worm 0.89.0426: further memory usage analysis/tweaking
[wormy.git] / wormlvl.z80
index 00c42682c4c3fa9894fb6f915bfdfbf35873a013..1e0ba72fb49afa9c7bf75658a3326a5bde02c16f 100644 (file)
@@ -1,30 +1,49 @@
-.org $EA00-16
+#include "asm86.h"
+#include "ti86asm.inc"
 
-.dw  single,peaworm,deathmatch,foodmatch
-.dw  linkmatch,hunting,race,ctf
+  .org $F3E3-16       ;$E9E3-[name size]
 
-;-----------------------------
-;---------- levels -----------
-;-----------------------------
+  .db 'w',89          ;wormLevel header (version .89)
+  .db 16,"Worm LevelPack I" ;level name
+  .dw hiscore-single  ;leveldata size
 
-NUM_LEVELS = 10
 
-single:
-peaworm:
+levelsdata:
+
+  .dw single          ;points to singleplayer levels
+  .dw 0               ;...peaworm level (0 = no levels/empty level)
+  .dw deathmatch      ;...deathmatch
+  .dw foodmatch       ;...foodmatch
+  .dw linkmatch       ;...linkmatch
+  .dw hunting         ;...hunting
+  .dw race            ;...race
+  .dw ctf             ;...capture the flag
 
-  .db 5,4,15,0      ;peas,speed,begin_size,balls
-  .db 0,2,63        ;start d, y, x
-  .db 128,57        ;field width (128-255), height (57-255)
-  .db 0,0           ;no additional lines, boxes
+  .db 2,2,3,2         ;max. choosable level+1 for each gametype
+  .db 2,2,2,2         ;so: 2 = level 1 only; 4 = level 1 to 3 available
+
+single:
 
-  .db 8,4,15,0
+  .db 5,4,15          ;peas in level, delay (0=fastest), pea-growth
+  .db 15,5            ;begin_size, sprite size (0=use default sprite)
+  .db %01110000       ;sprite
+  .db %10001000
+  .db %10001000
+  .db %10001000
+  .db %01110000
+  .db 0               ;balls (see below)
+  .db 0,2,63          ;your start d (0=down,$80=up), y, x
+  .db 128,57          ;field width (128-255), height (57-255)
+  .db 0,0             ;no additional lines, boxes
+
+  .db 8,4,15,15,0,0
   .db $40,14,2
   .db 128,57
-  .db 1
-  .db 28,28,100,28  ;line coords: x1,y1,x2,y2
+  .db 1               ;one line:
+  .db 28,28,100,28    ;line coords: x1,y1,x2,y2
   .db 0
 
-  .db 9,4,15,0
+  .db 9,4,15,15,0,0
   .db $40,8,2
   .db 128,57
   .db 2
@@ -32,7 +51,16 @@ peaworm:
   .db 28,41,100,41
   .db 0
 
-  .db 9,3,15,0
+  .db 4,3,15,10,0,1
+  .db 2,4,0           ;1 bouncing ball, begin y, x, direction (%11=left+up)
+  .db 0,2,124
+  .db 128,57
+  .db 2
+  .db 28,14,100,41
+  .db 28,41,100,14
+  .db 0
+
+  .db 9,3,15,15,0,0
   .db $40,8,2
   .db 128,80
   .db 2
@@ -40,7 +68,7 @@ peaworm:
   .db 20,40,108,40
   .db 0
 
-  .db 10,3,15,0
+  .db 10,3,15,15,0,0
   .db 2,8,$40
   .db 128,90
   .db 3
@@ -49,15 +77,7 @@ peaworm:
   .db 18,45,110,45
   .db 0
 
- .db 4,3,10,1 \ .dw $20F
- .db 0,2,63
- .db 128,57
- .db 2
- .db 28,14,100,41
- .db 28,41,100,14
- .db 0
-
-  .db 7,3,15,0
+  .db 7,3,15,15,0,0
   .db 64,4,0
   .db 128,86
   .db 6
@@ -69,7 +89,7 @@ peaworm:
   .db 110,20,110,64
   .db 0
 
-  .db 9,3,15,0
+  .db 9,3,15,15,0,0
   .db $40,4,10
   .db 128,82
   .db 3
@@ -78,8 +98,8 @@ peaworm:
   .db 0,60,74,60
   .db 0
 
-  .db 12,3,15,0
-  .db $40,4,0
+  .db 12,3,15,15,0,0
+  .db $40,2,2
   .db 128,90
   .db 6
   .db 20,16,54,16
@@ -90,8 +110,8 @@ peaworm:
   .db 74,72,110,72
   .db 0
 
-  .db 8,2,15,0
-  .db $C0,72,48
+  .db 8,2,15,15,0,0
+  .db $C0,67,48
   .db 128,128
   .db 13
   .db 34,56,56,34
@@ -109,35 +129,58 @@ peaworm:
   .db 91,106,115,106
   .db 0
 
+  .db 255             ;end marker
+
+;Code to run when all levels are done:
+;Worm waits a second, then screen is cleared and this code will be run.
+;End with <ret> (stats-screen will then be displayed.)
+;If you don't want an ending, simply put <ret>.
+
+   ld   hl,endtext
+   call _puts         ;display text
+   jp   _getkey       ;wait for a key
+                      ;jp ? = call ? + ret
+endtext:
+  .db "  Congratulations!!",0
+
+
 deathmatch:
-  .db 8,5,31,0
-  .db $40,28,2,$C0,28,125, $00,2,63,$80,54,63
+  .db 8,5,15,31,0,0
+  .db $40,28,2        ;begin stats for each player
+  .db $C0,28,125      ;player 2 moves left
+  .db $00,2,63        ;player 3 moves down
+  .db $80,54,63       ;player 4 moves up
   .db 128,57
   .db 0
-  .db 4             ;4 boxes
-  .db 4,19,16,14    ;xsize,ysize,xpos,ypos
-  .db 4,19,80,14
-  .db 4,19,16,34
-  .db 4,19,80,34
+  .db 4               ;4 boxes:
+  .db 16,12,48,12     ;x1,y1,x2,ysize(y2-y1)
+  .db 80,12,112,12    ;...
+  .db 16,34,48,12
+  .db 80,34,112,12
+
+  .db 8,4,18,15,0,0
+  .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64
+  .db 128,57
+  .db 0,0
+
 
 foodmatch:
 ctf:
-  .db 8,5,15,0
+  .db 8,5,18,15,0,0
   .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64
   .db 128,57
   .db 0,0
 
+
 linkmatch:
-  .db 8,0,15,0
+  .db 8,0,15,15,0,0
   .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64
   .db 228,157
   .db 0,0
 
+
 hunting:
-  .db 8,7,17,0
-#ifdef 0
-huntersize = 31
-#endif
+  .db 8,7,15,17,0,0
   .db $40,28,2,$C0,28,125, $00,2,63,$80,54,63
   .db 128,57
   .db 0
@@ -147,13 +190,20 @@ huntersize = 31
   .db 4,19,16,34
   .db 4,19,80,34
 
+
 race:
-  .db 8,2,10,0
+  .db 8,2,15,10,0,0
   .db $40,3,2,$40,6,2, $40,9,2,$40,12,2
   .db 128,57
   .db 0
   .db 1
   .db 8,29,32,20
 
+
+hiscore:
+  .dw 0               ;singleplayer hiscore will be saved here
+  .dw 0               ;same for peaworm hiscore
+
+
   .end
 .end
\ No newline at end of file