X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/47e88f6ce5c59c64ca65c9f0114f88905e987780..ececf2878a429d97287102bc8315f05c8aa423f1:/wormy.z80 diff --git a/wormy.z80 b/wormy.z80 index e76ab01..6ed5a09 100644 --- a/wormy.z80 +++ b/wormy.z80 @@ -18,18 +18,19 @@ ; 93% = DONE -; * internal levels -; * check levels/gametype -; * enough hiscore saves! -; * complete readme +; [* internal levels ] +; [ * check levels/gametype ] +; [ * enough hiscore saves! ] +; [* complete readme ] ; 1% * misc (pollish, bugs, &&&) ; * LINK -; 2% * fix deaths linkplay and transmit game/level data -; 2% * make linkplay available for all gametypes (not just deathmatch) +; * fix first packet loss +; 1% * transmit game/level data +; 1% * get g/o signal (l&l) working +; 2% * send new peas' positions ; * CTF -; 1% * fix pea XOR problem in ctf (+dom?) -; * fix wormstop -; 1% * domination?: take control points by running over them and hold them +; 1% * fix pea XOR problem in ctf +; 1% * fix wormstop in race ;100% = bugs fixed + levels done @@ -40,10 +41,12 @@ ;----------------------------- #define buffer ;use display buffer (otherwise write directly to screen) -#define readymask ;"grays" out the field before starting a level - +#define readymask ;"greys" out the field before starting a level +;#define hlines ;horizontal-line routine for more speed drawing boxes + ;^^(doesn't work properly)^^ ;#define readytext ;displays "prepare" before level starts ;#define invincible ;worms cannot die =) +;#define optdie ;in race games worms don't die when they run into each other #define cal call #define psh push @@ -52,12 +55,12 @@ #include "asm86.h" #include "ti86asm.inc" -_SHRACC = $4383 -_SHLACC = $438B +_SHRACC = $4383 ;4x srl a +_SHLACC = $438B ;4x sll a _divHLby10 = $4044 ;hl=hl/10 _divAby10 = $4DAF ;a=a/10 _HLTIMES10 = $41BF ;hl=hl*10 -_cphlde = $403C +_cphlde = $403C ;cp hl,de _clrWindow = $4A86 ;clear screen _asapvar = $D6FC ;own name (worm) _MOV4B = $429B ;4x ld (de),(hl) @@ -74,13 +77,15 @@ _LOAD_ABS_SRC_ADDR = $5209 ;ahl = mm.ldir source _SET_ABS_DEST_ADDR = $5285 ;set destination for mm.ldir = ahl _SET_MM_NUM_BYTES = $464F ;number of bytes for mm.ldir = ahl _mm_ldir = $52ED ;24bit ldir +_MM_LDIR_SET_SIZE = $524D ;_SET_MM_NUM_BYTES + _mm_ldir _RAM_PAGE_1 = $47E3 ;set $8000+ to page 1 -_RAM_PAGE_7 = $47F3 +_RAM_PAGE_7 = $47F3 ;"""" 7 _PTEMP_END = $D29A ;end of VAT _load_ram_ahl = $462F ;ahl->page+hl -_writeb_inc_ahl = $5567 ;ld (ahl),c +_writeb_inc_ahl = $5567 ;ld (ahl++),c _jforce = $409C ;TI-OS stack restored _EXLP = $4493 ;swap (hl),(de) b times +_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl ;----------------------------- ;------- data storage ------- @@ -106,7 +111,8 @@ worm3p = $B800 ;-BBFF (400) %10111O00 worm4p = $F000 ;-F3FF (400) %11110O00 leveldata = $F400 ;-FA70 (<=671) -peaspos = $AE01 +turn10 = $AE01 +peaspos = $AE02 ;--- temporary @@ -134,21 +140,20 @@ start: .dw WormIcon WormTxt: - .db "WORMY by SHIAR -- alpha 93%",0 + .db "WORMY by SHIAR -- beta 93%",0 WormIcon: - .db 9,2 - .db %10010110,%01101111 - .db %10110101,%01001011 - .db %01110011,%01001001 - .db %00000011,%10000000 - .db %00000001,%11100000 - .db %00111000,%11111000 - .db %01111110,%00111111 - .db %11101111,%00001111 - .db %11000011,%10000000 + .db 8,2 + .db %00110000,%00111100 + .db %01110000,%00111110 + .db %11100000,%00000111 + .db %11000011,%11000011 + .db %11000111,%11100011 + .db %11101110,%01100111 + .db %01111100,%01111110 + .db %00111000,%00111100 levelhead = 'w' -levelhead2 = 93 ;wormy levels header = "93" +levelhead2 = 94 ;wormy levels header = "93" int_handler: ex af,af' @@ -187,7 +192,7 @@ Start: cal _RAM_PAGE_7 ld hl,$BFFF ;VAT start - ld bc,templevels + ld ix,templevels searchloop: ld de,(_PTEMP_END+1) ;VAT end or a ;nc @@ -199,20 +204,17 @@ searchloop: cp $0C ;string jr z,stringfound searchnext: - cal _RAM_PAGE_7 pop hl dec hl ;5x dec hl dec hl dec hl dec hl - psh bc ld b,(hl) ;name size inc b skipname: dec hl dnz skipname - pop bc jr searchloop stringfound: @@ -225,40 +227,34 @@ stringfound: ex de,hl ;ld ahl,(hl) cal _AHL_PLUS_2_PG3 ;string id cal _Get_Word_ahl ;ld de,(ahl) - cal _RAM_PAGE_1 - ld (bc),a + ld (ix),a ld a,levelhead cp e - jr nz,searchnext ;not worm + jr nz,_searchnext ;not worm ld a,levelhead2 cp d - jr nz,searchnext - - inc bc - ld a,h - ld (bc),a - inc bc - ld a,l - ld (bc),a - inc bc - jr searchnext + jr nz,_searchnext + inc ix ;save level's ahl + ld a,h + ld (ix),a + inc ix + ld a,l + ld (ix),a + inc ix +_searchnext: + cal _RAM_PAGE_7 + jr searchnext loadgametype: psh de - inc bc - inc bc cal _Get_Word_ahl ;ld de,(ahl++) psh af - ld a,d - or e - jr z,defaultlevels ld a,e ;set new level ld (bc),a inc bc ld a,d ld (bc),a - dec bc -defaultlevels: + inc bc pop af pop de ;counter dec d ;8x @@ -266,77 +262,123 @@ defaultlevels: ret searchcomplete: - cal _RAM_PAGE_1 ld a,255 - ld (bc),a ;end mark + ld (ix),a ;end mark + + cal _clrWindow ld hl,templevels-3 -dispnextlevel: - cal _RAM_PAGE_1 psh hl - cal _clrWindow - ld a,2 - ld (_curRow),a + ld hl,$0020 + ld (_penCol),hl ld hl,txtLevsel - cal _puts ;"< Select levels: >" - ld hl,$0004 - ld (_curRow),hl + cal _vputs ;"< Select levels: >" + ld hl,$0601 ;x=1 + ld (_penCol),hl pop hl +dispnextlevel: ld a,(hl) - cp 255 ;&& - jr nz,displevel - ld hl,templevels-3 - ld a,(hl) + inc a ;cp 255 + jr z,_levselect + ld a,(hl) ;ade=(hl) displevel: inc hl ld d,(hl) inc hl ld e,(hl) - inc hl ;ade=(hl) - psh hl ;HL - ld c,a - ld h,d - ld l,e ;cde=ahl=(hl) + inc hl + psh hl + ex de,hl ;ahl=ade=(hl) cal _load_ram_ahl ;hl=ahl ld b,(hl) ;b=title size - psh bc - cal _putps ;destr=abchl - pop bc ;cde=hl - pop hl ;HL + cal _vputs + ld hl,_penCol + ld (hl),$01 ;x=1 + inc hl + ld a,(hl) + add a,6 + ld (hl),a ;y+6 + ld hl,availevels + inc (hl) + pop hl + jr dispnextlevel + +levup: + cal menupos + dec b ;up + ld a,b + cp -4 + jr nz,levselected + inc b ;undo + jr levselected +levdown: + cal menupos + inc b ;down + ld a,b + cp -3 +availevels =$-1 + jr nz,levselected + dec b ;back up +levselected: + jp menupos + +_levselect: + ld b,-3 ;level selected + cal menupos levselect: - halt - psh hl - psh de + halt \ halt psh bc cal GET_KEY - pop bc - pop de - pop hl - cp K_RIGHT - jr z,dispnextlevel - sub K_SECOND + pop bc ;GET_KEY destr. b + cp K_UP + cal z,levup + dec a ;K_DOWN + cal z,levdown + cp K_SECOND-1 jr z,loadlevel - dec a ;K_EXIT - ret z - cp K_ENTER-K_EXIT+256 + cp K_EXIT-1 + jp z,ExitNoStats + cp K_ENTER-1 jr nz,levselect +; jr z,loadlevel loadlevel: - ld a,c + ld a,b + add a,3 ;sellev+3 (#0==-3) + ld e,a + add a,a ;*2 + add a,e ;*3 + ld e,a + ld d,0 ;de=sellev*3 + ld hl,templevels-3 + add hl,de + ld a,(hl) ;ade=(hl) or a ;levelfile on page 0 (=internal) jr z,levelloaded - ex de,hl ;ahl=cde - inc b ;b=titlesize+1 + inc hl + ld d,(hl) + inc hl + ld e,(hl) + ex de,hl ;ahl=ade skiptitle: - cal _INC_PTR_AHL - dnz skiptitle + ld b,a ;psh ahl + psh hl + cal _GETB_AHL ;ld a,(ahl) + pop hl + or a + ld a,b ;pop ahl + psh af + cal _INC_PTR_AHL ;ahl++ + pop af ;cp 0 + jr nz,skiptitle ;goto #0-terminator cal _Get_Word_ahl ld (leveldataSize),de + ld d,8 ;counter - ld bc,datalevels-2 + ld bc,datalevels cal loadgametype - ld (hilvlposa),a + ld (hilvlposa),a ;singleplayer levels ld (hilvlposhl),hl ld d,4 cal loadgametype @@ -347,8 +389,7 @@ skiptitle: cal _SET_ABS_DEST_ADDR ;store in mem. ld hl,0 leveldataSize =$-2 - cal _SET_MM_NUM_BYTES - cal _mm_ldir + cal _MM_LDIR_SET_SIZE cal _LOAD_ABS_SRC_ADDR ;->ahl ld (hiscrposa),a @@ -366,6 +407,14 @@ levelloaded: ld a,r ld (Seed),a + ld hl,datasingle+3 + ld b,8 + ld de,8 +setdeflevels: + ld (hl),1 ;def=level#1 + add hl,de ;next + dnz setdeflevels + ;----------------------------- ;----- build trig tables ----- ;----------------------------- @@ -398,14 +447,42 @@ NegativeSineWave: ;----------------------------- DisplayMenu: ;---draw menu--- + cal linkok cal _clrWindow ld de,$FC40 ;(0,4) ld hl,wtPicture ld bc,16*16 ldir - + ld hl,$FC00+$160 + cal hr + ld hl,$FC00+$3E0 + cal hr +dispmainmenu: + ld hl,Gametype + ld a,(hl) + dec a ;will be inced @changegame + and 7 + ld (hl),a + ld hl,changegame ;dispmenusets ;mainMenu + psh hl ;jump here after ret ld hl,txtMenu ld ix,posMenu +;Mode|Level|Limit|Worms|worm #|controls +; jr dispmenucommon ;cal + +dispmenucommon: + ld de,$FD80 ;begin pos + ld b,36*16/3 + xor a +clroldmenuloop: + ld (de),a + inc de + ld (de),a + inc de + ld (de),a + inc de + dnz clroldmenuloop + ld b,6 dispmenuloop: ld d,(ix) @@ -413,14 +490,232 @@ dispmenuloop: ld e,(ix) inc ix ld (_penCol),de - cal _vputs ;Mode \ Level \ Limit \ Worms \ worm # \ controls + cal _vputs dnz dispmenuloop +; ld b,0 ;b=menu# + ret - ld b,0 ;b=menu# - jr setgame ;> dispmenusets > mainMenu +hr: ;draw horizontal line at hl + ld b,16 + jp menuinvloop ;--- menu loop --- +dispoptionmenu: + ld hl,txtoMenu + ld ix,posoMenu +;Back|Lives|Limit|Speed|Rotation|Growth + cal dispmenucommon + +dispomenusets: + cal clrold + + ld hl,$1E3E + ld (_penCol),hl + cal loadgamecar + psh hl + cal cshowA ;lives + + ld hl,$2A3E + ld (_penCol),hl + pop hl ;loadgamecar + inc hl \ inc hl \ inc hl + psh hl + ld a,(hl) ;(Speed) + inc a ;1..99 + jr nz,dispspeed + ld hl,txtDef + cal _vputs + jr dispspeeddone +dispspeed: + cal cshowA +dispspeeddone: + + ld hl,$363E + ld (_penCol),hl + pop hl ;loadgamecar + inc hl + psh hl + ld a,(hl) ;(growth) + inc a ;-1=None; 0..98->1..99 + cal cshowA + + ld hl,$303E + ld (_penCol),hl + pop hl ;loadgamecar + inc hl + psh hl + ld a,(hl) + cp 8 + jr nz,dispturn + ld hl,txtDef + cal _vputs + jr dispturndone +dispturn: + cal cshowA ;turn speed +dispturndone: + + ld hl,$243E + ld (_penCol),hl + pop hl ;loadgamecar + inc hl + ld a,(hl) ;(scorelimit) + or a + psh af + cal cshowA ;limit + pop af ;a==0? + jr z,optionMenu ;do not display 0 behind 'None' + ld a,'0' + cal _vputmap ;x10 + +optionMenu: + cal menupos + cal menucall + jr nz,notoselect +oselect: + cal menupos + ld a,b + or a ;1st item? + jp z,dispmainmenu ;mainMenu + jr optionMenu +notoselect + cp K_EXIT + jp z,dispmainmenu + psh af + cal menupos + cal loadgamecar + inc hl + pop af + cp K_LEFT + jr z,seloleft + cp K_RIGHT + ld a,b + jr nz,optionMenu + +seloright: + dec a + jr z,changelives + dec a + jr z,changelimit + dec a + jr z,changespeed + dec a + jr z,changeturn + dec a + jr z,changegrowth + +seloleft: + ld a,b + dec a + jr z,bchangelives + dec a + jr z,bchangelimit + dec a + jr z,bchangespeed + dec a + jr z,bchangeturn + dec a + jr z,bchangegrowth +_optionMenu: + jr optionMenu + +changelives: + cal loadgamecar ;a=(hl) + inc a + cp 100 + jr nc,optionMenu ;>99 +changedlives: + ld (hl),a +_dispomenusets: + jp dispomenusets ;optionMenu +bchangelives: + cal loadgamecar + sub 1 ;dec does not set cf + jr c,optionMenu ;<0 + jr changedlives + +changelimit: + cal changelimitInit + inc a + cp 100 + jr nc,optionMenu ;>99 +changedlimit: + ld (hl),a + jr _dispomenusets ;optionMenu +bchangelimit: + cal changelimitInit + sub 1 ;dec does not set cf + jr c,optionMenu ;<0 + jr changedlimit +changelimitInit: + cal loadgamecar + ld de,6 + add hl,de + ld a,(hl) ;(scorelimit) + ret + +changespeed: + cal changespeedInit + inc a + cp 99 + jr nc,_optionMenu ;>98 +changedspeed: + dec hl ;(Speed) + ld (hl),a + jr _dispomenusets ;optionMenu +bchangespeed: + cal changespeedInit + dec a + cp -2 +__optionMenu: ;w/ zf + jr z,_optionMenu ;<-1 + jr changedspeed +changespeedInit: + cal loadgamecar + ld de,3 + add hl,de + ld a,(hl) ;(Speed) + inc hl ;=saves 2 bytes :P + ret + +changeturn: + cal changespeedInit + inc hl ;(turnspeed) + ld a,(hl) + inc a + cp 26 + jr nc,_optionMenu ;>25 +changedturn: + ld (hl),a + jr _dispomenusets ;optionMenu +bchangeturn: + cal changespeedInit + inc hl + ld a,(hl) + dec a + cp 3 + jr c,_optionMenu ;<3 + jr changedturn + +changegrowth: + cal changespeedInit + ld a,(hl) + inc a + cp 99 + jr nc,_optionMenu ;>98 +changedgrowth: + ld (hl),a + jr _dispomenusets ;optionMenu +bchangegrowth: + cal changespeedInit + ld a,(hl) + dec a + cp -2 + jr z,__optionMenu ;<-1 + jr changedgrowth + +;--- + mainMenu: cal menupos cal menucall @@ -428,11 +723,13 @@ mainMenu: select: ;2nd/enter cal menupos ld a,b - sub 4 ;4th item? + dec a ;2nd item: level + jp z,dispoptionmenu + sub 3 ;5th item: wormname jp z,changeworms - dec a ;5th? + dec a ;6th: controls jp z,changekeys - jp LetsGetThisPartyOn ;1/2/3/5 + jp LetsGetThisPartyOn ;otherwise notselect cp K_EXIT jp z,ExitNoStats @@ -451,9 +748,9 @@ selright: or a jr z,changegame dec a - jp z,changelevel ;&&&jr?? + jr z,changelevel dec a - jr z,changelives + jr z,changelink dec a jr z,changenrworms ; dec a @@ -467,7 +764,7 @@ changecurworm: inc a changedcurworm: ld (curworm),a - jp dispmenusets ;mainMenu + jr _dispmenusets ;mainMenu selleft: ld a,b @@ -476,7 +773,7 @@ selleft: dec a jr z,bchangelevel dec a - jr z,bchangelives + jr z,bchangelink dec a jr z,bchangenrworms ; dec a @@ -489,85 +786,93 @@ bchangecurworm: jr mainMenu changenrworms: - ld a,(Gametype) - cp 2 - jr c,mainMenu ;type 0/1 - ;hl=nrworms - ld a,(hl) + cal change4spOnly + ld a,(hl) ;hl=nrworms inc a cp 5 jr nc,mainMenu ;may not be >4 changednrworms: ld (hl),a - jr dispmenusets ;mainMenu +_dispmenusets: + jr _dispmenusets ;mainMenu +changenrwormsInit: + ld a,(Gametype) + cp 3 + ld a,(hl) ;hl=nrworms + ret bchangenrworms: - ;hl=nrworms - ld a,(hl) + cal change4spOnly + ld a,(hl) ;hl=nrworms dec a ;0-3 - jr nz,changednrworms ;save >0 + cp 2 + jr nc,changednrworms ;save >=2 _mainMenu: jr mainMenu +change4spOnly: + ld a,(Gametype) + cp 3 + ret nc + pop hl ;cal + jr _mainMenu ;don't change for singleplayer + +changelink: +bchangelink: + cal change4spOnly + dec hl ;inced earlier + dec hl ;gameCar + ld a,1 ;change LS-bit (=link) + xor (hl) ;0=1; 1=0 + ld (hl),a + jr dispmenusets ;mainMenu + changegame: - ld a,0 -Gametype =$-1 + ld a,(Gametype) inc a + cal changedgame + jr z,changegame + jr dispmenusets ;mainMenu changedgame: and 7 ;mod 8 ld (Gametype),a -setgame: - ld a,1 - ld (curlevel),a ;reset level# - jr dispmenusets ;mainMenu + cal getnrlevels + xor a + cp (hl) + ret bchangegame: ld a,(Gametype) dec a - jr changedgame - -changelives: - cal changelivesInit - inc a - cp 100 - jr nc,_mainMenu ;&& _? -changedlives: - ld (hl),a + cal changedgame + jr z,bchangegame jr dispmenusets ;mainMenu -bchangelives: - cal changelivesInit - dec a - jr z,_mainMenu - jr changedlives -changelivesInit: - cal loadgamecar ;c=(gameCar) -;a=(hl)=(Gametype+1)=(wormbeglives) - ld a,(Gametype) ;&&& - cp 3 - ld a,(hl) - ret nc ;change lives - pop hl ;restore stack - jr _mainMenu ;singleplayer (no limit) changelevel: - ld hl,Gametype - ld d,0 - ld e,(hl) - ld hl,nrlevels - add hl,de - ld d,(hl) ;max level for sel.game -curlevel =$+1 - ld a,1 - cp d + inc hl ;hl=loadgamecar+2 + psh hl + ld a,(hl) ;(curlevel) + cal getnrlevels + cp (hl) ;max level for sel.game + pop hl jr z,_mainMenu inc a changedlevel: - ld (curlevel),a + ld (hl),a jr dispmenusets ;mainMenu bchangelevel: - ld a,(curlevel) + inc hl + ld a,(hl) ;(curlevel) dec a jr nz,changedlevel jr _mainMenu +getnrlevels: ;for current gametype at hl + ld hl,Gametype + ld d,0 + ld e,(hl) + ld hl,nrlevels + add hl,de + ret + getcustomkey: cal _vputs dec ix @@ -595,20 +900,7 @@ changekeys: ;---display current settings--- dispmenusets: - ld hl,$FD97 ;begin pos - ld de,7 ;bytes to add - ld a,35 ;nr of lines -clroldsettings: - ld c,9 ;bytes to clear -clroldsetsloop: - ld (hl),d ;=0 - inc hl - dec c - jr nz,clroldsetsloop - add hl,de - dec a - jr nz,clroldsettings - + cal clrold ld de,$183E ld (_penCol),de ld d,0 @@ -623,33 +915,30 @@ clroldsetsloop: ld (CURtxtGame),hl ;save for g/o cal _vputs ;Singleplayer - ld hl,$1E3E ;level + ld hl,$2A3E ;worms ld (_penCol),hl - ld a,(curlevel) - cal cshowA - cal loadgamecar + inc hl psh hl + ld a,(hl) + add a,'0' + cal _vputmap + ld hl,$243E ld (_penCol),hl - cal cshowA ;liveslimit - sub '0' ;original A - ld l,a - ld a,c - and _datascore - ld a,' ' - jr z,limitok - ld a,'0' -limitok: - cal _vputmap ;x10 + rr c ;(gameCar) + ld hl,txtNo + jr nc,displink + ld hl,txtYes +displink: + cal _vputs - ld hl,$2A3E ;worms + ld hl,$1E3E ;level ld (_penCol),hl - pop hl ;cal loadgamecar + pop hl ;loadgamecar; hl++ inc hl - ld a,(hl) - add a,'0' - cal _vputmap + ld a,(hl) ;(curlevel) + cal cshowA ld hl,$3032 ld (_penCol),hl @@ -660,13 +949,13 @@ curworm =$-1 ld hl,$303E ld (_penCol),hl cal getwormname - ld hl,worm1name-18 - add hl,de + psh ix ;wormNname + pop hl ;ld hl,ix cal _vputs ld hl,$363E ;controls ld (_penCol),hl -; ld hl,txtMenu -; cal _vputs + ld hl,txtMenuR + cal _vputs jp mainMenu ;--- handle menukeys --- @@ -750,62 +1039,54 @@ getwormname: ;of (curworm) ret changeworms: - cal _clrWindow - ld hl,txtEName - cal _puts ;"Enter name player " - ld a,(curworm) - add a,'0' - cal _putc - cal getwormname + psh ix + pop hl ;ld hl,ix + psh hl + ld b,8 +emptyname: + ld (hl),' ' + inc hl + dnz emptyname ld a,maxnamelength - cal entername - ld (ix),0 ;end mark - jp DisplayMenu - -entername: - ld h,1 - ld l,h ;) - ld (_curRow),hl ld (namelength),a enternameloop: + ld hl,$FF07 ;begin pos + ld a,6 ;nr of lines + cal clroldcustom + ld hl,$303E + ld (_penCol),hl + pop hl + psh hl + ld (ix),0 + cal __vputs + ld (ix),' ' ld a,'_' - cal _putc - ld hl,_curCol - dec (hl) + cal __vputmap nokeypressed: halt cal GET_KEY or a jr z,nokeypressed + ld hl,namelength cp K_DEL jr nz,continue backspace: - ld hl,namelength ld a,(hl) cp maxnamelength jr nc,nokeypressed inc (hl) - dec ix - ld a,' ' - ld (ix),a - cal _putc - ld hl,_curCol - dec (hl) - dec (hl) jr enternameloop continue: cp K_ENTER - ret z + jr z,nameentered cp K_EXIT - ret z - - ld hl,namelength - dec (hl) - ret z + jr z,nameentered + dec (hl) ;(namelength) + jr z,nameentered ld hl,chartable ld e,a ld d,0 @@ -813,14 +1094,11 @@ continue: ld a,(hl) or a jr z,nokeypressed - ld (ix),a - cal _putc inc ix cal releasekeys jr enternameloop - chartable: .db 0,".<>!",0,0,0,0 ;down,L,R,up .db 0,"XTOJE0",0 ;enter..clear @@ -830,8 +1108,30 @@ chartable: .db $D9,"-PKFA6'" ;on..alpha .db "54321*",0,$D0 ;F5..more +nameentered: + pop ix ;stringbegin + ld (ix+8),0 ;end mark + jp DisplayMenu + ;--proc +clrold: + ld hl,$FD97 ;begin pos + ld a,35 ;nr of lines +clroldcustom: + ld de,7 ;bytes to add +clroldsettings: + ld c,9 ;bytes to clear +clroldsetsloop: + ld (hl),d ;=0 + inc hl + dec c + jr nz,clroldsetsloop + add hl,de + dec a + jr nz,clroldsettings + ret + skiplevel: ;@hl - destr:ab - alter:hl inc hl inc hl @@ -845,8 +1145,8 @@ skipsprite: ld b,(hl) ;balls inc b inc b ;skip 6 - ld a,c - cp _datasp + ld a,(Gametype) + cp gamesingle jr z,skipworms inc b ;multiplayer lvl inc b @@ -883,15 +1183,15 @@ skipobjects: loadgamecar: ;in: (Gametype) -;out: Gametype+1=hl +;out: hl=dataTYPE ;build: c=(gameCar)=(hl-1) ; a=(wormbeglives)=(hl) ;destr: acdehl ld hl,datasingle ld a,(Gametype) - ld e,a add a,a - add a,e + add a,a + add a,a ;8 bytes per mode ld e,a ld d,0 add hl,de @@ -912,30 +1212,43 @@ LetsGetThisPartyOn: ld (CheckExit),a ;set exit state cal loadgamecar - ld b,a ;psh a + psh hl + ld (wormbeglives),a inc hl ;nrworms ld a,(hl) ld (nrworms),a - ld l,b ;pop a - ld h,0 ;hl=a - cal _HLTIMES10 ;hl=10*(hl) - ld (scorelimit),hl ;set limit + inc hl ;level + inc hl + ld a,(hl) + ld (customspeed),a + inc hl + ld a,(hl) + ld (growspeed),a + inc hl + ld a,(hl) + ld (turnleft),a + ld (turnright),a ;more efficient + inc hl + ld l,(hl) + ld h,0 + cal _HLTIMES10 ;hl=10*(hl) + ld (scorelimit),hl - cal loadgamecar ;nc - ld a,(Gametype) ;3bytes -> 2bytes + pop hl ;loadgamecar + psh hl + ld a,(Gametype) ;8bytes -> 7bytes + ld e,a + add a,a ;nc + add a,e + add a,a ;8->2bytes add a,24+1 ;go to datalevels ld e,a ;=de sbc hl,de ;datalevels - ld a,c ;(gameCar) - and _datascore - jr nz,scorelimitset - dec a ;ld a,$FF ;=no_limit - ld (scorelimit),a -scorelimitset: - cal _ldHLind ;ld hl,(hl) - ld a,(curlevel) + pop de ;de=loadgamecar + inc de \ inc de + ld a,(de) ;(curlevel) ld (Level),a ld d,a ;begin level skiplevelloop: @@ -946,9 +1259,9 @@ skiplevelloop: levelsskipped: psh hl ;1st level - ld a,c - and _datalink - jr z,GameOver + ld a,(gameCar) + rra ;and _datalink + jr nc,GameOver linkmatch: cal _clrWindow @@ -961,22 +1274,23 @@ linkmatch: cp wormVclient jr z,client cp wormVhost - jr nz,linkiniterror + jr z,host + pop hl ;error + jp DisplayMenu ;return to menu + host: ld c,wormVclient cal Qsend ld a,$18 jr multiplayer - -linkiniterror: - pop hl - jp DisplayMenu - client: ld hl,txtReceive cal _puts ld a,$E6 multiplayer: +; cal linkok +; ld a,D0LD1L +; out (7),a ld (SwapPos),a ld a,2 ld (nrworms),a @@ -986,9 +1300,6 @@ multiplayer: ;----------------------------- GameOver: - ld a,%11000000 - out (7),a ;link normal - cal _clrLCD ld hl,worm1set ld de,worm1 ld a,4 ;4x (all worms) @@ -996,11 +1307,12 @@ createwormsloop: ex de,hl ld bc,died add hl,bc - ld (hl),0 ;died=0 + ld b,0 + ld (hl),b ;died=0 inc hl - ld (hl),0 ;score=0 + ld (hl),b ;score=0 inc hl - ld (hl),0 ;score+1=0 + ld (hl),b ;score+1=0 inc hl ld (hl),2 ;delay=2 inc hl @@ -1013,17 +1325,18 @@ wormbeglives =$-1 dec a ;loop jr nz,createwormsloop - pop hl ;begin of current level - StartLevel: + cal _clrWindow + pop hl ;begin of current level ld de,Left ld a,(hl) inc a ;=255? jp nz,nextlevel psh hl + ld hl,Level + dec (hl) ;curlevel-- (not beyond last lvl) cal releasekeys - cal _clrWindow pop hl ;show end msg or smtn ld bc,Exit @@ -1032,6 +1345,13 @@ StartLevel: jp (hl) ;go there ("call") nextlevel: ldi + ld a,0 +customspeed =$-1 + inc a ;$FF=def + jr z,defspeed + dec a + ld (hl),a ;store new speed +defspeed: ld de,Speed ldi ld de,peagrowth @@ -1083,51 +1403,63 @@ toobad_noballs: #endif ld hl,worm1 - ld a,(gameCar) - cp _datasp + ld a,(Gametype) + cp gamesingle ld b,1 jr z,worminit ld b,4 worminit: - psh bc ; >> 1 + psh bc ;>1 ex de,hl - ldi ;d + ldi ;d ld a,SinCosTable/256 ld (de),a inc de - ldi ;y - ldi ;x + ldi ;y + ldi ;x ex de,hl - xor a - ld (hl),a ;y2 + ld (hl),a ;y2 inc hl - ld (hl),a ;x2 + ld (hl),a ;x2 ld bc,(worm2-worm1)-5 add hl,bc - pop bc ; << 0k + pop bc ;<0 dnz worminit + inc a ;ld a,1 + ld (turn10),a + ld a,2 + ld (flashtime),a + ;-------- draw level --------- ld a,(de) inc de sub 128 + jr nc,setfieldx + xor a ;fieldx<128 +setfieldx: ld (FieldWidth),a ld a,(de) inc de + ld l,a sub 57 + jr nc,setfieldy + xor a ;fieldy<57 +setfieldy: ld (FieldHeight),a - add a,57-5 psh de ; >> levelp + ld a,l ;pop + sub 5 ld l,a ld h,0 add hl,hl add hl,hl add hl,hl add hl,hl - add hl,hl + add hl,hl ;32=scr.width ex de,hl ld hl,ScrBuffer @@ -1198,7 +1530,7 @@ noctf: ;----------------------------- psh hl ; >> levelp new - cal showstats + cal forceshowstats ld a,(gameCar) and _datafood jr z,nofood @@ -1242,18 +1574,44 @@ maskline: ld a,0 gameCar =$-1 - and _datalink - jr z,initfinished ;no link + rra ;and _datalink + jr nc,initfinished ;no link xor a - ld (Speed),a ;max.speed SwapPos: ;$18 xx -> $E6 xx ; jr xx -> and xx jr sethost setclient: - ld (worm1+left),a ;worm 1 via link + ld (worm1+left),a ;worm 1... + ld (worm3+left),a ;and worm 3 via link + cal Qrecv + ld a,c + ld (worm2+name+0),a + cal Qrecv + ld a,c + ld (worm2+name+1),a + cal Qrecv + ld a,c + ld (worm2+name+2),a + cal Qrecv + ld a,c + ld (worm2+name+3),a + cal Qrecv + ld a,c + ld (worm2+name+4),a jr initfinished sethost: - ld (worm2+left),a ;worm 2 via link + ld (worm2+left),a ;worm 2+4.. + ld (worm4+left),a ;..over link + ld c,'T' + cal Qsend + ld c,'e' + cal Qsend + ld c,'s' + cal Qsend + ld c,'t' + cal Qsend + ld c,0 + cal Qsend initfinished: ld b,startdelay @@ -1267,8 +1625,13 @@ ReadyDelay: ;----------------------------- GameLoop: - ld bc,(worm1+pos) - cal DisplayField + ld bc,(worm1+pos) ;camera worm #1 + ld a,(worm1+left) + or a ;if #1 not over link + jr nz,showfield + ld bc,(worm2+pos) ;otherwise view from #2 +showfield: + cal DisplayField ;display piece of level ld a,1 flashtime =$-1 @@ -1282,7 +1645,7 @@ screeninvertloop: ld (hl),a inc hl xor a - cp h + cp h ;end at >$FFFF jr nz,screeninvertloop noflash: @@ -1296,7 +1659,41 @@ Delay: jr nz,Delay NoDelay: - ld (handledworm),a ;=0 + ld (handledworm),a ;reset + + ld hl,turn + ld a,(hl) + inc a ;-1 + jr z,nextturnok + dec (hl) + dec a ;0 (now <0) + jr nz,nextturnok +growspeed =$+1 + ld (hl),$FF +nextturnok: + + ld a,(gameCar) + and _datatime + jr z,nodispupdate + ld hl,turn10 + dec (hl) + jr nz,nodispupdate ;just once every 10 turns + ld (hl),10 ;reset counter + cal forceshowstats ;update score +nodispupdate: + +drawctfpea1: + jr drawctfpea2 + ld bc,drawctfpea1 + ld hl,(peaspos) + cal tryDrawPea +drawctfpea2: + jr noctfpeas2draw + ld bc,drawctfpea2 + ld hl,(peaspos+2) + cal tryDrawPea +noctfpeas2draw: + ld a,0 nrballs =$-1 @@ -1358,10 +1755,13 @@ handledworm =$-2 inc hl ld (ix+heading),a ld a,(hl) - ld (ix+pos),a + ld (ix+pos),a ;y inc hl ld a,(hl) - ld (ix+pos+1),a + ld (ix+pos+1),a ;x + xor a + ld (ix+pos2),a ;y2 + ld (ix+pos2+1),a ;x2 inc (ix+died) dec (ix+lives) @@ -1370,19 +1770,34 @@ handledworm =$-2 cal DecScore pop af ret nz ;HandleWorm done + ld a,(wormbeglives) + or a ;0=no live limit + ret z ;don't end game ld a,(gameCar) - and _datalivel - ret z + and _datatime + jr z,anyworm ;quit at any worm's death + ld a,(nrworms) ;livematch: all worms must've died + ld b,a ;# of worms + ld hl,worm1+lives-(worm2-worm1) + ld de,worm2-worm1 + xor a ;check for 0 lives +checklives: + add hl,de ;next worm + cp (hl) ;lives==0? + ret nz ;any >0: don't exit + dnz checklives +anyworm: ld a,$A7 ;exit@end of turn ld (CheckExit),a ;set exit state ret ;finish turn #endif Exit: + cal releasekeys ld sp,0 ;pop all SpSave = $-2 - ld a,D0HD1H - out (7),a + ld a,D0LD1L + out (7),a ;both wires low = game over signal cal _clrWindow ld hl,txtGO cal _puts @@ -1390,11 +1805,9 @@ SpSave = $-2 ld b,16*8 cal menuinvloop ;invert inc h ;$FD80 - ld b,16 - cal menuinvloop ;
+ cal hr ;menuinvloop w/ b=16 ld hl,$FCE0 - ld b,16 - cal menuinvloop ;
+ cal hr ; ld l,$74 ; ld b,8 ; cal menuinvloop @@ -1411,25 +1824,65 @@ CURtxtGame =$-2 ld (_penCol),de ld hl,txtName cal _vputs ;Name - ld a,$4F + ld a,$3D ld (_penCol),a cal _vputs ;Died Score ld de,$0004 ld (_curRow),de +findwinner: + ld hl,(worm1+score) + ld (winnerscore),hl + ld b,3 ;(nrworms)-1 + ld hl,worm2+score +findwinnerloop: + psh hl + cal _ldHLind + ld de,(winnerscore) + ld a,h + cp d + jr c,nonewwinner ;hd + ld a,e + cp l + jr nc,nonewwinner ;l$FB) + ld hl,worm1+died +finddmwinner: + cp (hl) + jr c,nonewdmwinner + ld a,(hl) ;less deaths +nonewdmwinner: + ld de,worm2-worm1 + add hl,de + dnz finddmwinner + ld (dmwinner),a + +;---display worms--- + ld a,(nrworms) ld b,a ld hl,worm1+died displayWormStats: psh bc - psh hl + psh hl ld bc,left-died add hl,bc ;+left xor a cp (hl) ;input=0 = link jr nz,NoLinkIndic - ld a,8 + ld a,9 ld (_curCol),a ld a,$DC ;-O cal _putc @@ -1439,23 +1892,47 @@ NoLinkIndic: inc hl inc hl ;+name cal _puts - pop hl + psh hl ld a,13 ld (_curCol),a ld a,(hl) ;worm+died cal showA pop hl - psh hl - ld a,16 + psh hl + ld a,10 ld (_curCol),a + ld a,(Gametype) + cp gamedeathm + jr nz,nodmwinner ;deathmatch? + ld a,0 ;winner's deaths +dmwinner =$-1 + cp (hl) ;equals this worm? + jr nz,notwinner + jr iswinner +nodmwinner: + jr c,notwinner ;no singleplayer winners inc hl ;worm+score cal _ldHLind ;ld hl,(hl) - cal showHL ;worm+score - + ld de,0 +winnerscore =$-2 + cal _cphlde ;==highest score.. + jr nz,notwinner +iswinner: + ld a,'*' + cal _putc ;..then put * +notwinner: + ld a,16 + ld (_curCol),a pop hl + psh hl + inc hl ;worm+score + cal _ldHLind + cal showHL + pop hl + ld bc,worm2-worm1 add hl,bc pop bc @@ -1469,7 +1946,7 @@ checkhilevel: ld a,(Level) cp (hl) jr c,hilevelcheckdone - ld (hl),a ;save local + ld (hl),a ;save local ld c,a ld a,0 hilvlposa =$-1 @@ -1480,41 +1957,50 @@ hilevelcheckdone: ld a,(gameCar) and _datasingl - - jr z,hiscorecheckdone + jr z,hiscorecheckdone ;no SP checkhiscore: cal loadhiscoreposinahl - cal _Get_Word_ahl ;de=old_hi - psh de - cal _RAM_PAGE_1 ;&& - pop de - ld hl,(worm1+score) - - ld a,h ;New - cp d ;Old - jr c,NotNewHigh ;NewOld - - ld a,e ;old - cp l ;new - jr nc,NotNewHigh ;new=Old - ex de,hl + ld de,(highsave) ;de=prev. hiscore + ld hl,(worm1+score) ;hl=worm1's score + cal _cphlde ;sub hl,de + jr c,NotNewHigh ;newOld + ld (highsave),hl ;store new hiscore + ld de,highsave+2 ;to + ld hl,worm1+name ;from + ld bc,3 ;3 chars + ldir ;store new hiname cal loadhiscoreposinahl - cal _Set_Word_ahl ;de->(ahl) - cal _RAM_PAGE_1 + cal _SET_ABS_DEST_ADDR ;to ahl + xor a + ld hl,highsave + cal _SET_ABS_SRC_ADDR ;from local + ld hl,5 + cal _MM_LDIR_SET_SIZE ;save new + cal _RAM_PAGE_1 -NotNewHigh: ;de=current hiscore - ld hl,$0807 - ld (_curRow),hl +NotNewHigh: + ld hl,$3149 + ld (_penCol),hl ld hl,txthiscore + cal _vputs + ld hl,$0C07 + ld (_curRow),hl + ld hl,highsave+2 cal _puts - ex de,hl ;pop + ld hl,(highsave) cal showHL hiscorecheckdone: - cal releasekeys waitkey: halt halt @@ -1537,6 +2023,7 @@ waitkey: ;8Snaky @ 00 04820 ExitNoStats: + cal linkok ld hl,_asapvar rst 20h ;_ABS_MOV10TOOP1 rst 10h ;_FINDSYM @@ -1550,8 +2037,7 @@ ExitNoStats: ld hl,savestart cal _SET_ABS_SRC_ADDR ld hl,saveend-savestart - cal _SET_MM_NUM_BYTES - cal _mm_ldir + cal _MM_LDIR_SET_SIZE cal releasekeys res 4,(iy+9) @@ -1559,38 +2045,35 @@ ExitNoStats: im 1 ;remove keyfix jp _clrWindow -loadhiscoreposinahl: - ld a,(Level) - ld b,a - - ld h,0 ;hl= - ld a,(nrlevels+1) ;# peaworm lvls - add a,a - ld l,a - - ld a,(Gametype) - dec a - ld c,a - dec a ;z=(Gametype)=2 - jr z,tronhi - ld l,h ;hl=0 -tronhi: - - xor a ;ahl=0(+x) - psh bc - ld bc,defhiscrpos -hiscrposhl =$-2 - add hl,bc - pop bc - adc a,0 -hiscrposa =$-1 ;ahl=saveloc - - inc c - ret z ;(Gametype)=0 +loadhiscoreposinahl: + ld hl,0 ;for peaworm and singleplayer + ld a,(Gametype) + or a ;Singleplayer? + jr z,hi__ + dec a ;peaworm? + jr z,hi_ + ld a,(nrlevels+1) ;skip peaworm slots if tron mode +hi_: + ld bc,(Level) + add a,c + ld b,a ;levels to skip (including 1 for singleplayer) addlevelposition: - cal _AHL_PLUS_2_PG3 + inc hl + inc hl ;add one word per level + inc hl + inc hl + inc hl ;plus 3 bytes for name dnz addlevelposition +hi__: + xor a ;ahl=0(+hl) + ld bc,defhiscrpos +hiscrposhl =$-2 + add hl,bc +hiscrposa =$+1 + adc a,0 ;ahl=saveloc ret +highsave: + .db 0,0,"WOR ",0 ;----------------------------- ;----------- worm ------------ @@ -1648,10 +2131,6 @@ respawndue: saverespawncounter: ld (ix+delay),a jr inputcall -; ld a,(ix+input) -; or a -; jr z,inlink -; ret chkkey: ;key=a dec a @@ -1682,6 +2161,7 @@ inkeys: ;use jp not call! jr nc,notright ld a,l add a,8 +turnright =$-1 ld l,a notright: ld a,(ix+right) @@ -1689,6 +2169,7 @@ notright: ret nc ld a,l sub 8 +turnleft =$-1 ld l,a ret inputcall: @@ -1697,33 +2178,42 @@ inputcall: jr z,inlink ;input by link cal inkeys ;input by keys ld a,(gameCar) - and _datalink - ret z ;no link + rra ;and _datalink + ret nc ;no link ld c,l ;send our keys - psh hl - cal Qsend ;Csend - pop hl - ret + jp Qsend inlink: - psh hl cal Qrecv ;Crecv - pop hl ld l,c ret ;------- handle worm --------- HandleWorm: + xor a + cp (ix+lives) + jr nz,alive + ld a,(wormbeglives) + or a + ret nz ;live limit +alive: ld a,(ix+delay) dec a jp nz,respawncheck - ld a,(Gametype) - cp gametron - jr nz,notron + xor a + cp 0 +turn =$-1 + jr nz,nogrow + inc (ix+grow) +nogrow: + + ld a,(gameCar) + and _datatime + jr z,notimescore ld de,1 cal IncScore -notron: +notimescore: ld l,(ix+heading) cal inputcall @@ -1806,11 +2296,13 @@ GotFour: Hitworm: ld a,(gameCar) ld h,a +#ifdef optdie and _datadie cal z,checkhitotherworm ld a,h +#endif and _datamultpeas ;&&bit - jr nz,multiple_peas + jr nz,chkctfpeas ld a,h and _datafood jp z,WormDead ;no food @@ -1853,11 +2345,10 @@ peagrowth =$-1 cal removeworm pop hl ; << call pop hl ; << call - pop hl ; << levelp new ld (ix+delay),2 jp StartLevel -chkpeahit: ;hl=peapos +chkpeahit: ;bc=ownpos;hl=peapos (destr:ad) ld a,(sprsize) inc a ld d,a @@ -1872,70 +2363,55 @@ chkpeahit: ;hl=peapos cp d ret ;c=pea -flagcaptured: - psh hl - ld de,30 - cal IncScore - pop hl -sillylabel: - cal WormDead -DrawAllPeas: - ld hl,(peaspos) - cal DrawPea - ld hl,(peaspos+2) - jp DrawPea - -multiple_peas: +chkctfpeas: ld hl,(peaspos) ;1st pea - psh hl ld a,(ix+reserv) ld e,a ;push a - and %01 - jr nz,sel_ownpea - ld hl,(peaspos+2) ;2nd pea -sel_ownpea: - cal chkpeahit - pop hl ;(peapos) 1st pea - jp c,WormDead ;stopworm ;own pea hit - - ld a,e ;peek a (that's x86 asm for pop\push ;) - and %01 + and %01 ;ourpea (0|1) jr z,sel_otherpea - ld hl,(peaspos+2) ;2nd pea + ld hl,(peaspos+2) ;2nd pea ;&&&ex de,hl? sel_otherpea: cal chkpeahit - jp c,hitflag - -;no peas hit - ld a,e - cal flagtoken - jp z,WormDead - ld b,a ;%10 - srl b ;%01 - add a,b ;%11 + jr c,hitflag +;no peas hit: + ld a,e ;peek a (that's x86asm for pop\push ;) + bit 1,a ;%10 = carrying flag? + jp z,WormDead ;if not just die + xor %11 ;drop flag ld (ix+reserv),a - cal DrawPea ;restore own flag - jr sillylabel ;inv both\die + psh af + cal WormDead + pop af ;which flag? (=and %1) + ld hl,drawctfpea1 ;restore #1 + jr z,nottheotherflag + ld hl,drawctfpea2 ;restore #2 +nottheotherflag: + ld (hl),$E6 ;and nn + ret hitflag: ;correct pea hit ld a,e ;pop a - xor %01 ;0=1;1=0 + xor %11 ;invert flag taken + ownflag ld (ix+reserv),a - cal flagtoken + and %10 ;just returned? psh af ;safe z-flag cal DrawPea ;remove pop af - jr z,flagcaptured - jr stopworm + jr nz,Drawworm ;flag taken, continue game + psh hl + ld de,20 ;flag captured+returned + cal IncScore + pop hl + ld a,$E6 ;and nn + ld (drawctfpea1),a ;redraw.. + ld (drawctfpea2),a ;..both flags + jr Drawworm -flagtoken: - and %01 ;current - add a,a ;<< for cp - ld b,a ;in b - ld a,e - and %10 ;own - cp b ;same? - ret ;Z=yes: no flag taken +DrawAllPeas: + ld hl,(peaspos) + cal DrawPea + ld hl,(peaspos+2) + jp DrawPea ;----------------------------- @@ -1980,6 +2456,7 @@ nolap: ld (ix+reserv),a ret +#ifdef optdie checkhitotherworm: .db $dd,$7d ;ld a,lx cp worm2&255 @@ -1999,6 +2476,7 @@ chkworm: pop ix ret z ;not hit pop bc ;call +#endif stopworm: ld bc,0 previouspos =$-2 @@ -2016,14 +2494,13 @@ Drawworm: ld b,(ix+pos+1) ld a,(Gametype) - ld d,a cp gamerace cal z,checkhitlapline cal set4pixels dec c - ld a,d - cp gametron + ld a,(growspeed) + or a ;0=tron ret z ;keep tail in "Tron" ld l,(ix+head) @@ -2195,18 +2672,7 @@ Seed =$+1 add a,2 ret -NewPea: - ld a,(FieldWidth) - add a,127-4 - cal randompos - ld h,a - ld a,(FieldHeight) - add a,56-4 - cal randompos - ld l,a - ld (PeaY),hl - -CheckPea: +CheckPea: ;@hl; destr:abcde ld c,l ld a,(sprsize) ld e,a @@ -2219,21 +2685,80 @@ chkloopx: cal FindPixel and (hl) pop hl - jr nz,NewPea ;pixel found + ret nz ;nz=pixel found inc b dec d jr nz,chkloopx inc c dec e jr nz,chkloopy -;all ok; empty space + ret ;z=empty space +tryDrawPea: ;hl=peapos;bc=dopea + psh bc + cal CheckPea + pop bc + ret nz ;unsuccesful + ld a,$18 ;jr + ld (bc),a + jr DrawPea + +NewPea: + ld a,(FieldWidth) + add a,127-4 + cal randompos + ld h,a + ld a,(FieldHeight) + add a,56-4 + cal randompos + ld l,a + ld (PeaY),hl + cal CheckPea + jr nz,NewPea DrawPea: ;hl=(PeaY) ld b,h ld c,l ld de,0 spritepos =$-2 - jp PutSprite ;||-ed +; jp PutSprite + +PutSprite: ;||@(b,c) + ;by SHIAR only ix saved + cal FindPixel + ld (beginbit),a + ld a,0 +sprsize =$-1 + ld b,a ;rows +sprloopy: + psh bc ;rows + psh hl + ld a,(de) + ld c,a + inc de + ld a,(sprsize) + ld b,a ;width +beginbit =$+1 + ld a,1 +sprloopx: + sla c ;draw? + jr nc,sprnodraw + psh af + xor (hl) + ld (hl),a + pop af +sprnodraw: + rrca ;next bit + jp nc,nextbitok + inc hl ;next byte +nextbitok: + dnz sprloopx + + pop hl + ld bc,32 ;next line + add hl,bc + pop bc + dnz sprloopy + ret ;----------- score ----------- @@ -2269,17 +2794,17 @@ scorecommon: ld (ix+score),l ld de,0 scorelimit =$-2 - inc e - jr z,showstats ;de=$FF??=no limit - dec e + ld a,d + or e + jr z,showstats ;de=0=no limit cal _cphlde jp nc,Exit showstats: - ld a,(Gametype) - cp gametron - ret z -showstatsEven4tron: + ld a,(gameCar) + and _datatime + ret nz ;no disp for timematches +forceshowstats: psh ix ld h,0 ld l,h @@ -2288,36 +2813,52 @@ showstatsEven4tron: ld b,a ld ix,worm1 ld a,(gameCar) - and _datanextl + and _datasingl jr nz,showstatsS showstatloop: psh bc +#ifdef longnames + ld b,3 + psh ix +shownameloop: ;1st 3 chars + ld a,(ix+name) + or a + jr z,nameshown + cal __vputmap + inc ix + dnz shownameloop +nameshown: + ld a,':' + cal _vputmap + pop ix +#else + ld a,(ix+name) + cal __vputmap + ld a,':' + cal __vputmap +#endif cal showstat ld de,worm2-worm1 - add ix,de + add ix,de ;next ld hl,_penCol ld a,(hl) - add a,10 + add a,4 ;div ld (hl),a pop bc dnz showstatloop pop ix ret -showstat: - ld a,(gameCar) - and _datascore +showstat: ;(multiplayer) + ld a,(Gametype) + cp gamedeathm jr z,showlives showscore: ld h,(ix+score+1) ld l,(ix+score) cal _D_HL_DECI - jr __vputs + jr __vputs showlives: - ld a,(Gametype) - cp gametron - jr z,showscore - ld a,(ix+lives) add a,'0' __vputmap: @@ -2326,7 +2867,7 @@ __vputmap: pop ix ret -showstatsS: +showstatsS: ;(singleplayer) ld hl,txtLevel cal __vputs ld a,0 @@ -2386,6 +2927,11 @@ showA: jp _putc cshowA: + or a + jr nz,cshowavalue + ld hl,txtNone + jp _vputs +cshowavalue: ld l,a ld h,0 cal _divHLby10 @@ -2694,47 +3240,6 @@ FP_Bit =$+1 pop de ret -;--- sprite --- - -PutSprite: ;||@(b,c) - ;by SHIAR only ix saved - cal FindPixel -putspr: - ld (beginbit),a - ld a,0 -sprsize =$-1 - ld b,a ;rows -sprloopy: - psh bc ;rows - psh hl - ld a,(de) - ld c,a - inc de - ld a,(sprsize) - ld b,a ;width -beginbit =$+1 - ld a,1 -sprloopx: - sla c ;draw? - jr nc,sprnodraw - psh af - xor (hl) - ld (hl),a - pop af -sprnodraw: - rrca ;next bit - jp nc,nextbitok - inc hl ;next byte -nextbitok: - dnz sprloopx - - pop hl - ld bc,32 ;next line - add hl,bc - pop bc - dnz sprloopy - ret - ;--- objects --- drawstuff: @@ -2752,22 +3257,59 @@ drawstuff: psh hl ld l,(hl) ld h,b + cal drawsmtn + pop hl + inc hl + jr drawstuff +drawsmtn: dec a ;1 = line - cal z,drawline + jp z,drawline dec a ;2 = fatline - cal z,drawfatline + jp z,drawfatline dec a ;3 = box - cal z,drawbox + jp z,drawbox dec a ;4 = circle - cal z,circle - - pop hl - inc hl - jr drawstuff + jp z,drawcircle + dec a ;5 = hline +#ifdef hlines + jp z,drawhline +#else + jp z,drawline +#endif drawbox: ;(d,e)-(h,l) ld b,l ;Delta-y +#ifdef hlines +boxloop: + cal drawhline + inc e + dnz boxloop + ret +drawhline: ;(d,e)-(h,e) + psh bc + ld b,d + ld c,e + psh hl + cal FindPixel + ld c,a ;starting mask + ld a,h + sub b + ld b,a + inc b ;1+x2-x1 +hlineloop: + ld a,(hl) + or c + ld (hl),a + rrc c ;mask >> + jr nc,hlinenext + inc hl ;next byte +hlinenext: + dnz hlineloop + pop hl + pop bc + ret +#else ld l,e boxloop: cal drawline @@ -2775,6 +3317,7 @@ boxloop: inc e dnz boxloop ret +#endif drawfatline: cal drawline @@ -2791,8 +3334,8 @@ drawfatline: ;LINE (d,e)-(h,l) ;destroyes a -drawline: - psh bc +drawline: ;(d,e)-(h,l) + psh bc ;destr: a psh hl psh de ld a,d @@ -2892,10 +3435,7 @@ line4sm: dnz LineLoopSteep jr DoneLine -;CIRCLE (d,e),h -;destroyes ? - -circle: ;de=x,y; h=z +drawcircle: ;(d,e),h ;de=x,y; h=z ld c,h ;c=yy=z ld a,h neg @@ -2961,173 +3501,57 @@ circledraw: ;destr:de ret - - - -;**** link routines **** -;these are identical in concept to the routines used in ZTetris, ZPong, and probably -;every other link game out there. However, these are commented :) -losses: .dw 0 -Csend: - cal Qsend - jr c,Csend - ret -Qsend: -send: -;inputs: c=byte to send, both wires must be high by default -;outputs: b=8-number of bits sent, both wires high, goes to game over on certain conditions -;destroys: af,bc,de - in a,(7) - and %00000011 - jr z,killlink ;if both lines low, get out of here (game over signal) - ld b,8 ;sending 8 bits -sendloop: - ld de,$8000 ;error timer - rl c ;force high bit into carry - ld a,%11010100 ;lower the red wire by default (sending 0) ($d4) - jr nc,selected ;if high bit was 0, use above value - ld a,%11101000 ;if 1, lower the white wire instead ($e8) -selected: - out (7),a ;put it out the link port -waitconfirm: - call linktimer - in a,(7) ;see what the wires are doing - and %00000011 ;check lower 2 bits - jr nz,waitconfirm ;if both bits 0, data was received ok (both wires low) - ld a,%11000000 - out (7),a ;give the ok to raise both wires (one will be done automatically) ($c0) -waitconfirm2: - call linktimer - in a,(7) - and %00000011 - cp 3 - jr nz,waitconfirm2 ;wait for other calc to raise the other wire - djnz sendloop ;continue sending - xor a ;reset c; ld a,0 - ld (losses),a ;reset number of losses - ret - - -Crecv: - cal receive - jr c,Crecv - ret -Qrecv: -receive: -;inputs: both wires must be high by default -;outputs: c=byte received, b=8-number of bits received, both wires high -; goes to game over on certain conditions -;destroys: af,bc,de - in a,(7) - and %00000011 - jr z,killlink ;game over signal applies to receiving too - ld b,8 ;receiving 8 bits -receiveloop: - ld de,$8000 ;error timer -waitreceive: - call linktimer - in a,(7) - and %00000011 - cp 3 ;if bits 0 and 1 set, both wires are high - jr z,waitreceive ;wait for one of the wires to go low - rra ;check red wire status - rl c ;if set, red is high (thus white is low), so put the correct bit into c - rra ;now check white wire (since the flags are destroyed) - ld a,%11010100 ;$d4 - jr nc,selected2 ;if white is low, lower red and vice versa - ld a,%11101000 ;$e8 -selected2: - out (7),a ;so now both wires are low -waitreceive2: - call linktimer - in a,(7) - and %00000011 - jr z,waitreceive2 ;wait for the wire we didn't lower to go high again (the other will remain low) - ld a,%11000000 ;$c0 - out (7),a ;raise both wires since the other calc will have given the ok sign - djnz receiveloop ;if not done, wait for next bit - xor a ;reset c - ld (losses),a ;reset number of losses - ret - -linktimer: ;leave if we have to wait too long (and return an error) - dec de - ld a,d - or e ;see if de is 0 - ret nz ;if not, keep going as usual - ;otherwise we have to deal with a link failure - ld a,%11000000 ;$c0 - out (7),a ;reset link status (both high) - ld a,(losses) ;see how many consecutive losses we have - inc a - ld (losses),a ;add this loss to it - pop de ;fix the stack to leave the link routine (de is ok to destroy) - cp 20 ;see if this is the 20th consecutive failure - ret c ;if not, keep playing - ;otherwise, all is probably lost... - -killlink2: - jr linkend -killlink: -linkend: - jp z,Exit - - - - - - - - - -#ifdef 0 ;----------------------------- ;----------- link ------------ ;----------------------------- -timeout = $800 +linkok: + ld a,D0HD1H + out (7),a ;raise both wires = link ok + ret -checklink: - dec de +timeout = $8000 +lossout = 20 + +checklink: ;load wires in A and check for timeout + dec de ;decrease timer ld a,d or e - jr z,linkerror - - ld a,$BF - out (1),a - in a,(1) - bit 6,a - jp z,Exit - + jr nz,linkfine ;ok if de>0 +;de==0 = timeout + cal linkok + ld a,0 ;losses so far +linklosses =$-1 + inc a ;and this is another one + ld (linklosses),a + pop de ;return from link + cp lossout ;quit if too many errors + ret c ;otherwise just continue +linkerr: + jp Exit +linkfine: in a,(7) and %11 ret -linkerror: - scf - ld a,%11 - pop hl - ret - ;-------------- ;---- SEND ---- ;-------------- -Csend: ;--- send 8 bits in A --- destr:abcdehl --- - ld c,a -Csendloop: +Csend: + ld b,32 +csendwait: + nop + dnz csendwait cal Qsend - ret nc ;NC = all ok - ld a,D0HD1H - out (7),a ;both high - jr Csendloop ;CF = error + jr c,Csend + ret -Qsend: ;--- try to send 8 bits in C; CF=error --- destr:abcdehl --- - ld de,timeout - cal checklink - cp %11 ;are they? - scf - ret nz ;nope, wait +Qsend: ;try to send 8 bits in C; CF=error --- destr:abcde + nop \ nop + in a,(7) + and %11 ;both wires low = exit signal + jr z,linkerr ;error otherwise ld b,8 ;bits to send sendloop: ld de,timeout @@ -3146,9 +3570,10 @@ sendfinish: cal checklink cp %11 ;both raised (by other calc) jr nz,sendfinish - nop \ nop +; nop \ nop dnz sendloop ;repeat for all bits xor a ;nc... + ld (linklosses),a ;reset number of losses ret ;=ok ;-------------- @@ -3158,17 +3583,12 @@ sendfinish: Crecv: ;--- receive 8 bits into A/C --- destr:abcdehl --- cal Qrecv ret nc ;return if all went ok - ld a,D0HD1H - out (7),a ;raise both on error jr Crecv ;and try again -Qrecv: ;--- receive 8 bits into A/C; CF=error --- destr:abcdehl --- - ld de,timeout - cal checklink - jp z,Exit ;both low = error, quit - cp %11 - scf - ret z ;both high = nothing yet, wait +Qrecv: ;--- receive 8 bits into A/C; CF=error --- destr:abcde --- + in a,(7) + and %11 + jr z,linkerr ;both low = error, quit ld b,8 ;bits to receive recvloop: ld de,timeout @@ -3191,9 +3611,9 @@ recvwaitack: recvfinish: dnz recvloop ;repeat for all bits xor a ;nc=no error - ld a,c ;result in a + ld (linklosses),a ;reset number of losses ret -#endif + ;----------------------------- ;---------- levels ----------- @@ -3246,40 +3666,49 @@ LevelDefC: ;ctf wdPicture = 16 wtPicture: -.db %01001010,%00101001,%00000111,%10000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01110000,%00000000,%00000000,%00000000,%01000000,%00000000 -.db %10001010,%10101000,%10001111,%10000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01111000,%00000000,%00000000,%00000000,%10100100,%01000000 -.db %10101010,%10101010,%10011100,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00011100,%00001110,%00000000,%00000000,%10101010,%10100000 -.db %01010001,%01000101,%00011000,%00011111,%00000000,%01111111,%11000000,%00111100,%00011110,%01111000,%00001100,%00011111,%00000000,%00000000,%11001001,%10100000 -.db %00000000,%00000000,%00111000,%00111111,%10000000,%11111111,%11100000,%11111110,%00111111,%11111100,%00001100,%00111011,%10000000,%00000011,%10001000,%00100000 -.db %01101010,%10010011,%00110000,%01110001,%11000001,%11000000,%01110001,%11100110,%01110011,%11001110,%00001100,%00110001,%10000000,%00000000,%10010000,%00100000 -.db %10001010,%00101010,%10110000,%01100000,%11000001,%10000000,%00111001,%10000000,%01100111,%11100110,%00001110,%01110001,%10000000,%00000000,%01100000,%01000000 -.db %11101110,%10111011,%00110000,%01100000,%11000001,%10110000,%00011011,%10000000,%11101110,%01110111,%00001110,%01110001,%10000011,%11100000,%00000011,%10000000 -.db %00101010,%10101010,%10110000,%01110001,%11000001,%10110000,%00011011,%00000000,%11001100,%00110011,%00000111,%11100001,%10001100,%00011000,%00010000,%00000000 -.db %11001010,%10101010,%10110000,%00110001,%10000001,%10110000,%00011011,%00000000,%11001100,%00110011,%00000011,%11000011,%10010000,%00000100,%00100011,%00001100 -.db %00000000,%00000000,%00111000,%00111011,%10000011,%10110000,%00011011,%00000000,%11001110,%01110011,%00000000,%00000011,%00010011,%00000100,%00100100,%10010010 -.db %00111001,%11000111,%00011000,%00011111,%00000011,%00110000,%00011011,%00000000,%11000111,%11100011,%10000000,%00000011,%00001100,%10000100,%00101000,%10010100 -.db %01100101,%00101000,%00011100,%00001110,%00000111,%00111000,%00111011,%10000000,%11000011,%11000001,%10000000,%00000111,%00000000,%01001110,%00101000,%10011000 -.db %01001101,%11001011,%00001110,%00111111,%10001110,%00011100,%01110001,%10000000,%11100000,%00000001,%11100000,%00001110,%00000000,%01010101,%00101000,%10011000 -.db %00111001,%01100111,%00000111,%11111011,%11111100,%00001111,%11100001,%11000000,%01100000,%00000000,%11111111,%11111100,%00000000,%10010101,%00100110,%00010100 -.db %00000000,%00000000,%00000011,%11100000,%11111000,%00000111,%11000000,%11000000,%01100000,%00000000,%00111111,%11111000,%11111111,%00001000,%11000001,%11100011 +.db %00000000,%00000000,%00000111,%10000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01110000,%00000000,%00000000,%00000000,%00000000,%00000000 +.db %00000000,%00000000,%00001111,%10000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01111000,%00000000,%00000000,%00000110,%01111011,%00100000 +.db %00000000,%00000000,%00011100,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00011100,%00001110,%00000000,%00001001,%00010011,%01000000 +.db %00000000,%00000000,%00011000,%00011111,%00000000,%01111111,%11000000,%00111100,%00011110,%01111000,%00001100,%00011111,%00000000,%10100111,%00110000,%10000000 +.db %00000000,%00000000,%00111000,%00111111,%10000000,%11111111,%11100000,%11111110,%00111111,%11111100,%00001100,%00111011,%00000000,%10100001,%00001001,%01100000 +.db %00000000,%00000000,%00110000,%01110001,%11000001,%11000000,%01110001,%11100110,%01110011,%11001110,%00001100,%00110001,%10000000,%01001110,%01110010,%01100000 +.db %00000000,%00000000,%00110000,%01100000,%11000001,%10000000,%00111001,%10000000,%01100111,%11100110,%00001110,%01110001,%10000000,%00000000,%00000000,%00000000 +.db %00000000,%00000000,%00110000,%01100000,%11000001,%10110000,%00011011,%10000000,%11101110,%01110111,%00001110,%01110001,%10000000,%00000000,%00000000,%00000000 +.db %00000000,%00000000,%00110000,%01110001,%11000001,%10110000,%00011011,%00000000,%11001100,%00110011,%00000111,%11100001,%10000000,%00000000,%00000000,%00000000 +.db %00000000,%00000000,%00110000,%00110001,%10000001,%10110000,%00011011,%00000000,%11001100,%00110011,%00000011,%11000011,%10000000,%00000000,%00000000,%00000000 +.db %00000000,%00000000,%00111000,%00111011,%10000011,%10110000,%00011011,%00000000,%11001110,%01110011,%00000000,%00000011,%00110101,%01001001,%10000000,%00000000 +.db %00000000,%00000000,%00011000,%00011111,%00000011,%00110000,%00011011,%00000000,%11000111,%11100011,%10000000,%00000011,%01000101,%00010101,%01000011,%01100011 +.db %00000000,%00000000,%00011100,%00001110,%00000111,%00111000,%00111011,%10000000,%11000011,%11000001,%10000000,%00000111,%01100101,%01010101,%01000101,%01010100 +.db %00000000,%00000000,%00001110,%00111111,%10001110,%00011100,%01110001,%10000000,%11100000,%00000001,%11100000,%00001110,%00110111,%01011101,%10010101,%01100101 +.db %00000000,%00000000,%00000111,%11111011,%11111100,%00001111,%11100001,%11000000,%01100000,%00000000,%11111111,%11111100,%00010101,%01010101,%01000101,%01010101 +.db %00000000,%00000000,%00000011,%11100000,%11111000,%00000111,%11000000,%11000000,%01100000,%00000000,%00111111,%11111000,%01100101,%01010101,%01000110,%01010011 txtMenu: .db "Mode",0 ;1st menu item .db "Level",0 ;2nd - .db "Limit",0 ;... + .db "Link",0 ;... .db "Worms",0 .db "worm #",0 - .db "controls",0 -posMenu: .dw $$2418,$231E,$2524,$1F2A,$1730,$1936 + .db 0 +posMenu: .dw $2418,$231E,$2824,$1F2A,$1730,$1936 +txtMenuR: .db "controls",0 +txtoMenu: .db "Back",0 ;1st menu item + .db "Lives",0 ;2nd + .db "Limit",0 ;... + .db "Speed",0 + .db "Rotation",0 + .db "Growth",0 +posoMenu: .dw $2618,$251E,$2524,$222A,$1A30,$1C36 txtGame: .db "Singleplayer",0 txtGame1: .db "Peaworm",0 txtGame2: .db "Tron",0 txtGame3: .db "Deathmatch",0 txtGame4: .db "Foodmatch",0 -txtGame5: .db "LinkMatch",0 +txtGame5: .db "Timematch",0 txtGame6: .db "Race",0 -txtGame7: .db "CTF",0 -; .db "Domination",0 ;8 -posGame: .db 0,txtGame1-txtGame +txtGame7: .db "CTF" ;,0 + +posGame: .db 0 + .db txtGame1-txtGame .db txtGame2-txtGame .db txtGame3-txtGame .db txtGame4-txtGame @@ -3287,10 +3716,13 @@ posGame: .db 0,txtGame1-txtGame .db txtGame6-txtGame .db txtGame7-txtGame -txtKeyleft: .db "Left",0 -txtKeyright:.db " | Right",0 -txtLevsel: .db $CF," Select levels: ",5,0 -txtEName: .db "Enter name player ",0 +txtNone: .db "None",0 +txtDef: .db "Default",0 +txtYes: .db "Yes",0 +txtNo: .db "No",0 +txtKeyleft: .db ":left",0 +txtKeyright:.db "/right",0 +txtLevsel: .db $CF," Select levels ",5,0 txtWaiting: .db "Waiting...",0 txtReceive: .db "Receiving..." ;,0 @@ -3308,7 +3740,8 @@ TrigPrecalc: txtLevel: .db "Level ",0 txtWorms: .db "Worms: 0",0 ;follows txtLevel txtName: .db "Name",0 -txtDied: .db "Died " ;follows txtName +txtWinner: .db "Wins " ;follows txtName +txtDied: .db "Died " ;follows txtWinner txtScore: .db "Score",0 ;follows txtDied txtLeft: .db " left",0 ;follows txtScore txthiscore:.db "HiScore:",0 @@ -3316,60 +3749,67 @@ txtReady: .db "Prepare!",0 txtposReady = 7 txtGO: .db 5,5,5,5,5," GAME OVER ",$CF,$CF,$CF,$CF,$CF,0 -_datalink = %00000001 ;linkplay -_datalivel = %00000010 ;lives=0 limit -_datafoodl = %00000100 ;left=0 limit -_datanextl = %00001000 ;next level if left=0 -_datasingl = %00001000 ;singleplayer=1 - ;1=hiscore+keep_length -_datafood = %00010000 ;food present -_datadie = %01000000 ;worm dies on impact -_datascore = %10000000 ;score>=100 limit -_datamultpeas = %00100000 -_datasp = %01011110 - -datalevels: .dw LevelDef, LevelDefT +datalevels: .dw LevelDef, LevelDefM .dw LevelDefT,LevelDefM .dw LevelDefM,LevelDefM .dw LevelDefM,LevelDefC nrlevels: .db 1,3,1,3,3,3,3,1 ;=defaults -savestart: - -gamesingle = 0 -datasingle: .db %01011110,3,1 ;3 lives (