X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/7dc3fb8d9e296ee3d0872be593e7eef0069f73ae..3f547138025ead9303d443e1d41e5e4c884c570d:/wormy.z80 diff --git a/wormy.z80 b/wormy.z80 index e0bb2b2..bd08056 100644 --- a/wormy.z80 +++ b/wormy.z80 @@ -1,58 +1,137 @@ -; Title : Wormy -; Version : 95% -; Release Date : summer 2001 -; Filename : wormy.86p (5kb) -; Author(s) : Shiar -; Email Address : shiar0@hotmail.com -; ICQ UIN : #43840958 -; Web Page : www.shiar.org -; Description : ruling Nibbles-like game 1-4 players -; Where to get this game : www.shiar.org (home of Wormy) -; Other games by author(s) : Nemesis beta -; Additional Credits to : Matthew Shepcar (wrote original Peaworm, end'98) -; Jonah Cohen (helped writing worm) - -;----------------------------- -;----------- TO-DO ----------- -;----------------------------- - -; 95% = DONE - -; [* internal levels ] -; [ * check levels/gametype ] -; [ * enough hiscore saves! ] -; [* complete readme ] -; 1% * misc (pollish, bugs, &&&) -; * LINK -; * fix first packet loss -; 1% * transmit game/level data -;;;1% * get g/o signal (l&l) working -; 2% * send new peas' positions - -;100% = bugs fixed + levels done - -;----------------------------- -;----------------------------- -;--------- W O R M --------- -;----------------------------- -;----------------------------- - -#define buffer ;use display buffer (otherwise write directly to screen) -#define readymask ;"greys" out the field before starting a level -#define coolzgfx ;nice graphics for game over screen - -;#define readytext ;displays "prepare" before level starts -;#define invincible ;worms cannot die =) -;#define optdie ;in race games worms don't die when they run into each other - -#define cal call -#define psh push -#define dnz djnz -;#define halt nop +;___▄███________________________________________________________▄▄▄▄____________ +; ███▀ ████▌ +; ███ ▀███ ▐██▄ +;▐██ ▄███▄ ▄▄████▄▄ ▄████ ▄██▄ ▄██▄ ▐██ █████ +;██▌ ███████ ▄██████████ ███████ ████████████▄ ██ ███ ███ +;██ ██▀ ▀██ ▐██▀▀ ▀███ ███▀ ██▌ ██▀ ████ ▀██ ██▌ ▐██▌ ▐██ +;██ ██ ██ ██ ▄ ██▌ ▐██▌ ▐██ ██████ ██▌ ███ ███ ██ +;██ ██ ██ ██ ██ ▐██ ███ ██▌ ███▀ ▐██ ▀██ ███ ▐███ ██ +;██ ██▌ ▐██ ██ ██ ██ ██▌ ██▌▐██▌ ██▌ ██ ██████▀ ██ +;██ ▐██ ██▌ ▐██ ██ ██ ██ ██ ▐██ ██▌ ██▌ ▀███▀ ▐██ +;██▌ ██▄ ▄██ ██▌ ██ ██ ██▌ ██ ▐██▌ ▐██▌ ██▌ ██▌ +;▐██ █████ ▐██ ██▌ ▐██ ██▌ ██ ▀██▄▄██▀ ███ ▐██ +; ███ ███ ██▌ ▐██ ██▌ ███ ██▌ ▀████▀ ▐██ ███ +; ███▄ ▄█████▄ ▄███ ██▌ ███ ▐██▌ ██▌ ███▄▄ ▄███ +; ███████▀ ▀███████ ▐██▄▄███▌ ███ ▐██ ██████████████▌ +; ▀███▀ ▀██▀▀ ▀█████▀ ██ ██▌ ▀█████████▀ +;_______________________________________________________________________________ +; +; Version : 100% (1.00.36) +; Release Date : 2002 March 6 +; Author(s) : Shiar +; Email Address : wormy@shiar.org +; Web Page : www.shiar.org +; Description : perfect Nibbles game with free movement, nine game +; modes, for 1-4 players, many levels and editor +; Where to get this game : wormy.shiar.org +; Other games by author(s) : Nemesis beta +; Additional Credits to : Matthew Shepcar : wrote original Peaworm, end'98 +; Jonah Cohen : helped writing worm +; Files : wormy.txt (9283) : ed15e942a99b40e5a584c597cb13df46 +; wormy.z80 (100k) : 977109a7d25f3227fe817edbcc36ad9a +; wormy.86g (8914) : fbff7c36687c1e7e3113c29069021718 +;_______________________________________________________________________________ + +;--- notes --------------------------------------------------------------------- + +; * Game README is wormy.txt +; * Use for LEARNING practises ONLY! +; * Don't _ever_ release altered code w/o permission! +; * Give me credits when you use any of this stuff +; * I'm not responsible for any damage this might cause, yada yada... +; * Although I've commented & labeled quite some stuff, due to +; crazy optimizations and weird coding, it may be harder to +; understand than the average blob of code. This is probably _not_ +; the best source to learn z80 from. w00t the Shyer Way (tm). +; * Email me. If you've got suggestions|patches|questions: tell me. +; * Don't scroll down if you get scared easily. + +;--- index --------------------------------------------------------------------- + +; * TO_DO : future features +; * #INCLUDE +; * STORAGE : permanent; temporary; layout +; * PROG_START : search levels +; * LEV_SELECT +; * MORE_INIT : trig tables +; * MAIN_MENU : draw menu; options menu; main menu; display +; current settings; handle menukeys; change name +; * MISC_PROCS +; * START_GAME : link; client; set/send worms; host; load game; +; draw level; prepare +; * GAME_LOOP +; * KEYS : pause menu +; * GAME_OVER : who won?; display worms; quit +; * WORM_STUFF +; * WORM_ALIVE : move worm; draw worm +; * BOUNCYBALL +; * WORMY_HIT : multifood; ctf; main; foodmatch|SP; take pea; +; misc +; * PROCS +; * SCORE +; * DISPLAY +; * DRAW : pixel; findpixel; objects; circle; box; +; fatline; line +; * LINK! : multiple bytes; foo; send; recv; common +; * INT_LEVELS +; * DATA : graphics; menus; text; foo; game settings +; * THAT'S_ALL + +;_______________________________________________________________________________ +; _______ _____ ______ _____ +; | | | | \ | | +; | |_____| ____ |_____/ |_____| +;_______________________________________________________________________________ + +; 99% = PREVIOUS +; X [34] freeze when no space left to place pea (break after 10k tries) +; X [34] wow another bit of code 'reniced' (easter egg or something :) +; X [34] two more jp to jr +; X [34] highly improved randomizer (values >127 were rare) +; X [36] replace 'left' at the change-control prompt +; X [36] ED: fixed immediate exit at level preview when using enter key +; X [36] bouncies drawn after placing peas (causing overwrites) +; X [36] FIX: skip string length bytes when running from yas +; X [36] ED: pointer to ending message realigned +; X [36] LVL: end messages fixed in affected episodes +;100% = CURRENT +; * scorebar last digit (at 128-3) not displayed by _vputs :( +; * save last played level (in levelfile prolly) +; * automatically start players in multiplayer games after certain time +; * muliplayer bonuses/powerups (shrink, lives, stun, inverse, etc.) +; * levels with random pixels appearing during game +; * no borders (move players from one side to another) +; * hiding levels crashes?? (ishell 2.01 rom 1.6) +; * use selected player on main menu as first player in singleplayer games + + +;--- future features ----------------------------------------------------------- + +;just a maybe-list; NO guarantees! +; +; * correct team winners +; * level compression +; * ubersized bouncies (sprites) +; * arrow to offscreen peas +; * w00t AI +; * sound +; * startpos +; * pause in linkplay +; * coop (DON'T COUNT ON IT) + +;_______________________________________________________________________________ +; _/_/_____ __ _ _______ _ _ ______ _______ +; _/_/ | | \ | | | | | | \ |______ +; / / __|__ | \_| |_____ |_____ |_____| |_____/ |______ +;_______________________________________________________________________________ #include "asm86.h" #include "ti86asm.inc" + #define cal call + #define psh push + #define dnz djnz + _SHRACC = $4383 ;4x srl a _SHLACC = $438B ;4x sll a _divHLby10 = $4044 ;hl=hl/10 @@ -65,11 +144,11 @@ _MOV4B = $429B ;4x ld (de),(hl) _MOV5B = $4297 ;5x ld (de),(hl) _mov9b = $4283 ;9x ld (de),(hl) _ldHLind = $4010 ;ld hl,(hl) -_swapt_ = $45F3 ;ex_ahl_bde +_swapt_ = $45F3 ;ex ahl,bde (doesn't work?) _Get_Word_ahl = $521D ;ld de,(ahl) _Set_Word_ahl = $5221 ;ld (ahl),de -_INC_PTR_AHL = $4637 ;ahl=ahl+1 -_AHL_PLUS_2_PG3 = $4C3F ;ahl=ahl+2 +_INC_PTR_AHL = $4637 ;inc ahl +_AHL_PLUS_2_PG3 = $4C3F ;add ahl,2 _SET_ABS_SRC_ADDR = $4647 ;set source for mm.ldir =ahl _LOAD_ABS_SRC_ADDR = $5209 ;ahl = mm.ldir source _SET_ABS_DEST_ADDR = $5285 ;set destination for mm.ldir = ahl @@ -83,113 +162,207 @@ _load_ram_ahl = $462F ;ahl->page+hl _writeb_inc_ahl = $5567 ;ld (ahl++),c _jforce = $409C ;TI-OS stack restored _EXLP = $4493 ;swap (hl),(de) b times -_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl - -;----------------------------- -;------- data storage ------- -;----------------------------- - -;--- permanent - -ScrBuffer = $8820 ;-A7FF (20*FF=1FE0) +_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl +_OP1TOOP6 = $4263 + + #define id2 ;yas2 level identifier - this'll add (65) bytes + #define buffer ;use display buffer, otherwise write directly to screen (11) + #define readymask ;"greys" out the field before starting a level (20) +;#define readytext ;-displays "prepare" before level starts (42) + #define coolzgfx ;nice graphics for game over screen (98) + #define spprotect ;options not changable for singleplayer modes +;#define intlevels ;-internal levels + ;-to become invincible, define the magic word :D + +levelhead = 'w' +levelhead2 = 97 ;wormy levels header = "0" + +;_______________________________________________________________________________ +; _______ _______ _____ ______ _______ ______ _______ +; |______ | | | |_____/ |_____| | ____ |______ +; ______| | |_____| | \_ | | |_____| |______ +;_______________________________________________________________________________ + +;--- permanent ----------------------------------------------------------------- + +ScrBuffer = $8420 ;-A3FF (20*FF=1FE0) +worm4p = $A400 ;-A5FF (200) %101001O0 +;free = $A600 ;-A7FF (200) worm2p = $A800 ;-ABFF (400) %10101O00 -worm1 = $AC00 ;-AC1D (31d) -worm2 = $AC1F ;-AC3B (1F) -worm3 = $AC3E ;-AC59 (1F) -worm4 = $AC5D ;-AC77 (1F) -balls = $AC7C ;-ACFF (3x43d) -SinCosTable = $AD00 ;-AE00 (4*40) - ;free $AE01 ;-AFFF (1FF) +SinCosTable = $AC00 ;-AD00 (4*40) +worm1 = $AD01 ;-AD1E (1E) +worm2 = $AD1F ;-AD3C (1E) +worm3 = $AD3D ;-AD5A (1E) +worm4 = $AD5B ;-AD78 (1E) +balls = $AD79 ;-AE00 (<=3x2D) (bb<=45) +turn10 = $AE01 ;-AE01 (1) (counter) +peaspos = $AE02 ;-AF05 (4-104) (peas) +;free = $AF06 ;-AFFF (F9) worm1p = $B000 ;-B7FF (800) %1011O000 worm3p = $B800 ;-BBFF (400) %10111O00 - ;free $BF91 ;-BFFF (6F) - ;program $D748 ;-EFFF (186D+4A) -worm4p = $F000 ;-F3FF (400) %11110O00 -leveldata = $F400 ;-FA70 (<=671) - -turn10 = $AE01 ; (1) (counter) -peaspos = $AE02 ;-AE05 (4) (peas) +;buffer = $BC00 ;-BF90 (390) +;free = $BF91 ;-BFFF (6F) +;program = $D748 ;-EFFF (186D+4A) ;6327 +leveldata = $F080 ;-F9FF (<=97F) +#ifndef intlevels +datalevels = $FA00 ;-FA11 (12) (>=$C000) +nrlevels = $FA12 ;-FA1B (A) (<$FA70) +defspr = $F078 ;-F07F (8) +#endif -;MEM|8---9---A---B---C---D---E---F---| -; |..[------]||[]|......[-----]|[].| -; | SCREEN 2* 13 PRGM 4LV | +;MEM|8---9---A---B---C---D---E---F---| ;there's something wrong +; |..[------]||[]|......[-----]|[].| ;if you still understand < OUTDATED < +; | SCREEN 2* 13 PRGM 4LV | ;after looking at this -;--- temporary +;--- temporary ----------------------------------------------------------------- namelength = $BC00 ;(1) @menu +datalink = $BC00 ;(8) @init #ifdef buffer DispBuffer = $BC00 ;(10x57d) @game #else DispBuffer = $FC70 #endif - -;----------------------------- -;------- program start ------- -;----------------------------- - -.org _asm_exec_ram - -wormVhost = 093 -wormVclient = 193 - -start: +linklevel = $AECC ;(<=134) @game+init +lefttotalb = $BF91 ;(1) @game +drawctfpea1 = peaspos+4 +drawctfpea2 = peaspos+6 + +;--- layout -------------------------------------------------------------------- + +;(wormN) offs: set: +heading = 0 ;level* +pos = 2 ;level* +pos2 = 4 ;level +grow = 6 ;level +died = 8 ;game: +score = 9 +wdelay = 11 +lives = 12 +head = 13 + ; ┌15B (wormNset) +tail = 15 ; │also@next level +storepos = 17 ; │ +reserv = 18 ; │loop (race:lap|ctf:pea) +wleft = 19 ; │ +wright = 20 ; │ +name = 21 ; │_ + +wormsize = 30 ;^mark^ + +;_______________________________________________________________________________ +; _____ ______ _____ ______ _______ _______ _______ ______ _______ +; |_____] |_____/ | | | ____ |______ | |_____| |_____/ | +; | | \_ |_____| |_____| _____ ______| | | | | \_ | +;_______________________________________________________________________________ + + .org %1101011101001000 + +start: ;turn back NOW! + nop ;and so it begins... + jp codestart +#ifndef id2 + ld bc,$5242 + rst 10h + .dw WormIcon +#else + ld (bc),a nop - jp Start - .dw 1 - .dw WormTxt - .dw WormIcon - -WormTxt: - .db "WORMY by SHIAR -- beta 95%",0 + ld d,h + rst 10h + .dw WormIcon + .dw WormData +#endif + ld d,a + ld c,a + ld d,d + ld c,l + ld e,c + jr nz,$+100 + ld a,c + jr nz,$+$55 + ld c,b + .dw 16713 + .db %1010010 + jr nz,$+47 + dec l + .db " v1.00.36",0 WormIcon: - .db 8,2 - .db %00000000,%00111100 - .db %00000000,%01010010 - .db %00000000,%01100001 - .db %01100011,%10011001 - .db %10010100,%01101001 - .db %10011001,%00011001 - .db %01000010,%11000001 - .db %00111100,%00111110 - -levelhead = 'w' -levelhead2 = 95 ;wormy levels header = "95" + .db 8,2 ;Rkaydees' icon: + .db %00000000,%00111100 ; XX + .db %00000000,%01010010 ; XXX + .db %00000000,%01100001 ; XX + .db %01100011,%10011001 ; XX + .db %10010100,%01101001 ; XX + .db %10011001,%00011001 ; XX + .db %01000010,%11000001 ; X XX + .db %00111100,%00111110 ; XXXX +#ifdef id2 +WormData: + .db 1 + .dw wormlevel +wormlevel: + .db 4 ;priority + .db 12 ;string + .db "wor" ;description + .dw yasexec ;execution routine + .dw yascomment-yasdetect + .dw yasdetect-$-1 ;detection routine + .dw yasicon-yascomment + .dw yascomment-$-1 ;comment routine + .dw yasdataend-yasicon + .dw yasicon-$-1 ;icon routine +yasexec: + rst 10h + ex de,hl + ld a,b + cal _AHL_PLUS_2_PG3 ;skip past length bytes + cal skiptitle ;title (plus size+header <- all non-0) +; cal skiptitle ;description + jp leveldataAHL-3 +yasdetect: + cal _AHL_PLUS_2_PG3 ;skip past length bytes + cal _Get_Word_ahl + ld hl,levelhead+(levelhead2*256) + cal _cphlde + ret z + scf + ret +yascomment: + inc hl + inc hl ;skip header + ret +yasicon: + ld hl,$F400+levelicon-yasicon + ld bc,6+(256*1) + or a + ret +levelicon: + .db %00011100 ;..XXX... ...XXX.. + .db %00011110 ;.X...X.. ...XXXX. + .db %00000011 ;.X..X... ......XX + .db %10000001 ;X..X..XX X......X + .db %01011011 ;X..X..XX .X.XX.XX + .db %01101110 ;X...XXX. .XX.XXX. +yasdataend: +#endif int_handler: - ex af,af' - in a,($03) + ex af,af' + in a,($03) bit 3,a - jp z,$0039 + jp z,$0039 res 0,a out ($03),a - jp $0039 + jp $0039 int_end: -Start: - ld (SpSave),sp +;--- search levels ------------------------------------------------------------- + +codestart: cal _runindicoff cal _flushallmenus - im 1 - ld a,$D4 - ld h,a - ld l,0 ;ld hl,$D400 - ld d,a - ld e,1 ;ld de,$D401 - ld b,e - ld c,l ;ld bc,$0100 - dec a ;ld a,$D3 - ld (hl),a - ldir - ld hl,int_handler - ld d,a - ld e,a ;ld de,$D3D3 - ld bc,int_end-int_handler - ldir - inc a ;ld a,$D4 - ld i,a - im 2 - cal _RAM_PAGE_7 ld hl,$BFFF ;VAT start ld ix,templevels @@ -205,11 +378,8 @@ searchloop: jr z,stringfound searchnext: pop hl - dec hl ;5x - dec hl - dec hl - dec hl - dec hl + ld de,-5 + add hl,de ld b,(hl) ;name size inc b skipname: @@ -232,18 +402,15 @@ stringfound: cp e jr nz,_searchnext ;not worm ld a,levelhead2 - cp d + cp d ;=0 jr nz,_searchnext - inc ix ;save level's ahl - ld a,h - ld (ix),a - inc ix - ld a,l - ld (ix),a - inc ix + ld (ix+1),h ;save level's ahl + ld (ix+2),l + ld de,3 ;&&&d=0 + add ix,de _searchnext: cal _RAM_PAGE_7 - jr searchnext + jr searchnext loadgametype: psh de @@ -257,16 +424,30 @@ loadgametype: inc bc pop af pop de ;counter - dec d ;8x + dec d ;9x jr nz,loadgametype ret +;_______________________________________________________________________________ +; _______ _ _ _______ _______ _______ _______ _______ +; | |______ \ / |______ |______ | |______ | | +; |_____ |______ \/ _____ ______| |______ |_____ |______ |_____ | +;_______________________________________________________________________________ + searchcomplete: ld a,255 ld (ix),a ;end mark +#ifdef intlevels ld ix,templevels-6 -levelselectmenu: +#else + ld ix,templevels-3 +#endif + cp (ix+3) ;1st=255 + jp z,ExitNoStats ;->no lvls + cp (ix+6) ;2nd=255 + jr z,loadlevel1 ;->1 lvl +levelselectmenu: ;load next page psh ix ;offset ld a,-2 ld (availevels),a @@ -276,123 +457,149 @@ levelselectmenu: ld hl,txtLevsel cal _vputs ;"< SELECT LEVELS >" ld hl,$FC00+(2*16) - cal hr - ld hl,$FC00+(10*16) - cal hr - ld hl,$FC00+(56*16) + ld b,16*9 + cal menuinvloop + ld hl,$FC00+$380 ;(*,56) cal hr ld hl,$0C01 ;x=1 ld (_penCol),hl dispnextlevel: ld de,3 - add ix,de + add ix,de ;goto next ld a,(ix) - inc a ;cp 255 - jr z,__levselect - dec a -displevel: ld h,(ix+1) - ld l,(ix+2) ;ahl=(ix) + ld l,(ix+2) cal _load_ram_ahl ;hl=ahl - ld b,(hl) ;b=title size cal _vputs + ld hl,availevels + inc (hl) + ld a,(ix+3) ;next + inc a ;cp 255 + jr z,__levselect ld hl,_penCol ld (hl),$01 ;x=1 inc hl ld a,(hl) add a,6 ld (hl),a ;y+6 - ld hl,availevels - inc (hl) cp 49 ;bottom of screen jr nc,_levselect jr dispnextlevel +loadlevel1: + psh ix + pop hl + ld b,-2 + jr loadlevel + +readylevelfile: ;selected level at ahl +; ld hl,templevels-3/0 + ld a,b + add a,3 ;sellev+3 (#0==-3) + ld e,a + add a,a ;*2 + add a,e ;*3 + ld e,a + ld d,0 ;de=sellev*3 + add hl,de + ld a,(hl) ;ade=(hl) + inc hl + ld d,(hl) + inc hl + ld e,(hl) + ex de,hl ;ahl=ade +skiptitle: + ld d,a ;psh ahl + psh hl + cal _GETB_AHL ;ld a,(ahl) + pop hl + or a + ld a,d ;pop ahl + psh af + cal _INC_PTR_AHL ;ahl++ + pop af ;cp 0 + jr nz,skiptitle ;goto #0-terminator + ret + levup: cal menupos dec b ;up ld a,b cp -3 - jr nz,levselected + jr nz,levselect inc b ;undo - jr levselected + jr levselect levdown: cal menupos inc b ;down ld a,b cp -2 availevels =$-1 - jr nz,levselected + jr nz,levselect dec b ;back up -levselected: - jp menupos - +levselect: + cal menupos + ld hl,$3900 + ld (_penCol),hl + pop hl + psh hl + cal readylevelfile + cal _load_ram_ahl ;hl=ahl + ld de,$FFA0 ;desc.text + xor a +levdescclearloop: + ld (de),a ;empty + inc de + cp d ;de>$FFFF (offscreen) + jr nz,levdescclearloop + cal _vputs + jr levselectmenuloop+1 __levselect: +#ifdef intlevels ld ix,templevels-6 ;reset 2 1st page +#else + ld ix,templevels-3 +#endif _levselect: ld b,-2 ;level selected - cal menupos - pop hl -levselect: + jr levselect +levselectmenuloop: psh hl psh bc cal ubergetkey pop bc ;GET_KEY destr. b - cp K_UP - cal z,levup - dec a ;K_DOWN - cal z,levdown - cp K_SECOND-1 - jr z,loadlevel + dec a ;cp K_DOWN + jr z,levdown + sub K_UP-1 + jr z,levup pop hl - cp K_RIGHT-1 + inc a ;cp K_RIGHT jp z,levelselectmenu - cp K_EXIT-1 + cp K_ENTER-K_RIGHT + jr z,loadlevel + sub K_EXIT-K_RIGHT jp z,ExitNoStats - cp K_ENTER-1 - jr nz,levselect + inc a ;cp K_SECOND + jr nz,levselectmenuloop ; jr z,loadlevel loadlevel: -; ld hl,templevels-3 - ld a,b - add a,3 ;sellev+3 (#0==-3) - ld e,a - add a,a ;*2 - add a,e ;*3 - ld e,a - ld d,0 ;de=sellev*3 - add hl,de - ld a,(hl) ;ade=(hl) + cal readylevelfile +#ifdef intlevels or a ;levelfile on page 0 (=internal) jr z,levelloaded - - inc hl - ld d,(hl) - inc hl - ld e,(hl) - ex de,hl ;ahl=ade -skiptitle: - ld b,a ;psh ahl - psh hl - cal _GETB_AHL ;ld a,(ahl) - pop hl - or a - ld a,b ;pop ahl - psh af - cal _INC_PTR_AHL ;ahl++ - pop af ;cp 0 - jr nz,skiptitle ;goto #0-terminator - +#endif + cal skiptitle ;skip description +leveldataAHL: cal _Get_Word_ahl ld (leveldataSize),de - ld d,8 ;counter + ld d,9 ;counter ld bc,datalevels cal loadgametype ld (hilvlposa),a ;singleplayer levels ld (hilvlposhl),hl - ld d,4 + ld d,5 cal loadgametype cal _SET_ABS_SRC_ADDR ;levelsstart @@ -415,6 +622,36 @@ leveldataSize =$-2 levelloaded: cal _RAM_PAGE_1 +;_______________________________________________________________________________ +; _______ _____ ______ _______ _____ __ _ _____ _______ +; | | | | | |_____/ |______ | | \ | | | +; | | | |_____| | \_ |______ _____ __|__ | \_| __|__ | +;_______________________________________________________________________________ + +; cal _runindicoff ;this is after level selection (run from yas1 or restart) +; cal _flushallmenus ;so this stuff should already be done earlier or by yas + ld (SpSave),sp + + im 1 + ld a,$D4 + ld h,a + ld l,0 ;ld hl,$D400 + ld d,a + ld e,1 ;ld de,$D401 + ld b,e + ld c,l ;ld bc,$0100 + dec a ;ld a,$D3 + ld (hl),a + ldir + ld hl,int_handler + ld d,a + ld e,a ;ld de,$D3D3 + ld bc,int_end-int_handler + ldir + inc a ;ld a,$D4 + ld i,a + im 2 ;...it *does* work ;) + res 2,(iy+13) ;appAutoScroll ld a,r ld (Seed),a @@ -427,15 +664,13 @@ setdeflevels: add hl,de ;next dnz setdeflevels -;----------------------------- -;----- build trig tables ----- -;----------------------------- +;--- trig tables --------------------------------------------------------------- - ld hl,TrigPrecalc - ld de,SinCosTable - psh de - ld bc,65 - ldir + ld hl,trigtable ;I believe this + ld de,SinCosTable ;is one of the few + psh de ;pieces of original + ld bc,65 ;Peaworm code still + ldir ;left intact.. dec hl ld b,63 MirrorSineWave: @@ -454,16 +689,31 @@ NegativeSineWave: inc de dnz NegativeSineWave -;----------------------------- -;---------- menu ------------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _______ _____ __ _ _______ _______ __ _ _ _ +; | | | |_____| | | \ | | | | |______ | \ | | | +; | | | | | __|__ | \_| _____ | | | |______ | \_| |_____| +;_______________________________________________________________________________ -DisplayMenu: ;---draw menu--- +;--- draw menu ----------------------------------------------------------------- + +DisplayMenu: cal linkok cal _clrWindow ld de,$FC40 ;(0,4) ld hl,wtPicture - ld bc,16*16 + ld a,3 +optimize__w00t: ;may look like crap, but actually saves 3 bytes! + ldi + ld bc,6 + ex de,hl + add hl,bc + ex de,hl ;add de,6 + ld c,16-7 ;=bc + ldir + dec a + jr nz,optimize__w00t + ld c,13*16 ;=bc ldir ld hl,$FC00+$010 ;(*,01) cal hr @@ -472,36 +722,34 @@ DisplayMenu: ;---draw menu--- ld hl,$FC00+$3E0 ;(*,62) cal hr dispmainmenu: - ld hl,Gametype - ld a,(hl) + ld a,(gametype) dec a ;will be inced @changegame - and 7 - ld (hl),a + cal changedgame ld hl,changegame ;dispmenusets ;mainMenu psh hl ;jump here after ret ld hl,txtMenu ld ix,posMenu -;Mode|Level|Limit|Worms|worm #|controls +;Mode|Level|Link|Worms|worm #|controls ; jr dispmenucommon ;cal +dispmenucommon_: + ld b,36*16/4 dispmenucommon: ld de,$FD80 ;begin pos - ld b,36*16/3 xor a clroldmenuloop: + ld c,4 ld (de),a inc de - ld (de),a - inc de - ld (de),a - inc de + dec c + jr nz,clroldmenuloop+2 dnz clroldmenuloop - ld b,6 + ld b,(ix) dispmenuloop: - ld d,(ix) + ld d,(ix+1) inc ix - ld e,(ix) + ld e,(ix+1) inc ix ld (_penCol),de cal _vputs @@ -511,24 +759,34 @@ dispmenuloop: hr: ;draw horizontal line at hl ld b,16 - jp menuinvloop +; jp menuinvloop ;shorter but not good for pausescreen +hrloop: + ld (hl),-1 + inc hl + dnz hrloop + ret -;--- menu loop --- +;--- options menu -------------------------------------------------------------- dispoptionmenu: ld hl,txtoMenu ld ix,posoMenu ;Back|Lives|Limit|Speed|Rotation|Growth - cal dispmenucommon + cal dispmenucommon_ dispomenusets: +#ifdef spprotect + ld a,(gamecar) + and _datasingl + jp nz,LetsGetThisPartyOn ;SP -> start game +#endif cal clrold ld hl,$1E3E ld (_penCol),hl cal loadgamecar psh hl - cal cshowA0 ;lives + cal cshowA ;lives ld hl,$2A3E ld (_penCol),hl @@ -542,7 +800,7 @@ dispomenusets: cal _vputs jr dispspeeddone dispspeed: - cal cshowA0 + cal cshowA dispspeeddone: ld hl,$363E @@ -552,7 +810,7 @@ dispspeeddone: psh hl ld a,(hl) ;(growth) inc a ;-1=None; 0..98->1..99 - cal cshowA0 + cal cshowA ld hl,$303E ld (_penCol),hl @@ -566,7 +824,7 @@ dispspeeddone: cal _vputs jr dispturndone dispturn: - cal cshowA0 ;turn speed + cal cshowA ;turn speed dispturndone: ld hl,$243E @@ -576,9 +834,12 @@ dispturndone: ld a,(hl) ;(scorelimit) or a psh af - cal cshowA0 ;limit + cal cshowA ;limit pop af ;a==0? jr z,optionMenu ;do not display 0 behind 'None' + ld a,c ;(gamecar) + rla ;and _dataPmult + jr nz,optionMenu ;in multifood limit == #peas ld a,'0' cal _vputmap ;x10 @@ -607,30 +868,30 @@ notoselect jr nz,optionMenu seloright: - dec a + dec a ;Lives jr z,changelives - dec a + dec a ;Limit jr z,changelimit - dec a + dec a ;Speed jr z,changespeed - dec a + dec a ;Rotation jr z,changeturn - dec a + dec a ;Growth jr z,changegrowth - + ;Back seloleft: ld a,b - dec a + dec a ;Lives jr z,bchangelives - dec a + dec a ;Limit jr z,bchangelimit - dec a + dec a ;Speed jr z,bchangespeed - dec a + dec a ;Rotation jr z,bchangeturn - dec a + dec a ;Growth jr z,bchangegrowth -_optionMenu: +_optionMenu: ;Back jr optionMenu changelives: @@ -728,7 +989,7 @@ bchangegrowth: jr z,__optionMenu ;<-1 jr changedgrowth -;--- +;--- main menu ----------------------------------------------------------------- mainMenu: cal menupos @@ -744,9 +1005,22 @@ select: ;2nd/enter dec a ;6th: controls jp z,changekeys jp LetsGetThisPartyOn ;otherwise + +changenrworms: + cal change4spOnly + ld a,(hl) ;hl=nrworms + inc a + cp 7 + jr nc,mainMenu ;may not be >4+2 +changednrworms: + ld (hl),a + jr _dispmenusets ;mainMenu + notselect cp K_EXIT jp z,ExitNoStats + cp K_MORE + jp z,codestart psh af cal menupos cal loadgamecar @@ -759,71 +1033,57 @@ notselect jr nz,mainMenu selright: - or a + or a ;Mode jr z,changegame - dec a + dec a ;Level jr z,changelevel - dec a + dec a ;Link jr z,changelink - dec a + dec a ;Worms jr z,changenrworms -; dec a +; dec a ;worm# ; jr z,changecurworm changecurworm: -; hl=nrworms - ld a,(curworm) - cp (hl) - jr nc,mainMenu ;may not become >(nrworms) - inc a -changedcurworm: - ld (curworm),a + ld hl,curworm + ld a,(hl) + cp 4 + jr nc,mainMenu ;may not become >4 + inc (hl) jr _dispmenusets ;mainMenu selleft: ld a,b - or a + or a ;Mode jr z,bchangegame - dec a + dec a ;Level jr z,bchangelevel - dec a + dec a ;Link jr z,bchangelink - dec a + dec a ;Worms jr z,bchangenrworms -; dec a +; dec a ;worm# ; jr z,bchangecurworm bchangecurworm: - ld a,(curworm) - dec a ;0-3 - jr nz,changedcurworm ;save >0 + ld hl,curworm + ld a,(hl) + dec (hl) ;0-3 + jr nz,_dispmenusets ;save >0 + inc (hl) +_mainMenu: jr mainMenu -changenrworms: - cal change4spOnly - ld a,(hl) ;hl=nrworms - inc a - cp 5 - jr nc,mainMenu ;may not be >4 -changednrworms: - ld (hl),a - jr _dispmenusets ;mainMenu -changenrwormsInit: - ld a,(Gametype) - cp 3 - ld a,(hl) ;hl=nrworms - ret bchangenrworms: cal change4spOnly ld a,(hl) ;hl=nrworms - dec a ;0-3 + dec a ;0-(3+2) cp 2 jr nc,changednrworms ;save >=2 -_mainMenu: - jr mainMenu + jr _mainMenu change4spOnly: - ld a,(Gametype) + ld a,(gametype) cp 3 ret nc pop hl ;cal @@ -833,7 +1093,7 @@ changelink: bchangelink: cal change4spOnly dec hl ;inced earlier - dec hl ;gameCar + dec hl ;gamecar ld a,1 ;change LS-bit (=link) xor (hl) ;0=1; 1=0 ld (hl),a @@ -841,20 +1101,25 @@ _dispmenusets: jr dispmenusets ;mainMenu changegame: - ld a,(Gametype) + ld a,(gametype) inc a cal changedgame jr z,changegame jr dispmenusets ;mainMenu changedgame: - and 7 ;mod 8 - ld (Gametype),a + cp 9 + jr c,changedgameok + sub 255-8 ;-1 -> 8 + jr nc,changedgameok + xor a ;9 -> 0 +changedgameok: + ld (gametype),a cal getnrlevels xor a cp (hl) ret bchangegame: - ld a,(Gametype) + ld a,(gametype) dec a cal changedgame jr z,bchangegame @@ -880,7 +1145,7 @@ bchangelevel: jr _mainMenu getnrlevels: ;for current gametype at hl - ld hl,Gametype + ld hl,gametype ld d,0 ld e,(hl) ld hl,nrlevels @@ -897,36 +1162,29 @@ waitcustomkey: or a jr z,waitcustomkey cp K_EXIT - ret z + ret z ;cancel cp K_MORE - jr z,waitcustomkey + jr z,waitcustomkey ;ignore ld (ix),a ret changekeys: cal getwormname - ld hl,txtKeyleft + ld hl,txtKleft cal getcustomkey ;left + ld a,93 + ld (_penCol),a cal getcustomkey ;right ; jr dispmenusets -;---display current settings--- +;--- display current settings -------------------------------------------------- dispmenusets: - cal clrold ld de,$183E ld (_penCol),de - ld d,0 - ld a,(Gametype) - ld e,a - ld hl,posGame - add hl,de ;hl=posGame+(Gametype) - ld a,(hl) ;str.offset - ld e,a ;^d=0^ - ld hl,txtGame - add hl,de ;txtGameX - ld (CURtxtGame),hl ;save for g/o - cal _vputs ;Singleplayer + cal clrold + cal loadtxtgame + cal _vputs ;Singleplayer or smtn ld hl,$2A3E ;worms ld (_penCol),hl @@ -934,12 +1192,19 @@ dispmenusets: psh hl inc hl ld a,(hl) + dec a ;0-5 + and 3 ;0-3 + inc a ;1-4 add a,'0' cal _vputmap + ld a,(hl) + cp 5 + ld hl,txtteamed + cal nc,_vputs ld hl,$243E ld (_penCol),hl - rr c ;(gameCar) + rr c ;(gamecar) ld hl,txtNo jr nc,displink ld hl,txtYes @@ -952,11 +1217,11 @@ displink: psh bc ld d,0 cal hlatlevel - ld a,(Gametype) + ld a,(gametype) or a ;gamesingle jr nz,displvlname ld a,(Level) - cal cshowA0 + cal cshowA00 jr lvldisped displvlname: cal _vputs @@ -981,7 +1246,7 @@ curworm =$-1 cal _vputs jp mainMenu -;--- handle menukeys --- +;--- handle menukeys ----------------------------------------------------------- menucall: psh bc @@ -1042,21 +1307,20 @@ menunewok: ld b,a jr menupos -;--- change name --- -; of worm#(curworm) +;--- change name --------------------------------------------------------------- getwormname: ;of (curworm) ld a,(curworm) - add a,a ;2x ld e,a + add a,a ;2x add a,a ;4x add a,a ;8x add a,a ;16x - add a,e ;18x + sub e ;15x ld e,a ld d,0 ;de=a - ld ix,worm1name-18 + ld ix,worm1name-15 add ix,de ret @@ -1070,7 +1334,7 @@ emptyname: ld (hl),' ' inc hl dnz emptyname - ld a,maxnamelength + ld a,maxnamesize ld (namelength),a enternameloop: ld hl,$FF07 ;begin pos @@ -1080,9 +1344,8 @@ enternameloop: ld (_penCol),hl pop hl psh hl - ld (ix),0 + ld (ix),a ;clroldcustom -> a=0 cal __vputs - ld (ix),' ' ld a,'_' cal __vputmap nokeypressed: @@ -1095,12 +1358,13 @@ nokeypressed: jr nz,continue backspace: ld a,(hl) - cp maxnamelength + cp maxnamesize jr nc,nokeypressed inc (hl) dec ix jr enternameloop continue: + ld d,0 cp K_ENTER jr z,nameentered cp K_EXIT @@ -1108,9 +1372,8 @@ continue: dec (hl) ;(namelength) jr z,nameentered - ld hl,chartable - ld e,a - ld d,0 + ld hl,chartable-1 + ld e,a ;d=0 add hl,de ld a,(hl) or a @@ -1121,27 +1384,32 @@ continue: jr enternameloop chartable: - .db 0,".<>!",0,0,0,0 ;down,L,R,up - .db 0,"XTOJE0",0 ;enter..clear - .db " WSNID9",0 ;(-)..custom - .db "ZVRMHC8",0 ;dot..del - .db "YUQLGB7#" ;0..xvar - .db $D9,"-PKFA6'" ;on..alpha - .db "54321*",0,$D0 ;F5..more - -nameentered: + .db ".<>!" ;down|L|R|up|-|-|-|-|[enter] + .db "w00t!" ;(makes code look way better) + .db "XTOJE0",'w' ;+|-|*|/|^|clear|- w + .db " WSNID9",$F8 ;(-)|3|6|9|)|tan|custom|- o + .db "ZVRMHC8",$A7 ;.|2|5|8|(|cos|prgm|[del] o + .db "YUQLGB7#",$C2 ;0|1|4|7|ee|sin|table|xvar|[on] t + .db "-PKFA6'" ;sto|,|x2|ln|log|graph|alpha + .db "54321*",$AE,$D0 ;F5|F4|F3|F2|F1|2nd|[exit]|more + +nameentered: ;d=0 pop ix ;stringbegin - ld (ix+8),0 ;end mark + ld (ix+8),d ;end mark jp DisplayMenu -;--proc +;_______________________________________________________________________________ +; _______ _____ _______ _______ _____ ______ _____ _______ _______ +; | | | | |______ | |_____] |_____/ | | | |______ +; | | | __|__ ______| |_____ _____ | | \_ |_____| |_____ ______| +;_______________________________________________________________________________ ubergetkey: halt ;woo hoo halt ;save them batteries! yeah! jp GET_KEY -clrold: +clrold: ;destr:acdehl (acd=0) ld hl,$FD97 ;begin pos ld a,35 ;nr of lines clroldcustom: @@ -1160,22 +1428,21 @@ clroldsetsloop: hlatlevel: ;d must be 0 psh hl ;loadgamecar - ld a,(Gametype) ;8bytes -> 7bytes - ld e,a - add a,a ;nc - add a,e - add a,a ;8->2bytes - add a,24+1 ;go to datalevels + ld a,(gametype) + add a,a ld e,a ;=de - sbc hl,de ;datalevels + ld hl,datalevels + add hl,de ;+2*mode cal _ldHLind ;ld hl,(hl) - pop de ;de=loadgamecar - inc de \ inc de - ld a,(de) ;(curlevel) + ex (sp),hl ;hl=loadgamecar + ld e,2 ;=de + add hl,de + ld a,(hl) ;(curlevel) ld (Level),a - ld d,a ;begin level + ld c,a ;begin level + pop hl ;@level1 skiplevelloop: - dec d ;levels to skip + dec c ;levels to skip ret z cal skiplevel jr skiplevelloop @@ -1188,15 +1455,13 @@ skiplvltitle: ;zf=singleplayer jr nz,skiplvltitle ret -skiplevel: ;@hl - destr:ab - alter:hl - ld a,(Gametype) +skiplevel: ;@hl; de=2 - destr:ab - alter:hl + ld a,(gametype) or a ;gamesingle psh af cal nz,skiplvltitle - inc hl - inc hl - inc hl - inc hl ;skip 4 + add hl,de + add hl,de ;skip 4 ld b,(hl) ;spritesize inc b skipsprite: @@ -1205,49 +1470,39 @@ skipsprite: ld b,(hl) ;balls inc b inc b ;skip 6 - pop af ;cp (Gametype),0 - jr z,skipworms + pop af ;cp (gametype),0 + jr z,skipstuff inc b ;multiplayer lvl inc b inc b ;skip other 3 worms (9 bytes) -skipworms: - ld a,b - add a,a - add a,b - ld b,a ;3x(balls+2) -skipballs: - inc hl - dnz skipballs - -skipflags: - ld a,(Gametype) - cp gamectf - jr nz,noflagstoskip - inc hl - inc hl - inc hl - inc hl -noflagstoskip: - +skipstuff: + add hl,de + inc hl ;3x(balls+2) + dnz skipstuff + sub gamerace ;a=(gametype) + jr z,skiplaps + dec a ;gamectf + jr nz,skipobjects + add hl,de +skiplaps: + add hl,de skipobjects: - ld a,(hl) - inc hl - or a + xor a + or (hl) + inc hl ;nf ret z ;0=end - inc hl - inc hl - inc hl - inc hl + add hl,de + add hl,de jr skipobjects loadgamecar: -;in: (Gametype) +;in: (gametype) ;out: hl=dataTYPE -;build: c=(gameCar)=(hl-1) +;build: c=(gamecar)=(hl-1) ; a=(wormbeglives)=(hl) ;destr: acdehl ld hl,datasingle - ld a,(Gametype) + ld a,(gametype) add a,a add a,a add a,a ;8 bytes per mode @@ -1255,120 +1510,232 @@ loadgamecar: ld d,0 add hl,de ld a,(hl) - ld (gameCar),a + ld (gamecar),a ld c,a inc hl ld a,(hl) ld (wormbeglives),a ret -;----------------------------- -;-------- start game --------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _______ _______ ______ _______ ______ _______ _______ _______ +; |______ | |_____| |_____/ | | ____ |_____| | | | |______ +; ______| | | | | \_ | _____ |_____| | | | | | |______ +;_______________________________________________________________________________ LetsGetThisPartyOn: ld a,$17 ;no exit ld (CheckExit),a ;set exit state - cal loadgamecar - psh hl - ld (wormbeglives),a - inc hl ;nrworms - ld a,(hl) - ld (nrworms),a - inc hl ;level +setupworms: + ld hl,worm1set + ld de,worm1 + ld a,4 ;4x (all worms) +createwormsloop: + ex de,hl + ld bc,died ;0008 + add hl,bc +; ld b,0 + ld (hl),b ;+died=0 inc hl - ld a,(hl) - ld (customspeed),a + ld (hl),b ;+score=0 inc hl - ld a,(hl) - ld (growspeed),a + ld (hl),b ;+score+1=0 inc hl - ld a,(hl) - ld (turnleft),a - ld (turnright),a ;more efficient + ld c,2 + ld (hl),c ;+wdelay=2 inc hl - ld l,(hl) - ld h,0 - cal _HLTIMES10 ;hl=10*(hl) - ld (scorelimit),hl + ld (hl),3 ;+lives=x +wormbeglives =$-1 + inc hl + ex de,hl ;de=wormX+head + ldir ;+head=+tail (2) + dec hl + dec hl + ld c,wormsize-tail ;=bc + ldir ;copy 15 bytes + dec a ;loop + jr nz,createwormsloop - pop hl ;loadgamecar +OhMyGodItsALabel: ;pj34r my coding skillz + cal loadgamecar + psh hl ;datatype cal hlatlevel - - psh hl ;1st level - ld a,(gameCar) + ex (sp),hl ;pop \ psh leveldata + psh hl ;psh loadgamecar + ld a,(gamecar) rra ;and _datalink - jr nc,GameOver + jr nc,_StartLevel + +;--- link ---------------------------------------------------------------------- + +wormVhost = 095 +wormVclient = 195 linkmatch: cal _clrWindow ld c,wormVhost cal Qsend - ld hl,txtWaiting + ld hl,txtWaitn cal _puts cal Crecv ld a,c cp wormVclient - jr z,client - cp wormVhost - jr z,host + jr nz,host + +;--- client -------------------------------------------------------------------- + +client: +; ld hl,txtReceiv +; cal _puts ;shouldnt be necessary since this part always seems to work afaik + + ;name/keys: wormy#1 = worm #1 = ok + ; 2 = link = 0 + link (name1) + ; 3 = worm #2 = #2 + local(name2) + ; 4 = link = 0 + link (name2) + ld e,worm3+wleft&255 + cal moveworm2 ;3=2 + ld l,worm1+name&255 + cal sendworm + ld l,worm2+wleft&255 + cal linkworm ;worm2+4 over link + pop hl ;loadgamecar + pop de ;leveldata + ld de,linklevel + ld hl,datalink + psh de + psh hl ;loadgamecar + ld b,8 + cal recvstuff ;game setup + ld hl,gametype ;+gamecar + ld b,2 + cal recvstuff ;transmit game + ex de,hl + ld b,168 + cal recvstuff ;level + ld d,b + cal loadtxtgame ;set CURtxtGame + +_StartLevel: + jr StartLevel + +linkerror: pop hl ;error jp DisplayMenu ;return to menu +;--- set/send worms ------------------------------------------------------------ + +moveworm2: + ld hl,worm2+wleft +moveworm: ;hl=wormN+wleft + ld d,worm1/256 + ld bc,11 + ldir ;keys+name worm(de) = worm(hl) + ret +linkworm: ;hl=wormN+wleft + ld (hl),0 ;worm1|2+wleft + inc hl + inc hl ;+name + ld b,9 + cal recvstuff + ld bc,worm3-worm1-11 ;+2 + add hl,bc ;b=0 + ld (hl),b ;worm3|4+wleft + inc hl + inc hl ;+name + ld b,9 + jp recvstuff +sendworm: ;hl=wormN+name + ld b,9 + cal sendstuff + ld bc,worm3-worm1-9 + add hl,bc ;worm(N+2)+name + ld b,9 + jp sendstuff + +;--- host ---------------------------------------------------------------------- + host: + cp wormVhost + jr nz,linkerror ld c,wormVclient cal Qsend - ld a,$18 - jr multiplayer -client: - ld hl,txtReceive - cal _puts - ld a,$E6 -multiplayer: -; cal linkok -; ld a,D0LD1L -; out (7),a - ld (SwapPos),a - ld a,2 - ld (nrworms),a -;----------------------------- -;--------- game over --------- -;----------------------------- - -GameOver: - ld hl,worm1set - ld de,worm1 - ld a,4 ;4x (all worms) -createwormsloop: + ;name/keys: wormy#1 = link = 0 + link (name1) + ; 2 = worm #1 = #1 + local(name1) + ; 3 = link = 0 + link (name2) + ; 4 = worm #2 = #2 + local(name2) + ld e,worm4+wleft&255 + cal moveworm2 ;4=2 + ld e,worm2+wleft&255 + ld hl,worm1+wleft + cal moveworm ;2=1 + ld l,worm1+wleft&255 + cal linkworm ;worm1+3 over link + ld l,worm2+name&255 + cal sendworm + pop hl ;loadgamecar + pop de ;leveldata + psh de + psh hl ;loadgamecar + ld b,8 + cal sendstuff ;setup + ld hl,gametype ;+gamecar + ld b,2 + cal sendstuff ;game ex de,hl - ld bc,died ;8 - add hl,bc -; ld b,0 - ld (hl),b ;died=0 - inc hl - ld (hl),b ;score=0 + ld b,168 + cal sendstuff ;level + +;--- load level ---------------------------------------------------------------- + +StartLevel: + pop hl ;loadgamecar + ld a,(hl) + ld (wormbeglives),a + inc hl ;nrworms + ld b,$11 ;=ignore (ld) + ld a,(hl) + cp 5 + jr c,teamset + sub 2 + ld b,$CD ;=continue (call) +teamset: + ld (nrworms),a + ld a,b + ld (doteam),a ;do team score (CD) or not (11) + inc hl ;level inc hl - ld (hl),b ;score+1=0 + ld a,(hl) + ld (customspeed),a inc hl - ld (hl),2 ;delay=2 + ld a,(hl) + ld (growspeed),a + ld (turn),a inc hl - ld (hl),3 ;lives=x -wormbeglives =$-1 + ld a,(hl) + ld (turnleft),a + ld (turnright),a ;more efficient inc hl - ex de,hl ;de=wormX+head - ld bc,18 - ldir ;copy 18 bytes - dec a ;loop - jr nz,createwormsloop + ld l,(hl) + ld h,0 + ld a,(gamecar) + rla ;and _dataPmult + ld a,h ;(Left)=256 + jr nc,setscorelimit + ld a,l + ld l,h +setscorelimit: + ld (customleft),a + cal _HLTIMES10 ;hl=10*(hl) + ld (scorelimit),hl -StartLevel: +Nextlevel: cal _clrWindow pop hl ;begin of current level ld a,(hl) inc a ;=255? - jp nz,nextlevel + jp nz,donextlevel psh hl ld hl,Level @@ -1380,13 +1747,34 @@ StartLevel: psh bc ;where to go afterwards inc hl ;location of ending-code jp (hl) ;go there ("call") -nextlevel: - ld a,(Gametype) +donextlevel: + ld de,gametype + ld a,(de) or a ;gamesingle psh af - cal nz,skiplvltitle - ld de,Left - ldi + jr nz,customnrpeas +;--sp-- + inc de + ld a,(de) ;gamecar + rla ;prepare a + rlc (hl) ;bit 7 of (hl)... + rra ;...to bit 7 of (gamecar) + rrc (hl) ;restore (hl) + ld (de),a + ld a,(hl) + and 127 ;actual #peas + jr setnrpeas +;--!sp-- +customnrpeas: + cal skiplvltitle + ld a,0 +customleft =$-1 + +setnrpeas: + ld (Left),a + inc a + ld (lefttotal),a + inc hl ld de,Speed ld a,0 customspeed =$-1 @@ -1400,13 +1788,8 @@ setspeed: inc hl ld de,peagrowth ldi - ld a,(hl) - ld (worm1+grow),a - ld (worm2+grow),a - ld (worm3+grow),a - ld (worm4+grow),a - ld (beginsize),a - inc hl + ld de,growsize + ldi ld a,(hl) inc hl @@ -1419,10 +1802,14 @@ setspeed: add hl,bc ;hl=behind sprite jr setsprite defaultsprite: - ld a,defspritesz +#ifndef intlevels + ld a,42 ;always overwritten +#else + ld a,defsprsz +#endif defsprsize =$-1 defsprite =$+1 - ld de,defspriteimg + ld de,defspr setsprite: ;de=@sprite ;a=sprsize ld (sprsize),a ld (spritepos),de @@ -1447,37 +1834,43 @@ toobad_noballs: #endif ld hl,worm1 - pop af ;cp (Gametype),0 + pop af ;cp (gametype),0 ld b,1 jr z,worminit ld b,4 worminit: psh bc ;>1 ex de,hl - ldi ;d + ldi ;+d ld a,SinCosTable/256 ld (de),a inc de - ldi ;y - ldi ;x + ldi ;+y + ldi ;+x ex de,hl xor a - ld (hl),a ;y2 + ld (hl),a ;+y2 inc hl - ld (hl),a ;x2 + ld (hl),a ;+x2 + inc hl + ld a,(growsize) + ld (hl),a ;+growL + inc hl + xor a + ld (hl),a ;+growH=0 - ld bc,(worm2-worm1)-5 + ld bc,(worm2-worm1)-7 add hl,bc pop bc ;<0 dnz worminit inc a ;ld a,1 ld (turn10),a - inc a ;ld a,2 ld (flashtime),a -;-------- draw level --------- +;--- draw level ---------------------------------------------------------------- +initlevel: ld a,(de) inc de sub 128 @@ -1496,13 +1889,7 @@ setfieldy: psh de ; >> levelp ld a,l ;pop sub 5 - ld l,a - ld h,0 - add hl,hl - add hl,hl - add hl,hl - add hl,hl - add hl,hl ;32=scr.width + cal ldhl32a ex de,hl ld hl,ScrBuffer @@ -1557,7 +1944,7 @@ NoVertShift: pop hl ; << levelp - ld a,(Gametype) + ld a,(gametype) cp gamerace ;or gamectf jr c,levelhasbeensetup ld de,peaspos @@ -1573,37 +1960,39 @@ levelhasbeensetup: cal drawstuff -;----------------------------- +;--- prepare ------------------------------------------------------------------- +leveldone: psh hl ; >> levelp new cal forceshowstats - ld a,(gameCar) - and _datafood - jr z,nofood - cal NewPea + cal handlethoseneatlittleballs + + ld a,(gamecar) + rla ;and _dataPmult + cal c,multnewpea ;a=0 + rla ;and _datafood + cal nc,NewPea nofood: ld bc,(worm1+pos) cal DisplayField #ifdef readymask ld hl,$FC70 - ld d,%10101010 - ld c,56 + ld de,57*256+%10101010 maskloop: - ld a,d - xor %11111111 - ld d,a + ld a,e + cpl + ld e,a ld b,$10 maskline: ld a,(hl) - or d + and e ld (hl),a inc hl dnz maskline - dec c + dec d jr nz,maskloop #endif - #ifdef readytext ld hl,$FDE0 ld de,$FDE1 @@ -1618,70 +2007,21 @@ maskline: res 3,(iy+5) #endif - ld a,0 -gameCar =$-1 - rra ;and _datalink - jr nc,initfinished ;no link - xor a -SwapPos: ;$18 xx -> $E6 xx - ; jr xx -> and xx - jr sethost -setclient: - ld (worm1+left),a ;worm 1... - ld (worm3+left),a ;and worm 3 via link - ld hl,worm1+name - ld b,9 - cal recvstuff - ld hl,worm2+name - ld b,9 - cal sendstuff - jr initfinished -sendstuff: - psh bc - ld c,(hl) - inc hl - psh hl - cal Qsend - pop hl - pop bc - dnz sendstuff - ret -recvstuff: - psh bc - psh hl - cal Qrecv - pop hl - ld (hl),c - inc hl - pop bc - dnz recvstuff - ret -sethost: - halt - dnz sethost - ld (worm2+left),a ;worm 2+4.. - ld (worm4+left),a ;..over link - ld hl,worm1+name - ld b,9 - cal sendstuff - ld hl,worm2+name - ld b,9 - cal recvstuff -initfinished: - ld b,startdelay ReadyDelay: halt dnz ReadyDelay cal releasekeys -;----------------------------- -;----------- LOOP ------------ -;----------------------------- +;_______________________________________________________________________________ +; ______ _______ _______ _______ _____ _____ _____ +; | ____ |_____| | | | |______ | | | | | |_____] +; |_____| | | | | | |______ _____ |_____ |_____| |_____| | +;_______________________________________________________________________________ GameLoop: ld bc,(worm1+pos) ;camera worm #1 - ld a,(worm1+left) + ld a,(worm1+wleft) or a ;if #1 not over link jr nz,showfield ld bc,(worm2+pos) ;otherwise view from #2 @@ -1721,13 +2061,13 @@ NoDelay: inc a ;-1 jr z,nextturnok dec (hl) - dec a ;0 (now <0) + dec a ;>=0 jr nz,nextturnok growspeed =$+1 - ld (hl),$FF + ld (hl),$FF ;reset nextturnok: - ld a,(gameCar) + ld a,(gamecar) and _datatime jr z,nodispupdate ld hl,turn10 @@ -1737,7 +2077,7 @@ nextturnok: cal forceshowstats ;update score nodispupdate: - ld a,(Gametype) + ld a,(gametype) cp gamectf jr nz,noctfpeas2draw ld de,drawctfpea1 @@ -1748,11 +2088,7 @@ nodispupdate: cal tryDrawPea ;pea#2 noctfpeas2draw: - - ld a,0 -nrballs =$-1 - or a - cal nz,handlethoseneatlittleballs + cal handlethoseneatlittleballs ld ix,worm1 ld a,1 @@ -1768,85 +2104,110 @@ handleworms: inc (hl) ;0..nrworms-1 dnz handleworms -;----------------------------- -;---------- keys ------------- -;----------------------------- +;_______________________________________________________________________________ +; _ _ _______ __ __ _______ +; |____/ |______ \_/ |______ +; | \_ |______ | ______| +;_______________________________________________________________________________ HandleKeys: ld a,%10111111 out (1),a in a,(1) rla ;MORE? - jr c,CheckExit - ld bc,$0103 - out (c),b - halt ;pause/off - ld b,11 - out (c),b - + jr nc,disppausemenu CheckExit: rla ;=$17 (c=EXIT-key) ;or$A7 (c=0) jp c,GameLoop jr Exit -WormDead: -#ifdef invincible - jp stopworm -#else - ld a,2 - ld (flashtime),a - ld (ix+delay),respawndelay +;--- pause menu ---------------------------------------------------------------- -thislevel =$+1 - ld hl,0 - ld de,0 -handledworm =$-2 - add hl,de - add hl,de - add hl,de - ld a,(hl) - inc hl - ld (ix+heading),a - ld a,(hl) - ld (ix+pos),a ;y - inc hl - ld a,(hl) - ld (ix+pos+1),a ;x - xor a - ld (ix+pos2),a ;y2 - ld (ix+pos2+1),a ;x2 +disppausemenu: + ld hl,txtpMenu + ld ix,pospMenu +;Resume|Turn Off|Contrast|Exit|| + ld b,25*16/4 + cal dispmenucommon + ld hl,$FC00+$170 ;(*,23) + cal hr + ld hl,$FC00+$310 ;(*,49) + cal hr + cal menupos - inc (ix+died) - dec (ix+lives) - psh af - ld de,10 - ld a,(Gametype) - cp gamectf ;ctf no death penalty - cal nz,DecScore +pauseMenu: + psh bc +pmenuwaitkey: + cal ubergetkey + or a + jr z,pmenuwaitkey + pop bc ;GET_KEY + ld d,b ;c=new b + cp K_UP + jr nz,pmenunotup + dec d +pmenunotup: + cp K_DOWN + jr nz,pmenunotdown + inc d +pmenunotdown: + psh af + cal menupos + ld a,d ;new pos + and 3 ;0-3 + ld b,a + cal menupos pop af - ret nz ;HandleWorm done - ld a,(wormbeglives) - or a ;0=no live limit - ret z ;don't end game - ld a,(gameCar) - and _datatime - jr z,anyworm ;quit at any worm's death - ld a,(nrworms) ;timematch: all worms must've died - ld b,a ;# of worms - ld hl,worm1+lives-(worm2-worm1) - ld de,worm2-worm1 - xor a ;check for 0 lives -checklives: - add hl,de ;next worm - cp (hl) ;lives==0? - ret nz ;any >0: don't exit - dnz checklives -anyworm: - ld a,$A7 ;exit@end of turn - ld (CheckExit),a ;set exit state - ret ;finish turn -#endif + cp K_ENTER + jr z,pselect + cp K_SECOND + jr nz,notpselect +pselect: + ld a,b + or a ;1: continue + jr z,donepausing + dec a ;2: off + jr z,turnoff + dec a ;3: contrast + jr z,pauseMenu + jr Exit ;4: exit +notpselect + cp K_EXIT + jr z,donepausing + ld hl,CONTRAST + sub K_LEFT + jr z,contrastdown + dec a ;K_RIGHT + jr nz,pauseMenu +contrastup: + inc (hl) + jr setcontrast +contrastdown: + dec (hl) +setcontrast: + ld a,(hl) + out (2),a + jr pauseMenu + +turnoff: + ld bc,$0103 + out (c),b + halt ;pause/off + ld b,11 + out (c),b + ld b,1 + jr pauseMenu + +donepausing: + cal releasekeys + jp GameLoop + +;_______________________________________________________________________________ +; ______ _______ _______ _______ _____ _ _ _______ ______ +; | ____ |_____| | | | |______ | | \ / |______ |_____/ +; |_____| | | | | | |______ _____ |_____| \/ |______ | \_ +;_______________________________________________________________________________ Exit: cal releasekeys @@ -1863,9 +2224,9 @@ SpSave = $-2 ld hl,$FC10 ld b,16*11 cal menuinvloop ;invert - ld hl,$FD80 + ld hl,$FC00+$180 cal hr ;menuinvloop w/ b=16 - ld hl,$FCE0 + ld hl,$FC00+$E0 cal hr ld hl,_curRow ld (hl),2 @@ -1875,9 +2236,9 @@ SpSave = $-2 ld hl,$FC00 ld b,16*8 cal menuinvloop ;invert - inc h ;$FD80 + inc h ;$FC00+$180 cal hr ;menuinvloop w/ b=16 - ld hl,$FCE0 + ld hl,$FC00+$E0 cal hr ld hl,_curRow inc (hl) @@ -1893,12 +2254,14 @@ CURtxtGame =$-2 ld (_penCol),de ld hl,txtName cal _vputs ;Name - ld a,$3D + ld a,$3C ld (_penCol),a cal _vputs ;Died Score ld de,$0004 ld (_curRow),de +;--- who won? ------------------------------------------------------------------ + findwinner: ld hl,(worm1+score) ld (winnerscore),hl @@ -1937,7 +2300,17 @@ nonewdmwinner: dnz finddmwinner ld (dmwinner),a -;---display worms--- +;--- display worms ------------------------------------------------------------- + +;x123456789012345678901 +;>>>>>> GAME OVER <<<<< +;2Multiplayer +;3Level 01 +;4 Died Score: +;5NameName 03 00070 +;6Worm#02 @ 05 00120 +;7Worm#03 15 00030 +;8Snaky @ 00 04820 ld a,(nrworms) ld b,a @@ -1946,10 +2319,10 @@ displayWormStats: psh bc psh hl - ld bc,left-died - add hl,bc ;+left + ld bc,wleft-died + add hl,bc ;+wleft xor a - cp (hl) ;input=0 = link + cp (hl) ;wleft=0 = link jr nz,NoLinkIndic ld a,9 ld (_curCol),a @@ -1971,7 +2344,7 @@ NoLinkIndic: pop hl psh hl - ld a,(Gametype) + ld a,(gametype) cp gamedeathm jr nz,nodmwinner ;deathmatch? ld a,0 ;winner's deaths @@ -1994,7 +2367,8 @@ notwinner: psh hl inc hl ;worm+score cal _ldHLind - cal showHL + cal _D_HL_DECI + cal _puts ;showHL pop hl ld bc,worm2-worm1 @@ -2002,7 +2376,8 @@ notwinner: pop bc dnz displayWormStats - ld a,(Gametype) + ld de,gametype + ld a,(de) or a ;singleplayer (0) only jr nz,hilevelcheckdone checkhilevel: @@ -2019,38 +2394,38 @@ hilvlposhl =$-2 ;save external cal _writeb_inc_ahl ;ld (ahl),c hilevelcheckdone: - ld a,(gameCar) + inc de + ld a,(de) ;gamecar and _datasingl jr z,hiscorecheckdone ;no SP checkhiscore: - cal loadhiscoreposinahl + cal loadhiscoreposinahl ;cf=0 (and) cal _SET_ABS_SRC_ADDR ;from ahl (lvlfile) +;-wild insertation- xor a - ld hl,highsave + ;Be Root to fix a Unix problem + ld hl,savestr + ;ReBoot to fix a Windows problem cal _SET_ABS_DEST_ADDR ;to local - ld hl,5 ;5 bytes - cal _MM_LDIR_SET_SIZE ;get old score+name - cal _RAM_PAGE_1 - - ld de,(highsave) ;de=prev. hiscore + ;W00t W00t to fix an assembly problem + cal mmldir5 ;get old score+name + ld de,(savestr) ;de=prev. hiscore ld hl,(worm1+score) ;hl=worm1's score cal _cphlde ;sub hl,de jr c,NotNewHigh ;newOld - ld (highsave),hl ;store new hiscore - ld de,highsave+2 ;to +newhigh: ;New>Old + ld (savestr),hl ;store new hiscore + ld de,savestr+2 ;to ld hl,worm1+name ;from ld bc,3 ;3 chars ldir ;store new hiname - cal loadhiscoreposinahl + cal loadhiscoreposinahl ;cf=0 (jr c) cal _SET_ABS_DEST_ADDR ;to ahl xor a - ld hl,highsave + ld hl,savestr cal _SET_ABS_SRC_ADDR ;from local - ld hl,5 - cal _MM_LDIR_SET_SIZE ;save new - cal _RAM_PAGE_1 + cal mmldir5 ;save new score+name ld hl,_curRow dec (hl) cal iswinner @@ -2062,57 +2437,31 @@ NotNewHigh: cal _vputs ld hl,$0C07 ld (_curRow),hl - ld hl,highsave+2 + ld hl,savestr+2 cal _puts - ld hl,(highsave) - cal showHL + ld hl,_curCol + inc (hl) + ld hl,(savestr) + cal _D_HL_DECI + cal _puts ;showHL hiscorecheckdone: waitkey: + ld hl,DisplayMenu + psh hl ;main menu +waitkeyloop: cal ubergetkey cp K_ENTER - jp z,DisplayMenu + ret z cp K_SECOND - jp z,DisplayMenu + ret z cp K_EXIT - jr nz,waitkey - -;x123456789012345678901 -;>>>>>> GAME OVER <<<<< -;2Multiplayer -;3Level 01 -;4 Died Score: -;5NameName 03 00070 -;6Worm#02 @ 05 00120 -;7Worm#03 15 00030 -;8Snaky @ 00 04820 - -ExitNoStats: - cal linkok - ld hl,_asapvar - rst 20h ;_ABS_MOV10TOOP1 - rst 10h ;_FINDSYM - ld hl,savestart-_asm_exec_ram+4 - xor a - add hl,de - adc a,b ;ahl=bde+4 - cal _SET_ABS_DEST_ADDR - - xor a - ld hl,savestart - cal _SET_ABS_SRC_ADDR - ld hl,saveend-savestart - cal _MM_LDIR_SET_SIZE - - cal releasekeys - res 4,(iy+9) - set 2,(iy+13) - im 1 ;remove keyfix - jp _clrWindow + jr nz,waitkeyloop + ret loadhiscoreposinahl: - ld hl,0 ;for peaworm and singleplayer - ld a,(Gametype) + sbc hl,hl ;cf=0 + ld a,(gametype) or a ;Singleplayer? jr z,hi__ dec a ;peaworm? @@ -2134,8 +2483,8 @@ hiscrposhl =$-2 hiscrposa =$+1 adc a,0 ;ahl=saveloc ret -highsave: - .db 0,0,"WOR ",0 +savestr: ;hiscore (01ABC) _D_HL_DECI (01234) + .db $BB,"w00t",0 iswinner: ld a,10 @@ -2143,12 +2492,39 @@ iswinner: ld a,'*' jp _putc ;..then put * -;----------------------------- -;----------- worm ------------ -;----------------------------- +;--- quit ---------------------------------------------------------------------- + +ExitNoStats: + cal linkok + ld hl,_asapvar + rst 20h ;_ABS_MOV10TOOP1 + rst 10h ;_FINDSYM + ld hl,savestart-_asm_exec_ram+4 + xor a + add hl,de + adc a,b ;ahl=bde+4 + cal _SET_ABS_DEST_ADDR + + xor a + ld hl,savestart + cal _SET_ABS_SRC_ADDR + ld hl,saveend-savestart + cal _MM_LDIR_SET_SIZE + + cal releasekeys + res 4,(iy+9) + set 2,(iy+13) + im 1 ;remove keyfix + jp _clrWindow + +;_______________________________________________________________________________ +; _ _ _ _____ ______ _______ _______ _______ _ _ _______ _______ +; | | | | | |_____/ | | | |______ | | | |______ |______ +; |__|__| |_____| | \_ | | | _____ ______| | |_____| | | +;_______________________________________________________________________________ respawncheck: - cp respawndelay-1 + cp rspawndelay-1 jr nz,unnamedlabel cal saverespawncounter removeworm: @@ -2158,30 +2534,25 @@ removeworm: ld e,(ix+head) jr DoesWormTailEqualsWormHead ;chk4 size=0 removewormloop: - ld c,(hl) - inc hl - ld b,(hl) - inc hl - cal resbit - psh hl - cal res4pixels - pop hl + cal removetailbit inc (ix+grow) + jr nz,DoesWormTailEqualsWormHead + inc (ix+grow+1) ;+256 DoesWormTailEqualsWormHead: cal _cphlde - jr nz,removewormloop + jr nz,removewormloop ;head=tail/size=0 - ld a,(gameCar) + ld a,(gamecar) and _datasingl - jr nz,safewormsizedone + jr nz,savetailpos + ld (ix+grow+1),a ;=0 ld a,0 -beginsize =$-1 +growsize =$-1 ld (ix+grow),a -safewormsizedone: - ;de=ix+head - ld (ix+tail+1),d - ld (ix+tail),e ;head=tail/size=0 +savetailpos: + ld (ix+tail+1),h + ld (ix+tail),l ret unnamedlabel: @@ -2194,10 +2565,10 @@ respawndue: ld a,h ;previous cp l ;changed? ret z - ld (ix+delay),a ;=0 + ld (ix+wdelay),a ;=0 ret saverespawncounter: - ld (ix+delay),a + ld (ix+wdelay),a jr inputcall chkkey: ;key=a @@ -2232,7 +2603,7 @@ inkeys: ;use jp not call! turnright =$-1 ld l,a notright: - ld a,(ix+right) + ld a,(ix+wright) cal chkkey ret nc ld a,l @@ -2241,11 +2612,11 @@ turnleft =$-1 ld l,a ret inputcall: - ld a,(ix+left) + ld a,(ix+wleft) or a jr z,inlink ;input by link cal inkeys ;input by keys - ld a,(gameCar) + ld a,(gamecar) rra ;and _datalink ret nc ;no link ld c,l ;send our keys @@ -2255,7 +2626,11 @@ inlink: ld l,c ret -;------- handle worm --------- +;_______________________________________________________________________________ +; _ _ _ _____ ______ _______ _______ _____ _ _ _______ +; | | | | | |_____/ | | | |_____| | | \ / |______ +; |__|__| |_____| | \_ | | | _____ | | |_____ __|__ \/ |______ +;_______________________________________________________________________________ HandleWorm: xor a @@ -2265,7 +2640,7 @@ HandleWorm: or a ret nz ;live limit alive: - ld a,(ix+delay) + ld a,(ix+wdelay) dec a jp nz,respawncheck @@ -2276,7 +2651,7 @@ turn =$-1 inc (ix+grow) nogrow: - ld a,(gameCar) + ld a,(gamecar) and _datatime jr z,notimescore ld e,1 @@ -2294,22 +2669,10 @@ donediddelydone: ld e,(ix+pos2) ld d,(ix+pos2+1) - psh hl - ld hl,previouspos - ld (hl),c - inc hl - ld (hl),b - inc hl - inc hl - ld (hl),e - inc hl - ld (hl),d - pop hl - -;-------- move worm ---------- +;--- move worm ----------------------------------------------------------------- -Wormmove: - psh bc ; >> pos +wormmove: + psh bc ;pos ld a,(hl) add a,a add a,d @@ -2337,269 +2700,88 @@ notnegY: notmoveY: ;bc=newpos ld (ix+pos2),e ld (ix+pos2+1),d - ld (ix+pos),c - ld (ix+pos+1),b ;-check- - pop hl ; << pos (old) + pop hl ;pos (old) ld a,h - sub b - and 1 + sub b ;Xold-Xnew + and 1 ;abs ld h,a ld a,l sub c - and 1 - add a,h - ld d,4 + and 1 ;|Yold-Ynew| + add a,h ;pixels moved |Dx|+|Dy| + ld d,4 ;same pos = 4of4 bytes drawn jr z,GotFour - xor 3 - ld d,a + xor 3 ;1 pixel = 2of4 blank; 2 pixels = 3of4 blank + ld d,a ;#pixels that should be drawn GotFour: - cal chk4pixels - rl d - jp nc,Drawworm + cal chk4pixels ;d-=pixels at b,c + rl d ;<0 meaning there were >d pixels + cal c,hitworm ;so that wasn't us -;--------- worm hit ---------- +;--- draw worm ----------------------------------------------------------------- -Hitworm: - ld a,(gameCar) - ld h,a -#ifdef optdie - and _datadie - cal z,checkhitotherworm - ld a,h -#endif - and _datamultpeas ;&&bit - jr nz,chkctfpeas - ld a,h - and _datafood - jp z,WormDead ;no food +drawworm: + ld (ix+pos),c + ld (ix+pos+1),b - ld hl,0 -PeaY =$-2 -PeaX =$-1 - cal chkpeahit - jp nc,WormDead - cal DrawPea ;remove pea - ld a,(ix+grow) - add a,15 -peagrowth =$-1 - ld (ix+grow),a - cal NewPea - ld hl,Left - dec (hl) - psh af - ld e,10 - cal IncScore - pop af - jp nz,Drawworm ;continue - ld a,(gameCar) - and _datafoodl - jp z,Drawworm - ld a,(Gametype) - or a - jp nz,Exit ;stack restored + ld a,(gametype) + cp gamerace + cal z,checkhitlapline - ld hl,Level - ld a,(hl) - inc (hl) - ld l,a ;hl=Level - ld h,0 - add hl,hl - add hl,hl - cal _HLTIMES10 - ex de,hl - cal _IncScore ;score+(40*level) - cal removeworm - pop hl ; << call - pop hl ; << call - ld (ix+delay),2 - jp StartLevel + cal set4pixels + dec c + ld a,(growspeed) + or a ;0=tron + ret z ;keep tail in "Tron" -chkpeahit: ;bc=ownpos;hl=peapos (destr:ad) - ld a,(sprsize) - inc a - ld d,a - ld a,b - sub h - inc a - cp d ;=(sprsize)+1 - ret nc ;nc=no pea - ld a,c - sub l - inc a - cp d - ret ;c=pea + ld l,(ix+head) + ld h,(ix+head+1) + ld (hl),c + inc hl + ld (hl),b + inc hl + ;(resbit) + ld a,h + and (ix+storepos) + ld h,a + ld (ix+head),l + ld (ix+head+1),h -chkctfpeas: - ld hl,(peaspos) ;1st pea - ld a,(ix+reserv) - ld e,a ;push a - and %01 ;ourpea (0|1) - jr z,sel_otherpea - ld hl,(peaspos+2) ;2nd pea ;&&&ex de,hl? -sel_otherpea: - cal chkpeahit - jr c,hitflag -;no peas hit: - ld a,e ;peek a (that's x86asm for pop\push ;) - bit 1,a ;%10 = carrying flag? - jp z,WormDead ;if not just die - xor %11 ;drop flag - ld (ix+reserv),a - psh af - cal WormDead - pop af ;which flag? (=and %1) - ld hl,drawctfpea1 ;restore #1 - jr z,nottheotherflag - ld hl,drawctfpea2 ;restore #2 -nottheotherflag: - ld (hl),3 ;draw delay 3 turns + ld l,(ix+grow) + ld h,(ix+grow+1) + dec hl + ld a,h + or l + jr z,removetail + ld (ix+grow),l + ld (ix+grow+1),h ret -drawctfpea1: .db 0 -drawctfpea2: .db 0 +removetail: + ld l,(ix+tail) + ld h,(ix+tail+1) + cal removetailbit + cal savetailpos ;ld (ix+tail),hl + ld c,(hl) + inc hl + ld b,(hl) + jr set4pixels ;redraw new last bit -hitflag: ;correct pea hit - ld a,e ;pop a - xor %11 ;invert flag taken + ownflag - ld (ix+reserv),a - and %10 ;just returned? - psh af ;safe z-flag - cal DrawPea ;remove - pop af - jr nz,Drawworm ;flag taken, continue game - psh hl - ld e,20 ;flag captured+returned - cal IncScore - pop hl - ld a,3 ;draw delay - ld (drawctfpea1),a ;redraw.. - ld (drawctfpea2),a ;..both flags - jr Drawworm - -;----------------------------- - -nextotherwormbit: - ld a,c - sub (hl) - inc hl - inc a - cp 4 - jr nc,nothit1 ;no - ld a,b - sub (hl) - inc a - cp 4 - ret c ;nz ;yes -nothit1: - inc hl - cal resbit -ChkWorm: - cal _cphlde - jr nz,nextotherwormbit - ret ;z - -checkhitlapline: - ld a,(peaspos) ;63 - sub b ;x==63 - jr z,nextlaphalf - inc a - ret nz -nextlaphalf: - ld a,(peaspos+1) ;yline - cp c ;ypos - ld a,1 - jr nc,checklap ;y>yline -> a=1 - xor a ;y a=0 -checklap: - cp (ix+reserv) - ret z ;same as before - ld (ix+reserv),a ;1st time - ld e,a - ld a,(handledworm) - and 1 ;group 0 (1,3) or 1 (2,4) - xor e - ret z ;(group 0 and yyline) - psh bc - ld e,20 - cal IncScore ;lap! - pop bc - ret - -#ifdef optdie -checkhitotherworm: - .db $dd,$7d ;ld a,lx - cp worm2&255 - psh ix - jr nz,chkworm2 ; ret nz - ld ix,worm1 - jr chkworm -chkworm2: - ld ix,worm2 - -chkworm: - ld h,(ix+tail+1) - ld l,(ix+tail) - ld e,(ix+head) - ld d,(ix+head+1) - cal ChkWorm - pop ix - ret z ;not hit - pop bc ;call -#endif -stopworm: - ld bc,0 -previouspos =$-2 - ld de,0 - ld (ix+pos),c - ld (ix+pos+1),b - ld (ix+pos2),e - ld (ix+pos2+1),d - ret - -;-------- draw worm ---------- - -Drawworm: - ld c,(ix+pos) - ld b,(ix+pos+1) - - ld a,(Gametype) - cp gamerace - cal z,checkhitlapline - - cal set4pixels - dec c - ld a,(growspeed) - or a ;0=tron - ret z ;keep tail in "Tron" - - ld l,(ix+head) - ld h,(ix+head+1) - ld (hl),c - inc hl - ld (hl),b - inc hl - cal resbit - ld (ix+head),l - ld (ix+head+1),h - - ld a,(ix+grow) - dec a - jr z,removetail - ld (ix+grow),a - ret - -removetail: - ld l,(ix+tail) - ld h,(ix+tail+1) +removetailbit: ld c,(hl) inc hl ld b,(hl) inc hl - cal resbit - ld (ix+tail),l - ld (ix+tail+1),h + ;(resbit) + ld a,h + and (ix+storepos) + ld h,a + psh hl + cal res4pixels ;rm last bit + pop hl + ret res4pixels: cal ResPixel @@ -2615,13 +2797,19 @@ ResPixel: ld (hl),a ret -;----------------------------- -;---------- ball ------------- -;----------------------------- +;_______________________________________________________________________________ +; ______ _____ _ _ __ _ _______ __ __ ______ _______ +; |_____] | | | | | \ | | \_/ |_____] |_____| | | +; |_____] |_____| |_____| | \_| |_____ | |_____] | | |_____ |_____ +;_______________________________________________________________________________ handlethoseneatlittleballs: + ld a,0 +nrballs =$-1 + or a + ret z ;no bouncies to handle + ld b,a ;(nrballs) ld hl,balls - ld b,a ;a=(nrballs) handleballs psh bc psh hl @@ -2710,39 +2898,316 @@ checkballhit: pop de ret -;----------------------------- -;----------- procs ----------- -;----------------------------- +;_______________________________________________________________________________ +; _ _ _ _____ ______ _______ __ __ _ _ _____ _______ +; | | | | | |_____/ | | | \_/ |_____| | | +; |__|__| |_____| | \_ | | | | _____ | | __|__ | +;_______________________________________________________________________________ -releasekeys: - halt +;--- multifood ----------------------------------------------------------------- + +chkmultpeas: + ld de,peaspos-1 + ld hl,lefttotalb +lefttotal =$+1 + ld (hl),0 +chkmultpealoop: + ex de,hl + inc hl + ld e,(hl) + inc hl + ld d,(hl) + ex de,hl + psh de + cal chkpeahit + pop de + jr c,pickmultpea + ld hl,lefttotalb + dec (hl) + jr nz,chkmultpealoop + jr _wormdead +pickmultpea: + ld a,247 + ld (de),a + dec de + ld (de),a + jp pickedpea + +;--- ctf ----------------------------------------------------------------------- + +chkctfpeas: ;ctf + ld hl,(peaspos) ;1st pea + ld a,(ix+reserv) + ld e,a ;push a + and %01 ;ourpea (0|1) + jr z,sel_otherpea + ld hl,(peaspos+2) ;2nd pea +sel_otherpea: + cal chkpeahit + jr c,hitflag +;no peas hit: + ld a,e ;peek a (that's x86asm for pop\push ;) + bit 1,a ;%1O = carrying flag? + jr z,_wormdead ;if not just die + and %1 ;which flag? + ld hl,drawctfpea1 ;restore #1 + jr nz,nottheotherflag + inc hl ;ld hl,drawctfpea2 + inc hl ;restore #2 +nottheotherflag: + ld (hl),3 ;draw delay 3 turns +_wormdead: + jp wormdead + +hitflag: ;correct pea hit + ld a,e ;pop a + xor %11 ;invert flag taken + ownflag + ld (ix+reserv),a + and %10 ;just returned? + psh bc ;safe position + psh af ;safe z-flag + cal DrawPea ;remove + pop af + pop bc + ret nz ;flag taken: continue game ;drawworm + ld e,20 ;flag captured+returned + psh bc + cal IncScore + pop bc + ld a,3 ;draw delay + ld (drawctfpea1),a ;redraw.. + ld (drawctfpea2),a ;..both flags + ret ;drawworm + +;--- main ---------------------------------------------------------------------- + +hitworm: + ld a,(gamecar) + bit __bitPctf,a + jr nz,chkctfpeas + rla ;and _dataPmult + jr c,chkmultpeas + rla ;and _datafood + jr c,_wormdead ;no food + +;--- foodmatch|SP -------------------------------------------------------------- + + ld hl,0 +PeaY =$-2 +PeaX =$-1 + cal chkpeahit + jp nc,wormdead + +;--- take pea ------------------------------------------------------------------ + + psh hl + cal NewPea + pop hl +pickedpea: + cal DrawPea ;remove pea + ld a,(ix+grow) ;grow + add a,15 +peagrowth =$-1 + ld (ix+grow),a + jr nc,wormset2grow + inc (ix+grow+1) +wormset2grow: + ld hl,Left + dec (hl) ;dec left _before_ display + psh af + ld e,10 + cal IncScore + pop af + ld c,(ix+pos) ;same position + ld b,(ix+pos+1) ;we'll just leave pos2 - doubt anybody will care|notice.. + ret nz ;(Left)>0 ;drawworm + ld a,(gametype) + or a + jp nz,Exit ;stack restored + + ld hl,Level + ld a,(hl) + inc (hl) + ld l,a ;hl=Level + ld h,0 + add hl,hl + add hl,hl + cal _HLTIMES10 + ex de,hl + cal _IncScore ;score+(40*level) + cal removeworm + pop hl ;<yline -> a=1 + xor a ;y a=0 +checklap: + cp (ix+reserv) + ret z ;same as before + ld (ix+reserv),a ;1st time + ld e,a + ld a,(handledworm) + and 1 ;group 0 (1,3) or 1 (2,4) + xor e + ret z ;(group 0 and yyline) + psh bc + ld e,20 + cal IncScore ;lap! + pop bc + ret + +;_______________________________________________________________________________ +; _____ ______ _____ _______ _______ +; |_____] |_____/ | | | |______ +; | | \_ |_____| |_____ ______| +;_______________________________________________________________________________ + +releasekeys: ;---------->promise me you'll never let go... + halt ;-------------------->i won't let go.... ld a,%10000000 ;all key-masks out (1),a - in a,(1) + in a,(1) ;--------------->i'll never let go..... inc a ;cp %11111111 (no keys pressed) jr nz,releasekeys ;keep waitin cal GET_KEY ;clear buffer - ret - -resbit: - ld a,h - and (ix+storepos) - ld h,a - ret + ret ;--------------------->*die* (we are VICTORIOUS! muha) randompos: ld b,a Random: ;(2..b+2) - ld a,r + ld a,r ;0..127 + scf ;not just even values: + rla ;6543210C Seed =$+1 add a,0 ld (Seed),a - and %01111110 cp b jr nc,Random add a,2 ret +ldhl32a: + ld l,a + ld h,0 ;=hl + add hl,hl + add hl,hl + add hl,hl + add hl,hl + add hl,hl ;32=scr.width + ret ;ld hl,32*a + +mmldir5: + ld hl,5 ;=ahl + cal _MM_LDIR_SET_SIZE + jp _RAM_PAGE_1 + +wormdead: + pop hl ;<0: don't exit + dnz checklives +anyworm: + ld a,$A7 ;exit@end of turn + ld (CheckExit),a ;set exit state + ret ;finish turn + +loadtxtgame: ;in:d=0; out:hl=txtGame+(gametype); destr:ade + ld a,(gametype) + ld e,a + ld hl,posGame + add hl,de ;hl=posGame+(gametype) + ld a,(hl) ;str.offset + ld e,a ;^d=0^ + ld hl,txtGame + add hl,de ;txtGameX + ld (CURtxtGame),hl ;save for g/o + ret + CheckPea: ;@hl; destr:abcde ld c,l ld a,(sprsize) @@ -2779,21 +3244,48 @@ tryDrawPea: ;hl=peapos;bc=dopea jr z,DrawPea ret +multnewpea: + ld de,peaspos + ld a,(Left) + ld b,a +multpealoop: + psh bc + psh de + cal NewPea + pop de + ld hl,PeaY + ldi + ldi + pop bc + dnz multpealoop + ld a,-1 + ret + NewPea: + ld de,$293A ;counter :) +newpealoop: + dec de + ld a,d + or e + jp z,Exit ;break after 10554 tries to prevent freeze when field filled ld a,(FieldWidth) - add a,127-4 + add a,126 cal randompos ld h,a ld a,(FieldHeight) - add a,56-4 + add a,55 cal randompos ld l,a - ld (PeaY),hl + psh de cal CheckPea - jr nz,NewPea + pop de ;counter + jr nz,newpealoop + cal sendnewpeaoverlink + ld (PeaY),hl DrawPea: ;hl=(PeaY) ld b,h ld c,l +drawpea_: ld de,0 spritepos =$-2 ; jp PutSprite @@ -2836,11 +3328,60 @@ nextbitok: dnz sprloopy ret -;----------- score ----------- +;_______________________________________________________________________________ +; _______ _______ _____ ______ _______ +; |______ | | | |_____/ |______ +; ______| |_____ |_____| | \_ |______ +;_______________________________________________________________________________ + +addteamscore: + ld a,(handledworm) + cp 2 + ld de,worm3-worm1 + jr c,bla + ld de,worm1-worm3 +bla: + psh ix + add ix,de + ex de,hl + cal ldscoreinhl + pop ix + add hl,de + ret + +_divHLby1000: + psh hl + ld b,3 +divideagain: ;3x + cal _divHLby10 + dnz divideagain + ld a,l ;a=hl/1000 + pop hl + ret + +DecScore10: + cal ldscoreinhl + ld de,-10 + add hl,de + jr nc,showstats ;<0=0 + jr scorecommon + +extralives: + cal _divHLby1000 + ld c,a + add hl,de ;increase score + cal _divHLby1000 + cp c + jr z,scorecommon ;hl/1000 not increased + inc (ix+lives) + jr scorecommon -timematchscore: ;piece of crap checking whether you've already won in timematch +timematchscore: + ;piece of crap checking whether you've already won in timematch ld a,(nrworms) ld b,a ;# of worms + dec a + ret z ;singleplayer ld hl,worm1+lives ld de,worm2-worm1 ld a,(handledworm) @@ -2851,7 +3392,7 @@ chktimematchover: jr z,nneexxtt ;yourself cp (hl) ret nz ;someone else still alive - dec hl ;+delay + dec hl ;+del0ay dec hl ;+score+1 ld a,(hl) cp (ix+score+1) @@ -2871,46 +3412,19 @@ nneexxtt: dnz chktimematchover jp anyworm ;g/o -_divHLby1000: - psh hl - ld b,3 -divideagain: ;3x - cal _divHLby10 - dnz divideagain - ld a,l ;a=hl/1000 - pop hl - ret - -extralives: - cal _divHLby1000 - ld c,a - add hl,de ;increase score - cal _divHLby1000 - cp c - jr z,scorecommon ;hl/1000 not increased - inc (ix+lives) - jr scorecommon - -DecScore: ;&&& - ld h,(ix+score+1) - ld l,(ix+score) - or a - sbc hl,de - jr c,showstats ;<0=0 - jr scorecommon - IncScore: ;inc score by e ld d,0 _IncScore ; inc by de - ld h,(ix+score+1) - ld l,(ix+score) - ld a,(Gametype) + cal ldscoreinhl + ld a,(gametype) or a ;if singleplayer... jr z,extralives add hl,de ;score+=de scorecommon: ld (ix+score+1),h ld (ix+score),l ;save +doteam: + cal addteamscore ;cal=CD | ld de,*=11 ld de,0 scorelimit =$-2 ld a,d @@ -2920,29 +3434,24 @@ scorelimit =$-2 jp nc,Exit showstats: - ld a,(gameCar) + ld a,(gamecar) and _datatime jr nz,timematchscore ;no disp for timematches - ld hl,$FC00 ;&&&only necessary in deathmatch - ld b,6*16-1 -clearstats: - ld (hl),a ;=0 - inc hl - dnz clearstats forceshowstats: psh ix - ld h,0 - ld l,h + and a + sbc hl,hl ;hl=0 ld (_penCol),hl ld a,(nrworms) ld b,a ld ix,worm1 - ld a,(gameCar) + ld a,(gamecar) and _datasingl jr nz,showstatsS showstatloop: - psh bc +#ifdef gamenames #ifdef longnames + psh bc ld b,3 psh ix shownameloop: ;1st 3 chars @@ -2956,38 +3465,47 @@ nameshown: ld a,':' cal _vputmap pop ix + pop bc #else ld a,(ix+name) cal __vputmap ld a,':' cal __vputmap #endif - cal showstat +#endif + ld a,(wormbeglives) + or a + cal nz,showlives ;lives when initlives>0 + ld a,' ' + cal __vputmap ;small div + ld a,(gametype) + cp gamedeathm + cal nz,showscore ;score in !dm + ld a,$D8 + cal __vputmap ;div + ld de,worm2-worm1 add ix,de ;next - ld hl,_penCol - ld a,(hl) - add a,4 ;div - ld (hl),a - pop bc dnz showstatloop pop ix ret -showstat: ;(multiplayer) - ld a,(Gametype) - cp gamedeathm - jr z,showlives showscore: - ld h,(ix+score+1) - ld l,(ix+score) + cal ldscoreinhl + psh bc cal _D_HL_DECI + pop bc jr __vputs + +cshowA: ;small w/ leading 0; 0='none' + or a ;destr. ahl + jr nz,cshowA00 + ld hl,txtNone + jp _vputs + showlives: ld a,(ix+lives) -showA: ;small w/o leading 0 (&&&combine w/ cshowA0??) - cp 10 - jr c,showleastsign +cshowA00: ;small w/ leading 0 ld l,a ld h,0 cal _divHLby10 @@ -2996,7 +3514,7 @@ showA: ;small w/o leading 0 (&&&combine w/ cshowA0??) add a,'0' cal __vputmap pop af -showleastsign: +cshowA0: add a,'0' __vputmap: psh ix @@ -3009,24 +3527,29 @@ showstatsS: ;(singleplayer) cal __vputs ld a,0 Level =$-1 - cal showA + cp 10 + psh af + cal c,cshowA0 + pop af + cal nc,cshowA00 - ld a,98 + ld a,97 ld (_penCol),a cal showscore ld a,123 ld (_penCol),a - cal showlives - ld a,(gameCar) + ld a,(ix+lives) + cal cshowA0 ;showlives + ld a,(gamecar) and _datafoodl pop ix ret z showleft: - ld a,31 + ld a,33 ld (_penCol),a ld a,0 Left =$-1 - cal cshowA0 + cal cshowA ld hl,txtLeft __vputs: @@ -3051,46 +3574,32 @@ showA0: ;big w/ leading 0 add a,'0' jp _putc -cshowA0: ;small w/ leading 0 - or a - jr nz,cshowavalue - ld hl,txtNone - jp _vputs -cshowavalue: - ld l,a - ld h,0 - cal _divHLby10 - psh af - ld a,l - add a,'0' - cal __vputmap - pop af - add a,'0' - jp __vputmap - -showHL: - cal _D_HL_DECI - jp _puts - _D_HL_DECI: - ld de,savestr+4 + ld de,savestr+5 ld b,5 ldhld: cal _divHLby10 add a,'0' - ld (de),a dec de + ld (de),a dnz ldhld - ld hl,savestr + ex de,hl ;ld hl,savestr + ret + +ldscoreinhl: + ld h,(ix+score+1) + ld l,(ix+score) ret -savestr: - .db "00000",0 -;----------------------------- +;_______________________________________________________________________________ +; ______ _____ _______ _____ _______ __ __ +; | \ | |______ |_____] | |_____| \_/ +; |_____/ __|__ ______| | |_____ | | | +;_______________________________________________________________________________ -DisplayField: - ld a,c - sub 29 +DisplayField: ;all done by Jonah Cohen iirc. (-scrolling is scary-) + ld a,c ;not the fastest routine outthere, but it does get the job done. + sub 29 ;if something doesn't work, I probably _did_ alter it ;) jr nc,NotMinYScroll xor a NotMinYScroll: @@ -3099,13 +3608,7 @@ FieldHeight =$-1 jr c,NotMaxYScroll ld a,(FieldHeight) NotMaxYScroll: - ld l,a - ld h,0 - add hl,hl - add hl,hl - add hl,hl - add hl,hl - add hl,hl + cal ldhl32a psh bc ; >> 1 psh de ; >> 2 ld de,ScrBuffer @@ -3310,11 +3813,15 @@ ChunkRow: ld c,$37 ;scf ret -;----------- draw ------------ +;_______________________________________________________________________________ +; ______ ______ _______ _ _ _ +; | \ |_____/ |_____| | | | +; |_____/ | \_ | | |__|__| +;_______________________________________________________________________________ -;--- pixel --- +;--- pixel --------------------------------------------------------------------- -chk4pixels: ;&& +chk4pixels: cal CheckPixel inc b cal CheckPixel @@ -3331,41 +3838,39 @@ CheckPixel: ;at bc in d dec d ret -;CLEM's FIND_PIXEL (131+? cycles; 28+4 bytes) -;(b,c) to hl:a; "destroyes" ahl +;--- findpixel ----------------------------------------------------------------- +;Based on Snake86's findpixel +;160-262 cycles; 31 bytes FindPixel: ;(b,c) to hl:a + psh bc ld h,0 - ld l,c ;hl=y + ld l,c ;hl=y add hl,hl add hl,hl - ld a,b ;a=x + ld a,b ;a=x rra add hl,hl rra add hl,hl - add hl,hl ;hl=32*y - rra ;a=x/8 + add hl,hl ;hl=32y + rra ;a=x/8 or l ld l,a - ld a,b + ld a,b ;x and 7 - cpl - rlca - rlca - rlca - ld (FP_Bit),a - xor a -FP_Bit =$+1 - set 0,a - - psh de ;&&& - ld de,ScrBuffer - add hl,de - pop de + inc a + ld b,a + ld a,1 +pixelloop: + rrca + dnz pixelloop + ld bc,ScrBuffer + add hl,bc + pop bc ;destr:none ret -;--- objects --- +;--- objects ------------------------------------------------------------------- drawstuff: ld a,(hl) @@ -3397,6 +3902,14 @@ drawsmtn: ; dec a ;4 = circle ; jp z,drawcircle +;--- circle -------------------------------------------------------------------- + +;IMHO, one weery nice routine. Oh lemme be proud just *once*. +;Not perfect since it uses a screwy lineroutine to draw stuff +;but, just _look_ at it. Ain't it grand? Z80 at its best. +;Nice comments, also. So here we go: Shiar's Circle Routine: +;(using the Bresenham method) + drawcircle: ;(d,e),h ;de=x,y; h=z ld c,h ;c=yy=z ld a,h @@ -3446,6 +3959,8 @@ circledraw: ;destr:de psh hl ld a,h ;hl=x,y sub b ;bc=xx,yy + jr nc,$+3 ;x x=0 ld d,a ;d=x-xx add hl,bc ;h=x+xx; l=y+yy ld e,l ;e=y+yy @@ -3453,6 +3968,8 @@ circledraw: ;destr:de ld a,l sub c ;a=y again sub c + jr nc,$+3 ;y y=0 ld l,a ;l=y-yy ld e,l ;e=l=y-yy cal drawline ;(h-b,l-c)-(h+b,l-c) @@ -3460,7 +3977,9 @@ circledraw: ;destr:de ld b,c ld c,a ;ex b,c pop hl - ret + ret ;thats it + +;--- box ----------------------------------------------------------------------- drawbox: ;(d,e)-(h,l) ld b,l ;Delta-y @@ -3472,6 +3991,8 @@ boxloop: dnz boxloop ret +;--- fatline ------------------------------------------------------------------- + drawfatline: cal drawline inc d @@ -3484,159 +4005,172 @@ drawfatline: dec h ; jp drawline -;LINE (d,e)-(h,l) -;destroyes a +;--- line ---------------------------------------------------------------------- + +;A lot like Scabby's line routine in Wonderworm (dunno whether he wrote it +;himself tho.) I did make a few optimizations and commented the thing. +;A nice routine (also Bresenham), but for Wormy not perfect since really +;large lines (>128 pixels in length or something) won't be flawless. drawline: ;(d,e)-(h,l) psh bc ;destr: a psh hl psh de - ld a,d - cp h - jr c,lineOrdered - ex de,hl -lineOrdered: + ld a,d ;a=d=x + cp h ;h=xx + jr c,lineXincs ;if x>xx + ex de,hl ;make x + ld c,a ;c=mask (always) + ld a,h ;a=xx + sub b ;xx-x + ld b,a ;b=deltax (always>0) + ld a,l ;a=yy + jr nz,lineexists ;deltax!=0 + cp e ;yy==y + jr nz,lineexists ;deltay!=0 + pop hl ; :0 -;de==0 = timeout - cal linkok - ld a,0 ;losses so far -linklosses =$-1 - inc a ;and this is another one - ld (linklosses),a - pop de ;return from link - cp lossout ;quit if too many errors - ret c ;otherwise just continue -linkerr: - jp Exit -linkfine: - in a,(7) - and %11 +;--- multiple bytes ------------------------------------------------------------ + +sendstuff: + psh de +sendstuffloop: + psh bc + ld c,(hl) + inc hl + cal Qsend + pop bc + dnz sendstuffloop + pop de + ret +recvstuff: + psh de +recvstuffloop: + psh bc + cal Qrecv + ld (hl),c + inc hl + pop bc + dnz recvstuffloop + pop de ret -;---- SEND ---- +;--- foo ----------------------------------------------------------------------- -Csend: - ld b,32 -csendwait: - nop - dnz csendwait - cal Qsend - jr c,Csend +receivenewpeaoverlink: + cal Qrecv ;Crecv + ld l,c + cal Qrecv ;Crecv + ld h,c ret +sendnewpeaoverlink: + ld a,(gamecar) + rra ;and _datalink + ret nc ;no link + ld a,(worm1+wleft) + or a + jr z,receivenewpeaoverlink + ld c,l ;send pea's pos + cal Qsend + ld c,h +; jr Qsend ;that's why it's here -Qsend: ;try to send 8 bits in C; CF=error --- destr:abcde +;--- send ---------------------------------------------------------------------- + +Qsend: ;--- try to send 8 bits in C; CF=error --- destr:abcde --- nop \ nop - in a,(7) - and %11 ;both wires low = exit signal - jr z,linkerr ;error otherwise + cal linkfine + jr z,linkerr ;both wires low = exit signal ld b,8 ;bits to send sendloop: ld de,timeout @@ -3649,8 +4183,7 @@ sendbit: sendwaitack: cal checklink ;other calc must lower other wire jr nz,sendwaitack - ld a,D0HD1H ;raise one, ok to raise other - out (7),a + cal linkok ;raise one, ok to raise other (out (7),D0HD1H) sendfinish: cal checklink cp %11 ;both raised (by other calc) @@ -3661,24 +4194,24 @@ sendfinish: ld (linklosses),a ;reset number of losses ret ;=ok -;---- RECV ---- +;--- recv ---------------------------------------------------------------------- -Crecv: ;--- receive 8 bits into A/C --- destr:abcdehl --- +Crecv: ;--- receive 8 bits into A/C --- destr:abCde --- cal Qrecv ret nc ;return if all went ok jr Crecv ;and try again -Qrecv: ;--- receive 8 bits into A/C; CF=error --- destr:abcde --- - in a,(7) - and %11 +Qrecv: ;--- receive 8 bits into A/C; CF=error --- destr:abCde --- + cal linkfine jr z,linkerr ;both low = error, quit ld b,8 ;bits to receive recvloop: - ld de,timeout +; ld de,timeout recvwait: - cal checklink + cal linktest ;checklink cp %11 jr z,recvwait ;both high = nothing sent (yet) + ld de,timeout rra ;received bit in cf ld a,D0LD1H jr c,received ;lower white wire as well @@ -3689,18 +4222,53 @@ received: recvwaitack: cal checklink jr z,recvwaitack ;same wire will be raised again by other calc - ld a,D0HD1H - out (7),a ;raise both + cal linkok ;raise both recvfinish: dnz recvloop ;repeat for all bits xor a ;nc=no error ld (linklosses),a ;reset number of losses ret +;--- common -------------------------------------------------------------------- + +linkok: + ld a,D0HD1H + out (7),a ;raise both wires = link ok + ret + +checklink: ;load wires in A and check for timeout + dec de ;decrease timer + ld a,d + or e + jr z,linktimeout ;timeout if de==0 +linktest: + ld a,$BF + out (1),a ;select keys + in a,(1) ;input + bit 6,a ;exit key + jr z,linkerr ;break! +linkfine: + in a,(7) + and %11 + ret +linktimeout: ;de==0 + cal linkok + ld a,0 ;losses so far +linklosses =$-1 + inc a ;and this is another one + ld (linklosses),a + pop de ;return from link + cp lossout ;quit if too many errors + ret c ;otherwise just continue +linkerr: + jp Exit -;----------------------------- -;---------- levels ----------- -;----------------------------- +#ifdef intlevels +;_______________________________________________________________________________ +; _____ __ _ _______ _______ _ _ _______ _______ +; | | \ | | | |______ \ / |______ | |______ +; __|__ | \_| | _____ |_____ |______ \/ |______ |_____ ______| +;_______________________________________________________________________________ LevelDef: .db 5,4,15,15,0,0 ;peas,speed,growth,begin_size,sprite,balls @@ -3713,13 +4281,13 @@ LevelDef: LevelDefM: .db "Empty Arena",0 - .db 8,4,15,15,0,0 + .db 5,4,15,15,0,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 128,57 .db 0 .db "Fast Fun :))",0 - .db 8,0,18,12,5 + .db 8+128,0,18,12,5 .db %1110000,%10001000,%10001000,%10001000,%1110000,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 128,57 @@ -3758,14 +4326,21 @@ LevelDefC: ;ctf .db 27,8,27,116 .db 0 -;----------------------------- -;---------- data ------------- -;----------------------------- +#endif + +;_______________________________________________________________________________ +; ______ _______ _______ _______ +; | \ |_____| | |_____| +; |_____/ | | | | | +;_______________________________________________________________________________ + +;--- graphics ------------------------------------------------------------------ -wtPicture: -.db %00011110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11000000,%00000000,%00000000,%00000001,%10000000,%00000000,%00001111,%10000000 -.db %00111110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11100000,%00000000,%00000011,%11000010,%01000011,%10011100,%00110000,%01100000 -.db %01110000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01110000,%00111000,%00001100,%00110001,%00110100,%01100011,%01000000,%00010000 +wtPicture: ;title +; %00000000,%00000000,%00000000,%00000000,%00000000,%00000000, +.db %00011110, %00000001,%11000000,%00000000,%00000000,%00000001,%10000000,%00000000,%00001111,%10000000 +.db %00111110, %00000001,%11100000,%00000000,%00000011,%11000010,%01000011,%10011100,%00110000,%01100000 +.db %01110000, %00000000,%01110000,%00111000,%00001100,%00110001,%00110100,%01100011,%01000000,%00010000 .db %01100000,%01111100,%00000001,%11111111,%00000000,%11110000,%01111001,%11100000,%00110000,%01111100,%00010001,%11001001,%00001000,%00100000,%10000010,%00010000 .db %11100000,%11111110,%00000011,%11111111,%10000011,%11111000,%11111111,%11110000,%00110000,%11101100,%00010001,%11000100,%10000001,%00000100,%10001110,%00001000 .db %11000001,%11000111,%00000111,%00000001,%11000111,%10011001,%11001111,%00111000,%00110000,%11000110,%00001100,%00000010,%01100010,%10011100,%00010001,%00001000 @@ -3780,7 +4355,8 @@ wtPicture: .db %00011111,%11101111,%11110000,%00111111,%10000111,%00000001,%10000000,%00000011,%11111111,%11110000,%00111110,%00011110,%00010111,%01011101,%10010101,%01100101 .db %00001111,%10000011,%11100000,%00011111,%00000011,%00000001,%10000000,%00000000,%11111111,%11100000,%00000000,%00000000,%11100101,%01010101,%01000110,%01010011 -wtWormy: +#ifdef coolzgfx +wtWormy: ;g/o .db %00000110,%00111000,%00000000,%00111100,%00001111,%10001110,%00111100,%01111000,%00001100,%11011000,%11100011,%10000000,%00000000,%11111100,%00111000,%00000000 .db %00011001,%01000110,%11100000,%11000010,%00011100,%11011111,%01111110,%11111000,%00011110,%11011101,%11110111,%11000000,%00111111,%00000011,%01000110,%11100000 .db %00100000,%10000011,%00010001,%00110010,%00011000,%00010011,%01101010,%11000000,%00111011,%01001101,%10000110,%01000000,%11000000,%00000000,%10000001,%00010000 @@ -3788,215 +4364,186 @@ wtWormy: .db %01001100,%00011000,%00000000,%00000100,%00011000,%11011111,%01100010,%11001100,%00110011,%01101101,%10000111,%11000001,%00011100,%00111000,%00011000,%10000010 .db %01010010,%00100100,%01100000,%00011000,%00011111,%11011011,%11101110,%11111100,%00011111,%01111000,%11110110,%11100000,%11000000,%11000110,%00101001,%10000010 .db %01100001,%11000011,%10011111,%11100000,%00001111,%10001001,%11001100,%01111000,%00001110,%00110000,%01100110,%01100000,%00111111,%00000001,%11000110,%01111100 - ;.db %00000000,%00000001,%10000000,%00000000,%00001111,%10000000 - -txtMenu: .db "Mode",0 ;1st menu item - .db "Level",0 ;2nd - .db "Link",0 ;... - .db "Worms",0 - .db "worm #",0 - .db 0 -posMenu: .dw $2418,$231E,$2824,$1F2A,$1730,$1936 -txtMenuR: .db "controls",0 -txtoMenu: .db "Back",0 ;1st menu item - .db "Lives",0 ;2nd - .db "Limit",0 ;... - .db "Speed",0 - .db "Rotation",0 - .db "Growth",0 -posoMenu: .dw $2618,$251E,$2524,$222A,$1A30,$1C36 -txtGame: .db "Singleplayer",0 -txtGame1: .db "Peaworm",0 -txtGame2: .db "Tron",0 -txtGame3: .db "Deathmatch",0 -txtGame4: .db "Foodmatch",0 -txtGame5: .db "Timematch",0 -txtGame6: .db "Race",0 -txtGame7: .db "CTF" ;,0 - -posGame: .db 0 - .db txtGame1-txtGame - .db txtGame2-txtGame - .db txtGame3-txtGame - .db txtGame4-txtGame - .db txtGame5-txtGame - .db txtGame6-txtGame - .db txtGame7-txtGame - -txtNone: .db "None",0 -txtDef: .db "Default",0 -txtYes: .db "Yes",0 -txtNo: .db "No",0 -txtKeyleft: .db ":left",0 -txtKeyright:.db "/right",0 -posLevsel = $0320 -txtLevsel: .db $CF," SELECT LEVELS ",5,0 -txtWaiting: .db "Waiting...",0 -txtReceive: .db "Receiving..." ;,0 - -TrigPrecalc: -.db 0, 3, 6, 9, 12, 15, 18, 21 -.db 24, 27, 30, 33, 36, 39, 42, 45 -.db 48, 51, 54, 57, 59, 62, 65, 67 -.db 70, 73, 75, 78, 80, 82, 85, 87 -.db 89, 91, 94, 96, 98,100,102,103 -.db 105,107,108,110,112,113,114,116 -.db 117,118,119,120,121,122,123,123 -.db 124,125,125,126,126,126,126,126 -.db 127 - -txtLevel: .db "Level ",0 -txtWorms: .db "Worms: 0",0 ;follows txtLevel -txtName: .db "Name",0 -txtWinner: .db "Wins " ;follows txtName -txtDied: .db "Died " ;follows txtWinner -txtScore: .db "Score",0 ;follows txtDied -txtLeft: .db " left",0 ;follows txtScore -txthiscore:.db "HiScore:",0 -#ifdef readytext -txtReady: .db "Prepare!",0 -txtposReady = 7 -#endif -#ifndef coolzgfx +#else txtGO: .db 5,5,5,5,5," GAME OVER ",$CF,$CF,$CF,$CF,$CF,0 #endif -datalevels: .dw LevelDef, LevelDefM - .dw LevelDefT,LevelDefM - .dw LevelDefM,LevelDefM - .dw LevelDefR,LevelDefC -nrlevels: .db 1,3,1,3,3,3,3,1 ;=defaults - -_datalink = %0000001 ;linkplay -_datafoodl = %0000010 ;left=0 limit -_datasingl = %0000100 ;singleplayer=1 (=hiscore+keep_length+nextlevel) -_datamultpeas = %0001000 ;multiple peas=1 -_datatime = %0010000 ;time incs score (timematch) -_datafood = %0100000 ;food present -_datadie = %1000000 ;worm dies on impact -;reserved %10000000 ;for future use - -savestart: ; Úgame info (see above) - ; | Úlives (0=unlimited) - ; | | Únrworms (can be altered by user) - ; | | | Úlevel (reset to 1 at startup) - ; | | | | Úspeed/delay (-1=def) - ; | | | | | Úgrow speed (-1=none; 0=continuous) - ; | | | | | | Úturn speed (8=def) - ; | | | | | | | Úscore limit (0=none) -gamesingle = 0 ;used | | | | | | | | -datasingle: .db %1100110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives) -gamepeas = 1 -datapeas: .db %1100100,1,1,1,-1,-1, 8, 0 ;Peaworm (SP; 1 live) -gametron = 2 -datatron: .db %1010100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth) -gamedeathm = 3 ;used -datadeathm: .db %1000000,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth) -gamefoodm = 4 -datafoodm: .db %1100000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score) -gametimem = 5 -datatimem: .db %1010000,1,2,1,-1, 0, 8, 0 ;Timematch (tron, 100 score) -gamerace = 6 ;used -datarace: .db %0000000,0,2,1,-1,-1, 8,10 ;Race (100 score, no collision) -gamectf = 7 ;used -datactf: .db %1001000,0,4,1,-1,-1, 8,10 ;CTF (100 score) - -worm1set: .dw worm1p,worm1p - .db %11110111,1,-01,K_RIGHT,K_LEFT -worm1name: .db "WORMY ",0 -worm2set: .dw worm2p,worm2p - .db %11111011,0,-01,K_F2,K_F1 -worm2name: .db "VIPER ",0 -worm3set: .dw worm3p,worm3p - .db %11111011,1,-01,K_COMMA,K_STO -worm3name: .db "NIBBLER ",0 -worm4set: .dw worm4p,worm4p - .db %11111011,0,-01,K_PLUS,K_ENTER -worm4name: .db "JIM ",0 +;--- menus --------------------------------------------------------------------- + +txtMenu: .db "Mode",0 ;1st menu item + .db "Level",0 ;2nd + .db "Link",0 ;... + .db "Worms",0 + .db "worm #",0 +posMenu: .db 5 + .dw $2418,$231E,$2824,$1F2A,$1730 +txtteamed: .db " vs 2",0 ;4th tail +txtMenuR: .db "controls",0 ;6th + +txtoMenu: .db "Back",0 ;1st menu item + .db "Lives",0 ;2nd + .db "Limit",0 ;... + .db "Speed",0 + .db "Rotation",0 + .db "Growth",0 +posoMenu: .db 6 + .dw $2618,$251E,$2524,$222A,$1A30,$1C36 + +txtpMenu: .db "Resume",0 ;1st menu item + .db "Turn Off",0 ;2nd + .db "Contrast",$CF,5,0 ;... + .db "Exit",0 +pospMenu: .db 4 + .dw $3418,$331E,$2F24,$3A2A + +;--- text ---------------------------------------------------------------------- + +txtGame: .db "Singleplayer",0 +txtGame1: .db "Peaworm",0 +txtGame2: .db "Tron",0 +txtGame3: .db "Deathmatch",0 +txtGame4: .db "Foodmatch",0 +txtGame5: .db "Multifoodmatch",0 +txtGame6: .db "Timematch",0 +txtGame7: .db "Race",0 +txtGame8: .db "CTF";,0 +posGame: .db 0 + .db txtGame1-txtGame + .db txtGame2-txtGame + .db txtGame3-txtGame + .db txtGame4-txtGame + .db txtGame5-txtGame + .db txtGame6-txtGame + .db txtGame7-txtGame + .db txtGame8-txtGame + +txtNone: .db "None",0 +txtDef: .db "Default",0 +txtYes: .db "Yes",0 +txtNo: .db "No",0 +txtKleft: .db ":left",0 +txtKright: .db "right",0 +posLevsel = $0320 +txtLevsel: .db $CF," SELECT LEVELS ",5,0 +txtWaitn: .db "Waiting";"...",0 +txtReceiv: .db "...",0 +#ifdef readytext +txtReady: .db "Prepare!",0 +txtposReady = 7 +#endif +txtLevel: .db "Level ",0 +txtWorms: .db "Worms: 0",0 ;follows txtLevel +txtName: .db "Name",0 +txtWinner: .db "Wins",$D8 ;follows txtName +txtDied: .db "Died",$D8 ;follows txtWinner +txtScore: .db "Score",0 ;follows txtDied +txtLeft: .db " left",0 ;follows txtScore +txthiscore:.db "HiScore:";,0 + +;--- foo ----------------------------------------------------------------------- + +trigtable: .db 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45 + .db 48, 51, 54, 57, 59, 62, 65, 67, 70, 73, 75, 78, 80, 82, 85, 87 + .db 89, 91, 94, 96, 98,100,102,103,105,107,108,110,112,113,114,116 + .db 117,118,119,120,121,122,123,123,124,125,125,126,126,126,126,126 + .db 127 + +#ifdef intlevels +datalevels:.dw LevelDef,LevelDefM,LevelDefT,LevelDefM,LevelDefM + .dw LevelDefM,LevelDefM,LevelDefR,LevelDefC +nrlevels: .db 2,3,1,3,3,3,3,3,1,0 defhiscrpos: - .db 0,0,"SHI" - .db 0,0,"SHI" - .db 0,0,"SHI" - .db 0,0,"SHI" - .db 0,0,"SHI" - -Gametype: .db 0 ;last gamemode - -saveend: - - ;set: -heading = 0 ;level* -pos = 2 ;level* -pos2 = 4 ;level -grow = 6 ;level -died = 8 ;game -score = 9 ;game -delay = 11 ;game - ;19B @game -lives = 12 -head = 13 ;4B (head=tail) -tail = 15 ;also@next level -storepos = 17 -reserv = 18 ;loop (race:lap|ctf:pea) -input = 19 -left = 20 -right = 21 -name = 22 -wormsize = 31 - -startdelay = 30 -respawndelay = 30 -maxnamelength = 8+1 - -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db "WWW.SHIAR.ORG WWW.SHIAR.ORG " -.db " wormy@shiar.org",0 - -defspritesz = 4 -defspriteimg: .db %01100000 - .db %11110000 - .db %11110000 - .db %01100000 - -deflevels: - .db "Internal Levels" ;,0 - - .db 0,deflevels/256,deflevels&255 + .db 0,0,"SHI",0,0,"SHI",0,0,"SHI",0,0,"SHI",0,0,"SHI" +#else +defhiscrpos = -42 +#endif + +;--- game settings ------------------------------------------------------------- + +savestart:;--- + +worm1set: .dw worm1p + .db %11110111,1,K_RIGHT,K_LEFT +worm1name: .db "WORMY ",0 ;15 bytes +worm2set: .dw worm2p + .db %11111011,0,K_F2,K_F1 +worm2name: .db "VIPER ",0 +worm3set: .dw worm3p + .db %11111011,1,K_COMMA,K_STO +worm3name: .db "NIBBLER ",0 +worm4set: .dw worm4p + .db %11111101,0,K_PLUS,K_ENTER +worm4name: .db "JIM ",0 + +_datalink = %00000001 ;linkplay (1!) +_datafoodl = %00000010 ;left=0 limit +_datasingl = %00000100 ;singleplayer=1 (=hiscore+keep_length+nextlevel) +_dataPctf = %00001000 ;ctf peas=1 +__bitPctf = 3 +_datatime = %00010000 ;time incs score (timematch) +_datadecs = %00100000 ;decrease score on death=1 +_datafood = %01000000 ;food present=0 (6!) +_dataPmult = %10000000 ;multiple peas=1 (no _datafood) (7!) + + ; ┌game info (see above) + ; │ ┌lives (0=unlimited) + ; │ │ ┌nrworms (can be altered by user) + ; │ │ │ ┌level (reset to 1 at startup) + ; │ │ │ │ ┌speed/delay (-1=def) + ; │ │ │ │ │ ┌grow speed (-1=none; 0=continuous) + ; │ │ │ │ │ │ ┌turn speed (8=def) + ; │ │ │ │ │ │ │ ┌score limit (0=none) +gamesingle = 0 ; │ │ │ │ │ │ │ │ +datasingle:.db %00100110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives) +gamepeas = 1 +datapeas: .db %00100100,1,1,1,-1,126,8, 0 ;Peaworm (SP; 1 live, 127 growth) +gametron = 2 +datatron: .db %01110100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth) +gamedeathm = 3 +datadeathm:.db %01100000,3,2,1,-1,42, 8, 0 ;Deathmatch (3 lives, 50 growth) +gamefoodm = 4 +datafoodm: .db %00100000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score) +gamemfoodm = 5 +datamfoodm:.db %11100010,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas) +gametimem = 6 +datatimem: .db %01110000,1,2,1,-1, 0, 8, 0 ;Timematch (1 live, cont.growth) +gamerace = 7 +datarace: .db %01000000,0,2,1,-1,-1, 8,10 ;Race (100 score) +gamectf = 8 +datactf: .db %01001000,0,6,1,-1,-1, 8,10 ;CTF (100 score) + +gametype: .db 0 ;last gamemode +gamecar: ;made before needed (not saved) + +saveend:;--- + +startdelay = 42 +rspawndelay = 31 +maxnamesize = 8+1 + +#ifdef intlevels + .db $42 ;gamecar +defsprsz = 4 +defspr: .db %01100000 + .db %11110000 + .db %11110000 + .db %01100000 + +deflevels: .db "Internal Levels",0 + .db "by Shiar";,0 + + .db 0,deflevels/256,deflevels&255 +#endif templevels: -;----------------------------- -;----------- end ------------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _ _ _______ _______ . _______ _______ +; | |_____| |_____| | ' |______ |_____| | | +; | | | | | | ______| _____ | | |_____ |_____ +;_______________________________________________________________________________ .end -.end \ No newline at end of file +.end