X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/7ad6d272ed2820c7e2c8c884d1184072168d80d0..8804e9541b51585f5f9bb062568e34965a0a52e8:/wormy.z80 diff --git a/wormy.z80 b/wormy.z80 index ab13324..18efe0c 100644 --- a/wormy.z80 +++ b/wormy.z80 @@ -16,36 +16,39 @@ ; ßÛÛÛß ßÛÛßß ßÛÛÛÛÛß ÛÛ ÛÛÝ ßÛÛÛÛÛÛÛÛÛß ;_______________________________________________________________________________ ; -; Version : 97% (0.97.19) -; Release Date : 2002 January 9 +; Version : 97% (0.97.116) +; Release Date : 2002 January 16 ; Author(s) : Shiar ; Email Address : wormy@shiar.org ; Web Page : www.shiar.org -; Description : ruling Nibbles-like game 1-4 players -; Where to get this game : www.shiar.org (home of Wormy) +; Description : perfect Nibbles game with free movement, nine +; game modes, for 1-4 players +; Where to get this game : www.shiar.org ; Other games by author(s) : Nemesis beta ; Additional Credits to : Matthew Shepcar : wrote original Peaworm, end'98 ; Jonah Cohen : helped writing worm ; Files : wormy.z80 (89kB) : 515ad14b922572bdc8a96e780b8b24ca -; wormy.86p (6532) : efef32a8c541b4585087f55deb31f51d +; wormy.86p (6512) : efef32a8c541b4585087f55deb31f51d ;_______________________________________________________________________________ -;NOTES: -;* Use for LEARNING practises ONLY! -; Don't _ever_ release altered code w/o permission! -;* Code was originally by Scabby (Matthew Shepcar), -; a few lines by Jonah Cohen, -; and everything else by me - Shiar (Mischa Poslawsky). -;* Although I've commented & labeled quite some stuff, I can't guarantee -; everybody will understand it. This is probably not the best source -; to learn z80 from. w00t the Shyer Way (tm). -;* Also read wormy.txt please, thank you -;* Don't scroll down if you get scared easily. +;--- notes --- + +; * Use for LEARNING practises ONLY! +; Don't _ever_ release altered code w/o permission! +; Please notify me of using code, and give me credits! +; * Code was originally by Scabby (Matthew Shepcar), +; a few lines by Jonah Cohen, +; and everything else by me - Shiar (Mischa Poslawsky). +; * Although I've commented & labeled quite some stuff, I can't guarantee +; everybody will understand it. This is probably not the best source +; to learn z80 from. w00t the Shyer Way (tm). +; * Also read wormy.txt please, thank you +; * Don't scroll down if you get scared easily. ;_______________________________________________________________________________ -; _______ _____ ______ _____ -; | | | | \ | | -; | |_____| _____ |_____/ |_____| +; _______ _____ ______ _____ +; | | | | \ | | +; | |_____| ____ |_____/ |_____| ;_______________________________________________________________________________ ; 97% = DONE @@ -57,29 +60,51 @@ ; X [19] datalevels+nrlevels not in program if !intlevels ; X [19] mem at worm #4 (still 12 bytes or so.. or more? or less?) ; X [19] alter level editor to use new address and set level id #97 +; X [19A] team score! +; X [19A] autogrowth doesn't always work -> init (turn) +; X [111] ED: disabled objects counted causing CRASH when writing hiscore! +; X [111] LINK: init+multiple pea transmit seems to work.. +; X [111] LINK: host/client swapped (host now sends level config) +; X [111] LINK: optimize transmit (most initcode same for client+host) +; X [113] menu limit in multifm not x10 +; X [113] wormhit procedure seperate (called now) +; X [114] LINK: peas sent again :P +; X [114] internal level check and sprite storage removed +; X [115] layout data stuff at bottom +; X [115] ED: init place bar fixed +; X [115] ED: keys also usable together with mouse +; X [115] ED: improved version handling +; X [115] LINK: receive message not needed anymore afaik +; X [115A] $D8 used for spacing at g/o screen. i rule B) +; X [115A] exit at g/o goes back to menu +; X [115A] more in menu lets you reselect the levelfile +; X [115A] LINK: fixed waiting mode (minor display problem) +; X [116] incs at skiplevels effectively replaced by add (-4 bytes) +; X [116] another 2 bytes shaved off +; X [116] LINK: received gamemode now displayed correctly at g/o +; X [116] gamecar right after gametype saves about 20 bytes +; X [116] LINK: minimize sent data +; X [116] remove +input in worm storage +; X [116] head position init uses same data as tail (-4 bytes) +; * word-value display storage in chartable hole?? ; 1% * misc (bugs, &&&, pollish, &&, &) -; * menu s/limit/peas in multifm -; * autogrowth doesn't always work ; * look at init-z in line routine again -; * team score! -; * random pixel still occurs -; * LINK: optimize transmit +; * rare pea|wall overwrite <- apply stopworm fix? ; 1% * LINK: >Somehow do a lot of testing with 2 calcs< *sigh* -; * LINK: called "Linkmatch" at g/o ; * LVL: episode #3: at least 5 lvls for each mp mode ; * LVL: episode #4: 10 sp levels, including multipeas ; 1% * LVL: episode #5: ... ; * LVL: Wormage ; * LVL: Free Bird ; * LVL: Jonah? - +; ;100% = bugs fixed + levels done -;> * switchable scoredecrease on death? -; * wall at pickup position fix +; * correct team winners ; * arrow to offscreen peas ;110% * sound ; * startpos ;120% * coop (DON'T COUNT ON IT) +; * pause in linkplay ;_______________________________________________________________________________ ; _/_/_____ __ _ _______ _ _ ______ _______ @@ -148,13 +173,13 @@ worm4p = $A400 ;-A5FF (200) %101001O0 ;free = $A600 ;-A7FF (200) worm2p = $A800 ;-ABFF (400) %10101O00 SinCosTable = $AC00 ;-AD00 (4*40) -worm1 = $AD01 ;-AD1F (1F) -worm2 = $AD20 ;-AD3E (1F) -worm3 = $AD3F ;-AD5D (1F) -worm4 = $AD5E ;-AD7C (1F) -balls = $AD7D ;-AE00 (<=3x44d) -turn10 = $AE01 ;-AE01 (1) (counter) -peaspos = $AE02 ;-AF05 (4-260) (peas) +worm1 = $AD01 ;-AD1E (1E) +worm2 = $AD1F ;-AD3C (1E) +worm3 = $AD3D ;-AD5A (1E) +worm4 = $AD5B ;-AD78 (1E) +balls = $AD79 ;-AE00 (<=3x2D) (bb<=45) +turn10 = $AE01 ;-AE01 (1) (counter) +peaspos = $AE02 ;-AF05 (4-260) (peas) ;free = $AF06 ;-AFFF (F9) worm1p = $B000 ;-B7FF (800) %1011O000 worm3p = $B800 ;-BBFF (400) %10111O00 @@ -165,6 +190,7 @@ leveldata = $F080 ;-F9FF (<=97F) #ifndef intlevels datalevels = $FA00 ;-FA11 (12) (>=$C000) nrlevels = $FA12 ;-FA1B (A) (<$FA70) +defspr = $F078 ;-F07F (8) #endif ;MEM|8---9---A---B---C---D---E---F---| ;there's something wrong @@ -185,6 +211,28 @@ lefttotalb = $BF91 ;(1) @game drawctfpea1 = peaspos+4 drawctfpea2 = peaspos+6 +;--- layout --- + +;(wormN) set: +heading = 0 ;level* +pos = 2 ;level* +pos2 = 4 ;level +grow = 6 ;level +died = 8 ;game: +score = 9 +delay = 11 +lives = 12 +head = 13 + ; Ú15B (wormNset) +tail = 15 ; |also@next level +storepos = 17 ; | +reserv = 18 ; |loop (race:lap|ctf:pea) +left = 19 ; | +right = 20 ; | +name = 21 ; |_ + +wormsize = 30 ;^mark^ + ;_______________________________________________________________________________ ; _____ ______ _____ ______ _______ _______ _______ ______ _______ ; |_____] |_____/ | | | ____ |______ | |_____| |_____/ | @@ -212,7 +260,7 @@ start: ;turn back NOW! .db %1010010 jr nz,$+47 dec l - .db " 97% .19",0 + .db " 97% .116",0 WormIcon: .db 8,2 .db %00000000,%00111100 @@ -262,6 +310,7 @@ Start: ld i,a im 2 ;...it *does* work ;) +restart: cal _RAM_PAGE_7 ld hl,$BFFF ;VAT start ld ix,templevels @@ -277,11 +326,8 @@ searchloop: jr z,stringfound searchnext: pop hl - dec hl ;5x - dec hl - dec hl - dec hl - dec hl + ld de,-5 + add hl,de ld b,(hl) ;name size inc b skipname: @@ -364,7 +410,7 @@ levelselectmenu: ;load next page ld hl,$FC00+(2*16) ld b,16*9 cal menuinvloop - ld hl,$FC00+(56*16) + ld hl,$FC00+$380 ;(*,56) cal hr ld hl,$0601 ;x=1 ld (_penCol),hl @@ -492,8 +538,10 @@ levselectmenu: loadlevel: cal readylevelfile +#ifdef intlevels or a ;levelfile on page 0 (=internal) jr z,levelloaded +#endif cal skiptitle ;skip description cal _Get_Word_ahl @@ -547,7 +595,7 @@ setdeflevels: ;--- trig tables --- - ld hl,TrigPrecalc ;I believe this + ld hl,trigtable ;I believe this ld de,SinCosTable ;is one of the few psh de ;pieces of original ld bc,65 ;Peaworm code still @@ -592,14 +640,14 @@ DisplayMenu: ld hl,$FC00+$3E0 ;(*,62) cal hr dispmainmenu: - ld a,(Gametype) + ld a,(gametype) dec a ;will be inced @changegame cal changedgame ld hl,changegame ;dispmenusets ;mainMenu psh hl ;jump here after ret ld hl,txtMenu ld ix,posMenu -;Mode|Level|Limit|Worms|worm #|controls +;Mode|Level|Link|Worms|worm #|controls ; jr dispmenucommon ;cal dispmenucommon_: @@ -649,7 +697,7 @@ dispoptionmenu: dispomenusets: #ifdef spprotect - ld a,(gameCar) + ld a,(gamecar) and _datasingl jp nz,LetsGetThisPartyOn #endif @@ -710,6 +758,9 @@ dispturndone: cal cshowA ;limit pop af ;a==0? jr z,optionMenu ;do not display 0 behind 'None' + ld a,c ;(gamecar) + rla ;and _dataPmult + jr nz,optionMenu ;in multifood limit == #peas ld a,'0' cal _vputmap ;x10 @@ -880,8 +931,8 @@ changenrworms: cal change4spOnly ld a,(hl) ;hl=nrworms inc a - cp 5 - jr nc,mainMenu ;may not be >4 + cp 7 + jr nc,mainMenu ;may not be >4+2 changednrworms: ld (hl),a jr _dispmenusets ;mainMenu @@ -889,6 +940,8 @@ changednrworms: notselect cp K_EXIT jp z,ExitNoStats + cp K_MORE + jp z,restart psh af cal menupos cal loadgamecar @@ -913,13 +966,11 @@ selright: ; jr z,changecurworm changecurworm: -; hl=nrworms - ld a,(curworm) - cp (hl) - jr nc,mainMenu ;may not become >(nrworms) - inc a -changedcurworm: - ld (curworm),a + ld hl,curworm + ld a,(hl) + cp 4 + jr nc,mainMenu ;may not become >4 + inc (hl) jr _dispmenusets ;mainMenu selleft: @@ -936,27 +987,24 @@ selleft: ; jr z,bchangecurworm bchangecurworm: - ld a,(curworm) - dec a ;0-3 - jr nz,changedcurworm ;save >0 + ld hl,curworm + ld a,(hl) + dec (hl) ;0-3 + jr nz,_dispmenusets ;save >0 + inc (hl) +_mainMenu: jr mainMenu -changenrwormsInit: - ld a,(Gametype) - cp 3 - ld a,(hl) ;hl=nrworms - ret bchangenrworms: cal change4spOnly ld a,(hl) ;hl=nrworms - dec a ;0-3 + dec a ;0-(3+2) cp 2 jr nc,changednrworms ;save >=2 -_mainMenu: - jr mainMenu + jr _mainMenu change4spOnly: - ld a,(Gametype) + ld a,(gametype) cp 3 ret nc pop hl ;cal @@ -966,7 +1014,7 @@ changelink: bchangelink: cal change4spOnly dec hl ;inced earlier - dec hl ;gameCar + dec hl ;gamecar ld a,1 ;change LS-bit (=link) xor (hl) ;0=1; 1=0 ld (hl),a @@ -974,7 +1022,7 @@ _dispmenusets: jr dispmenusets ;mainMenu changegame: - ld a,(Gametype) + ld a,(gametype) inc a cal changedgame jr z,changegame @@ -986,13 +1034,13 @@ changedgame: jr nc,changedgameok xor a ;9 -> 0 changedgameok: - ld (Gametype),a + ld (gametype),a cal getnrlevels xor a cp (hl) ret bchangegame: - ld a,(Gametype) + ld a,(gametype) dec a cal changedgame jr z,bchangegame @@ -1018,7 +1066,7 @@ bchangelevel: jr _mainMenu getnrlevels: ;for current gametype at hl - ld hl,Gametype + ld hl,gametype ld d,0 ld e,(hl) ld hl,nrlevels @@ -1043,7 +1091,7 @@ waitcustomkey: changekeys: cal getwormname - ld hl,txtKeyleft + ld hl,txtKleft cal getcustomkey ;left cal getcustomkey ;right ; jr dispmenusets @@ -1051,20 +1099,11 @@ changekeys: ;--- display current settings --- dispmenusets: - cal clrold ld de,$183E ld (_penCol),de - ld d,0 - ld a,(Gametype) - ld e,a - ld hl,posGame - add hl,de ;hl=posGame+(Gametype) - ld a,(hl) ;str.offset - ld e,a ;^d=0^ - ld hl,txtGame - add hl,de ;txtGameX - ld (CURtxtGame),hl ;save for g/o - cal _vputs ;Singleplayer + cal clrold + cal loadtxtgame + cal _vputs ;Singleplayer or smtn ld hl,$2A3E ;worms ld (_penCol),hl @@ -1072,12 +1111,19 @@ dispmenusets: psh hl inc hl ld a,(hl) + dec a ;0-5 + and 3 ;0-3 + inc a ;1-4 add a,'0' cal _vputmap + ld a,(hl) + cp 5 + ld hl,txtteamed + cal nc,_vputs ld hl,$243E ld (_penCol),hl - rr c ;(gameCar) + rr c ;(gamecar) ld hl,txtNo jr nc,displink ld hl,txtYes @@ -1090,7 +1136,7 @@ displink: psh bc ld d,0 cal hlatlevel - ld a,(Gametype) + ld a,(gametype) or a ;gamesingle jr nz,displvlname ld a,(Level) @@ -1185,16 +1231,16 @@ menunewok: getwormname: ;of (curworm) ld a,(curworm) - add a,a ;2x ld e,a + add a,a ;2x add a,a ;4x add a,a ;8x add a,a ;16x - add a,e ;18x + sub e ;15x ld e,a ld d,0 ;de=a - ld ix,worm1name-18 + ld ix,worm1name-15 add ix,de ret @@ -1208,7 +1254,7 @@ emptyname: ld (hl),' ' inc hl dnz emptyname - ld a,maxnamelength + ld a,maxnamesize ld (namelength),a enternameloop: ld hl,$FF07 ;begin pos @@ -1233,7 +1279,7 @@ nokeypressed: jr nz,continue backspace: ld a,(hl) - cp maxnamelength + cp maxnamesize jr nc,nokeypressed inc (hl) dec ix @@ -1258,14 +1304,16 @@ continue: cal releasekeys jr enternameloop +savestr: + .db "00000" ;,0 ;&&&somehow put in chartable's 5-byte hole chartable: - .db 0,".<>!",0,0,0,0 ;down,L,R,up - .db 0,"XTOJE0",0 ;enter..clear - .db " WSNID9",0 ;(-)..custom - .db "ZVRMHC8",0 ;dot..del - .db "YUQLGB7#" ;0..xvar - .db $D9,"-PKFA6'" ;on..alpha - .db "54321*",0,$D0 ;F5..more + .db 0,".<>!",0,0,0,0 ;down|L|R|up|-|-|-|- + .db -1,"XTOJE0",0 ;enter|+|-|*|/|^|clear|- + .db " WSNID9",0 ;(-)|3|6|9|)|tan|custom|- + .db "ZVRMHC8",-1 ;.|2|5|8|(|cos|prgm|del + .db "YUQLGB7#" ;0|1|4|7|ee|sin|table|xvar + .db $D9,"-PKFA6'" ;on|sto|,|x2|ln|log|graph|alpha + .db "54321*",-1,$D0 ;F5|F4|F3|F2|F1|2nd|exit|more nameentered: pop ix ;stringbegin @@ -1283,7 +1331,7 @@ ubergetkey: halt ;save them batteries! yeah! jp GET_KEY -clrold: +clrold: ;destr:acdehl (acd=0) ld hl,$FD97 ;begin pos ld a,35 ;nr of lines clroldcustom: @@ -1302,19 +1350,21 @@ clroldsetsloop: hlatlevel: ;d must be 0 psh hl ;loadgamecar - ld a,(Gametype) ;8bytes -> 7bytes + ld a,(gametype) add a,a ld e,a ;=de ld hl,datalevels - add hl,de + add hl,de ;+2*mode cal _ldHLind ;ld hl,(hl) - pop de ;de=loadgamecar - inc de \ inc de - ld a,(de) ;(curlevel) + ex (sp),hl ;hl=loadgamecar + ld e,2 ;=de + add hl,de + ld a,(hl) ;(curlevel) ld (Level),a - ld d,a ;begin level + ld c,a ;begin level + pop hl ;@level1 skiplevelloop: - dec d ;levels to skip + dec c ;levels to skip ret z cal skiplevel jr skiplevelloop @@ -1327,15 +1377,13 @@ skiplvltitle: ;zf=singleplayer jr nz,skiplvltitle ret -skiplevel: ;@hl - destr:ab - alter:hl - ld a,(Gametype) +skiplevel: ;@hl; de=2 - destr:ab - alter:hl + ld a,(gametype) or a ;gamesingle psh af cal nz,skiplvltitle - inc hl - inc hl - inc hl - inc hl ;skip 4 + add hl,de + add hl,de ;skip 4 ld b,(hl) ;spritesize inc b skipsprite: @@ -1344,52 +1392,39 @@ skipsprite: ld b,(hl) ;balls inc b inc b ;skip 6 - pop af ;cp (Gametype),0 - jr z,skipworms + pop af ;cp (gametype),0 + jr z,skipstuff inc b ;multiplayer lvl inc b inc b ;skip other 3 worms (9 bytes) -skipworms: - ld a,b - add a,a - add a,b - ld b,a ;3x(balls+2) -skipballs: - inc hl - dnz skipballs - -skipflags: - ld a,(Gametype) - cp gamerace +skipstuff: + add hl,de + inc hl ;3x(balls+2) + dnz skipstuff + sub gamerace ;a=(gametype) jr z,skiplaps - cp gamectf - jr nz,noflagstoskip - inc hl - inc hl + dec a ;gamectf + jr nz,skipobjects + add hl,de skiplaps: - inc hl - inc hl -noflagstoskip: - + add hl,de skipobjects: xor a or (hl) inc hl ;nf ret z ;0=end - inc hl - inc hl - inc hl - inc hl + add hl,de + add hl,de jr skipobjects loadgamecar: -;in: (Gametype) +;in: (gametype) ;out: hl=dataTYPE -;build: c=(gameCar)=(hl-1) +;build: c=(gamecar)=(hl-1) ; a=(wormbeglives)=(hl) ;destr: acdehl ld hl,datasingle - ld a,(Gametype) + ld a,(gametype) add a,a add a,a add a,a ;8 bytes per mode @@ -1397,7 +1432,7 @@ loadgamecar: ld d,0 add hl,de ld a,(hl) - ld (gameCar),a + ld (gamecar),a ld c,a inc hl ld a,(hl) @@ -1423,31 +1458,34 @@ createwormsloop: ld bc,died ;0008 add hl,bc ; ld b,0 - ld (hl),b ;died=0 + ld (hl),b ;+died=0 inc hl - ld (hl),b ;score=0 + ld (hl),b ;+score=0 inc hl - ld (hl),b ;score+1=0 + ld (hl),b ;+score+1=0 inc hl - ld (hl),2 ;delay=2 + ld c,2 + ld (hl),c ;+delay=2 inc hl - ld (hl),3 ;lives=x + ld (hl),3 ;+lives=x wormbeglives =$-1 inc hl ex de,hl ;de=wormX+head - ld bc,18 - ldir ;copy 18 bytes + ldir ;+head=+tail (2) + dec hl + dec hl + ld c,wormsize-tail ;=bc + ldir ;copy 15 bytes dec a ;loop jr nz,createwormsloop -OhMyGodItsALabel: ;pj34r my coding skillz +OhMyGodItsALabel: ;pj34r my coding skillz cal loadgamecar psh hl ;datatype cal hlatlevel ex (sp),hl ;pop \ psh leveldata psh hl ;psh loadgamecar - ld a,0 -gameCar =$-1 + ld a,(gamecar) rra ;and _datalink jr nc,_StartLevel @@ -1460,119 +1498,116 @@ linkmatch: cal _clrWindow ld c,wormVhost cal Qsend - ld hl,txtWaiting + ld hl,txtWaitn cal _puts cal Crecv ld a,c cp wormVclient - jr z,client - cp wormVhost - jr z,host - pop hl ;error - jp DisplayMenu ;return to menu + jr nz,host + +;--- client --- -host: - ld c,wormVclient - cal Qsend - jr sethost client: - ld hl,txtReceive - cal _puts -setclient: - ;name/keys: wormy#1 = link = 0 + link (name1) - ; 2 = worm #1 = #1 + local(name1) - ; 3 = link = 0 + link (name2) - ; 4 = worm #2 = #2 + local(name2) - ld de,worm2+left - ld hl,worm1+left - ldi ;keys worm#2 = worm#1 - ldi ;+right - ld de,worm4+left - ldi ;keys worm#4 = worm#2 - ldi - xor a - ld (worm1+left),a ;worm 1... - ld (worm3+left),a ;and worm 3 via link - ld hl,worm1+name - ld b,9 - cal recvstuff - ld hl,worm2+name - ld b,9 - cal sendstuff +; ld hl,txtReceiv +; cal _puts ;shouldnt be necessary since this part always seems to work afaik + + ;name/keys: wormy#1 = worm #1 = ok + ; 2 = link = 0 + link (name1) + ; 3 = worm #2 = #2 + local(name2) + ; 4 = link = 0 + link (name2) + ld e,worm3+left&255 + cal moveworm2 ;3=2 + ld l,worm1+name&255 + cal sendworm + ld l,worm2+left&255 + cal linkworm ;worm2+4 over link pop hl ;loadgamecar pop de ;leveldata + ld de,linklevel + ld hl,datalink psh de psh hl ;loadgamecar ld b,8 - cal sendstuff - ld hl,gameCar - ld b,1 - cal sendstuff - ld hl,Gametype - ld b,1 - cal sendstuff + cal recvstuff ;game setup + ld hl,gametype ;+gamecar + ld b,2 + cal recvstuff ;transmit game ex de,hl ld b,168 - cal sendstuff + cal recvstuff ;level + ld d,b + cal loadtxtgame ;set CURtxtGame + _StartLevel: jr StartLevel -sendstuff: - psh de -sendstuffloop: - psh bc - ld c,(hl) - inc hl - cal Qsend - pop bc - dnz sendstuffloop - pop de + +linkerror: + pop hl ;error + jp DisplayMenu ;return to menu + +;--- set/send worms --- + +moveworm2: + ld hl,worm2+left +moveworm: ;hl=wormN+left + ld d,worm1/256 + ld bc,11 + ldir ;keys+name worm(de) = worm(hl) ret -recvstuff: - psh de -recvstuffloop: - psh bc - cal Qrecv - ld (hl),c +linkworm: ;hl=wormN+left + ld (hl),0 ;worm1|2+left inc hl - pop bc - dnz recvstuffloop - pop de - ret -sethost: - ;name/keys: wormy#1 = worm #1 = ok - ; 2 = link = 0 + link (name1) - ; 3 = worm #2 = #2 + local(name2) - ; 4 = link = 0 + link (name2) - ld de,worm3+left - ld hl,worm2+left - ldi ;keys worm#3 = worm#2 - ldi ;+right - xor a - ld (worm2+left),a ;worm 2+4.. - ld (worm4+left),a ;..over link - ld hl,worm1+name + inc hl ;+name + ld b,9 + cal recvstuff + ld bc,worm3-worm1-11 ;+2 + add hl,bc ;b=0 + ld (hl),b ;worm3|4+left + inc hl + inc hl ;+name + ld b,9 + jp recvstuff +sendworm: ;hl=wormN+name ld b,9 cal sendstuff - ld hl,worm2+name + ld bc,worm3-worm1-9 + add hl,bc ;worm(N+2)+name ld b,9 - cal recvstuff + jp sendstuff + +;--- host --- + +host: + cp wormVhost + jr nz,linkerror + ld c,wormVclient + cal Qsend + + ;name/keys: wormy#1 = link = 0 + link (name1) + ; 2 = worm #1 = #1 + local(name1) + ; 3 = link = 0 + link (name2) + ; 4 = worm #2 = #2 + local(name2) + ld e,worm4+left&255 + cal moveworm2 ;4=2 + ld e,worm2+left&255 + ld hl,worm1+left + cal moveworm ;2=1 + ld l,worm1+left&255 + cal linkworm ;worm1+3 over link + ld l,worm2+name&255 + cal sendworm pop hl ;loadgamecar pop de ;leveldata - ld de,linklevel ;&&&&&&& - ld hl,datalink psh de psh hl ;loadgamecar ld b,8 - cal recvstuff - ld hl,gameCar - ld b,1 - cal recvstuff - ld hl,Gametype - ld b,1 - cal recvstuff + cal sendstuff ;setup + ld hl,gametype ;+gamecar + ld b,2 + cal sendstuff ;game ex de,hl ld b,168 - cal recvstuff + cal sendstuff ;level ;--- load level --- @@ -1581,8 +1616,16 @@ StartLevel: ld a,(hl) ld (wormbeglives),a inc hl ;nrworms + ld b,$11 ;=ignore (ld) ld a,(hl) + cp 5 + jr c,teamset + sub 2 + ld b,$CD ;=continue (call) +teamset: ld (nrworms),a + ld a,b + ld (doteam),a ;do team score (CD) or not (11) inc hl ;level inc hl ld a,(hl) @@ -1590,6 +1633,7 @@ StartLevel: inc hl ld a,(hl) ld (growspeed),a + ld (turn),a inc hl ld a,(hl) ld (turnleft),a @@ -1597,7 +1641,7 @@ StartLevel: inc hl ld l,(hl) ld h,0 - ld a,(gameCar) + ld a,(gamecar) rla ld a,h ;(Left)=256 jr nc,setscorelimit @@ -1626,7 +1670,8 @@ Nextlevel: inc hl ;location of ending-code jp (hl) ;go there ("call") donextlevel: - ld a,(Gametype) + ld bc,gametype + ld a,(bc) or a ;gamesingle psh af cal nz,skiplvltitle @@ -1641,7 +1686,7 @@ setleft: ld (lefttotal),a dec a xor (hl) ;bit (hl),7 - ld bc,gameCar + inc bc ;gamecar ld a,(bc) jr z,leftloaded or 128+32 @@ -1681,10 +1726,14 @@ setspeed: add hl,bc ;hl=behind sprite jr setsprite defaultsprite: - ld a,defspritesz +#ifndef intlevels + ld a,42 ;always overwritten +#else + ld a,defsprsz +#endif defsprsize =$-1 defsprite =$+1 - ld de,defspriteimg + ld de,defspr setsprite: ;de=@sprite ;a=sprsize ld (sprsize),a ld (spritepos),de @@ -1709,7 +1758,7 @@ toobad_noballs: #endif ld hl,worm1 - pop af ;cp (Gametype),0 + pop af ;cp (gametype),0 ld b,1 jr z,worminit ld b,4 @@ -1823,7 +1872,7 @@ NoVertShift: pop hl ; << levelp - ld a,(Gametype) + ld a,(gametype) cp gamerace ;or gamectf jr c,levelhasbeensetup ld de,peaspos @@ -1877,10 +1926,10 @@ maskline: res 3,(iy+5) #endif - ld a,(gameCar) - rla ;bit _bitmultpeas,a + ld a,(gamecar) + rla ;bit __bitPmult,a cal c,multnewpea ;a=0 - rla ;bit _bitfood,a + rla ;bit __bitfood,a cal nc,NewPea nofood: ld bc,(worm1+pos) @@ -1940,13 +1989,13 @@ NoDelay: inc a ;-1 jr z,nextturnok dec (hl) - dec a ;0 (now <0) + dec a ;>=0 jr nz,nextturnok growspeed =$+1 - ld (hl),$FF + ld (hl),$FF ;reset nextturnok: - ld a,(gameCar) + ld a,(gamecar) and _datatime jr z,nodispupdate ld hl,turn10 @@ -1956,7 +2005,7 @@ nextturnok: cal forceshowstats ;update score nodispupdate: - ld a,(Gametype) + ld a,(gametype) cp gamectf jr nz,noctfpeas2draw ld de,drawctfpea1 @@ -2107,9 +2156,9 @@ SpSave = $-2 ld hl,$FC10 ld b,16*11 cal menuinvloop ;invert - ld hl,$FD80 + ld hl,$FC00+$180 cal hr ;menuinvloop w/ b=16 - ld hl,$FCE0 + ld hl,$FC00+$E0 cal hr ld hl,_curRow ld (hl),2 @@ -2119,9 +2168,9 @@ SpSave = $-2 ld hl,$FC00 ld b,16*8 cal menuinvloop ;invert - inc h ;$FD80 + inc h ;$FC00+$180 cal hr ;menuinvloop w/ b=16 - ld hl,$FCE0 + ld hl,$FC00+$E0 cal hr ld hl,_curRow inc (hl) @@ -2137,12 +2186,14 @@ CURtxtGame =$-2 ld (_penCol),de ld hl,txtName cal _vputs ;Name - ld a,$3D + ld a,$3C ld (_penCol),a cal _vputs ;Died Score ld de,$0004 ld (_curRow),de +;--- who won? --- + findwinner: ld hl,(worm1+score) ld (winnerscore),hl @@ -2183,6 +2234,16 @@ nonewdmwinner: ;--- display worms --- +;x123456789012345678901 +;>>>>>> GAME OVER <<<<< +;2Multiplayer +;3Level 01 +;4 Died Score: +;5NameName 03 00070 +;6Worm#02 @ 05 00120 +;7Worm#03 15 00030 +;8Snaky @ 00 04820 + ld a,(nrworms) ld b,a ld hl,worm1+died @@ -2193,7 +2254,7 @@ displayWormStats: ld bc,left-died add hl,bc ;+left xor a - cp (hl) ;input=0 = link + cp (hl) ;left=0 = link jr nz,NoLinkIndic ld a,9 ld (_curCol),a @@ -2215,7 +2276,7 @@ NoLinkIndic: pop hl psh hl - ld a,(Gametype) + ld a,(gametype) cp gamedeathm jr nz,nodmwinner ;deathmatch? ld a,0 ;winner's deaths @@ -2247,7 +2308,8 @@ notwinner: pop bc dnz displayWormStats - ld a,(Gametype) + ld de,gametype + ld a,(de) or a ;singleplayer (0) only jr nz,hilevelcheckdone checkhilevel: @@ -2264,7 +2326,8 @@ hilvlposhl =$-2 ;save external cal _writeb_inc_ahl ;ld (ahl),c hilevelcheckdone: - ld a,(gameCar) + inc de + ld a,(de) ;gamecar and _datasingl jr z,hiscorecheckdone ;no SP checkhiscore: @@ -2315,50 +2378,21 @@ NotNewHigh: hiscorecheckdone: waitkey: + ld hl,DisplayMenu + psh hl ;main menu +waitkeyloop: cal ubergetkey cp K_ENTER - jp z,DisplayMenu + ret z cp K_SECOND - jp z,DisplayMenu + ret z cp K_EXIT - jr nz,waitkey - -;x123456789012345678901 -;>>>>>> GAME OVER <<<<< -;2Multiplayer -;3Level 01 -;4 Died Score: -;5NameName 03 00070 -;6Worm#02 @ 05 00120 -;7Worm#03 15 00030 -;8Snaky @ 00 04820 - -ExitNoStats: - cal linkok - ld hl,_asapvar - rst 20h ;_ABS_MOV10TOOP1 - rst 10h ;_FINDSYM - ld hl,savestart-_asm_exec_ram+4 - xor a - add hl,de - adc a,b ;ahl=bde+4 - cal _SET_ABS_DEST_ADDR - - xor a - ld hl,savestart - cal _SET_ABS_SRC_ADDR - ld hl,saveend-savestart - cal _MM_LDIR_SET_SIZE - - cal releasekeys - res 4,(iy+9) - set 2,(iy+13) - im 1 ;remove keyfix - jp _clrWindow + jr nz,waitkeyloop + ret loadhiscoreposinahl: ld hl,0 ;for peaworm and singleplayer - ld a,(Gametype) + ld a,(gametype) or a ;Singleplayer? jr z,hi__ dec a ;peaworm? @@ -2381,7 +2415,7 @@ hiscrposa =$+1 adc a,0 ;ahl=saveloc ret highsave: - .db 0,0,"WOR ",0 + .db 0,0,"SHI ",0 iswinner: ld a,10 @@ -2389,6 +2423,31 @@ iswinner: ld a,'*' jp _putc ;..then put * +;--- quit --- + +ExitNoStats: + cal linkok + ld hl,_asapvar + rst 20h ;_ABS_MOV10TOOP1 + rst 10h ;_FINDSYM + ld hl,savestart-_asm_exec_ram+4 + xor a + add hl,de + adc a,b ;ahl=bde+4 + cal _SET_ABS_DEST_ADDR + + xor a + ld hl,savestart + cal _SET_ABS_SRC_ADDR + ld hl,saveend-savestart + cal _MM_LDIR_SET_SIZE + + cal releasekeys + res 4,(iy+9) + set 2,(iy+13) + im 1 ;remove keyfix + jp _clrWindow + ;_______________________________________________________________________________ ; _ _ _ _____ ______ _______ _______ _______ _ _ _______ _______ ; | | | | | |_____/ | | | |______ | | | |______ |______ @@ -2396,7 +2455,7 @@ iswinner: ;_______________________________________________________________________________ respawncheck: - cp respawndelay-1 + cp rspawndelay-1 jr nz,unnamedlabel cal saverespawncounter removeworm: @@ -2421,7 +2480,7 @@ DoesWormTailEqualsWormHead: cal _cphlde jr nz,removewormloop - ld a,(gameCar) + ld a,(gamecar) and _datasingl jr nz,safewormsizedone ld a,0 @@ -2496,7 +2555,7 @@ inputcall: or a jr z,inlink ;input by link cal inkeys ;input by keys - ld a,(gameCar) + ld a,(gamecar) rra ;and _datalink ret nc ;no link ld c,l ;send our keys @@ -2531,7 +2590,7 @@ turn =$-1 inc (ix+grow) nogrow: - ld a,(gameCar) + ld a,(gamecar) and _datatime jr z,notimescore ld e,1 @@ -2566,7 +2625,7 @@ donediddelydone: ;--- move worm --- Wormmove: - psh bc ; >> pos + psh bc ;pos ld a,(hl) add a,a add a,d @@ -2592,13 +2651,13 @@ notnegY: jr nc,notmoveY inc c notmoveY: ;bc=newpos - ld (ix+pos2),e - ld (ix+pos2+1),d ld (ix+pos),c ld (ix+pos+1),b + ld (ix+pos2),e + ld (ix+pos2+1),d ;-check- - pop hl ; << pos (old) + pop hl ;pos (old) ld a,h sub b and 1 @@ -2614,30 +2673,197 @@ notmoveY: ;bc=newpos GotFour: cal chk4pixels rl d - jp nc,Drawworm + cal c,hitworm -;--- worm hit --- +;--- draw worm --- -Hitworm: - ld a,(gameCar) -#ifdef optdie -; if race - originally - ld h,a - cal checkhitotherworm - ld a,h -#endif - bit _bitctfpeas,a - jr nz,chkctfpeas - rla ;and _datamultpeas +Drawworm: + ld c,(ix+pos) + ld b,(ix+pos+1) + + ld a,(gametype) + cp gamerace + cal z,checkhitlapline + + cal set4pixels + dec c + ld a,(growspeed) + or a ;0=tron + ret z ;keep tail in "Tron" + + ld l,(ix+head) + ld h,(ix+head+1) + ld (hl),c + inc hl + ld (hl),b + inc hl + cal resbit + ld (ix+head),l + ld (ix+head+1),h + + ld l,(ix+grow) + ld h,(ix+grow+1) + dec hl + ld a,h + or l + jr z,removetail + ld (ix+grow),l + ld (ix+grow+1),h + ret + +removetail: + ld l,(ix+tail) + ld h,(ix+tail+1) + ld c,(hl) + inc hl + ld b,(hl) + inc hl + cal resbit + ld (ix+tail),l + ld (ix+tail+1),h + psh hl + cal res4pixels + pop hl + ld c,(hl) + inc hl + ld b,(hl) + jr set4pixels + +res4pixels: + cal ResPixel + inc b + cal ResPixel + inc c + cal ResPixel + dec b +ResPixel: + cal FindPixel + cpl + and (hl) + ld (hl),a + ret + +;_______________________________________________________________________________ +; ______ _____ _ _ __ _ _______ __ __ ______ _______ +; |_____] | | | | | \ | | \_/ |_____] |_____| | | +; |_____] |_____| |_____| | \_| |_____ | |_____] | | |_____ |_____ +;_______________________________________________________________________________ + +handlethoseneatlittleballs: + ld hl,balls + ld b,a ;a=(nrballs) +handleballs + psh bc + psh hl + ld c,(hl) + inc hl + ld b,(hl) + inc hl + ld d,(hl) + cal handleball + dec c + pop hl + ld (hl),c + inc hl + ld (hl),b + inc hl + ld (hl),d + inc hl + pop bc + dnz handleballs + ret + +handleball: + cal res4pixels + dec c + +ballxmove: + bit 0,d ;1=L; 0=R + jr z,ballright +ballleft: + dec b + cal checkballhit + jr z,ballymove + inc b ;undo + res 0,d ;go right + jr ballymove +ballright: + inc b + cal checkballhit + jr z,ballymove + dec b ;back + set 0,d ;>left + +ballymove: + bit 1,d ;1=up; 0=down + jr z,balldown +ballup: + dec c + cal checkballhit + jr z,balldone + inc c + res 1,d ;go down + jr balldone +balldown: + inc c + cal checkballhit + jr z,balldone + dec c + set 1,d ;up +balldone: + +set4pixels: ;@(b,c) + cal SetPixel + inc b + cal SetPixel + inc c + cal SetPixel + dec b +SetPixel: ;at bc + cal FindPixel + or (hl) + ld (hl),a + ret + +letsmovetheotherway: + ld a,1 + xor (hl) + ld (hl),a + ret + +checkballhit: + psh de + ld d,0 + cal chk4pixels + xor a + cp d + pop de + ret + +;_______________________________________________________________________________ +; _ _ _ _____ ______ _______ __ __ _ _ _____ _______ +; | | | | | |_____/ | | | \_/ |_____| | | +; |__|__| |_____| | \_ | | | | _____ | | __|__ | +;_______________________________________________________________________________ + +hitworm: +#ifdef optdie +; if race - originally + cal checkhitotherworm +#endif + ld a,(gamecar) + bit __bitPctf,a + jr nz,chkctfpeas + rla ;and _dataPmult jp c,chkmultpeas rla ;and _datafood - jp c,WormDead ;no food + jp c,wormdead ;no food ld hl,0 PeaY =$-2 PeaX =$-1 cal chkpeahit - jp nc,WormDead + jp nc,wormdead pickpea: cal DrawPea ;remove pea cal NewPea @@ -2656,7 +2882,7 @@ wormset2grow: cal IncScore pop af jp nz,Drawworm ;continue - ld a,(Gametype) + ld a,(gametype) or a jp nz,Exit ;stack restored @@ -2671,8 +2897,9 @@ wormset2grow: ex de,hl cal _IncScore ;score+(40*level) cal removeworm - pop hl ; << call - pop hl ; << call + pop hl ;<<$some call + pop hl ;<left - -ballymove: - bit 1,d ;1=up; 0=down - jr z,balldown -ballup: - dec c - cal checkballhit - jr z,balldone - inc c - res 1,d ;go down - jr balldone -balldown: - inc c - cal checkballhit - jr z,balldone - dec c - set 1,d ;up -balldone: - -set4pixels: ;@(b,c) - cal SetPixel - inc b - cal SetPixel - inc c - cal SetPixel - dec b -SetPixel: ;at bc - cal FindPixel - or (hl) - ld (hl),a - ret - -letsmovetheotherway: - ld a,1 - xor (hl) - ld (hl),a - ret - -checkballhit: - psh de - ld d,0 - cal chk4pixels - xor a - cp d - pop de - ret - ;_______________________________________________________________________________ ; _____ ______ _____ _______ _______ ; |_____] |_____/ | | | |______ @@ -3015,13 +3079,15 @@ Seed =$+1 add a,2 ret +wormdead: + pop hl ;<