X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/3a9cd04477853eb1a7c1ca34002b93d7696e3234..61ed48a60982d4c4760121ed2cb880e9c54b4c5e:/wormy.z80 diff --git a/wormy.z80 b/wormy.z80 index 26d374f..22131ff 100644 --- a/wormy.z80 +++ b/wormy.z80 @@ -1,4 +1,4 @@ -; ÜÛÛÝ ÜÜÜÜ +;___ÜÛÛÛ________________________________________________________ÜÜÜÜ____________ ; ÛÛÛß ÛÛÛÛÝ ; ÛÛÛ ßÛÛÛ ÞÛÛÜ ;ÞÛÛ ÜÛÛÛÜ ÜÜÛÛÛÛÜÜ ÜÛÛÛÛ ÜÛÛÜ ÜÛÛÜ ÞÛÛ ÛÛÛÛÛ @@ -13,74 +13,74 @@ ; ÛÛÛ ÛÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛÛ ÛÛÝ ßÛÛÛÛß ÞÛÛ ÛÛÛ ; ÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛ ÛÛÝ ÛÛÛ ÞÛÛÝ ÛÛÝ ÛÛÛÜÜ ÜÛÛÛ ; ÛÛÛÛÛÛÛß ßÛÛÛÛÛÛÛ ÞÛÛÜÜÛÛÛÝ ÛÛÛ ÞÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ -; ßÛÛÛß ÛÛÛÛÝ ßÛÛÛÛÛß ÛÛ ÛÛÝ ßÛÛÛÛÛÛÛÛÛß +; ßÛÛÛß ßÛÛßß ßÛÛÛÛÛß ÛÛ ÛÛÝ ßÛÛÛÛÛÛÛÛÛß +;_______________________________________________________________________________ ; -; Version : 97% (0.97.13) -; Release Date : UUHHhhh... soon?!? -; Author(s) : Shiar -; Email Address : wormy@shiar.org -; Web Page : www.shiar.org -; Description : ruling Nibbles-like game 1-4 players -; Where to get this game : www.shiar.org (home of Wormy) -; Other games by author(s) : Nemesis beta -; Additional Credits to : Matthew Shepcar (wrote original Peaworm, end'98) -; Jonah Cohen (helped writing worm) -; Files : wormy.z80 (80898 bytes) 1234 - -;----------------------------- -;----------- TO-DO ----------- -;----------------------------- +; Version : 97% (0.97.15) +; Release Date : 2002 January 15 +; Author(s) : Shiar +; Email Address : wormy@shiar.org +; Web Page : www.shiar.org +; Description : ruling Nibbles-like game 1-4 players +; Where to get this game : www.shiar.org (home of Wormy) +; Other games by author(s) : Nemesis beta +; Additional Credits to : Matthew Shepcar : wrote original Peaworm, end'98 +; Jonah Cohen : helped writing worm +; Files : wormy.z80 (89kB) : 515ad14b922572bdc8a96e780b8b24ca +; wormy.86p (6532) : efef32a8c541b4585087f55deb31f51d +;_______________________________________________________________________________ + +;NOTES: +;* Use for LEARNING practises ONLY! +; Don't _ever_ release altered code w/o permission! +;* Code was originally by Scabby (Matthew Shepcar), +; a few lines by Jonah Cohen, +; and everything else by me - Shiar (Mischa Poslawsky). +;* Although I've commented & labeled quite some stuff, I can't guarantee +; everybody will understand it. This is probably not the best source +; to learn z80 from. w00t the Shyer Way (tm). +;* Don't scroll down if you get scared easily. + +;_______________________________________________________________________________ +; _______ _____ ______ _____ +; | | | | \ | | +; | |_____| _____ |_____/ |_____| +;_______________________________________________________________________________ ; 97% = DONE -; 1% * misc (bugs, &&&, pollish, &&, &) -; * score >9 dispay +; 2% * misc (bugs, &&&, pollish, &&, &) +; X score >9 dispay [15] ; * mem at worm #4 (still 12 bytes or so.. or more? or less?) ; * look at init-z in line routine again +; X sp modes not configurable [15] +; * team score +; * random pixel still occurs +; * levels: Wormage | Jonah? | 2 | 3 | 4 ; * LINK ; 1% * fix transmit game/level data (?) ; * >Somehow do a lot of testing with 2 calcs< *sigh* ;100% = bugs fixed + levels done -; arrow to offscreen peas -; multiple peas in sp level +; * arrow to offscreen peas +; * multiple peas in sp level ;>110%: sound, startpos (?) ;>120%: coop (DON'T COUNT ON IT) -;----------------------------- -;----------------------------- -;------- W O R M Y --------- -;----------------------------- -;----------------------------- - -;NOTES: -;* Use for LEARNING practises ONLY! -; Don't ever release altered code w/o permission! -;* Code was originally by Scabby (Matthew Shepcar), -; a few lines by Jonah Cohen, -; and everything else by me - Shiar (Mischa Poslawsky). -;* Although I've commented quite some stuff, I can't guarantee -; everybody will understand it. This is probably not the best source -; to learn z80 from. w00t the Shyer Way (tm). -;* Don't scroll down if you get scared easily. - -#define buffer ;use display buffer (otherwise write directly to screen) -#define readymask ;"greys" out the field before starting a level -#define coolzgfx ;nice graphics for game over screen -multpeas - -;#define intlevels ;internal levels -;#define readytext ;displays "prepare" before level starts -;#define invincible ;worms cannot die =) -;#define optdie ;in race games worms don't die when they run into each other - -#define cal call -#define psh push -#define dnz djnz +;_______________________________________________________________________________ +; _/_/_____ __ _ _______ _ _ ______ _______ +; _/_/ | | \ | | | | | | \ |______ +; / / __|__ | \_| |_____ |_____ |_____| |_____/ |______ +;_______________________________________________________________________________ #include "asm86.h" #include "ti86asm.inc" + + #define cal call + #define psh push + #define dnz djnz + _SHRACC = $4383 ;4x srl a _SHLACC = $438B ;4x sll a _divHLby10 = $4044 ;hl=hl/10 @@ -111,13 +111,24 @@ _load_ram_ahl = $462F ;ahl->page+hl _writeb_inc_ahl = $5567 ;ld (ahl++),c _jforce = $409C ;TI-OS stack restored _EXLP = $4493 ;swap (hl),(de) b times -_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl +_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl -;----------------------------- -;------- data storage ------- -;----------------------------- + #define buffer ;use display buffer (otherwise write directly to screen) + #define readymask ;"greys" out the field before starting a level + #define coolzgfx ;nice graphics for game over screen + #define spprotect ;options not changable for singleplayer modes +;#define intlevels ;-internal levels +;#define readytext ;-displays "prepare" before level starts +;#define invincible ;-worms cannot die =) +;#define optdie ;-in race games worms dont die when they run into each other -;--- permanent +;_______________________________________________________________________________ +; _______ _______ _____ ______ _______ ______ _______ +; |______ | | | |_____/ |_____| | ____ |______ +; ______| | |_____| | \_ | | |_____| |______ +;_______________________________________________________________________________ + +;--- permanent --- ScrBuffer = $8820 ;-A7FF (20*FF=1FE0) worm2p = $A800 ;-ABFF (400) %10101O00 @@ -142,7 +153,7 @@ leveldata = $F400 ;-FA70 (<=671) ; |..[------]||[]|......[-----]|[].| ;if you still understand ; | SCREEN 2* 13 PRGM 4LV | ;after looking at this -;--- temporary +;--- temporary --- namelength = $BC00 ;(1) @menu datalink = $BC00 ;(8) @init @@ -152,10 +163,14 @@ DispBuffer = $BC00 ;(10x57d) @game DispBuffer = $FC70 #endif lefttotalb = $AFFF +drawctfpea1 = peaspos+4 +drawctfpea2 = peaspos+6 -;----------------------------- -;------- program start ------- -;----------------------------- +;_______________________________________________________________________________ +; _____ ______ _____ ______ _______ _______ _______ ______ _______ +; |_____] |_____/ | | | ____ |______ | |_____| |_____/ | +; | | \_ |_____| |_____| _____ ______| | | | | \_ | +;_______________________________________________________________________________ .org %1101011101001000 @@ -178,7 +193,7 @@ start: ;turn back NOW! .db %1010010 jr nz,$+47 dec l - .db " 97% .13",0 + .db " 97% .15",0 WormIcon: .db 8,2 .db %00000000,%00111100 @@ -299,6 +314,12 @@ loadgametype: jr nz,loadgametype ret +;_______________________________________________________________________________ +; _______ _ _ _______ _______ _______ _______ _______ +; | |______ \ / |______ |______ | |______ | | +; |_____ |______ \/ _____ ______| |______ |_____ |______ |_____ | +;_______________________________________________________________________________ + searchcomplete: ld a,255 ld (ix),a ;end mark @@ -499,9 +520,13 @@ setdeflevels: add hl,de ;next dnz setdeflevels -;----------------------------- -;----- build trig tables ----- -;----------------------------- +;_______________________________________________________________________________ +; _______ _____ ______ _______ _____ __ _ _____ _______ +; | | | | | |_____/ |______ | | \ | | | +; | | | |_____| | \_ |______ _____ __|__ | \_| __|__ | +;_______________________________________________________________________________ + +;--- trig tables --- ld hl,TrigPrecalc ;I believe this ld de,SinCosTable ;is one of the few @@ -526,11 +551,15 @@ NegativeSineWave: inc de dnz NegativeSineWave -;----------------------------- -;---------- menu ------------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _______ _____ __ _ _______ _______ __ _ _ _ +; | | | |_____| | | \ | | | | |______ | \ | | | +; | | | | | __|__ | \_| _____ | | | |______ | \_| |_____| +;_______________________________________________________________________________ -DisplayMenu: ;---draw menu--- +;---draw menu--- + +DisplayMenu: cal linkok cal _clrWindow ld de,$FC40 ;(0,4) @@ -591,7 +620,7 @@ hrloop: dnz hrloop ret -;--- menu loop --- +;--- options menu --- dispoptionmenu: ld hl,txtoMenu @@ -600,13 +629,18 @@ dispoptionmenu: cal dispmenucommon_ dispomenusets: +#ifdef spprotect + ld a,(gameCar) + and _datasingl + jp nz,LetsGetThisPartyOn +#endif cal clrold ld hl,$1E3E ld (_penCol),hl cal loadgamecar psh hl - cal cshowA0 ;lives + cal cshowA ;lives ld hl,$2A3E ld (_penCol),hl @@ -620,7 +654,7 @@ dispomenusets: cal _vputs jr dispspeeddone dispspeed: - cal cshowA0 + cal cshowA dispspeeddone: ld hl,$363E @@ -630,7 +664,7 @@ dispspeeddone: psh hl ld a,(hl) ;(growth) inc a ;-1=None; 0..98->1..99 - cal cshowA0 + cal cshowA ld hl,$303E ld (_penCol),hl @@ -644,7 +678,7 @@ dispspeeddone: cal _vputs jr dispturndone dispturn: - cal cshowA0 ;turn speed + cal cshowA ;turn speed dispturndone: ld hl,$243E @@ -654,7 +688,7 @@ dispturndone: ld a,(hl) ;(scorelimit) or a psh af - cal cshowA0 ;limit + cal cshowA ;limit pop af ;a==0? jr z,optionMenu ;do not display 0 behind 'None' ld a,'0' @@ -806,7 +840,7 @@ bchangegrowth: jr z,__optionMenu ;<-1 jr changedgrowth -;--- +;--- main menu --- mainMenu: cal menupos @@ -995,7 +1029,7 @@ changekeys: cal getcustomkey ;right ; jr dispmenusets -;---display current settings--- +;--- display current settings --- dispmenusets: cal clrold @@ -1041,7 +1075,7 @@ displink: or a ;gamesingle jr nz,displvlname ld a,(Level) - cal cshowA0 + cal cshowA00 jr lvldisped displvlname: cal _vputs @@ -1219,9 +1253,11 @@ nameentered: ld (ix+8),0 ;end mark jp DisplayMenu -;----------------------------- -;------- procs-n-stuff ------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _____ _______ _______ _____ ______ _____ _______ _______ +; | | | | |______ | |_____] |_____/ | | | |______ +; | | | __|__ ______| |_____ _____ | | \_ |_____| |_____ ______| +;_______________________________________________________________________________ ubergetkey: halt ;woo hoo @@ -1352,9 +1388,11 @@ loadgamecar: ld (wormbeglives),a ret -;----------------------------- -;-------- start game --------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _______ _______ ______ _______ ______ _______ _______ _______ +; |______ | |_____| |_____/ | | ____ |_____| | | | |______ +; ______| | | | | \_ | _____ |_____| | | | | | |______ +;_______________________________________________________________________________ LetsGetThisPartyOn: ld a,$17 ;no exit @@ -1397,7 +1435,7 @@ gameCar =$-1 rra ;and _datalink jr nc,_StartLevel -;--------- link ------------ +;--- link --- wormVhost = 095 wormVclient = 195 @@ -1520,7 +1558,7 @@ sethost: ld b,168 cal recvstuff -;-------- load level --------- +;--- load level --- StartLevel: pop hl ;loadgamecar @@ -1545,7 +1583,7 @@ StartLevel: ld h,0 ld a,(gameCar) rla - ld a,0 ;(Left)=256 + ld a,h ;(Left)=256 jr nc,setscorelimit ld a,l ld l,h @@ -1687,7 +1725,7 @@ worminit: inc a ;ld a,2 ld (flashtime),a -;-------- draw level --------- +;--- draw level --- initlevel: ld a,(de) @@ -1785,7 +1823,7 @@ levelhasbeensetup: cal drawstuff -;--------- prepare ----------- +;--- prepare --- leveldone: psh hl ; >> levelp new @@ -1824,14 +1862,11 @@ maskline: #endif ld a,(gameCar) - bit _bitfood,a - jr nz,nofood -; ld ix,worm1 - cal NewPea - xor a -nofood: rla ;bit _bitmultpeas,a - cal c,multnewpea + cal c,multnewpea ;a=0 + rla ;bit _bitfood,a + cal nc,NewPea +nofood: ld bc,(worm1+pos) cal DisplayField @@ -1841,9 +1876,11 @@ ReadyDelay: dnz ReadyDelay cal releasekeys -;----------------------------- -;----------- LOOP ------------ -;----------------------------- +;_______________________________________________________________________________ +; ______ _______ _______ _______ _____ _____ _____ +; | ____ |_____| | | | |______ | | | | | |_____] +; |_____| | | | | | |______ _____ |_____ |_____| |_____| | +;_______________________________________________________________________________ GameLoop: ld bc,(worm1+pos) ;camera worm #1 @@ -1934,9 +1971,11 @@ handleworms: inc (hl) ;0..nrworms-1 dnz handleworms -;----------------------------- -;---------- keys ------------- -;----------------------------- +;_______________________________________________________________________________ +; _ _ _______ __ __ _______ +; |____/ |______ \_/ |______ +; | \_ |______ | ______| +;_______________________________________________________________________________ HandleKeys: ld a,%10111111 @@ -1950,7 +1989,7 @@ CheckExit: jp c,GameLoop jp Exit ;jr? -;------- pause menu ------- +;--- pause menu --- disppausemenu: ld hl,txtpMenu @@ -2031,6 +2070,12 @@ donepausing: cal releasekeys jp GameLoop +;_______________________________________________________________________________ +; ______ _______ _______ _______ _____ _ _ _______ ______ +; | ____ |_____| | | | |______ | | \ / |______ |_____/ +; |_____| | | | | | |______ _____ |_____| \/ |______ | \_ +;_______________________________________________________________________________ + Exit: cal releasekeys ld sp,0 ;pop all @@ -2120,7 +2165,7 @@ nonewdmwinner: dnz finddmwinner ld (dmwinner),a -;---display worms--- +;--- display worms --- ld a,(nrworms) ld b,a @@ -2177,7 +2222,8 @@ notwinner: psh hl inc hl ;worm+score cal _ldHLind - cal showHL + cal _D_HL_DECI + cal _puts ;showHL pop hl ld bc,worm2-worm1 @@ -2248,7 +2294,8 @@ NotNewHigh: ld hl,highsave+2 cal _puts ld hl,(highsave) - cal showHL + cal _D_HL_DECI + cal _puts ;showHL hiscorecheckdone: waitkey: @@ -2326,9 +2373,11 @@ iswinner: ld a,'*' jp _putc ;..then put * -;----------------------------- -;----------- worm ------------ -;----------------------------- +;_______________________________________________________________________________ +; _ _ _ _____ ______ _______ _______ _______ _ _ _______ _______ +; | | | | | |_____/ | | | |______ | | | |______ |______ +; |__|__| |_____| | \_ | | | _____ ______| | |_____| | | +;_______________________________________________________________________________ respawncheck: cp respawndelay-1 @@ -2441,9 +2490,11 @@ inlink: ld l,c ret -;----------------------------- -;------- handle worm --------- -;----------------------------- +;_______________________________________________________________________________ +; _ _ _ _____ ______ _______ _______ _____ _ _ _______ +; | | | | | |_____/ | | | |_____| | | \ / |______ +; |__|__| |_____| | \_ | | | _____ | | |_____ __|__ \/ |______ +;_______________________________________________________________________________ HandleWorm: xor a @@ -2496,7 +2547,7 @@ donediddelydone: pop hl #endif -;-------- move worm ---------- +;--- move worm --- Wormmove: psh bc ; >> pos @@ -2549,24 +2600,22 @@ GotFour: rl d jp nc,Drawworm -;--------- worm hit ---------- +;--- worm hit --- Hitworm: ld a,(gameCar) - ld h,a #ifdef optdie ; if race - originally + ld h,a cal checkhitotherworm ld a,h #endif - and _datactfpeas ;&&bit + bit _bitctfpeas,a jr nz,chkctfpeas - ld a,h - and _datamultpeas ;&&bit - jp nz,chkmultpeas - ld a,h - and _datafood - jp nz,WormDead ;no food + rla ;and _datamultpeas + jp c,chkmultpeas + rla ;and _datafood + jp c,WormDead ;no food ld hl,0 PeaY =$-2 @@ -2591,9 +2640,6 @@ wormset2grow: cal IncScore pop af jp nz,Drawworm ;continue -; ld a,(gameCar) ;(Left)>256 -; and _datafoodl -; jp z,Drawworm ld a,(Gametype) or a jp nz,Exit ;stack restored @@ -2650,14 +2696,12 @@ sel_otherpea: pop af ;which flag? (=and %1) ld hl,drawctfpea1 ;restore #1 jr z,nottheotherflag - ld hl,drawctfpea2 ;restore #2 + inc hl ;ld hl,drawctfpea2 + inc hl ;restore #2 nottheotherflag: ld (hl),3 ;draw delay 3 turns ret -drawctfpea1: .db 0 -drawctfpea2: .db 0 - hitflag: ;correct pea hit ld a,e ;pop a xor %11 ;invert flag taken + ownflag @@ -2704,8 +2748,9 @@ pickmultpea: cal DrawPea jp pickpea_ -;----------------------------- +;--- misc --- +#ifdef optdie nextotherwormbit: ld a,c sub (hl) @@ -2725,6 +2770,7 @@ ChkWorm: cal _cphlde jr nz,nextotherwormbit ret ;z +#endif checkhitlapline: ld a,(peaspos) ;63 @@ -2753,7 +2799,7 @@ checklap: pop bc ret -;-------- draw worm ---------- +;--- draw worm --- Drawworm: ld c,(ix+pos) @@ -2821,9 +2867,11 @@ ResPixel: ld (hl),a ret -;----------------------------- -;---------- ball ------------- -;----------------------------- +;_______________________________________________________________________________ +; ______ _____ _ _ __ _ _______ __ __ ______ _______ +; |_____] | | | | | \ | | \_/ |_____] |_____| | | +; |_____] |_____| |_____| | \_| |_____ | |_____] | | |_____ |_____ +;_______________________________________________________________________________ handlethoseneatlittleballs: ld hl,balls @@ -2916,9 +2964,11 @@ checkballhit: pop de ret -;----------------------------- -;----------- procs ----------- -;----------------------------- +;_______________________________________________________________________________ +; _____ ______ _____ _______ _______ +; |_____] |_____/ | | | |______ +; | | \_ |_____| |_____ ______| +;_______________________________________________________________________________ releasekeys: halt @@ -2979,10 +3029,9 @@ handledworm =$-2 inc (ix+died) dec (ix+lives) psh af - ld de,10 ld a,(Gametype) cp gamectf ;ctf no death penalty - cal nz,DecScore + cal nz,DecScore10 pop af ret nz ;HandleWorm done ld a,(wormbeglives) @@ -3010,23 +3059,21 @@ anyworm: checkhitotherworm: .db $dd,$7d ;ld a,lx cp worm2&255 - psh ix - jr nz,chkworm2 ; ret nz + psh ix + jr nz,chkworm2 ;ret nz ld ix,worm1 - jr chkworm + jr chkworm chkworm2: - ld ix,worm2 - + ld ix,worm2 chkworm: - ld h,(ix+tail+1) - ld l,(ix+tail) - ld e,(ix+head) - ld d,(ix+head+1) + ld h,(ix+tail+1) + ld l,(ix+tail) + ld e,(ix+head) + ld d,(ix+head+1) cal ChkWorm - pop ix + pop ix ret z ;not hit pop bc ;call - stopworm: ld bc,0 previouspos =$-2 @@ -3088,6 +3135,7 @@ multpealoop: ldi pop bc dnz multpealoop + ld a,-1 ret NewPea: @@ -3148,7 +3196,11 @@ nextbitok: dnz sprloopy ret -;----------- score ----------- +;_______________________________________________________________________________ +; _______ _______ _____ ______ _______ +; |______ | | | |_____/ |______ +; ______| |_____ |_____| | \_ |______ +;_______________________________________________________________________________ timematchscore: ;piece of crap checking whether you've already won in timematch @@ -3206,19 +3258,17 @@ extralives: inc (ix+lives) jr scorecommon -DecScore: ;&&& - ld h,(ix+score+1) - ld l,(ix+score) - or a - sbc hl,de - jr c,showstats ;<0=0 +DecScore10: + cal ldscoreinhl + ld de,-10 + add hl,de + jr nc,showstats ;<0=0 jr scorecommon IncScore: ;inc score by e ld d,0 _IncScore ; inc by de - ld h,(ix+score+1) - ld l,(ix+score) + cal ldscoreinhl ld a,(Gametype) or a ;if singleplayer... jr z,extralives @@ -3241,7 +3291,8 @@ showstats: ld hl,$FC00 ;&&&only necessary in deathmatch ld b,6*16-1 clearstats: - ld (hl),a ;=0 + ; ld (hl),a ;=0 + ;&&&&&& inc hl dnz clearstats forceshowstats: @@ -3294,15 +3345,19 @@ showstat: ;(multiplayer) cp gamedeathm jr z,showlives showscore: - ld h,(ix+score+1) - ld l,(ix+score) + cal ldscoreinhl cal _D_HL_DECI jr __vputs showlives: ld a,(ix+lives) -showA: ;small w/o leading 0 (&&&combine w/ cshowA0??) - cp 10 - jr c,showleastsign + jr cshowA00 + +cshowA: ;small w/ leading 0 + or a + jr nz,cshowA00 + ld hl,txtNone + jp _vputs +cshowA00: ld l,a ld h,0 cal _divHLby10 @@ -3311,7 +3366,7 @@ showA: ;small w/o leading 0 (&&&combine w/ cshowA0??) add a,'0' cal __vputmap pop af -showleastsign: +cshowA0: add a,'0' __vputmap: psh ix @@ -3324,24 +3379,29 @@ showstatsS: ;(singleplayer) cal __vputs ld a,0 Level =$-1 - cal showA + cp 10 + psh af + cal c,cshowA0 + pop af + cal nc,cshowA00 - ld a,98 + ld a,97 ld (_penCol),a cal showscore ld a,123 ld (_penCol),a - cal showlives + ld a,(ix+lives) + cal cshowA0 ;showlives ld a,(gameCar) and _datafoodl pop ix ret z showleft: - ld a,31 + ld a,33 ld (_penCol),a ld a,0 Left =$-1 - cal cshowA0 + cal cshowA ld hl,txtLeft __vputs: @@ -3366,27 +3426,6 @@ showA0: ;big w/ leading 0 add a,'0' jp _putc -cshowA0: ;small w/ leading 0 - or a - jr nz,cshowavalue - ld hl,txtNone - jp _vputs -cshowavalue: - ld l,a - ld h,0 - cal _divHLby10 - psh af - ld a,l - add a,'0' - cal __vputmap - pop af - add a,'0' - jp __vputmap - -showHL: - cal _D_HL_DECI - jp _puts - _D_HL_DECI: ld de,savestr+4 ld b,5 @@ -3401,7 +3440,16 @@ ldhld: savestr: .db "00000",0 -;----------------------------- +ldscoreinhl: + ld h,(ix+score+1) + ld l,(ix+score) + ret + +;_______________________________________________________________________________ +; ______ _____ _______ _____ _______ __ __ +; | \ | |______ |_____] | |_____| \_/ +; |_____/ __|__ ______| | |_____ | | | +;_______________________________________________________________________________ DisplayField: ;all done by Jonah Cohen iirc. (-scrolling is scary-) ld a,c ;not the fastest routine outthere, but it does get the job done. @@ -3625,7 +3673,11 @@ ChunkRow: ld c,$37 ;scf ret -;----------- draw ------------ +;_______________________________________________________________________________ +; ______ ______ _______ _ _ _ +; | \ |_____/ |_____| | | | +; |_____/ | \_ | | |__|__| +;_______________________________________________________________________________ ;--- pixel --- @@ -3712,6 +3764,8 @@ drawsmtn: ; dec a ;4 = circle ; jp z,drawcircle +;--- circle --- + ;IMHO, one weery nice routine. Oh lemme be proud just *once*. ;Not perfect since it uses a screwy lineroutine to draw stuff ;but, just _look_ at it. Ain't it grand? Z80 at its best. @@ -3783,6 +3837,8 @@ circledraw: ;destr:de pop hl ret ;thats it +;--- box --- + drawbox: ;(d,e)-(h,l) ld b,l ;Delta-y ld l,e @@ -3793,6 +3849,8 @@ boxloop: dnz boxloop ret +;--- fatline --- + drawfatline: cal drawline inc d @@ -3805,6 +3863,8 @@ drawfatline: dec h ; jp drawline +;--- line --- + ;A lot like Scabby's line routine in Wonderworm (dunno whether he wrote it ;himself tho.) I did make a few optimizations and commented the thing. ;A nice routine (also Bresenham), but for Wormy not perfect since really @@ -3927,14 +3987,16 @@ sendnewpeaoverlink: ; jr Qsend ;that's why it's here ;..and last but not least..: -;----------------------------- -;----------- link ------------ -;----------------------------- +;_______________________________________________________________________________ +; _____ __ _ _ _ / +; | | | \ | |____/ / +; |_____ __|__ | \_| | \_ . +;_______________________________________________________________________________ timeout = $8000 lossout = 20 -;---- SEND ---- +;--- send --- Qsend: ;--- try to send 8 bits in C; CF=error --- destr:abcde --- nop \ nop @@ -3963,7 +4025,7 @@ sendfinish: ld (linklosses),a ;reset number of losses ret ;=ok -;---- RECV ---- +;--- recv --- Crecv: ;--- receive 8 bits into A/C --- destr:abCde --- cal Qrecv @@ -3998,7 +4060,7 @@ recvfinish: ld (linklosses),a ;reset number of losses ret -;---- COMMON ---- +;--- common --- linkok: ld a,D0HD1H @@ -4033,10 +4095,11 @@ linkerr: jp Exit #ifdef intlevels - -;----------------------------- -;---------- levels ----------- -;----------------------------- +;_______________________________________________________________________________ +; _____ __ _ _______ _______ _ _ _______ _______ +; | | \ | | | |______ \ / |______ | |______ +; __|__ | \_| | _____ |_____ |______ \/ |______ |_____ ______| +;_______________________________________________________________________________ LevelDef: .db 5,4,15,15,0,0 ;peas,speed,growth,begin_size,sprite,balls @@ -4096,9 +4159,11 @@ LevelDefC: ;ctf #endif -;----------------------------- -;---------- data ------------- -;----------------------------- +;_______________________________________________________________________________ +; ______ _______ _______ _______ +; | \ |_____| | |_____| +; |_____/ | | | | | +;_______________________________________________________________________________ wtPicture: ;title .db %00011110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11000000,%00000000,%00000000,%00000001,%10000000,%00000000,%00001111,%10000000 @@ -4224,12 +4289,13 @@ _datalink = %00000001 ;linkplay _datafoodl = %00000010 ;left=0 limit _datasingl = %00000100 ;singleplayer=1 (=hiscore+keep_length+nextlevel) _datactfpeas = %00001000 ;ctf peas=1 +_bitctfpeas = 3 _datatime = %00010000 ;time incs score (timematch) -_datafood = %00100000 ;food present=0 -_bitfood = 5 +_datafood = %01000000 ;food present=0 +_bitfood = 6 _datamultpeas = %10000000 ;multiple peas=1 (no _datafood) _bitmultpeas = 7 -;reserved %01000000 ;for future use +;reserved %00100000 ;for future use savestart: ; Úgame info (see above) ; | Úlives (0=unlimited) @@ -4240,21 +4306,21 @@ savestart: ; ; | | | | | | Úturn speed (8=def) ; | | | | | | | Úscore limit (0=none) gamesingle = 0 ; | | | | | | | | -datasingle: .db %01000110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives) +datasingle: .db %00000110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives) gamepeas = 1 -datapeas: .db %01000100,1,1,1,-1,-1, 8, 0 ;Peaworm (SP; 1 live) +datapeas: .db %00000100,1,1,1,-1,-1, 8, 0 ;Peaworm (SP; 1 live) gametron = 2 -datatron: .db %01110100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth) +datatron: .db %01010100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth) gamedeathm = 3 -datadeathm: .db %01100000,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth) +datadeathm: .db %01000000,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth) gamefoodm = 4 -datafoodm: .db %01000000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score) +datafoodm: .db %00000000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score) gamemfoodm = 5 -datamfoodm: .db %11100010,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas)) +datamfoodm: .db %11000010,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas)) gametimem = 6 -datatimem: .db %01110000,1,2,1,-1, 0, 8, 0 ;Timematch (tron, 100 score) +datatimem: .db %01010000,1,2,1,-1, 0, 8, 0 ;Timematch (tron, 100 score) gamerace = 7 -datarace: .db %01100000,0,2,1,-1,-1, 8,10 ;Race (100 score) +datarace: .db %01000000,0,2,1,-1,-1, 8,10 ;Race (100 score) gamectf = 8 datactf: .db %01001000,0,4,1,-1,-1, 8,10 ;CTF (100 score) @@ -4323,9 +4389,11 @@ deflevels: #endif templevels: -;----------------------------- -;----------- end ------------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _ _ _______ _______ . _______ _______ +; | |_____| |_____| | ' |______ |_____| | | +; | | | | | | ______| _____ | | |_____ |_____ +;_______________________________________________________________________________ .end