X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/50c1e65dc9f0f79f155e399577771e8d9757063c..daa6847068e3ae9b0201187f7f619feb27229385:/worm.txt diff --git a/worm.txt b/worm.txt index d632777..7efdcc2 100644 --- a/worm.txt +++ b/worm.txt @@ -1,33 +1,85 @@ + ############### + Title : ### W O R M ### + ############### + Version : 0.92.211 + Author : SHIAR + File(s) : worm.86p (4kb) + worm.txt + Release Date : ~ april 2000 (I hope) + Email Address : shiar@mailroom.com + ICQ UIN : #43840958 + Web Page : www.games3.net/shiar + Description : Nibbles-like game, 1-4 players. + Where to get this game : games3.net/shiar (home of Worm) or ticalc.org + Other games by author : Nemesis (beta) + Additional Credits to : Matthew Shepcar and Jonah Cohen +GENERAL =------------------------------------------------------------------ +Avoid your worm from crashing by it turning left/right. The controls are: +1) left/right 2) F1/F2 3) sto/, 4) enter/+ + EXIT : exits to the stats-screen + MORE : turns your calc off (pauses) +GRAPH : teacher key (not made yet) +STATS-SCREEN =------------------------------------------------------------- +At the end of each game, the stats-screen will be displayed. It shows the +score and deaths for each worm. Hit enter to return to the main menu. - P E A W O R M +SINGLEPLAYER =------------------------------------------------------------- +Move your worm over the "food". When you ate enough food you advance to the +next, more difficult, level. +On the top of the screen you can see in which level you are, how many peas +you still have to eat, your score and your lives left. - version 0.9 - 28th December 1998 +DEATHMATCH =--------------------------------------------------------------- +A multiplayer game where you have to kill the other worm(s) before they +kill you. When you have no lives left, the game ends. The number of lives +left for each player are displayed on the top of the screen. You can play +with 2-4 humans. +FOODMATCH =---------------------------------------------------------------- +Like deathmatch, with the difference that your objective is to score 100 +points. You'll get 10 points for taking a pea, if you die however, you lose +10. - (C) Matthew Shepcar +HUNTING =------------------------------------------------------------------ +In hunting, the hunter (player 1) has to "catch" the prey (2). The hunter +must hit the prey with his head, killing the prey and scoring 10 points. +However, the prey gains 5 points for every 250 turns he's alive. The first +one scoring 100 points wins. +RACE =--------------------------------------------------------------------- +In this gametype, all worms have to move around like race-cars. The first +one to complete 3 laps wins. +CTF =---------------------------------------------------------------------- +Each player has to capture the enemy flag, and return it to his own flag. - Introduction -------------------------------------------------------- +DOMINATION =--------------------------------------------------------------- +There are several control points which you have to control (by running over +them). Every ten turns each player is given one point for each control +point he/she controls. The first one scoring 100 points wins. - This is just a quick prog I whipped up this morning in a fit of - boredom. You must guide a worm to peas which appear on the screen - which cause the worm to grow longer each time. The idea is to eat - as many peas as you can before you crash into the edge of the screen - or your own tail. +OF COURSE =---------------------------------------------------------------- +I am not responisble for any damage Worm causes. Furthermore, you may not +release an altered version of Worm, distribute it without this readme file +included, nor may you charge money for it. - Controls ------------------------------------------------------------ +HISTORY =------------------------------------------------------------------ +This is a historical overview of Worm (facts may not match reality) +* End 1998: Matthew Shepcar released Peaworm, worm in it's simplest form +* Matt didn't release another version with levels and vertical scrolling +* End 1999: I (Shiar) asked him whether I could complete Worm +* Jonah Cohen helped me for a while, but he either died or got bored +* 4/2000: Shiar completed Worm and the program looked worse than ever - Arrows - Turn worm left or right - MORE - Pause game - EXIT - Exit game +CREDITS =------------------------------------------------------------------ +This game was made by SHIAR. Please contact me at shiar@mailroom.com, or +ICQ UIN #43840958. Also visit the home of Worm at www.games3.net/shiar +(come.to/shiar) for the latest news about Worm and other games by me. - Contact Information ------------------------------------------------- +Matthew Shepcar - for writing the original Peaworm +Jonah Cohen - wrote some parts of Worm +Free Bird - calc2calc linkplay testing +JQL - betatesting - Home Email: M@Shepcar.force9.co.uk - University Email: pmysmps@nott.ac.uk - ICQ: UIN 1553355 \ I'm online late - IRC: scabby on EFNET's #ti & #ti-files / at night (GMT) +.