X-Git-Url: http://git.shiar.nl/wormy.git/blobdiff_plain/26fb52490a2e38fde7ebf17e201773c254ba9929..61a9cc74b83fcbc7593fe8b89d27a6daa42c1c6a:/wormy.z80 diff --git a/wormy.z80 b/wormy.z80 index 22fc918..e3150cd 100644 --- a/wormy.z80 +++ b/wormy.z80 @@ -1,61 +1,119 @@ -; Title : Wormy -; Version : 96% (0.96.C14) -; Release Date : UUHHhhh... soon?!? -; Filename : wormy.86p (5kb) -; Author(s) : Shiar -; Email Address : wormy@shiar.org -; Web Page : www.shiar.org -; Description : ruling Nibbles-like game 1-4 players -; Where to get this game : www.shiar.org (home of Wormy) -; Other games by author(s) : Nemesis beta -; Additional Credits to : Matthew Shepcar (wrote original Peaworm, end'98) -; Jonah Cohen (helped writing worm) - -;----------------------------- -;----------- TO-DO ----------- -;----------------------------- - -; 96% = DONE - -; [* internal levels ] -; [ * check levels/gametype ] -; [ * enough hiscore saves! ] -; [* complete readme ] -; 1% * misc (pollish, bugs, &&&) -; 1% * long length save (level#6) -; * mem at worm #4 -; * LINK -; 1% * transmit game/level data -; Xfirst packet loss?? or vti onlyXXXXX -; X1/3 worms over linkXXXX -; Xsend new peas' positionsXXXXX - +;___ÜÛÛÛ________________________________________________________ÜÜÜÜ____________ +; ÛÛÛß ÛÛÛÛÝ +; ÛÛÛ ßÛÛÛ ÞÛÛÜ +;ÞÛÛ ÜÛÛÛÜ ÜÜÛÛÛÛÜÜ ÜÛÛÛÛ ÜÛÛÜ ÜÛÛÜ ÞÛÛ ÛÛÛÛÛ +;ÛÛÝ ÛÛÛÛÛÛÛ ÜÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÜ ÛÛ ÛÛÛ ÛÛÛ +;ÛÛ ÛÛß ßÛÛ ÞÛÛßß ßÛÛÛ ÛÛÛß ÛÛÝ ÛÛß ÛÛÛÛ ßÛÛ ÛÛÝ ÞÛÛÝ ÞÛÛ +;ÛÛ ÛÛ ÛÛ ÛÛ Ü ÛÛÝ ÞÛÛÝ ÞÛÛ ÛÛÛÛÛÛ ÛÛÝ ÛÛÛ ÛÛÛ ÛÛ +;ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÛ ÛÛÝ ÛÛÛß ÞÛÛ ßÛÛ ÛÛÛ ÞÛÛÛ ÛÛ +;ÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛÝ ÛÛÝÞÛÛÝ ÛÛÝ ÛÛ ÛÛÛÛÛÛß ÛÛ +;ÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛÛ ÛÛÝ ÛÛÝ ßÛÛÛß ÞÛÛ +;ÛÛÝ ÛÛÜ ÜÛÛ ÛÛÝ ÛÛ ÛÛ ÛÛÝ ÛÛ ÞÛÛÝ ÞÛÛÝ ÛÛÝ ÛÛÝ +;ÞÛÛ ÛÛÛÛÛ ÞÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛ ßÛÛÜÜÛÛß ÛÛÛ ÞÛÛ +; ÛÛÛ ÛÛÛ ÛÛÝ ÞÛÛ ÛÛÝ ÛÛÛ ÛÛÝ ßÛÛÛÛß ÞÛÛ ÛÛÛ +; ÛÛÛÜ ÜÛÛÛÛÛÜ ÜÛÛÛ ÛÛÝ ÛÛÛ ÞÛÛÝ ÛÛÝ ÛÛÛÜÜ ÜÛÛÛ +; ÛÛÛÛÛÛÛß ßÛÛÛÛÛÛÛ ÞÛÛÜÜÛÛÛÝ ÛÛÛ ÞÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ +; ßÛÛÛß ßÛÛßß ßÛÛÛÛÛß ÛÛ ÛÛÝ ßÛÛÛÛÛÛÛÛÛß +;_______________________________________________________________________________ +; +; Version : 97% (0.97.115A) +; Release Date : 2002 January 15 +; Author(s) : Shiar +; Email Address : wormy@shiar.org +; Web Page : www.shiar.org +; Description : perfect Nibbles game with free movement, nine +; game modes, for 1-4 players +; Where to get this game : www.shiar.org +; Other games by author(s) : Nemesis beta +; Additional Credits to : Matthew Shepcar : wrote original Peaworm, end'98 +; Jonah Cohen : helped writing worm +; Files : wormy.z80 (89kB) : 515ad14b922572bdc8a96e780b8b24ca +; wormy.86p (6512) : efef32a8c541b4585087f55deb31f51d +;_______________________________________________________________________________ + +;--- notes --- + +; * Use for LEARNING practises ONLY! +; Don't _ever_ release altered code w/o permission! +; Please notify me of using code, and give me credits! +; * Code was originally by Scabby (Matthew Shepcar), +; a few lines by Jonah Cohen, +; and everything else by me - Shiar (Mischa Poslawsky). +; * Although I've commented & labeled quite some stuff, I can't guarantee +; everybody will understand it. This is probably not the best source +; to learn z80 from. w00t the Shyer Way (tm). +; * Also read wormy.txt please, thank you +; * Don't scroll down if you get scared easily. + +;_______________________________________________________________________________ +; _______ _____ ______ _____ +; | | | | \ | | +; | |_____| ____ |_____/ |_____| +;_______________________________________________________________________________ + +; 97% = DONE +; X [15] lives >9 dispay +; X [15] sp modes not configurable +; X [16] LVL: episode #2: 10 sp levels +; X [17] lives stats for every liveslimited game (also !dm) +; X [18] LINK: fix transmit game/level data +; X [19] datalevels+nrlevels not in program if !intlevels +; X [19] mem at worm #4 (still 12 bytes or so.. or more? or less?) +; X [19] alter level editor to use new address and set level id #97 +; X [19A] team score! +; X [19A] autogrowth doesn't always work -> init (turn) +; X [111] ED: disabled objects counted causing CRASH when writing hiscore! +; X [111] LINK: init+multiple pea transmit seems to work.. +; X [111] LINK: host/client swapped (host now sends level config) +; X [111] LINK: optimize transmit (most initcode same for client+host) +; X [113] menu limit in multifm not x10 +; X [113] wormhit procedure seperate (called now) +; X [114] LINK: peas sent again :P +; X [114] internal level check and sprite storage removed +; X [115] layout data stuff at bottom +; X [115] ED: init place bar fixed +; X [115] ED: keys also usable together with mouse +; X [115] ED: improved version handling +; X [115] LINK: receive message not needed anymore afaik +; X [115A] $D8 used for spacing at g/o screen. i rule B) +; X [115A] exit at g/o goes back to menu +; X [115A] more in menu lets you reselect the levelfile +; X [115A] LINK: fixed waiting mode (minor display problem) +; * word-value display storage in chartable hole?? +; 1% * misc (bugs, &&&, pollish, &&, &) +; * look at init-z in line routine again +; * rare pea|wall overwrite <- apply stopworm fix? +; 1% * LINK: >Somehow do a lot of testing with 2 calcs< *sigh* +; * LINK: called "Linkmatch" at g/o +; * LINK: minimize sent data (Gametype for example) +; * LVL: episode #3: at least 5 lvls for each mp mode +; * LVL: episode #4: 10 sp levels, including multipeas +; 1% * LVL: episode #5: ... +; * LVL: Wormage +; * LVL: Free Bird +; * LVL: Jonah? +; ;100% = bugs fixed + levels done - -; MAYBE: sound -; NO: coop - -;----------------------------- -;----------------------------- -;------- W O R M Y --------- -;----------------------------- -;----------------------------- - -#define buffer ;use display buffer (otherwise write directly to screen) -#define readymask ;"greys" out the field before starting a level -#define coolzgfx ;nice graphics for game over screen - -;#define readytext ;displays "prepare" before level starts -;#define invincible ;worms cannot die =) -;#define optdie ;in race games worms don't die when they run into each other - -#define cal call -#define psh push -#define dnz djnz +; * correct team winners +; * arrow to offscreen peas +;110% * sound +; * startpos +;120% * coop (DON'T COUNT ON IT) +; * pause in linkplay + +;_______________________________________________________________________________ +; _/_/_____ __ _ _______ _ _ ______ _______ +; _/_/ | | \ | | | | | | \ |______ +; / / __|__ | \_| |_____ |_____ |_____| |_____/ |______ +;_______________________________________________________________________________ #include "asm86.h" #include "ti86asm.inc" + #define cal call + #define psh push + #define dnz djnz + _SHRACC = $4383 ;4x srl a _SHLACC = $438B ;4x sll a _divHLby10 = $4044 ;hl=hl/10 @@ -86,38 +144,56 @@ _load_ram_ahl = $462F ;ahl->page+hl _writeb_inc_ahl = $5567 ;ld (ahl++),c _jforce = $409C ;TI-OS stack restored _EXLP = $4493 ;swap (hl),(de) b times -_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl - -;----------------------------- -;------- data storage ------- -;----------------------------- - -;--- permanent - -ScrBuffer = $8820 ;-A7FF (20*FF=1FE0) +_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl + + #define buffer ;use display buffer (otherwise write directly to screen) + #define readymask ;"greys" out the field before starting a level + #define coolzgfx ;nice graphics for game over screen + #define spprotect ;options not changable for singleplayer modes +;#define intlevels ;-internal levels +;#define readytext ;-displays "prepare" before level starts +;#define invincible ;-worms cannot die =) +;#define optdie ;-in race games worms dont die when they run into each other + +;_______________________________________________________________________________ +; _______ _______ _____ ______ _______ ______ _______ +; |______ | | | |_____/ |_____| | ____ |______ +; ______| | |_____| | \_ | | |_____| |______ +;_______________________________________________________________________________ + +;--- permanent --- + +ScrBuffer = $8420 ;-A3FF (20*FF=1FE0) +worm4p = $A400 ;-A5FF (200) %101001O0 +;free = $A600 ;-A7FF (200) worm2p = $A800 ;-ABFF (400) %10101O00 -worm1 = $AC00 ;-AC1D (31d) -worm2 = $AC1F ;-AC3B (1F) -worm3 = $AC3E ;-AC59 (1F) -worm4 = $AC5D ;-AC77 (1F) -balls = $AC7C ;-ACFF (3x43d) -SinCosTable = $AD00 ;-AE00 (4*40) - ;free $AE01 ;-AFFF (1FF) +SinCosTable = $AC00 ;-AD00 (4*40) +worm1 = $AD01 ;-AD1F (1F) +worm2 = $AD20 ;-AD3E (1F) +worm3 = $AD3F ;-AD5D (1F) +worm4 = $AD5E ;-AD7C (1F) +balls = $AD7D ;-AE00 (<=3x44d) +turn10 = $AE01 ;-AE01 (1) (counter) +peaspos = $AE02 ;-AF05 (4-260) (peas) +;free = $AF06 ;-AFFF (F9) worm1p = $B000 ;-B7FF (800) %1011O000 worm3p = $B800 ;-BBFF (400) %10111O00 - ;free $BF91 ;-BFFF (6F) - ;program $D748 ;-EFFF (186D+4A) -worm4p = $F000 ;-F3FF (400) %11110O00 -leveldata = $F400 ;-FA70 (<=671) - -turn10 = $AE01 ; (1) (counter) -peaspos = $AE02 ;-AE05 (4) (peas) +;buffer = $BC00 ;-BF90 (390) +;free = $BF91 ;-BFFF (6F) +;program = $D748 ;-EFFF (186D+4A) ;6327 +leveldata = $F080 ;-F9FF (<=97F) +#ifndef intlevels +datalevels = $FA00 ;-FA11 (12) (>=$C000) +nrlevels = $FA12 ;-FA1B (A) (<$FA70) +defspr = $F078 ;-F07F (8) +defsprsz = 0 +#endif -;MEM|8---9---A---B---C---D---E---F---| -; |..[------]||[]|......[-----]|[].| -; | SCREEN 2* 13 PRGM 4LV | +;MEM|8---9---A---B---C---D---E---F---| ;there's something wrong +; |..[------]||[]|......[-----]|[].| ;if you still understand < OUTDATED < +; | SCREEN 2* 13 PRGM 4LV | ;after looking at this -;--- temporary +;--- temporary --- namelength = $BC00 ;(1) @menu datalink = $BC00 ;(8) @init @@ -126,39 +202,52 @@ DispBuffer = $BC00 ;(10x57d) @game #else DispBuffer = $FC70 #endif +linklevel = $AECC ;(<=134) @game+init +lefttotalb = $BF91 ;(1) @game +drawctfpea1 = peaspos+4 +drawctfpea2 = peaspos+6 -;----------------------------- -;------- program start ------- -;----------------------------- +;_______________________________________________________________________________ +; _____ ______ _____ ______ _______ _______ _______ ______ _______ +; |_____] |_____/ | | | ____ |______ | |_____| |_____/ | +; | | \_ |_____| |_____| _____ ______| | | | | \_ | +;_______________________________________________________________________________ -.org _asm_exec_ram + .org %1101011101001000 -wormVhost = 095 -wormVclient = 195 - -start: - nop +start: ;turn back NOW! + nop ;and so it begins... jp Start - .db 1 - nop - .dw WormTxt - .dw WormIcon - -WormTxt: - .db "WORMY by SHIAR -- 96% C14",0 + ld bc,$5242 + rst 10h + .dw WormIcon + ld d,a + ld c,a + ld d,d + ld c,l + ld e,c + jr nz,$+100 + ld a,c + jr nz,$+$55 + ld c,b + .dw 16713 + .db %1010010 + jr nz,$+47 + dec l + .db " 97% .115A",0 WormIcon: - .db 8,2 - .db %00000000,%00111100 - .db %00000000,%01010010 - .db %00000000,%01100001 - .db %01100011,%10011001 - .db %10010100,%01101001 - .db %10011001,%00011001 - .db %01000010,%11000001 - .db %00111100,%00111110 + .db 8,2 + .db %00000000,%00111100 + .db %00000000,%01010010 + .db %00000000,%01100001 + .db %01100011,%10011001 + .db %10010100,%01101001 + .db %10011001,%00011001 + .db %01000010,%11000001 + .db %00111100,%00111110 levelhead = 'w' -levelhead2 = 95 ;wormy levels header = "95" +levelhead2 = 97 ;wormy levels header = "97" int_handler: ex af,af' @@ -193,8 +282,9 @@ Start: ldir inc a ;ld a,$D4 ld i,a - im 2 + im 2 ;...it *does* work ;) +restart: cal _RAM_PAGE_7 ld hl,$BFFF ;VAT start ld ix,templevels @@ -248,7 +338,7 @@ stringfound: inc ix _searchnext: cal _RAM_PAGE_7 - jr searchnext + jr searchnext loadgametype: psh de @@ -262,16 +352,30 @@ loadgametype: inc bc pop af pop de ;counter - dec d ;8x + dec d ;9x jr nz,loadgametype ret +;_______________________________________________________________________________ +; _______ _ _ _______ _______ _______ _______ _______ +; | |______ \ / |______ |______ | |______ | | +; |_____ |______ \/ _____ ______| |______ |_____ |______ |_____ | +;_______________________________________________________________________________ + searchcomplete: ld a,255 ld (ix),a ;end mark +#ifdef intlevels ld ix,templevels-6 -levelselectmenu: +#else + ld ix,templevels-3 +#endif + cp (ix+3) ;1st=255 + jp z,ExitNoStats ;->no lvls + cp (ix+6) ;2nd=255 + jr z,loadlevel1 ;->1 lvl +levelselectmenu: ;load next page psh ix ;offset ld a,-2 ld (availevels),a @@ -283,12 +387,14 @@ levelselectmenu: ld hl,$FC00+(2*16) ld b,16*9 cal menuinvloop - ld hl,$FC00+(56*16) + ld hl,$FC00+$380 ;(*,56) cal hr ld hl,$0601 ;x=1 ld (_penCol),hl dispnextlevel: - ld a,(ix+3) + ld de,3 + add ix,de + ld a,(ix) ld b,a inc a ;cp 255 jr z,__levselect @@ -301,8 +407,6 @@ displevel: ld (hl),a ;y+6 cp 49 ;bottom of screen jr nc,_levselect - ld de,3 - add ix,de ld hl,availevels inc (hl) ld a,b ;(ix+0) @@ -312,8 +416,14 @@ displevel: cal _vputs jr dispnextlevel +loadlevel1: + psh ix + pop hl + ld b,-2 + jr loadlevel + readylevelfile: ;selected level at ahl -; ld hl,templevels-3 +; ld hl,templevels-3/0 ld a,b add a,3 ;sellev+3 (#0==-3) ld e,a @@ -375,7 +485,11 @@ levdescclearloop: cal _vputs jr levselectmenu+1 __levselect: +#ifdef intlevels ld ix,templevels-6 ;reset 2 1st page +#else + ld ix,templevels-3 +#endif _levselect: ld b,-2 ;level selected jr levselect @@ -401,19 +515,21 @@ levselectmenu: loadlevel: cal readylevelfile +#ifdef intlevels or a ;levelfile on page 0 (=internal) jr z,levelloaded +#endif cal skiptitle ;skip description cal _Get_Word_ahl ld (leveldataSize),de - ld d,8 ;counter + ld d,9 ;counter ld bc,datalevels cal loadgametype ld (hilvlposa),a ;singleplayer levels ld (hilvlposhl),hl - ld d,4 + ld d,5 cal loadgametype cal _SET_ABS_SRC_ADDR ;levelsstart @@ -448,15 +564,19 @@ setdeflevels: add hl,de ;next dnz setdeflevels -;----------------------------- -;----- build trig tables ----- -;----------------------------- +;_______________________________________________________________________________ +; _______ _____ ______ _______ _____ __ _ _____ _______ +; | | | | | |_____/ |______ | | \ | | | +; | | | |_____| | \_ |______ _____ __|__ | \_| __|__ | +;_______________________________________________________________________________ - ld hl,TrigPrecalc - ld de,SinCosTable - psh de - ld bc,65 - ldir +;--- trig tables --- + + ld hl,trigtable ;I believe this + ld de,SinCosTable ;is one of the few + psh de ;pieces of original + ld bc,65 ;Peaworm code still + ldir ;left intact.. dec hl ld b,63 MirrorSineWave: @@ -475,11 +595,15 @@ NegativeSineWave: inc de dnz NegativeSineWave -;----------------------------- -;---------- menu ------------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _______ _____ __ _ _______ _______ __ _ _ _ +; | | | |_____| | | \ | | | | |______ | \ | | | +; | | | | | __|__ | \_| _____ | | | |______ | \_| |_____| +;_______________________________________________________________________________ + +;---draw menu--- -DisplayMenu: ;---draw menu--- +DisplayMenu: cal linkok cal _clrWindow ld de,$FC40 ;(0,4) @@ -493,16 +617,14 @@ DisplayMenu: ;---draw menu--- ld hl,$FC00+$3E0 ;(*,62) cal hr dispmainmenu: - ld hl,Gametype - ld a,(hl) + ld a,(Gametype) dec a ;will be inced @changegame - and 7 - ld (hl),a + cal changedgame ld hl,changegame ;dispmenusets ;mainMenu psh hl ;jump here after ret ld hl,txtMenu ld ix,posMenu -;Mode|Level|Limit|Worms|worm #|controls +;Mode|Level|Link|Worms|worm #|controls ; jr dispmenucommon ;cal dispmenucommon_: @@ -533,19 +655,16 @@ dispmenuloop: ; ld b,0 ;b=menu# ret -;hr: ;draw horizontal line at hl -; ld b,16 -; jp menuinvloop - -hr: +hr: ;draw horizontal line at hl ld b,16 +; jp menuinvloop ;shorter but not good for pausescreen hrloop: ld (hl),-1 inc hl dnz hrloop ret -;--- menu loop --- +;--- options menu --- dispoptionmenu: ld hl,txtoMenu @@ -554,13 +673,18 @@ dispoptionmenu: cal dispmenucommon_ dispomenusets: +#ifdef spprotect + ld a,(gameCar) + and _datasingl + jp nz,LetsGetThisPartyOn +#endif cal clrold ld hl,$1E3E ld (_penCol),hl cal loadgamecar psh hl - cal cshowA0 ;lives + cal cshowA ;lives ld hl,$2A3E ld (_penCol),hl @@ -574,7 +698,7 @@ dispomenusets: cal _vputs jr dispspeeddone dispspeed: - cal cshowA0 + cal cshowA dispspeeddone: ld hl,$363E @@ -584,7 +708,7 @@ dispspeeddone: psh hl ld a,(hl) ;(growth) inc a ;-1=None; 0..98->1..99 - cal cshowA0 + cal cshowA ld hl,$303E ld (_penCol),hl @@ -598,7 +722,7 @@ dispspeeddone: cal _vputs jr dispturndone dispturn: - cal cshowA0 ;turn speed + cal cshowA ;turn speed dispturndone: ld hl,$243E @@ -608,9 +732,12 @@ dispturndone: ld a,(hl) ;(scorelimit) or a psh af - cal cshowA0 ;limit + cal cshowA ;limit pop af ;a==0? jr z,optionMenu ;do not display 0 behind 'None' + ld a,c ;(gameCar) + rla ;and _dataPmult + jr nz,optionMenu ;in multifood limit == #peas ld a,'0' cal _vputmap ;x10 @@ -760,7 +887,7 @@ bchangegrowth: jr z,__optionMenu ;<-1 jr changedgrowth -;--- +;--- main menu --- mainMenu: cal menupos @@ -776,9 +903,22 @@ select: ;2nd/enter dec a ;6th: controls jp z,changekeys jp LetsGetThisPartyOn ;otherwise + +changenrworms: + cal change4spOnly + ld a,(hl) ;hl=nrworms + inc a + cp 7 + jr nc,mainMenu ;may not be >4+2 +changednrworms: + ld (hl),a + jr _dispmenusets ;mainMenu + notselect cp K_EXIT jp z,ExitNoStats + cp K_MORE + jp z,restart psh af cal menupos cal loadgamecar @@ -803,13 +943,11 @@ selright: ; jr z,changecurworm changecurworm: -; hl=nrworms - ld a,(curworm) - cp (hl) - jr nc,mainMenu ;may not become >(nrworms) - inc a -changedcurworm: - ld (curworm),a + ld hl,curworm + ld a,(hl) + cp 4 + jr nc,mainMenu ;may not become >4 + inc (hl) jr _dispmenusets ;mainMenu selleft: @@ -826,33 +964,21 @@ selleft: ; jr z,bchangecurworm bchangecurworm: - ld a,(curworm) - dec a ;0-3 - jr nz,changedcurworm ;save >0 + ld hl,curworm + ld a,(hl) + dec (hl) ;0-3 + jr nz,_dispmenusets ;save >0 + inc (hl) +_mainMenu: jr mainMenu -changenrworms: - cal change4spOnly - ld a,(hl) ;hl=nrworms - inc a - cp 5 - jr nc,mainMenu ;may not be >4 -changednrworms: - ld (hl),a - jr _dispmenusets ;mainMenu -changenrwormsInit: - ld a,(Gametype) - cp 3 - ld a,(hl) ;hl=nrworms - ret bchangenrworms: cal change4spOnly ld a,(hl) ;hl=nrworms - dec a ;0-3 + dec a ;0-(3+2) cp 2 jr nc,changednrworms ;save >=2 -_mainMenu: - jr mainMenu + jr _mainMenu change4spOnly: ld a,(Gametype) @@ -879,7 +1005,12 @@ changegame: jr z,changegame jr dispmenusets ;mainMenu changedgame: - and 7 ;mod 8 + cp 9 + jr c,changedgameok + sub 255-8 ;-1 -> 8 + jr nc,changedgameok + xor a ;9 -> 0 +changedgameok: ld (Gametype),a cal getnrlevels xor a @@ -937,12 +1068,12 @@ waitcustomkey: changekeys: cal getwormname - ld hl,txtKeyleft + ld hl,txtKleft cal getcustomkey ;left cal getcustomkey ;right ; jr dispmenusets -;---display current settings--- +;--- display current settings --- dispmenusets: cal clrold @@ -966,8 +1097,15 @@ dispmenusets: psh hl inc hl ld a,(hl) + dec a ;0-5 + and 3 ;0-3 + inc a ;1-4 add a,'0' cal _vputmap + ld a,(hl) + cp 5 + ld hl,txtteamed + cal nc,_vputs ld hl,$243E ld (_penCol),hl @@ -988,7 +1126,7 @@ displink: or a ;gamesingle jr nz,displvlname ld a,(Level) - cal cshowA0 + cal cshowA00 jr lvldisped displvlname: cal _vputs @@ -1102,7 +1240,7 @@ emptyname: ld (hl),' ' inc hl dnz emptyname - ld a,maxnamelength + ld a,maxnamesize ld (namelength),a enternameloop: ld hl,$FF07 ;begin pos @@ -1127,7 +1265,7 @@ nokeypressed: jr nz,continue backspace: ld a,(hl) - cp maxnamelength + cp maxnamesize jr nc,nokeypressed inc (hl) dec ix @@ -1152,23 +1290,27 @@ continue: cal releasekeys jr enternameloop +savestr: + .db "00000" ;,0 ;&&&somehow put in chartable's 5-byte hole chartable: - .db 0,".<>!",0,0,0,0 ;down,L,R,up - .db 0,"XTOJE0",0 ;enter..clear - .db " WSNID9",0 ;(-)..custom - .db "ZVRMHC8",0 ;dot..del - .db "YUQLGB7#" ;0..xvar - .db $D9,"-PKFA6'" ;on..alpha - .db "54321*",0,$D0 ;F5..more + .db 0,".<>!",0,0,0,0 ;down|L|R|up|-|-|-|- + .db -1,"XTOJE0",0 ;enter|+|-|*|/|^|clear|- + .db " WSNID9",0 ;(-)|3|6|9|)|tan|custom|- + .db "ZVRMHC8",-1 ;.|2|5|8|(|cos|prgm|del + .db "YUQLGB7#" ;0|1|4|7|ee|sin|table|xvar + .db $D9,"-PKFA6'" ;on|sto|,|x2|ln|log|graph|alpha + .db "54321*",-1,$D0 ;F5|F4|F3|F2|F1|2nd|exit|more nameentered: pop ix ;stringbegin ld (ix+8),0 ;end mark jp DisplayMenu -;----------------------------- -;------- procs-n-stuff ------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _____ _______ _______ _____ ______ _____ _______ _______ +; | | | | |______ | |_____] |_____/ | | | |______ +; | | | __|__ ______| |_____ _____ | | \_ |_____| |_____ ______| +;_______________________________________________________________________________ ubergetkey: halt ;woo hoo @@ -1195,13 +1337,10 @@ clroldsetsloop: hlatlevel: ;d must be 0 psh hl ;loadgamecar ld a,(Gametype) ;8bytes -> 7bytes - ld e,a - add a,a ;nc - add a,e - add a,a ;8->2bytes - add a,24+1 ;go to datalevels + add a,a ld e,a ;=de - sbc hl,de ;datalevels + ld hl,datalevels + add hl,de cal _ldHLind ;ld hl,(hl) pop de ;de=loadgamecar inc de \ inc de @@ -1255,10 +1394,13 @@ skipballs: skipflags: ld a,(Gametype) + cp gamerace + jr z,skiplaps cp gamectf jr nz,noflagstoskip inc hl inc hl +skiplaps: inc hl inc hl noflagstoskip: @@ -1296,140 +1438,194 @@ loadgamecar: ld (wormbeglives),a ret -;----------------------------- -;-------- start game --------- -;----------------------------- +;_______________________________________________________________________________ +; _______ _______ _______ ______ _______ ______ _______ _______ _______ +; |______ | |_____| |_____/ | | ____ |_____| | | | |______ +; ______| | | | | \_ | _____ |_____| | | | | | |______ +;_______________________________________________________________________________ LetsGetThisPartyOn: ld a,$17 ;no exit ld (CheckExit),a ;set exit state +setupworms: + ld hl,worm1set + ld de,worm1 + ld a,4 ;4x (all worms) +createwormsloop: + ex de,hl + ld bc,died ;0008 + add hl,bc +; ld b,0 + ld (hl),b ;died=0 + inc hl + ld (hl),b ;score=0 + inc hl + ld (hl),b ;score+1=0 + inc hl + ld (hl),2 ;delay=2 + inc hl + ld (hl),3 ;lives=x +wormbeglives =$-1 + inc hl + ex de,hl ;de=wormX+head + ld bc,18 + ldir ;copy 18 bytes + dec a ;loop + jr nz,createwormsloop + +OhMyGodItsALabel: ;pj34r my coding skillz cal loadgamecar - psh hl + psh hl ;datatype cal hlatlevel ex (sp),hl ;pop \ psh leveldata psh hl ;psh loadgamecar ld a,0 gameCar =$-1 rra ;and _datalink - jp nc,StartLevel ;&&&jr + jr nc,_StartLevel -;--------- link ------------ +;--- link --- + +wormVhost = 095 +wormVclient = 195 linkmatch: cal _clrWindow ld c,wormVhost cal Qsend - ld hl,txtWaiting + ld hl,txtWaitn cal _puts cal Crecv ld a,c cp wormVclient - jr z,client - cp wormVhost - jr z,host + jr nz,host + +;--- client --- + +client: +; ld hl,txtReceiv +; cal _puts ;shouldnt be necessary since this part always seems to work afaik + + ;name/keys: wormy#1 = worm #1 = ok + ; 2 = link = 0 + link (name1) + ; 3 = worm #2 = #2 + local(name2) + ; 4 = link = 0 + link (name2) + ld e,worm3+left&255 + cal moveworm2 ;3=2 + ld l,worm1+name&255 + cal sendworm + ld l,worm2+left&255 + cal linkworm ;worm2+4 over link + pop hl ;loadgamecar + pop de ;leveldata + ld de,linklevel + ld hl,datalink + psh de + psh hl ;loadgamecar + ld b,8 ;&&&&&&& + cal recvstuff + ld hl,gameCar + ld b,1 + cal recvstuff + ld hl,Gametype + ld b,1 + cal recvstuff + ex de,hl + ld b,168 + cal recvstuff + +_StartLevel: + jr StartLevel + +linkerror: pop hl ;error jp DisplayMenu ;return to menu +;--- set/send worms --- + +moveworm2: + ld hl,worm2+left +moveworm: ;hl=wormN+left + ld d,worm1/256 + ld bc,11 + ldir ;keys+name worm(de) = worm(hl) + ret +linkworm: ;hl=wormN+left + ld (hl),0 ;worm1|2+left + inc hl + inc hl ;+name + ld b,9 + cal recvstuff + ld bc,worm3-worm1-11 ;+2 + add hl,bc ;b=0 + ld (hl),b ;worm3|4+left + inc hl + inc hl ;+name + ld b,9 + jp recvstuff +sendworm: ;hl=wormN+name + ld b,9 + cal sendstuff + ld bc,worm3-worm1-9 + add hl,bc ;worm(N+2)+name + ld b,9 + jp sendstuff + +;--- host --- + host: + cp wormVhost + jr nz,linkerror ld c,wormVclient cal Qsend - jr sethost -client: - ld hl,txtReceive - cal _puts -setclient: + ;name/keys: wormy#1 = link = 0 + link (name1) ; 2 = worm #1 = #1 + local(name1) ; 3 = link = 0 + link (name2) ; 4 = worm #2 = #2 + local(name2) - ld de,worm2+left + ld e,worm4+left&255 + cal moveworm2 ;4=2 + ld e,worm2+left&255 ld hl,worm1+left - ldi ;keys worm#2 = worm#1 - ldi ;+right - ld de,worm4+left - ldi ;keys worm#4 = worm#2 - ldi - xor a - ld (worm1+left),a ;worm 1... - ld (worm3+left),a ;and worm 3 via link - ld hl,worm1+name - ld b,9 - cal recvstuff - ld hl,worm2+name - ld b,9 - cal sendstuff - pop hl - pop de + cal moveworm ;2=1 + ld l,worm1+left&255 + cal linkworm ;worm1+3 over link + ld l,worm2+name&255 + cal sendworm + pop hl ;loadgamecar + pop de ;leveldata psh de - psh hl - ld b,168 - cal sendstuff - ex de,hl + psh hl ;loadgamecar ld b,8 cal sendstuff - jr StartLevel -sendstuff: - psh de -sendstuffloop: - psh bc - ld c,(hl) - inc hl - cal Qsend - pop bc - dnz sendstuffloop - pop de - ret -recvstuff: - psh de -recvstuffloop: - psh bc - cal Qrecv - ld (hl),c - inc hl - pop bc - dnz recvstuffloop - pop de - ret -sethost: - ;name/keys: wormy#1 = worm #1 = ok - ; 2 = link = 0 + link (name1) - ; 3 = worm #2 = #2 + local(name2) - ; 4 = link = 0 + link (name2) - ld de,worm3+left - ld hl,worm2+left - ldi ;keys worm#3 = worm#2 - ldi ;+right - xor a - ld (worm2+left),a ;worm 2+4.. - ld (worm4+left),a ;..over link - ld hl,worm1+name - ld b,9 + ld hl,gameCar + ld b,1 + cal sendstuff + ld hl,Gametype + ld b,1 cal sendstuff - ld hl,worm2+name - ld b,9 - cal recvstuff - pop hl - pop de - ld hl,templevels - ld de,datalink - psh de - psh hl - ld b,168 - cal recvstuff ex de,hl - ld b,8 - cal recvstuff + ld b,168 + cal sendstuff -;-------- load level --------- +;--- load level --- StartLevel: pop hl ;loadgamecar ld a,(hl) ld (wormbeglives),a inc hl ;nrworms + ld b,$11 ;=ignore (ld) ld a,(hl) + cp 5 + jr c,teamset + sub 2 + ld b,$CD ;=continue (call) +teamset: ld (nrworms),a + ld a,b + ld (doteam),a ;do team score (CD) or not (11) inc hl ;level inc hl ld a,(hl) @@ -1437,6 +1633,7 @@ StartLevel: inc hl ld a,(hl) ld (growspeed),a + ld (turn),a inc hl ld a,(hl) ld (turnleft),a @@ -1444,35 +1641,17 @@ StartLevel: inc hl ld l,(hl) ld h,0 + ld a,(gameCar) + rla + ld a,h ;(Left)=256 + jr nc,setscorelimit + ld a,l + ld l,h +setscorelimit: + ld (customleft),a cal _HLTIMES10 ;hl=10*(hl) ld (scorelimit),hl -setupworms: - ld hl,worm1set - ld de,worm1 - ld a,4 ;4x (all worms) -createwormsloop: - ex de,hl - ld bc,died ;8 - add hl,bc -; ld b,0 - ld (hl),b ;died=0 - inc hl - ld (hl),b ;score=0 - inc hl - ld (hl),b ;score+1=0 - inc hl - ld (hl),2 ;delay=2 - inc hl - ld (hl),3 ;lives=x -wormbeglives =$-1 - inc hl - ex de,hl ;de=wormX+head - ld bc,18 - ldir ;copy 18 bytes - dec a ;loop - jr nz,createwormsloop - Nextlevel: cal _clrWindow pop hl ;begin of current level @@ -1495,8 +1674,25 @@ donextlevel: or a ;gamesingle psh af cal nz,skiplvltitle - ld de,Left - ldi + ld a,(hl) + and 127 + jr nz,setleft +customleft =$+1 + ld a,0 +setleft: + ld (Left),a + inc a + ld (lefttotal),a + dec a + xor (hl) ;bit (hl),7 + ld bc,gameCar + ld a,(bc) + jr z,leftloaded + or 128+32 +leftloaded: + ld (bc),a + inc de + inc hl ld de,Speed ld a,0 customspeed =$-1 @@ -1511,7 +1707,7 @@ setspeed: ld de,peagrowth ldi ld a,(hl) - ld (worm1+grow),a + ld (worm1+grow),a ;&&sh ld (worm2+grow),a ld (worm3+grow),a ld (worm4+grow),a @@ -1529,10 +1725,10 @@ setspeed: add hl,bc ;hl=behind sprite jr setsprite defaultsprite: - ld a,defspritesz + ld a,defsprsz defsprsize =$-1 defsprite =$+1 - ld de,defspriteimg + ld de,defspr setsprite: ;de=@sprite ;a=sprsize ld (sprsize),a ld (spritepos),de @@ -1575,8 +1771,11 @@ worminit: ld (hl),a ;y2 inc hl ld (hl),a ;x2 + inc hl + inc hl + ld (hl),a ;growH=0 - ld bc,(worm2-worm1)-5 + ld bc,(worm2-worm1)-7 add hl,bc pop bc ;<0 dnz worminit @@ -1586,7 +1785,7 @@ worminit: inc a ;ld a,2 ld (flashtime),a -;-------- draw level --------- +;--- draw level --- initlevel: ld a,(de) @@ -1684,7 +1883,7 @@ levelhasbeensetup: cal drawstuff -;--------- prepare ----------- +;--- prepare --- leveldone: psh hl ; >> levelp new @@ -1723,10 +1922,10 @@ maskline: #endif ld a,(gameCar) - and _datafood - jr z,nofood - ld ix,worm1 - cal NewPea + rla ;bit __bitPmult,a + cal c,multnewpea ;a=0 + rla ;bit __bitfood,a + cal nc,NewPea nofood: ld bc,(worm1+pos) cal DisplayField @@ -1737,9 +1936,11 @@ ReadyDelay: dnz ReadyDelay cal releasekeys -;----------------------------- -;----------- LOOP ------------ -;----------------------------- +;_______________________________________________________________________________ +; ______ _______ _______ _______ _____ _____ _____ +; | ____ |_____| | | | |______ | | | | | |_____] +; |_____| | | | | | |______ _____ |_____ |_____| |_____| | +;_______________________________________________________________________________ GameLoop: ld bc,(worm1+pos) ;camera worm #1 @@ -1783,10 +1984,10 @@ NoDelay: inc a ;-1 jr z,nextturnok dec (hl) - dec a ;0 (now <0) + dec a ;>=0 jr nz,nextturnok growspeed =$+1 - ld (hl),$FF + ld (hl),$FF ;reset nextturnok: ld a,(gameCar) @@ -1830,9 +2031,11 @@ handleworms: inc (hl) ;0..nrworms-1 dnz handleworms -;----------------------------- -;---------- keys ------------- -;----------------------------- +;_______________________________________________________________________________ +; _ _ _______ __ __ _______ +; |____/ |______ \_/ |______ +; | \_ |______ | ______| +;_______________________________________________________________________________ HandleKeys: ld a,%10111111 @@ -1846,7 +2049,7 @@ CheckExit: jp c,GameLoop jp Exit ;jr? -;------- pause menu ------- +;--- pause menu --- disppausemenu: ld hl,txtpMenu @@ -1927,6 +2130,12 @@ donepausing: cal releasekeys jp GameLoop +;_______________________________________________________________________________ +; ______ _______ _______ _______ _____ _ _ _______ ______ +; | ____ |_____| | | | |______ | | \ / |______ |_____/ +; |_____| | | | | | |______ _____ |_____| \/ |______ | \_ +;_______________________________________________________________________________ + Exit: cal releasekeys ld sp,0 ;pop all @@ -1942,9 +2151,9 @@ SpSave = $-2 ld hl,$FC10 ld b,16*11 cal menuinvloop ;invert - ld hl,$FD80 + ld hl,$FC00+$180 cal hr ;menuinvloop w/ b=16 - ld hl,$FCE0 + ld hl,$FC00+$E0 cal hr ld hl,_curRow ld (hl),2 @@ -1954,9 +2163,9 @@ SpSave = $-2 ld hl,$FC00 ld b,16*8 cal menuinvloop ;invert - inc h ;$FD80 + inc h ;$FC00+$180 cal hr ;menuinvloop w/ b=16 - ld hl,$FCE0 + ld hl,$FC00+$E0 cal hr ld hl,_curRow inc (hl) @@ -1972,12 +2181,14 @@ CURtxtGame =$-2 ld (_penCol),de ld hl,txtName cal _vputs ;Name - ld a,$3D + ld a,$3C ld (_penCol),a cal _vputs ;Died Score ld de,$0004 ld (_curRow),de +;--- who won? --- + findwinner: ld hl,(worm1+score) ld (winnerscore),hl @@ -2016,7 +2227,17 @@ nonewdmwinner: dnz finddmwinner ld (dmwinner),a -;---display worms--- +;--- display worms --- + +;x123456789012345678901 +;>>>>>> GAME OVER <<<<< +;2Multiplayer +;3Level 01 +;4 Died Score: +;5NameName 03 00070 +;6Worm#02 @ 05 00120 +;7Worm#03 15 00030 +;8Snaky @ 00 04820 ld a,(nrworms) ld b,a @@ -2028,7 +2249,7 @@ displayWormStats: ld bc,left-died add hl,bc ;+left xor a - cp (hl) ;input=0 = link + cp (hl) ;left=0 = link jr nz,NoLinkIndic ld a,9 ld (_curCol),a @@ -2073,7 +2294,8 @@ notwinner: psh hl inc hl ;worm+score cal _ldHLind - cal showHL + cal _D_HL_DECI + cal _puts ;showHL pop hl ld bc,worm2-worm1 @@ -2144,50 +2366,22 @@ NotNewHigh: ld hl,highsave+2 cal _puts ld hl,(highsave) - cal showHL + cal _D_HL_DECI + cal _puts ;showHL hiscorecheckdone: waitkey: + ld hl,DisplayMenu + psh hl ;main menu +waitkeyloop: cal ubergetkey cp K_ENTER - jp z,DisplayMenu + ret z cp K_SECOND - jp z,DisplayMenu + ret z cp K_EXIT - jr nz,waitkey - -;x123456789012345678901 -;>>>>>> GAME OVER <<<<< -;2Multiplayer -;3Level 01 -;4 Died Score: -;5NameName 03 00070 -;6Worm#02 @ 05 00120 -;7Worm#03 15 00030 -;8Snaky @ 00 04820 - -ExitNoStats: - cal linkok - ld hl,_asapvar - rst 20h ;_ABS_MOV10TOOP1 - rst 10h ;_FINDSYM - ld hl,savestart-_asm_exec_ram+4 - xor a - add hl,de - adc a,b ;ahl=bde+4 - cal _SET_ABS_DEST_ADDR - - xor a - ld hl,savestart - cal _SET_ABS_SRC_ADDR - ld hl,saveend-savestart - cal _MM_LDIR_SET_SIZE - - cal releasekeys - res 4,(iy+9) - set 2,(iy+13) - im 1 ;remove keyfix - jp _clrWindow + jr nz,waitkeyloop + ret loadhiscoreposinahl: ld hl,0 ;for peaworm and singleplayer @@ -2214,7 +2408,7 @@ hiscrposa =$+1 adc a,0 ;ahl=saveloc ret highsave: - .db 0,0,"WOR ",0 + .db 0,0,"SHI ",0 iswinner: ld a,10 @@ -2222,12 +2416,39 @@ iswinner: ld a,'*' jp _putc ;..then put * -;----------------------------- -;----------- worm ------------ -;----------------------------- +;--- quit --- + +ExitNoStats: + cal linkok + ld hl,_asapvar + rst 20h ;_ABS_MOV10TOOP1 + rst 10h ;_FINDSYM + ld hl,savestart-_asm_exec_ram+4 + xor a + add hl,de + adc a,b ;ahl=bde+4 + cal _SET_ABS_DEST_ADDR + + xor a + ld hl,savestart + cal _SET_ABS_SRC_ADDR + ld hl,saveend-savestart + cal _MM_LDIR_SET_SIZE + + cal releasekeys + res 4,(iy+9) + set 2,(iy+13) + im 1 ;remove keyfix + jp _clrWindow + +;_______________________________________________________________________________ +; _ _ _ _____ ______ _______ _______ _______ _ _ _______ _______ +; | | | | | |_____/ | | | |______ | | | |______ |______ +; |__|__| |_____| | \_ | | | _____ ______| | |_____| | | +;_______________________________________________________________________________ respawncheck: - cp respawndelay-1 + cp rspawndelay-1 jr nz,unnamedlabel cal saverespawncounter removeworm: @@ -2246,6 +2467,8 @@ removewormloop: cal res4pixels pop hl inc (ix+grow) + jr nz,DoesWormTailEqualsWormHead + inc (ix+grow+1) ;+256 DoesWormTailEqualsWormHead: cal _cphlde jr nz,removewormloop @@ -2256,6 +2479,7 @@ DoesWormTailEqualsWormHead: ld a,0 beginsize =$-1 ld (ix+grow),a + ld (ix+grow+1),0 ;high safewormsizedone: ;de=ix+head @@ -2334,9 +2558,11 @@ inlink: ld l,c ret -;----------------------------- -;------- handle worm --------- -;----------------------------- +;_______________________________________________________________________________ +; _ _ _ _____ ______ _______ _______ _____ _ _ _______ +; | | | | | |_____/ | | | |_____| | | \ / |______ +; |__|__| |_____| | \_ | | | _____ | | |_____ __|__ \/ |______ +;_______________________________________________________________________________ HandleWorm: xor a @@ -2375,6 +2601,7 @@ donediddelydone: ld e,(ix+pos2) ld d,(ix+pos2+1) +#ifdef optdie psh hl ld hl,previouspos ld (hl),c @@ -2386,11 +2613,12 @@ donediddelydone: inc hl ld (hl),d pop hl +#endif -;-------- move worm ---------- +;--- move worm --- Wormmove: - psh bc ; >> pos + psh bc ;pos ld a,(hl) add a,a add a,d @@ -2416,13 +2644,13 @@ notnegY: jr nc,notmoveY inc c notmoveY: ;bc=newpos - ld (ix+pos2),e - ld (ix+pos2+1),d ld (ix+pos),c ld (ix+pos+1),b + ld (ix+pos2),e + ld (ix+pos2+1),d ;-check- - pop hl ; << pos (old) + pop hl ;pos (old) ld a,h sub b and 1 @@ -2438,45 +2666,217 @@ notmoveY: ;bc=newpos GotFour: cal chk4pixels rl d - jp nc,Drawworm + cal c,hitworm + +;--- draw worm --- + +Drawworm: + ld c,(ix+pos) + ld b,(ix+pos+1) + + ld a,(Gametype) + cp gamerace + cal z,checkhitlapline + + cal set4pixels + dec c + ld a,(growspeed) + or a ;0=tron + ret z ;keep tail in "Tron" + + ld l,(ix+head) + ld h,(ix+head+1) + ld (hl),c + inc hl + ld (hl),b + inc hl + cal resbit + ld (ix+head),l + ld (ix+head+1),h + + ld l,(ix+grow) + ld h,(ix+grow+1) + dec hl + ld a,h + or l + jr z,removetail + ld (ix+grow),l + ld (ix+grow+1),h + ret + +removetail: + ld l,(ix+tail) + ld h,(ix+tail+1) + ld c,(hl) + inc hl + ld b,(hl) + inc hl + cal resbit + ld (ix+tail),l + ld (ix+tail+1),h + psh hl + cal res4pixels + pop hl + ld c,(hl) + inc hl + ld b,(hl) + jr set4pixels + +res4pixels: + cal ResPixel + inc b + cal ResPixel + inc c + cal ResPixel + dec b +ResPixel: + cal FindPixel + cpl + and (hl) + ld (hl),a + ret + +;_______________________________________________________________________________ +; ______ _____ _ _ __ _ _______ __ __ ______ _______ +; |_____] | | | | | \ | | \_/ |_____] |_____| | | +; |_____] |_____| |_____| | \_| |_____ | |_____] | | |_____ |_____ +;_______________________________________________________________________________ + +handlethoseneatlittleballs: + ld hl,balls + ld b,a ;a=(nrballs) +handleballs + psh bc + psh hl + ld c,(hl) + inc hl + ld b,(hl) + inc hl + ld d,(hl) + cal handleball + dec c + pop hl + ld (hl),c + inc hl + ld (hl),b + inc hl + ld (hl),d + inc hl + pop bc + dnz handleballs + ret + +handleball: + cal res4pixels + dec c + +ballxmove: + bit 0,d ;1=L; 0=R + jr z,ballright +ballleft: + dec b + cal checkballhit + jr z,ballymove + inc b ;undo + res 0,d ;go right + jr ballymove +ballright: + inc b + cal checkballhit + jr z,ballymove + dec b ;back + set 0,d ;>left + +ballymove: + bit 1,d ;1=up; 0=down + jr z,balldown +ballup: + dec c + cal checkballhit + jr z,balldone + inc c + res 1,d ;go down + jr balldone +balldown: + inc c + cal checkballhit + jr z,balldone + dec c + set 1,d ;up +balldone: + +set4pixels: ;@(b,c) + cal SetPixel + inc b + cal SetPixel + inc c + cal SetPixel + dec b +SetPixel: ;at bc + cal FindPixel + or (hl) + ld (hl),a + ret + +letsmovetheotherway: + ld a,1 + xor (hl) + ld (hl),a + ret + +checkballhit: + psh de + ld d,0 + cal chk4pixels + xor a + cp d + pop de + ret -;--------- worm hit ---------- +;_______________________________________________________________________________ +; _ _ _ _____ ______ _______ __ __ _ _ _____ _______ +; | | | | | |_____/ | | | \_/ |_____| | | +; |__|__| |_____| | \_ | | | | _____ | | __|__ | +;_______________________________________________________________________________ -Hitworm: +hitworm: ld a,(gameCar) - ld h,a #ifdef optdie - and _datadie - cal z,checkhitotherworm +; if race - originally + ld h,a + cal checkhitotherworm ld a,h #endif - and _datamultpeas ;&&bit + bit __bitPctf,a jr nz,chkctfpeas - ld a,h - and _datafood - jp z,WormDead ;no food + rla ;and _dataPmult + jp c,chkmultpeas + rla ;and _datafood + jp c,wormdead ;no food ld hl,0 PeaY =$-2 PeaX =$-1 cal chkpeahit - jp nc,WormDead + jp nc,wormdead +pickpea: cal DrawPea ;remove pea + cal NewPea +pickpea_: ld a,(ix+grow) add a,15 peagrowth =$-1 ld (ix+grow),a - cal NewPea + jr nc,wormset2grow + inc (ix+grow+1) +wormset2grow: ld hl,Left - dec (hl) + dec (hl) ;dec left before display psh af ld e,10 cal IncScore pop af jp nz,Drawworm ;continue - ld a,(gameCar) - and _datafoodl - jp z,Drawworm ld a,(Gametype) or a jp nz,Exit ;stack restored @@ -2492,8 +2892,9 @@ peagrowth =$-1 ex de,hl cal _IncScore ;score+(40*level) cal removeworm - pop hl ; << call - pop hl ; << call + pop hl ;<<$some call + pop hl ;<left - -ballymove: - bit 1,d ;1=up; 0=down - jr z,balldown -ballup: - dec c - cal checkballhit - jr z,balldone - inc c - res 1,d ;go down - jr balldone -balldown: - inc c - cal checkballhit - jr z,balldone - dec c - set 1,d ;up -balldone: - -set4pixels: ;@(b,c) - cal SetPixel - inc b - cal SetPixel - inc c - cal SetPixel - dec b -SetPixel: ;at bc - cal FindPixel - or (hl) - ld (hl),a - ret - -letsmovetheotherway: - ld a,1 - xor (hl) - ld (hl),a - ret - -checkballhit: - psh de - ld d,0 - cal chk4pixels - xor a - cp d - pop de - ret - -;----------------------------- -;----------- procs ----------- -;----------------------------- +;_______________________________________________________________________________ +; _____ ______ _____ _______ _______ +; |_____] |_____/ | | | |______ +; | | \_ |_____| |_____ ______| +;_______________________________________________________________________________ releasekeys: halt @@ -2824,13 +3074,15 @@ Seed =$+1 add a,2 ret +wormdead: + pop hl ;<128 pixels in length or something) won't be flawless. drawline: ;(d,e)-(h,l) psh bc ;destr: a psh hl psh de - ld a,d - cp h - jr c,lineOrdered - ex de,hl -lineOrdered: + ld a,d ;a=d=x + cp h ;h=xx + jr c,lineXincs ;if x>xx + ex de,hl ;make x + ld c,a ;c=mask (always) + ld a,h ;a=xx + sub b ;xx-x + ld b,a ;b=deltax (always>0) + ld a,l ;a=yy + jr nz,lineexists ;deltax!=0 + cp e ;yy==y + jr nz,lineexists ;deltay!=0 + pop hl ; :