X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/47e88f6ce5c59c64ca65c9f0114f88905e987780..ffc09c3d6a3bbfa0ab06d1d0223762a8b7165d5d:/wormy.txt diff --git a/wormy.txt b/wormy.txt index e57cee4..1a23640 100644 --- a/wormy.txt +++ b/wormy.txt @@ -1,104 +1,158 @@ - Title : W O R M Y - --------- - Version : 0.93.34 - Author : SHIAR - File(s) : wormy.86p (6kb) + wormy.86s + wormy.txt - Release Date : summer 2001 - Email Address : shiar@mailroom.com - ICQ UIN : #43840958 - Web Page : www.shiar.org - Description : Nibbles-like game, 1-4 players. - Where to get this game : www.shiar.org (home of Worm) or ticalc.org - Other games by author : Nemesis (beta) - Additional Credits to : Matthew Shepcar and Jonah Cohen - -MAIN MENU =---------------------------------------------------------------- -Alter game settings with the arrow keys (game mode, level, g/o-limit, -and players (+names and controls). Press enter/2nd to start the game. - -GENERAL =------------------------------------------------------------------ -Avoid your worm from crashing by turning it left/right. Default controls -are 1)left/right 2)F1/F2 3)sto/, 4)enter/+ but they can be altered to -anything except EXIT (exits to the stats-screen) and MORE (turns calc off.) - -STATS-SCREEN =------------------------------------------------------------- -At the end of each game, the stats-screen will be displayed. It shows the -score and deaths for each worm, and hiscore for singleplayer games. -Hit enter to return to the main menu. - -SINGLEPLAYER =------------------------------------------------------------- -Move your worm over the "food". When you ate enough food you advance to the -next, more difficult, level. At the top of the screen you can see in which -level you are, how many peas you still have to eat, your score and your -lives left. You can start in any level you've been before. - -PEAWORM =------------------------------------------------------------------ -Get as many peas possible in a single level. - -TRON =--------------------------------------------------------------------- -Like the movie ;) - -DEATHMATCH =--------------------------------------------------------------- -A multiplayer game for 2-4 players, where you have to kill the other -worm(s) before they kill you. When you have no lives left, the game ends. -You can set the number of lives at the main menu, and it'll be displayed -during the game at the top of the screen for each player. - -FOODMATCH =---------------------------------------------------------------- -Like deathmatch, with the difference that your objective is to score a -certain amount of points (100 by default.) You'll earn 10 for eating food, -but if you die you'll lose 10. - -//HUNTING =------------------------------------------------------------------ -//In hunting, the hunter (player 1) has to "catch" the prey (2). The hunter -//must hit the prey with his head, killing the prey and scoring 10 points. -//However, the prey gains 5 points for every 250 turns he's alive. The first -//one scoring 100 points wins. - -RACE =--------------------------------------------------------------------- -In this gametype, all worms have to move around like race-cars. For each -lap you complete you'll get 40 points. You lose 10 for dieing, but you -cannot be killed by running into other worms (you will be slowed down -though). - -CTF =---------------------------------------------------------------------- -Each player has to capture the enemy flag, and return it to his own flag. - -//DOMINATION =--------------------------------------------------------------- -//There are several control points which you have to control (by running over -//them). Every ten turns each player is given one point for each control -//point he/she controls. The first one scoring 100 points wins. - -LEVELS =------------------------------------------------------------------- -The file WORMLVL.Z80 can be altered to create your own levels. Compile this -file by running WORMLVL.BAT. Levels may be distributed freely, but I would -appreciate it if you send me a copy of your levels. - -OF COURSE =---------------------------------------------------------------- -I am not responisble for any damage Worm causes. Furthermore, you may not -release an altered version of Worm, distribute it without this readme file -included, nor may you charge money for it. - -HISTORY =------------------------------------------------------------------ -This is a historical overview of Worm(y) (facts may not match reality) -* End 1998: Matthew Shepcar releases Peaworm, worm in it's simplest form -* Scabby didn't release another version with levels and vertical scrolling -* End 1999: I (Shiar) asked him whether I could complete Worm -* Jonah Cohen helped me for a while, but soon he either died or got bored -* June 2000: Worm just didn't want to work correctly (linkplay problems - mostly), so I decided to take a break to continue later.. -* Feb 2001: After a huge break I figured it's time to complete WormY. -* Summer 2001: Shiar finally completed Wormy and everybody was happy (???) - -CREDITS =------------------------------------------------------------------ -This game was made by SHIAR. Please contact me at shiar@mailroom.com, or -ICQ UIN #43840958. Also visit the home of Wormy at www.shiar.org for the -latest news about Wormy and new levels (also has over 150 game reviews so -be sure to visit.) - -Matthew Shepcar - for writing the original Peaworm and Wonderworm -Jonah Cohen - wrote some parts of Worm -Free Bird - calc2calc linkplay testing -JQL - betatesting - -. =------------------------------------------------------------------------ \ No newline at end of file + __ÜÛÛÛ________________________________________________________ÜÜÜÜ___________ + ÛÛÛß ÛÛÛÛÝ + ÛÛÛ ßÛÛÛ ÞÛÛÜ +ÞÛÛ ÜÛÛÛÜ ÜÜÛÛÛÛÜÜ ÜÛÛÛÛ ÜÛÛÜ ÜÛÛÜ ÞÛÛ ÛÛÛÛÛ +ÛÛÝ ÛÛÛÛÛÛÛ ÜÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÜ ÛÛ ÛÛÛ ÛÛÛ +ÛÛ ÛÛß ßÛÛ ÞÛÛßß ßÛÛÛ ÛÛÛß ÛÛÝÛÛß ÛÛÛÛ ßÛÛ ÛÛÝ ÞÛÛÝ ÞÛÛ +ÛÛ ÛÛ ÛÛ ÛÛ Ü ÛÛÝ ÞÛÛÝ ÞÛÛ ÛÛÛÛÛÛ ÛÛÝ ÛÛÛ ÛÛÛ ÛÛ +ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÛ ÛÛÝ ÛÛÛß ÞÛÛ ßÛÛ ÛÛÛ ÞÛÛÛ ÛÛ +ÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛÝ ÛÛÝÞÛÛÝ ÛÛÝ ÛÛ ÛÛÛÛÛÛß ÛÛ +ÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÝ ÛÛÝ ßÛÛÛß ÞÛÛ +ÛÛÝ ÛÛÜ ÜÛÛ ÛÛÝ ÛÛ ÛÛ ÛÛÝ ÛÛ ÞÛÛÝ ÞÛÛÝ ÛÛÝ ÛÛÝ +ÞÛÛ ÛÛÛÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛ ßÛÛÜÜÛÛß ÛÛÛ ÞÛÛ + ÛÛÛ ÛÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛÛ ÛÛÝ ßÛÛÛÛß ÞÛÛ ÛÛÛ + ÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛ ÛÛÝ ÛÛÛ ÞÛÛÝ ÛÛÝ ÛÛÛÜÜ ÜÛÛÛ + ÛÛÛÛÛÛÛß ßÛÛÛÛÛÛÛ ÞÛÛÜÜÛÛÛÝ ÛÛÛ ÞÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ + ßÛÛÛß ßÛÛßß ßÛÛÛÛÛß ÛÛ ÛÛÝ ßÛÛÛÛÛÛÛÛÛß + _____________________________________________________________________________ + + Version: 0.98.226 (released february 2002) + Author: SHIAR (wormy@shiar.org - www.shiar.org) + File(s): wormy.86g (main program 6kB, levels 4x1kB) + wormy.txt (readme); wormedit.exe (level editor) + bla + Description: perfect Nibbles game with free movement, 9 game + modes, for 1-4 players, many levels and editor + Where to get this game: shiar.org, the official home of Wormy + Additional Credits to: Matthew Shepcar and Jonah Cohen + + ___ _ _ ___ ______ ______ ______ _____ __ _ __ _ _____ __ _ ______ + | |__| |__ |_____]|_____ | ____ | | \ | | \ | | | \ || ____ + | | | |__ |_____]|______|_____| __|__ | \_| | \_| __|__ | \_||_____| + + To get started, simply upload the file wormy.86g to your calculator/emu. + This file contains Wormy as well as a few levels. Then you simply run + Wormy by typing asm(wormy or by using some shell (just no AShell.) + When multiple levelfiles are present, you have to choose one first. + Next, you'll get in the main menu. Use up and down to choose an + option, left and right to alter it, and 2nd or enter to select. + + - Mode - change gamemode (further details below). Select it to start. + - Level - select the (starting) level. Selecting it allows you to + customize some stuff for multiplayer levels. + - Link - toggle linkplay. Remember to activate it on _both_ calcs. + - Worms - set the number of players (upto 4) and teams (1 or 2). + - worm - select it to alter the selected player's name. + - controls - select and press your buttons for left and right. + + ______ _____ __ _ . _______ ______ _____ _______ + | \ | | | \ | ' | | \ | |______ + |_____/ |_____| | \_| | |_____/ __|__ |______ + + That's really all you have to do. Avoid your worm from crashing into anything + (walls, bouncies, and worms; including yourself) by turning it left/right. + Default controls are: [1] left/right [2] F1/F2 [3] sto/, [4] enter/+ + but they can be altered to anything except these two keys: + [EXIT] - this will always exit to the game-over screen. + [MORE] - will pause and allow you to change contrast 'n stuff. + + _ _ _ _______ ______ _____ __ _ _______ + | | | |______ | | | \ | | | \ | |______ + |__|__| |______ |_____ |_____ |_____/ |_____| | \_| |______ + + At the end of each game, the stats-screen will be displayed. It shows the + score and deaths for each worm, and hiscore for singleplayer games. + The winner(s) of multiplayer games will be denoted with an *. + Hit enter to return to the main menu. + + ______ _______ _______ _______ _______ _____ ______ _______ _______ + | ____ |_____| | | | |______ | | | | | | \ |______ |______ + |_____| | | | | | |______ | | | |_____| |_____/ |______ ______| + + SINGLEPLAYER + Get all the food + to proceed to the next + PEAWORM level. You can start in + Like Scabby's any level you have been before. + TRON original Peaworm; + DEATH- Your just get as many + FOODMATCH MATCH tail peas as you can + Deathmatch Multiplay- doesnt in a single level. + with food. er game in go away. + The one who which u try Try to sur- + reaches the to kill the vive as long + score-limit other worm(s) as possible. + first, wins. before they kill + you. There's no food, + TIMEMATCH but by default worms slowly + Try to stay get larger over time. + alive longer RACE + than the other All worms + players. If the have to move + growth is set to 1 aound like race-cars. + you will get a nice For each completed lap + multiplayer Tron-game. you'll get 20 points. + CTF + BTW Get the + Unless enemy flag + specified and return it + otherwise, to your own flag. + you'll loose You won't loose points + 10 points for for dieing, and players 1+3 + dieing, but earn and 2+4 are teamed together. + 10 for eating a pea. + + _______ _ _ _______ _______ + | |______ \ / |______ | |______ + |_____ |______ \/ |______ |_____ ______| + + Wormy comes together with WORMEDIT, the Wormy level editor for DOS + I wrote. Start wormedit.exe and make some kick-ass levels! (Please do!!) + Also send me your levels so I can put them on my page. More info at shiar.org. + + _____ _______ _______ _____ _ _ ______ _______ _______ + | | |______ | | | | | |_____/ |______ |______ + |_____| | |_____ |_____| |_____| | \_ ______| |______ + + Argh, a disclaimer :( Just note Wormy was a non-profit project + which took a lot of my (spare) time, so please don't go demand + stuff (fixes, features..) or sue me (f)or anything. By default + I am not responsible for any damage Wormy causes. Furthermore, + you may not: release an altered version of Wormy (the source + has been included for learning practises ONLY), distribute + it w/o this readme file included (plz leave the zipfile + intact). Any questions and stuff, just _ask_ me! + + _ _ _____ _______ _______ _____ ______ __ __ + |_____| | |______ | | | |_____/ \_/ + | | __|__ ______| | |_____| | \_ | + + This is a short historical overview of Worm(y): + (facts may not match reality) + - End 1998 - Matthew Shepcar releases Peaworm, worm in its simplest form + - Scabby didnt release another version with levels and vertical scrolling + - End 1999 - I (Shiar) got his permission to entirely screw up his Worm >:) + - Jonah Cohen helped me for a while, but soon he either died or got bored + - June 2000 - Worm just didn't want to work correctly (linkplay problems + mostly), so I decided to take a break to continue later.. + - Feb 2001 - After a huge break I figured it's time to complete Worm(y) +- March 2002 - Completed at last, and everyone lived happily ever after + + _______ ______ _______ ______ _____ _______ _______ + | |_____/ |______ | \ | | |______ + |_____ | \_ |______ |_____/ __|__ | ______| + + EMAiL wormy@shiar.org Please send me comments, fanmail and your levels! + WWWW http://shiar.org Be sure to visit :) Lotsa stuff for your ticalc + iRC shiar @ #ti [efnet] Idling here. + + Matthew Shepcar - for writing the original Peaworm and Wonderworm + Jonah Cohen - wrote some parts of Worm (like scrolling) + Free Bird - (forced) calc2calc linkplay testing + Willyslice - some excellent betatesting + John Nesler - more betatesting + Many More - betatesters + too much.. - to list + Aaron Curtis - doesn't fit in layout yet :( + + _____________________________________________________________________________ \ No newline at end of file