ld a,0 - ld hl,hipeaworm - ret -externalhiscoresavepos: - ld a,0 -hisaveposa =$-1 - ld hl,0 -hisaveposhl =$-2 + ld c,a + dec a ;z=(Gametype)=2 + jr z,tronhi + ld l,h ;hl=0 +tronhi: + + xor a ;ahl=0(+x) + psh bc + ld bc,defhiscrpos +hiscrposhl =$-2 + add hl,bc + pop bc + adc a,0 +hiscrposa =$-1 ;ahl=saveloc + + inc c + ret z ;(Gametype)=0 +addlevelposition: + cal _AHL_PLUS_2_PG3 + dnz addlevelposition ret ;----------------------------- ;----------- worm ------------ ;----------------------------- -inlink: +respawncheck: + cp respawndelay-1 + jr nz,unnamedlabel + cal saverespawncounter +removeworm: + ld h,(ix+tail+1) + ld l,(ix+tail) + ld d,(ix+head+1) + ld e,(ix+head) + jr DoesWormTailEqualsWormHead ;chk4 size=0 +removewormloop: + ld c,(hl) + inc hl + ld b,(hl) + inc hl + cal resbit + psh hl + cal res4pixels + pop hl + inc (ix+grow) +DoesWormTailEqualsWormHead: + cal _cphlde + jr nz,removewormloop + + ld a,(gameCar) + and _datasingl + jr nz,safewormsizedone ld a,0 -sendbyte =$-1 - ld b,(ix+left) - dec b - jr z,receivefirst - cal send - cal receive - ld l,a +beginsize =$-1 + ld (ix+grow),a +safewormsizedone: + + ;de=ix+head + ld (ix+tail+1),d + ld (ix+tail),e ;head=tail/size=0 ret -receivefirst: - psh af - cal receive - ld l,a - pop af - psh hl - cal send - pop hl + +unnamedlabel: + cp 1 + ld h,a + jr nz,saverespawncounter +respawndue: + ld l,a + cal inputcall + ld (sendbyte),a + ld a,h ;previous + cp l ;changed? + ret z + ld (ix+delay),a ;=0 ret +saverespawncounter: + ld (ix+delay),a + jr inputcall +; ld a,(ix+input) +; or a +; jr z,inlink +; ret inkeys: ;use jp not call! out (1),a ;nop\nop @@ -1072,27 +1578,33 @@ notright: ld l,a ret -chkinput: - ld bc,donediddelydone - psh bc ;ret-dest. inputcall: ld a,(ix+input) or a jr nz,inkeys - jr inlink -respawncheck: - cp 1 - ld h,a - jr nz,saverespawncounter -respawndue: - ld l,a - cal inputcall - ld a,h ;previous - cp l ;changed? - ret z -saverespawncounter: - ld (ix+delay),h +inlink: + ld b,(ix+left) + dec b + jr z,receivefirst + psh hl + ld c,0 +sendbyte =$-1 + cal Csend + cal Crecv + pop hl + ld l,c + ret +receivefirst: + psh hl + cal Crecv + pop hl + ld l,c + psh hl + ld a,(sendbyte) + ld c,a + cal Csend + pop hl ret ;------- handle worm --------- @@ -1100,10 +1612,17 @@ saverespawncounter: HandleWorm: ld a,(ix+delay) dec a - jr nz,respawncheck + jp nz,respawncheck + + ld a,(Gametype) + cp gametron + jr nz,notron + ld de,1 + cal IncScore +notron: ld l,(ix+heading) - jr chkinput + cal inputcall donediddelydone: ld a,l ld (sendbyte),a @@ -1115,6 +1634,18 @@ donediddelydone: ld e,(ix+pos2) ld d,(ix+pos2+1) + psh hl + ld hl,previouspos + ld (hl),c + inc hl + ld (hl),b + inc hl + inc hl + ld (hl),e + inc hl + ld (hl),d + pop hl + ;-------- move worm ---------- Wormmove: @@ -1173,27 +1704,19 @@ GotFour: Hitworm: ld a,(gameCar) ld h,a - and _datafood - jp z,WormDead + and _datadie + cal z,checkhitotherworm + ld a,h + and _datamultpeas ;&&bit + jr nz,multiple_peas ld a,h - and _datahunt - cal nz,checkhitotherworm + and _datafood + jp z,WormDead ;no food ld hl,0 PeaY =$-2 PeaX =$-1 - ld a,(sprsize) - inc a - ld d,a - ld a,b - sub h - inc a - cp d ;=(sprsize)+1 - jp nc,WormDead - ld a,c - sub l - inc a - cp d + cal chkpeahit jp nc,WormDead cal DrawPea ;remove pea ld a,(ix+grow) @@ -1207,30 +1730,113 @@ peagrowth =$-1 ld de,10 cal IncScore pop af - jr nz,still_alive_not_dead + jp nz,Drawworm ;continue ld a,(gameCar) and _datafoodl - jr z,still_alive_not_dead + jp z,Drawworm + ld a,(Gametype) + or a + jp nz,Exit ;stack restored + ld hl,Level ld a,(hl) inc (hl) + ld l,a ;hl=Level + ld h,0 + add hl,hl + add hl,hl + cal _HLTIMES10 + ex de,hl + cal IncScore ;score+(40*level) + cal removeworm pop hl ; << call pop hl ; << call pop hl ; << levelp new - ld a,(gameCar) - and _datanextl - jp nz,StartLevel - jp Exit + ld (ix+delay),2 + jp StartLevel + +chkpeahit: ;hl=peapos + ld a,(sprsize) + inc a + ld d,a + ld a,b + sub h + inc a + cp d ;=(sprsize)+1 + ret nc ;nc=no pea + ld a,c + sub l + inc a + cp d + ret ;c=pea + +flagcaptured: + psh hl + ld de,30 + cal IncScore + pop hl +sillylabel: + cal WormDead +DrawAllPeas: + ld hl,(peaspos) + cal DrawPea + ld hl,(peaspos+2) + jp DrawPea + +multiple_peas: + ld hl,(peaspos) ;1st pea + psh hl + ld a,(ix+reserv) + ld e,a ;push a + and %01 + jr nz,sel_ownpea + ld hl,(peaspos+2) ;2nd pea +sel_ownpea: + cal chkpeahit + pop hl ;(peapos) 1st pea + jp c,stopworm ;own pea hit + + ld a,e ;peek a (that x86 asm for pop\push ;) + and %01 + jr z,sel_otherpea + ld hl,(peaspos+2) ;2nd pea +sel_otherpea: + cal chkpeahit + jp c,hitflag + +;no peas hit + ld a,e + cal flagtoken + jp z,WormDead + ld b,a ;%10 + srl b ;%01 + add a,b ;%11 + ld (ix+reserv),a + cal DrawPea ;restore own flag + jr sillylabel ;inv both\die + +hitflag: ;correct pea hit + ld a,e ;pop a + xor %01 ;0=1;1=0 + ld (ix+reserv),a + cal flagtoken + psh af ;safe z-flag + cal DrawPea ;remove + pop af + jr z,flagcaptured + jr stopworm + +flagtoken: + and %01 ;current + add a,a ;<< for cp + ld b,a ;in b + ld a,e + and %10 ;own + cp b ;same? + ret ;Z=yes: no flag taken ;----------------------------- -checkhitotherworm: - .db $dd,$7d ;ld a,lx - cp worm2&255 - ret nz -ThisIsJustASillyUselessLabel: - ld hl,(worm1+tail) - ld de,(worm1+head) nextotherwormbit: ld a,c sub (hl) @@ -1242,13 +1848,14 @@ nextotherwormbit: sub (hl) inc a cp 4 - jr c,otherwormHIT ;yes + ret c ;nz ;yes nothit1: inc hl - res resbit,h + cal resbit +ChkWorm: cal _cphlde jr nz,nextotherwormbit - ret + ret ;z checkhitlapline: ld a,63 @@ -1271,29 +1878,51 @@ nolap: ld (ix+reserv),a ret -otherwormHIT: - psh ix - ld de,10 - cal IncScore +checkhitotherworm: + .db $dd,$7d ;ld a,lx + cp worm2&255 + psh ix + jr nz,chkworm2 ; ret nz ld ix,worm1 - cal WormDead - pop ix - pop bc -still_alive_not_dead: + jr chkworm +chkworm2: + ld ix,worm2 + +chkworm: + ld h,(ix+tail+1) + ld l,(ix+tail) + ld e,(ix+head) + ld d,(ix+head+1) + cal ChkWorm + pop ix + ret z ;not hit + pop bc ;call +stopworm: + ld bc,0 +previouspos =$-2 + ld de,0 + ld (ix+pos),c + ld (ix+pos+1),b + ld (ix+pos2),e + ld (ix+pos2+1),d + ret ;-------- draw worm ---------- Drawworm: - ld a,(gameCar) - and _datahunt - cal nz,HuntingTimeScore - ld c,(ix+pos) ld b,(ix+pos+1) - ld a,(gameCar) - and _datalaps - cal nz,checkhitlapline + ld a,(Gametype) + ld d,a + cp gamerace + cal z,checkhitlapline + + cal set4pixels + dec c + ld a,d + cp gametron + ret z ;keep tail in "Tron" ld l,(ix+head) ld h,(ix+head+1) @@ -1301,12 +1930,10 @@ Drawworm: inc hl ld (hl),b inc hl - res resbit,h + cal resbit ld (ix+head),l ld (ix+head+1),h - cal set4pixels - ld a,(ix+grow) dec a jr z,removetail @@ -1320,7 +1947,7 @@ removetail: inc hl ld b,(hl) inc hl - res resbit,h + cal resbit ld (ix+tail),l ld (ix+tail+1),h @@ -1342,34 +1969,68 @@ ResPixel: ;---------- ball ------------- ;----------------------------- -handlethatneatlittleball: - ld a,0 -nrballs =$-1 - or a - ret z -ballpos =$+1 - ld bc,$0503 +handlethoseneatlittleballs: + ld hl,balls + ld b,a ;a=(nrballs) +handleballs + psh bc + psh hl + ld c,(hl) + inc hl + ld b,(hl) + inc hl + ld d,(hl) + cal handleball + dec c + pop hl + ld (hl),c + inc hl + ld (hl),b + inc hl + ld (hl),d + inc hl + pop bc + dnz handleballs + ret + +handleball: cal res4pixels dec c - ld e,b + ballxmove: - inc b ;=%000100 dec=%000101 + bit 0,d ;1=L; 0=R + jr z,ballright +ballleft: + dec b cal checkballhit - jr z,ballxdone - ld b,e - ld hl,ballxmove - cal letsmovetheotherway -ballxdone: - ld e,c + jr z,ballymove + inc b ;undo + res 0,d ;go right + jr ballymove +ballright: + inc b + cal checkballhit + jr z,ballymove + dec b ;back + set 0,d ;>left + ballymove: - inc c ;=%001100 dec=%001101 + bit 1,d ;1=up; 0=down + jr z,balldown +ballup: + dec c cal checkballhit jr z,balldone - ld c,e - ld hl,ballymove - cal letsmovetheotherway + inc c + res 1,d ;go down + jr balldone +balldown: + inc c + cal checkballhit + jr z,balldone + dec c + set 1,d ;up balldone: - ld (ballpos),bc set4pixels: ;@(b,c) cal SetPixel @@ -1391,16 +2052,34 @@ letsmovetheotherway: ret checkballhit: + psh de ld d,0 cal chk4pixels xor a cp d + pop de ret ;----------------------------- ;----------- procs ----------- ;----------------------------- +releasekeys: + halt + ld a,%10000000 ;all key-masks + out (1),a + in a,(1) + inc a ;cp %11111111 (no keys pressed) + jr nz,releasekeys ;keep waitin + cal GET_KEY ;clear buffer + ret + +resbit: + ld a,h + and (ix+storepos) + ld h,a + ret + randompos: ld b,a Random: ;(2..b+2) @@ -1450,37 +2129,47 @@ chkloopx: DrawPea: ;hl=(PeaY) ld b,h ld c,l - ld de,peasprite + ld de,0 spritepos =$-2 - cal PutSprite ;||-ed - ret + jp PutSprite ;||-ed ;----------- score ----------- -HuntingTimeScore: - .db $dd,$7d ;ld a,lx - cp worm2&255 - ret z ;=worm#2 - dec (ix+reserv) - ret nz - ld de,10 +_divHLby1000: + psh hl + ld b,3 +divideagain: ;3x + cal _divHLby10 + dnz divideagain + ld a,l ;a=hl/1000 + pop hl + ret IncScore: ld h,(ix+score+1) ld l,(ix+score) + cal _divHLby1000 + ld c,a add hl,de + cal _divHLby1000 + cp c + jr z,scorecommon ;hl/1000 not increased + inc (ix+lives) jr scorecommon DecScore: ;&&& ld h,(ix+score+1) ld l,(ix+score) or a sbc hl,de - ret c + jr c,showstats ;<0=0 scorecommon: ld (ix+score+1),h ld (ix+score),l ld de,0 scorelimit =$-2 + inc e + jr z,showstats ;de=$FF??=no limit + dec e cal _cphlde jp nc,Exit @@ -1511,14 +2200,18 @@ showstatloop: showstat: ld a,(gameCar) - and _datalivel - jr nz,showlives + and _datascore + jr z,showlives showscore: ld h,(ix+score+1) ld l,(ix+score) cal _D_HL_DECI jr __vputs showlives: + ld a,(Gametype) + cp gametron + jr z,showscore + ld a,(ix+lives) add a,'0' __vputmap: @@ -1642,10 +2335,10 @@ NotMaxYScroll: jr nc,NotMinXScroll xor a NotMinXScroll: - cp 128 + cp 128 FieldWidth = $-1 - jr c,NotMaxXScroll - ld a,(FieldWidth) + jr c,NotMaxXScroll + ld a,(FieldWidth) NotMaxXScroll: psh af ; >> 3 and %11111000 @@ -1663,7 +2356,7 @@ NotMaxXScroll: inc c CopyScreen: add hl,bc - ld b,57 + ld b,57 CopyScreenLoop: psh bc ; >> 4 ld bc,16 @@ -1718,10 +2411,12 @@ Bit7: AfterShiftDelay: halt AfterShift: +#ifdef buffer ld hl,DispBuffer ld de,$fc00+$70 ld bc,1024-$70 ldir +#endif pop de ; << 1 pop bc ; << 0k ret @@ -1897,7 +2592,8 @@ PutSprite: ;||@(b,c) cal FindPixel putspr: ld (beginbit),a - ld a,(sprsize) + ld a,0 +sprsize =$-1 ld b,a ;rows sprloopy: psh bc ;rows @@ -1930,21 +2626,61 @@ nextbitok: dnz sprloopy ret -;--- line --- +;--- objects --- + +drawstuff: + ld a,(hl) + inc hl + or a ;0 = + ret z ;no more -loaddrawdata: ld d,(hl) inc hl ld e,(hl) inc hl - ld a,(hl) + ld b,(hl) inc hl + psh hl + ld l,(hl) + ld h,b + + dec a ;1 = line + cal z,drawline + dec a ;2 = fatline + cal z,drawfatline + dec a ;3 = box + cal z,drawbox + + pop hl + inc hl + jr drawstuff + +drawbox: ;(d,e)-(h,l) + ld b,l ;Delta-y + ld l,e +boxloop: + cal drawline + inc l + inc e + dnz boxloop ret +drawfatline: + cal drawline + inc d + inc h + cal drawline + inc e + inc l + cal drawline + dec d + dec h + jp drawline + ;LINE (d,e)-(h,l) ;destroyes a -Line: +drawline: psh bc psh hl psh de @@ -2045,133 +2781,118 @@ line4sm: dnz LineLoopSteep jr DoneLine -drawbox: ;(d,e)-(h,l) - ld b,l ;Delta-y - ld l,e -boxloop: - cal Line - inc l - inc e - dnz boxloop - ret - ;----------------------------- ;----------- link ------------ ;----------------------------- -TIMEOUT = $1000 +timeout = $800 + +checklink: + dec de + ld a,d + or e + jr z,linkerror + + ld a,$BF + out (1),a + in a,(1) + bit 6,a + jp z,Exit -receive: - cal GET_KEY - cp K_EXIT - jp z,LinkBreak in a,(7) and %11 - cp %11 - jr z,receive - cal Qreceive - jr c,receive ret -Qreceive: - ld b,8 - jr ReceiveCont -receiveloop: - ld de,TIMEOUT -WaitRecBit: - cal CheckLink - jr z,LinkFailed - cp %11 - jr z,WaitRecBit -ReceiveCont: - sub 2 - ld a,2 - ld d,D0LD1H - jr c,ReceiveLow - rra - ld d,D0HD1L -ReceiveLow: - rr c - ld (AckBit),a - ld a,d - out (7),a - ld de,TIMEOUT -WaitAckRec: - cal CheckLink - cp 0 -AckBit =$-1 - jr nz,WaitAckRec - ld a,D0HD1H - out (7),a - ld d,4 -WaitReadyRec: - dec d - jr z,ReadyRec - in a,(7) - cp %11 - jr nz,WaitReadyRec -ReadyRec: - dnz receiveloop - jr LinkSuccess +linkerror: + scf + ld a,%11 + pop hl + ret + +;-------------- +;---- SEND ---- +;-------------- -send: - ld b,9 +Csend: ;--- send 8 bits in A --- destr:abcdehl --- ld c,a - jr SendAcked -SendBits: - rr c - ld a,D0LD1H - jr nc,SendLow - ld a,D0HD1L -SendLow: - out (7),a - ld de,TIMEOUT -WaitAckSend: - cal CheckLink - jr nz,WaitAckSend -SendAcked: +Csendloop: + cal Qsend + ret nc ;NC = all ok ld a,D0HD1H - out (7),a - ld de,TIMEOUT -WaitReadySend: - cal CheckLink - cp %11 - jr nz,WaitReadySend - dnz SendBits -LinkSuccess: - ld a,c ;pop a - ret + out (7),a ;both high + jr Csendloop ;CF = error -LinkFailed: +Qsend: ;--- try to send 8 bits in C; CF=error --- destr:abcdehl --- + ld de,timeout + cal checklink + cp %11 ;are they? scf - ld a,c - ret -LinkBreak: - ld a,D0HD1H + ret nz ;nope, wait + ld b,8 ;bits to send +sendloop: + ld de,timeout + rl c ;bit to send in cf + ld a,D0LD1H ;0: lower white + jr nc,sendbit + ld a,D0HD1L ;1: lower red +sendbit: + out (7),a ;lower one (send bit) +sendwaitack: + cal checklink ;other calc must lower other wire + jr nz,sendwaitack + ld a,D0HD1H ;raise one, ok to raise other out (7),a - jp Exit - -CheckLink: - pop hl - dec de - ld a,d - or e - jr z,LinkFailed - - ld a,$BF - out (1),a +sendfinish: + cal checklink + cp %11 ;both raised (by other calc) + jr nz,sendfinish nop \ nop - in a,(1) - psh af - ld a,%11111111 - out (1),a - pop af - bit 6,a + dnz sendloop ;repeat for all bits + xor a ;nc... + ret ;=ok - in a,(7) - and %11 - jp (hl) +;-------------- +;---- RECV ---- +;-------------- + +Crecv: ;--- receive 8 bits into A/C --- destr:abcdehl --- + cal Qrecv + ret nc ;return if all went ok + ld a,D0HD1H + out (7),a ;raise both on error + jr Crecv ;and try again +Qrecv: ;--- receive 8 bits into A/C; CF=error --- destr:abcdehl --- + ld de,timeout + cal checklink + jp z,Exit ;both low = error, quit + cp %11 + scf + ret z ;both high = nothing yet, wait + ld b,8 ;bits to receive +recvloop: + ld de,timeout +recvwait: + cal checklink + cp %11 + jr z,recvwait ;both high = nothing sent (yet) + rra ;received bit in cf + ld a,D0LD1H + jr c,received ;lower white wire as well + ld a,D0HD1L ;lower red +received: + rl c ;save bit in c + out (7),a ;both wires low +recvwaitack: + cal checklink + jr z,recvwaitack ;same wire will be raised again by other calc + ld a,D0HD1H + out (7),a ;raise both +recvfinish: + dnz recvloop ;repeat for all bits + xor a ;nc=no error + ld a,c ;result in a + ret ;----------------------------- ;---------- levels ----------- @@ -2181,21 +2902,70 @@ LevelDef: .db 5,4,15,15,0,0 ;peas,speed,growth,begin_size,sprite,balls .db 0,2,63 ;start d, y, x .db 128,57 ;field width (128-255), height (57-255) - .db 0,0 ;no additional lines, boxes + .db 0 ;no additional lines, boxes .db 255 ret LevelDefM: - .db 8,0,15,15,0,0 + .db 8,4,15,15,0,0 + .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 + .db 128,57 + .db 0 + + .db 8,0,18,12,5 + .db %1110000,%10001000,%10001000,%10001000,%1110000,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 128,57 - .db 0,0 + .db 0 + +LevelDefT: + .db 8,4,18,12,5 + .db %1110000,%10001000,%10001000,%10001000,%1110000,0 + .db $40,30,64,$C0,30,64, $00,30,64,$80,30,64 + .db 128,57 + .db 0 ;----------------------------- ;---------- data ------------- ;----------------------------- +wtPicture: +.db %00011110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000 +.db %00111110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000 +.db %01110000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000 +.db %01100000,%01111100,%00000001,%11111111,%00000000,%11110000,%01111001,%11100000 +.db %11100000,%11111110,%00000011,%11111111,%10000011,%11111000,%11111111,%11110000 +.db %11000001,%11000111,%00000111,%00000001,%11000111,%10011001,%11001111,%00111000 +.db %11000001,%10000011,%00000110,%00000000,%11100110,%00000001,%10011111,%10011000 +.db %11000001,%10000011,%00000110,%11000000,%01101110,%00000011,%10111001,%11011100 +.db %11000001,%11000111,%00000110,%11000000,%01101100,%00000011,%00110000,%11001100 +.db %11000000,%11000110,%00000110,%11000000,%01101100,%00000011,%00110000,%11001100 +.db %11100000,%11101110,%00001110,%11000000,%01101100,%00000011,%00111001,%11001100 +.db %01100000,%01111100,%00001100,%11000000,%01101100,%00000011,%00011111,%10001100 +.db %01110000,%00111000,%00011100,%11100000,%11101110,%00000011,%00001111,%00001100 +.db %00111000,%11111110,%00111000,%01110001,%11000110,%00000011,%10000000,%00011100 +.db %00011111,%11101111,%11110000,%00111111,%10000111,%00000001,%10000000,%00011000 +.db %00001111,%10000011,%11100000,%00011111,%00000011,%00000001,%10000000,%00011000 + +txtMenu: .db "by Shiar",0 + .db "Level 00",0 ;4th menu item + .db "Limit 00 ",0 ;3rd + .db "Worms 0",0 ;2nd +txtGame: .db "Singleplayer",0 ;0 (1st) +txtGame2: .db "Peaworm ",0 ;1 (next 1st) + .db "Tron ",0 ;2 + .db "Deathmatch",0 ;3 + .db "Foodmatch ",0 ;4 + .db "LinkMatch",0 ;5 + .db "Race ",0 ;6 + .db "CTF ",0 ;7 +; .db "Domination",0 ;8 +txtLevsel: .db $CF," Select levels: ",5,0 +txtName: .db "Enter name player ",0 +txtWaiting: .db "Waiting...",0 +txtReceive: .db "Receiving..." ;,0 + TrigPrecalc: .db 0, 3, 6, 9, 12, 15, 18, 21 .db 24, 27, 30, 33, 36, 39, 42, 45 @@ -2207,21 +2977,6 @@ TrigPrecalc: .db 124,125,125,126,126,126,126,126 .db 127 -txtWelcome: .db "Welcome to Worm!! ", - .db "by Shiar",0 -txtOptions: .db "Options",0 -txtGame: .db "Singleplayer",0 ;0 -txtGame2: .db "Peaworm ",0 ;1 - .db "Deathmatch",0 ;2 - .db "Foodmatch ",0 ;3 - .db "LinkMatch",0 ;4 (>options) - .db "Hunting ",0 ;5 - .db "Race ",0 ;6 - .db "CTF ",0 ;7 - .db "Domination",0 ;(>=8) -txtWaiting: .db "Waiting...",0 -txtReceive: .db "Receiving...",0 - txtLevel: .db "Level ",0 txtWorms: .db "Worms: 0",0 ;follows txtLevel txtDied: .db "Died ",0 @@ -2232,83 +2987,111 @@ txtReady: .db "Prepare!",0 txtposReady = 7 txtGO: .db "----- GAME OVER -----",0 -gamesdata: - -_datalink = %00000001 -_datalivel = %00000010 ;ix+lives=0 limit +_datalink = %00000001 ;linkplay +_datalivel = %00000010 ;lives=0 limit _datafoodl = %00000100 ;left=0 limit _datanextl = %00001000 ;next level if left=0 _datasingl = %00001000 ;singleplayer=1 + ;1=hiscore+keep_length _datafood = %00010000 ;food present -_datahunt = %00100000 -_datalaps = %01000000 ;give lap score +_datadie = %01000000 ;worm dies on impact _datascore = %10000000 ;score>=100 limit +_datamultpeas = %00100000 +_datasp = %01011110 -datasingle: .db %00011110 -datapeas: .db %00011010 -datadeathm: .db %00000010 -datafoodm: .db %10010000 -datalinkm: .db %00000011 -datahuntin: .db %10100000 -datarace: .db %11000000 -datactf: .db %00000000 ;==(8 modes) -;datadomin: .db %00000000 -datalevels: .dw LevelDef, LevelDef - .dw LevelDefM,LevelDefM +datalevels: .dw LevelDef, LevelDefM + .dw LevelDefT,LevelDefM .dw LevelDefM,LevelDefM .dw LevelDefM,LevelDefM +nrlevels: .db 1,2,2,2,2,2,2,1 ;=defaults + +savestart: + +gamesingle = 0 +datasingle: .db %01011110,3 ;3 lives ( -worm1name: .db "Worm #1 ",0 + .db %11110111,%00,%01111110,%10,%100 ;< > +worm1name: .db "worm #01",0 worm2set: .dw worm2p,worm2p - .db 3,0,%00111111,%10000,%1000 ;f1 f2 -worm2name: .db "Worm #2 ",0 + .db %11111011,%11,%00111111,%10000,%1000 ;f1 f2 +worm2name: .db "worm #02",0 worm3set: .dw worm3p,worm3p - .db 3,0,%01011111,%10,%100 ;sto , -worm3name: .db "Worm #3 ",0 + .db %11111011,0,%01011111,%10,%100 ;sto , +worm3name: .db "worm #03",0 worm4set: .dw worm4p,worm4p - .db 3,0,%01111101,%10,%1 ;enter + -worm4name: .db "Worm #4 ",0 - -hipeaworm: .dw 0 -end: - -;sprsize = 7 -;peasprite: .db %00111000 -; .db %01110100 -; .db %11111010 -; .db %11111110 -; .db %11111110 -; .db %01111100 -; .db %00111000 - -sprsize: .db 5 -peasprite: .db %01110000 - .db %11101000 - .db %11111000 - .db %11111000 - .db %01110000 - - ;set: -heading = 0 ;level* -pos = 2 ;level* -pos2 = 4 ;level -grow = 6 ;level -died = 8 ;game -score = 9 ;game -delay = 11 ;game - -head = 12 ;level -tail = 14 ;level -lives = 16 ;game -reserv = 17 ;loop + .db %11111011,0,%01111101,%10,%1 ;enter + +worm4name: .db "worm #04",0 + +defhiscrpos: + .dw 0,0,0,0,0 + +saveend: + + ;set: +heading = 0 ;level* +pos = 2 ;level* +pos2 = 4 ;level +grow = 6 ;level +died = 8 ;game +score = 9 ;game +delay = 11 ;game + ;19B @game +lives = 12 +head = 13 ;4B (head=tail) +tail = 15 ;also@next level +storepos = 17 +reserv = 18 ;loop ;race:lap - ;hunt:time -input = 18 ;& -left = 19 ;& -right = 20 ;& -name = 21 ;game + ;ctf:pea +input = 19 +left = 20 +right = 21 +name = 22 +wormsize = 31 + +startdelay = 30 +respawndelay = 30 +maxnamelength = 8+1 + +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " +.db " shiar0@hotmail.com",0 + +defspritesz = 4 +defspriteimg: .db %01100000 + .db %11110000 + .db %11110000 + .db %01100000 + +deflevels: + .db 15,"Internal Levels" + + .db 0,deflevels/256,deflevels&255 +templevels: ;----------------------------- ;----------- end -------------